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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TW6464</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TW6464"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/TW6464"/>
	<updated>2026-04-04T03:31:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon&amp;diff=820727</id>
		<title>Ghost Recon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon&amp;diff=820727"/>
		<updated>2014-05-27T17:11:51Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* FN M249E2 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TomClancysGhostReconCover.jpg|thumb|right|250px|''Ghost Recon'' (2001)]]&lt;br /&gt;
[[Image:GRDS-Cover.jpg|thumb|right|250px|''Ghost Recon: Desert Siege'' (2003)]]&lt;br /&gt;
[[Image:GRIT-Cover.jpg|thumb|right|250px|''Ghost Recon: Island Thunder'' (2003)]]&lt;br /&gt;
'''''Tom Clancy's Ghost Recon''''' is a critically acclaimed first-person tactical shooter video game. It was developed by Red Storm Entertainment, and published by Ubisoft in 2001 for the PC and later ported to the PS2 and Xbox. The game follows a fictional U.S. special forces squad called the &amp;quot;Ghosts&amp;quot; who are tasked to stop the Russian Ultranationalists. The game takes place in 2008.&lt;br /&gt;
&lt;br /&gt;
The game has spawned two expansions, '''''Desert Siege''''' and '''''Island Thunder''''', both adding new missions, characters and weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Ghost Recon'' and its expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[92FS|Beretta M9]] is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:GR-M9.jpg|thumb|none|600px|Beretta M9 in the &amp;quot;holster&amp;quot; of a Ghost sniper.]]&lt;br /&gt;
[[Image:GR-M9SD.jpg|thumb|none|600px|A Ghost pulls out his suppressed Beretta when his MP5SD2 runs empty.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Several Russian officers and technicians are armed with nickel [[M1911A1]] pistols. This weapon is not usable by the player.&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|350px|Nickel-plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:GR-M1911.jpg|thumb|none|600px|An M1911A1 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is added in '''Island Thunder''' as a selectable sidearm for some of the Russian weapons. Appears as &amp;quot;Russian 9mm Pistol&amp;quot; in the game.&lt;br /&gt;
[[image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRIT-PM.jpg|thumb|none|600px|A Ghost with his Makarov pistol.]]&lt;br /&gt;
[[Image:GRIT-Makarov.jpg|thumb|none|600px|A dead rebel holds onto his Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK4]] is added in '''Island Thunder'''. Appears as &amp;quot;9mm SA&amp;quot; and holds 7 rounds.&lt;br /&gt;
[[File:H&amp;amp;KModel4Pistol.jpg |thumb|none|350px|Heckler &amp;amp; Koch HK4 - .32 ACP]]&lt;br /&gt;
[[Image:GRIT-HK4.jpg|thumb|none|600px|A Ghost switches to his secondary HK4 pistol when his submachine gun runs empty.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Knight's Armament Company Masterkey==&lt;br /&gt;
The [[Masterkey]] is seen mounted on the &amp;quot;M4 SOCOM&amp;quot; (a special M4A1 with S-1-3-F trigger group, red dot scope, and suppressor) on the main menu screen in '''Island Thunder'''. Several other M4A1s and M16A4s are also seen with Masterkey attachments during the ending cinematic of Island Thunder. Not usable in the game.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|KAC Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:GRIT-Masterkey.jpg|thumb|none|600px|Masterkey mounted on an &amp;quot;M4 SOCOM&amp;quot; circled in red.]]&lt;br /&gt;
[[Image:GRIT-Masterkey2.jpg|thumb|none|600px|M4A1 carbine with Masterkey and two magazines taped together jungle-style circled in red. Also note the M16A4 with Beta-C drum mag in the middle, which is also unavailable for use.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Star Z84==&lt;br /&gt;
The [[Star Z Series Submachine Guns#Star Z84|Star Z84]] is added in '''Island Thunder'''. Appears as &amp;quot;9mm Z-84&amp;quot; in the game. This is the preferred submachine gun of the Cuban FDG.&lt;br /&gt;
[[Image:StarZ84SMG.jpg|thumb|none|400px|Spanish Star Z84 Submachine Gun without magazine - 9x19mm]]&lt;br /&gt;
[[Image:GR-Z84.jpg|thumb|none|600px|The Star Z84 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 25==&lt;br /&gt;
The [[SA.23 submachine gun series|SA vz. 25]] is introduced in '''Island Thunder'''.&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|CZ SA Vz. 25 - 9x19mm]]&lt;br /&gt;
[[Image:GR-SAVZ23.jpg|thumb|none|600px|A Ghost holds the vz. 25 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] appears as &amp;quot;MP5&amp;quot; in the game. Features an additional 3-round burst mode, despite being fitted with Navy trigger group.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GR-MP5A2.jpg|thumb|none|600px|A Ghost Operative holds his MP5A2. Note selector set to safe.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3|H&amp;amp;K MP5A3]] appears as the inventory icon of the MP5A2. A suppressed MP5A3 is the inventory icon of the MP5SD2.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3/N - 9x19mm]]&lt;br /&gt;
[[Image:GR-MP5A3.jpg|thumb|none|600px|Suppressed MP5A3 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5-SD&amp;quot; and has the same stats as the A2 but features a built-in suppressor for covert operations. Can fire in 3-round burst mode, even though is equipped with old S-E-F trigger group. Because the weapon's model uses the same texture on both sides, it appears that the SD2 has an ambidextrous selector. Heckler &amp;amp; Koch weapons with S-E-F trigger groups are not ambidextrous in real life.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:GR-MP5SD.jpg|thumb|none|600px|A Ghost holds the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
The 9x18mm variant (noted by the 64-round magazine) of the [[Izhmash PP-19 Bizon]] is a usable weapon in '''Desert Siege'''. Incorrectly can fire in 3-round burst mode. Appears as &amp;quot;PP-19&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon Submachine Gun - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRDS-PP19.jpg|thumb|none|600px|A Ghost with the PP-19 Bizon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is the most common firearm in the first part of the campaign. Most Russian soldiers are using the AKM. In '''Island Thunder''', the AKM becomes a usable weapon, but is incorrectly called &amp;quot;AK47&amp;quot;. The rifle appears without the slant muzzle brake.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:GR-AKM.jpg|thumb|none|600px|An AKM in the hands of a dead Russian soldier.]]&lt;br /&gt;
[[Image:GRIT-AKM.jpg|thumb|none|600px|A Ghost Operative with his AKM rifle during a mission.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74|AK-74M]] is frequently used by Russian Ultranationalists in the single player campaign, but as an usable weapon, it appears only in '''Desert Siege''' an the original. Can be fitted with a GP-25 grenade launcher. Appears as &amp;quot;AK74&amp;quot;.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:GR-AK74.jpg|thumb|none|600px|A Ghost holds the AK-74M.]]&lt;br /&gt;
[[Image:GR-AK74M.jpg|thumb|none|600px|An AK-74M on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is used by Russians Ultranationalists during the last few levels of the single player campaign. This weapon cannot be used by the Ghost Operatives.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:GR-AKS74U.jpg|thumb|none|600px|A dead Russian guard holds the AKS-74U. Note that the gun is modeled with a straight magazine and has two holes in the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
The [[Abakan]] is added in '''Desert Siege''' and the original. Can fire in semi-auto, 2-round burst (even thought it appears as 3-round burst on the HUD) and full-auto modes. Can be fitted with a [[GP-30|GP-25]] grenade launcher.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRDS-Abakan.jpg|thumb|none|600px|A Ghost aims the AN-94 Abakan.]]&lt;br /&gt;
[[Image:GRDS-AbakanGP25.jpg|thumb|none|600px|An Abakan with a GP-25 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==KBP Instrument Design Bureau 9A-91==&lt;br /&gt;
The Russian [[9A-91]] compact assault rifle appears incorrectly as &amp;quot;[[A-91]]&amp;quot; in the game, and features and incorrect 3-round burst mode. Introduced in '''Desert Siege'''.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:GRDS-9A91.jpg|thumb|none|600px|The 9A-91 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz. 58]] is the preferred weapon of the Cuban FDG in '''Island Thunder'''. The rifle appears as &amp;quot;vz.58&amp;quot; in the game.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|400px|SA Vz. 58 - 7.62x39mm]]&lt;br /&gt;
[[Image:GR-SAVZ58.jpg|thumb|none|600px|The Vz.58 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[Colt M4A1]] is the primary weapon of the Demolitions Class in Ghost Recon. Appears as &amp;quot;M4&amp;quot;. Always fitted with a red dot sight. In '''Island Thunder''', a special variant called &amp;quot;M4 SOCOM&amp;quot; is also usable. It comes with a sound suppressor, red dot scope and S-1-3-F trigger settings, which was available only on the Colt Model 978 (a.k.a. &amp;quot;M4 Carbine Enhanced&amp;quot;).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GR-M4.jpg|thumb|none|600px|A Ghost with the M4A1.]]&lt;br /&gt;
[[Image:GRIT-M4A1.jpg|thumb|none|600px|The &amp;quot;M4 SOCOM&amp;quot; in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is the primary weapon of the Rifleman Class of the game. It is misidentified as the [[M16 rifle series#M16A2 Rifle|M16A2]], but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 red dot scope. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold &amp;quot;Buzz&amp;quot; Gordon.&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|501px|M16A4 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:GR-M16A4.jpg|thumb|none|600px|A solder armed with an M16A4/M203 in Ghost Recon.]]&lt;br /&gt;
[[Image:GR-M16A4 (flattop).jpg|thumb|none|600px|The M16A4 is always fitted with a red dot sight if it has no M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as &amp;quot;SA80&amp;quot; in the game. It is always fitted with a SUSAT Scope. Often used by NPC NATO troops.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GR-SA80.jpg|thumb|none|600px|A NATO Operative holds the L85A1 during the defense of the HQ in the third mission of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63==&lt;br /&gt;
Added in '''Desert Siege''', the [[FN FAL]] appears as &amp;quot;7.62mm Carbine&amp;quot; in the game. Has an incorrect 3-round burst mode.&lt;br /&gt;
[[Image:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRDS-FAL.jpg|thumb|none|600px|A Ghost aims his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
The [[XM29 Objective Individual Combat Weapon]] (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah &amp;quot;Lindy&amp;quot; Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|400px|H&amp;amp;K Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:GR-OICW.jpg|thumb|none|600px|A Ghost Operative holds the XM29 OICW.]]&lt;br /&gt;
[[Image:GR-XM29 OICW.jpg|thumb|none|600px|The XM29 without the grenade launcher part and with folding stock.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A Groza==&lt;br /&gt;
The [[OC-14|OTs-14-4A Groza]] appears in '''Desert Siege'''. Unlike the other assault rifles that have an optional grenade launcher, the Groza's GP-25 cannot be removed. Chambered in 9x39mm, noted by the 20-round magazine.&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|400px|OTs-14-4A Groza with 40mm [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] - 9x39mm]]&lt;br /&gt;
[[Image:GRDS-Groza.jpg|thumb|none|600px|The OTs-14-4A Groza in the hands of a Ghost Operative.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as &amp;quot;M82&amp;quot; in the game.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:GR-M82A1.jpg|thumb|none|600px|A Ghost sniper holds the M82A1.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98==&lt;br /&gt;
The prototype-only [[Barrett Model 98 Bravo#Barrett M98 (Prototype Rifle)|Barrett M98]] semi-automatic sniper rifle is one of the new usable weapons in '''Desert Siege'''. Appears as &amp;quot;M98&amp;quot;.&lt;br /&gt;
[[Image:M98.jpg|thumb|none|500px|Barrett M98 - .416 Barrett]]&lt;br /&gt;
[[Image:GR-M98.jpg|thumb|none|600px|A Ghost sniper holds the Barrett M98.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[L96A1|Accuracy International Arctic Warfare]] is the primary weapon of Ghost Squad Sniper Jack Stone. Holds ten rounds. Appears as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GR-L96.jpg|thumb|none|600px|A Ghost sniper with the Arctic Warfare.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is added in '''Island Thunder''' or as an unlockable in the original. Appears as &amp;quot;7.62mm Sniper&amp;quot; in the game.&lt;br /&gt;
[[image:H&amp;amp;KPSG01.jpg|thumb|none|400px|H&amp;amp;K PSG-1 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRIT-PSG1.jpg|thumb|none|600px|A Ghost sniper with the PSG-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25]] appears in '''Desert Siege'''. Holds 20 rounds. A suppressed version is also available, where the suppressor is represented by a slightly longer barrel. Called &amp;quot;SR25&amp;quot; and &amp;quot;SR25 SD&amp;quot;, respectively.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:GRIT-SR25.jpg|thumb|none|600px|The SR-25 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the primary weapon of the sniper class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|401px|M24 Sniper Weapon System - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GR-M24.jpg|thumb|none|600px|A Ghost Sniper holds the M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[Dragunov]] is used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:GR-SVD.jpg|thumb|none|600px|The SVD in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[FN Minimi|FN M249E2 Squad Automatic Weapon]] is the standard machine gun of the Support class. Appears with 200-round drum magazines. Referred to as &amp;quot;M249&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GR-M249.jpg|thumb|none|600px|A Ghost with the SAW. Note the removed heat-shield.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240G==&lt;br /&gt;
The [[FN MAG|FN M240G]] is introduced in '''Island Thunder''' and is fitted with a scope. It is very powerful and accurate, but holds only 50 rounds. Appears correctly as &amp;quot;M240G&amp;quot;.&lt;br /&gt;
[[image:Fn mag g.jpg|thumb|none|400px|FN M240G USMC-style with no heat-shield - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GR-M240.jpg|thumb|none|600px|A Ghost with the M240G machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is a usable machine gun in '''Desert Siege''' or as an unlockable in the original .&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRDS-M60.jpg|thumb|none|600px|A Ghost with an M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is introduced in '''Desert Siege''' as a usable machine gun.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|515px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRDS-PKM.jpg|thumb|none|600px|The PKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK|RPK-74]] is used by the Russians and squad gunner Guram Osadze both. It is incorrectly fitted with 75-round drum mags, instead of the 45-round box mags.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 40-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:GR-RPK74.jpg|thumb|none|600px|A Ghost with the RPK-74 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun#Degtyaryov DP-27/DP-28|Degtyaryov DP-28]] is introduced in '''Island Thunder'''. Holds 47 rounds. Appears as &amp;quot;Russian 7.62 DP&amp;quot; in the game, and is used by Cuban soldiers heavily.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GR-DP.jpg|thumb|none|600px|The DP-28 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov RP-46==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun#Degtyaryov RP-46/DP-28|Degtyaryov RP-46]] is added in '''Island Thunder'''. Appears as &amp;quot;RP46&amp;quot;.&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GR-RP46.jpg|thumb|none|600px|A Ghost with an RP-46 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG3]] is usable by the Demo class.&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture.]]&lt;br /&gt;
[[Image:GR-MG3.jpg|thumb|none|600px|A Ghost with an MG3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Hawk MM1==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is added in '''Island Thunder''' as a new primary weapon for the Demo class. Appears as &amp;quot;MM1&amp;quot;.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:GRIT-MM1.jpg|thumb|none|600px|A Ghost with the MM1 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown reloadable. Appears as &amp;quot;M136&amp;quot; in the game. Interestingly, on &amp;quot;Recruit&amp;quot; difficulty, every gun has unlimited ammunition, but the AT4 is not one of them.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:GR-AT4.jpg|thumb|none|600px|An AT4 on a Ghost's back.]]&lt;br /&gt;
[[Image:GR-M136.jpg|thumb|none|600px|Another Ghost aims the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-series grenade launcher|GP-25]] can be mounted on the AN-94 Abakan, AK-74M and OTs-14-4A Groza rifles.&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|400px|GP-25 40mm grenade launcher mounted on an [[AK-47#AKM|AKM]] (7.62x39mm)]]&lt;br /&gt;
[[Image:GRDS-AbakanGP25.jpg|thumb|none|600px|GP-25 mounted on an AN-94 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] can be selected as an attachment for the [[M16A4]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|330px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:GR-M203.jpg|thumb|none|600px|An M203 mounted on an M16A4 rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is seen at the NATO forward base during the 3rd mission &amp;quot;Stone Bell&amp;quot;. M2HBs also are mounted on friendly Abrams tanks in some missions.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:GR-M2.jpg|thumb|none|600px|A NATO Operative mans the Browning M2 machine gun. Note that it erroneously has five vent holes on the barrel.]]&lt;br /&gt;
[[Image:GR-M2HB.jpg|thumb|none|600px|The player fires the M2HB.]]&lt;br /&gt;
[[Image:GR-FriendlyTank.jpg|thumb|none|600px|A friendly Abrams in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chain Gun==&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chain Gun]] is seen mounted on several NPC Bradley IFV's during the 14th mission &amp;quot;Willow Bow&amp;quot;.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25mm]]&lt;br /&gt;
[[Image:GR-IFV.jpg|thumb|none|600px|Bradley IFV]]&lt;br /&gt;
&lt;br /&gt;
==FN M240C==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240C]] is coaxial mounted on the Abrams tank and Bradley IFV.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GR-IFV.jpg|thumb|none|600px|Bradley IFV]]&lt;br /&gt;
[[Image:GR-FriendlyTank.jpg|thumb|none|600px|A friendly Abrams in the game fitted with an M240C next to the main gun, as well as an M240D at the Loader's hatch.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-17==&lt;br /&gt;
The [[AGS-17]] is seen mounted at enemy camps in '''Island Thunder'''. The game refers to it as &amp;quot;AGS&amp;quot; during a briefing before a mission in IT, which involves capturing an enemy AGS-17 mounted on a tripod. Like the mounted machine guns, the AGS-17 is also equipped with an infinite ammo drum.&lt;br /&gt;
[[Image:Ags17.jpg|thumb|none|400px|AGS-17 &amp;quot;Plamya&amp;quot; on tripod - 30mm]]&lt;br /&gt;
[[Image:GRIT-AGS17.jpg|thumb|none|600px|An AGS-17 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
In '''Island Thunder''', at the beginning of certain missions, the Ghosts are transported to the field of operation with Black Hawk helicopters. The Black Hawks are armed with [[M134 Minigun]]s.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRIT-Heli.jpg|thumb|none|600px|An M134 Minigun mounted on a Black Hawk helicopter as it deploys the Ghost into Cuba.]]&lt;br /&gt;
&lt;br /&gt;
== NSV heavy machine gun ==&lt;br /&gt;
The [[NSV heavy machine gun]] appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition. NSVs are also seen mounted on T-72 tanks.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:GR-MMG-2.jpg|thumb|none|600px|An NSV heavy machine gun with spade grips in the game.]]&lt;br /&gt;
[[Image:GR-Tank.jpg|thumb|none|600px|A T-72, with an NSV mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42 30mm Cannon==&lt;br /&gt;
[[Shipunov 2A42]] automatic cannons can be seen on Russian BMP-2 IFV's in various levels.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GR-MoreWheels.jpg|thumb|none|600px|Russian BMP-2 IFV with Shipunov 2A42 cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] can be seen on a Mi-24 Hind during the 13th mission &amp;quot;Arctic Sun&amp;quot;.&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:GR-Heli.jpg|thumb|none|600px|An Mi-24 Hind-D in a Russian hangar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game as &amp;quot;FRAG&amp;quot;. Interestingly, it shows up as the [[M67 hand grenade]] on the HUD.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|1500px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:GR-M26.jpg|thumb|none|600px|The M26 grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] can be used by the Demo class. Unlike in possibly every video game, the Claymore is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as &amp;quot;Claymore&amp;quot; in the game.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GR-M18A1.jpg|thumb|none|600px|A Claymore mine in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] appears as &amp;quot;Demo Charge&amp;quot; in the game. Three SLAMs are in one kit, and can only be used by Demolition class soldiers. In the original game, deployed SLAMs cannot be detonated during missions. They always explode in cut-scenes after the missions. In '''Island Thunder''', the SLAMs automatically explode if all the Ghosts leave the blast zone.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|199px|SLAM]]&lt;br /&gt;
[[Image:GR-SLAM.jpg|thumb|none|600px|A deployed SLAM.]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816394</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816394"/>
		<updated>2014-05-12T13:49:58Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* F&amp;amp;D Defense FD338 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The .44 Magnum version of the [[Desert Eagle Mark XIX]] appears in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Recker on the cover art is seem holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6 Magnum&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;SIG MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20 round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment in the Campaign. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816393</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816393"/>
		<updated>2014-05-12T13:49:19Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* GOL sniper rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The .44 Magnum version of the [[Desert Eagle Mark XIX]] appears in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Recker on the cover art is seem holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6 Magnum&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;SIG MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20 round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment in the Campaign. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only recons can get access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816392</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816392"/>
		<updated>2014-05-12T13:47:41Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Norinco QBB-95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The .44 Magnum version of the [[Desert Eagle Mark XIX]] appears in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Recker on the cover art is seem holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6 Magnum&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;SIG MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20 round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment in the Campaign. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only recons can get access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Strike DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816391</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816391"/>
		<updated>2014-05-12T13:46:36Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Norinco &amp;quot;QBZ-95-1&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The .44 Magnum version of the [[Desert Eagle Mark XIX]] appears in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Recker on the cover art is seem holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6 Magnum&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;SIG MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20 round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment in the Campaign. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It, like the M249, is unlocked through a specific action in single-player.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only recons can get access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Strike DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816390</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816390"/>
		<updated>2014-05-12T13:44:49Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* M60E4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The .44 Magnum version of the [[Desert Eagle Mark XIX]] appears in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Recker on the cover art is seem holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6 Magnum&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;SIG MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20 round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It, like the M249, is unlocked through a specific action in single-player.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only recons can get access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Strike DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816389</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=816389"/>
		<updated>2014-05-12T13:37:49Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* AS Val */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The .44 Magnum version of the [[Desert Eagle Mark XIX]] appears in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Recker on the cover art is seem holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6 Magnum&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;SIG MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20 round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Strike DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It, like the M249, is unlocked through a specific action in single-player.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only recons can get access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Strike DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814481</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814481"/>
		<updated>2014-05-06T02:31:02Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Taurus Judge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth / Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, armor piercing ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS GSh 1.jpg|thumb|none|600px|Kozak opens fire with the GSh.]]&lt;br /&gt;
[[Image:GRFS GSh 3.jpg|thumb|none|600px|Kozak prepares to rescue Paez.]]&lt;br /&gt;
[[Image:GRFS GSh 2.jpg|thumb|none|600px|Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Originally unlocked for all modes by finishing at least one mission in ''Ghost Recon Commander'', a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of ''Ghost Recon Commander'' from Facebook, it can no longer be unlocked in campaign. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:GRFS REX 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS REX 2.jpg|thumb|none|600px|Kozak takes aim with an MP-412 REX revolver.]]&lt;br /&gt;
[[File:GRFS REX 3.jpg|thumb|none|600px|Midway through the reloading animation of the REX.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight, armor piercing ammunition and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:GRFS X26 1.jpg|thumb|none|600px|Weapon selection view of the X26, without the manufacturer logo of course.]]&lt;br /&gt;
[[Image:GRFS X26 2.jpg|thumb|none|600px|An X26 Taser mounted on an Adaptive Combat Rifle.]]&lt;br /&gt;
[[Image:GRFS X26 3.jpg|thumb|none|600px|A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
The [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|600px|All-black X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|600px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|600px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 2.jpg|thumb|none|600px|Kozak pulls the charging handle of the MP9.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 3.jpg|thumb|none|600px|View of the iron sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a CZ Scorpion Evo 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''. Interesting fact is that two years after the release of this game (in 2014), H&amp;amp;K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS Type05 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 3.jpg|thumb|none|600px|Kozak fires the Type 05 SMG.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 2.jpg|thumb|none|600px|View of the default iron sights of the Type 05.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5.56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5.56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC, listed as the &amp;quot;S805&amp;quot;. Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS 805 1.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-AS 805 2.jpg|thumb|none|600px|Kozak fires a suppressed 805 BREN during the last mission &amp;quot;Shattered Mountain&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-AS BREN 2.jpg|thumb|none|600px|Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN FS2000 RIS.jpg|400px|thumb|none|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS F2000 1.jpg|thumb|none|601px|Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|600px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
[[Image:GRFS-AS F2000 2.jpg|thumb|none|600px|Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the [[FN_SCAR#FN_SCAR_PDW|SCAR PDW]]. Referred to as &amp;quot;Mk17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS Mk17 1.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top, RIS foregrip, Surefire Universal weaponlight, and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|601px|Weapon selection view of the Mk 14 Mod 0.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|601px|Mk 14 Mod 1 with Magpul CTR stock and cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:GRFS-AS OCP 1.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance Factory P416|POF P416]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance P416 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
[[Image:GRFS MN.jpg|thumb|none|600px|Using a customized Mosin Nagant rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
[[Image:GRFS M40A5.jpg|thumb|none|600px|Reloading the M40A5 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon; likewise, for unknown reasons, the original wooden stock is not available as a &amp;quot;Fixed&amp;quot; option. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|600px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|600px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
[[Image:GRFS DragonsBreath.jpg|thumb|none|600px|Firing a Dragon's Breath incendiary round at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase  accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 1==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 1]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 1 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|451px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown production.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is an unlockable equipment for the Scout class (both sides).&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Clay 1.jpg|thumb|none|601px|A Claymore mine in Guerrilla Mode.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The ''Shockwave'' is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:Taser Shockwave Perimeter Defense.jpg|thumb|none|330px|Taser International Shockwave Perimeter Defense System]]&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814480</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814480"/>
		<updated>2014-05-06T02:30:47Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* GSh-18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth / Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, armor piercing ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS GSh 1.jpg|thumb|none|600px|Kozak opens fire with the GSh.]]&lt;br /&gt;
[[Image:GRFS GSh 3.jpg|thumb|none|600px|Kozak prepares to rescue Paez.]]&lt;br /&gt;
[[Image:GRFS GSh 2.jpg|thumb|none|600px|Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Originally unlocked for all modes by finishing at least one mission in ''Ghost Recon Commander'', a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of ''Ghost Recon Commander'' from Facebook, it can no longer be unlocked in campaign. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:GRFS REX 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS REX 2.jpg|thumb|none|600px|Kozak takes aim with an MP-412 REX revolver.]]&lt;br /&gt;
[[File:GRFS REX 3.jpg|thumb|none|600px|Midway through the reloading animation of the REX.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:GRFS X26 1.jpg|thumb|none|600px|Weapon selection view of the X26, without the manufacturer logo of course.]]&lt;br /&gt;
[[Image:GRFS X26 2.jpg|thumb|none|600px|An X26 Taser mounted on an Adaptive Combat Rifle.]]&lt;br /&gt;
[[Image:GRFS X26 3.jpg|thumb|none|600px|A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
The [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|600px|All-black X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|600px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|600px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 2.jpg|thumb|none|600px|Kozak pulls the charging handle of the MP9.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 3.jpg|thumb|none|600px|View of the iron sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a CZ Scorpion Evo 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''. Interesting fact is that two years after the release of this game (in 2014), H&amp;amp;K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS Type05 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 3.jpg|thumb|none|600px|Kozak fires the Type 05 SMG.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 2.jpg|thumb|none|600px|View of the default iron sights of the Type 05.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5.56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5.56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC, listed as the &amp;quot;S805&amp;quot;. Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS 805 1.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-AS 805 2.jpg|thumb|none|600px|Kozak fires a suppressed 805 BREN during the last mission &amp;quot;Shattered Mountain&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-AS BREN 2.jpg|thumb|none|600px|Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN FS2000 RIS.jpg|400px|thumb|none|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS F2000 1.jpg|thumb|none|601px|Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|600px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
[[Image:GRFS-AS F2000 2.jpg|thumb|none|600px|Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the [[FN_SCAR#FN_SCAR_PDW|SCAR PDW]]. Referred to as &amp;quot;Mk17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS Mk17 1.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top, RIS foregrip, Surefire Universal weaponlight, and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|601px|Weapon selection view of the Mk 14 Mod 0.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|601px|Mk 14 Mod 1 with Magpul CTR stock and cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:GRFS-AS OCP 1.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance Factory P416|POF P416]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance P416 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
[[Image:GRFS MN.jpg|thumb|none|600px|Using a customized Mosin Nagant rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
[[Image:GRFS M40A5.jpg|thumb|none|600px|Reloading the M40A5 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon; likewise, for unknown reasons, the original wooden stock is not available as a &amp;quot;Fixed&amp;quot; option. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|600px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|600px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
[[Image:GRFS DragonsBreath.jpg|thumb|none|600px|Firing a Dragon's Breath incendiary round at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase  accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 1==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 1]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 1 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|451px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown production.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is an unlockable equipment for the Scout class (both sides).&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Clay 1.jpg|thumb|none|601px|A Claymore mine in Guerrilla Mode.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The ''Shockwave'' is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:Taser Shockwave Perimeter Defense.jpg|thumb|none|330px|Taser International Shockwave Perimeter Defense System]]&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814479</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814479"/>
		<updated>2014-05-06T02:29:28Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* FN Five-seveN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth / Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS GSh 1.jpg|thumb|none|600px|Kozak opens fire with the GSh.]]&lt;br /&gt;
[[Image:GRFS GSh 3.jpg|thumb|none|600px|Kozak prepares to rescue Paez.]]&lt;br /&gt;
[[Image:GRFS GSh 2.jpg|thumb|none|600px|Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Originally unlocked for all modes by finishing at least one mission in ''Ghost Recon Commander'', a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of ''Ghost Recon Commander'' from Facebook, it can no longer be unlocked in campaign. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:GRFS REX 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS REX 2.jpg|thumb|none|600px|Kozak takes aim with an MP-412 REX revolver.]]&lt;br /&gt;
[[File:GRFS REX 3.jpg|thumb|none|600px|Midway through the reloading animation of the REX.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:GRFS X26 1.jpg|thumb|none|600px|Weapon selection view of the X26, without the manufacturer logo of course.]]&lt;br /&gt;
[[Image:GRFS X26 2.jpg|thumb|none|600px|An X26 Taser mounted on an Adaptive Combat Rifle.]]&lt;br /&gt;
[[Image:GRFS X26 3.jpg|thumb|none|600px|A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
The [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|600px|All-black X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|600px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|600px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 2.jpg|thumb|none|600px|Kozak pulls the charging handle of the MP9.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 3.jpg|thumb|none|600px|View of the iron sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a CZ Scorpion Evo 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''. Interesting fact is that two years after the release of this game (in 2014), H&amp;amp;K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS Type05 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 3.jpg|thumb|none|600px|Kozak fires the Type 05 SMG.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 2.jpg|thumb|none|600px|View of the default iron sights of the Type 05.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
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==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5.56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5.56A-91.]]&lt;br /&gt;
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==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
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==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
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==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
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==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
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==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC, listed as the &amp;quot;S805&amp;quot;. Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS 805 1.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-AS 805 2.jpg|thumb|none|600px|Kozak fires a suppressed 805 BREN during the last mission &amp;quot;Shattered Mountain&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-AS BREN 2.jpg|thumb|none|600px|Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.]]&lt;br /&gt;
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==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
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==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
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==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN FS2000 RIS.jpg|400px|thumb|none|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS F2000 1.jpg|thumb|none|601px|Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|600px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
[[Image:GRFS-AS F2000 2.jpg|thumb|none|600px|Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.]]&lt;br /&gt;
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==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
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==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the [[FN_SCAR#FN_SCAR_PDW|SCAR PDW]]. Referred to as &amp;quot;Mk17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS Mk17 1.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
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==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top, RIS foregrip, Surefire Universal weaponlight, and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
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==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
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==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|601px|Weapon selection view of the Mk 14 Mod 0.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|601px|Mk 14 Mod 1 with Magpul CTR stock and cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
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==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:GRFS-AS OCP 1.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
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==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance Factory P416|POF P416]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance P416 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
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==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
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==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
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=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
[[Image:GRFS MN.jpg|thumb|none|600px|Using a customized Mosin Nagant rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
[[Image:GRFS M40A5.jpg|thumb|none|600px|Reloading the M40A5 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon; likewise, for unknown reasons, the original wooden stock is not available as a &amp;quot;Fixed&amp;quot; option. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|600px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|600px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
[[Image:GRFS DragonsBreath.jpg|thumb|none|600px|Firing a Dragon's Breath incendiary round at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase  accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 1==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 1]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 1 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|451px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown production.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is an unlockable equipment for the Scout class (both sides).&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Clay 1.jpg|thumb|none|601px|A Claymore mine in Guerrilla Mode.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The ''Shockwave'' is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:Taser Shockwave Perimeter Defense.jpg|thumb|none|330px|Taser International Shockwave Perimeter Defense System]]&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814478</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=814478"/>
		<updated>2014-05-06T02:26:55Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* FN FNP-45 Tactical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth / Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS GSh 1.jpg|thumb|none|600px|Kozak opens fire with the GSh.]]&lt;br /&gt;
[[Image:GRFS GSh 3.jpg|thumb|none|600px|Kozak prepares to rescue Paez.]]&lt;br /&gt;
[[Image:GRFS GSh 2.jpg|thumb|none|600px|Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Originally unlocked for all modes by finishing at least one mission in ''Ghost Recon Commander'', a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of ''Ghost Recon Commander'' from Facebook, it can no longer be unlocked in campaign. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:GRFS REX 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS REX 2.jpg|thumb|none|600px|Kozak takes aim with an MP-412 REX revolver.]]&lt;br /&gt;
[[File:GRFS REX 3.jpg|thumb|none|600px|Midway through the reloading animation of the REX.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation [[Taurus PT 24/7]] in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:GRFS X26 1.jpg|thumb|none|600px|Weapon selection view of the X26, without the manufacturer logo of course.]]&lt;br /&gt;
[[Image:GRFS X26 2.jpg|thumb|none|600px|An X26 Taser mounted on an Adaptive Combat Rifle.]]&lt;br /&gt;
[[Image:GRFS X26 3.jpg|thumb|none|600px|A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
The [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|600px|All-black X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|600px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|600px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot;. The barrel length of the SMG's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with an under-barrel Picatinny rail exists - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 2.jpg|thumb|none|600px|Kozak pulls the charging handle of the MP9.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 3.jpg|thumb|none|600px|View of the iron sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze a Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a CZ Scorpion Evo 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''. Interesting fact is that two years after the release of this game (in 2014), H&amp;amp;K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Type 05]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Type 05 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS Type05 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 3.jpg|thumb|none|600px|Kozak fires the Type 05 SMG.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 2.jpg|thumb|none|600px|View of the default iron sights of the Type 05.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed Type 05 submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5.56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5.56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC, listed as the &amp;quot;S805&amp;quot;. Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS 805 1.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-AS 805 2.jpg|thumb|none|600px|Kozak fires a suppressed 805 BREN during the last mission &amp;quot;Shattered Mountain&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-AS BREN 2.jpg|thumb|none|600px|Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN FS2000 RIS.jpg|400px|thumb|none|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS F2000 1.jpg|thumb|none|601px|Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|600px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
[[Image:GRFS-AS F2000 2.jpg|thumb|none|600px|Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the [[FN_SCAR#FN_SCAR_PDW|SCAR PDW]]. Referred to as &amp;quot;Mk17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS Mk17 1.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IMI. Has the standard assault rifle modifications, but the stock is not alterable.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|401px|thumb|none|IMI Tavor TAR-21 with flat top, RIS foregrip, Surefire Universal weaponlight, and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|601px|Weapon selection view of the Mk 14 Mod 0.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|601px|Mk 14 Mod 1 with Magpul CTR stock and cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:GRFS-AS OCP 1.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance Factory P416|POF P416]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance P416 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
[[Image:GRFS MN.jpg|thumb|none|600px|Using a customized Mosin Nagant rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
[[Image:GRFS M40A5.jpg|thumb|none|600px|Reloading the M40A5 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon; likewise, for unknown reasons, the original wooden stock is not available as a &amp;quot;Fixed&amp;quot; option. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga-12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]]. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|600px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|600px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
[[Image:GRFS DragonsBreath.jpg|thumb|none|600px|Firing a Dragon's Breath incendiary round at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase  accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 1==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 1]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|The bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 1 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QBB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|451px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the upcoming ''[[Rainbow 6: Patriots]]'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 Vampir.jpg|thumb|none|450px|RPG-29 &amp;quot;Vampir&amp;quot; with PG-29V rocket - 65/105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown production.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is an unlockable equipment for the Scout class (both sides).&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Clay 1.jpg|thumb|none|601px|A Claymore mine in Guerrilla Mode.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The ''Shockwave'' is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:Taser Shockwave Perimeter Defense.jpg|thumb|none|330px|Taser International Shockwave Perimeter Defense System]]&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Phantoms&amp;diff=814270</id>
		<title>Ghost Recon: Phantoms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Phantoms&amp;diff=814270"/>
		<updated>2014-05-05T14:44:35Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Heckler &amp;amp; Koch MP5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GRP Logo.jpg|thumb|right|500px|''Ghost Recon: Phantoms'' (2014)]]&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Phantoms''''' (previously known as '''''Tom Clancy's Ghost Recon Online''''') is an online free-to-play third-person shooter video game. After about two years in Beta, it is finally available for the PC. The Wii U version is on hold.&lt;br /&gt;
&lt;br /&gt;
The weapon customization is similar to the one used in '''''[[Ghost Recon: Future Soldier]]''''', although it is not as deep. The following parts can be customized for in-game currency and/or real-life money: sights, stocks, magazines, foregrips, side attachments, flash hiders, barrel lengths, ammo, and weapon finish.&lt;br /&gt;
&lt;br /&gt;
Visit the [[Talk:Ghost Recon: Phantoms|talk page]] for info on the weapons removed from the final version.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Tom Clancy's Ghost Recon: Phantoms'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns can be used by all classes.&lt;br /&gt;
==Akdal Arms TR-02 &amp;quot;Ghost&amp;quot;==&lt;br /&gt;
The [[Akdal Arms TR-02]] appears as the &amp;quot;TR-1&amp;quot;. It is the tier 1 handgun characterized with it's overall decent stats and plentiful ammunition capacity.&lt;br /&gt;
[[Image:Akdal Arms Ghost TR-02.jpg|thumb|none|400px|Akdal Arms TR-02 &amp;quot;Ghost&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:GRP TR-02.jpg|thumb|none|600px|The TR-02 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears as the PX4. It is the tier 5 handgun and is currently the most powerful semi-automatic pistol in the game, albeit having low RoF and average magazine size. The 14-round mag size indicates that it is chambered in .40 S&amp;amp;W.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:GRP Px4.jpg|thumb|none|600px|The Px4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears as the &amp;quot;FiveSeven&amp;quot; and has an FDE finish. It is the tier 2 handgun and has the second highest RoF for any handgun, highest magazine capacity, but low damage and average accuracy, handling, and ammunition pool.&lt;br /&gt;
[[Image:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm]]&lt;br /&gt;
[[Image:GRP 57.jpg|thumb|none|600px|The Five-seveN in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP|FNP-45]] appears as the &amp;quot;P-45&amp;quot;. It is the tier 3 handgun with above-average stats in all fields.&lt;br /&gt;
[[Image:FNP-45.jpg|thumb|none|400px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:GRP FNP45.jpg|thumb|none|600px|The FNP-45 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45C]] with a threaded barrel appears in the game as the &amp;quot;45T&amp;quot;. It has an incorrect 15-round capacity. It is the tier 6 handgun with the second highest damage rating for a semi-automatic handgun and second largest magazine capacity.&lt;br /&gt;
[[Image:Hk45compact.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with tan frame - .45 ACP]]&lt;br /&gt;
[[Image:GRP HK45C.jpg|thumb|none|600px|The HK45C in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP45 Tactical]] appears in the game as the &amp;quot;USP 45&amp;quot;.  It is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the &amp;quot;Alpine&amp;quot; and &amp;quot;Night Hunter&amp;quot; weapon series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]] appears incorrectly as the &amp;quot;Redhawk.&amp;quot; It is the tier 4 handgun and has the second-highest damage for all handguns, but limited by it's 6 round cylinder capacity and low armor penetration.&lt;br /&gt;
[[Image:RugerBlackhawk44magnum.jpg|thumb|none|400px|Ruger Blackhawk .44 magnum.]]&lt;br /&gt;
[[Image:GRP Redhawk.jpg|thumb|none|600px|The Blackhawk in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250|SIG-Sauer P250 Compact]] is the default handgun for all classes. It has the highest RoF for all the other handguns, but poor stats in all other regards.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|none|400px|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[Image:GRP P250C.jpg|thumb|none|600px|The P250 Compact in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629]] appears in the game as the &amp;quot;Model 29&amp;quot;. It is the Tier 7 handgun and characterized by having the most powerful damage rating of any handgun (and any non-sniper rifle type weapon for that matter) but much like the Redhawk, hampered by it's 6-round cylinder and low armor penetration.&lt;br /&gt;
[[Image:M6298.jpg|thumb|none|400px|S&amp;amp;W Model 629 with 8-3/8&amp;quot; barrel and speed loader clips - .44 Magnum]]&lt;br /&gt;
[[Image:GRP SW29.jpg|thumb|none|600px|The Model 629 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are weapons exclusive to the Recon class.&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9]] appears as the &amp;quot;MP9&amp;quot;. In game, it is select-fire. It is the Tier 4 SMG characterized by it's decent damage rating, high RoF, mediocre magazine capacity, accuracy, and control.&lt;br /&gt;
[[Image:S&amp;amp;TTP9.jpg|thumb|350px|none|B+T TP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRP TP9.jpg|thumb|600px|none|The TP9 in the game, fitted with a red dot sight, long barrel, and fixed stock of the Steyr TMP. Side-folding stock is also available.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M960A|Calico M960]] appears as the &amp;quot;M960&amp;quot;. It is the tier 7 SMG, characterized by having a combination of high damage, RoF, and low readytime, but is hampered by it's caliber's low penetration stat. It, along with the CBJ-MS, has the highest magazine capacity capacity for any SMG with the 100-round magazine upgrade and can be made the lightest SMG in the game with the appropriate upgrades. It can be converted into the carbine variant by installing the long-barrel upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|400px|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:GhostReconOnline 26.jpg|thumb|none|600px|M960 with custom stock and scope, and foregrip removed.]]&lt;br /&gt;
[[Image:grom960.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] is one of the selectable submachine guns and appears in the game simply as the &amp;quot;P90&amp;quot;. It is the tier 5 SMG characterized by it's above-average damage, RoF, control, and along with the MP7; the highest armor penetration stat for any SMG. It can be converted into an automatic version of the PS90 by installing the long-barrel upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRP P90TR.jpg|thumb|none|600px|FN P90TR with red dot sight.]]&lt;br /&gt;
[[Image:GhostReconOnline 23.jpg|thumb|none|600px|FN P90TR in the Beta version of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The MP5A2 is the Recon's default SMG weapon. It is unremarkable in all regards due to the lack of customization options and poor stats. There are MP5K, MP5A3, and MP5SD versions are still in the game, which were available during open beta, but are no longer available through the store. The MP5K and MP5SD also still appears in game as special edition weapons in the &amp;quot;Omega&amp;quot; and &amp;quot;Desert&amp;quot; weapon series, respectively.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3/N - 9x19mm]]&lt;br /&gt;
[[Image:GhostReconOnline 39.jpg|thumb|none|600px|H&amp;amp;K MP5A3 with slimline fore-arm, retractable butt-stock and 0-1-2 trigger group. The butt-stock is the updated, current manufacture version.]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:GhostReconOnline 05.jpg|thumb|none|600px|MP5A2 in the hands of a Ghost Operative.]]&lt;br /&gt;
[[Image:GhostReconOnline 24.jpg|thumb|none|600px|Aiming down the sights of an MP5A3. The game switches to first-person perspective when the player aims down the sights, just like in the previous Ghost Recon game, ''[[Ghost Recon: Future Soldier|Future Soldier]]''.]]&lt;br /&gt;
[[Image:GhostReconOnline 25.jpg|thumb|none|600px|A Ghost reloads his suppressed MP5A3.]]&lt;br /&gt;
[[Image:grompk2.jpg|thumb|none|600px|A Ghost reloads his MP5K.]]&lt;br /&gt;
[[Image:Gromp5.jpg|thumb|none|In reality the MP5SD-N2 is an MP5SD with fixed stock and KAC stainless steel suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears simply as the MP7. It is the tier 2 SMG characterized by it's high RoF, low ready time and damage, and along with the P90; the highest penetration stat for any SMG. It's default 20-round magazine incorrectly hold 30 rounds, but it's 40 round magazine upgrade correctly hold the right amount of ammunition.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:GRP MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 with red dot sight and long barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears simply as the &amp;quot;PP19&amp;quot;. It is the Tier 3 SMG characterized by having the second highest damage rating and magazine size, but mediocre stats in all other regards. The variant used in the game is the 9x19mm version, as shown by it's 53-round magazine.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRP PP19.jpg|thumb|none|600px|The PP-19 during the weapon customization screen. The variant used here is the 9x19mm version.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in the game. It is the tier 1 SMG with average stats for an SMG, but a total upgrade over the MP5. It's default 20-round magazine incorrectly holds 30 bullets, but it's extended magazine upgrade carries the correct capacity of 44 rounds.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|400px|none|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRP PP2000.jpg|thumb|600px|none|PP-2000 personal defense weapon with red dot sight and 20-round mag that somehow holds 30 bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in the game as the &amp;quot;CBJ-MS&amp;quot;. It is the Tier 6 SMG characterized by having the highest damage rating and magazine size for an SMG with the 100-round drum mag upgrade, but low RoF and high recoil.&lt;br /&gt;
&lt;br /&gt;
It is depicted with a side-mounted rail system.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|400px|none|CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:GRP CBJ-MS.jpg|thumb|600px|none|CBJ-MS with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are usable by both the assault and support class.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot;. It is possible to choose the fixed civilian butt-stock, or no stock at all. It is the tier 2 shotgun the first semi-automatic shotgun available to the player. It does the weakest amount of damage of all the shotguns in the game, but compensated by it's high RoF, ease of availability, and wide array of customization options.&lt;br /&gt;
[[Image:M4 Tactical.jpg|thumb|none|500px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRP M4.jpg|thumb|none|600px|Benelli M4 shotgun with fixed stock.]]&lt;br /&gt;
[[Image:GhostReconOnline 05.jpg|thumb|none|600px|An M4 Tactical in the hands of a Ghost Operative.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the SPAS 12. It is the tier 6 shotgun that combines the strengths of pump-action and semi-automatic shotguns by having high damage and RoF, but hampered by it's low ammunition pool and average handling.&lt;br /&gt;
&lt;br /&gt;
Of note, GR:P is one of the few games that takes advantage of the SPAS-12's dual-mode feature. Semi-automatic mode allows players to shoot at a faster rate, but the scatter is wide. Pump-action mode gives the shooter lower RoF as the gun has to be pumped every shot, but increases accuracy and tightens the weapon's spread, making it more effective at ranged combat.&lt;br /&gt;
[[Image:Spas12_fixed.jpg|thumb|none|418px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:GRP SPAS12.jpg|thumb|none|600px|SPAS-12 with fixed stock.]]&lt;br /&gt;
[[Image:GhostReconOnline 48.jpg|thumb|none|600px|A Ghost Operative reloads his SPAS-12 fitted with a fixed stock, red dots sight and vertical foregrip. Note &amp;quot;SEMI&amp;quot; on the HUD.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10B==&lt;br /&gt;
The [[High Standard Model 10]]B is called the &amp;quot;Model 10a&amp;quot; in the game despite not having the integrated flashlight. It is the Tier 4 shotgun  It deals a high amount of damage but suffers from a low magazine size of 6 and high recoil.&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|none|500px|HS Model 10B - 12 Gauge]]&lt;br /&gt;
[[Image:GRP M10.jpg|thumb|none|600px|Model 10B]]&lt;br /&gt;
&lt;br /&gt;
==Kushnapup==&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Kushnapup|Kushnapup]] bullpup shotgun appears as the &amp;quot;KPS-12&amp;quot;. It is the Tier 5 shotgun and has a mix of high damage, RoF, and handling among semi-automatic shotguns. It has an 8-round box magazine by default, which can be expanded to 10 rounds at the cost of increased reload time.&lt;br /&gt;
[[Image:Kushnapup.jpg|thumb|none|500px|Kushnapup - 12 Gauge]]&lt;br /&gt;
[[Image:GRP Kush.jpg|thumb|none|600px|KPS-12]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] appears in the game as the &amp;quot;M500&amp;quot; and is the assault and support class' starter shotgun and is fitted with a short barrel and standard fixed stock. It is fairly unremarkable as far as pump-action shotguns go due to it's overall lacking stats and lack of advanced customization options. There are &amp;quot;Cruiser&amp;quot;, &amp;quot;Persuader&amp;quot;, and 500A variants of this weapon, which were available during open beta, but are no longer available through the store. The Cruiser variant also still appears in game as a special edition weapon in the &amp;quot;Jungle&amp;quot; weapon series.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|500px|Mossberg 500 - 12 Gauge]]&lt;br /&gt;
[[Image:GRP M500.jpg|thumb|none|600px|Mossberg 500 during weapon customization.]]&lt;br /&gt;
[[Image:GhostReconOnline 08.jpg|thumb|none|600px|A Ghost with a Mossberg 500 fitted with laser and red dot.]]&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NS2000]] appears in the game as the &amp;quot;NS2000&amp;quot;. It is the Tier 3 shotgun characterized by having the highest magazine capacity for any shotgun (12 shells maximum) and most powerful single-shot damage. It does however, suffer from slow RoF, which makes misses for this weapon very punishing.&lt;br /&gt;
[[Image:Neostead.png|thumb|none|500px|NS2000 - 12 Gauge]]&lt;br /&gt;
[[Image:GRP NS2000.jpg|thumb|none|600px|NS2000]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears incorrectly as &amp;quot;M3A1&amp;quot; instead of the correct &amp;quot;Mk3A1&amp;quot;. It is shown with a railed top. It is the Tier 7 shotgun and is the currently the only fully automatic shotgun in the game. It is very devastating thanks to it's high damage stat, RoF, handling, magazine size, and fully-automatic feature. It's drawback is that it scatters much more wider than any other shotgun in the game, which severely limits it's ranged combat capabilities. &lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|500px|Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:GRP Jack.jpg|thumb|none|600px|Custom Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
==Pentagun==&lt;br /&gt;
The Brazilian [[ENARM Pentagun]] semi-automatic revolver shotgun appears in the game. The in-game version appears to be fitted with accessory rails in every possible location along with a slightly shortened barrel. It is no longer available to players by the time of release, apart from special-edition versions, but can still be used by people who bought it during the beta. It also still appears in game as a special edition weapon in the &amp;quot;Jungle&amp;quot; and &amp;quot;Assassin's Creed&amp;quot; weapon series.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|500px|none|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[Image:GhostReconOnline 31.jpg|thumb|none|600px|&amp;quot;Pentagun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Valtro PM5==&lt;br /&gt;
The [[Valtro PM5 Shotgun]] appears as &amp;quot;PM5&amp;quot;. It is the Tier 1 shotgun in the game and is very versatile and powerful thanks to it's high RoF (the fastest for any pump-action shotgun thanks to it's short pump system), damage, and 7-round box magazine. The PM5 in game can be converted into a PM5-350 by installing the short barrel upgrade.&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|500px|Valtro PM5, a magazine fed, pump-action shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:GRP PM5.jpg|thumb|none|600px|PM5 shotgun]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
Assault and battle rifles are the exclusive weapons of the assault class (apart from the MK14 and G36, which are recon and support class weapons, respectively.).&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] rifle is featured in the game with a railed foregrip and non-removable fixed stock with all-synthetic parts. It is the Tier 7 assault rifle characterized as one of the more balanced 7.62mm weapons, stable yet powerful but slightly lacking in accuracy. It can use either it's standard 30 round magazine, two jungle-style magazines, or a 60-round casket magazine.&lt;br /&gt;
&lt;br /&gt;
There are AKM's with all-wooden accessories that are also present in the game which are only available through loot boxes in 3 configurations: assault rifle for the assault class, PDW for the recon class, and LMG for the support class.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:GRP AKM.jpg|thumb|none|600px|Custom AKM]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The AS VAL is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It has a high rate of fire, low readytime, and decent armor penetration stats which offset it's low damage rating. The weapon incorrectly features it feeding from 30 and 40 round magazines despite the magazines featured in game are only capable of carrying 10 and 20 rounds in real life.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:GhostReconOnline 29.jpg|thumb|none|600px|AS Val with the buttstock of the VSS Vintorez.]]&lt;br /&gt;
[[Image:GhostReconOnline 30.jpg|thumb|none|600px|AS Val with various attachments.]]&lt;br /&gt;
[[Image:GrVal.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
A long-barreled VSS Vintorez is part of the AS VAL's family of rifles and is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the &amp;quot;Antique Edition&amp;quot; weapon series.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:GrVss.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[CIS SAR-21|SAR 21]] with flat-top instead of the carrying handle (officially designated &amp;quot;SAR 21 RAIL&amp;quot;) is featured in the game. It is the Tier 2 assault rifle with powerful damage and high accuracy, but slow RoF and average handling.&lt;br /&gt;
[[Image:SAR-21 RAIL.jpg|thumb|none|451px|ST Kinetics SAR 21 RAIL - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP SAR21.jpg|thumb|none|600px|SAR 21 with railed handguard and red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is featured in the game. It is the Tier 5 assault rifle with a high rate of fire, powerful damage, decent accuracy, but poor handling, which makes it unwieldy to use during full-auto. It feeds from 30 round and fictional 40 round magazines.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP F2000.jpg|thumb|none|600px|F2000 Tactical]]&lt;br /&gt;
[[Image:GhostReconOnline 20.jpg|thumb|none|600px|A Ghost aims his suppressed F2000 Tactical rifle. Looks like it is fitted with the recently introduced &amp;quot;Tactical&amp;quot; handguard, that features picatinny rails on the bottom and on the sides.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[MK 16|FN SCAR-L]] is one of the usable assault rifles in the game and appears as the &amp;quot;MK 16&amp;quot;. It is the Tier 1 assault rifle and very adaptable thanks to it's balanced stats.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP Mk16.jpg|thumb|none|600px|FN SCAR-L]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|SCAR-H]] appears as &amp;quot;Mk 17&amp;quot;. It appears as the Tier 6 assault rifle and has the highest damage rating for any assault rifle, but has low RoF and poor handling, which makes it very unwieldy to use during full auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRP Mk17.jpg|thumb|none|600px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36]] appears in the game as the &amp;quot;MG36&amp;quot; and is classified as a light machine gun. It is the Tier 4 LMG and is the most versatile LMG in the game, capable of being customized for both assault and support roles thanks to it's assault rifle-esque stats. It can be turned into a G36KV by installing the short barrel upgrade. The weapon accepts standard 30 round magazines, 50 round extended magazines, and 100 round C-BETA drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP G36.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;. Yeah, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A short-barreled HK416 with an M16-styled fixed stock and LR300 handguard is the assault class' starter assault rifle. It is pretty decent as a starter weapon with average stats. There are versions of this rifle with the a 10 inch, 14 inch, and 20 inch barrels, which were available during open beta, but are no longer available through the store.&lt;br /&gt;
&lt;br /&gt;
The game refers to the gun as the &amp;quot;M27&amp;quot;, suggesting that it is supposed to be the [[Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]], but it lacks heavy barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|450px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostReconOnline 07.jpg|thumb|none|600px|A Ghost armed with a HK416.]]&lt;br /&gt;
[[Image:GhostReconOnline 08.jpg|thumb|none|600px|Note lack of flash hider and front sight.]]&lt;br /&gt;
[[Image:GhostReconOnline 12.jpg|thumb|none|600px|A Ghost aims his HK416. Note [[Z-M LR 300|Z-M LR 300ML]] handguard.]]&lt;br /&gt;
[[Image:Gr01.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[Tavor TAR-21]] appears in the game as the &amp;quot;AR-21&amp;quot;. It is the Tier 4 assault rifle and has a combination of high RoF, accuracy, and handling with above-average damage. Although the lack of a magazine upgrade severely limits it's ammunition pool.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRP TAR21.jpg|thumb|none|600px|TAR-21]]&lt;br /&gt;
[[Image:GhostReconOnline 21.jpg|thumb|none|600px|A Ghost holds the TAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14|Mk 14 Mod 0 EBR]] appears incorrectly as the &amp;quot;M14 EBR&amp;quot; and is classified as a sniper rifle as the MK 14 featured in the game is the DMR variant. It is the Tier 7 sniper rifle and is the most accurate, stable, and second most powerful semi-automatic sniper rifle in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:grom14.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==M14 Designated Marksman Rifle==&lt;br /&gt;
The old model of the M14 used during the OBT is based on the M14 DMR with an all-black finish. This model is no longer available to players at large as the M14 currently used in game is based on the MK14 EBR, but is still usable by players who bought the weapon during Open Beta. This model also still appears in game as the special edition version of the M14 in the &amp;quot;Arctic&amp;quot; weapon series.&lt;br /&gt;
&lt;br /&gt;
[[File:Us m14 dmr 02.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-02 Groza==&lt;br /&gt;
The [[OTs-14 Groza|OTs-14-1A-02 Groza]] is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It has an average damage rating and RoF, low readytime, and decent armor penetration rating thanks to it's caliber. Appears incorrectly as a submachine gun, despite being chambered in 7.62x39mm (noted by the curved magazine) and the developers mistakenly identifying it to use the 9x39mm cartridge. The custom silenced of this weapon also still appears in game as a special edition weapon in the &amp;quot;Desert&amp;quot; weapon series.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-14-1A-03.jpg|thumb|none|450px|OTs-14-1A-03 Groza - 7.62x39mm]]&lt;br /&gt;
[[Image:GhostReconOnline 27.jpg|thumb|none|600px|A Ghost takes cover with a heavily altered OTs-14-1A-02.]]&lt;br /&gt;
[[Image:Grooc14.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] appears in the game as the &amp;quot;ACR&amp;quot;. It is the Tier 3 assault rifle and is the most stable assault rifle in the game with high RoF, accuracy, and stability stats. It does, however, suffer from below-average damage, compared to other assault rifles.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP ACR.jpg|thumb|none|600px|In-game ACR with 20-round PMag, fixed butt-stock, and 5-side handguard, and red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are used by the Recon class.&lt;br /&gt;
==AMSD OM 50 Nemesis (Hybrid)==&lt;br /&gt;
The [[AMSD OM 50 Nemesis]] appears as &amp;quot;Nemesis 50&amp;quot; in the game. The gun is a hybrid, with parts from the Prototype version, and parts from its successor, the Swiss Arms SAN 511. It is the Tier 6 sniper rifle and is the most powerful sniper rifle in the game, but is also the slowest to cycle.&lt;br /&gt;
[[Image:OM50 Nemesis.jpg|thumb|none|500px|'''Prototype''' AMSD OM 50 &amp;quot;Nemesis&amp;quot; - .50 BMG]]&lt;br /&gt;
[[Image:SAN 511-2 (27.5).jpg|thumb|none|500px|Swiss Arms SAN 511 with scope removed and 27.5&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[Image:GRP Nemesis.jpg|thumb|none|600px|In-game Nemesis.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] appears as &amp;quot;M-200&amp;quot; and features a custom stock and desert paint job. It is the Tier 4 sniper rifle and is the second most powerful sniper rifle in the game, coupled with high accuracy, armor penetration, and magazine size, but has low RoF.&lt;br /&gt;
[[Image:M200-tan.jpg|thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:GRP Intervention.jpg|thumb|none|600px|Note how the stock of the M-200 is from the DSR-1; it even has the magazine well of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] appears as the &amp;quot;Sentinel SR-1&amp;quot;. It has an incorrect 8-round capacity. The developers classify the SR-1 as being a &amp;quot;7.62mm&amp;quot; weapon, which would imply that this is the .300 Winchester variant. It is the Tier 1 sniper rifle and is pretty reliable as far as sniper rifles go, but has a low rate of fire.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - .308 Winchester or .300 Winchester Magnum]]&lt;br /&gt;
[[Image:GRP DSR1.jpg|thumb|none|600px|In-game DSR-1 sniper rifle.]]&lt;br /&gt;
[[Image:GhostReconOnline 03.jpg|thumb|none|600px|A Ghost sniper takes cover while armed with a DSR-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] appears simply as the &amp;quot;SRS&amp;quot; in game. The variant featured in the game is the SRS chambered to use 7.62x51mm rounds. Is is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the &amp;quot;Triton&amp;quot; and &amp;quot;Ghost&amp;quot; weapon series.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|DTA Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GhostReconOnline 06.jpg|thumb|none|600px|A Ghost sniper with a long barreled DTA SRS. Note that there is no flash hider on the gun.]]&lt;br /&gt;
[[Image:GhostReconOnline 37.jpg|thumb|none|600px|&amp;quot;SRS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25 Enhanced Match Rifle==&lt;br /&gt;
Another very popular weapon in the ''Tom Clancy'' universe, the [[SR-25|Knight's Armament Company SR-25 Enhanced Match Rifle]] appears in the game as &amp;quot;SR-25&amp;quot;. It is the tier 2 sniper rifle and is the first semi-automatic sniper rifle available. The SR 25 has the weakest damage rating of any sniper rifle, and has very mediocre accuracy and stability for a semi-automatic sniper rifle, but compensated by it's average rate of fire.&lt;br /&gt;
[[Image:SR25-ER-Fixed.jpg|thumb|none|500px|Knight's Armament SR-25 Enhanced Match Rifle, a later variant of the SR-25 fitted with a URX II railed handguard as seen on the M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRP SR25.jpg|thumb|none|600px|The SR-25 with 10-round magazine. The URX II handguard can be seen nicely in this picture. Also note the missing casing deflector.]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System|Remington M24 SWS]] with woodland camouflage is the default weapon of the Recon Class in the game. It is incorrectly depicted with a detachable magazine, like its successors, the M24A2 and M24A3.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|Remington M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRP M24.jpg|thumb|none|600px|Remington M24 Sniper Weapon System]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;MSR&amp;quot;. The variant used in-game uses 7.62x51mm rounds. It is the Tier 3 sniper rifle and is the most balanced of the bolt-action sniper rifles in the game, featuring decent overall stats and is very adaptable.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Harris bipod, Leupold Mark 4 scope, 20&amp;quot; barrel and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRP MSR.jpg|thumb|none|600px|In-game MSR with custom stock.]]&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
The [[SVD]] with synthetic furniture appears in the game as the &amp;quot;SVD&amp;quot;. It is the Tier 6 sniper rifle and is the most powerful semi-automatic sniper rifle in the game, but suffers from average stats in all other regards.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg|thumb|none|500px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRP SVD.jpg|thumb|none|600px|Dragunov with fixed stock and RIS handguard.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
Light Machine Guns are used by the support class.&lt;br /&gt;
==Enfield L86A2 LSW==&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 LSW]] appears in the game as the &amp;quot;L86&amp;quot;. It is the Tier 2 LMG and has a combination of decent damage and RoF but has lackluster handling. The weapon accepts standard the L85's 30 round STANAG magazines, and 100 round C-BETA drum magazines. There are &amp;quot;Individual Weapon&amp;quot;, and &amp;quot;Light Support Weapon&amp;quot; variants of this weapon, which were available during open beta, but are no longer available through the store. The IW variant also still appears in game as a special edition weapon in the &amp;quot;Alpine&amp;quot; weapon series. &lt;br /&gt;
&lt;br /&gt;
It can be converted into an L85A2 by installing the short barrel upgrade. &lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|Enfield L86A2 LSW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|none|500px|Enfield L85  - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP L86A2.jpg|thumb|none|600px|Enfield L86A2 LSW with custom handguard and red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249==&lt;br /&gt;
The M249 featured in the game is the MK 46 Mod 1 and appears in the game simply as the &amp;quot;MK46&amp;quot;. It is the tier 1 LMG and is characterized by having the highest RoF for any LMG and decent handling, but has below-average accuracy and the lowest damage rating of all the LMGs. It can be converted into an MK 46 Mod 0 by installing the short barrel upgrade. The M249 using the traditional handguard is no longer available to players at large but can still be used by players who bought the weapon during Open Beta.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|500px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mk46.jpg|thumb|none|500px|MK46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GhostReconOnline 32.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:grom249para.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 48 Mod 1==&lt;br /&gt;
The FN MK48 Mod 1 appears in the game as the &amp;quot;MK48&amp;quot;. It is the tier 6 LMG and is characterized by being the most stable 7.62mm weapon in the game, surpassing even assault rifles and fellow LMGs of the same caliber, while having high stats raitings in all other fields. &lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|none|500px|MK 48 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG4&amp;quot;. It is the tier 3 LMG and is the most flexible of all the LMGs in the game, featuring decent stats in all fields. It is very versatile and can easily fit assault and support roles, regardless of configuration.&lt;br /&gt;
[[Image:Hk mg4 2.jpg|thumb|none|500px|H&amp;amp;K MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRP MG4.jpg|thumb|none|600px|MG4]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]]  is called the &amp;quot;M96&amp;quot;. It is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the &amp;quot;Triton&amp;quot; weapon series.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GhostReconOnline 33.jpg|thumb|none|600px|&amp;quot;M96&amp;quot;]]&lt;br /&gt;
[[Image:GhostReconOnline 04.jpg|thumb|none|600px|A Ghost fires the KAC LMG (on the left).]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] with rails on the handguard appears in the game. It is the Tier 7 LMG and is the most powerful LMG in the game with above-average accuracy, but suffers from very poor handling.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRP PKM.jpg|thumb|none|600px|PKM with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as &amp;quot;6P41&amp;quot;, which is its GRAU index. It is the Tier 5 LMG and performs similar to it's cousin but it's stats are all oddly completely inferior to the PKM in every regard, despite the fact that the PKP was designed to be more advanced than the PKM.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRP PKP.jpg|thumb|none|600px|&amp;quot;6P41&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mk 5]] fitted with a bi-pod and 100-round drum magazine is the support class' starter light machine gun. It has a high damage rating and great stability, but suffers from low RoF and below average accuracy. There are MK3 and MK4 variants of this weapon, which were available during open beta, but are no longer available through the store. The MK3 version of the weapon also appears as a special edition weapon in the &amp;quot;Night Hunter&amp;quot; weapon series.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRP U100.jpg|thumb|none|600px|Ultimax 100 Mk 5 with the stock of the older Mk 2.]]&lt;br /&gt;
[[Image:GhostReconOnline 04.jpg|thumb|none|600px|The Ultimax 100 (on the right) fitted with a tan butt-stock.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] can be used in the game.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Unreleased Closed Beta Weapons=&lt;br /&gt;
While these weapons have yet to be put on release, the guns were featured during the Closed Beta Testing of the game and still exists within the game's core files. They also occasionally appear in some of Ubisoft's promotional videos and art regarding Ghost Recon: Phantoms.&lt;br /&gt;
==Pistols==&lt;br /&gt;
===IMI/Magnum Desert Eagle Mark VII===&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Submachine gun==&lt;br /&gt;
===[[ST Kinetics CPW|STK CPW]]===&lt;br /&gt;
[[Image:ST Kinetics CPW.jpg|thumb|400px|none|ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and foregrip - 9x19mm]]&lt;br /&gt;
[[Image:grocpw.jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] appeared in the CBT and promotional art.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Groan94.jpg|thumb|none|500px]]&lt;br /&gt;
===Heckler &amp;amp; Koch HK417===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] appeared in the CBT as the &amp;quot;M28&amp;quot;.&lt;br /&gt;
[[Image:HK417 12.jpg|thumb|none|450px|H&amp;amp;K HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Gro417.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Heckler &amp;amp; Koch CAWS===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] appeared in the CBT. As most weapons, it is depicted with rails around the handguard.&lt;br /&gt;
[[Image:Hkcaws.jpg|thumb|none|420px|H&amp;amp;K CAWS - 12 Gauge]]&lt;br /&gt;
[[Image:Grocaws.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===FN M240B===&lt;br /&gt;
The [[M240 machine gun|FN M240B]] with the wooden stock of the MAG 58 appeared in the CBT.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:grom240.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[KSVK]]===&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|500px|KSVK - 12.7x108mm]]&lt;br /&gt;
[[Image:groksvk.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=803616</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=803616"/>
		<updated>2014-03-26T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* To Do List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
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== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
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:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
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== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
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== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
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:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
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::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
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:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
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== More weapons shown ==&lt;br /&gt;
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Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
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http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
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CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
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Scorpion EVO A3&lt;br /&gt;
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Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
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Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
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SV-98&lt;br /&gt;
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QBU-88&lt;br /&gt;
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Scout Elite&lt;br /&gt;
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Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
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The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
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:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
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The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
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I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
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== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
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Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
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&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
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:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
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Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Kel Tec RFB ==&lt;br /&gt;
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http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
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Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
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YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
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:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
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== 40mm vs. Havoc in Baku ==&lt;br /&gt;
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&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
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Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
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I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
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The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
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:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
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== Battlelog inventory screen ==&lt;br /&gt;
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http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
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The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
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::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
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== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
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== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
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It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
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::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
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Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;br /&gt;
:: oh right, those.... thanks for reminding me.... damn. Well, can't do rhino and SR338 until I unlock them, more than welcome to help me unlock those though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 04:51, 26 March 2014 (EDT)&lt;br /&gt;
:::no, sorry, my disc doesn't work on my Xbox... And even if it did, I have none of the DLC on my game, so... Sorry.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:54, 26 March 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=803365</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=803365"/>
		<updated>2014-03-25T11:22:22Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* To Do List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:the Chiappa Rhino, Gol Magnum, M60E4, and SR338 need to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=803364</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=803364"/>
		<updated>2014-03-25T11:17:31Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* To Do List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::MAR89TUM made two more videos, one for China Rising and another for Second Assault.&lt;br /&gt;
::China Rising: http://www.youtube.com/watch?v=SyygTCsJ9T8&lt;br /&gt;
::Second Assault: http://www.youtube.com/watch?v=0KCT7bslmZI&lt;br /&gt;
::[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 8:43, 19 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Naval Strike ==&lt;br /&gt;
[http://blogscdn.battlefield.com/wp-content/uploads/2014/02/Battlefield-4-Naval-Strike-Hovercraft_WM1.png ARX-160 confirmed] as Naval Strike's AR. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 28 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Dat posture. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:52, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, why is the character gripping the magazine and the foregrip instead of the rear pistol grip and the foregrip? Weird. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:35, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Added it in. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 01:00, 1 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The entirety of the NS content was added yesterday, guns, assignments, camos, etc. The ARX-160 appears as the &amp;quot;AR160&amp;quot;, the PDW is the SR-2M as the &amp;quot;SR-2&amp;quot; (likely an oversight rather than intentionally different), the MG is the Shrike AAR as the &amp;quot;AWS&amp;quot;, I nor any of the community on the forums could nail down the sniper rifle, which is a semi auto .338 called the &amp;quot;SR338&amp;quot; (not helpful), and finally the Rhino revolver appears as the &amp;quot;SW40&amp;quot; as the fifth weapon. Also, in the patch along with loads of balance changes and fixes, the ones relevant to this page are that the L85's rate of fire was reduced from 800 to 750 and burst mode was removed, and the QSZ-92 now correctly holds 20+1. [http://www.youtube.com/watch?v=I5-8Mnq_nNw NS stuff video.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:00, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
the SR338 appears to be this http://www.onlylongrange.com/badnews.asp --[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 19:07, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:That was suggested, and it's definitely close, but it doesn't quite look right to me. Then again we're just going by the outline picture at the moment. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:34, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think it is supposedly an F&amp;amp;D Defense FD338. It is hard to confirm from just the outline, but looks like it could be a match to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:53, 5 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::That's definitely it, nice find! The &amp;quot;SR338&amp;quot; name even makes sense now. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:04, 6 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
So I just added a whole bunch of screenhots for guns in this section that didn't have any in-game shots, they are all in 1080p, enjoy, maybe, up to you guys/gals. &lt;br /&gt;
[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:57, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm also trying to unlock all of the Naval Strike weapons so i can add them to this page, you can help by friending me on battlelog and joining me on a near empty server so we can get those assignments done. My in-game name is Bob_Juan_Santos. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:01, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Personally I wouldn't mind if all the screenshots were updated to this configuration. The load out/first person/sights in high resolution is a nice way to go. Good work on the page man! --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:31, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I agree, it's a good setup and it looks great. I would love to help with screenshots, but I'm not even on next-gen yet, let alone PC. Some good shots of trademarks would be nice, I know the FN guns all have proper trades, and the HK guns do not (KH G36C, PO45C, etc), however the MP7 actually does have real trades. Also, you usually only see the left side of guns in the class selection and in first person, a bunch of guns don't have proper trades on the left, but do on the right side, like the P226, which has the correct SIG Arms trades on the right front of the frame. A lot of the DLC maps have strange default angles in the class selection, so if you went there we could see them from the right. Another thing worth noting is that while the U-100, which is in reality open bolt, uses the closed bolt mag system with +1, the model actually is open bolt if you look on the right side, and the reload animation implies it is as well, with the firm, loud pull back, but a softer, quieter push forward, as if there's no return spring for the charging handle and the player is simply pushing only the handle forward. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:02, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Yeah, love to take shot of guns on the other sides, except the game won't let you rotate that far, kinda sucks, and i'm kind too lazy to extra shots with the soldier holding it in loadout menu, which will rotate all the way to the other side. maybe when i get more sleep. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 18:52, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What I was saying was that they ''are'' rotated around to the other side on most DLC maps. The view is from the right, or in some cases, the front-ish. Also, you can zoom in on the models instead of just rotating them, I'm not sure of the button on PC, but for console it's clicking the right stick. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:51, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean you have to be loaded on certain maps to do it? Huh, i've been doing them all in the training map. I'll check it out.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 20:17, 11 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Almost there ==&lt;br /&gt;
So, I got a whole lots of pictures on the page but there are still weapons missing, since my knowledge with guns aren't that great as other people on this site, I was wondering if I could get some help. There are weapons in the game that I have no idea what their names are. They are the following: &lt;br /&gt;
:Chinese MG on their buggy and tank&lt;br /&gt;
:Chinese IFV main gun&lt;br /&gt;
:Chinese Attack chopper's nose cannon&lt;br /&gt;
:The weapon on the Chinese stationary and mobile AA&lt;br /&gt;
:Cannon on the Russian mobile/stationary AA&lt;br /&gt;
:The MG on the Russian T-90 tank, I don't think it's a KORD, but I could be wrong&lt;br /&gt;
:The stationary rocket launchers for all 3 factions&lt;br /&gt;
:Weapons on the AC-130&lt;br /&gt;
I just need someone to make an entry (perferably with a real life picture) about these weapons so I can add in the in-game pics later, or, if you don't have the game but can ID the weapons, i can upload the in-game pics somewhere so you can ID them base on those. Your choice. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 15:17, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The MG on the Chinese buggy is a QJZ-89, it actually says the name right on the gun. The rest I'm checking the BF Wiki for, it should be noted that they're very good about getting their weapons right, so these should be correct. The Coax HMG on the Type-99 MBT is also a QJZ-89, but the turret on top is fitted with a Type-85 HMG. Not sure what the Chinese IFV cannon is, nor the Helo nose gun, though the latter is listed as 23mm. The Chinese MAA has four Type-87 25mm cannons, while the Base AA has a single seven-barreled 30mm gun with a rate of fire of 5800 RPM, I don't think Wikipedia even has a name for it IIRC, Chinese weapons can be very hard to find into on. Both Russian AAs (same turret) have a pair of 2A38M 30mm cannons. I'm pretty sure both the turret and Coax HMG on the T90 are Kords, but I could be wrong. The stationary launchers are the American M220 launcher (BGM-71 TOW is the missile, not the launcher), Russian 9K123 missile system (9M133 Kornet is just the missile), and Chinese HJ-8 missile system. It should be noted that in the Chinese IFV is equipped with missiles as secondary, an HJ-8 missile is added to each side of the turret, but the missiles are just mounted on rails, no tubes. The AC-130's weapons are the GAU-12/U, L/60, and M102, one of each. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:20, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks dude, i'll get to work later. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 16:30, 16 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Honestly, I haven't played the game yet, however judging by the description of the stationary CIWS system for the Chinese forces, could it be a Type 730, or it's more modern and (just merely) well known mobile derivative, the [http://pvo.guns.ru/images/other/china/ld2000/p3.jpg LD-2000]? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:08, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Oh right, it ''is'' named LD-2000 in-game and looks just like that, however because it's AI-controlled you never see the name in game, but I know it's somewhere on Battlelog. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 17 March 2014 (EDT)&lt;br /&gt;
:::::Is it just me, or does that thing look suspiciously similar to the [[Media:Goalkeeper CIWS Type 22 Campbeltown.jpg|Goalkeeper CIWS]]?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:15, 17 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
Ok, so as of right now the page is pretty much complete, with the exception of the Chinese attack chopper nose gun and the SR-2M. I still have to unlock the SR2-M, but once i get it the pic and entry will be added. If you guys have any request for pictures for the game, gimme a shout here. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 03:17, 23 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
*the Chiappa Rhino needs to be added as well.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:17, 25 March 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=768685</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=768685"/>
		<updated>2013-12-12T19:04:29Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Missing stuff */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=766571</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=766571"/>
		<updated>2013-12-06T16:20:28Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Custom 1911 Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed. It is one of two sidearms in the game that have a x3 Scope attached to it, the other being the .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. It is last LMG unlocked&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. It is unlocked by completing the &amp;quot;Recon Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=766024</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=766024"/>
		<updated>2013-12-05T16:08:09Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Missing Second Assault weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
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I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
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The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
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:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
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== Battlelog inventory screen ==&lt;br /&gt;
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http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
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The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
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::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
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== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
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== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
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It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
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::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
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== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
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Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
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These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
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:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
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== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
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*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
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:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
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::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
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:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
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:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
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Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
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:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
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::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
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==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
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Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
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It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
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== Every weapon in Battlefield 4 ==&lt;br /&gt;
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So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
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[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
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:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
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No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
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:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
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== Some more weapon images ==&lt;br /&gt;
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http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
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[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
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== Article needs updating ==&lt;br /&gt;
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People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=765492</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=765492"/>
		<updated>2013-12-04T14:47:05Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Missing Second Assault weapons */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765261</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765261"/>
		<updated>2013-12-03T19:08:54Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Cheyenne Tactical M-200 Intervention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. It is last LMG unlocked&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. It is unlocked by completing the &amp;quot;Recon Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765260</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765260"/>
		<updated>2013-12-03T19:08:29Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* FY-JS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. It is last LMG unlocked&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. It is unlocked by completing the &amp;quot;Recon Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765259</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765259"/>
		<updated>2013-12-03T19:07:09Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* RPK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. It is last LMG unlocked&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765258</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765258"/>
		<updated>2013-12-03T19:05:29Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Heckler &amp;amp; Koch MG4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. It is last LMG unlocked&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765257</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765257"/>
		<updated>2013-12-03T19:05:16Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Norinco QBZ-95-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765256</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765256"/>
		<updated>2013-12-03T19:01:59Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Kel-Tec RFB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765255</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=765255"/>
		<updated>2013-12-03T18:58:54Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* IMI Galil ACE 23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=737637</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=737637"/>
		<updated>2013-09-13T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* No M16A3 for BF4 multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
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The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
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I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
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Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
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:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
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::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
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:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
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::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=736578</id>
		<title>Talk:Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=736578"/>
		<updated>2013-09-10T23:18:45Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Upcoming Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Seeing how Orca has practically single handedly constructed this page I didn't want to just barge in and go changing things.&lt;br /&gt;
&lt;br /&gt;
However, just like the Taliban Russians, Militia and Hamas all use the 7VM and 7VR warheads with their light and heavy AT kits respectively, the light AT being an alternative choice for the Russian and militia factions. As such I'd change the now Taliban specific wording to a more generalized state. --Fin- 11:36, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Upcoming Additions ==&lt;br /&gt;
&lt;br /&gt;
The following is a catalog of upcoming weapons due to be added in the v1.0 update presently being developed, as seen in dev blogs.&lt;br /&gt;
&lt;br /&gt;
* [[Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
* [[M39 Enhanced Marksman Rifle]]&lt;br /&gt;
&lt;br /&gt;
* [[MAS FR F2]]&lt;br /&gt;
&lt;br /&gt;
* [[FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
* [[M1911A1]]&lt;br /&gt;
&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
&lt;br /&gt;
* [[Norinco QSZ-92|Norinco QSZ-92-5.8]]&lt;br /&gt;
&lt;br /&gt;
* [[PAMAS G1]]&lt;br /&gt;
&lt;br /&gt;
* [[Degtyaryov DP-28]]&lt;br /&gt;
&lt;br /&gt;
* [[MAT-49]]&lt;br /&gt;
&lt;br /&gt;
* [[Glock 17]]&lt;br /&gt;
&lt;br /&gt;
* [[M240B machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[M240G machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[FN MAG 58]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]]&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK417]]&lt;br /&gt;
&lt;br /&gt;
* [[AKS-74]]&lt;br /&gt;
&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
* [[General Dynamics GAU-12/U]]&lt;br /&gt;
&lt;br /&gt;
* [[Nudelman-Rikhter NR-23]]&lt;br /&gt;
&lt;br /&gt;
* [[GIAT 30]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
* [[PKP Pecheneg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:15, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Have any of these weapons been added to Project Reality yet?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:38, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, and as far as I know there is no fixed date of 1.0s release as of yet. But as with the here mentioned new weapons, we are to pretty much expect new models on some of the existing firearms, sounds and animations, so they can be justified in taking their sweet time with the project. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:41, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If you check the Realitymod Youtube channel ([http://www.youtube.com/user/realitymod/videos link here]), you can see dev blogs showing progress they're making on v1.0. In addition to adding and improving weapons for existing factions (including adding backup iron sights to scoped non-sniper/DMR weapons), they're also going to be adding the French military as well. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 00:55, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::alright. Thanks for the explanation.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:04, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
List has been updated to include weapons showcased in this post on the ''PR'' website: [http://www.realitymod.com/forum/f196-pr-highlights/120517-1-0-weapon-feature-not-56k-friendly.html]. Also, v1.0 is now in open Beta as of June 29. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:42, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm exacted all around about these additions. Now, is it just me or does that RPK-74M have a suspiciously curved magazine, almost as if it's chambered for 7.62x39? Also have they announced the details about tweaking they've been doing around with kit geometries? I sincerely hope Russians at least get to wield the Saiga this time around. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:39, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's two new classes coming: the Machine Gunner and the Spotter. Also, they're getting rid of the Incindiary Grenade and putting in c4. It's all found here: http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:08, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
''PR'' v1.0 is now live. I am downloading it as I type this, and will provide screenshots once installation is complete. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 20:02, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*so, any. Screenshots?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 19:18, 10 September 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=729353</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=729353"/>
		<updated>2013-08-20T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* New Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728578</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728578"/>
		<updated>2013-08-18T15:08:28Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* New Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
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:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
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::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
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:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
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I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
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:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
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Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
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YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
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:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
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== 40mm vs. Havoc in Baku ==&lt;br /&gt;
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&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
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Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
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I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
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::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
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It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728260</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728260"/>
		<updated>2013-08-17T13:35:53Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* New Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
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::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728029</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728029"/>
		<updated>2013-08-16T16:46:49Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* New Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728004</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=728004"/>
		<updated>2013-08-16T12:53:44Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* QBZ-95(-1?) and RPG-7 confirmed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:We%27re_the_Millers&amp;diff=721186</id>
		<title>Talk:We're the Millers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:We%27re_the_Millers&amp;diff=721186"/>
		<updated>2013-07-28T16:37:30Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* AK-style carbine in commercials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AK-style carbine in commercials ==&lt;br /&gt;
Hey guys, I swear I saw either an AKMSU, AK-102, AK-104, AK-105, or AKS-74u in at least one of the commercials. I couldn't tell. Could someone help me out here?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:35, 28 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:We%27re_the_Millers&amp;diff=721185</id>
		<title>Talk:We're the Millers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:We%27re_the_Millers&amp;diff=721185"/>
		<updated>2013-07-28T16:35:26Z</updated>

		<summary type="html">&lt;p&gt;TW6464: Created page with &amp;quot;== AK-style carbine in commercials == Hey guys, I swear I saw either an AKMSU, AK-102 or -105, or an AKS-74u in at least one trailer. I couldn't tell. Could someone help me ou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AK-style carbine in commercials ==&lt;br /&gt;
Hey guys, I swear I saw either an AKMSU, AK-102 or -105, or an AKS-74u in at least one trailer. I couldn't tell. Could someone help me out here?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:35, 28 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=710387</id>
		<title>Talk:Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Project_Reality&amp;diff=710387"/>
		<updated>2013-06-29T16:08:00Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Upcoming Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Seeing how Orca has practically single handedly constructed this page I didn't want to just barge in and go changing things.&lt;br /&gt;
&lt;br /&gt;
However, just like the Taliban Russians, Militia and Hamas all use the 7VM and 7VR warheads with their light and heavy AT kits respectively, the light AT being an alternative choice for the Russian and militia factions. As such I'd change the now Taliban specific wording to a more generalized state. --Fin- 11:36, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Upcoming Additions ==&lt;br /&gt;
&lt;br /&gt;
The following is a catalog of upcoming weapons due to be added in the v1.0 update presently being developed, as seen in dev blogs.&lt;br /&gt;
&lt;br /&gt;
* [[Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
* [[M39 Enhanced Marksman Rifle]]&lt;br /&gt;
&lt;br /&gt;
* [[MAS FR F2]]&lt;br /&gt;
&lt;br /&gt;
* [[FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
* [[M1911A1]]&lt;br /&gt;
&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
&lt;br /&gt;
* [[Norinco QSZ-92|Norinco QSZ-92-5.8]]&lt;br /&gt;
&lt;br /&gt;
* [[PAMAS G1]]&lt;br /&gt;
&lt;br /&gt;
* [[Glock 17]]&lt;br /&gt;
&lt;br /&gt;
* [[M240B machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[M240G machine gun]]&lt;br /&gt;
&lt;br /&gt;
* [[FN MAG 58]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]]&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK417]]&lt;br /&gt;
&lt;br /&gt;
* [[AKS-74]]&lt;br /&gt;
&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
* [[General Dynamics GAU-12/U]]&lt;br /&gt;
&lt;br /&gt;
* [[Nudelman-Rikhter NR-23]]&lt;br /&gt;
&lt;br /&gt;
* [[GIAT 30]]&lt;br /&gt;
&lt;br /&gt;
* [[Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
* [[PKP Pecheneg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:15, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Have any of these weapons been added to Project Reality yet?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:38, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, and as far as I know there is no fixed date of 1.0s release as of yet. But as with the here mentioned new weapons, we are to pretty much expect new models on some of the existing firearms, sounds and animations, so they can be justified in taking their sweet time with the project. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:41, 29 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::If you check the Realitymod Youtube channel ([http://www.youtube.com/user/realitymod/videos link here]), you can see dev blogs showing progress they're making on v1.0. In addition to adding and improving weapons for existing factions (including adding backup iron sights to scoped non-sniper/DMR weapons), they're also going to be adding the French military as well. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 00:55, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::alright. Thanks for the explanation.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:04, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
List has been updated to include weapons showcased in this post on the ''PR'' website: [http://www.realitymod.com/forum/f196-pr-highlights/120517-1-0-weapon-feature-not-56k-friendly.html]. Also, v1.0 is now in open Beta as of June 29. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:42, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm exacted all around about these additions. Now, is it just me or does that RPK-74M have a suspiciously curved magazine, almost as if it's chambered for 7.62x39? Also have they announced the details about tweaking they've been doing around with kit geometries? I sincerely hope Russians at least get to wield the Saiga this time around. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:39, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's two new classes coming: the Machine Gunner and the Spotter. Also, they're getting rid of the Incindiary Grenade and putting in c4. It's all found here: http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:08, 29 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=704942</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=704942"/>
		<updated>2013-06-12T16:50:48Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* More weapons shown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=703960</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=703960"/>
		<updated>2013-06-10T12:52:03Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Heckler &amp;amp; Koch G3SG/1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|400px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning 'L9A1' in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] appears in the game as the Middle-Eastern Coalition (MEC) and British Army factions' sidearm, the British using it under the &amp;quot;L105A1&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|400px|A SIG-Sauer P226 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, Iraqi Insurgent, Taliban, Hamas, and the Militia factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|400px|A Norinco QSZ-92 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No.4 Mk.I ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I]] appears in the game, used by the Taliban faction. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:BF2PREnfield.JPG|thumb|none|400px|Lee-Enfield No.4 Mk.I in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRSKS.JPG|thumb|none|400px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. Depending on the class and kit version selected, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system. Along with the CTAR-21 mentioned below, it is only one of two infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|400px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|400px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|400px|An L85A2 with a Grippod foregrip and ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|400px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|400px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|400px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|400px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Kimber Mepro, &amp;amp; EOTech red dot sights, RIS foregrip, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Kimber Mepro red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only two non-sniper rifles in the game that does not have iron sights, the other being the Heckler &amp;amp; Koch G36 mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.4 Mk.I(T) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I(T)]], the sniper version of the No.4 Mk.I SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|350px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.4 Mk.I(T) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M21 Designated Marksman Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] appears as part of the game, used by the U.S. Army &amp;amp; USMC factions (despite the real-life Marine Corps using the [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] and [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 EMR]] instead of the M21) with an olive-drab stock and Harris bipod and either an ACOG or Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|350px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM21ACOG.JPG|thumb|none|400px|An M21 Designated Marksman Rifle with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM21DMR.JPG|thumb|none|400px|An M21 Designated Marksman Rifle with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army faction, replacing the M1014 JSCS for that faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC &amp;amp; U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the &amp;quot;L110A1&amp;quot;, and is the main weapon of the British Army faction's Automatic Rifleman class, fitted with a 100-round, DPM-camo cloth ammo bag (replacing the 200-round plastic ammo box in previous versions) and optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN L110A1 with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|400px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|400px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|400px|An FN L110A1 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian &amp;amp; German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction also uses the original man-portable MG3, with a 75-round ammo drum and optional ELCAN scope. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box instead of a 75-round drum.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|400px|An MG3 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|400px|An MG3 machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Taliban, Hamas, Iraqi Insurgent, and Russian Army factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, and Taliban for the front passenger to fire through the windshield, fitted with an anachronistic 75-round drum magazine; the weapon and the vehicle being recycled from the original ''BF2''. It can be distinguished from the RPK mentioned above by the muzzle brake, a feature absent from the original RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRRPKPickup.JPG|thumb|none|400px|An RPK-74 mounted in a pickup truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. &amp;amp; IDF F-16C Fighting Falcon fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions and the Su-30 Flanker-C of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240C Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A1 &amp;amp; M1A2 Abrams tanks which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on LAV-25 APC's, though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below. The M240C also arms the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, the Canadian Armed Forces' LAV-III APC (under the Canadian &amp;quot;C6&amp;quot; designation), and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7 machine gun]] appears as part of the game, mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AN/M14 Incendiary Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as part of the game, used as an anti-materiel weapon, though is capable of inflicting lethal burns on anyone too close to it while it is burning. It is also the only hand grenade to be issued across all the playable factions in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:PRANM14.JPG|thumb|none|400px|An AN/M14 incendiary grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|400px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears as part of the game as one of two shoulder-launched anti-armor weapons available to the U.S. Army, USMC, and British Army factions, the second being the FGM-172 SRAW mentioned below. The U.S. factions use it under the &amp;quot;M136 AT4 CS&amp;quot; designation while the British use the &amp;quot;L2A1 ILAW&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. Army, USMC, and British Army (the British using the &amp;quot;NLAW&amp;quot; designation, the launcher having different markings). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, Chinese PLA, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAM missiles seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
&lt;br /&gt;
The second Soviet-made SAM missile seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 used by the Iraqi Insurgent, Militia, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gives all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Navy_SEALs&amp;diff=703947</id>
		<title>Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Navy_SEALs&amp;diff=703947"/>
		<updated>2013-06-10T11:54:42Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Heckler &amp;amp; Koch MP5SD3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NavySealscover.jpg|thumb|right|300px|''Navy SEALs'' (1990)]]&lt;br /&gt;
&lt;br /&gt;
'''''Navy SEALs''''' is a 1990 action film starring [[Charlie Sheen]], [[Michael Biehn]], and [[Dennis Haysbert]] as members of a team of US Navy SEALs who are tasked to recover a cache of stolen shoulder-fired missiles which has fallen into the hands of a Middle Eastern terrorist.  The film was co-written by Chuck Pfarrer, who was a Navy SEAL before becoming a screenwriter of such films as ''[[Hard Target]]'' and ''[[Virus]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Navy SEALs'':'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
[[Beretta 92SB]] pistols are the sidearms of the SEAL team members in the film, although in reality the [[Beretta M9]] was issued during the time the film was made. The Beretta 92SB was in fact issued to the United States Air Force until the M9 replaced that role as well. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|300px|none|Beretta 92SB - 9mm.]]&lt;br /&gt;
[[Image:NavySEALS M9A.jpg|thumb|none|600px|LTJG Dale Hawkins ([[Charlie Sheen]]) plays with his Beretta 92SB. Despite being a well trained operative, he is toying with a loaded firearm, safety off, and finger on the trigger.]]&lt;br /&gt;
[[Image:NS-Beretta92SB-1.jpg|thumb|none|600px|LT James Curran ([[Michael Biehn]]) with his Beretta 92SB drawn in the final mission.]]&lt;br /&gt;
[[Image:NS-Beretta92SB-2.jpg|thumb|none|600px|Ramos ([[Paul Sanchez]]) aims his Beretta 92SB.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB (Chrome)==&lt;br /&gt;
Ramos ([[Paul Sanchez]]) carries a chrome-plated [[Beretta 92SB]] as a secondary weapon during the first raid.  Somewhat unlikely since a SEAL team member would not carry a weapon that's so flashy. &lt;br /&gt;
&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|none|300px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:NavySeals BerettaInoxA.jpg‎|thumb|none|600px|Ramos holds a chrome-plated Beretta 92SB in addition to his MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
During a night raid, Ramos ([[Paul Sanchez]]) is seen using a [[Beretta 92F]] as noted by its squared trigger guard. This could be standing in for a standard-issue M9.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|300px|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:NS-Beretta92F-1.jpg|thumb|none|600px|Ramos armed with his Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MkII==&lt;br /&gt;
LT Curran can be seen with a suppressed [[Ruger Mk II]] in a holster while being carried by Hawkins.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|300px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]] &lt;br /&gt;
[[Image:Subcategory-screenshot-navysealsmkii.jpeg|thumb|none|601px|Curran's Ruger is seen holstered as he's carried by Hawkins.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
A terrorist used a [[SIG P210]] pistol to execute a hostage.&lt;br /&gt;
[[Image:Sig P210.jpg|thumb|none|300px|SIG P210 - 9mm.]]&lt;br /&gt;
[[Image:NavySeals SigP210 02A.jpg|thumb|none|600px|A terrorist wields a SIG P210 pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5SD3]]s are used by the SEALs throughout the film. They appear to be older model MP5SDs as noted by their smaller ribbing on the handguards.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[Image:NS-MP5SD3-1.jpg|thumb|none|601px|LT James Curran ([[Michael Biehn]]) aims his Heckler &amp;amp; Koch MP5SD3.]] &lt;br /&gt;
[[Image:NS-MP5SD3-2.jpg|thumb|none|601px|Graham ([[Dennis Haysbert]]) fires his Heckler &amp;amp; Koch MP5SD3.]]&lt;br /&gt;
[[Image:NAVYSeals MP5SD 05A.jpg|thumb|none|600px|LTJG Dale Hawkins ([[Charlie Sheen]]) fires his Heckler &amp;amp; Koch MP5SD3. Note‎ that the suppressor fails to suppress the flash coming from the muzzle, as is usual of Hollywood films.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] is used by at least one of the SEALs during the hostage rescue mission, and later during a live fire training exercise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K with SEF trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:NS-MP5K-1.jpg|thumb|none|600px|A SEAL member armed with a Heckler &amp;amp; Koch MP5K during the hostage rescue.]]&lt;br /&gt;
[[Image:NavySEALs-Mp5KA.jpg‎|thumb|none|600px|Heckler &amp;amp; Koch MP5Ks are obvious in the hands of several SEAL team members.  In reality ''no'' SEAL team would ever conduct a 'surprise' live fire exercise around a civilian. It would not be tolerated by the US Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion==&lt;br /&gt;
A terrorist on the merchant ship holds a woman hostage with an [[Sa. Vz.61 Skorpion|Sa. Vz. 61 Skorpion]] submachine gun, though it is never fired.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP.]]&lt;br /&gt;
[[Image:NavySEALS-SkorpionA.jpg|thumb|none|600px|A terrorist wields an Sa. Vz. 61 Skorpion - .32 ACP. Note how the bolt is locked back, presumably as a safety precaution for holding the weapon on an actor.]]‎&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
LTJG Dale Hawkins ([[Charlie Sheen]]) uses a pistol-gripped [[Remington 870]] Police Magnum shotgun as his backup weapon and door breach gun.  This shotgun has the stock removed and is fitted with a 12.5&amp;quot; barrel.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum with folding stock - 12 Gauge. Gun in film has stock removed and 18&amp;quot; barrel sawed down to 12.5&amp;quot;.]]&lt;br /&gt;
[[Image:NS-Rem870-1.jpg|thumb|none|600px|A good shot of the pistol grip on the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:NavyS 07.jpg|thumb|none|600px|Hawkins ([[Charlie Sheen]]) blows the hinges off a door with his Remington 870 shotgun.]]‎&lt;br /&gt;
[[Image:NS-Rem870-2.jpg|thumb|none|601px|Hawkins ([[Charlie Sheen]]) firing his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt Commando==&lt;br /&gt;
In several scenes some of the SEALs are seen carrying [[M16 rifle series#Colt XM177/CAR-15/Commando Series Colt Commando|XM177E2 and XM177]] carbines, notably during a training exercise and during the mission where Graham ([[Dennis Haysbert]]) is killed. Some of them are seen fitted with [[M203 grenade launcher]]s. This movie is one of the very few films where we see an actual XM177 or GAU-5/A rifle (or a very close copy, being that the sound suppressor/flashhiders of the original XM177 were not good for blank firing guns, so many times an existing M16 rifle was custom modified to resemble the XM177.  In the 1980s there were a slew of various aftermarket XM177 style flash hiders - some were very accurate, some were not.)  At any rate, this is one of the most accurate portrayals of an XM177 in modern U.S. Cinema. The weapon is prominently displayed on an alternate movie poster in the hands of LTJG Dale Hawkins ([[Charlie Sheen]]), fitted with an M203, although he never uses one in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg‎|thumb|none|500px|Colt Model 610 aka The USAF GAU-5/A - 5.56mm.  The USAF used the first pattern slab side carbine for many years, and was the reason why shows depicting the U.S. Airforce like ''[[Stargate: SG1]]'' utilized modified Colt Sporter Carbine (as well as other manufacturer's carbines) to create XM177 style rifles.]]&lt;br /&gt;
[[Image:NS-CAR-15-1.jpg|thumb|none|600px|Leary ([[Rick Rossovich]]) fires an XM177 carbine during a firefight in a training exercise.]]&lt;br /&gt;
[[Image:NS-CAR-15-2.jpg|thumb|none|600px|Graham ([[Dennis Haysbert]]) fires an XM177 carbine - fitted with an M203 - during a firefight in a training excercise.]]&lt;br /&gt;
[[Image:NavySEALs-XM177MontageA.jpg‎|thumb|none|600px|LT James Curran's ([[Michael Biehn]])  XM177 carbine.  It is the first model XM177, with a 10&amp;quot; barrel, first pattern handguard ring and a first model M16/SP1 style receiver.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Ben Shaheed's ([[Nicholas Kadi]]) militia use what look to be original [[AK-47]]s in the film. Many of them appear to be milled receiver AKs with Russian front sights and double tang back ends with the typical 'drop down' angled buttstock (with unique Type II Pattern stock mounting bracket) and the swivel sling on the body, not the stock. They could have been Poly-Technology Legend series of AKs that were imported during the 1980s (this movie was shot in 1989 and released in 1990).   Since the sequence that was supposed to be Beirut was shot in Spain, the production could have used weapons provided by European Armorers (who at the time had no restrictions on acquiring Soviet/Russian guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|450px|Milled Type III AK-47 (Poly Tech Legend) - 7.62x39mm.]]&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|450px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:NS-AK47-1.jpg|thumb|none|600px|A terrorist gunned down by the SEALs drops his AK-47. Note milled receiver and reciever mounted sling swivel.]]&lt;br /&gt;
[[Image:NS-AK47-2.jpg|thumb|none|600px|Terrorists fire their AK-47s at the SEALs as they escape into the ocean. Note how the front two guns have stock mounting brackets and stock mounted sling swivels, while the back gun has a receiver mounted stock and sling swivel.]]&lt;br /&gt;
[[Image:NS-AK47-3.jpg|thumb|none|600px|A terrorist stands next to Shaheed while holding an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
An [[AKS-47]] (also sometimes referred to as the AK47 Type 3B; Type 3 indicating type of receiver and B indicating folding metal stock) is used by the Christian Lebanese boy during the mission in Beirut.  The underfolding AKS-47s in the movie are milled receiver Russian type guns, one of the few times we actually see real AK-47s (or really close copies) in a U.S. made film. Some of the SEALs' guns change from [[AKMS]]'s into AKS-47s due to continuity error.&lt;br /&gt;
&lt;br /&gt;
[[Image:7,62-mm lightweight AKS.jpg|thumb|none|450px|AKS-47 Type III Pattern - 7.62x39mm.]]&lt;br /&gt;
[[Image:NavySEALS-AK47SA.jpg‎|thumb|none|600px|Christian Lebanese Boy fires his AKS-47.]]&lt;br /&gt;
[[Image:NS-AKS47-1.jpg|thumb|none|600px|LT Curran ([[Michael Biehn]]) falls through the floor and we see a close up of his AKS-47, which changed from an AKMS due to continuity error.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Some of the terrorists in the film are seen using [[AKM]] rifles in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm.]]&lt;br /&gt;
[[Image:NS-AKM-1.jpg|thumb|none|600px|A terrorist armed with an AKM is destroyed by a .50 caliber round from Dane's ([[Bill Paxton]]) rifle.]]&lt;br /&gt;
[[Image:NS-AKM-2.jpg|thumb|none|600px|A Navy SEAL playing an opposing forces soldier fires his AKM during a training exercise.]]&lt;br /&gt;
&lt;br /&gt;
==AKM (mocked up as AK-74)==&lt;br /&gt;
A terrorist is briefly seen using an [[AKM]] fitted with an AK-74-style muzzle break and using a bakelite magazine in an attempt to turn the weapon into an [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|none|450px|Maadi ARM - most of the AKMs seen in movies during the 1980s were imported ARMs that were legally converted to full auto fire.  This image is of an actual movie gun. The laminated buttstock was replaced with a hardwood one when the original stock was broken during a stunt. This example is also loaded with a 30-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Norinco56Mockup.jpg|thumb|none|450px|Norinco Type 56 Mocked up to resemble AK-74 - 7.62x39mm]]&lt;br /&gt;
[[Image:NS-FauxAK74-1.jpg|thumb|none|600px|A terrorist prepares to kill LT Curran ([[Michael Biehn]]) with a 'faux' AK-74 (a mocked up AKM) before being killed by Dane ([[Bill Paxton]]).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Ben Shaheedis ([[Nicholas Kadi]]) is briefly seen firing a [[Norinco Type 56]] (the Chinese version of the [[AK-47]]) from one of the buildings.&lt;br /&gt;
[[Image:Type 56 export model.jpg|thumb|none|450px|Norinco Type 56 (M22 code instead of the factory symbol as it was built for export) lacking the under-folding (&amp;quot;pig sticker&amp;quot;) bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:NS-NorincoType56-1.jpg|thumb|none|600px|Shaheedis fires a milled receiver Norinco Type 56 from a hole in a building.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
[[AKMS]]'s are used extensively during the Beirut Mission by both the SEALs and the Opposition Force fighters, the [[AKMS]] is the underfolding version of the [[AKM]] rifle.  These could be converted Maadi ARM/MISR rifles imported into the U.S. or real Russian rifles provided by European Armory houses for the filming in Spain.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock.]]&lt;br /&gt;
[[Image:NavySEALS-AKMS 03A.jpg‎|thumb|none|600px|LTJG Dale Hawkins ([[Charlie Sheen]]) fires his AKMS in a Beirut night battle.]]&lt;br /&gt;
[[Image:NS-AKMS-1.jpg|thumb|none|600px|LTJG Dale Hawkins ([[Charlie Sheen]]) fires his AKMS in a Beirut night battle.]]&lt;br /&gt;
[[Image:NavySEALS-AKMSA.jpg‎|thumb|none|600px|Rexer ([[Cyril O'Reilly]]) holds his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
LTJG Dale Hawkins' ([[Charlie Sheen]]) [[AKMS]] changes to a [[Norinco Type 56-1]] (the Chinese version of the [[AKMS]]) when he and the SEALs steal a citizen's Mercedes Sedan. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm.]]&lt;br /&gt;
[[Image:NS-NorincoType56-1-1.jpg|thumb|none|600px|LTJG Dale Hawkins ([[Charlie Sheen]]) points his Norinco Type 56-1 at a citizen. While the weapon is fitted with an AKM-style ribbed receiver cover, it clearly has a hooded front sight.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The film's plot involves the theft of [[FIM-43 Redeye]]s, misidentified as [[FIM-92A Stinger|Stingers]]. Hawkins is seen trying to destroy a cache of the launchers with a M67 hand grenade at the beginning of the film. Later in the film, the SEALs are seen retrieving one in Beirut which Leary uses to take out a BTR-152 armored personnel carrier pursuing the SEALs, despite the Redeye being unable to effectively engage ground targets.&lt;br /&gt;
[[File:FIM43.jpg|thumb|none|450px|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:NS08.jpg|thumb|none|600px|The launcher as seen in the case.]]&lt;br /&gt;
[[Image:NS06.jpg|thumb|none|600px|Leary takes aim at a pursuing BTR-152 with a Redeye launcher]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
A [[Barret M82|Barret M82A1]] is used by Dane - call sign &amp;quot;God&amp;quot; ([[Bill Paxton]]), the SEAL team sniper to engage four targets during the hostage rescue mission and again during the Beirut mission. The weapon is outfitted with a combination Thermal Imaging Sight and Star Light Scope and second early type muzzle-brake (not removed as previously mentioned, see the image below). The weapon is in the same configuration seen in [[Predator 2]], filmed in the same year (where coincidentally also starring the actor [[Bill Paxton]]), so this may be the same weapon. This could very well be the first film to feature the M82A1 model, as previous films had only utilized the cumbersome M82, such as ''[[RoboCop]]''. &lt;br /&gt;
&lt;br /&gt;
[[File:BarM82Early.jpg|thumb|500px|none|Barrett M82A1 - .50 BMG. One of the first version adopted by U.S. forces in Operation Desert Storm/Desert Shield. Note the muzzle-brake.]]&lt;br /&gt;
[[Image:NavySeals BarrettA.jpg|thumb|none|601px|Dane ([[Bill Paxton]]) fires his Barrett M82A1.]]&lt;br /&gt;
[[Image:NS-BarretM82A1-1.jpg|thumb|none|600px|Dane ([[Bill Paxton]]) uses his Barret M82A1 to shoot an attacking terrorist. The weapon is portrayed in the film as a ridiculously powerful cannon capable of punching &amp;quot;pizza-pie&amp;quot; holes in walls and launching people off their feet.]]&lt;br /&gt;
[[Image:NS-BarretM82A1-2.jpg|thumb|none|600px|A good side shot of the Barret M82A1 when Dale ([[Bill Paxton]]) uses it to save LT Curran ([[Michael Biehn]]) from a terrorist.]]&lt;br /&gt;
[[Image:NS-BarretM82A1-3.jpg|thumb|none|600px|Ramos ([[Paul Sanchez]]) uses Dane's Barret M82A1 to kill a well-covered terrorist in one of the buildings. Good view of the muzzle-brake.]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun (Browning M2 mockup) ==&lt;br /&gt;
A gunboat is seen firing twin [[DShK heavy machine gun]]s on the Navy rescue helicopter at the film's beginning.  These are most likely mocked up [[Browning M2]]'s.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:NS01.jpg|thumb|none|600px|A gunboat is seen firing twin [[DShK heavy machine gun]]s on the Navy rescue helicopter at the film's beginning.  These are most likely mocked up [[Browning M2]]'s.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4 Machine Gun==&lt;br /&gt;
[[Browning M1919A4]] machine guns are twin-mounted on the BTR-152 that pursues the SEAL team through the streets of Beirut.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|500px|Browning M1919A4 - .30-06.]]&lt;br /&gt;
[[Image:NS07.jpg|thumb|none|600px|Closeup of the twin M1919A4's]]&lt;br /&gt;
[[Image:NS02.jpg|thumb|none|600px|the M1919A4-armed BTR-152 chases the SEALs through Beirut]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
[[RPG-7]]s are used by the terrorists during the mission in Beirut.  The rockets show two distinct paint schemes, a darker green paint job, flaking off showing the original yellowish/OD Russian paint underneath.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:NS-RPG7-1.jpg|thumb|none|600px|A terrorist aims his RPG-7 at the SEAL team as they attempt to drive away in a stolen Mercedes.]]  &lt;br /&gt;
[[Image:NavySeals RPG-07A.jpg|thumb|none|600px|A terrorist fires his RPG-7 with a Chinese sling and iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Chinese NMD-83==&lt;br /&gt;
In the 1980s, there were two Chinese imported versions of the RPK (none of which looked very good).  &lt;br /&gt;
:''Not to be confused with the Yugo RPKs imported by Mitchell Arms or the Maadi RPK clones, nor the Norinco NHM-91 which was a post 1989 import gun with a thumbhole stock and no barrel threads.''  &lt;br /&gt;
One of the pre-1989 ban guns was the NMD-83 - it had a 21&amp;quot; barrel, a standard AK stock and a muzzle brake (none of which was accurate for the RPK).  They also imported a second RPK clone called the AK-47 Match or more commonly called in the U.S, the Norinco RPK 86S-7 Semi Auto, that had a Chinese style club foot stock but placed the bipod BEFORE (!!) the front sight, not after it, affixed to a long muzzle brake.  This also looked atrocious and not many were sold.  As for the Chinese RPK clones, since they didn't sell very well because they were so different than the real battlefield tested RPK.  &lt;br /&gt;
In the film, Leary ([[Rick Rossovich]]) carries what is supposed to be an RPK light machine gun.  It appears to be a modified NMD-83 rifle converted to full auto fire.  The barrel was lengthened from 21&amp;quot; to 23.25&amp;quot; which is more correct and the muzzle brake was removed.  The short bipod was removed and a longer (though tubular, not rectangular) Chinese Bipod was attached (see pic).  The Chinese Style front sight with the enclosed top hood was still used.  Errors in the gun's modification are (a) the barrel is not an RPK heavy barrel but a long standard AK barrel, (b) The front foregrip is still a standard AK, in fact it's a Chinese Type 56 style, with the slot for the pig sticker bayonet, which is wrong, (c) the buttstock is the Chinese style clubfoot stock, not the thicker, more angular Russian RPK stock and (d) the receiver appears to be a standard Type 56 stamped receiver without the reinforcing bar of the RPK.  &lt;br /&gt;
&lt;br /&gt;
[[Image:NavySeals FakeRPK 02A.jpg‎|thumb|none|601px|Leary ([[Rick Rossovich]]) carries a fake RPK, most likely a converted Chinese NMD-83 rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:NavySeals FakeRPKA.jpg‎|thumb|none|600px|Detail shot of the front sight of the fake RPK, most likely a converted Chinese NMD-83 rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=702858</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=702858"/>
		<updated>2013-06-07T20:52:11Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Project Reality: Normandy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;br /&gt;
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)&lt;br /&gt;
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft.  They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages.  No movie armory has one, as they would have to have the fighter jet to begin with.  Sure we have &amp;quot;some&amp;quot; older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts.  But all the new stuff does not qualify.  Just like the big guns on Naval vessels.  NO armory would have one of their own.  You guys are pretty much on the mark as per this stuff.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Changes ==&lt;br /&gt;
&lt;br /&gt;
So the featured templates (article, quotes, trivia) are discontinued?   Will there be a tutorial on how the automatic updating will work?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)&lt;br /&gt;
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying &amp;quot;Springfield Armory XD9 V10&amp;quot; taking you to the &amp;quot;Springfield Armory XD&amp;quot; page)?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)&lt;br /&gt;
::@Ben41 - As explained on the forum, this is only temporary. &lt;br /&gt;
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary.  &lt;br /&gt;
::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)&lt;br /&gt;
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! &lt;br /&gt;
::::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)&lt;br /&gt;
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)&lt;br /&gt;
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A 'tongue-in-cheek' notice to all IMFDB members... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arnie.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with pistol ID.  ==&lt;br /&gt;
&lt;br /&gt;
I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)&lt;br /&gt;
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]&lt;br /&gt;
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]&lt;br /&gt;
&lt;br /&gt;
:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)&lt;br /&gt;
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)&lt;br /&gt;
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a &amp;quot;Astra Constable&amp;quot; for the standard or &amp;quot;Astra A-60 Constable&amp;quot; for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)&lt;br /&gt;
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magpul iPhone Case ==&lt;br /&gt;
&lt;br /&gt;
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite &amp;quot;feature,&amp;quot; is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:10, 3 June 2013 (EDT)&lt;br /&gt;
:It's generally been decided that the Halo weapons aren't sufficiently realistic; while this hasn't been helped by all the people who've tried to make Halo pages being (a) terrible at making pages and (b) trolls and / or idiots, very few of the weapons have much more than a vague resemblance to a real world firearm (about the only one I can think of offhand that definitely is a specific IRL weapon is the sniper rifle, which is an NTW-20 with the magwell rotated 90 degrees). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:27, 3 June 2013 (EDT)&lt;br /&gt;
::alright, fair enough. Thank you very much for the clarification--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:33, 3 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Target P38 ==&lt;br /&gt;
&lt;br /&gt;
I ran across the pistol below tonight. It's obviously a Walther P38/P1 or some sort, but I can't seem to find any information on it. It looks like a target version, with a longer, thicker barrel, and adjustable sights. (As if a P38 mated with a Wildey Hunter.) Is it a production model, a custom job, or maybe a kit with a different slide and barrel. Is it even a real gun? (It's never fired onscreen.) The slide appears to be devoid of markings. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:30, 7 June 2013 (EDT)&lt;br /&gt;
[[Image: MWM_P38_01.jpg|thumb|none|500px]]&lt;br /&gt;
: My only guess is a version of Erma 882, a .22 long-barreled sporting pistol based on P38. But it is a very weak guess. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:30, 7 June 2013 (EDT)&lt;br /&gt;
::I think this same pistol was used in ''[[Dempsey and Makepeace]]'', which was shot around the same time. It was IDed as a Wildey Hunter. You can't see the left side of the gun, where all the controls are, but the rear sight appears to match. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:08, 7 June 2013 (EDT)&lt;br /&gt;
[[File:AutoMag-DMII-2a.jpg|thumb|none|500px|Jim Presley ([[Terence Budd]]) with his unusual weapon ... ]]&lt;br /&gt;
[[File:AutoMag-DMII-2b.jpg|thumb|none|500px|... aiming at Jack Cade ([[Tom Georgeson]]).]]&lt;br /&gt;
:I've been searching on Google for a while now, and it's very frustrating, because you would think something like this THEORETICALLY SHOULD exist. The P38 was a service weapon for a major power for almost sixty years, you'd think there'd be some demand for a target version. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:26, 7 June 2013 (EDT)&lt;br /&gt;
:: French Manurhin also produced long-barreled sporting versions of Walther, based on PP and P38. But none of them matches the screen pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 7 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Project Reality: Normandy ==&lt;br /&gt;
&lt;br /&gt;
Is this gonna get added or something? Because this has been out for like a year now...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:18, 7 June 2013 (EDT)&lt;br /&gt;
:If someone is willing to put in the effort to create AND COMPLETE a page, they are more than welcome to do so. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:26, 7 June 2013 (EDT)&lt;br /&gt;
::ok.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 16:52, 7 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=702767</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=702767"/>
		<updated>2013-06-07T14:18:20Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Project Reality: Normandy */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;br /&gt;
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)&lt;br /&gt;
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft.  They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages.  No movie armory has one, as they would have to have the fighter jet to begin with.  Sure we have &amp;quot;some&amp;quot; older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts.  But all the new stuff does not qualify.  Just like the big guns on Naval vessels.  NO armory would have one of their own.  You guys are pretty much on the mark as per this stuff.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Changes ==&lt;br /&gt;
&lt;br /&gt;
So the featured templates (article, quotes, trivia) are discontinued?   Will there be a tutorial on how the automatic updating will work?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)&lt;br /&gt;
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying &amp;quot;Springfield Armory XD9 V10&amp;quot; taking you to the &amp;quot;Springfield Armory XD&amp;quot; page)?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)&lt;br /&gt;
::@Ben41 - As explained on the forum, this is only temporary. &lt;br /&gt;
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary.  &lt;br /&gt;
::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)&lt;br /&gt;
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! &lt;br /&gt;
::::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)&lt;br /&gt;
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)&lt;br /&gt;
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A 'tongue-in-cheek' notice to all IMFDB members... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arnie.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with pistol ID.  ==&lt;br /&gt;
&lt;br /&gt;
I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)&lt;br /&gt;
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]&lt;br /&gt;
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]&lt;br /&gt;
&lt;br /&gt;
:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)&lt;br /&gt;
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)&lt;br /&gt;
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a &amp;quot;Astra Constable&amp;quot; for the standard or &amp;quot;Astra A-60 Constable&amp;quot; for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)&lt;br /&gt;
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magpul iPhone Case ==&lt;br /&gt;
&lt;br /&gt;
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite &amp;quot;feature,&amp;quot; is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:10, 3 June 2013 (EDT)&lt;br /&gt;
:It's generally been decided that the Halo weapons aren't sufficiently realistic; while this hasn't been helped by all the people who've tried to make Halo pages being (a) terrible at making pages and (b) trolls and / or idiots, very few of the weapons have much more than a vague resemblance to a real world firearm (about the only one I can think of offhand that definitely is a specific IRL weapon is the sniper rifle, which is an NTW-20 with the magwell rotated 90 degrees). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:27, 3 June 2013 (EDT)&lt;br /&gt;
::alright, fair enough. Thank you very much for the clarification--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:33, 3 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Target P38 ==&lt;br /&gt;
&lt;br /&gt;
I ran across the pistol below tonight. It's obviously a Walther P38/P1 or some sort, but I can't seem to find any information on it. It looks like a target version, with a longer, thicker barrel, and adjustable sights. (As if a P38 mated with a Wildey Hunter.) Is it a production model, a custom job, or maybe a kit with a different slide and barrel. Is it even a real gun? (It's never fired onscreen.) The slide appears to be devoid of markings. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:30, 7 June 2013 (EDT)&lt;br /&gt;
[[Image: MWM_P38_01.jpg|thumb|none|500px]]&lt;br /&gt;
: My only guess is a version of Erma 882, a .22 long-barreled sporting pistol based on P38. But it is a very weak guess. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:30, 7 June 2013 (EDT)&lt;br /&gt;
::I think this same pistol was used in ''[[Dempsey and Makepeace]]'', which was shot around the same time. It was IDed as a Wildey Hunter. You can't see the left side of the gun, where all the controls are, but the rear sight appears to match. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:08, 7 June 2013 (EDT)&lt;br /&gt;
[[File:AutoMag-DMII-2a.jpg|thumb|none|500px|Jim Presley ([[Terence Budd]]) with his unusual weapon ... ]]&lt;br /&gt;
[[File:AutoMag-DMII-2b.jpg|thumb|none|500px|... aiming at Jack Cade ([[Tom Georgeson]]).]]&lt;br /&gt;
&lt;br /&gt;
== Project Reality: Normandy ==&lt;br /&gt;
&lt;br /&gt;
Is this gonna get added or something? Because this has been out for like a year now...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:18, 7 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ninja_Assassin&amp;diff=701713</id>
		<title>Ninja Assassin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ninja_Assassin&amp;diff=701713"/>
		<updated>2013-06-04T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Glock 26 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Film Title|Ninja Assassin}}&lt;br /&gt;
[[Image:Ninja-assassin-poster.jpg|thumb|right|300px|Ninja Assassin (2009)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Two gold plated [[Desert Eagle|Desert Eagle Mark XIX]]s are duel wielded at the beginning by Hollywood ([[Sung Kang]]) and like your typical Hollywood gun, it manages to fire off much more than what the magazine can hold.&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:NADEKang.jpg|thumb|none|600px|Hollywood flashes his gun to the old man, who tells him about ninjas.]]&lt;br /&gt;
[[Image:NA-DesertEagleGolden.jpg|thumb|none|600px|Hollywood fires his dual gold-plated Desert Eagles.]]&lt;br /&gt;
[[Image:NA-DesertEagleGolden2.jpg|thumb|none|600px|Hollywood aims his dual gold-plated Desert Eagles.]]&lt;br /&gt;
[[Image:NA-DesertEagleGolden3.jpg|thumb|none|600px|Another shot of Hollywood firing his dual gold-plated Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
Ryan Maslow ([[Ben Miles]]) gives Mika Coretti ([[Naomie Harris]]) a [[Glock 26]] for her protection. He mentions that the gun is clean, and it has no serial numbers. Mika uses the Glock throughout the rest of the film, until the Ozunu shootout, when she wields a [[Beretta Cougar]].&lt;br /&gt;
[[Image:Glock 26.jpg‎ |thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[Image:NA-Glock.jpg|thumb|600px|none|Maslow takes out the Glock 26 as he gives it to Mika.]]&lt;br /&gt;
[[Image:NA-Glock2.jpg|thumb|600px|none|Mika with her Glock 26.]]&lt;br /&gt;
[[Image:NA-USP9mm3.jpg‎|thumb|none|600px|Mika holds her Glock 26 during the warehouse shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Due to a continuity error, the [[Glock 26]] used by Mika Coretti ([[Naomie Harris]]) changes to a [[Glock 19]] when Mika escapes the Europol base.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:NA-Glock3.jpg|thumb|600px|none|Mika chambers her Glock 19.]]&lt;br /&gt;
[[Image:NA-Glock191.jpg|thumb|600px|none|Mika fires her Glock 19 at the feet of a ninja.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] appears as the standard issue sidearm to Europol agents. Most noticeable seen during the arrest of Raizo ([[Rain]]).&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:NA-Sig-Sauer-P228.jpg|thumb|none|600px|The Europol agent on the left aims his SIG-Sauer P228 at Raizo. Note the taser darts on Raizo's chest.]]&lt;br /&gt;
[[Image:NAP228.jpg|thumb|none|600px|Another Europol agent aims at Raizo during his arrest.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
Mika Coretti's ([[Naomie Harris]]) uses a [[Beretta Cougar]] during the final shootout.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F- 9x19mm]]&lt;br /&gt;
[[Image:NACougarRaid.jpg|thumb|none|600px|Mika gets out of a Humwee with his Cougar drawn.]]&lt;br /&gt;
[[Image:NA-MP5k4.jpg|thumb|none|600px|Mika gets to a nearby Humvee with her Beretta Cougar drawn.]]&lt;br /&gt;
[[Image:NACougar.jpg|thumb|none|600px|Mika aims his Cougar during the Ozunu raid.]]&lt;br /&gt;
[[Image:NA-Cougar.jpg|thumb|none|600px|Mika searches for Lord Ozunu with her Cougar.]]&lt;br /&gt;
[[Image:NA-Cougar2.jpg|thumb|none|600px|Mika with her Cougar as Lord Ozunu prepares to stab her.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is used by Ryan Maslow ([[Ben Miles]]) as his sidearm throughout the film. One is also seen in the hands of a Europol prison guard guarding Raizo, during the warehouse shootout.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:NAUSP.jpg‎|thumb|none|600px|The Europol agent left of Mika armed with a USP.]]&lt;br /&gt;
[[Image:NA-USP9mm3.jpg‎|thumb|none|600px|The same agent fires his USP. Also note Mika's Glock 26.]]&lt;br /&gt;
[[Image:NA-USP9mm.jpg‎ |thumb|none|600px|Maslow fires his USP at advancing ninjas.]]&lt;br /&gt;
[[Image:NA-USP9mm1.jpg‎ |thumb|none|600px|A better shot of Maslow's USP.]]&lt;br /&gt;
[[Image:NA-USP9mmReload.jpg‎ |thumb|none|600px|Maslow reloads his USP.]]&lt;br /&gt;
[[Image:NA-USP9mm2.jpg‎|thumb|none|600px|Note the strange muzzle flash coming out.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33 Pistol|Tokarev TT-33]] can be seen in the hands of the former KGB agent Aleksei Sabatin ([[Wladimir Tarasjanz]]) during the flashback of his wife. The TT-33 is anachronistic as the KGB used Makarov PMs.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:NA-TT-33.jpg|thumb|none|600px|Aleksei Sebatin with his TT-33 in a flashback before the lights go out.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P22X==&lt;br /&gt;
In the beginning, the second of Hollywood's yakuza's is briefly seen grabbing a [[SIG-Sauer P220 pistol series|P22X]] from his waist before getting killed by a ninja. It could be either a [[SIG-Sauer P220 pistol series|P220]] or a [[SIG-Sauer P220 pistol series|P226]], but it's not seen clearly enough to determine it from the single/double-stack bulges. Or the barrell size.&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg|thumb|none|400px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:NASemi.jpg|thumb|none|600px|A yakuza pulls a pistol [[SIG-Sauer P220 pistol series|P220]] type pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with ZF 3x4° dual optical sights are used by several Europol police officers throughout the film. Most noticeably during the warehouse shootout and the Ozunu base shootout. They are usually seen with tactical flashlights attached.&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|H&amp;amp;K G36 - 5.56mm NATO]]&lt;br /&gt;
[[Image:NA-HKG36.jpg|thumb|none|600px|A Europol agent with a Heckler &amp;amp; Koch G36 in the warehouse.]]&lt;br /&gt;
[[Image:NAG36Kurtz.jpg|thumb|none|600px|A Europol agent armed with a G36 rifle, before getting killed by a ninja.]]&lt;br /&gt;
&lt;br /&gt;
==G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] is also one of the most common rifles in the film. They are mostly seen fitted with ZF 3x4° dual optical sights and a flashlights. They are used by several Europol agents throughout the whole film. Some people might get the longer G36 and the G36K mixed up in this movie, but this is understandable, since most are seen very briefly or in poor lighting conditions. &lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|H&amp;amp;K G36K - 5.56mmx45mm]]&lt;br /&gt;
[[Image:NA-HKG362.jpg|thumb|none|600px|A  Europol agent fires his H&amp;amp;K G36K at the Ozunu ninjas in the warehouse. Note that the rifle is shorter than the full-size G36.]]&lt;br /&gt;
[[Image:NAG36.jpg|thumb|none|600px|Another Europol agent fires a Heckler &amp;amp; Koch G36K fitted with ZF 3x4° dual optical sights and a flashlight during the Ozunu base raid.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A Europol agent is briefly seen with a [[Heckler &amp;amp; Koch MP5K]] with an Aimpoint sight during the arrest of Raizo.&lt;br /&gt;
Ryan Maslow ([[Ben Miles]]) uses a plain [[MP5K]] during the Ozunu base raid, most notably to fire at Takeshi ([[Rick Yune]]). Maslow's MP5K is a MP5KA3 (without the 3 round burst added, unlike in the MP5KA4). It also has the Navy trigger group added, which makes it an MP5KA3N.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm. Updated with the Navy Trigger Group.]]&lt;br /&gt;
[[Image:NAMP5K.jpg|thumb|none|600px|A Europol agent on the left with an MP5K.]]&lt;br /&gt;
[[Image:NAMP5KMaslow.jpg|thumb|none|600px|Maslow aims his MP5K.]]&lt;br /&gt;
[[Image:NA-MP5k3.jpg|thumb|none|600px|Maslow fires his MP5K at Takeshi.]]&lt;br /&gt;
[[Image:NA-MP5k4.jpg|thumb|none|600px|Maslow fires his MP5K one-handed while heading to a Humvee.]]&lt;br /&gt;
[[Image:NAMP5KHumwee.jpg|thumb|none|600px|Maslow fires his MP5K. ''NOTE: Here we can see the Navy trigger group quite clearly.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP89s (converted to full-auto)==&lt;br /&gt;
Some of the Yakuzas in the beginning carry [[MP5#Heckler &amp;amp; Koch SP89|Heckler &amp;amp; Koch SP89]] sub-machine guns converted to full-auto and fitted with 30 round magazines.&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|300px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine 9x19mm]]&lt;br /&gt;
[[Image:NA-MP5k2.jpg|thumb|none|600px|A yakuza fires wildly at the windows, suspected of hiding ninjas.]]&lt;br /&gt;
[[Image:NA-MP5k.jpg|thumb|none|600px|The same yakuza gets surprised by a wave of shurikens as the shurikens kill him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]s are used by a majority of Europol agents. They are usually seen with Surefire dedicated fore-grips and mid-range sniper scopes attached.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
[[Image:NAMP5Holo.jpg|thumb|none|600px|A europol agent with an MP5A3 this time fitted with a Eotech Holosight.]]&lt;br /&gt;
[[Image:NA-MP002M-1.jpg|thumb|none|600px|An Europol agent with a Heckler &amp;amp; Koch MP5A3 before being hanged and killed by a ninja.]]&lt;br /&gt;
[[Image:NA-MP002M-2.jpg|thumb|none|600px|Another Europol agent fires his Heckler &amp;amp; Koch MP5A3 at retreating ninjas.]]&lt;br /&gt;
[[Image:NAMP5Group.jpg|thumb|none|600px|A group of Europol agents fire their Heckler &amp;amp; Koch MP5A3s.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
A [[Micro Uzi]] can be seen in the hands of several of Hollywood's Yakuza thugs in the beginning of the film. &lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|400px|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:NA-MicroUzi.jpg|thumb|none|600px|Hollywood's Yakuza on the left fires his Micro Uzi at the ninjas.]]&lt;br /&gt;
[[Image:NAMUYakuza.jpg|thumb|none|600px|A yakuza nervously holds his Micro Uzi.]]&lt;br /&gt;
[[Image:NA-MicroUzi2.jpg|thumb|none|600px|Another Yakuza gets hit while holding a Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] fitted with a pistol grip can be seen in the beginning in the hands of a Yakuza, but gets killed by the Ninja's kusarigama before he gets a chance to use it.&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser with extended magazine tube and heat shield - 12 gauge, version in film has no heat shield.]]&lt;br /&gt;
[[Image:NA-505772.jpg|thumb|none|600px|A Yakuza pumps his pistol-gripped Mossberg 500.]]&lt;br /&gt;
[[Image:NA-50577.jpg|thumb|none|600px|The same Yakuza with the pistol-griped Mossberg 500 before being cut in half (along with his shotgun) with a kusarigama.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is briefly seen in the hands of a Europol agent during the warehouse shootout. He briefly gets to fire it before his death. It's appereance is very brief and shaky, so screencaps are hard to get.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge.]]&lt;br /&gt;
[[Image:NASPAS.jpg|thumb|none|600px|A europol agent behind Mika is briefly seen with a SPAS 12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MAG==&lt;br /&gt;
[[FN MAG]]s are seen mounted on Europol Humvees and APCs during the raid on the Ozunu base.&lt;br /&gt;
[[Image:FNMAG58.jpg|thumb|none|400px|FN MAG - 7.62mm NATO]]&lt;br /&gt;
[[Image:NA-FNMAG58.jpg|thumb|none|600px|A Europol Humvee crashes through a gate with a mounted FN MAG.]]&lt;br /&gt;
[[Image:NA-FNMAG581.jpg|thumb|none|600px|A Europol agent fires his FN MAG at the ninjas.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers &amp;amp; Explosives=&lt;br /&gt;
==CAW 40mm Grenade Launcher==&lt;br /&gt;
An Airsoft [[CAW 40mm Grenade Launcher]] can be seen in the hands of a Europol agent launching flares during the raid on the Ozunu base.&lt;br /&gt;
[[Image:CAWlauncher.jpg|thumb|none|400px|CAW Airsoft Launcher - (fake) 40mm]]&lt;br /&gt;
[[Image:NA-Federallabs37.jpg|thumb|none|600px|A Europol agent fires flares from a CAW Airsoft Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
[[M72 LAW]]s can be seen being used by Europol agents during the final shootout.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:LA-M72A2LAW.jpg|thumb|none|600px|A Europol agent uses an M72 LAW to blow open a building, killing several nearby ninjas.]]&lt;br /&gt;
[[Image:LA-M72A2LAW2.jpg|thumb|none|600px|Another Europol agent uses the M72 LAW to kill several ninjas on the roof of a building.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
An [[M67 hand grenade|M67 Hand Grenade]] can be briefly seen during the Ozunu base raid by a Europol agent to clear a room. It can be easily identified by it's shape.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M69 hand grenade.]]&lt;br /&gt;
[[Image:NA-M67.jpg|thumb|none|600px|A Europol agent clears a room of ninjas with an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional Taser (Umarex Walther Red Hawk)==&lt;br /&gt;
During the arrest of Raizo ([[Rain]]), Europol agents can be seen using a fictional [[Taser]]. The weapons is actually based on an [[Umarex Walther Red Hawk]] (a CO2 powered air pistol with an integral red dot sight) fitted with a barrel extension resembling a Taser cartridge.&lt;br /&gt;
[[Image:Walther Red Hawk CO2.jpg|thumb|none|300px|Umarex Walther Red Hawk - .177 pellets]]&lt;br /&gt;
[[Image:NA-Sig-Sauer-P228.jpg|thumb|none|600px|A Europol agent with a taser. The thing that identifies this is a Red Hawk is the plate towards the front of the weapon, painted yellow on this prop, with the three vertical slots at the front of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=701335</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=701335"/>
		<updated>2013-06-03T14:33:11Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Halo Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;br /&gt;
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)&lt;br /&gt;
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft.  They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages.  No movie armory has one, as they would have to have the fighter jet to begin with.  Sure we have &amp;quot;some&amp;quot; older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts.  But all the new stuff does not qualify.  Just like the big guns on Naval vessels.  NO armory would have one of their own.  You guys are pretty much on the mark as per this stuff.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Changes ==&lt;br /&gt;
&lt;br /&gt;
So the featured templates (article, quotes, trivia) are discontinued?   Will there be a tutorial on how the automatic updating will work?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)&lt;br /&gt;
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying &amp;quot;Springfield Armory XD9 V10&amp;quot; taking you to the &amp;quot;Springfield Armory XD&amp;quot; page)?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)&lt;br /&gt;
::@Ben41 - As explained on the forum, this is only temporary. &lt;br /&gt;
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary.  &lt;br /&gt;
::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)&lt;br /&gt;
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! &lt;br /&gt;
::::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)&lt;br /&gt;
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)&lt;br /&gt;
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A 'tongue-in-cheek' notice to all IMFDB members... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arnie.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with pistol ID.  ==&lt;br /&gt;
&lt;br /&gt;
I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)&lt;br /&gt;
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]&lt;br /&gt;
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]&lt;br /&gt;
&lt;br /&gt;
:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)&lt;br /&gt;
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)&lt;br /&gt;
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a &amp;quot;Astra Constable&amp;quot; for the standard or &amp;quot;Astra A-60 Constable&amp;quot; for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)&lt;br /&gt;
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magpul iPhone Case ==&lt;br /&gt;
&lt;br /&gt;
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite &amp;quot;feature,&amp;quot; is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:10, 3 June 2013 (EDT)&lt;br /&gt;
:It's generally been decided that the Halo weapons aren't sufficiently realistic; while this hasn't been helped by all the people who've tried to make Halo pages being (a) terrible at making pages and (b) trolls and / or idiots, very few of the weapons have much more than a vague resemblance to a real world firearm (about the only one I can think of offhand that definitely is a specific IRL weapon is the sniper rifle, which is an NTW-20 with the magwell rotated 90 degrees). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:27, 3 June 2013 (EDT)&lt;br /&gt;
::alright, fair enough. Thank you very much for the clarification--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:33, 3 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=701312</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=701312"/>
		<updated>2013-06-03T13:10:28Z</updated>

		<summary type="html">&lt;p&gt;TW6464: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;br /&gt;
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)&lt;br /&gt;
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft.  They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages.  No movie armory has one, as they would have to have the fighter jet to begin with.  Sure we have &amp;quot;some&amp;quot; older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts.  But all the new stuff does not qualify.  Just like the big guns on Naval vessels.  NO armory would have one of their own.  You guys are pretty much on the mark as per this stuff.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Changes ==&lt;br /&gt;
&lt;br /&gt;
So the featured templates (article, quotes, trivia) are discontinued?   Will there be a tutorial on how the automatic updating will work?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)&lt;br /&gt;
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying &amp;quot;Springfield Armory XD9 V10&amp;quot; taking you to the &amp;quot;Springfield Armory XD&amp;quot; page)?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)&lt;br /&gt;
::@Ben41 - As explained on the forum, this is only temporary. &lt;br /&gt;
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary.  &lt;br /&gt;
::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)&lt;br /&gt;
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! &lt;br /&gt;
::::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)&lt;br /&gt;
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)&lt;br /&gt;
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A 'tongue-in-cheek' notice to all IMFDB members... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arnie.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with pistol ID.  ==&lt;br /&gt;
&lt;br /&gt;
I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)&lt;br /&gt;
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]&lt;br /&gt;
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]&lt;br /&gt;
&lt;br /&gt;
:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)&lt;br /&gt;
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)&lt;br /&gt;
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a &amp;quot;Astra Constable&amp;quot; for the standard or &amp;quot;Astra A-60 Constable&amp;quot; for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)&lt;br /&gt;
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magpul iPhone Case ==&lt;br /&gt;
&lt;br /&gt;
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite &amp;quot;feature,&amp;quot; is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New section: Halo games ==&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 3 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:10, 3 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=701311</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=701311"/>
		<updated>2013-06-03T13:09:37Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* New section: Halo games */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]] and [[Talk:Main_Page/Archive_3]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;br /&gt;
::::: - What, you read all that crap? I was just trying to sound impressive! ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:40, 3 May 2013 (EDT)&lt;br /&gt;
::::::::BTW, I know I'm late to this discussion, but for the record, I'm against listing auto cannons that are only aircraft used, especially fighter jet aircraft.  They can be identified on the individual movie, tv, VG page, but they don't deserve their own pages.  No movie armory has one, as they would have to have the fighter jet to begin with.  Sure we have &amp;quot;some&amp;quot; older fighter jets in private hands and if a movie armory has has that weaponry in their inventory, it counts.  But all the new stuff does not qualify.  Just like the big guns on Naval vessels.  NO armory would have one of their own.  You guys are pretty much on the mark as per this stuff.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 02:35, 14 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Changes ==&lt;br /&gt;
&lt;br /&gt;
So the featured templates (article, quotes, trivia) are discontinued?   Will there be a tutorial on how the automatic updating will work?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 3 May 2013 (EDT)&lt;br /&gt;
:There is a little demo [http://www.rockethub.com/24843 here] of how pages will work after the update. This is only a mock up/demo but you can get a vague idea of how it will work. I have another question about the update, I can see that it makes doing a simple standard page with easy entries simpler and will help a load with standardisation, but will it still be possible to do slightly more complicated things or will the template system restrict it? For example will the size of the gun images be set to a standard width meaning that images in a different aspect ratio like grenades will be huge, or will there be a way to manually set it? Also, will you be able to do more complicated gun links using the templates, and by that I mean links to sections within pages or having the link use different text (like a link saying &amp;quot;Springfield Armory XD9 V10&amp;quot; taking you to the &amp;quot;Springfield Armory XD&amp;quot; page)?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:07, 3 May 2013 (EDT)&lt;br /&gt;
::@Ben41 - As explained on the forum, this is only temporary. &lt;br /&gt;
::@Commando552 - all good questions. Let's just say there is a reason it has taken us so long to get the software to this point, and why it will take us longer to get it up and running. The short answer is yes. The templates will account for the defaults, but there will be ways around it when necessary.  &lt;br /&gt;
::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 19:41, 3 May 2013 (EDT)&lt;br /&gt;
:::I am excited and totally supportive of the suggested revisions, but I have an obvious question. I don't participate in the forum and the above demo on YouTube seems to be protected so I am still a bit 'in the dark' if there are any changes regarding page creation from now. Can I still use the 'infobox' format or do I need to run my text through a different format? I just finished coding a movie and I want to get it on IMFDB in a future-proof format. Thanks for any suggestion (will make financial contribution tomorrow!), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:42, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::@PeeWee Not sure what the heck is going on with the YouTube video. It is the same video that is on the [http://www.rockethub.com/24843 RocketHub page]. We are looking into the issue right now. For now, continue to use the site exactly as you have been. The reason we need funding is that we haven't actually developed the complete back-end yet. We have been tinkering with it for a few months now in our free time. The video is a proof of concept that shows what we plan to do. In the video you see it working with a shotgun. At the moment, we ONLY have it for a shotgun. In other words, if you tried that for a pistol, it wouldn't work (and its not on imfdb, we are working on a sandbox server so as not to mess up what works on here). You would not believe how complicated some of this backend stuff is. Anyway, assuming we get funding and are able to impliment this stuff, we will talk more about the process of converting the site over the new format. It is something we have thought a lot about and are still figuring out. Bottom line: for now, just keep using the site as you always have and keep up the good work, everyone! &lt;br /&gt;
::::--[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 23:18, 4 May 2013 (EDT)&lt;br /&gt;
::::: I allways create pages offline (in simple text editor) and put them on IMFDB when they are ready. Will I still be able to continue such practice, or only online editing will remain after revision? The latter will make great difficulties for my future contribution on IMFDB because I have access to internet not allways when I have free time for working on a page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 5 May 2013 (EDT)&lt;br /&gt;
Just made a contribution through RocketHub and an idea came up. Due to economic reasons I am temporarily somewhat short on money but plenty on time, so how about I, and possibly others, contribute that 'time' to support IMFDB? Maybe some people can get lists of pages with broken links, or that otherwise need cleaning up, and we allocate a few hours to do boring but essential manual correction work? I know from my own professional experience that any database basically is as good as the worst contribution. Am interested to hear what you think, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:52, 5 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A 'tongue-in-cheek' notice to all IMFDB members... ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arnie.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:03, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
- I love this site and what it represents. To be honest though, two years ago, I wouldn't have been able to support the project even if you had Arnie himself threaten me. But now I'm employed again so hopefully I might be able to contribute a bit in a couple weeks or so. Now I certainly won't get attitude with those who don't though, and will frown upon those who want to force the issue - I'm not saying it's not important, but some may not be able to contribute for a number of reasons, and I won't give them guff about it. In all fairness, I would think most people could give something - hell even five bucks adds up if quite a lot do it. I won't be able to go for the grand prize unless I won the lottery, but damn I'd love to check it out. Anyway, I would say just do what you can. I do like the picture though, that was a nice choice to go with original T800 Arnie. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:07, 6 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Need help with pistol ID.  ==&lt;br /&gt;
&lt;br /&gt;
I need some help IDing a pistol. These are from ''The Man in the Brown Suit'' from 1989. The scenes were shot in Spain. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:59, 15 May 2013 (EDT)&lt;br /&gt;
[[Image: TMitBS_pistol_01.jpg|thumb|none|500px|I was going to say [[Astra Constable]], but it's missing the slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_02.jpg|thumb|none|500px|The pistol isn't that tiny, it's just that the guy holding it, Ken Howard, is huge.]]&lt;br /&gt;
[[Image: TMitBS_pistol_03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image: TMitBS_pistol_04.jpg|thumb|none|500px|No slide mounted safety.]]&lt;br /&gt;
[[Image: TMitBS_pistol_05.jpg|thumb|none|500px|There's a bit of an optical illusion here. The trigger guard isn't different, it's just that one of the fingertips from her left hand is curling over it. ]]&lt;br /&gt;
&lt;br /&gt;
:That is the Astra A-50, the SAO variant of the Constable. There are three different Constable variants (Constable is just the US import name), the base A-5000 which is the original version which is on the Constable page, the A-50 which was SAO and had a frame safety along with omitting the slide release catch for some reason, and the double stack A-60.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 15 May 2013 (EDT)&lt;br /&gt;
::I don't know if a SAO pocket pistol is that great of an idea. Thanks again! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:45, 16 May 2013 (EDT)&lt;br /&gt;
:::It does seem to be a bit of an oddity. I'm not actually sure if it was even imported into the US, as all the pistols you see are either just described as a &amp;quot;Astra Constable&amp;quot; for the standard or &amp;quot;Astra A-60 Constable&amp;quot; for the double stack. The A-50 was also strangely used as the basis for a couple of .22 LR target pistols, the [http://i398.photobucket.com/albums/pp68/predecessor/DSCF2834.jpg Astra A-50 Sport] and the [http://upload.wikimedia.org/wikipedia/commons/2/28/Astra_TS22.jpg Astra TS-22]. The TS-22 is particularly bizarre, as due to the fact that it uses a compact frame with full size target grips, the standard A-50 magazine needs a wooden spacer stuck on the bottom of it to fill the gap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:18, 16 May 2013 (EDT)&lt;br /&gt;
::::SAO makes a lot more sense for a target pistol. I don't know why anyone would get a SAO pocket pistol if there was a DA/SA version available as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:55, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Magpul iPhone Case ==&lt;br /&gt;
&lt;br /&gt;
I saw that Magpul has been added as a sponsor and that their iPhone case is now available. It's an excellent choice, especially for our users who live in places were they can't own guns or are too young to own guns. I have one of their iPhone 4/4S cases for my work phone, and I love it. It's made of the same material as their PMAGs, and the finish and ribbing allows a fine grip. It comes in a variety of colors (mine is flat dark earth) and is easy to remove if you want to slip it into a dock or something. And my favorite &amp;quot;feature,&amp;quot; is that it doesn't have that obnoxious cutout for the Apple logo on the back that some cases have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:31, 18 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New section: Halo games ==&lt;br /&gt;
&lt;br /&gt;
== Halo Games ==&lt;br /&gt;
Why aren't any of these included on here? I mean, Bungie has said themselves that some of the guns are based in real-life weapons. For example, the MA5 rifle series was said to be based on the F2000 rifle, and the M6 pistol series was said to be based on the Desert Eagle. What I'm asking is this: would it be okay if I added a page for Halo?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 3 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Injustice:_Gods_Among_Us&amp;diff=694806</id>
		<title>Talk:Injustice: Gods Among Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Injustice:_Gods_Among_Us&amp;diff=694806"/>
		<updated>2013-05-16T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Two things: Lobo, and the Unknown Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How about the unidentified revolver being a [[Mateba Autorevolver]]? --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 13:19, 2 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Two things: Lobo, and the Unknown Pistol ==&lt;br /&gt;
As you all may have heard, Lobo has recently been released as DLC. He uses a double-barreled shotgun.&lt;br /&gt;
&lt;br /&gt;
Also, the unknown pistol looks like a [[Tokarev TT-33]] to me.&lt;br /&gt;
--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:50, 15 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, Bane uses an oversized AK-type Rifle.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 10:23, 16 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Injustice:_Gods_Among_Us&amp;diff=694276</id>
		<title>Talk:Injustice: Gods Among Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Injustice:_Gods_Among_Us&amp;diff=694276"/>
		<updated>2013-05-15T11:50:50Z</updated>

		<summary type="html">&lt;p&gt;TW6464: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How about the unidentified revolver being a [[Mateba Autorevolver]]? --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 13:19, 2 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Two things: Lobo, and the Unknown Pistol ==&lt;br /&gt;
As you all may have heard, Lobo has recently been released as DLC. He uses a double-barreled shotgun.&lt;br /&gt;
&lt;br /&gt;
Also, the unknown pistol looks like a [[Tokarev TT-33]] to me.&lt;br /&gt;
--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:50, 15 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=690932</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=690932"/>
		<updated>2013-05-07T13:09:13Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* in-game assignments for guns */ *new section*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions.  Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - [[User:Tangero2325|Tangero2325]] 9:55, 18 June 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. [[User:Spartan198|Spartan198]] 23:40, 1 September 2012 (CDT)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
&lt;br /&gt;
An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L96 Irons?! ==&lt;br /&gt;
&lt;br /&gt;
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
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:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
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::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
:You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? [[User:Lurker McNasty|Lurker McNasty]] 12:31, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. [[User:Alex T Snow|Alex T Snow]] 01:36, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)&lt;br /&gt;
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank to you for clearing this. So Our Point is:&lt;br /&gt;
&lt;br /&gt;
Model: 6,8 SPC&lt;br /&gt;
Battlelog: 5,56mm / 6,5 Grendel&lt;br /&gt;
Stats: 6,5 Grendel&lt;br /&gt;
&lt;br /&gt;
Would you sight this? [[User:RRT877|RRT877]] 11:29, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Two questions ==&lt;br /&gt;
&lt;br /&gt;
1.  Do all of these bullpup weapons actually have bolt releases?  I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80&lt;br /&gt;
2.  Is it technically incorrect for Marines to be using 240B's?  I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.&lt;br /&gt;
&lt;br /&gt;
:I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. [[User:Alex T Snow|Alex T Snow]] 23:44, 18 June 2012 (CDT)&lt;br /&gt;
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|500px|none|]]&lt;br /&gt;
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|500px|none|]]&lt;br /&gt;
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is &amp;quot;A&amp;quot; for automatic and the upper is &amp;quot;R&amp;quot; for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --[[User:Commando552|commando552]] 07:45, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ah, you push it down, okay :) Thanks for the info [[User:Alex T Snow|Alex T Snow]] 11:25, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== m-tar 21 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails&lt;br /&gt;
&lt;br /&gt;
:If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:00, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Correct Dragunov SVD? ==&lt;br /&gt;
&lt;br /&gt;
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/soldier/Finncq/dogtags/245528281/ps3/&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] 10:38, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. [[User:Alex T Snow|Alex T Snow]] 03:38, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mk. 14??? ==&lt;br /&gt;
&lt;br /&gt;
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles &amp;amp; Battle Rifles category.  Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game.  Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class.  First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer.  Second, DICE previously confirmed that '''there would be no new weapons in Armored Kill'''.  So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer.  [[User:Jeddostotle7|Jeddostotle7]] 00:16, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. [[User:Lurker McNasty|Lurker McNasty]] 09:20, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is a marksman rifle. It belongs in the Recon class. --[[User:Commander Lukas|Commander Lukas]] 11:08, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Let's just take it off the page.  [[User:Jeddostotle7|Jeddostotle7]] 11:58, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. [[User:Alex T Snow|Alex T Snow]] 06:48, 31 July 2012 (CDT)&lt;br /&gt;
::Could you post the link to said video? --[[User:Commander Lukas|Commander Lukas]] 11:24, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://www.youtube.com/watch?v=wapDDxuvhCg Here]. At 0:40, 1:10, &amp;amp; 1:22. [[User:Alex T Snow|Alex T Snow]] 05:14, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting...--[[User:Commander Lukas|Commander Lukas]] 15:59, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon.  [[User:Jeddostotle7|Jeddostotle7]] 21:20, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:35, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::No new info, sadly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Could we remove info added pre release ==&lt;br /&gt;
&lt;br /&gt;
Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--[[User:Xtremegianca|Xtremegianca]] 21:32, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EA/DICE &amp;quot;Silently&amp;quot; Removing DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.dsogaming.com/news/electronic-arts-removes-content-from-battlefield-3s-aftermath-and-end-game-dlc/&lt;br /&gt;
&lt;br /&gt;
Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 19:22, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:30, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:50, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually, it's not.  It's a real-life crossbow upper receiver for AR-15 platform lowers.  It's called the [http://pse-archery.com/products/productdetail/part_number=01135/445.5.1.1.87663.1003538.0.0.0 PSE TAC 15].  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 19:50, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, [http://bf3blog.com/wp-content/uploads/2012/06/battlefield-premium.jpg here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:03, 30 October 2012 (EDT)&lt;br /&gt;
:::::You'll need to upload the actual image elsewhere.  The blog doesn't let you link to it --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:47, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can't upload it, I'm on an IPad. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:40, 31 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XBOW&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-Xbow-Render.jpg|thumb|250px]]The new Aftermath DLC is adding something called the &amp;quot;XBoW&amp;quot;. Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? [[User:OmgHAX!|OmgHAX!]] ([[User talk:OmgHAX!|talk]]) 20:16, 3 November 2012 (EDT)&lt;br /&gt;
:I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of &amp;quot;unknown bow&amp;quot; entries that nobody will ever fill in, and / or someone using &amp;quot;you allowed it there!&amp;quot; to make a page for something like ''Lord of the Rings''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:16, 26 November 2012 (EST)&lt;br /&gt;
:::Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless &amp;quot;Bow&amp;quot; entries. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::::I see no problem adding it, personally I'd put it under &amp;quot;Other weapons&amp;quot; at the very bottom with the heading as '&amp;quot;Xbow&amp;quot; (Converted HK417)' [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:53, 27 November 2012 (EST)&lt;br /&gt;
:::::I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:54, 12 December 2012 (EST)&lt;br /&gt;
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW&lt;br /&gt;
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 17:09, 9 December 2012 (EST)&lt;br /&gt;
:is this going to get added anytime soon?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:00, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Operation Guillotine  ==&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&amp;amp;K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.&lt;br /&gt;
[[User:Miyazawa|Miyazawa]] ([[User talk:Miyazawa|talk]]) 19:00, 30 November 2012 (EST)Miyazawa&lt;br /&gt;
&lt;br /&gt;
It's a game and DICE wanted to give the Marines some UMPs. Of course someone's gonna come along and say &amp;quot;it's 2014, maybe the USMC adopted the UMP between 2011 and 2014.&amp;quot; Just stop over thinking it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 16:53, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== QLZ-87 Auto GL in Aftermath + HMMWV Mk.19 ==&lt;br /&gt;
&lt;br /&gt;
So, the Aftermath DLC has brought back the Chinese rotary GL from previous game on the Barsuk (modified Vodnik) and the US Hummvee equivalent sports a Mk.19 w/o any feeding system, oddly. -AgentGumby&lt;br /&gt;
:Don't you know? The Army and Heckler &amp;amp; Koch are close to finishing their new joint project, the XM901 IBB, or ''Invisible Belt Box''. It has several key improvements over existing, visible belt boxes, such as being invisible (meaning your remaining ammo will float in mid-air and be visible to all of your enemies), it's 25 lbs heavier, %50 more expensive, and it's also %70 more complicated to attach to the weapon system. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:52, 13 December 2012 (EST)&lt;br /&gt;
::Oh, sorry, typo. I meant to say ''%250 more expensive''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:55, 13 December 2012 (EST)&lt;br /&gt;
:H&amp;amp;K. Because you suck. And we hate you. [[User:The Kaptain|The Kaptain]] ([[User talk:The Kaptain|talk]]) 00:04, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== BF3 Flaws ==&lt;br /&gt;
&lt;br /&gt;
I have posted some flaws I face sometimes in BF3 on the Forum. And a wish list which would make the game better. http://forum.imfdb.org/showthread.php?t=2108 --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 10:58, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry, but unless you have something constructive on the topics of firearms, there isn't need to post this here. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:24, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry about that. It refers to how some parts are unreal, such as the RPG-7 being slow and the incorrect &amp;quot;PG-VL 85mm&amp;quot; --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 04:52, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== All weapon mastery dogtags ==&lt;br /&gt;
&lt;br /&gt;
Just in case someone wanted to update that part of the page&lt;br /&gt;
&lt;br /&gt;
https://battlelog.battlefield.com/bf3/soldier/spiralout154/dogtags/287368518/ps3/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 18:04, 17 February 2013 (EST)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
18:04, 17 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== In-Game Assignments for guns ==&lt;br /&gt;
I know that there are about 20 DLC guns, and that each of them has their own Assignment in-game to unlock it. Not to sound mean or anything, but why haven't these been added yet? --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 7 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=689414</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=689414"/>
		<updated>2013-05-03T12:55:36Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Tank guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] and [[Talk:Main_Page/Archive_2]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== Gun Identification ==&lt;br /&gt;
Hi, can anyone identify these pistols? If context helps it's a scene set in 1947 and the users are Irgun --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 22:08, 2 May 2013 (EST)&lt;br /&gt;
[[File:Vlcsnap-2013-05-02-20h06m27s223.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Vlcsnap-2013-05-02-20h08m55s163.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Vlcsnap-2013-05-02-20h14m14s32.jpg|thumb|none|500px]]&lt;br /&gt;
Also, which variant of the M16 is this?&lt;br /&gt;
[[File:TP IDF M4 4.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== 7 Psychopaths ==&lt;br /&gt;
Hi guys. I'm trying to identify the guns used in 7th Psychopaths and I'm having some trouble with the revolvers. And ideas?&lt;br /&gt;
[[ File:7P Priest Revolver 2.jpg|thumb|none|600px]]&lt;br /&gt;
: If it helps, this one is described as a snub-nosed .44&lt;br /&gt;
::Not exactly a snub-nose, but given the unshrouded ejection rod and the front sight, maybe a [[Charter Arms Bulldog]]? The cylinder looks like it might hold five shots, and it would be a .44. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:46, 26 March 2013 (EDT)&lt;br /&gt;
[[File:7P Zach Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
: Would be appreciated. Cheers. --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 20:25, 26 March 2013 (EST)&lt;br /&gt;
::[[Smith &amp;amp; Wesson Model 15]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:46, 26 March 2013 (EDT)&lt;br /&gt;
::: The charter bulldog looks right. As for the other one, maybe the S &amp;amp; W 15 but I'm wondering if it might be a [[Smith &amp;amp; Wesson .32 Hand Ejector Third Model]]. It would fit into the time period (the scene is set in 1947). Also, the scene is about the Texarkana moonlight murders and the killer there used a .32. Or maybe a [[Colt Police Positive]]. Any thoughts? --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 07:17, 27 March 2013 (EST)&lt;br /&gt;
::::It looks too big to be a Smith &amp;amp; Wesson .32 Hand Ejector Third Model. (See the scale [[L.A._Confidential#Smith_.26_Wesson_.32_Hand_Ejector_Third_Model|here]].) It can't be a Colt, it's got a Smith &amp;amp; Wesson/Taurus/Charter Arms-style cylinder release. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:46, 26 March 2013 (EDT)&lt;br /&gt;
:::::Alright, I'll got with a Model 15, thanks. Could it maybe be a Model 10? --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 07:51, 27 March 2013 (EST)&lt;br /&gt;
::::::I think this one has adjustable sights. Model 10s have fixed sights. Any other shots? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:54, 26 March 2013 (EDT)&lt;br /&gt;
:::::::Also, in the above scene, he's firing eight rounds, not six. Might be a goof, might be a clue... --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 12:08, 27 March 2013 (EST)&lt;br /&gt;
[[File:7P_Terxakana_Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:7P Zach Revolver 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:7P Zach Revolver 3.jpg|thumb|none|600px]]&lt;br /&gt;
:The last two might be a different model. --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 08:07, 27 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can anyone identify this revolver? ==&lt;br /&gt;
[[File:HOM Johnson Revolver.jpg|thumb|none|500px|]]&lt;br /&gt;
--[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 11:05, 14 February 2013 (EST)&lt;br /&gt;
::Doing some digging I'm pretty sure it's an M1917 revolver with pearl grips. Anyone else think so? --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 12:02, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== New AD space ==&lt;br /&gt;
&lt;br /&gt;
Just letting you know that there are a few problems I've noticed with the new ad space in the upper right --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:52, 25 January 2013 (EST):&lt;br /&gt;
&lt;br /&gt;
1. When looking at differences in revisions, the edits seen on the right are blocked by the new ad space.&lt;br /&gt;
&lt;br /&gt;
2. In pages that don't have infoboxes, the ad space pushes down the poster picture, making it appear that the ad is part of the movie page.  This is noticeable in actor pages and non-infobox pages.&lt;br /&gt;
&lt;br /&gt;
: Thanks for informing. I did notice something odd on pages I created (both with and without infoboxes) but I could not figure out what. Should we do something or can will this be solved automatically? Cheers, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:07, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:: This is being tested, so if there are any other problems, please let us know. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 08:17, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Here are some examples of what happens with the non-infobox pages.&lt;br /&gt;
&lt;br /&gt;
[[File:IMFDB ad 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:IMFDB ad 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Dynamic Article List ==&lt;br /&gt;
&lt;br /&gt;
I've temporarily disabled dynamic article list while trying to track down a cpu spike. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 19:45, 27 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
do you know when or if it is coming back--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 12:48, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird image links ==&lt;br /&gt;
&lt;br /&gt;
I know it's not a biggie for some people, but I like to enlarge some images and I found these a week or so ago:&lt;br /&gt;
*http://www.imfdb.org/wiki/File:MP5KA1.jpg&lt;br /&gt;
*http://www.imfdb.org/wiki/File:Twotone_mp.jpg&lt;br /&gt;
They redirect to the Main Page inexplicably. There was a third one I found but I can't remember which one it was now. I'm not sure what's up with them but I thought I'd let you guys know. Thanks in advance - --[[User:Taurus96|Taurus96]] ([[User talk:Taurus96|talk]]) 10:23, 29 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The third was probably the claymore mine image, which I re-uploaded and it started working again. Might work with those two as well, I'll give it a try tomorrow if nobody else does it before me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:32, 29 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/wiki/File:AK47-PolyTechLegend.jpg This] image is broken too. It appears on the image page, but when you open it as full size it redirects to the main page. I can't find that MP5KA1 image I uploaded again, so if it can't be fixed will have to settle for uploading the 400px thumbnail version which the server still has.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:31, 29 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh, yeah, this was the third one lol: http://www.imfdb.org/wiki/File:P5Wood.jpg Thanks for getting back to me so fast :D --[[User:Taurus96|Taurus96]] ([[User talk:Taurus96|talk]]) 15:04, 30 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia Page? ==&lt;br /&gt;
&lt;br /&gt;
I wondered if there was a Trivia Page on IMFDB, or if there should be one? I'd like to know things like: &amp;quot;''Most Common Firearm''&amp;quot; &amp;quot;''Youngest Actor/Actress To Hold A Firearm''&amp;quot; &amp;quot;''Most Firearms Used By An Actor/Actress''&amp;quot; &amp;quot;''Most Firearms Used In A Film''&amp;quot;. Obviously, the answers would be according to IMFDB's current pages. [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 15:32, 31 January 2013 (EST)&lt;br /&gt;
:That kind of thing would be bit difficult to compile, and I don't know how many people would go out of their way to at a dedicated trivia page. The trivia section on the front page fulfills a similar purpose, in much more visible place. If you have any trivia to suggest, however, please let us know. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:18, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Position of infobox on page ==&lt;br /&gt;
&lt;br /&gt;
It's probably too simple for words, but I just cannot get my infoboxes positioned on the right side of the page. I have only started to use infoboxes for my last two movie pages ([[Preacher, The|The Preacher]] &amp;amp; [[Heineken Kidnapping, The|The Heineken Kidnapping]]) and even though I seem to be using the correct coding the infoboxes keep hanging somewhat in the middle of the page. Any suggestions for an infobox-rookie? Thanks in advance, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:18, 27 February 2013 (EST)&lt;br /&gt;
:It looks okay to me. Is there an ad pushing it towards the middle? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:30, 27 February 2013 (EST)&lt;br /&gt;
::Yes, in both cases there are indeed local ads pushing the infobox towards the middle. Let me know if there's something I can do about that. Thanks, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 02:36, 28 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Game FPS TACTICAL INTERVECTION  ==&lt;br /&gt;
&lt;br /&gt;
weapons in trailer : P2000, G36CV, P90 and unknow sniper&lt;br /&gt;
&lt;br /&gt;
Realease data 03.28.2013&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=lUKf_JROURo&lt;br /&gt;
&lt;br /&gt;
== Pistols used in The Duel ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just registered on imfdb to find information on the pistols used in [http://www.imdb.com/title/tt1282041/ Anton Chekhov's The Duel]. The setting is supposed to be in 1890s Russia.&lt;br /&gt;
&lt;br /&gt;
A few screen caps are online: [http://www.flix66.com/2011/05/28/movie-review-anton-chekhovs-the-duel-blu-ray/ the 2nd on this page], [http://gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/tumblr_m2yxtrVFqQ1ro6ywf.png tumblr], [http://imageshack.us/photo/my-images/688/theduelpistol1.jpg/ imageshack 1], and [http://imageshack.us/photo/my-images/6/theduelpistol2.jpg/ imageshack 2]. --[[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 19:15, 7 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It looks like a large caliber [[Flintlock Pistol]]. I don't recognize it as one used in other films but you can go through the films on that page to find a specific model. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 21:10, 7 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the response, knowing it's large caliber is helpful. I looked through the pictures on [[Flintlock Pistol]], but [http://classic.gunauction.com/buy/11728452/ this] (different grip) is the closest I could find via GIS. --[[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 23:22, 7 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I enlarged the best of those photos. You should also keep in mind the film was shot in Croatia, so it would be good to start with your search limited to what's available in Eastern Europe. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:01, 8 March 2013 (EST)&lt;br /&gt;
[[File:ACTD-Flintlock.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Glock Experts? ==&lt;br /&gt;
&lt;br /&gt;
Do we have any Glock experts in the house?? I am in the processes of doing seasons 3 &amp;amp; 4 of [[In Plain Sight]] and there are a LOT of Glocks used and there is a lot of confusion over whether they are 9mm (more common) or .40 cal (which is what the US Marshals use in real life). --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 21:32, 7 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMDB Links (again) ==&lt;br /&gt;
&lt;br /&gt;
Man, it's been a long time since I've posted here! Awesome to see over the years that this fabulous site is still going strong.&lt;br /&gt;
&lt;br /&gt;
Anyway, to the point, which was previously brought up last year, (now in archive page 2), and generally deemed to be a good idea, namely &amp;lt;b&amp;gt;to have IMDB links on all of the actor/movie/game pages&amp;lt;/b&amp;gt;. And, I guess, Wikipedia links on &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; page.&lt;br /&gt;
&lt;br /&gt;
I for one would find it an essential feature, my movie watching experience invariably includes ''the other Wiki'', here and IMDB, although I usually come here first. :-) Without fail, something on one of your  pages inspires me to follow up on IMDB or Wikipedia and I invariably spend several futile seconds looking for the links that aren't there. A fairly nasty oversized link to Amazon is all there is.&lt;br /&gt;
&lt;br /&gt;
I'm afraid I'm no Wiki expert but isn't there a quick and easy way to generate IMDB links using Wiki code? Said other Wiki has an &amp;quot;IMDB&amp;quot; tag specifically for that effect, and code for linking to other Wikias, much as they do for linking back to &amp;quot;the master&amp;quot;. Whether this can be done en masse or whether it would at best just be a cut/paste exercise I don't know, but if nothing else the template for new pages could be updated.&lt;br /&gt;
&lt;br /&gt;
If all else fails, and if the code matched it might also be relatively straightforward to just lift the links directly from Wikipedia itself, saving time and effort.&lt;br /&gt;
&lt;br /&gt;
Anyway, it's just a thought, given the frequency of references to Wiki and IMDB in the body of the articles here, it seems kinda crazy not to have an &amp;quot;External Links&amp;quot; section at the bottom of each page with the two links, easy to find and consistent. [[User:DamageW|DamageW]] ([[User talk:DamageW|talk]])&lt;br /&gt;
&lt;br /&gt;
: I quite agree and actually I was going to post the same question on of these days. I take the freedom to think on IMFDB we should focus on gun-relevant matters and for details about actors/movie in general, refer to the experts of IMDB. We could thus possibly do away with story lines at the top (which most people ignore anyway) and personal details on the actor pages. Having clear links to IMDB movie/actor pages (if this has not been discussed earlier...) sounds like a great idea to me, further improving page quality on IMFDB and allowing contributors more time to focus on guns. Am interested to see what you guys think, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:01, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: See [http://forum.imfdb.org/showthread.php?t=1989 here].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:36, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: PeeWee's suggestions are excellent. And with the utmost respect to MoviePropMaster, I'm not entirely sure that's a particularly balanced argument. Boycotting a site just because it's commercial or has adverts seems a bit, well, spiteful. It's a universally recognised resource, just like Wikipedia, who have no problem linking to IMDB, despite also receiving no sponsorship.&lt;br /&gt;
&lt;br /&gt;
::: The entire concept of Wikias is about linking together relevant information from any and all sources, in the most comprehensive and accessible way possible. Many Wikias, both official and homegrown, have ads as well - including this one. Does this mean that other people shouldn't link to this site as a result? I dislike ads as much as the next man but if I refused to support sites that used them I'd never go anywhere.&lt;br /&gt;
&lt;br /&gt;
::: And just because I don't find a link to IMDB or Wiki isn't going to stop me from going there. Restrict functionality out of some antipathy towards IMDB, however, and you're just as likely to put people off coming here in the first place. It's a slippery slope, and akin to much of the bad press Wikipedia editors get for their often exclusionary and elitist behaviour. It costs the other Wiki a lot of credibility despite not being representative of the whole site, and so I still continue to support it as best I can.&lt;br /&gt;
&lt;br /&gt;
::: And while I admit that IMFDB is not obliged to help IMDB earn revenue, that doesn't mean it can't use them as a resource for its own benefit. They make enough money either way, and really, do we care that much about other companies' profits? It's not like IMFDB is in competition with them.&lt;br /&gt;
&lt;br /&gt;
::: Like MPM himself says, it's a valuable resource, just like Wikipedia, and it'd be a shame to overlook either of them. [[User:DamageW|DamageW]] ([[User talk:DamageW|talk]]) 06:11, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: There is a difference between linking to the Wikipedia or IMDB article in order to prove something or because they have something relevant to say, and arbitrarily whacking a pair of links at the bottom of every single page. Whether it is via the use of a template or putting in raw links, it will take a hell of a lot of effort and time to put Wiki and IMDB links on every actor, television, film and video game page (particularly due to the fact that with IMDB links I don't think you can do it automatically, and have to actually go to the page and copy a numerical address), and without any incentive or financial reward for this site I really don't think it is worth it. That is just my opinion though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:56, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
After discussing with [[User:Bunni|Bunni]] (the site manager for those who don't know) a decision has been made. We are NOT going to link to IMDB on all pages by default. We have no issue with citing them and linking to them as a source, but we are NOT going to put links on every page just for the sake of information. There are a number of reasons for this but bottom line is that this is the decision. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 14:04, 12 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID this shotgun ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what this shotgun is.  It's been listed as a replica of Remington 870 Tactical, but the ejection port is different.  This shotgun looks similar to ones seen in ''[[E.T.]]'' and ''[[The Devil's Own]]''.  Please help.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:58, 13 March 2013 (EDT)&lt;br /&gt;
[[File:RepShotgun.jpg|thumb|none|600px]]&lt;br /&gt;
:Looks like a variant or relative of the [[Remington Model 31]]:[[File:RemingtonModel31.jpg|thumb|none|500px|]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:23, 13 March 2013 (EDT)&lt;br /&gt;
::Why does the ejection port remind me of a Winchester shotgun?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:25, 13 March 2013 (EDT)&lt;br /&gt;
:::It isn't the ejection port itself, but the slope at the rear of the bolt carrier that looks like a Winchester 1200. However, the bolt carrier of the Winchester has no visible extractor or that pin towards the rear, both of which match the Rem Mod 31. For some reason this bolt appears to have had some material machined away at the rear for some unknown reason. Possibly it is a clone made by a different manufacturer, it is a different variant or it is perhaps a deactivated shotgun (it is only broadly described as a &amp;quot;replica&amp;quot; and this is part of the process for this particular gun. Either way, I'm fairly sure the original gun is a Model 31 or derivative of some sort based on the shape of the trigger guard and bolt release, the scalloped part of the receiver at the front of the bottom edge, and the end of the magazine tube. The front position is wrong, but it looks odd to me as it is different to the rear one, so don't know what is going on with that. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:04, 13 March 2013 (EDT)&lt;br /&gt;
::::I think I found it, looks like a replica manufactured by MGC:[[File:MGC Remington Model 31.jpg|thumb|500px|none|]]Note the front pin position matches, it has the action bar on the right side, the longer front sight matches and the bolt is sloped at the back. From Googling around it also looks like they made versions of it with synthetic furniture folding stocks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:18, 14 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== German movie 'Schutzengel' ==&lt;br /&gt;
&lt;br /&gt;
I am in the process of screencapping the latest action vehicle for German actor [[Til Schweiger]], to the international audience better known as the MG42-toting Hugo Stiglitz from [[Inglourious Basterds (2009)| Inglourious Basterds]]. The movie came out in 2012 and is called ‘Schutzengel’ which is German for ‘Guardian Angel’. It appears on IMDB as [http://www.imdb.com/title/tt2199581/?ref_=sr_1 ‘Schutzengel’] with no reference to foreign titles so the movie probably has not been marketed outside Germany. One notice in the 'Did You Know?' section says that this year the movie will be 'remade' (?) as 'The Guardians' but I could not find further details. I think the movie will make a valuable contribution to IMFDB but before I allocate more time to this project, I have two questions.&lt;br /&gt;
&lt;br /&gt;
(1)	Is this movie eligible to appear on IMFDB?&lt;br /&gt;
&lt;br /&gt;
(2)	If so, what would be the most appropriate title? ‘Schutzengel’, ‘Guardian Angel (2012)’ or ‘Guardian Angel (Schutzengel)’?&lt;br /&gt;
&lt;br /&gt;
Thanks for your suggestions, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 16:38, 17 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:IMDB says it's been distributed in Germany, Russia and Afghanistan (?) so it qualifies as distributed. I believe that &amp;quot;Guardian Angel (Schutzengel)&amp;quot; is correct for a title, but I'd accept any other admin weighing in on that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:53, 17 March 2013 (EDT)&lt;br /&gt;
::Thanks for your comments, unless I get editor feedback to the contrary in the coming days I will go ahead with ´Guardian Angel (Schutzengel)'. I forgot to mention that the movie has English subtitles so it can be enjoyed by international audiences too. By the way, distribution to Afghanistan is easily explained by the facts that the movie, whose main characters are ex-special forces members, is sponsored by the German MoD. As part of the promotional activities, a special pre-release was done to German forces stationed at a base in Mazar-i-Sharif, a city in the north of Afghanistan. [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:15, 18 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dynamic Article List 3/20/13 ==&lt;br /&gt;
&lt;br /&gt;
Temporarily disabled Dynamic Article List as it was causing Main Page load times in excess of 30 seconds. I believe it is a temporary issue. I will re-enable it in a few hours. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]])&lt;br /&gt;
:Latest updates are back but they've been moved off the main page. A link has been added to the sidebar. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 22:59, 23 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Little Problem==&lt;br /&gt;
Can't add screenshot. Get the message &amp;quot;Could not create directory &amp;quot;mwstore://local-backend/local-public/0/0a&amp;quot;.&amp;quot; Whats wrong? --[[User:Bednardos|Bednardos]] ([[User talk:Bednardos|talk]]) 18:57, 01 April 2013 (EET)&lt;br /&gt;
:Just change the file name and try again. That always seemed to work for me. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:58, 1 April 2013 (EDT)&lt;br /&gt;
:: Thanks. Indeed something wrong was with the filename [[User:Bednardos|Bednardos]] ([[User talk:Bednardos|talk]]) 19:01, 01 April 2013 (EET)&lt;br /&gt;
&lt;br /&gt;
== Anybody able to help me ID these guns? ==&lt;br /&gt;
&lt;br /&gt;
Hi guys, any ideas about the below shotgun and assault rifle? The pics are from a movie with lots of German guns and but I just can’t get a good id. For the assault rifle I thought [[HK416]] with 14.5” barrel and added (reversed!) front sight but I am not quite sure.  &lt;br /&gt;
[[File:GuardianAngel-shotgun-01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GuardianAngel-HK416-09.jpg|thumb|none|600px]]&lt;br /&gt;
Your expert assistance is much appreciated, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 05:33, 2 April 2013 (EDT)&lt;br /&gt;
:From the look of the tube cap, trigger guard and ejection port designs I would say that the shotgun is a Mossberg 500 with rifle sights. The white SAFE painted on the rifle tells me that it is probably airsoft. Are there casings flying in the scene? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 08:23, 2 April 2013 (EDT)&lt;br /&gt;
::Thanks for the quick reaction, seems we have the shotgun covered. As far as the [[HK416]]-lookalike is concerned, the movie does show casings ejected, I checked several scenes (see below in white circle). The one thing that does have me wondering is the part of the handguard close to the receiver (see below in red circle, enlarge for better view). It seems to be completely circular and going around all picatinny rails. It's nothing like anything I can see on either airsoft or real HK416's... &lt;br /&gt;
[[File:GuardianAngel-unidM4-14.jpg|thumb|none|600px]]&lt;br /&gt;
Let's see if somebody else has any idea's, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 09:55, 2 April 2013 (EDT)&lt;br /&gt;
:Fairly sure the rifle is a Luvo Arms LA-16. Its a Czech gun so region isn't that far off, is available with a handguard with the big ring at the back, can have that railed gas block and they have painted selector markings. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:21, 2 April 2013 (EDT)&lt;br /&gt;
::Here's a pic of a matching one:[[File:Luvo Arms LA-16.jpg|thumb|400px|none|Luvo Arms LA-16, 10.5&amp;quot; barrel - 5.56x45mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:36, 2 April 2013 (EDT)&lt;br /&gt;
:::Thanks a lot Commando552, this is great! I send off an e-mail to Luvo yesterday and the same day I got a reply that it's indeed the LA-16. I asked for a picture (not having seen your one yet) and I was told that for IMFDB I could use freely anything that appears on the Luvo website, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:28, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Son of Kong (Identifying revolver)==&lt;br /&gt;
&lt;br /&gt;
I'm trying to identify what revolver the character is holding. It was said it look like a '''Colt Single Action Army'''. But the extractor rod seem to be to short to be a '''Colt Single Action Army''', don't you think so. &lt;br /&gt;
&lt;br /&gt;
[[Image:sonofkong2.jpg|thumb|none|500px|Mutineer leader Red ([[Ed Brady]]) carries what looks like a Colt Single Action Army.]]&lt;br /&gt;
[[Image:sonofkong3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:sonofkong4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
&lt;br /&gt;
== Headhunters ID ==&lt;br /&gt;
&lt;br /&gt;
I've finishing the page for ''[[Headhunters]]'', and I came across a weird pistol. &lt;br /&gt;
[[Image: Hodejegerne_3.jpg|thumb|none|600px]]&lt;br /&gt;
The OP initially identified this as a [[Taurus PT92]]. Square trigger guard, frame-mounted safety, okay. It looked a bit off to me, but oh well. But then...&lt;br /&gt;
[[Image: Headhunters_prod_01.jpg|thumb|none|600px]]&lt;br /&gt;
...I ran across this production image on the web. If you zoom in, it clearly says &amp;quot;Beretta&amp;quot; on the slide. If you zoom in and squint on the first image, you can see the Beretta logo on the grips as well. It sort of looks like a Beretta Cheetah on steroids, a lot of steroids. Does anyone have any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:05, 5 April 2013 (EDT)&lt;br /&gt;
:I think I found it, Beretta 92 Steel I. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:54, 5 April 2013 (EDT)&lt;br /&gt;
:[[Image: Beretta_92_Steel_I.jpg|thumb|none|300px|Beretta 92 Steel I - 9x19mm]]&lt;br /&gt;
::Never seen one of them before. By the look of it I think this is a mass produced version of the Beretta 92 Billennium which they only made 2000 of. Despite the rarity of these I met a USN EOD tech in Iraq who carried his personal Billenium rather than an M9, as he refused to use a pistol that he couldn't carry cocked and locked (Billennium is single-action only). He was a bit of an odd-ball to say the least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 5 April 2013 (EDT)&lt;br /&gt;
:::The Steel I appears to come in both SA and DA/SA. (And is the &amp;quot;I&amp;quot; supposed to be Roman numeral 1? If so, why put it there if there's no Steel II? And why &amp;quot;Steel?&amp;quot; Aren't all Berettas made of steel?) And apparently it's nickel-plated, rather than made of stainless steel. Like Beretta's other SA variants, this does not appear to have been produced for long either. The Steel I looks like it has a shorter, Centurion-length barrel rather than the full length barrel of the Billenium. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:44, 5 April 2013 (EDT)&lt;br /&gt;
::::I think Beretta 92s have an alloy frame, and this thing has a carbon steel slide ''and'' frame, which are nickel plated. Think it is a Roman numeral, but weird why they bothered. After looking into it I think both the Billenium and the Steel I are based on the &amp;quot;Combat&amp;quot; which is a version designed for IPSC competition and is totally unsuitable for police/military use, so it has possibly the most misleading name ever.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:27, 5 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Headhunters ID 2==&lt;br /&gt;
One of the characters pulls out a revolver with a six inch barrel. It appears to be a .357, given the size. (We later see the character's ammo stash, which includes boxes of .38 SPL, but that's only circumstantial evidence.) Going frame by frame, it appears to have a full-length underlug like the Smith &amp;amp; Wesson Model 686, but this one has gold accents, which seems to be more of a Taurus thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:51, 5 April 2013 (EDT)&lt;br /&gt;
[[Image: Headhunters_revolver_01.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Headhunters_revolver_02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;br /&gt;
::::::It depends on what definition you use, but not really. A crew served weapon is generally standalone or on a carriage, if a tank gun was taken out and fitted to a carriage it would be a crew served weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:42, 2 May 2013 (EDT)&lt;br /&gt;
::: - Indeed, a crew-served weapon by my understanding is just a weapon system served/employed by a crew of personnel. The weapon may be towed for transport/set-up or even put on a vehicle perhaps, but like commando said, it's still capable of use as a standalone unit - it isn't solely or even mostly mounted on a vehicle from which it is used like big guns on tanks and ships. In that regard, the vehicle is the central piece - not the weapon itself, and the vehicle isn't simply considered a 'mount' from which the weapon can be used. In a way you are right that it is served by a crew, but the crew serving the tank's main gun isn't serving the weapon so much as serving part of the vehicle - it's a tank crew, not a M256-gun-mounted-on-an-armored-self-propelled-chassis crew. As said, some of the automatic cannons that are listed are capable of being employed as independent standalone pieces as I understand, and not strictly only part of a particular vehicle or mount. And as I also stated, some of those other weapons have been or are in movie armories, tank guns not so as far as I know. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:59, 2 May 2013 (EDT)&lt;br /&gt;
::::alright thank you for the clarification.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:55, 3 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=689115</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=689115"/>
		<updated>2013-05-02T11:41:47Z</updated>

		<summary type="html">&lt;p&gt;TW6464: /* Tank guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]] and [[Talk:Main_Page/Archive_2]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
== 7 Psychopaths ==&lt;br /&gt;
Hi guys. I'm trying to identify the guns used in 7th Psychopaths and I'm having some trouble with the revolvers. And ideas?&lt;br /&gt;
[[ File:7P Priest Revolver 2.jpg|thumb|none|600px]]&lt;br /&gt;
: If it helps, this one is described as a snub-nosed .44&lt;br /&gt;
::Not exactly a snub-nose, but given the unshrouded ejection rod and the front sight, maybe a [[Charter Arms Bulldog]]? The cylinder looks like it might hold five shots, and it would be a .44. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:46, 26 March 2013 (EDT)&lt;br /&gt;
[[File:7P Zach Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
: Would be appreciated. Cheers. --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 20:25, 26 March 2013 (EST)&lt;br /&gt;
::[[Smith &amp;amp; Wesson Model 15]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:46, 26 March 2013 (EDT)&lt;br /&gt;
::: The charter bulldog looks right. As for the other one, maybe the S &amp;amp; W 15 but I'm wondering if it might be a [[Smith &amp;amp; Wesson .32 Hand Ejector Third Model]]. It would fit into the time period (the scene is set in 1947). Also, the scene is about the Texarkana moonlight murders and the killer there used a .32. Or maybe a [[Colt Police Positive]]. Any thoughts? --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 07:17, 27 March 2013 (EST)&lt;br /&gt;
::::It looks too big to be a Smith &amp;amp; Wesson .32 Hand Ejector Third Model. (See the scale [[L.A._Confidential#Smith_.26_Wesson_.32_Hand_Ejector_Third_Model|here]].) It can't be a Colt, it's got a Smith &amp;amp; Wesson/Taurus/Charter Arms-style cylinder release. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:46, 26 March 2013 (EDT)&lt;br /&gt;
:::::Alright, I'll got with a Model 15, thanks. Could it maybe be a Model 10? --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 07:51, 27 March 2013 (EST)&lt;br /&gt;
::::::I think this one has adjustable sights. Model 10s have fixed sights. Any other shots? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:54, 26 March 2013 (EDT)&lt;br /&gt;
:::::::Also, in the above scene, he's firing eight rounds, not six. Might be a goof, might be a clue... --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 12:08, 27 March 2013 (EST)&lt;br /&gt;
[[File:7P_Terxakana_Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:7P Zach Revolver 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:7P Zach Revolver 3.jpg|thumb|none|600px]]&lt;br /&gt;
:The last two might be a different model. --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 08:07, 27 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can anyone identify this revolver? ==&lt;br /&gt;
[[File:HOM Johnson Revolver.jpg|thumb|none|500px|]]&lt;br /&gt;
--[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 11:05, 14 February 2013 (EST)&lt;br /&gt;
::Doing some digging I'm pretty sure it's an M1917 revolver with pearl grips. Anyone else think so? --[[User:Crackshot|Crackshot]] ([[User talk:Crackshot|talk]]) 12:02, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== New AD space ==&lt;br /&gt;
&lt;br /&gt;
Just letting you know that there are a few problems I've noticed with the new ad space in the upper right --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:52, 25 January 2013 (EST):&lt;br /&gt;
&lt;br /&gt;
1. When looking at differences in revisions, the edits seen on the right are blocked by the new ad space.&lt;br /&gt;
&lt;br /&gt;
2. In pages that don't have infoboxes, the ad space pushes down the poster picture, making it appear that the ad is part of the movie page.  This is noticeable in actor pages and non-infobox pages.&lt;br /&gt;
&lt;br /&gt;
: Thanks for informing. I did notice something odd on pages I created (both with and without infoboxes) but I could not figure out what. Should we do something or can will this be solved automatically? Cheers, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:07, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:: This is being tested, so if there are any other problems, please let us know. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 08:17, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Here are some examples of what happens with the non-infobox pages.&lt;br /&gt;
&lt;br /&gt;
[[File:IMFDB ad 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:IMFDB ad 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Dynamic Article List ==&lt;br /&gt;
&lt;br /&gt;
I've temporarily disabled dynamic article list while trying to track down a cpu spike. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 19:45, 27 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
do you know when or if it is coming back--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 12:48, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird image links ==&lt;br /&gt;
&lt;br /&gt;
I know it's not a biggie for some people, but I like to enlarge some images and I found these a week or so ago:&lt;br /&gt;
*http://www.imfdb.org/wiki/File:MP5KA1.jpg&lt;br /&gt;
*http://www.imfdb.org/wiki/File:Twotone_mp.jpg&lt;br /&gt;
They redirect to the Main Page inexplicably. There was a third one I found but I can't remember which one it was now. I'm not sure what's up with them but I thought I'd let you guys know. Thanks in advance - --[[User:Taurus96|Taurus96]] ([[User talk:Taurus96|talk]]) 10:23, 29 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The third was probably the claymore mine image, which I re-uploaded and it started working again. Might work with those two as well, I'll give it a try tomorrow if nobody else does it before me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:32, 29 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/wiki/File:AK47-PolyTechLegend.jpg This] image is broken too. It appears on the image page, but when you open it as full size it redirects to the main page. I can't find that MP5KA1 image I uploaded again, so if it can't be fixed will have to settle for uploading the 400px thumbnail version which the server still has.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:31, 29 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh, yeah, this was the third one lol: http://www.imfdb.org/wiki/File:P5Wood.jpg Thanks for getting back to me so fast :D --[[User:Taurus96|Taurus96]] ([[User talk:Taurus96|talk]]) 15:04, 30 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia Page? ==&lt;br /&gt;
&lt;br /&gt;
I wondered if there was a Trivia Page on IMFDB, or if there should be one? I'd like to know things like: &amp;quot;''Most Common Firearm''&amp;quot; &amp;quot;''Youngest Actor/Actress To Hold A Firearm''&amp;quot; &amp;quot;''Most Firearms Used By An Actor/Actress''&amp;quot; &amp;quot;''Most Firearms Used In A Film''&amp;quot;. Obviously, the answers would be according to IMFDB's current pages. [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 15:32, 31 January 2013 (EST)&lt;br /&gt;
:That kind of thing would be bit difficult to compile, and I don't know how many people would go out of their way to at a dedicated trivia page. The trivia section on the front page fulfills a similar purpose, in much more visible place. If you have any trivia to suggest, however, please let us know. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:18, 31 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Position of infobox on page ==&lt;br /&gt;
&lt;br /&gt;
It's probably too simple for words, but I just cannot get my infoboxes positioned on the right side of the page. I have only started to use infoboxes for my last two movie pages ([[Preacher, The|The Preacher]] &amp;amp; [[Heineken Kidnapping, The|The Heineken Kidnapping]]) and even though I seem to be using the correct coding the infoboxes keep hanging somewhat in the middle of the page. Any suggestions for an infobox-rookie? Thanks in advance, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 17:18, 27 February 2013 (EST)&lt;br /&gt;
:It looks okay to me. Is there an ad pushing it towards the middle? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:30, 27 February 2013 (EST)&lt;br /&gt;
::Yes, in both cases there are indeed local ads pushing the infobox towards the middle. Let me know if there's something I can do about that. Thanks, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 02:36, 28 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Game FPS TACTICAL INTERVECTION  ==&lt;br /&gt;
&lt;br /&gt;
weapons in trailer : P2000, G36CV, P90 and unknow sniper&lt;br /&gt;
&lt;br /&gt;
Realease data 03.28.2013&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=lUKf_JROURo&lt;br /&gt;
&lt;br /&gt;
== Pistols used in The Duel ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just registered on imfdb to find information on the pistols used in [http://www.imdb.com/title/tt1282041/ Anton Chekhov's The Duel]. The setting is supposed to be in 1890s Russia.&lt;br /&gt;
&lt;br /&gt;
A few screen caps are online: [http://www.flix66.com/2011/05/28/movie-review-anton-chekhovs-the-duel-blu-ray/ the 2nd on this page], [http://gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/tumblr_m2yxtrVFqQ1ro6ywf.png tumblr], [http://imageshack.us/photo/my-images/688/theduelpistol1.jpg/ imageshack 1], and [http://imageshack.us/photo/my-images/6/theduelpistol2.jpg/ imageshack 2]. --[[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 19:15, 7 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It looks like a large caliber [[Flintlock Pistol]]. I don't recognize it as one used in other films but you can go through the films on that page to find a specific model. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 21:10, 7 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the response, knowing it's large caliber is helpful. I looked through the pictures on [[Flintlock Pistol]], but [http://classic.gunauction.com/buy/11728452/ this] (different grip) is the closest I could find via GIS. --[[User:JustanID|JustanID]] ([[User talk:JustanID|talk]]) 23:22, 7 March 2013 (EST)&lt;br /&gt;
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:::I enlarged the best of those photos. You should also keep in mind the film was shot in Croatia, so it would be good to start with your search limited to what's available in Eastern Europe. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:01, 8 March 2013 (EST)&lt;br /&gt;
[[File:ACTD-Flintlock.jpg]]&lt;br /&gt;
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== Glock Experts? ==&lt;br /&gt;
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Do we have any Glock experts in the house?? I am in the processes of doing seasons 3 &amp;amp; 4 of [[In Plain Sight]] and there are a LOT of Glocks used and there is a lot of confusion over whether they are 9mm (more common) or .40 cal (which is what the US Marshals use in real life). --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 21:32, 7 March 2013 (EST)&lt;br /&gt;
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== IMDB Links (again) ==&lt;br /&gt;
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Man, it's been a long time since I've posted here! Awesome to see over the years that this fabulous site is still going strong.&lt;br /&gt;
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Anyway, to the point, which was previously brought up last year, (now in archive page 2), and generally deemed to be a good idea, namely &amp;lt;b&amp;gt;to have IMDB links on all of the actor/movie/game pages&amp;lt;/b&amp;gt;. And, I guess, Wikipedia links on &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; page.&lt;br /&gt;
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I for one would find it an essential feature, my movie watching experience invariably includes ''the other Wiki'', here and IMDB, although I usually come here first. :-) Without fail, something on one of your  pages inspires me to follow up on IMDB or Wikipedia and I invariably spend several futile seconds looking for the links that aren't there. A fairly nasty oversized link to Amazon is all there is.&lt;br /&gt;
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I'm afraid I'm no Wiki expert but isn't there a quick and easy way to generate IMDB links using Wiki code? Said other Wiki has an &amp;quot;IMDB&amp;quot; tag specifically for that effect, and code for linking to other Wikias, much as they do for linking back to &amp;quot;the master&amp;quot;. Whether this can be done en masse or whether it would at best just be a cut/paste exercise I don't know, but if nothing else the template for new pages could be updated.&lt;br /&gt;
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If all else fails, and if the code matched it might also be relatively straightforward to just lift the links directly from Wikipedia itself, saving time and effort.&lt;br /&gt;
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Anyway, it's just a thought, given the frequency of references to Wiki and IMDB in the body of the articles here, it seems kinda crazy not to have an &amp;quot;External Links&amp;quot; section at the bottom of each page with the two links, easy to find and consistent. [[User:DamageW|DamageW]] ([[User talk:DamageW|talk]])&lt;br /&gt;
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: I quite agree and actually I was going to post the same question on of these days. I take the freedom to think on IMFDB we should focus on gun-relevant matters and for details about actors/movie in general, refer to the experts of IMDB. We could thus possibly do away with story lines at the top (which most people ignore anyway) and personal details on the actor pages. Having clear links to IMDB movie/actor pages (if this has not been discussed earlier...) sounds like a great idea to me, further improving page quality on IMFDB and allowing contributors more time to focus on guns. Am interested to see what you guys think, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:01, 12 March 2013 (EDT)&lt;br /&gt;
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:: See [http://forum.imfdb.org/showthread.php?t=1989 here].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:36, 12 March 2013 (EDT)&lt;br /&gt;
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::: PeeWee's suggestions are excellent. And with the utmost respect to MoviePropMaster, I'm not entirely sure that's a particularly balanced argument. Boycotting a site just because it's commercial or has adverts seems a bit, well, spiteful. It's a universally recognised resource, just like Wikipedia, who have no problem linking to IMDB, despite also receiving no sponsorship.&lt;br /&gt;
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::: The entire concept of Wikias is about linking together relevant information from any and all sources, in the most comprehensive and accessible way possible. Many Wikias, both official and homegrown, have ads as well - including this one. Does this mean that other people shouldn't link to this site as a result? I dislike ads as much as the next man but if I refused to support sites that used them I'd never go anywhere.&lt;br /&gt;
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::: And just because I don't find a link to IMDB or Wiki isn't going to stop me from going there. Restrict functionality out of some antipathy towards IMDB, however, and you're just as likely to put people off coming here in the first place. It's a slippery slope, and akin to much of the bad press Wikipedia editors get for their often exclusionary and elitist behaviour. It costs the other Wiki a lot of credibility despite not being representative of the whole site, and so I still continue to support it as best I can.&lt;br /&gt;
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::: And while I admit that IMFDB is not obliged to help IMDB earn revenue, that doesn't mean it can't use them as a resource for its own benefit. They make enough money either way, and really, do we care that much about other companies' profits? It's not like IMFDB is in competition with them.&lt;br /&gt;
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::: Like MPM himself says, it's a valuable resource, just like Wikipedia, and it'd be a shame to overlook either of them. [[User:DamageW|DamageW]] ([[User talk:DamageW|talk]]) 06:11, 12 March 2013 (EDT)&lt;br /&gt;
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:::: There is a difference between linking to the Wikipedia or IMDB article in order to prove something or because they have something relevant to say, and arbitrarily whacking a pair of links at the bottom of every single page. Whether it is via the use of a template or putting in raw links, it will take a hell of a lot of effort and time to put Wiki and IMDB links on every actor, television, film and video game page (particularly due to the fact that with IMDB links I don't think you can do it automatically, and have to actually go to the page and copy a numerical address), and without any incentive or financial reward for this site I really don't think it is worth it. That is just my opinion though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:56, 12 March 2013 (EDT)&lt;br /&gt;
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After discussing with [[User:Bunni|Bunni]] (the site manager for those who don't know) a decision has been made. We are NOT going to link to IMDB on all pages by default. We have no issue with citing them and linking to them as a source, but we are NOT going to put links on every page just for the sake of information. There are a number of reasons for this but bottom line is that this is the decision. --[[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 14:04, 12 March 2013 (EDT)&lt;br /&gt;
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== Please help ID this shotgun ==&lt;br /&gt;
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I'm not sure what this shotgun is.  It's been listed as a replica of Remington 870 Tactical, but the ejection port is different.  This shotgun looks similar to ones seen in ''[[E.T.]]'' and ''[[The Devil's Own]]''.  Please help.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:58, 13 March 2013 (EDT)&lt;br /&gt;
[[File:RepShotgun.jpg|thumb|none|600px]]&lt;br /&gt;
:Looks like a variant or relative of the [[Remington Model 31]]:[[File:RemingtonModel31.jpg|thumb|none|500px|]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:23, 13 March 2013 (EDT)&lt;br /&gt;
::Why does the ejection port remind me of a Winchester shotgun?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:25, 13 March 2013 (EDT)&lt;br /&gt;
:::It isn't the ejection port itself, but the slope at the rear of the bolt carrier that looks like a Winchester 1200. However, the bolt carrier of the Winchester has no visible extractor or that pin towards the rear, both of which match the Rem Mod 31. For some reason this bolt appears to have had some material machined away at the rear for some unknown reason. Possibly it is a clone made by a different manufacturer, it is a different variant or it is perhaps a deactivated shotgun (it is only broadly described as a &amp;quot;replica&amp;quot; and this is part of the process for this particular gun. Either way, I'm fairly sure the original gun is a Model 31 or derivative of some sort based on the shape of the trigger guard and bolt release, the scalloped part of the receiver at the front of the bottom edge, and the end of the magazine tube. The front position is wrong, but it looks odd to me as it is different to the rear one, so don't know what is going on with that. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:04, 13 March 2013 (EDT)&lt;br /&gt;
::::I think I found it, looks like a replica manufactured by MGC:[[File:MGC Remington Model 31.jpg|thumb|500px|none|]]Note the front pin position matches, it has the action bar on the right side, the longer front sight matches and the bolt is sloped at the back. From Googling around it also looks like they made versions of it with synthetic furniture folding stocks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:18, 14 March 2013 (EDT)&lt;br /&gt;
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== German movie 'Schutzengel' ==&lt;br /&gt;
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I am in the process of screencapping the latest action vehicle for German actor [[Til Schweiger]], to the international audience better known as the MG42-toting Hugo Stiglitz from [[Inglourious Basterds (2009)| Inglourious Basterds]]. The movie came out in 2012 and is called ‘Schutzengel’ which is German for ‘Guardian Angel’. It appears on IMDB as [http://www.imdb.com/title/tt2199581/?ref_=sr_1 ‘Schutzengel’] with no reference to foreign titles so the movie probably has not been marketed outside Germany. One notice in the 'Did You Know?' section says that this year the movie will be 'remade' (?) as 'The Guardians' but I could not find further details. I think the movie will make a valuable contribution to IMFDB but before I allocate more time to this project, I have two questions.&lt;br /&gt;
&lt;br /&gt;
(1)	Is this movie eligible to appear on IMFDB?&lt;br /&gt;
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(2)	If so, what would be the most appropriate title? ‘Schutzengel’, ‘Guardian Angel (2012)’ or ‘Guardian Angel (Schutzengel)’?&lt;br /&gt;
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Thanks for your suggestions, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 16:38, 17 March 2013 (EDT)&lt;br /&gt;
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:IMDB says it's been distributed in Germany, Russia and Afghanistan (?) so it qualifies as distributed. I believe that &amp;quot;Guardian Angel (Schutzengel)&amp;quot; is correct for a title, but I'd accept any other admin weighing in on that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:53, 17 March 2013 (EDT)&lt;br /&gt;
::Thanks for your comments, unless I get editor feedback to the contrary in the coming days I will go ahead with ´Guardian Angel (Schutzengel)'. I forgot to mention that the movie has English subtitles so it can be enjoyed by international audiences too. By the way, distribution to Afghanistan is easily explained by the facts that the movie, whose main characters are ex-special forces members, is sponsored by the German MoD. As part of the promotional activities, a special pre-release was done to German forces stationed at a base in Mazar-i-Sharif, a city in the north of Afghanistan. [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:15, 18 March 2013 (EDT)&lt;br /&gt;
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== Dynamic Article List 3/20/13 ==&lt;br /&gt;
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Temporarily disabled Dynamic Article List as it was causing Main Page load times in excess of 30 seconds. I believe it is a temporary issue. I will re-enable it in a few hours. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]])&lt;br /&gt;
:Latest updates are back but they've been moved off the main page. A link has been added to the sidebar. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 22:59, 23 March 2013 (EDT)&lt;br /&gt;
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==Little Problem==&lt;br /&gt;
Can't add screenshot. Get the message &amp;quot;Could not create directory &amp;quot;mwstore://local-backend/local-public/0/0a&amp;quot;.&amp;quot; Whats wrong? --[[User:Bednardos|Bednardos]] ([[User talk:Bednardos|talk]]) 18:57, 01 April 2013 (EET)&lt;br /&gt;
:Just change the file name and try again. That always seemed to work for me. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:58, 1 April 2013 (EDT)&lt;br /&gt;
:: Thanks. Indeed something wrong was with the filename [[User:Bednardos|Bednardos]] ([[User talk:Bednardos|talk]]) 19:01, 01 April 2013 (EET)&lt;br /&gt;
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== Anybody able to help me ID these guns? ==&lt;br /&gt;
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Hi guys, any ideas about the below shotgun and assault rifle? The pics are from a movie with lots of German guns and but I just can’t get a good id. For the assault rifle I thought [[HK416]] with 14.5” barrel and added (reversed!) front sight but I am not quite sure.  &lt;br /&gt;
[[File:GuardianAngel-shotgun-01.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GuardianAngel-HK416-09.jpg|thumb|none|600px]]&lt;br /&gt;
Your expert assistance is much appreciated, --[[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 05:33, 2 April 2013 (EDT)&lt;br /&gt;
:From the look of the tube cap, trigger guard and ejection port designs I would say that the shotgun is a Mossberg 500 with rifle sights. The white SAFE painted on the rifle tells me that it is probably airsoft. Are there casings flying in the scene? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 08:23, 2 April 2013 (EDT)&lt;br /&gt;
::Thanks for the quick reaction, seems we have the shotgun covered. As far as the [[HK416]]-lookalike is concerned, the movie does show casings ejected, I checked several scenes (see below in white circle). The one thing that does have me wondering is the part of the handguard close to the receiver (see below in red circle, enlarge for better view). It seems to be completely circular and going around all picatinny rails. It's nothing like anything I can see on either airsoft or real HK416's... &lt;br /&gt;
[[File:GuardianAngel-unidM4-14.jpg|thumb|none|600px]]&lt;br /&gt;
Let's see if somebody else has any idea's, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 09:55, 2 April 2013 (EDT)&lt;br /&gt;
:Fairly sure the rifle is a Luvo Arms LA-16. Its a Czech gun so region isn't that far off, is available with a handguard with the big ring at the back, can have that railed gas block and they have painted selector markings. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:21, 2 April 2013 (EDT)&lt;br /&gt;
::Here's a pic of a matching one:[[File:Luvo Arms LA-16.jpg|thumb|400px|none|Luvo Arms LA-16, 10.5&amp;quot; barrel - 5.56x45mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:36, 2 April 2013 (EDT)&lt;br /&gt;
:::Thanks a lot Commando552, this is great! I send off an e-mail to Luvo yesterday and the same day I got a reply that it's indeed the LA-16. I asked for a picture (not having seen your one yet) and I was told that for IMFDB I could use freely anything that appears on the Luvo website, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:28, 4 April 2013 (EDT)&lt;br /&gt;
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==The Son of Kong (Identifying revolver)==&lt;br /&gt;
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I'm trying to identify what revolver the character is holding. It was said it look like a '''Colt Single Action Army'''. But the extractor rod seem to be to short to be a '''Colt Single Action Army''', don't you think so. &lt;br /&gt;
&lt;br /&gt;
[[Image:sonofkong2.jpg|thumb|none|500px|Mutineer leader Red ([[Ed Brady]]) carries what looks like a Colt Single Action Army.]]&lt;br /&gt;
[[Image:sonofkong3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:sonofkong4.jpg|thumb|none|500px|]]&lt;br /&gt;
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--[[User:Garsenal|Garsenal]] ([[User talk:Garsenal|talk]])&lt;br /&gt;
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== Headhunters ID ==&lt;br /&gt;
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I've finishing the page for ''[[Headhunters]]'', and I came across a weird pistol. &lt;br /&gt;
[[Image: Hodejegerne_3.jpg|thumb|none|600px]]&lt;br /&gt;
The OP initially identified this as a [[Taurus PT92]]. Square trigger guard, frame-mounted safety, okay. It looked a bit off to me, but oh well. But then...&lt;br /&gt;
[[Image: Headhunters_prod_01.jpg|thumb|none|600px]]&lt;br /&gt;
...I ran across this production image on the web. If you zoom in, it clearly says &amp;quot;Beretta&amp;quot; on the slide. If you zoom in and squint on the first image, you can see the Beretta logo on the grips as well. It sort of looks like a Beretta Cheetah on steroids, a lot of steroids. Does anyone have any ideas? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:05, 5 April 2013 (EDT)&lt;br /&gt;
:I think I found it, Beretta 92 Steel I. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:54, 5 April 2013 (EDT)&lt;br /&gt;
:[[Image: Beretta_92_Steel_I.jpg|thumb|none|300px|Beretta 92 Steel I - 9x19mm]]&lt;br /&gt;
::Never seen one of them before. By the look of it I think this is a mass produced version of the Beretta 92 Billennium which they only made 2000 of. Despite the rarity of these I met a USN EOD tech in Iraq who carried his personal Billenium rather than an M9, as he refused to use a pistol that he couldn't carry cocked and locked (Billennium is single-action only). He was a bit of an odd-ball to say the least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 5 April 2013 (EDT)&lt;br /&gt;
:::The Steel I appears to come in both SA and DA/SA. (And is the &amp;quot;I&amp;quot; supposed to be Roman numeral 1? If so, why put it there if there's no Steel II? And why &amp;quot;Steel?&amp;quot; Aren't all Berettas made of steel?) And apparently it's nickel-plated, rather than made of stainless steel. Like Beretta's other SA variants, this does not appear to have been produced for long either. The Steel I looks like it has a shorter, Centurion-length barrel rather than the full length barrel of the Billenium. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:44, 5 April 2013 (EDT)&lt;br /&gt;
::::I think Beretta 92s have an alloy frame, and this thing has a carbon steel slide ''and'' frame, which are nickel plated. Think it is a Roman numeral, but weird why they bothered. After looking into it I think both the Billenium and the Steel I are based on the &amp;quot;Combat&amp;quot; which is a version designed for IPSC competition and is totally unsuitable for police/military use, so it has possibly the most misleading name ever.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:27, 5 April 2013 (EDT)&lt;br /&gt;
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==Headhunters ID 2==&lt;br /&gt;
One of the characters pulls out a revolver with a six inch barrel. It appears to be a .357, given the size. (We later see the character's ammo stash, which includes boxes of .38 SPL, but that's only circumstantial evidence.) Going frame by frame, it appears to have a full-length underlug like the Smith &amp;amp; Wesson Model 686, but this one has gold accents, which seems to be more of a Taurus thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:51, 5 April 2013 (EDT)&lt;br /&gt;
[[Image: Headhunters_revolver_01.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image: Headhunters_revolver_02.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Tank guns ==&lt;br /&gt;
Why haven't tank guns been added to any articles? I've noticed this and I'd kinda like to know why. (Sorry if I sound nosey)--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:27, 30 April 2013 (EDT)&lt;br /&gt;
:In general tanks are only equipped with the gun they're actually designed to be equipped with; you're never going to see, for example, a Royal Ordinance L11A5 on an Abrams. Simply saying it's an Abrams in the caption means you've identified the gun (M256 Smoothbore unless it's an M1A-nothing, in which case Royal Ordinance L7). Also you can just say what the tank's coaxial gun is to identify the main gun with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:33, 30 April 2013 (EDT)&lt;br /&gt;
::alright, thank you. I was somewhat confused, considering we have the Bushmaster Chainguns and not MBT guns.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:05, 1 May 2013 (EDT)&lt;br /&gt;
:::There is a bit of inconsistency with which tank and aircraft weapons have their own pages and which don't. The actual site rules state that a gun must be an &amp;quot;individual or crew served weapon that fires in a DIRECT FIRE role&amp;quot; to have its own page, but some gun pages have been added despite this. Technically I think the Bushmaster qualifies as it is a crew served weapon on US Navy ships, but there are some weapons that don't qualify that have their own pages, mostly aerial cannons. I believe the reasoning behind this rule is that generally if you ever see these heavy weapons in films or TV they will generally be mock ups, de-milled weapons that are essentially just a barrel or CG, as opposed to small arms where they are genuinely appearing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:10, 1 May 2013 (EDT)&lt;br /&gt;
:: - Actually I believe some of the 'aircraft' weapons like the M61 Vulcan are not only available in a crew-served form but are also actually in movie armories (MPM has mentioned this), so some may also be eligible on that basis as well. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:50, 1 May 2013 (EDT)&lt;br /&gt;
:::I agree that the Vulcan is eligible for its own page as it has physically appeared in some movies and is in the posession of at least one armourer. However this is by far the exception to the rule. Also slightly off topic, but has the M61 ever been crew served? The stock answer would be in a Spectre but I don't think they are trainable, they are fixed (even if they were trainable they are not aimed by a gunner at the weapon, but remotely aimed by a gunner looking down the FLIR). The actual aiming is done by the pilot who is nowhere near the things. The closest they come to being crew served is that a gunner has to shovel the spent brass out of the way.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 1 May 2013 (EDT)&lt;br /&gt;
:::: - Strictly crew-served/employed I'm not sure but it was mounted on a trainable turret with a special radar/homing setup in a variant of the M113 APC, classified as the M220(?) &amp;quot;VADS&amp;quot; (Vulcan Air-Defense System). As for the 'allowable' question, I believe the general idea was that each piece of that sort would be judged whether it was allowed or not individually on a case-by-case basis. Which I think is doable without much trouble - it's not like there are a whole lot of larger-class of guns like that, unlike the small-arms. For the most part, I agree that larger tank or naval guns shouldn't be included - they're always fake (except in documentary footage, which is minimal), usually not prominent, and as Tim said, not modified/changed to make them something they're not. I think the other stuff has been seen a lot and/or up-close in some media, enough for people to wonder what it may be. I could be wrong though, just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:41, 2 May 2013 (EDT)&lt;br /&gt;
:::::but tanks guns are crew served, technically, right?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 07:41, 2 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>TW6464</name></author>
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