<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Survivalkid21</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Survivalkid21"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Survivalkid21"/>
	<updated>2026-07-26T16:17:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Octopussy&amp;diff=652649</id>
		<title>Octopussy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Octopussy&amp;diff=652649"/>
		<updated>2013-01-23T20:00:42Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Octop-dvd.jpg|thumb|right|301px|''Octopussy'' (1983)]]&lt;br /&gt;
[[Image:Octopussy.jpg|thumb|right|300px|Original Theatrical Poster for ''Octopussy'' (1983)]]&lt;br /&gt;
&lt;br /&gt;
''Octopussy'' is the 13th entry in the official [[James Bond]] film series.  The 1983 installment follows James Bond ([[Roger Moore]]) as he travels to India and West Germany while investigating the death of a &amp;quot;00&amp;quot; agent who was in possession of a rare Fabergé egg.  Of note is the switch from Bond's traditional [[Walther PPK]] to the then-new [[Walther P5]] and for one of the earliest appearances of the [[Steyr AUG]].  This film was also released the same year [[Sean Connery]] returned to the role of Bond in the rival film ''[[Never Say Never Again]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Octopussy'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
In the film's opening, a bearded, hefty, lascivious cigar-smoking South American V.I.P. ([[Brian Coburn]]) (suspiciously a Fidel Castro look-alike), and Bond ([[Roger Moore]]) is seen with holstered [[M1911 pistol series#M1911|Colt M1911]] pistols. After getting caught trying to plant a bomb inside the hangar, a Latin American Soldier ([[Michael Halphie]]) takes Bond's M1911, holds it to his back and takes him into custody.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Octopussy Officer Colt 1911.jpg|thumb|600px|none|Cigar-smoking South American V.I.P ([[Brian Coburn]]) (a Fidel Castro look-alike) checks out Bond's female assistant Bianca (Tina Hudson). Colt M1911 in his holster.]]&lt;br /&gt;
[[Image:Octopussy Straps Colt 1911.jpg|thumb|600px|none|Bond ([[Roger Moore]]) talks to Bianca while strapping on a holster with a Colt M1911.]]&lt;br /&gt;
[[Image:Octopussy Holstered Colt 1911.jpg|thumb|600px|none|Bond, dressed as Toro, walks past some guards, stopps to correct a soldiers identification tag.]]&lt;br /&gt;
[[Image:Octopussy Soldier Colt 1911.jpg|thumb|600px|none|Latin American Soldier ([[Michael Halphie]]) takes Bonds Colt M1911 and puts it to his back and takes him in for interrogation.]]&lt;br /&gt;
&lt;br /&gt;
== Astra Cub ==&lt;br /&gt;
An nickel plated [[Colt Junior|Astra Cub]] with pearl grips is seen featured in the titlesequence, first at the start held by a woman lying down while ''007'' is projected on her in laser, and later seen &amp;quot;firing&amp;quot; red light in which silhouettes of women appear. During the attack on Kamal Khan's palace, Octopussy ([[Maud Adams]]) is also seen pulling an Astra Cub, but it is knocked out of her hand by Gobinda ([[Kabir Bedi]]).&lt;br /&gt;
[[Image:AstraCubModel2000in.22short.jpg|thumb|none|350px|Astra Cub Model 2000 - .22 Short‎]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Astra Cub.jpg|thumb|none|600px|Lying woman holding an nickel plated Astra Cub with pearl grips at the start of the title sequence.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Astra Cub Women.jpg|thumb|none|600px|Red light with silhouettes of women is seen emitting from an Astra Cub just after it has been fired.]]&lt;br /&gt;
[[Image:Octopussy Sneaking Astra Cub.jpg|thumb|none|600px|Octopussy spying on Kamal and Gobinda just as she prepairs to enter the room.]]&lt;br /&gt;
[[Image:Octopussy Astra Cub.jpg|thumb|none|600px|Octopussy aiming her Astra Cub at Kamal Khan.]]&lt;br /&gt;
[[Image:Octopussy Astra Cub On Kamal.jpg|thumb|none|600px|Kamal tries to bribe her with money plates while she is holding the Astra Cub on him.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
[[Makarov PM]] is featured in the titlesequence, first seen held by a woman as the &amp;quot;007&amp;quot; logo is seen projected in laser beams infront of the guns muzzle as if it was emitting from it. Then it is seen as one of the guns held by a female who's arms is wrapping around a silhouette of Bond ([[Roger Moore]]). Finally a hand holding a Makarov is seen as laserbeams is emitting from its muzzle.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Makarov.jpg|thumb|none|600px|Woman holds a Makarov while the &amp;quot;007&amp;quot; logo forms infront of her as if it was emitting from the muzzle of the gun.]]&lt;br /&gt;
[[Image:Octopussy Tilesequence Arm Makarov.jpg|thumb|none|600px|Gun furthest up in the female arms wrapped around Bond's silhouette is a Makarov.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Hand Makarov Beam.jpg|thumb|none|600px|Makarov &amp;quot;fires&amp;quot; red beams of light.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 ==&lt;br /&gt;
The [[Walther P5]] is the sidearm of James Bond ([[Roger Moore]]) in this film, despite having told Q that he &amp;quot;mislaid my PPK&amp;quot;.  The P5's use was to appease Walther, who wanted to promote the new pistol. Interesting to note is that the P5 was the same pistol used by [[Sean Connery]] in ''[[Never Say Never Again]]'', the rival film version of Bond released the same year as ''Octopussy''.&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Walther P5.jpg|thumb|none|600px|Bonds silhouette holds a Walther P5 just as five female arms is about to wrapp around him like the tentacles of an Octopus in the creditssequence.]]&lt;br /&gt;
[[Image:Octop-wp5a.jpg|thumb|none|600px|While in India, James Bond ([[Roger Moore]]) draws his Walther P5 as his contact Vijay helps him escape.]]&lt;br /&gt;
[[Image:Octop-wp5b.jpg|thumb|none|600px|Bond confronts Octopussy ([[Maud Adams]]) armed with his P5.]]&lt;br /&gt;
[[Image:Octopussy Bond Orlov Walther P5.jpg|thumb|none|600px|Bond pulls his P5 when he confronts General Orlov ([[Steven Berkoff]]).]]&lt;br /&gt;
[[Image:Octop-wp5d.jpg|thumb|none|600px|Bond with his P5 as he gets into a shootout with Soviet soldiers outside the train.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
There is two brief appearances in the films titlesequence of a [[Walther PPK]]. Its first seen held by one of the female arms as they wrapp around a silhuette of Bond, and then later held by a gloved hand in front of a woman lying down as the producers name emitts out of its muzzle.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|350px|Walther PPKin 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Arm Walther PPK.jpg|thumb|none|600px|Gun in the second female arm wrapped around the silhouette of Bond is a Walther PPK.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Walther PPK.jpg|thumb|none|600px|Walther PPK held by a gloved hand in front of a lying woman as it is about to spew out the name of the producer Albert R. Broccoli.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Tokarev Model 33==&lt;br /&gt;
General Orlov's ([[Steven Berkoff]])'s sidearm appears to be an [[TT-33]] pistol. He uses it to smash a Fabergé egg to peices, as he considers it to have caused them enough problems by leading Bond to them.&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tula Tokarev Model 33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Octopussy Orlov Tula Tokarev M33.jpg|thumb|none|600px|General Orlov ([[Steven Berkoff]]) draws his Tokarev.]]&lt;br /&gt;
[[File:Octopussy Closeup Tula Tokarev M33.jpg|thumb|none|600px|Tokarev seem to be lacking a safety, so one can assume its a Russian gun. Could be a Yougoslavian, or possibly Polish. The Polish variant has a safety located at the base of the triggerguard, which wouldn't be seen in this screencapture.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 39 ==&lt;br /&gt;
Kamal Khan ([[Louis Jourdan]]) fires a [[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson Model 39]] at Bond while the latter hangs onto the train.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 39 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy Kamal Pulls Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal pulls the Model 39 from his pocket.]]&lt;br /&gt;
[[Image:Octopussy Kamal Fires Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal fires at Bond.]]&lt;br /&gt;
[[Image:Octopussy Kamal Points Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal tells Gobinda ([[Kabir Bedi]]) to go after Bond while dangerusly pointing his Smith &amp;amp; Wesson at him, with his finger still on the trigger!]]&lt;br /&gt;
[[Image:Octopussy Kamal Fog Smith and Wesson Model 39.jpg|thumb|none|600px|Gobinda going up to the roof after Bond, Kamal seen beside him with his gun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
With filming switching from studio to on location work on the railroad, Kamal Khan's stand-in uses a [[SIG P210]] instead of a Model 39 as used by ([[Louis Jourdan]]).&lt;br /&gt;
[[Image:Sig P210.jpg|thumb|400px|none|SIG P210 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy SIG P210.jpg|thumb|none|600px|Kamal Khan's stand in sticks a SIG P210 out the window of the train.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
One of the U.S. Air Force Security police guards manning the gate at the West German U.S.Air Force base carries a [[Colt Python]], which he draws on Bond when he attempts to enter with the German Police hot on his tail after stealing the car he is in. Because of the many civilians milling around, the guard is forced to fire his six shots into the air, to alert his comrades to the security threat.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python with 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Octop-python1.jpg|thumb|none|600px|The guard puts his Colt Python in Bond's face.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
Octopussy ([[Maud Adams]]) takes a [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] from one of the Air Force officers at the circus and uses it to blow the lock off the base of the circus cannon, revealing the atomic bomb inside.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:Octop-sw36a.jpg|thumb|none|600px|Octopussy aims the Model 36 at the lock.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns = &lt;br /&gt;
&lt;br /&gt;
==Gobinda's Side by Side Shotgun ==&lt;br /&gt;
As he pursues Bond through the streets of Rajasthan, India, Gobinda ([[Kabir Bedi]]) is armed with a [[12 Gauge Double Barreled Shotgun]] with a huge fluted muzzle resembling a blunderbuss.&lt;br /&gt;
[[File:RemingtonSPR220Cowboy.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Octopussy Closeup Gobindas Side by Side Shotgun.jpg|thumb|none|600px|Closeup of Gobinda's shotgun.]]&lt;br /&gt;
[[File:Octopussy Gobinda Side by Side Shotgun.jpg|thumb|none|600px|Gobinda ([[Kabir Bedi]]) is armed with a [[12 Gauge Double Barreled Shotgun]] with a huge fluted muzzle resembling a blunderbuss.]]&lt;br /&gt;
[[File:Octopussy Another Closeup Gobindas Side by Side ShotgunCloseup.jpg|thumb|none|600px|Gobinda chasing Bond ([[Roger Moore]]) with his Shotgun at ready.]]&lt;br /&gt;
[[File:Octopussy Gobinda Side by Side Shotgun Fire.jpg|thumb|none|600px|Gobinda, chocked by the blazing fire Bond starts, accidentally fires the last shell into the air.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
During the precredits sequence in the unknown Latin American country, Bond ([[Roger Moore]]), who is dressed as Toro, passes some soldiers that carry [[FN FAL|FN FAL]]s. Guards at the Brittish Embassy in West Berlin and some of Kamal's men in india is also carrying FN FALs.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Octopussy Guards FN FALs.jpg|thumb|none|600px|Soldiers is seen with an FN FALs as Bond passes them dressed as Toro.]]&lt;br /&gt;
[[Image:Octopussy Soldier Holstered Pistol Salut.jpg|thumb|none|600px|Soldiers at the entrance to the hangar behind Bond is is seen with FN FALs.]]&lt;br /&gt;
[[Image:Octopussy Embassy Guard FN FAL.jpg|thumb|none|600px|Guard outside the Brittish Embassy in West Berlin is seen with an FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Huntingtime FN FAL and Gobinda's Rilfe.jpg|thumb|none|600px|One of Kamal's men runs after Bond carrying an FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Elephant FN FAL.jpg|thumb|none|600px|One of Kamal's men in the background seen with a FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Guards FN FAL and SKS.jpg|thumb|none|600px|Guard on the rooftop carries an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
[[Armalite AR-18]]s are seen carried by soldiers during the precredits sequence in the unknown Latin American country.&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|500px|Armalite AR-18 - 5.56mm]]&lt;br /&gt;
[[Image:Octopussy Soldier Armalite AR-18 Circled.jpg|thumb|none|600px|South american soldier furthest to the right, circled in blue, is seen with an Armalite AR-18.]]&lt;br /&gt;
[[Image:Octopussy Missile Soldiers M16A1 and Armalite AR18.jpg|thumb|none|600px|South american soldier in the middle, closest to the missile launch, is seen with an Armalite AR-18.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Armalite AR18s.jpg|thumb|none|600px|Two South american soldiers next to Torro is seen with Armalite AR-18s.]]&lt;br /&gt;
&lt;br /&gt;
== MGC M16 ==&lt;br /&gt;
During the precredits sequence in the unknown Latin American country, most soldiers wield Japanese [[M16 rifle series#MGC M-16 Model Gun Corp Replica Rifle|MGC M16]] replica rifles with 20 round magazines. The soldiers guarding James Bond ([[Roger Moore]]) after his capture are armed with these M16s, after Bond pulls their parachute ripcords, he commandeers one and uses it to shoot out the truck's left front tire, causing it to crash (it has become a blank-firing M16A1 for that part).&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television]]&lt;br /&gt;
[[Image:Octopussy Soldier Holstered Pistol.jpg|thumb|none|600px|Bond, as Torro, walking past soldiers inside the hangar with MGC M16 rifles.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Surrounding MGC M16.jpg|thumb|none|600px|Soldiers with MGC M16 rifles surround Bond.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers MGC M16.jpg|thumb|none|600px|Soldiers holding MGC M16 rifles at Bond while escorting him in a jeap to &amp;quot;interrogation&amp;quot;.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Guarding Bond MGC M16.jpg|thumb|none|600px|2 soldiers with MGC M16 rifles guard Bond in the truck.]]&lt;br /&gt;
[[Image:Octopussy Soldier Closeup MGC M16.jpg|thumb|none|600px|Bond stares at a soldier's MGC M16 and parachute ripcord. Airborne Forces in real life would only wear a full parachute harness on the grounds of an Airbase when in training or preparing for an Air Assault.]]&lt;br /&gt;
[[Image:Octopussy Soldier MGC M16.jpg|thumb|none|600px|Rradio operator ordering an air missile assault on Bond, soldier next to him carries an MGC M16.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
As Bond has commandered one of the soldiers Japanese MGC M-16 Model Gun Corp Replica Rifles it has become an actual blank-firing [[M16 | M16A1]] as he uses it to shoot out the truck's left front tire, causing it to crash. One soldier is seen with what appears to be a M16A1 as they launch the missile.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|600px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Octopussy Bond M16A1.jpg|thumb|none|600px|Bond has taken one of the soldiers MGC M16 that has now become a blank-firing M16A1 wich he uses to shoot out the jeaps tires.]]&lt;br /&gt;
[[Image:Octopussy Missile Soldiers M16A1 and Armalite AR18.jpg|thumb|none|600px|South american soldier to the left, is seen with what appears to be an M16A1 based on the flashhider.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
Several Soviet soldiers and some of Kamal Khan's guards can be seen with [[SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Octop-sks1.jpg|thumb|none|600px|Soviet guards with SKS rifles.]]&lt;br /&gt;
[[Image:Octop-sks2.jpg|thumb|none|600px|One of Khan's men fires an SKS at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
Most of Kamal Khan's guards use [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 MkI]] rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:Octop-smle1.jpg|thumb|none|600px|Khan's guards are armed with Lee-Enfield No.4 Mk.I rifles while on the hunt for Bond in India.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
Milled receiver [[AK-47#Kalashnikov AK|Norinco Type 56]]s are used by Soviet soldiers and East German border guards in firing scenes.&lt;br /&gt;
[[Image:Chinese-type56-kalashnikov.jpg|thumb|none|450px|Norinco Type 56, early model with milled receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Helicopter Soviets Norinco Type 56s.jpg|thumb|none|600px|Soviets with milled receiver Type 56s as Orlov descends from a &amp;quot;Russian&amp;quot; helicopter(a french SA-360 Dauphin).]]&lt;br /&gt;
[[Image:Octopussy Helicopter Soviets Norinco Type 56s Jewels.jpg|thumb|none|600px|Kamals men loads the jewelries on to the helicopter as soldiers guard the helicopter.]]&lt;br /&gt;
[[Image:Octopussy Inside Tunnel Soldiers Firing Norinco Type 56s.jpg|thumb|none|600px|Soviets inside the tunnel runns and fires at Bond with their Type 56s.]]&lt;br /&gt;
[[Image:Octopussy Carsmash Soldiers Norinco Type 56.jpg|thumb|none|600px|An Type 56 sticks up to the right as Bond ([[Roger Moore]]) knocks some barrels at the soldiers using Orlov's car.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers Firing Norinco Type 56 One Armi-Jager AP80.jpg|thumb|none|600px|Two Soviets fires at Bond in Orlov's car with their Type 56 assault rifles.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Norinco Type 56s Soldier SA Vz 58P.jpg|thumb|none|600px|Border guards with Type 56s orders Orlov ([[Steven Berkoff]]) to stop as he runs over the boarder trying to get on to the train.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Firing Norinco Type 56.jpg|thumb|none|600px|Border Guards and a Soviet soldier fires at Orlov. (Is the Soviet soldier shooting between the heads of the two guards?!)]]&lt;br /&gt;
[[Image:Octopussy Gogol Boarderguards Norinco Type 56.jpg|thumb|none|600px|Gogol (Walter Gotell) stops the Border Guard from continuing firing at Orlov.]]&lt;br /&gt;
&lt;br /&gt;
== Weatherby Mk.V ==&lt;br /&gt;
Kamal Khan ([[Louis Jourdan]]) carries a [[Weatherby Mark V]] as his men search for Bond.&lt;br /&gt;
[[Image:Weatherby mk V.jpg|thumb|none|450px|Weatherby Mk. V rifle - .300 Weatherby Mag]]&lt;br /&gt;
[[Image:Octop-rifle1.jpg|thumb|none|600px|Kamal Khan ([[Louis Jourdan]]) carries a [[Weatherby Mark V]] as he looks for Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jäger AP-80 ==&lt;br /&gt;
[[AK-47#Kalashnikov AK|Armi-Jäger AP-80]]s, eight millimeter blank firing Kalashnikov copies, is carried by a lot of the Soviet soldiers, mostly in scenes where the soldiers are just carrying, and not firing them.&lt;br /&gt;
[[Image:Jager47-027293.jpg|thumb|none|450px|Armi-Jäger AP-80 blank firing rifle, also sold under the name Adler-Jäger AP-80 - 8mm]]&lt;br /&gt;
[[Image:Octopussy Tunnel Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Soviet soldiers carrying Armi-Jäger AP-80 blank firing rifles outside the railroad tunnel.]]&lt;br /&gt;
[[Image:Octopussy Tunnel Orlov Soldiers Armi-Jager AP80.jpg|thumb|none|600px|&amp;quot;Get to the station!&amp;quot;, General Orlov ([[Steven Berkoff]]) shouts his orders to the soldiers at the tunnel. All of them carrying Jäger AP-80 blank firing rifles.]]&lt;br /&gt;
[[Image:Octopussy Platform Soldier Armi-Jager AP80.jpg|thumb|none|600px|Soldier at the station carrying an AP-80.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers Firing Norinco Type 56 One Armi-Jager AP80.jpg|thumb|none|600px|One of the soldiers, blond and quite young, infront of the jeap is seen with an AP-80.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging General Orlov's car out of the river. AP-80s circled in blue.]]&lt;br /&gt;
[[Image:Octopussy Plattform Three Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Three soldiers in a row on the platform at the boarder station carrying AP-80s.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) leaves the salvaging sight in a helicopter trying to catch General Orlov ([[Steven Berkoff]]) at the boarder. AP-80s circled in blue.]]&lt;br /&gt;
[[Image:Octopussy Platform Armi-Jager AP80.jpg|thumb|none|600px|Soldiers patroling the station platform with Armi-Jäger AP-80s.]]&lt;br /&gt;
[[Image:Octopussy Platform Two Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Two soldiers standing on the station platform at the boarder.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
Oddly, carbine versions of the [[Steyr AUG#Steyr AUG A1|Steyr AUG]]s are used by a few Soviet soldiers in the movie. This is likely the earliest appearance of the Steyr AUG in a Hollywood film. &lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg‎|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Octop-aug1.jpg|thumb|none|600px|Soviets with AUG carbines load the stolen Kremlin Jewels into the car.]]&lt;br /&gt;
[[Image:Octop-aug2.jpg|thumb|none|600px|One of the Soviets shot by Bond drops his AUG carbine.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[AK-47#AKM|AKM]] rifles are seen twice in the film. One is seen in the hands of a soldier firing it at Bond in Orlov's car, before the soldier getts knocked over by some barrels. In an extended clip of that scene, shown in a trailer for the movie, the front of the rifle is seen from the side, clearly identifying it as an AKM. Later, as soldiers salvage General Orlov's ([[Steven Berkoff]])s car, one is seen carried by a soldier near the river.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:OctoAKM.jpg|thumb|none|600px|Soviet soldier fire at Bond with his AKM, next to him another soldier fires a milled receiver Type 56.]]&lt;br /&gt;
[[Image:Octopussy Carsmash Soldiers Norinco Type 56.jpg|thumb|none|600px|Soldiers, leftmost one carrying an AKM, gets hit by barrels knocked over by Bond ([[Roger Moore]]) driving Orlov's stolen car.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging Orlov's car from the river. AKM circled in red.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers AKM Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) checks the license plate on Orlov's car. AKM circled in red.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Gogols helicopter leaves the sight. AKM circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz. 58P ==&lt;br /&gt;
Czech [[SA Vz.58 assault rifle#SA Vz.58V|SA Vz.58P]] is seen twice in the hands of Soviet soldiers in East Germany.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|450px|Czech Sa. vz. 58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers SA Vz 58P Circled New.jpg|thumb|none|600px|Stock of an SA Vz. 58P is seen by the soldier at the back of the jeap to the right circled in orange.]]&lt;br /&gt;
[[Image:Octopussy Boarderguard Soldier SA Vz 58P.jpg|thumb|none|600px|General Orlov ([[Steven Berkoff]]) pushes two soldiers away while running to the train at the boarder station. Soldier closest to the concrete structure's got an SA Vz. 58P.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Norinco Type 56s Soldier SA Vz 58P.jpg|thumb|none|600px|Same soldier, behind the boarderguards, with the SA Vz. 58P.]]&lt;br /&gt;
&lt;br /&gt;
== AKS or Norinco Type 56-1 ==&lt;br /&gt;
An [[AK-47#Kalashnikov AKS|AKS]] or a milled receiver Chinese [[AK-47#Kalashnikov AK|Norinco Type 56-1]] is seen carried by a soldier while they're salvaging General Orlov's ([[Steven Berkoff]])'s car. During the final fight at Kamal Khan's ([[Louis Jourdan]])'s palace, one of his guards is also seen with such a weapon.&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS, third generation model (1954-59) - 7.62x39mm]]&lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|none|450px|Milled receiver Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging Orlov's car from the river. AK underfolder circled in green.]]&lt;br /&gt;
[[Image:Octopussy Guard AKS.jpg|thumb|none|600px|One of Kamal's guards is seen with an AK underfodler, either a Russian AKS or a milled receiver Chinese Norinco Type 56-1.]]&lt;br /&gt;
[[Image:Octopussy Guard AKS Shot.jpg|thumb|none|600px|Starring down the sights of Bonds ([[Roger Moore]])'s, guard running towards the stairs, one carrying the AK underfolder.]]&lt;br /&gt;
[[Image:Octopussy Flored AKS.jpg|thumb|none|600px|Ak underfolder seen lying on the floor by the downed guard furthest away from the camera.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz. 58V ==&lt;br /&gt;
[[SA Vz.58 assault rifle#SA Vz.58V|SA Vz.58V]]s is seen used by a two Soviets, some of Kamal's men also uses these. Bond ([[Roger Moore]]) uses one (most notably while sliding down the banister).&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA Vz-58V with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers SA Vz 58V Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) checks the license plate on Orlov's car. Behind him, circled in orange, a soldier is seen with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldier SA Vz 58V.jpg|thumb|none|600px|Soldier behind Gogol is clearly shown with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Gogols helicopter leaves the sight. SA Vz. 58V circled in orange.]]&lt;br /&gt;
[[Image:Octopussy Fighting Guard SAVz58V.jpg|thumb|none|600px|Octopussy fighting Kamal's guards, one of them is seen with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Guard Firing SA Vz 58V.jpg|thumb|none|600px|Kamal's guard fires his SA Vz. 58V at Bond.]]&lt;br /&gt;
[[Image:Octopussy Bond Checking SA Vz 58V.jpg|thumb|none|600px|Bond picks up a guard's SA Vz. 58V and checks it.]]&lt;br /&gt;
[[Image:Octopussy Bond Sliding SA Vz 58V.jpg|thumb|none|600px|Bond fires the Vz. 58V as he slides down the banister.]]&lt;br /&gt;
[[Image:Octopussy Bond SA Vz 58V Empty.jpg|thumb|none|600px|Bond drops the Vz. 58V at the bottom as its empty.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
An [[FN MAG|L7 Machine Gun]] is seen mounted on a jeep pursuing Bond in the pre-credits sequence. Another one is seen outside the hangar before it blows up.&lt;br /&gt;
[[Image:L7a2 gpmg left.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO. This view of the left hand side of the weapon shows the mounting bracket at the rear of the receiver for sustained fire optics, a unique feature of the L7. Although this bracket can be removed, four screw holes will be visible on the side of the receiver.]]&lt;br /&gt;
[[Image:Octopussy Jeap FN MAG 58.jpg|thumb|none|600px|Soldiers rushing after Bond in jeeps. L7 Machine Gun is mounted in the jeap to the left.]]&lt;br /&gt;
[[Image:Octopussy Hangar FN MAG 58.jpg|thumb|none|600px|Barrel of another L7 Machine Gun is seen outside the hangar before it blows up.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
What appears to be an [[M60]] machine gun is seen mounted on one of the jeeps after they've crashed and are trying to shoot at Bonds BD-5J.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Octopussy M60.jpg|thumb|none|600px|Soldiers shooting an M60 at Bond who is escaping in an small aircraft called BD-5J.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== BSA Scorpion spring powered air pistol == &lt;br /&gt;
Octopussy ([[Maud Adams]]) and her team use specialized air pistols ([[Air Guns#BSA Scorpion|BSA Scorpion]]) loaded with tranquilizers to fight off Kamal's men.&lt;br /&gt;
[[Image:BSA scorpion.jpg|thumb|none|400px|BSA Scorpion]]&lt;br /&gt;
[[Image:Octop-pistol1.jpg|thumb|none|600px|Octopussy aims her BSA Scorpion at a henchman fighting with Bond.]]&lt;br /&gt;
[[Image:Oct 895.jpg|thumb|none|600px|Near the end, Octopussy's girls overpowers Kamals men and aims their BSA Scorpion's at the men.]]&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Octopussy&amp;diff=652648</id>
		<title>Octopussy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Octopussy&amp;diff=652648"/>
		<updated>2013-01-23T20:00:32Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* L7 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Octop-dvd.jpg|thumb|right|301px|''Octopussy'' (1983)]]&lt;br /&gt;
[[Image:Octopussy.jpg|thumb|right|300px|Original Theatrical Poster for ''Octopussy'' (1983)]]&lt;br /&gt;
&lt;br /&gt;
''Octopussy'' is the 13th entry in the official [[James Bond]] film series.  The 1983 installment follows James Bond ([[Roger Moore]]) as he travels to India and West Germany while investigating the death of a &amp;quot;00&amp;quot; agent who was in possession of a rare Fabergé egg.  Of note is the switch from Bond's traditional [[Walther PPK]] to the then-new [[Walther P5]] and for one of the earliest appearances of the [[Steyr AUG]].  This film was also released the same year [[Sean Connery]] returned to the role of Bond in the rival film ''[[Never Say Never Again]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Octopussy'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
In the film's opening, a bearded, hefty, lascivious cigar-smoking South American V.I.P. ([[Brian Coburn]]) (suspiciously a Fidel Castro look-alike), and Bond ([[Roger Moore]]) is seen with holstered [[M1911 pistol series#M1911|Colt M1911]] pistols. After getting caught trying to plant a bomb inside the hangar, a Latin American Soldier ([[Michael Halphie]]) takes Bond's M1911, holds it to his back and takes him into custody.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Octopussy Officer Colt 1911.jpg|thumb|600px|none|Cigar-smoking South American V.I.P ([[Brian Coburn]]) (a Fidel Castro look-alike) checks out Bond's female assistant Bianca (Tina Hudson). Colt M1911 in his holster.]]&lt;br /&gt;
[[Image:Octopussy Straps Colt 1911.jpg|thumb|600px|none|Bond ([[Roger Moore]]) talks to Bianca while strapping on a holster with a Colt M1911.]]&lt;br /&gt;
[[Image:Octopussy Holstered Colt 1911.jpg|thumb|600px|none|Bond, dressed as Toro, walks past some guards, stopps to correct a soldiers identification tag.]]&lt;br /&gt;
[[Image:Octopussy Soldier Colt 1911.jpg|thumb|600px|none|Latin American Soldier ([[Michael Halphie]]) takes Bonds Colt M1911 and puts it to his back and takes him in for interrogation.]]&lt;br /&gt;
&lt;br /&gt;
== Astra Cub ==&lt;br /&gt;
An nickel plated [[Colt Junior|Astra Cub]] with pearl grips is seen featured in the titlesequence, first at the start held by a woman lying down while ''007'' is projected on her in laser, and later seen &amp;quot;firing&amp;quot; red light in which silhouettes of women appear. During the attack on Kamal Khan's palace, Octopussy ([[Maud Adams]]) is also seen pulling an Astra Cub, but it is knocked out of her hand by Gobinda ([[Kabir Bedi]]).&lt;br /&gt;
[[Image:AstraCubModel2000in.22short.jpg|thumb|none|350px|Astra Cub Model 2000 - .22 Short‎]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Astra Cub.jpg|thumb|none|600px|Lying woman holding an nickel plated Astra Cub with pearl grips at the start of the title sequence.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Astra Cub Women.jpg|thumb|none|600px|Red light with silhouettes of women is seen emitting from an Astra Cub just after it has been fired.]]&lt;br /&gt;
[[Image:Octopussy Sneaking Astra Cub.jpg|thumb|none|600px|Octopussy spying on Kamal and Gobinda just as she prepairs to enter the room.]]&lt;br /&gt;
[[Image:Octopussy Astra Cub.jpg|thumb|none|600px|Octopussy aiming her Astra Cub at Kamal Khan.]]&lt;br /&gt;
[[Image:Octopussy Astra Cub On Kamal.jpg|thumb|none|600px|Kamal tries to bribe her with money plates while she is holding the Astra Cub on him.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
[[Makarov PM]] is featured in the titlesequence, first seen held by a woman as the &amp;quot;007&amp;quot; logo is seen projected in laser beams infront of the guns muzzle as if it was emitting from it. Then it is seen as one of the guns held by a female who's arms is wrapping around a silhouette of Bond ([[Roger Moore]]). Finally a hand holding a Makarov is seen as laserbeams is emitting from its muzzle.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Makarov.jpg|thumb|none|600px|Woman holds a Makarov while the &amp;quot;007&amp;quot; logo forms infront of her as if it was emitting from the muzzle of the gun.]]&lt;br /&gt;
[[Image:Octopussy Tilesequence Arm Makarov.jpg|thumb|none|600px|Gun furthest up in the female arms wrapped around Bond's silhouette is a Makarov.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Hand Makarov Beam.jpg|thumb|none|600px|Makarov &amp;quot;fires&amp;quot; red beams of light.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 ==&lt;br /&gt;
The [[Walther P5]] is the sidearm of James Bond ([[Roger Moore]]) in this film, despite having told Q that he &amp;quot;mislaid my PPK&amp;quot;.  The P5's use was to appease Walther, who wanted to promote the new pistol. Interesting to note is that the P5 was the same pistol used by [[Sean Connery]] in ''[[Never Say Never Again]]'', the rival film version of Bond released the same year as ''Octopussy''.&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Walther P5.jpg|thumb|none|600px|Bonds silhouette holds a Walther P5 just as five female arms is about to wrapp around him like the tentacles of an Octopus in the creditssequence.]]&lt;br /&gt;
[[Image:Octop-wp5a.jpg|thumb|none|600px|While in India, James Bond ([[Roger Moore]]) draws his Walther P5 as his contact Vijay helps him escape.]]&lt;br /&gt;
[[Image:Octop-wp5b.jpg|thumb|none|600px|Bond confronts Octopussy ([[Maud Adams]]) armed with his P5.]]&lt;br /&gt;
[[Image:Octopussy Bond Orlov Walther P5.jpg|thumb|none|600px|Bond pulls his P5 when he confronts General Orlov ([[Steven Berkoff]]).]]&lt;br /&gt;
[[Image:Octop-wp5d.jpg|thumb|none|600px|Bond with his P5 as he gets into a shootout with Soviet soldiers outside the train.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
There is two brief appearances in the films titlesequence of a [[Walther PPK]]. Its first seen held by one of the female arms as they wrapp around a silhuette of Bond, and then later held by a gloved hand in front of a woman lying down as the producers name emitts out of its muzzle.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|350px|Walther PPKin 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Arm Walther PPK.jpg|thumb|none|600px|Gun in the second female arm wrapped around the silhouette of Bond is a Walther PPK.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Walther PPK.jpg|thumb|none|600px|Walther PPK held by a gloved hand in front of a lying woman as it is about to spew out the name of the producer Albert R. Broccoli.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Tokarev Model 33==&lt;br /&gt;
General Orlov's ([[Steven Berkoff]])'s sidearm appears to be an [[TT-33]] pistol. He uses it to smash a Fabergé egg to peices, as he considers it to have caused them enough problems by leading Bond to them.&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tula Tokarev Model 33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Octopussy Orlov Tula Tokarev M33.jpg|thumb|none|600px|General Orlov ([[Steven Berkoff]]) draws his Tokarev.]]&lt;br /&gt;
[[File:Octopussy Closeup Tula Tokarev M33.jpg|thumb|none|600px|Tokarev seem to be lacking a safety, so one can assume its a Russian gun. Could be a Yougoslavian, or possibly Polish. The Polish variant has a safety located at the base of the triggerguard, which wouldn't be seen in this screencapture.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 39 ==&lt;br /&gt;
Kamal Khan ([[Louis Jourdan]]) fires a [[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson Model 39]] at Bond while the latter hangs onto the train.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 39 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy Kamal Pulls Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal pulls the Model 39 from his pocket.]]&lt;br /&gt;
[[Image:Octopussy Kamal Fires Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal fires at Bond.]]&lt;br /&gt;
[[Image:Octopussy Kamal Points Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal tells Gobinda ([[Kabir Bedi]]) to go after Bond while dangerusly pointing his Smith &amp;amp; Wesson at him, with his finger still on the trigger!]]&lt;br /&gt;
[[Image:Octopussy Kamal Fog Smith and Wesson Model 39.jpg|thumb|none|600px|Gobinda going up to the roof after Bond, Kamal seen beside him with his gun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
With filming switching from studio to on location work on the railroad, Kamal Khan's stand-in uses a [[SIG P210]] instead of a Model 39 as used by ([[Louis Jourdan]]).&lt;br /&gt;
[[Image:Sig P210.jpg|thumb|400px|none|SIG P210 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy SIG P210.jpg|thumb|none|600px|Kamal Khan's stand in sticks a SIG P210 out the window of the train.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
One of the U.S. Air Force Security police guards manning the gate at the West German U.S.Air Force base carries a [[Colt Python]], which he draws on Bond when he attempts to enter with the German Police hot on his tail after stealing the car he is in. Because of the many civilians milling around, the guard is forced to fire his six shots into the air, to alert his comrades to the security threat.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python with 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Octop-python1.jpg|thumb|none|600px|The guard puts his Colt Python in Bond's face.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
Octopussy ([[Maud Adams]]) takes a [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] from one of the Air Force officers at the circus and uses it to blow the lock off the base of the circus cannon, revealing the atomic bomb inside.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:Octop-sw36a.jpg|thumb|none|600px|Octopussy aims the Model 36 at the lock.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns = &lt;br /&gt;
&lt;br /&gt;
==Gobinda's Side by Side Shotgun ==&lt;br /&gt;
As he pursues Bond through the streets of Rajasthan, India, Gobinda ([[Kabir Bedi]]) is armed with a [[12 Gauge Double Barreled Shotgun]] with a huge fluted muzzle resembling a blunderbuss.&lt;br /&gt;
[[File:RemingtonSPR220Cowboy.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Octopussy Closeup Gobindas Side by Side Shotgun.jpg|thumb|none|600px|Closeup of Gobinda's shotgun.]]&lt;br /&gt;
[[File:Octopussy Gobinda Side by Side Shotgun.jpg|thumb|none|600px|Gobinda ([[Kabir Bedi]]) is armed with a [[12 Gauge Double Barreled Shotgun]] with a huge fluted muzzle resembling a blunderbuss.]]&lt;br /&gt;
[[File:Octopussy Another Closeup Gobindas Side by Side ShotgunCloseup.jpg|thumb|none|600px|Gobinda chasing Bond ([[Roger Moore]]) with his Shotgun at ready.]]&lt;br /&gt;
[[File:Octopussy Gobinda Side by Side Shotgun Fire.jpg|thumb|none|600px|Gobinda, chocked by the blazing fire Bond starts, accidentally fires the last shell into the air.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
During the precredits sequence in the unknown Latin American country, Bond ([[Roger Moore]]), who is dressed as Toro, passes some soldiers that carry [[FN FAL|FN FAL]]s. Guards at the Brittish Embassy in West Berlin and some of Kamal's men in india is also carrying FN FALs.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Octopussy Guards FN FALs.jpg|thumb|none|600px|Soldiers is seen with an FN FALs as Bond passes them dressed as Toro.]]&lt;br /&gt;
[[Image:Octopussy Soldier Holstered Pistol Salut.jpg|thumb|none|600px|Soldiers at the entrance to the hangar behind Bond is is seen with FN FALs.]]&lt;br /&gt;
[[Image:Octopussy Embassy Guard FN FAL.jpg|thumb|none|600px|Guard outside the Brittish Embassy in West Berlin is seen with an FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Huntingtime FN FAL and Gobinda's Rilfe.jpg|thumb|none|600px|One of Kamal's men runs after Bond carrying an FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Elephant FN FAL.jpg|thumb|none|600px|One of Kamal's men in the background seen with a FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Guards FN FAL and SKS.jpg|thumb|none|600px|Guard on the rooftop carries an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
[[Armalite AR-18]]s are seen carried by soldiers during the precredits sequence in the unknown Latin American country.&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|500px|Armalite AR-18 - 5.56mm]]&lt;br /&gt;
[[Image:Octopussy Soldier Armalite AR-18 Circled.jpg|thumb|none|600px|South american soldier furthest to the right, circled in blue, is seen with an Armalite AR-18.]]&lt;br /&gt;
[[Image:Octopussy Missile Soldiers M16A1 and Armalite AR18.jpg|thumb|none|600px|South american soldier in the middle, closest to the missile launch, is seen with an Armalite AR-18.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Armalite AR18s.jpg|thumb|none|600px|Two South american soldiers next to Torro is seen with Armalite AR-18s.]]&lt;br /&gt;
&lt;br /&gt;
== MGC M16 ==&lt;br /&gt;
During the precredits sequence in the unknown Latin American country, most soldiers wield Japanese [[M16 rifle series#MGC M-16 Model Gun Corp Replica Rifle|MGC M16]] replica rifles with 20 round magazines. The soldiers guarding James Bond ([[Roger Moore]]) after his capture are armed with these M16s, after Bond pulls their parachute ripcords, he commandeers one and uses it to shoot out the truck's left front tire, causing it to crash (it has become a blank-firing M16A1 for that part).&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television]]&lt;br /&gt;
[[Image:Octopussy Soldier Holstered Pistol.jpg|thumb|none|600px|Bond, as Torro, walking past soldiers inside the hangar with MGC M16 rifles.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Surrounding MGC M16.jpg|thumb|none|600px|Soldiers with MGC M16 rifles surround Bond.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers MGC M16.jpg|thumb|none|600px|Soldiers holding MGC M16 rifles at Bond while escorting him in a jeap to &amp;quot;interrogation&amp;quot;.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Guarding Bond MGC M16.jpg|thumb|none|600px|2 soldiers with MGC M16 rifles guard Bond in the truck.]]&lt;br /&gt;
[[Image:Octopussy Soldier Closeup MGC M16.jpg|thumb|none|600px|Bond stares at a soldier's MGC M16 and parachute ripcord. Airborne Forces in real life would only wear a full parachute harness on the grounds of an Airbase when in training or preparing for an Air Assault.]]&lt;br /&gt;
[[Image:Octopussy Soldier MGC M16.jpg|thumb|none|600px|Rradio operator ordering an air missile assault on Bond, soldier next to him carries an MGC M16.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
As Bond has commandered one of the soldiers Japanese MGC M-16 Model Gun Corp Replica Rifles it has become an actual blank-firing [[M16 | M16A1]] as he uses it to shoot out the truck's left front tire, causing it to crash. One soldier is seen with what appears to be a M16A1 as they launch the missile.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|600px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Octopussy Bond M16A1.jpg|thumb|none|600px|Bond has taken one of the soldiers MGC M16 that has now become a blank-firing M16A1 wich he uses to shoot out the jeaps tires.]]&lt;br /&gt;
[[Image:Octopussy Missile Soldiers M16A1 and Armalite AR18.jpg|thumb|none|600px|South american soldier to the left, is seen with what appears to be an M16A1 based on the flashhider.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
Several Soviet soldiers and some of Kamal Khan's guards can be seen with [[SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Octop-sks1.jpg|thumb|none|600px|Soviet guards with SKS rifles.]]&lt;br /&gt;
[[Image:Octop-sks2.jpg|thumb|none|600px|One of Khan's men fires an SKS at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
Most of Kamal Khan's guards use [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 MkI]] rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:Octop-smle1.jpg|thumb|none|600px|Khan's guards are armed with Lee-Enfield No.4 Mk.I rifles while on the hunt for Bond in India.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
Milled receiver [[AK-47#Kalashnikov AK|Norinco Type 56]]s are used by Soviet soldiers and East German border guards in firing scenes.&lt;br /&gt;
[[Image:Chinese-type56-kalashnikov.jpg|thumb|none|450px|Norinco Type 56, early model with milled receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Helicopter Soviets Norinco Type 56s.jpg|thumb|none|600px|Soviets with milled receiver Type 56s as Orlov descends from a &amp;quot;Russian&amp;quot; helicopter(a french SA-360 Dauphin).]]&lt;br /&gt;
[[Image:Octopussy Helicopter Soviets Norinco Type 56s Jewels.jpg|thumb|none|600px|Kamals men loads the jewelries on to the helicopter as soldiers guard the helicopter.]]&lt;br /&gt;
[[Image:Octopussy Inside Tunnel Soldiers Firing Norinco Type 56s.jpg|thumb|none|600px|Soviets inside the tunnel runns and fires at Bond with their Type 56s.]]&lt;br /&gt;
[[Image:Octopussy Carsmash Soldiers Norinco Type 56.jpg|thumb|none|600px|An Type 56 sticks up to the right as Bond ([[Roger Moore]]) knocks some barrels at the soldiers using Orlov's car.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers Firing Norinco Type 56 One Armi-Jager AP80.jpg|thumb|none|600px|Two Soviets fires at Bond in Orlov's car with their Type 56 assault rifles.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Norinco Type 56s Soldier SA Vz 58P.jpg|thumb|none|600px|Border guards with Type 56s orders Orlov ([[Steven Berkoff]]) to stop as he runs over the boarder trying to get on to the train.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Firing Norinco Type 56.jpg|thumb|none|600px|Border Guards and a Soviet soldier fires at Orlov. (Is the Soviet soldier shooting between the heads of the two guards?!)]]&lt;br /&gt;
[[Image:Octopussy Gogol Boarderguards Norinco Type 56.jpg|thumb|none|600px|Gogol (Walter Gotell) stops the Border Guard from continuing firing at Orlov.]]&lt;br /&gt;
&lt;br /&gt;
== Weatherby Mk.V ==&lt;br /&gt;
Kamal Khan ([[Louis Jourdan]]) carries a [[Weatherby Mark V]] as his men search for Bond.&lt;br /&gt;
[[Image:Weatherby mk V.jpg|thumb|none|450px|Weatherby Mk. V rifle - .300 Weatherby Mag]]&lt;br /&gt;
[[Image:Octop-rifle1.jpg|thumb|none|600px|Kamal Khan ([[Louis Jourdan]]) carries a [[Weatherby Mark V]] as he looks for Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jäger AP-80 ==&lt;br /&gt;
[[AK-47#Kalashnikov AK|Armi-Jäger AP-80]]s, eight millimeter blank firing Kalashnikov copies, is carried by a lot of the Soviet soldiers, mostly in scenes where the soldiers are just carrying, and not firing them.&lt;br /&gt;
[[Image:Jager47-027293.jpg|thumb|none|450px|Armi-Jäger AP-80 blank firing rifle, also sold under the name Adler-Jäger AP-80 - 8mm]]&lt;br /&gt;
[[Image:Octopussy Tunnel Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Soviet soldiers carrying Armi-Jäger AP-80 blank firing rifles outside the railroad tunnel.]]&lt;br /&gt;
[[Image:Octopussy Tunnel Orlov Soldiers Armi-Jager AP80.jpg|thumb|none|600px|&amp;quot;Get to the station!&amp;quot;, General Orlov ([[Steven Berkoff]]) shouts his orders to the soldiers at the tunnel. All of them carrying Jäger AP-80 blank firing rifles.]]&lt;br /&gt;
[[Image:Octopussy Platform Soldier Armi-Jager AP80.jpg|thumb|none|600px|Soldier at the station carrying an AP-80.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers Firing Norinco Type 56 One Armi-Jager AP80.jpg|thumb|none|600px|One of the soldiers, blond and quite young, infront of the jeap is seen with an AP-80.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging General Orlov's car out of the river. AP-80s circled in blue.]]&lt;br /&gt;
[[Image:Octopussy Plattform Three Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Three soldiers in a row on the platform at the boarder station carrying AP-80s.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) leaves the salvaging sight in a helicopter trying to catch General Orlov ([[Steven Berkoff]]) at the boarder. AP-80s circled in blue.]]&lt;br /&gt;
[[Image:Octopussy Platform Armi-Jager AP80.jpg|thumb|none|600px|Soldiers patroling the station platform with Armi-Jäger AP-80s.]]&lt;br /&gt;
[[Image:Octopussy Platform Two Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Two soldiers standing on the station platform at the boarder.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
Oddly, carbine versions of the [[Steyr AUG#Steyr AUG A1|Steyr AUG]]s are used by a few Soviet soldiers in the movie. This is likely the earliest appearance of the Steyr AUG in a Hollywood film. &lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg‎|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Octop-aug1.jpg|thumb|none|600px|Soviets with AUG carbines load the stolen Kremlin Jewels into the car.]]&lt;br /&gt;
[[Image:Octop-aug2.jpg|thumb|none|600px|One of the Soviets shot by Bond drops his AUG carbine.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[AK-47#AKM|AKM]] rifles are seen twice in the film. One is seen in the hands of a soldier firing it at Bond in Orlov's car, before the soldier getts knocked over by some barrels. In an extended clip of that scene, shown in a trailer for the movie, the front of the rifle is seen from the side, clearly identifying it as an AKM. Later, as soldiers salvage General Orlov's ([[Steven Berkoff]])s car, one is seen carried by a soldier near the river.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:OctoAKM.jpg|thumb|none|600px|Soviet soldier fire at Bond with his AKM, next to him another soldier fires a milled receiver Type 56.]]&lt;br /&gt;
[[Image:Octopussy Carsmash Soldiers Norinco Type 56.jpg|thumb|none|600px|Soldiers, leftmost one carrying an AKM, gets hit by barrels knocked over by Bond ([[Roger Moore]]) driving Orlov's stolen car.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging Orlov's car from the river. AKM circled in red.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers AKM Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) checks the license plate on Orlov's car. AKM circled in red.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Gogols helicopter leaves the sight. AKM circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz. 58P ==&lt;br /&gt;
Czech [[SA Vz.58 assault rifle#SA Vz.58V|SA Vz.58P]] is seen twice in the hands of Soviet soldiers in East Germany.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|450px|Czech Sa. vz. 58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers SA Vz 58P Circled New.jpg|thumb|none|600px|Stock of an SA Vz. 58P is seen by the soldier at the back of the jeap to the right circled in orange.]]&lt;br /&gt;
[[Image:Octopussy Boarderguard Soldier SA Vz 58P.jpg|thumb|none|600px|General Orlov ([[Steven Berkoff]]) pushes two soldiers away while running to the train at the boarder station. Soldier closest to the concrete structure's got an SA Vz. 58P.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Norinco Type 56s Soldier SA Vz 58P.jpg|thumb|none|600px|Same soldier, behind the boarderguards, with the SA Vz. 58P.]]&lt;br /&gt;
&lt;br /&gt;
== AKS or Norinco Type 56-1 ==&lt;br /&gt;
An [[AK-47#Kalashnikov AKS|AKS]] or a milled receiver Chinese [[AK-47#Kalashnikov AK|Norinco Type 56-1]] is seen carried by a soldier while they're salvaging General Orlov's ([[Steven Berkoff]])'s car. During the final fight at Kamal Khan's ([[Louis Jourdan]])'s palace, one of his guards is also seen with such a weapon.&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS, third generation model (1954-59) - 7.62x39mm]]&lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|none|450px|Milled receiver Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging Orlov's car from the river. AK underfolder circled in green.]]&lt;br /&gt;
[[Image:Octopussy Guard AKS.jpg|thumb|none|600px|One of Kamal's guards is seen with an AK underfodler, either a Russian AKS or a milled receiver Chinese Norinco Type 56-1.]]&lt;br /&gt;
[[Image:Octopussy Guard AKS Shot.jpg|thumb|none|600px|Starring down the sights of Bonds ([[Roger Moore]])'s, guard running towards the stairs, one carrying the AK underfolder.]]&lt;br /&gt;
[[Image:Octopussy Flored AKS.jpg|thumb|none|600px|Ak underfolder seen lying on the floor by the downed guard furthest away from the camera.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz. 58V ==&lt;br /&gt;
[[SA Vz.58 assault rifle#SA Vz.58V|SA Vz.58V]]s is seen used by a two Soviets, some of Kamal's men also uses these. Bond ([[Roger Moore]]) uses one (most notably while sliding down the banister).&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA Vz-58V with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers SA Vz 58V Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) checks the license plate on Orlov's car. Behind him, circled in orange, a soldier is seen with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldier SA Vz 58V.jpg|thumb|none|600px|Soldier behind Gogol is clearly shown with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Gogols helicopter leaves the sight. SA Vz. 58V circled in orange.]]&lt;br /&gt;
[[Image:Octopussy Fighting Guard SAVz58V.jpg|thumb|none|600px|Octopussy fighting Kamal's guards, one of them is seen with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Guard Firing SA Vz 58V.jpg|thumb|none|600px|Kamal's guard fires his SA Vz. 58V at Bond.]]&lt;br /&gt;
[[Image:Octopussy Bond Checking SA Vz 58V.jpg|thumb|none|600px|Bond picks up a guard's SA Vz. 58V and checks it.]]&lt;br /&gt;
[[Image:Octopussy Bond Sliding SA Vz 58V.jpg|thumb|none|600px|Bond fires the Vz. 58V as he slides down the banister.]]&lt;br /&gt;
[[Image:Octopussy Bond SA Vz 58V Empty.jpg|thumb|none|600px|Bond drops the Vz. 58V at the bottom as its empty.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
An [[FN MAG|L7 Machine Gun]] is seen mounted on a jeep pursuing Bond in the pre-credits sequence. Another one is seen outside the hangar before it blows up.&lt;br /&gt;
[[Image:L7a2 gpmg left.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO. This view of the left hand side of the weapon shows the mounting bracket at the rear of the receiver for sustained fire optics, a unique feature of the L7. Although this bracket can be removed, four screw holes will be visible on the side of the receiver.]]&lt;br /&gt;
[[Image:Octopussy Jeap FN MAG 58.jpg|thumb|none|600px|Soldiers rushing after Bond in jeeps. L7 Machine Gun is mounted in the jeap to the left.]]&lt;br /&gt;
[[Image:Octopussy Hangar FN MAG 58.jpg|thumb|none|600px|Barrel of another L7 Machine Gun is seen outside the hangar before it blows up.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
What appears to be an [[M60]] machine gun is seen mounted on one of the jeaps after they've crashed and are trying to shoot at Bonds BD-5J.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Octopussy M60.jpg|thumb|none|600px|Soldiers shooting an M60 at Bond who is escaping in an small aircraft called BD-5J.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== BSA Scorpion spring powered air pistol == &lt;br /&gt;
Octopussy ([[Maud Adams]]) and her team use specialized air pistols ([[Air Guns#BSA Scorpion|BSA Scorpion]]) loaded with tranquilizers to fight off Kamal's men.&lt;br /&gt;
[[Image:BSA scorpion.jpg|thumb|none|400px|BSA Scorpion]]&lt;br /&gt;
[[Image:Octop-pistol1.jpg|thumb|none|600px|Octopussy aims her BSA Scorpion at a henchman fighting with Bond.]]&lt;br /&gt;
[[Image:Oct 895.jpg|thumb|none|600px|Near the end, Octopussy's girls overpowers Kamals men and aims their BSA Scorpion's at the men.]]&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Octopussy&amp;diff=652647</id>
		<title>Octopussy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Octopussy&amp;diff=652647"/>
		<updated>2013-01-23T20:00:19Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* L7 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Octop-dvd.jpg|thumb|right|301px|''Octopussy'' (1983)]]&lt;br /&gt;
[[Image:Octopussy.jpg|thumb|right|300px|Original Theatrical Poster for ''Octopussy'' (1983)]]&lt;br /&gt;
&lt;br /&gt;
''Octopussy'' is the 13th entry in the official [[James Bond]] film series.  The 1983 installment follows James Bond ([[Roger Moore]]) as he travels to India and West Germany while investigating the death of a &amp;quot;00&amp;quot; agent who was in possession of a rare Fabergé egg.  Of note is the switch from Bond's traditional [[Walther PPK]] to the then-new [[Walther P5]] and for one of the earliest appearances of the [[Steyr AUG]].  This film was also released the same year [[Sean Connery]] returned to the role of Bond in the rival film ''[[Never Say Never Again]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Octopussy'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
In the film's opening, a bearded, hefty, lascivious cigar-smoking South American V.I.P. ([[Brian Coburn]]) (suspiciously a Fidel Castro look-alike), and Bond ([[Roger Moore]]) is seen with holstered [[M1911 pistol series#M1911|Colt M1911]] pistols. After getting caught trying to plant a bomb inside the hangar, a Latin American Soldier ([[Michael Halphie]]) takes Bond's M1911, holds it to his back and takes him into custody.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Octopussy Officer Colt 1911.jpg|thumb|600px|none|Cigar-smoking South American V.I.P ([[Brian Coburn]]) (a Fidel Castro look-alike) checks out Bond's female assistant Bianca (Tina Hudson). Colt M1911 in his holster.]]&lt;br /&gt;
[[Image:Octopussy Straps Colt 1911.jpg|thumb|600px|none|Bond ([[Roger Moore]]) talks to Bianca while strapping on a holster with a Colt M1911.]]&lt;br /&gt;
[[Image:Octopussy Holstered Colt 1911.jpg|thumb|600px|none|Bond, dressed as Toro, walks past some guards, stopps to correct a soldiers identification tag.]]&lt;br /&gt;
[[Image:Octopussy Soldier Colt 1911.jpg|thumb|600px|none|Latin American Soldier ([[Michael Halphie]]) takes Bonds Colt M1911 and puts it to his back and takes him in for interrogation.]]&lt;br /&gt;
&lt;br /&gt;
== Astra Cub ==&lt;br /&gt;
An nickel plated [[Colt Junior|Astra Cub]] with pearl grips is seen featured in the titlesequence, first at the start held by a woman lying down while ''007'' is projected on her in laser, and later seen &amp;quot;firing&amp;quot; red light in which silhouettes of women appear. During the attack on Kamal Khan's palace, Octopussy ([[Maud Adams]]) is also seen pulling an Astra Cub, but it is knocked out of her hand by Gobinda ([[Kabir Bedi]]).&lt;br /&gt;
[[Image:AstraCubModel2000in.22short.jpg|thumb|none|350px|Astra Cub Model 2000 - .22 Short‎]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Astra Cub.jpg|thumb|none|600px|Lying woman holding an nickel plated Astra Cub with pearl grips at the start of the title sequence.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Astra Cub Women.jpg|thumb|none|600px|Red light with silhouettes of women is seen emitting from an Astra Cub just after it has been fired.]]&lt;br /&gt;
[[Image:Octopussy Sneaking Astra Cub.jpg|thumb|none|600px|Octopussy spying on Kamal and Gobinda just as she prepairs to enter the room.]]&lt;br /&gt;
[[Image:Octopussy Astra Cub.jpg|thumb|none|600px|Octopussy aiming her Astra Cub at Kamal Khan.]]&lt;br /&gt;
[[Image:Octopussy Astra Cub On Kamal.jpg|thumb|none|600px|Kamal tries to bribe her with money plates while she is holding the Astra Cub on him.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
[[Makarov PM]] is featured in the titlesequence, first seen held by a woman as the &amp;quot;007&amp;quot; logo is seen projected in laser beams infront of the guns muzzle as if it was emitting from it. Then it is seen as one of the guns held by a female who's arms is wrapping around a silhouette of Bond ([[Roger Moore]]). Finally a hand holding a Makarov is seen as laserbeams is emitting from its muzzle.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Makarov.jpg|thumb|none|600px|Woman holds a Makarov while the &amp;quot;007&amp;quot; logo forms infront of her as if it was emitting from the muzzle of the gun.]]&lt;br /&gt;
[[Image:Octopussy Tilesequence Arm Makarov.jpg|thumb|none|600px|Gun furthest up in the female arms wrapped around Bond's silhouette is a Makarov.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Hand Makarov Beam.jpg|thumb|none|600px|Makarov &amp;quot;fires&amp;quot; red beams of light.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 ==&lt;br /&gt;
The [[Walther P5]] is the sidearm of James Bond ([[Roger Moore]]) in this film, despite having told Q that he &amp;quot;mislaid my PPK&amp;quot;.  The P5's use was to appease Walther, who wanted to promote the new pistol. Interesting to note is that the P5 was the same pistol used by [[Sean Connery]] in ''[[Never Say Never Again]]'', the rival film version of Bond released the same year as ''Octopussy''.&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Walther P5.jpg|thumb|none|600px|Bonds silhouette holds a Walther P5 just as five female arms is about to wrapp around him like the tentacles of an Octopus in the creditssequence.]]&lt;br /&gt;
[[Image:Octop-wp5a.jpg|thumb|none|600px|While in India, James Bond ([[Roger Moore]]) draws his Walther P5 as his contact Vijay helps him escape.]]&lt;br /&gt;
[[Image:Octop-wp5b.jpg|thumb|none|600px|Bond confronts Octopussy ([[Maud Adams]]) armed with his P5.]]&lt;br /&gt;
[[Image:Octopussy Bond Orlov Walther P5.jpg|thumb|none|600px|Bond pulls his P5 when he confronts General Orlov ([[Steven Berkoff]]).]]&lt;br /&gt;
[[Image:Octop-wp5d.jpg|thumb|none|600px|Bond with his P5 as he gets into a shootout with Soviet soldiers outside the train.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
There is two brief appearances in the films titlesequence of a [[Walther PPK]]. Its first seen held by one of the female arms as they wrapp around a silhuette of Bond, and then later held by a gloved hand in front of a woman lying down as the producers name emitts out of its muzzle.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|350px|Walther PPKin 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Arm Walther PPK.jpg|thumb|none|600px|Gun in the second female arm wrapped around the silhouette of Bond is a Walther PPK.]]&lt;br /&gt;
[[Image:Octopussy Titlesequence Walther PPK.jpg|thumb|none|600px|Walther PPK held by a gloved hand in front of a lying woman as it is about to spew out the name of the producer Albert R. Broccoli.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Tokarev Model 33==&lt;br /&gt;
General Orlov's ([[Steven Berkoff]])'s sidearm appears to be an [[TT-33]] pistol. He uses it to smash a Fabergé egg to peices, as he considers it to have caused them enough problems by leading Bond to them.&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tula Tokarev Model 33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Octopussy Orlov Tula Tokarev M33.jpg|thumb|none|600px|General Orlov ([[Steven Berkoff]]) draws his Tokarev.]]&lt;br /&gt;
[[File:Octopussy Closeup Tula Tokarev M33.jpg|thumb|none|600px|Tokarev seem to be lacking a safety, so one can assume its a Russian gun. Could be a Yougoslavian, or possibly Polish. The Polish variant has a safety located at the base of the triggerguard, which wouldn't be seen in this screencapture.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 39 ==&lt;br /&gt;
Kamal Khan ([[Louis Jourdan]]) fires a [[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson Model 39]] at Bond while the latter hangs onto the train.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 39 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy Kamal Pulls Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal pulls the Model 39 from his pocket.]]&lt;br /&gt;
[[Image:Octopussy Kamal Fires Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal fires at Bond.]]&lt;br /&gt;
[[Image:Octopussy Kamal Points Smith and Wesson Model 39.jpg|thumb|none|600px|Kamal tells Gobinda ([[Kabir Bedi]]) to go after Bond while dangerusly pointing his Smith &amp;amp; Wesson at him, with his finger still on the trigger!]]&lt;br /&gt;
[[Image:Octopussy Kamal Fog Smith and Wesson Model 39.jpg|thumb|none|600px|Gobinda going up to the roof after Bond, Kamal seen beside him with his gun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
With filming switching from studio to on location work on the railroad, Kamal Khan's stand-in uses a [[SIG P210]] instead of a Model 39 as used by ([[Louis Jourdan]]).&lt;br /&gt;
[[Image:Sig P210.jpg|thumb|400px|none|SIG P210 - 9x19mm]]&lt;br /&gt;
[[Image:Octopussy SIG P210.jpg|thumb|none|600px|Kamal Khan's stand in sticks a SIG P210 out the window of the train.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
One of the U.S. Air Force Security police guards manning the gate at the West German U.S.Air Force base carries a [[Colt Python]], which he draws on Bond when he attempts to enter with the German Police hot on his tail after stealing the car he is in. Because of the many civilians milling around, the guard is forced to fire his six shots into the air, to alert his comrades to the security threat.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python with 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Octop-python1.jpg|thumb|none|600px|The guard puts his Colt Python in Bond's face.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
Octopussy ([[Maud Adams]]) takes a [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] from one of the Air Force officers at the circus and uses it to blow the lock off the base of the circus cannon, revealing the atomic bomb inside.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:Octop-sw36a.jpg|thumb|none|600px|Octopussy aims the Model 36 at the lock.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns = &lt;br /&gt;
&lt;br /&gt;
==Gobinda's Side by Side Shotgun ==&lt;br /&gt;
As he pursues Bond through the streets of Rajasthan, India, Gobinda ([[Kabir Bedi]]) is armed with a [[12 Gauge Double Barreled Shotgun]] with a huge fluted muzzle resembling a blunderbuss.&lt;br /&gt;
[[File:RemingtonSPR220Cowboy.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Octopussy Closeup Gobindas Side by Side Shotgun.jpg|thumb|none|600px|Closeup of Gobinda's shotgun.]]&lt;br /&gt;
[[File:Octopussy Gobinda Side by Side Shotgun.jpg|thumb|none|600px|Gobinda ([[Kabir Bedi]]) is armed with a [[12 Gauge Double Barreled Shotgun]] with a huge fluted muzzle resembling a blunderbuss.]]&lt;br /&gt;
[[File:Octopussy Another Closeup Gobindas Side by Side ShotgunCloseup.jpg|thumb|none|600px|Gobinda chasing Bond ([[Roger Moore]]) with his Shotgun at ready.]]&lt;br /&gt;
[[File:Octopussy Gobinda Side by Side Shotgun Fire.jpg|thumb|none|600px|Gobinda, chocked by the blazing fire Bond starts, accidentally fires the last shell into the air.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
During the precredits sequence in the unknown Latin American country, Bond ([[Roger Moore]]), who is dressed as Toro, passes some soldiers that carry [[FN FAL|FN FAL]]s. Guards at the Brittish Embassy in West Berlin and some of Kamal's men in india is also carrying FN FALs.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Octopussy Guards FN FALs.jpg|thumb|none|600px|Soldiers is seen with an FN FALs as Bond passes them dressed as Toro.]]&lt;br /&gt;
[[Image:Octopussy Soldier Holstered Pistol Salut.jpg|thumb|none|600px|Soldiers at the entrance to the hangar behind Bond is is seen with FN FALs.]]&lt;br /&gt;
[[Image:Octopussy Embassy Guard FN FAL.jpg|thumb|none|600px|Guard outside the Brittish Embassy in West Berlin is seen with an FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Huntingtime FN FAL and Gobinda's Rilfe.jpg|thumb|none|600px|One of Kamal's men runs after Bond carrying an FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Elephant FN FAL.jpg|thumb|none|600px|One of Kamal's men in the background seen with a FN FAL.]]&lt;br /&gt;
[[Image:Octopussy Guards FN FAL and SKS.jpg|thumb|none|600px|Guard on the rooftop carries an FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
[[Armalite AR-18]]s are seen carried by soldiers during the precredits sequence in the unknown Latin American country.&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|500px|Armalite AR-18 - 5.56mm]]&lt;br /&gt;
[[Image:Octopussy Soldier Armalite AR-18 Circled.jpg|thumb|none|600px|South american soldier furthest to the right, circled in blue, is seen with an Armalite AR-18.]]&lt;br /&gt;
[[Image:Octopussy Missile Soldiers M16A1 and Armalite AR18.jpg|thumb|none|600px|South american soldier in the middle, closest to the missile launch, is seen with an Armalite AR-18.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Armalite AR18s.jpg|thumb|none|600px|Two South american soldiers next to Torro is seen with Armalite AR-18s.]]&lt;br /&gt;
&lt;br /&gt;
== MGC M16 ==&lt;br /&gt;
During the precredits sequence in the unknown Latin American country, most soldiers wield Japanese [[M16 rifle series#MGC M-16 Model Gun Corp Replica Rifle|MGC M16]] replica rifles with 20 round magazines. The soldiers guarding James Bond ([[Roger Moore]]) after his capture are armed with these M16s, after Bond pulls their parachute ripcords, he commandeers one and uses it to shoot out the truck's left front tire, causing it to crash (it has become a blank-firing M16A1 for that part).&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television]]&lt;br /&gt;
[[Image:Octopussy Soldier Holstered Pistol.jpg|thumb|none|600px|Bond, as Torro, walking past soldiers inside the hangar with MGC M16 rifles.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Surrounding MGC M16.jpg|thumb|none|600px|Soldiers with MGC M16 rifles surround Bond.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers MGC M16.jpg|thumb|none|600px|Soldiers holding MGC M16 rifles at Bond while escorting him in a jeap to &amp;quot;interrogation&amp;quot;.]]&lt;br /&gt;
[[Image:Octopussy Soldiers Guarding Bond MGC M16.jpg|thumb|none|600px|2 soldiers with MGC M16 rifles guard Bond in the truck.]]&lt;br /&gt;
[[Image:Octopussy Soldier Closeup MGC M16.jpg|thumb|none|600px|Bond stares at a soldier's MGC M16 and parachute ripcord. Airborne Forces in real life would only wear a full parachute harness on the grounds of an Airbase when in training or preparing for an Air Assault.]]&lt;br /&gt;
[[Image:Octopussy Soldier MGC M16.jpg|thumb|none|600px|Rradio operator ordering an air missile assault on Bond, soldier next to him carries an MGC M16.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
As Bond has commandered one of the soldiers Japanese MGC M-16 Model Gun Corp Replica Rifles it has become an actual blank-firing [[M16 | M16A1]] as he uses it to shoot out the truck's left front tire, causing it to crash. One soldier is seen with what appears to be a M16A1 as they launch the missile.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|600px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Octopussy Bond M16A1.jpg|thumb|none|600px|Bond has taken one of the soldiers MGC M16 that has now become a blank-firing M16A1 wich he uses to shoot out the jeaps tires.]]&lt;br /&gt;
[[Image:Octopussy Missile Soldiers M16A1 and Armalite AR18.jpg|thumb|none|600px|South american soldier to the left, is seen with what appears to be an M16A1 based on the flashhider.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
Several Soviet soldiers and some of Kamal Khan's guards can be seen with [[SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Octop-sks1.jpg|thumb|none|600px|Soviet guards with SKS rifles.]]&lt;br /&gt;
[[Image:Octop-sks2.jpg|thumb|none|600px|One of Khan's men fires an SKS at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
Most of Kamal Khan's guards use [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 MkI]] rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:Octop-smle1.jpg|thumb|none|600px|Khan's guards are armed with Lee-Enfield No.4 Mk.I rifles while on the hunt for Bond in India.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
Milled receiver [[AK-47#Kalashnikov AK|Norinco Type 56]]s are used by Soviet soldiers and East German border guards in firing scenes.&lt;br /&gt;
[[Image:Chinese-type56-kalashnikov.jpg|thumb|none|450px|Norinco Type 56, early model with milled receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Helicopter Soviets Norinco Type 56s.jpg|thumb|none|600px|Soviets with milled receiver Type 56s as Orlov descends from a &amp;quot;Russian&amp;quot; helicopter(a french SA-360 Dauphin).]]&lt;br /&gt;
[[Image:Octopussy Helicopter Soviets Norinco Type 56s Jewels.jpg|thumb|none|600px|Kamals men loads the jewelries on to the helicopter as soldiers guard the helicopter.]]&lt;br /&gt;
[[Image:Octopussy Inside Tunnel Soldiers Firing Norinco Type 56s.jpg|thumb|none|600px|Soviets inside the tunnel runns and fires at Bond with their Type 56s.]]&lt;br /&gt;
[[Image:Octopussy Carsmash Soldiers Norinco Type 56.jpg|thumb|none|600px|An Type 56 sticks up to the right as Bond ([[Roger Moore]]) knocks some barrels at the soldiers using Orlov's car.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers Firing Norinco Type 56 One Armi-Jager AP80.jpg|thumb|none|600px|Two Soviets fires at Bond in Orlov's car with their Type 56 assault rifles.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Norinco Type 56s Soldier SA Vz 58P.jpg|thumb|none|600px|Border guards with Type 56s orders Orlov ([[Steven Berkoff]]) to stop as he runs over the boarder trying to get on to the train.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Firing Norinco Type 56.jpg|thumb|none|600px|Border Guards and a Soviet soldier fires at Orlov. (Is the Soviet soldier shooting between the heads of the two guards?!)]]&lt;br /&gt;
[[Image:Octopussy Gogol Boarderguards Norinco Type 56.jpg|thumb|none|600px|Gogol (Walter Gotell) stops the Border Guard from continuing firing at Orlov.]]&lt;br /&gt;
&lt;br /&gt;
== Weatherby Mk.V ==&lt;br /&gt;
Kamal Khan ([[Louis Jourdan]]) carries a [[Weatherby Mark V]] as his men search for Bond.&lt;br /&gt;
[[Image:Weatherby mk V.jpg|thumb|none|450px|Weatherby Mk. V rifle - .300 Weatherby Mag]]&lt;br /&gt;
[[Image:Octop-rifle1.jpg|thumb|none|600px|Kamal Khan ([[Louis Jourdan]]) carries a [[Weatherby Mark V]] as he looks for Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jäger AP-80 ==&lt;br /&gt;
[[AK-47#Kalashnikov AK|Armi-Jäger AP-80]]s, eight millimeter blank firing Kalashnikov copies, is carried by a lot of the Soviet soldiers, mostly in scenes where the soldiers are just carrying, and not firing them.&lt;br /&gt;
[[Image:Jager47-027293.jpg|thumb|none|450px|Armi-Jäger AP-80 blank firing rifle, also sold under the name Adler-Jäger AP-80 - 8mm]]&lt;br /&gt;
[[Image:Octopussy Tunnel Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Soviet soldiers carrying Armi-Jäger AP-80 blank firing rifles outside the railroad tunnel.]]&lt;br /&gt;
[[Image:Octopussy Tunnel Orlov Soldiers Armi-Jager AP80.jpg|thumb|none|600px|&amp;quot;Get to the station!&amp;quot;, General Orlov ([[Steven Berkoff]]) shouts his orders to the soldiers at the tunnel. All of them carrying Jäger AP-80 blank firing rifles.]]&lt;br /&gt;
[[Image:Octopussy Platform Soldier Armi-Jager AP80.jpg|thumb|none|600px|Soldier at the station carrying an AP-80.]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers Firing Norinco Type 56 One Armi-Jager AP80.jpg|thumb|none|600px|One of the soldiers, blond and quite young, infront of the jeap is seen with an AP-80.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging General Orlov's car out of the river. AP-80s circled in blue.]]&lt;br /&gt;
[[Image:Octopussy Plattform Three Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Three soldiers in a row on the platform at the boarder station carrying AP-80s.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) leaves the salvaging sight in a helicopter trying to catch General Orlov ([[Steven Berkoff]]) at the boarder. AP-80s circled in blue.]]&lt;br /&gt;
[[Image:Octopussy Platform Armi-Jager AP80.jpg|thumb|none|600px|Soldiers patroling the station platform with Armi-Jäger AP-80s.]]&lt;br /&gt;
[[Image:Octopussy Platform Two Soldiers Armi-Jager AP80.jpg|thumb|none|600px|Two soldiers standing on the station platform at the boarder.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
Oddly, carbine versions of the [[Steyr AUG#Steyr AUG A1|Steyr AUG]]s are used by a few Soviet soldiers in the movie. This is likely the earliest appearance of the Steyr AUG in a Hollywood film. &lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg‎|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Octop-aug1.jpg|thumb|none|600px|Soviets with AUG carbines load the stolen Kremlin Jewels into the car.]]&lt;br /&gt;
[[Image:Octop-aug2.jpg|thumb|none|600px|One of the Soviets shot by Bond drops his AUG carbine.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[AK-47#AKM|AKM]] rifles are seen twice in the film. One is seen in the hands of a soldier firing it at Bond in Orlov's car, before the soldier getts knocked over by some barrels. In an extended clip of that scene, shown in a trailer for the movie, the front of the rifle is seen from the side, clearly identifying it as an AKM. Later, as soldiers salvage General Orlov's ([[Steven Berkoff]])s car, one is seen carried by a soldier near the river.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:OctoAKM.jpg|thumb|none|600px|Soviet soldier fire at Bond with his AKM, next to him another soldier fires a milled receiver Type 56.]]&lt;br /&gt;
[[Image:Octopussy Carsmash Soldiers Norinco Type 56.jpg|thumb|none|600px|Soldiers, leftmost one carrying an AKM, gets hit by barrels knocked over by Bond ([[Roger Moore]]) driving Orlov's stolen car.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging Orlov's car from the river. AKM circled in red.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers AKM Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) checks the license plate on Orlov's car. AKM circled in red.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Gogols helicopter leaves the sight. AKM circled in red.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz. 58P ==&lt;br /&gt;
Czech [[SA Vz.58 assault rifle#SA Vz.58V|SA Vz.58P]] is seen twice in the hands of Soviet soldiers in East Germany.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|450px|Czech Sa. vz. 58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Jeap Soldiers SA Vz 58P Circled New.jpg|thumb|none|600px|Stock of an SA Vz. 58P is seen by the soldier at the back of the jeap to the right circled in orange.]]&lt;br /&gt;
[[Image:Octopussy Boarderguard Soldier SA Vz 58P.jpg|thumb|none|600px|General Orlov ([[Steven Berkoff]]) pushes two soldiers away while running to the train at the boarder station. Soldier closest to the concrete structure's got an SA Vz. 58P.]]&lt;br /&gt;
[[Image:Octopussy Boarderguards Norinco Type 56s Soldier SA Vz 58P.jpg|thumb|none|600px|Same soldier, behind the boarderguards, with the SA Vz. 58P.]]&lt;br /&gt;
&lt;br /&gt;
== AKS or Norinco Type 56-1 ==&lt;br /&gt;
An [[AK-47#Kalashnikov AKS|AKS]] or a milled receiver Chinese [[AK-47#Kalashnikov AK|Norinco Type 56-1]] is seen carried by a soldier while they're salvaging General Orlov's ([[Steven Berkoff]])'s car. During the final fight at Kamal Khan's ([[Louis Jourdan]])'s palace, one of his guards is also seen with such a weapon.&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS, third generation model (1954-59) - 7.62x39mm]]&lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|none|450px|Milled receiver Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Soldiers salvaging Orlov's car from the river. AK underfolder circled in green.]]&lt;br /&gt;
[[Image:Octopussy Guard AKS.jpg|thumb|none|600px|One of Kamal's guards is seen with an AK underfodler, either a Russian AKS or a milled receiver Chinese Norinco Type 56-1.]]&lt;br /&gt;
[[Image:Octopussy Guard AKS Shot.jpg|thumb|none|600px|Starring down the sights of Bonds ([[Roger Moore]])'s, guard running towards the stairs, one carrying the AK underfolder.]]&lt;br /&gt;
[[Image:Octopussy Flored AKS.jpg|thumb|none|600px|Ak underfolder seen lying on the floor by the downed guard furthest away from the camera.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz. 58V ==&lt;br /&gt;
[[SA Vz.58 assault rifle#SA Vz.58V|SA Vz.58V]]s is seen used by a two Soviets, some of Kamal's men also uses these. Bond ([[Roger Moore]]) uses one (most notably while sliding down the banister).&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA Vz-58V with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldiers SA Vz 58V Circled.jpg|thumb|none|600px|General Gogol (Walter Gotell) checks the license plate on Orlov's car. Behind him, circled in orange, a soldier is seen with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Car Salvaging Soldier SA Vz 58V.jpg|thumb|none|600px|Soldier behind Gogol is clearly shown with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Helicopter Starting Soldiers Kalashnikovs Circled.jpg|thumb|none|600px|Gogols helicopter leaves the sight. SA Vz. 58V circled in orange.]]&lt;br /&gt;
[[Image:Octopussy Fighting Guard SAVz58V.jpg|thumb|none|600px|Octopussy fighting Kamal's guards, one of them is seen with an SA Vz. 58V.]]&lt;br /&gt;
[[Image:Octopussy Guard Firing SA Vz 58V.jpg|thumb|none|600px|Kamal's guard fires his SA Vz. 58V at Bond.]]&lt;br /&gt;
[[Image:Octopussy Bond Checking SA Vz 58V.jpg|thumb|none|600px|Bond picks up a guard's SA Vz. 58V and checks it.]]&lt;br /&gt;
[[Image:Octopussy Bond Sliding SA Vz 58V.jpg|thumb|none|600px|Bond fires the Vz. 58V as he slides down the banister.]]&lt;br /&gt;
[[Image:Octopussy Bond SA Vz 58V Empty.jpg|thumb|none|600px|Bond drops the Vz. 58V at the bottom as its empty.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
An [[FN MAG|L7 Machine Gun]] is seen mounted on a jeep pursuing Bond in the pre-credits sequence. Another one is seen outside the hangar before it blows up.&lt;br /&gt;
[[Image:L7a2 gpmg left.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO. This view of the left hand side of the weapon shows the mounting bracket at the rear of the receiver for sustained fire optics, a unique feature of the L7. Although this bracket can be removed, four screw holes will be visible on the side of the receiver.]]&lt;br /&gt;
[[Image:Octopussy Jeap FN MAG 58.jpg|thumb|none|600px|Soldiers rushing after Bond in jeaps. L7 Machine Gun is mounted in the jeap to the left.]]&lt;br /&gt;
[[Image:Octopussy Hangar FN MAG 58.jpg|thumb|none|600px|Barrel of another L7 Machine Gun is seen outside the hangar before it blows up.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
What appears to be an [[M60]] machine gun is seen mounted on one of the jeaps after they've crashed and are trying to shoot at Bonds BD-5J.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Octopussy M60.jpg|thumb|none|600px|Soldiers shooting an M60 at Bond who is escaping in an small aircraft called BD-5J.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== BSA Scorpion spring powered air pistol == &lt;br /&gt;
Octopussy ([[Maud Adams]]) and her team use specialized air pistols ([[Air Guns#BSA Scorpion|BSA Scorpion]]) loaded with tranquilizers to fight off Kamal's men.&lt;br /&gt;
[[Image:BSA scorpion.jpg|thumb|none|400px|BSA Scorpion]]&lt;br /&gt;
[[Image:Octop-pistol1.jpg|thumb|none|600px|Octopussy aims her BSA Scorpion at a henchman fighting with Bond.]]&lt;br /&gt;
[[Image:Oct 895.jpg|thumb|none|600px|Near the end, Octopussy's girls overpowers Kamals men and aims their BSA Scorpion's at the men.]]&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=647799</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=647799"/>
		<updated>2013-01-08T20:01:22Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For older discussions see [[Talk:Modern Warfare 2/Archive 1]]&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== MP5K or PDW? ==&lt;br /&gt;
&lt;br /&gt;
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]&lt;br /&gt;
:An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. [[User:Spartan198|Spartan198]] 10:55, 16 November 2011 (CST)&lt;br /&gt;
::Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun.  --[[User:Commando552|commando552]] 11:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question about apparel? ==&lt;br /&gt;
&lt;br /&gt;
What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example&lt;br /&gt;
&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg&lt;br /&gt;
&lt;br /&gt;
:The closest thing to it I'm aware of is a [http://www.tripleaughtdesign.com/Apparel/Jackets/Ranger-Hoodie TAD Ranger Hoodie]. I think the one in the game is either an earlier generation, or messed around with slightly.  --[[User:Commando552|commando552]] 04:16, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks man :)---P226 12:37, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
That's an expensive hoodie, but I've heard they're really well built. --[[User:DeltaOne|DeltaOne]] 15:21, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Name Change ==&lt;br /&gt;
&lt;br /&gt;
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called [[Call of Duty: Modern Warfare 3]].[[User:Sith Venator|Sith Venator]] 18:55, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Agree. --[[User:RaNgeR|RaNgeR]] 03:30, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's also the title listed on IMDB. Done. [[User:Evil Tim|Evil Tim]] 03:39, 21 November 2011 (CST)&lt;br /&gt;
:::It was about time to move the page. In the past it was suggested like 10 times. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:20, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== 'M4 Carbine' Barrel ==&lt;br /&gt;
&lt;br /&gt;
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4?&lt;br /&gt;
EoghanG93 14:04 29/05/2012&lt;br /&gt;
&lt;br /&gt;
== Ranger's Standard Issue Rifle ==&lt;br /&gt;
&lt;br /&gt;
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies.  --[[User:Ultimagameboy|Ultimagameboy]] 10:54, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it says the M16A4 is their standard issue weapon, it means in real life, not in game.[[User:Kornflakes89|Kornflakes89]] 21:07, 15 July 2012 (CDT)&lt;br /&gt;
:Except it says that it it is &amp;quot;correctly depicted&amp;quot; as their standard issue weapon, implying it is common in the hands of ''in-game'' Rangers (which it is not). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 11:49, 13 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1==&lt;br /&gt;
&lt;br /&gt;
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Person_of_Interest_-_Season_2&amp;diff=640176</id>
		<title>Talk:Person of Interest - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Person_of_Interest_-_Season_2&amp;diff=640176"/>
		<updated>2012-12-14T19:45:42Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Accuracy International AX338 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Please help ID (updated)=&lt;br /&gt;
&lt;br /&gt;
== S02 E01 ==&lt;br /&gt;
Help to identify and sort (Glocks).[[User:Pawelm|Pawelm]]&lt;br /&gt;
[[File:POI_s02_e01_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POI_s02_e01_2.jpg|thumb|none|600px|]]&lt;br /&gt;
Browning HP?&lt;br /&gt;
:Nah, that's definitely a 1911 variant.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 19:55, 28 September 2012 (EDT)&lt;br /&gt;
[[File:POI_s02_e01_3.jpg|thumb|none|600px|]]&lt;br /&gt;
Some Beretta or Taurus?&lt;br /&gt;
:I'm thinking a Beretta 85 Cheetah.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 19:55, 28 September 2012 (EDT)&lt;br /&gt;
[[File:POI_s02_e01_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POI_s02_e01_5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POIS2E04 empty nightclub.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== S02 E05 ==&lt;br /&gt;
&lt;br /&gt;
Help to identify: this may come from Accuracy International i guess?&lt;br /&gt;
[[File:POI_S02E05_s.jpg|thumb|none|600px|]]&lt;br /&gt;
:Pretty sure that's an Accuracy Warfare Magnum. Loved the line about cleaning it in the park xD!!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 21:09, 3 November 2012 (EDT)&lt;br /&gt;
:Definitely some kind of AI stock. My money's on a Surgeon Tactical build based on the muzzle break and the magazine. Any other thoughts? --[[User:Thebighorn|Wide is how I ride]] ([[User talk:Thebighorn|talk]]) 17:38, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
And this is some kind of Glock? 19? Maybe someone finds better screencap.&lt;br /&gt;
[[File:POI_S02E05_g.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== S02 E06 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:POI_S02E06_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Seems like Taurus PT92 and some kind of MP5? [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 14:35, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Pretty sure they are MP5s. Probably the A3 type. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:42, 11 November 2012 (EST)&lt;br /&gt;
== Accuracy International AX338 ==&lt;br /&gt;
Is it even possible to survive the .338 Lapua round with a Type III vest? -Survivalkid21&lt;br /&gt;
:The soft kind? No way. You'd need hard body armor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:53, 12 December 2012 (EST)&lt;br /&gt;
::Type III is hard plates (IIIA is soft armour which only protects up to magnum pistol calibers). Type III isn't rated to anything above .338 but could possibly stop it depending on the situation (I have seen level II stop a 7.62x39mm, you just have to be lucky). Was it identified as a level III plate in dialogue, as you do get level IV plates which are rated to stop a .338 Lapua ([http://www.youtube.com/watch?v=fvzinVM7aWA video]).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:10, 12 December 2012 (EST)&lt;br /&gt;
:::Problem is that the guy took a .338 from point blank. 9mm can easily crack ribs from further away. Don't think a Type III would prevent the hard trauma. -Survivalkid21&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Person_of_Interest_-_Season_2&amp;diff=640175</id>
		<title>Talk:Person of Interest - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Person_of_Interest_-_Season_2&amp;diff=640175"/>
		<updated>2012-12-14T19:45:32Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Accuracy International AX338 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Please help ID (updated)=&lt;br /&gt;
&lt;br /&gt;
== S02 E01 ==&lt;br /&gt;
Help to identify and sort (Glocks).[[User:Pawelm|Pawelm]]&lt;br /&gt;
[[File:POI_s02_e01_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POI_s02_e01_2.jpg|thumb|none|600px|]]&lt;br /&gt;
Browning HP?&lt;br /&gt;
:Nah, that's definitely a 1911 variant.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 19:55, 28 September 2012 (EDT)&lt;br /&gt;
[[File:POI_s02_e01_3.jpg|thumb|none|600px|]]&lt;br /&gt;
Some Beretta or Taurus?&lt;br /&gt;
:I'm thinking a Beretta 85 Cheetah.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 19:55, 28 September 2012 (EDT)&lt;br /&gt;
[[File:POI_s02_e01_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POI_s02_e01_5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POIS2E04 empty nightclub.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== S02 E05 ==&lt;br /&gt;
&lt;br /&gt;
Help to identify: this may come from Accuracy International i guess?&lt;br /&gt;
[[File:POI_S02E05_s.jpg|thumb|none|600px|]]&lt;br /&gt;
:Pretty sure that's an Accuracy Warfare Magnum. Loved the line about cleaning it in the park xD!!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 21:09, 3 November 2012 (EDT)&lt;br /&gt;
:Definitely some kind of AI stock. My money's on a Surgeon Tactical build based on the muzzle break and the magazine. Any other thoughts? --[[User:Thebighorn|Wide is how I ride]] ([[User talk:Thebighorn|talk]]) 17:38, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
And this is some kind of Glock? 19? Maybe someone finds better screencap.&lt;br /&gt;
[[File:POI_S02E05_g.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== S02 E06 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:POI_S02E06_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Seems like Taurus PT92 and some kind of MP5? [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 14:35, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Pretty sure they are MP5s. Probably the A3 type. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:42, 11 November 2012 (EST)&lt;br /&gt;
== Accuracy International AX338 ==&lt;br /&gt;
Is it even possible to survive the .338 Lapua round with a Type III vest? -Survivalkid21&lt;br /&gt;
:The soft kind? No way. You'd need hard body armor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:53, 12 December 2012 (EST)&lt;br /&gt;
::Type III is hard plates (IIIA is soft armour which only protects up to magnum pistol calibers). Type III isn't rated to anything above .338 but could possibly stop it depending on the situation (I have seen level II stop a 7.62x39mm, you just have to be lucky). Was it identified as a level III plate in dialogue, as you do get level IV plates which are rated to stop a .338 Lapua ([http://www.youtube.com/watch?v=fvzinVM7aWA video]).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:10, 12 December 2012 (EST)&lt;br /&gt;
:::Problem is that the guy took a .338 from point blank. 9mm can easily crack ribs from further away. Don't think a Type III would prevent the hard trauma.&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Person_of_Interest_-_Season_2&amp;diff=639509</id>
		<title>Talk:Person of Interest - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Person_of_Interest_-_Season_2&amp;diff=639509"/>
		<updated>2012-12-12T20:04:49Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Please help ID (updated)=&lt;br /&gt;
&lt;br /&gt;
== S02 E01 ==&lt;br /&gt;
Help to identify and sort (Glocks).[[User:Pawelm|Pawelm]]&lt;br /&gt;
[[File:POI_s02_e01_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POI_s02_e01_2.jpg|thumb|none|600px|]]&lt;br /&gt;
Browning HP?&lt;br /&gt;
:Nah, that's definitely a 1911 variant.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 19:55, 28 September 2012 (EDT)&lt;br /&gt;
[[File:POI_s02_e01_3.jpg|thumb|none|600px|]]&lt;br /&gt;
Some Beretta or Taurus?&lt;br /&gt;
:I'm thinking a Beretta 85 Cheetah.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 19:55, 28 September 2012 (EDT)&lt;br /&gt;
[[File:POI_s02_e01_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POI_s02_e01_5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:POIS2E04 empty nightclub.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== S02 E05 ==&lt;br /&gt;
&lt;br /&gt;
Help to identify: this may come from Accuracy International i guess?&lt;br /&gt;
[[File:POI_S02E05_s.jpg|thumb|none|600px|]]&lt;br /&gt;
:Pretty sure that's an Accuracy Warfare Magnum. Loved the line about cleaning it in the park xD!!--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 21:09, 3 November 2012 (EDT)&lt;br /&gt;
:Definitely some kind of AI stock. My money's on a Surgeon Tactical build based on the muzzle break and the magazine. Any other thoughts? --[[User:Thebighorn|Wide is how I ride]] ([[User talk:Thebighorn|talk]]) 17:38, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
And this is some kind of Glock? 19? Maybe someone finds better screencap.&lt;br /&gt;
[[File:POI_S02E05_g.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== S02 E06 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:POI_S02E06_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:POI_S02E06_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Seems like Taurus PT92 and some kind of MP5? [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 14:35, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Pretty sure they are MP5s. Probably the A3 type. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:42, 11 November 2012 (EST)&lt;br /&gt;
== Accuracy International AX338 ==&lt;br /&gt;
Is it even possible to survive the .338 Lapua round with a Type III vest? -Survivalkid21&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Death_Sentence&amp;diff=639508</id>
		<title>Talk:Death Sentence</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Death_Sentence&amp;diff=639508"/>
		<updated>2012-12-12T19:58:24Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Possible misquote? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1911 or 1991?==&lt;br /&gt;
Stop changing this back to a straight 1911, it's a 1991, the slide markings and gun build show that.&lt;br /&gt;
&lt;br /&gt;
No, your wrong there, is no such thing as a 1991, a 1911 made in 1991 is still a 1911.&lt;br /&gt;
&lt;br /&gt;
You're wrong. There are different models of the 1911, so there are different names for those models. You can't just call them all one name because they originated from that one model.&lt;br /&gt;
&lt;br /&gt;
Colt made the M1991A1 picking up from the serial number of the last 1911s they had made. The gun Kevin Bacon uses is very clearly a M-1991A1. It is very obvious in the scene in the shed. The 1991 grips were black polymer with the Colt logo in the middle. Check it and see.&lt;br /&gt;
&lt;br /&gt;
Exactly! Thank You!&lt;br /&gt;
&lt;br /&gt;
You are still wrong, I realize that there are many models of 1911. But they are still 1911's weather Colt, Springfield, or even Sig makes them. Colt had several models but NONE OF THEM were ever called &amp;quot;1991&amp;quot; BOO YAH!&lt;br /&gt;
&lt;br /&gt;
You are ALL wrong. First, Colt DID make a M1991A1, and it had black RUBBER grips with the Colt logo in the center, not plastic polymer. Second, Several 1911 variants have black grips, even if only ones made by Colt have the Colt logo, that black grip was not exclusive to the 1991. Third and most important, This is NOT a M1991A1. you can see that if you pause it almost anytime when the thug has it on the garage roof scene, as well as in the final gunfight right after Kevin Bacon kills the black dude. Yes boys, this was a movie set, not real life, so they recycle props. It's the same gun both times. Both times you get a good look at the slide and it DOES NOT read M1991A1. Lets give this one a rest&lt;br /&gt;
&lt;br /&gt;
Colt 1991 pistol: http://www.proguns.com/colt-1991series.asp&lt;br /&gt;
&lt;br /&gt;
*Can we have some screencaps of this? This discussion is pretty interesting to me.&lt;br /&gt;
:The rollmarks on the 1991A1 Colt's are very large, on the screencaps I took I didn't see it. So I went with 1911. Most likely some off brand. --[[User:Predator20|Predator20]] 02:57, 27 January 2010 (UTC)&lt;br /&gt;
[[Image:DS-1911-2.jpg|thumb|none|600px|Bones sets down the M1991A1. alongside the Colt Python]]&lt;br /&gt;
[[Image:DS-1911-3.jpg|thumb|none|600px|1911]]&lt;br /&gt;
:That's nice, but simply saying it's a 1991 and showing a sideshot of it does not prove your point. I see no markings that indicate that it's a 1991, and the fact that it has black rubber grips does not mean that it's a 1991, as many other 1911 variants come with nearly identical grips, and besides, you can easily add different grips to almost any 1911. Therefore, I'm changing it back, and you can bitch about it if you want, but until you provide actual evidence that it's a 1991, I'll make sure it stays a 1911 on the page, as that's much more likely the case. [[User:Acora|Acora]] 14:31, 2 January 2011 (UTC)&lt;br /&gt;
::Well I reverted your edits Acora, when I screencapped it I changed it from a M1991A1 to M1911A1, another user changed it back it to a 1991. After looking at M1991A1 pics more closely, I have to agree. While there is never a good clear view of the rollmarks. It resembles the 1991 series more than any of the others. --[[User:Predator20|Predator20]] 17:23, 2 January 2011 (UTC) &lt;br /&gt;
[[Image:ColtM1991A1L.jpg|thumb|none|500px|Colt M1991A1]]&lt;br /&gt;
[[Image:ColtM1991A1R.jpg|thumb|none|500px|Colt M1991A1]]&lt;br /&gt;
Predator, it resembles a blued 1911A1 with black grips that bear the Colt logo. That, quite honestly, could be nearly ''any'' 1911 variant, so unless we see a good shot of the rollmarks, we can't make a conclusive judgement. Seeing as other then possibly this case, I haven't seen any 1991A1's in any film whatsoever, it's much more likely a standard 1911. Besides, the rollmarks should be fairly easy to see, if they were there, and I don't see anything on our screenshots. Therefore, I'm changing it back. [[User:Acora|Acora]] 11:53, 3 January 2011 (UTC)&lt;br /&gt;
::You haven't seen it listed in any in film, because most likely there haven't been any good close ups to say it was. More often than not, when we see a 1911 in film. Chances are there is never any good identifying marks of the make. So we just call it a M1911A1, when it could be a Series 70 or 80 Colt, Springfield whatever. Take [[Heaven's Prisoners]]. If there wasn't this one close up of the gun, I would have went about calling it a M1911A1 when it's actually a Colt MK IV Series 80. Which is why I added this note in the [[M1911A1]] section. :&lt;br /&gt;
&lt;br /&gt;
''Note many in the list below could actually be Colt Mark IV Series 70/80 Government Models, Springfield Armory, or another manufacturer. Instead of a former military issued M1911A1, unless its a war film. Since the markings of the gun aren't always clear, M1911A1 is a catch-all term. Being most 1911 manufacturers pistols are based off the M1911A1 platform.''&lt;br /&gt;
&lt;br /&gt;
[[Image:HP-1911-3.jpg|thumb|none|600px|Heaven's Prisoners. Note Colt MK IV Series 80 on the slide.]]&lt;br /&gt;
&lt;br /&gt;
I reverted you edits again and locked the page. The rollmarks may not ''clearly'' show Colt M1991A1 it's rollmark style says it does. While it's just a screencap, it also has the plastic looking trigger found on them also. Lastly the grips found on them (M1991A1) and some other Series 80 Colts. While they could be changed, why would they do that? I tell you one thing else it's not an actual [[M1911A1]]. --[[User:Predator20|Predator20]] 15:09, 3 January 2011 (UTC)&lt;br /&gt;
:So, what you're saying is, if there's no actual proof that it's a certain variation of a firearm, but I think it is, I should just change it and have the page locked? Yes, that's a brilliant way to actually determine what kind of firearm it is. Point being, we cannot determine whether it's actually a 1991 or not, and therefore, it's stupid to claim that it is one. There is no concrete evidence to it being one, and while you claim the rollmark style proves that it's a 1991, I strongly disagree. I cannot even see any rollmarks on the gun, just a large patch of discoloration where almost any rollmarks could fit. But obviously, you're going to keep it as a 1991, even though you haven't proven that it is such. Fine. [[User:Acora|Acora]] 16:36, 3 January 2011 (UTC)&lt;br /&gt;
::You're going to argue these shots aren't clear enough, but I'm going to post them anyway. Looks to me like it says Series 80 below the ejection port. I'm not sure of any other makers that mark their 1911s there. &amp;quot;No clear evidence?&amp;quot; The rollmark style says it is, the grips, the slightly taller sights from the GI style, flat mainspring vs the arched seen on the GI models, parkerized finish. What more do you want? --[[User:Predator20|Predator20]] 18:47, 3 January 2011 (UTC)&lt;br /&gt;
[[Image:DS-1991-1.jpg|thumb|none|600px|looks like Series 80 to me.]]&lt;br /&gt;
[[Image:DS-1991-1.jpg|thumb|none|600px|image brightened]]&lt;br /&gt;
&lt;br /&gt;
==Pump shotgun help==&lt;br /&gt;
I though this was a Winchester 1200, but it has a rounded bolt. The receiver is closest to a Stevens 67, but the magazine tube end isn't the same. I got tired of looking. --[[User:Predator20|Predator20]] 02:57, 27 January 2010 (UTC)&lt;br /&gt;
[[Image:DS-PUMP-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DS-PUMP-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:DS-PUMP-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
It's entirely possible this is a Smith &amp;amp; Wesson 3000 model shotgun. It's visually similar to the Remington 870 with the rounded bolt and the slide near the end of the magazine tube, but with enough differences to make it stand out.&lt;br /&gt;
&lt;br /&gt;
==Possible misquote?==&lt;br /&gt;
There is a screencapped picture of Bones holding the Desert Eagle. Underneath it says: &amp;quot;...half cannon.&amp;quot; I could've sworn he said &amp;quot;Hand cannon.&amp;quot; That would make more sense IMO.&lt;br /&gt;
:The way John Goodman (&amp;quot;Fred Flintstone&amp;quot; in another movie) pronounces it &amp;quot;half cannon,&amp;quot; actually. Maybe the script originally meant for Goodman to say &amp;quot;Half cannon, half sword of justice!&amp;quot;--[[User:Mazryonh|Mazryonh]] 23:11, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
He said &amp;quot;Half Cannon&amp;quot; for sure, I had subtitles on while I watched the movie. I assumed he said &amp;quot;Half Cannon&amp;quot; referring to the .50 caliber bullet being half an inch in diameter, hence &amp;quot;Half Cannon&amp;quot;. --[[User:Yournamehere|Yournamehere]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
:Someone marked it the Eagle as the .44 Magnum version, not the .50 AE. Not sure if it is myself though. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==Nick's weapons choices==&lt;br /&gt;
All in all, what is the general opinion on the guns Nick opts for.&lt;br /&gt;
Here's what I think:&lt;br /&gt;
&lt;br /&gt;
Rossi Overlander-Not a very good choice, because of the slow reload time. Although, it is shown that Nick is relatively unfamiliar with firearms, so the simplicity may have been why he chose it.&lt;br /&gt;
&lt;br /&gt;
1911-Good. All-around solid gun.&lt;br /&gt;
&lt;br /&gt;
Colt Python-I believe picked more for intimidation than combat use. Nick like that the gun was big and scary looking.&lt;br /&gt;
&lt;br /&gt;
What do y'all think?&lt;br /&gt;
&lt;br /&gt;
:My real question is why he didn't go to a gun show and get some real firepower. There's plenty of firepower to be had there, without many people asking questions, like Maadi ARMs. The Overland shotgun is a bit cumbersome, optimized for hunting animals and not for shooting other people when they're filling you full of holes while you're trying to reload, so I think it was purely an aesthetic choice on the Director's part, so the viewers could see the intimidating sight of a long gun with the constant sound of Nick loading it and racking it closed. But if the gang members could get pump action shotguns, why not Nick? &lt;br /&gt;
&lt;br /&gt;
:The Colt M1911 is good as a backup weapon, but sometimes I wonder if it's a double-stack variant given how many times he fired without reloading during the final gunfight. For practicality reasons, maybe he should have gotten a 9x19mm firearm loaded with JHPs instead for a &amp;quot;last ditch weapon.&amp;quot; I can only see FMJ bullets in the screenshots. --[[User:Mazryonh|Mazryonh]] 22:43, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You're showing your Britishness again.  (1.) The Maadi ARM has not been imported to the U.S. for over 20 years, so unless you stumble upon an (over-priced) pre-89 example, you're not gonna find them, (2.) FFLs at gun shows are subject to the same regulations that apply anywhere. -[[User:MT2008|MT2008]] 22:54, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;You're showing your Britishness again.&amp;quot; Yes he is. There is no gun show loophole, if you've been to one you'd know. I have been to several gun shows. It's usually about 90 to 95% dealers that are subject to paperwork. Very few individuals. Nick did not have a record and could have easily went into a gun store and bought what he needed no problem, but he needed them right then. About Nick's weapon choices I guess the double barrel was chosen because that might have been what he hunted with years before and knew how to operate. He had a hard time figuring out the 1911 and Python. He could have picked up the 870 off Baggy, but didn't because he didn't know to use it most likely. The 1911 was a single stack with the reloading cut out, like they do in most films. He is seen reloading it in the stairwell though.--[[User:Predator20|Predator20]] 23:11, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I'm not British, and I don't want to muck up this discussion page about gun control--there's a thread in the forums about that. But regardless of my inexperience with gun show minutiae, I think Nick could definitely have gotten a bigger variety of weaponry more suited to his vendetta at a gun show, and possibly at more competitive prices rather than just one questionable person who could command his prices (at a marketplace, if someone isn't offering you a product at the price you want, you can always go to someone else). I do suppose that the director wanted that moment of tension when Goodman's character asked Nick whether he was after Billy, though. --[[User:Mazryonh|Mazryonh]] 23:23, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You're not British?  Aussie then?  The &amp;quot;minutiae&amp;quot; about gun shows that you speak of is no trivial matter.  I'd rather you didn't promote ignorance of American gun laws on here, especially since you've already admitted your lack of experience with real guns on our forum (whereas Predator and I actually own and shoot guns in real life, not just in video games).&lt;br /&gt;
&lt;br /&gt;
:::Anyway, Nick most likely didn't go to a gun show because (1.) he probably didn't intend to get caught, in which case, legally-purchased firearms would have been all too easy to trace, and (2.) he might have lived in a city or state with waiting periods and/or registration, in which case, again, going to a gun show is less ideal than going to an illegal arms dealer.  Bones Darley obviously had a pretty good variety of weapons in the safe (including automatics), so actually, Nick was probably better going to him, anyway.  And given that he's trying to avenge his family, I highly doubt he cared about money (as evidenced by the extra cash he gave Bones). -[[User:MT2008|MT2008]] 00:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont know about you folks, but they only have gun shows once a month were i live. I doubt he wanted to wait a month + 5 day waiting period.&lt;br /&gt;
&lt;br /&gt;
A question, then: Why'd he take the DB and not, for example, the Cobray streetsweeper next to it?&lt;br /&gt;
Edit: I think I may've figured out why he went to Bones. Simply put: He didn't know where else to go. Obviously, Nick doesn't know much about guns, so he didn't know where he could find stores/shows. In the bar, he tells the Spanish guy: &amp;quot;I need to buy some guns.&amp;quot; As in, &amp;quot;Tell me where to find guns.&amp;quot; He was already nearby, so he thought he'd kill two birds with one stone. (find Billy, and get some guns.)&lt;br /&gt;
&lt;br /&gt;
Well let's face facts. It's safe to say that Nick knows nearly nothing about guns, his lock 'n' load sequence is proof of that. The way he's haphazardly handling his newest purchases, violating every safety rule in the book, being unfamiliar with how to properly load a gun, etc. He likely went with the simplest options he was aware of at the time rather than what the more knowledgeable of us would have selected for efficiency purposes. -[[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
== Revenge is the best ammunition . . .  ==&lt;br /&gt;
&lt;br /&gt;
Because according to this movie it can make a shotgun shell blow off someone's leg (partly believable if Kevin Bacon's character was using shotgun slugs instead), blow that same person five feet away (which violates the laws of physics), and let you fire a 7 or 8 shot pistol 15+(!) times without having to reload. Also, it lets you cut a van in half with your muscle car. &lt;br /&gt;
&lt;br /&gt;
Sure, it's &amp;quot;artistic license.&amp;quot; But still, there were other ways, less implausible ways to accomplish some of that stuff in the final gunfight in &amp;quot;the Office.&amp;quot; If Nick had realistically incapacitated the van driver by crushing the door in with his own car, he could have taken the van driver's MAC-10 and could use it for some &amp;quot;suppression fire&amp;quot; while running from one side of the gang's Drug Lab to another. He could have taken Hecto's pistol and searched for any ammunition in his residence for some more suppression fire capability before resorting to his own M1911A1. Anyone have thoughts on this? --[[User:Mazryonh|Mazryonh]] 23:59, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only logic I can think of is that Nick wasn't thinking straight. He wasn't going to pause and pickup ammo. He was so hell-bent on killing Billy .&lt;br /&gt;
&lt;br /&gt;
Also, where Nick blows the man's leg off, I can understand the second shot making him fall over (since he'd be off balance.) But not blasting him through the air.&lt;br /&gt;
&lt;br /&gt;
The movie is awesome, who really cares? - ZeoRanger5&lt;br /&gt;
&lt;br /&gt;
I don't know but when I watch this movie I get the feeling of it being somewhat surreal in nature.&lt;br /&gt;
&lt;br /&gt;
== Mix and match ==&lt;br /&gt;
&lt;br /&gt;
Did anybody notice the manuals and accessories that Bones gave Nick didn't seem to match the guns he bought? The top manual looked like it was for one of these cheap zinc model guns, like a Jennings or Bryco pistol you'd find in .380 ACP.&lt;br /&gt;
&lt;br /&gt;
I noticed that too. I assumed that Bones thought that Nick wouldn't notice and/or care. -SasquatchJim.&lt;br /&gt;
&lt;br /&gt;
So I finally got a copy of the movie and started watching it, and in the scene where Nick is acquiring his goods I noticed that Bones gave him four white boxes of ammo, and on the front of the box was &amp;quot;Full Flash 9mm&amp;quot;. Besides not being the correct ammo for any of Nick's guns, does anybody have theories as to the significance of this? Maybe a generic stage prop because Remington and Winchester didn't want their name associated with this picture? -Ballistics_Expert2&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bones&amp;diff=639269</id>
		<title>Talk:Bones</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bones&amp;diff=639269"/>
		<updated>2012-12-11T19:57:23Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Booth's 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Booth's 1911==&lt;br /&gt;
If this is an FBI issue 1911 it's neither a sig nor an S&amp;amp;W.  It's a Springfield Armory Pro Operator. Springfield's part number is PC9105LP and it is in the FBI's TOE (and is used by HRT among other units).  The FBI currently issues Glock 22/23, and previously issued a Sig P226 (as can be seen in the X Files.)  I'm not aware that either the S&amp;amp;W or the Sig 1911's are current issue though it's not impossible that the show simply got it wrong.  [[Special:Contributions/66.93.203.152|66.93.203.152]] 21:52, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a TV show, not reality. Not to mention, Bones isn't exactly set in reality. After all a Ghost saved Booth from the Gravedigger. TV, and film almost always go for what looks good, not what looks right. --[[User:Crazycrankle|Crazycrankle]] 22:20, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I thought the ghost was part of the visions he was having from the brain tumor. He also had a cartoon character talk to him in an interrogation. -J3&lt;br /&gt;
&lt;br /&gt;
Based on the screen-cap, it could be either. We'd need a profile shot to settle this, although the grips (if I remember right) were synthetic, which puts it firmly within the realm of S&amp;amp;W (why would you put commercial grips on a basically from-scratch custom 1911?); the whole page needs updates, anyway (still in Season 4). &lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm inclined to say it's a SIG GSR due to the squared appearence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can somebody tell me or share a picture of the colt m4a1 that uses booth in season 6 episode 22 &amp;quot;the hole in the heart&amp;quot;&lt;br /&gt;
pleas tell me or share a pic of the m4 that uses booth against broadsky in the boat launch&lt;br /&gt;
:Dude, it's in the page. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am inclined to believe that it is the S&amp;amp;W due to the fact that the Sig GSR has a very distinct appearance to the slide. The older model Sig 1911 pistols have a &amp;quot;groove&amp;quot; on both sides of the barrel from the muzzle down to the ejection port. The S&amp;amp;W is more traditional in appearance with sides on the barrel. That is except for the external extractor that both of them have and that is clearly visible from the pics here. --[[User:Ram229|Ram229]] 23:06, 28 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know that for one of the 1911's booth uses but not shoots is acutally a WE Hicapa airsoft gun.[[User:DCD92|DCD92]]&lt;br /&gt;
&lt;br /&gt;
==Booth's Revolver==&lt;br /&gt;
In numerous episodes of the first season booth is seen carrying a revolver as his primary weapon while on duty.  Since I doubt he has been in the FBI since the 1980's this seems really odd especially because he constantly goes back and forth between this and his Glock between episodes. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His revolver seems to be a smith and wesson 681 .357 magnum with after market grips.&lt;br /&gt;
&lt;br /&gt;
You sure? I could of sworn it had adjustable sights. My guess would be a S&amp;amp;W Model 686, or possobly a 686P, with either a 3&amp;quot; or 4&amp;quot; barrel.&lt;br /&gt;
&lt;br /&gt;
==alternate reality==&lt;br /&gt;
&lt;br /&gt;
would someone please correct that one its not an alternate reality, its a dream sequence if it was alternate reality Booth wouldn't remember it and it wouldn't be discussed&lt;br /&gt;
&lt;br /&gt;
Alternate reality doesn't have to be literal, Booths point of view was that it was real. Therefore a reality, and since not the primary, an alternate one. That was my thinking, and I have no problem with someone changing it. --[[User:Crazycrankle|Crazycrankle]] 20:08, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Needs Update==&lt;br /&gt;
&lt;br /&gt;
I might just have to use my laptop to screencap previous and the latest season; if someone can update this show, could they? Please? &lt;br /&gt;
&lt;br /&gt;
[[User:Anti-Umbrella Activist|Anti-Umbrella Activist]]&lt;br /&gt;
&lt;br /&gt;
::Why are you asking others to update it?  If they could, they would.  But they can't, so they don't......[[User:MoviePropMaster2008|MoviePropMaster2008]] 05:40, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't even know where to start; I can't even figure out how to screencap, much less insert photographs into the page. I don't even know the first thing about using HTML, and the only reason why I can sign my pages is because I saw the triple tilde on a Wikipedia post a while ago. &lt;br /&gt;
&lt;br /&gt;
All I wanted to do was to flag it for someone else, so that maybe they could help. I couldn't find any kind of help page around here, and I don't know if this site uses the exact same type of page as Wikipedia (the code might be different or something), so I guess I'll just delete my account and go back to debating things that don't add up to much at Capcom-Unity or something...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
 &lt;br /&gt;
If you want to screencap, download the VLC player. It has a screencap tool. Now even if you don't add screencaps, you can still &amp;quot;update&amp;quot; the page with what weapons are used in whatever episode. Like in SE3EP2 &amp;quot;Soccer Mom in the Mini-Van&amp;quot; A Smith &amp;amp; Wesson Model 19 was used. --[[User:Predator20|Predator20]] 14:29, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You would add...&lt;br /&gt;
&lt;br /&gt;
Actually screencapping can be done using the windows snipping tool in conjuction with any vido player.  I have the first four seasons on DVD but have several other movies I'm currently working on. I'll see about updating some of this within the next few weeks though. -[[User:Anonymous|Anonymous]] 00:31, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Season Six just arrived on Netflix, and in the episode &amp;quot;The Bikini in the Soup&amp;quot;, both Bones and Booth are seen using M1928 Thompson Submachineguns with round clips ear the end of the episode. There's also a good opportunity for a screencap of Booth's GSR.-Cutter9792, 12/21 2011&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] is seen being used in &amp;quot;Soccer Mom in the Mini-Van&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Model 19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Snub Nose (right side).]] &lt;br /&gt;
&lt;br /&gt;
While there's no screencaps, it tells you what and where it was used. --[[User:Predator20|Predator20]] 14:27, 11 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Series 6==&lt;br /&gt;
&lt;br /&gt;
Just watched the first episode, there are quite a few AK's, a tokarev, and Booth is packing an M4 with a Laser aiming module, Red dot sight, surefire torch and a front grip in Afghanistan --[[User:Captain Snikt|Captain Snikt]] 23:56, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
Sheriff Leonard Wilkinson ([[Brian Howe]]) uses this revolver to hold a woman hostage, and shoot Bones in the arm.&lt;br /&gt;
[[Image:BONES-SHERIFF-REVOLVER.jpg|thumb|none|600px|Sheriff Leonard Wilkinson ([[Brian Howe]]) his revolver, and his hostage.]]&lt;br /&gt;
Looks like a 686 to me. Frame looks less reflective than the cylinder as well. Could maybe be a 610 but I sincerely doubt it.--[[User:ConditionNone|ConditionNone]] 02:30, 20 November 2009 (UTC)&lt;br /&gt;
::That revolver looks TINY!  Look how small it looks in his hand, compared to his face and the woman's face and hands.  It must be a .22 revolver.  Also the front sight post looks out of scale for a 686. [[Special:Contributions/75.36.151.143|75.36.151.143]] 11:21, 28 December 2009 (UTC)&lt;br /&gt;
:: Could also be a UHC Airsoft Spring or Gas Powered revolver.  They make a model very close to the S&amp;amp;W 686&lt;br /&gt;
&lt;br /&gt;
== The Man in the Fallout Shelter--Season One ==&lt;br /&gt;
&lt;br /&gt;
In season one (I'm just now seeing the show for the first time...), the episode 'The Man in the Fallout Shelter' has a brief shot of a photo of a mummified man with a pistol held across his chest.  It's old, could be S&amp;amp;W or Colt.  It looks familiar, but I can't place it.&lt;br /&gt;
&lt;br /&gt;
Anyone?&lt;br /&gt;
&lt;br /&gt;
The shot is in the first few minutes of the show, as Booth hands over a suitcase full of goodies to Bones, then gets dragged off to the Christmas party by the elfin Angela.  I should be so lucky....&lt;br /&gt;
[[File:Bones 104.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Yup--that's the one...what izzit?  It appears to be hammerless...in fact, it appears that there's NO ROOM for a hammer!  Bad prop gun?&lt;br /&gt;
&lt;br /&gt;
Maybe a hammerless Harrington &amp;amp; Richardson Model 949 revolver? --[[User:Taurus96|Taurus96]] 17:28, 6 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shooter_(2007)&amp;diff=639264</id>
		<title>Talk:Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shooter_(2007)&amp;diff=639264"/>
		<updated>2012-12-11T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Swaggers M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Memphis' Glock==&lt;br /&gt;
&lt;br /&gt;
-Memphis' piece could be a Glock 22, seeing is that is what an FBI agent would be using in real life and the barrel looks like it could be 10mm... at a glance atleast...?&lt;br /&gt;
It would make a lot of sense if it were a G22 which fires a .40 S&amp;amp;W round, a short 10mm. &lt;br /&gt;
&lt;br /&gt;
I have explained before that just because the Glock 22 is what the FBI uses in real life does not mean that the prop gun used by Michael Pena is one. It is generally more common for blank pistols in Hollywood to be 9mm. Until evidence is presented to suggest otherwise, it's far more fair to assume this is a Glock 17. Also, Ryan Steacy, the armorer who worked on this movie, has posted on this page and corrected us when we said that the machine gun on the helicopter was a PKM (he also added more info about the Barrett M82, which can be seen above). He didn't correct us on the Glock model used, which suggests to me that we got it right. -[[User:MT2008|MT2008]] 05:35, 11 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
When the government agents try to force Memphis to commit suicide, there are some good shots of his Glock. One shot shows the bore diameter could possibly be .40. I no longer own this movie so I can't screencap it myself sadly. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Sorry I had to move your Glock input Gunmaster, but Glock and M203, sadly, do not mix. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
==Pop-bottle suppressed .22 LR==&lt;br /&gt;
&lt;br /&gt;
- There seems to be a bit of confusion about what exactly this weapon is. To add to the mix, it almost looks like a Winchester Model 60 Cooey. The tubular magazine and the shape of the safety knob at the back of the bolt are somewhat similar, not to mention the wood carving on the stock at the grip. It is virtually identical to my own Cooey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a Marlin 781 or 981 to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
has no one done the silenced steyr aug that swagger uses at the end, i would but i dont know how to do images&lt;br /&gt;
 -no because it's an m4/ar15 variant&lt;br /&gt;
&lt;br /&gt;
also the statement this is the only time swagger fires right handed is untrue as there is anothe shot on the page where he shoots right handed with the m40&lt;br /&gt;
&lt;br /&gt;
== Quote by Weapons Coordinator ==&lt;br /&gt;
&lt;br /&gt;
Someone removed the Quote by the films Weapon Co ordinator and I just reverted it. I did so because We as a site can't get better information than First hand from the people who supply the weapons used in film. What they have to say has alot of merit towards a film.[[User:Rockwolf66|Rockwolf66]] 22:28, 31 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spoilers not allowed==&lt;br /&gt;
I am removing the extra information that pretty much outlines the plot and twists in the movie unless it is completely unavoidable.  It is not necessary to repeat the entire plot of the film for the viewer.  It is NOT necessary for this page and completely irrelevant to the gun information on the page.  MPM20008&lt;br /&gt;
&lt;br /&gt;
:Okay I understand, MPM2008. Thanks for doing so.--[[User:Alienqueen11|Alienqueen11]] 00:26, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Left Handed and right handed shooting ==&lt;br /&gt;
&lt;br /&gt;
Swagger naturally is right-handed. He shoots right until he is wounded in the RIGHT shoulder. Recoil from firearms hurts as it is. When you have a wounded shoulder, it REALLY hurts! Therefore, Swagger (a highly trained sniper) changes to left handed shooting (which Walberg naturally is) for the duration of the movie. There are certain times in the movie (namely the farm shootout) Swagger had to shoot right handed, in order to be tactically correct and keep most of his body undercover. He made two shots righthanded, he probably just sucked it up and took the pain. For the most part, Swagger shoots left handed because of a wounded right shoulder. When a tactical situation called for it, he shot right. But in the end, Bob Lee Swagger is right handed. The writers wrote in an injury to make things easier for Mark Walberg (a lefty) to protray. Easier to go with what you know. [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you are a bit off there. After he is released and he goes to the  nighttime cabin he is still shooting left handed. You would think that a bullet wound would have healed by that time. [[User:bristow8411|bristow8411]]&lt;br /&gt;
:Bullet wounds don't just heal overnight. It can take months to recover. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== BULLET FLIGHT TIME ==&lt;br /&gt;
&lt;br /&gt;
I'm a gun nut, and it frustrates me that with all the technical assistance and knowledge available to the moviemakers, they still don't get it right. When presented with the details of the required shot at the beginning by Glover, Whalberg replies that it could be a 6 - 10 sec bullet flight time for a shot about 1.5 miles. Well at 6 secs, the bullet would have a muzzle velocity of 1000fps. Later in the film, the shot distance is mentioned at 2000 yds, and using the gun in the film to make this shot, that flight time for the projectile would have been about 2.14secs. How can they miscalculate that easy one!?&lt;br /&gt;
&lt;br /&gt;
:Because then they'd also show the way a round at that range would *actually* hit: straight down to blow the dude to literal pieces.&lt;br /&gt;
&lt;br /&gt;
yea the USMC sniper saying about that is that even true? -scarecrow&lt;br /&gt;
&lt;br /&gt;
:Yes. Bullets follow a parabolic path when fired. That means you'd have to compensate when firing at range (ie, aiming higher than the actual target to account for this) which means that the bullet would eventually come arcing pointing downwards into the top of the target's head. And seeing as how this is a large-caliber round...&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
&lt;br /&gt;
did anyone else notice at the begining, when swagger is covering the troops, that the distance to the target was 870 yards, yet a minute later we see swaggers spotter firing his m203 and hitting a parked car, now i think that the range for a single shot grenade launcher is a bit unrealistic. never the less more tactically sound than most and still a good film.&lt;br /&gt;
&lt;br /&gt;
I was watching shooter on my iPod (again) and noticed a discrepancy with Donnie Fenn's M203: Its trigger guard is TOTALLY SQUARED in the back. I went and watched it on my computer to be sure and I was right, so this means that they used a CM203 39mm Flare Launcher instead of an M203 Grenade Launcher. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 MM ERLP rounds have a range of 880 yds (burnrate)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle Tripod ==&lt;br /&gt;
&lt;br /&gt;
In the assassination scene the gun used to kill the guy next to the President is on a remote control tripod.  Does anyone know what kind of stand this is, and would it still take a highly trained shooter to take this shoot considering the technology being used?--[[User:Gunkatas|Gunkatas]] 08:22, 26 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Remote control sniper weapom is the Precision Remotes Telepresent Rapid-Aiming Platform (TRAP). It's basically a computer-operated weapon platform that holds a standard rifle. Think Mars Rover holding a CheyTac M200. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
http://precisionremotes.com/ground-mount.php&lt;br /&gt;
&lt;br /&gt;
I wouldn't let ''anyone'' take the shot unless it had been set and calibrated by an experienced shooter. Long range shooting has a lot of variables involved: wind speed and direction (which can vary downrange, and moreso in an urban environment), elevation of the shooter relative to the target, local weather (temperature and humidity), to name but a few. There are ballistics software programs that can take a lot of the guesswork out of the equation, but the more data you have the more accurate the prediction will be. An experienced shooter would be able to factor in a lot of the above variables within a short space of time. Note early in the film before the hit he was checking a lot of this on the location. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
== uniforms ==&lt;br /&gt;
&lt;br /&gt;
i know this isnt about guns but the uniform that swagger and his spotter wear while covering the contractors looks like army ucp pattern rather than marine marpat wondering if anyone else noticed.&lt;br /&gt;
:your right, they were ACUs, not the MARPAT. -[[User:The_Winchester|Winchester]]&lt;br /&gt;
&lt;br /&gt;
marines contracted to the US army O_o&lt;br /&gt;
&lt;br /&gt;
From some conversations with retired military personnel, snipers often have a lot of leeway in the uniforms they wear in the field. It depends on the military service but some have the option of choosing a pattern that better reflects their environment. In that location Swagger and his spotter thought that ACU made a better base pattern that MARPAT, and their CO allowed them to do this. I have heard of some odd pattern combinations being used, such as US Desert 6-color chock-chip pattern being used with UK DPM jacket, Italian WW2 pattern smocks (also used by the Waffen-SS) with AusCam pants, knock-off US Woodland, surplus German Flektern, and so on. Some extra uniforms on hand are cheaper than losing a trained sniper team that were found because of a camo pattern that didn't quite match the environment. Or, MARPAT was not available to the production crew so they used ACU because it was what they had. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
Unless we can talk to someone in the production of the movie, the uniforms are either a mistake in costuming or an effort to show snipers in the field using what they thought was best for the operation. ''Wraith''&lt;br /&gt;
:Of course, in what world besides Army La La Land, UCP is superior to MARPAT, I don't know... [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 11 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
When Swagger and FBI agent Memphis go to Tennessee to the home of Swaggers friend, the expert on shooting and ballistics (played by former drummer for The Band Levon Helm), the wife of Swagger's friend is played by actress Rebecca Toolan, who played the mother of FBI Agent Fox Mulder from seasons 1-7, the character being killed off in 2000, season 7, Mulder's last full season on the show.-[[Harleyguy|Harleyguy]]&lt;br /&gt;
&lt;br /&gt;
== Gun in ranch ==&lt;br /&gt;
&lt;br /&gt;
what is the rifle that swagger uses during the ranch is it still the .22 or did he pickup a 2nd remington 700&lt;br /&gt;
&lt;br /&gt;
I believe it's in a deleted scene, but Swagger has Memphis buy two rifles. --[[User:Crazycrankle|Crazycrankle]] 23:01, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks love this site hopefully im learning enough to contribute eventually&lt;br /&gt;
&lt;br /&gt;
I've found it considerably easier to create a .txt file with a basic page template, then using it for any new additions/creations and copying it over to the site. Just remember not to save over the original .txt file, might be a pain in the butt the next time. Also, marking who you are, even if your just an IP right now is always nice for other people. Use this: &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; or the little square second from the right above where you type. --[[User:Crazycrankle|Crazycrankle]] 23:43, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the movie shooter the guy with the unidentfied pistol is proberbly a BERETTA M92SB with a shorter barrel. the way you can tell is the trigger guard is rounded instead of crested at the front of trigger guard.&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistols==&lt;br /&gt;
&lt;br /&gt;
The second one is a Beretta 92FS, the first one tucked into the guys pants looks like some kind of Sig-Sauer.--[[User:AdAstra2009|AdAstra2009]] 22:14, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tactical action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Swagger changes M4A1 magazines during the running gunfight, he pulls back the charge handle when all he should have to do is push the slide release to chamber the next round.  I think this is correct.&lt;br /&gt;
&lt;br /&gt;
There can be a number of reasons for this.  One is that he want to follow the charging handle down to assure the bolt locks. Just using the slide release could result in a jam and he wouldnt know until he pulled the trigger costing seconds if not more.  I for one do the butt stock slap to load the first round of a new magazine...not tactical...just looks cool.--[[User:Spades of Columbia|Spades of Columbia]] 23:03, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For all of us not &amp;quot;in the know&amp;quot; what is the deal with this stock slap? [[Special:Contributions/98.237.107.108|98.237.107.108]] 06:24, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Next time you are playin around with a AR-15 and you load a fresh mag in to a open chambered action...give the back of the butt a firm flat handed slap...and see what happens.--[[User:Spades of Columbia|Spades of Columbia]] 17:04, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will do. [[Special:Contributions/166.137.11.187|166.137.11.187]] 02:52, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember, a casing ejects when he pulls the charging handle. I think he was just clearing a jam. I don't think he even changed the mag, just reinserted the same one. --[[User:Gtcsmc|Gtcsmc]] 17:58, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some shooting schools teach you to use the charging handle instead of the slide releases. They say that it is far more reliable. Personally, I don't know if this is true or not. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== Swagger's CheyTac ==&lt;br /&gt;
&lt;br /&gt;
The reason Swagger is holding the rifle with his left hand is because he got shot on the right side. He switches to a left-handed shooting stance for every weapon after that.&lt;br /&gt;
&lt;br /&gt;
as stated above multiple times, and sign you posts with four ~ at the end [[User:Scarecrow|scarecrow]] 11:06, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone else notice the tape on the 870? ==&lt;br /&gt;
&lt;br /&gt;
The last image for the 870, where the bad guy is holding it on the girl, the foreend is taped back, as well as the grip is taped to the baddie's hand. Why would they tape the foreend back? For safety or what?&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/2/2c/S-Remington-870-3.jpg&lt;br /&gt;
&lt;br /&gt;
Not a clue. Strong duct tape would prevent the forend from moving; if it was forward, you would fire one shot and be stuck. If it was back, the gun would be unable to fire as long as the tape was on. [[User:Chitoryu12|Chitoryu12]] 23:44, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the film the tape is to hold the wire loop(?) which goes around the girl's neck to keep the muzzle pointed at her.  In real life maybe a rubber stunt was not available or undesirable due to the closeness of (filming)shot - having the slide locked back would be a good way of preventing firing and allow you to see no round is chambered so they could safely use a live weapon. Or it's a mistake :) . --[[User:Sidewinder Forge|Sidewinder Forge]] 09:17, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Swaggers M4 ==&lt;br /&gt;
&lt;br /&gt;
I know this probably a stupid question, but does anyone know what happened to Bobs M4 after he uses it to crack the gas line? It's been on my mind a while and it's bugging me.--[[User:SAMBAMA|SAMBAMA]] 21:06, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He left it there to make it appear somebody inside the house was responsible for the shooting. I don't recall who he planted it on because I haven't seen the movie in a while. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:26, 11 December 2012 (EST)&lt;br /&gt;
::Actually, Swagger took his M4 with him. He left his 1911 with one of the government agents. -Survivalkid21&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shooter_(2007)&amp;diff=639193</id>
		<title>Talk:Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shooter_(2007)&amp;diff=639193"/>
		<updated>2012-12-11T16:51:19Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Tactical action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Memphis' Glock==&lt;br /&gt;
&lt;br /&gt;
-Memphis' piece could be a Glock 22, seeing is that is what an FBI agent would be using in real life and the barrel looks like it could be 10mm... at a glance atleast...?&lt;br /&gt;
It would make a lot of sense if it were a G22 which fires a .40 S&amp;amp;W round, a short 10mm. &lt;br /&gt;
&lt;br /&gt;
I have explained before that just because the Glock 22 is what the FBI uses in real life does not mean that the prop gun used by Michael Pena is one. It is generally more common for blank pistols in Hollywood to be 9mm. Until evidence is presented to suggest otherwise, it's far more fair to assume this is a Glock 17. Also, Ryan Steacy, the armorer who worked on this movie, has posted on this page and corrected us when we said that the machine gun on the helicopter was a PKM (he also added more info about the Barrett M82, which can be seen above). He didn't correct us on the Glock model used, which suggests to me that we got it right. -[[User:MT2008|MT2008]] 05:35, 11 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
When the government agents try to force Memphis to commit suicide, there are some good shots of his Glock. One shot shows the bore diameter could possibly be .40. I no longer own this movie so I can't screencap it myself sadly. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Sorry I had to move your Glock input Gunmaster, but Glock and M203, sadly, do not mix. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
==Pop-bottle suppressed .22 LR==&lt;br /&gt;
&lt;br /&gt;
- There seems to be a bit of confusion about what exactly this weapon is. To add to the mix, it almost looks like a Winchester Model 60 Cooey. The tubular magazine and the shape of the safety knob at the back of the bolt are somewhat similar, not to mention the wood carving on the stock at the grip. It is virtually identical to my own Cooey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a Marlin 781 or 981 to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
has no one done the silenced steyr aug that swagger uses at the end, i would but i dont know how to do images&lt;br /&gt;
 -no because it's an m4/ar15 variant&lt;br /&gt;
&lt;br /&gt;
also the statement this is the only time swagger fires right handed is untrue as there is anothe shot on the page where he shoots right handed with the m40&lt;br /&gt;
&lt;br /&gt;
== Quote by Weapons Coordinator ==&lt;br /&gt;
&lt;br /&gt;
Someone removed the Quote by the films Weapon Co ordinator and I just reverted it. I did so because We as a site can't get better information than First hand from the people who supply the weapons used in film. What they have to say has alot of merit towards a film.[[User:Rockwolf66|Rockwolf66]] 22:28, 31 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spoilers not allowed==&lt;br /&gt;
I am removing the extra information that pretty much outlines the plot and twists in the movie unless it is completely unavoidable.  It is not necessary to repeat the entire plot of the film for the viewer.  It is NOT necessary for this page and completely irrelevant to the gun information on the page.  MPM20008&lt;br /&gt;
&lt;br /&gt;
:Okay I understand, MPM2008. Thanks for doing so.--[[User:Alienqueen11|Alienqueen11]] 00:26, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Left Handed and right handed shooting ==&lt;br /&gt;
&lt;br /&gt;
Swagger naturally is right-handed. He shoots right until he is wounded in the RIGHT shoulder. Recoil from firearms hurts as it is. When you have a wounded shoulder, it REALLY hurts! Therefore, Swagger (a highly trained sniper) changes to left handed shooting (which Walberg naturally is) for the duration of the movie. There are certain times in the movie (namely the farm shootout) Swagger had to shoot right handed, in order to be tactically correct and keep most of his body undercover. He made two shots righthanded, he probably just sucked it up and took the pain. For the most part, Swagger shoots left handed because of a wounded right shoulder. When a tactical situation called for it, he shot right. But in the end, Bob Lee Swagger is right handed. The writers wrote in an injury to make things easier for Mark Walberg (a lefty) to protray. Easier to go with what you know. [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you are a bit off there. After he is released and he goes to the  nighttime cabin he is still shooting left handed. You would think that a bullet wound would have healed by that time. [[User:bristow8411|bristow8411]]&lt;br /&gt;
:Bullet wounds don't just heal overnight. It can take months to recover. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== BULLET FLIGHT TIME ==&lt;br /&gt;
&lt;br /&gt;
I'm a gun nut, and it frustrates me that with all the technical assistance and knowledge available to the moviemakers, they still don't get it right. When presented with the details of the required shot at the beginning by Glover, Whalberg replies that it could be a 6 - 10 sec bullet flight time for a shot about 1.5 miles. Well at 6 secs, the bullet would have a muzzle velocity of 1000fps. Later in the film, the shot distance is mentioned at 2000 yds, and using the gun in the film to make this shot, that flight time for the projectile would have been about 2.14secs. How can they miscalculate that easy one!?&lt;br /&gt;
&lt;br /&gt;
:Because then they'd also show the way a round at that range would *actually* hit: straight down to blow the dude to literal pieces.&lt;br /&gt;
&lt;br /&gt;
yea the USMC sniper saying about that is that even true? -scarecrow&lt;br /&gt;
&lt;br /&gt;
:Yes. Bullets follow a parabolic path when fired. That means you'd have to compensate when firing at range (ie, aiming higher than the actual target to account for this) which means that the bullet would eventually come arcing pointing downwards into the top of the target's head. And seeing as how this is a large-caliber round...&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
&lt;br /&gt;
did anyone else notice at the begining, when swagger is covering the troops, that the distance to the target was 870 yards, yet a minute later we see swaggers spotter firing his m203 and hitting a parked car, now i think that the range for a single shot grenade launcher is a bit unrealistic. never the less more tactically sound than most and still a good film.&lt;br /&gt;
&lt;br /&gt;
I was watching shooter on my iPod (again) and noticed a discrepancy with Donnie Fenn's M203: Its trigger guard is TOTALLY SQUARED in the back. I went and watched it on my computer to be sure and I was right, so this means that they used a CM203 39mm Flare Launcher instead of an M203 Grenade Launcher. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 MM ERLP rounds have a range of 880 yds (burnrate)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle Tripod ==&lt;br /&gt;
&lt;br /&gt;
In the assassination scene the gun used to kill the guy next to the President is on a remote control tripod.  Does anyone know what kind of stand this is, and would it still take a highly trained shooter to take this shoot considering the technology being used?--[[User:Gunkatas|Gunkatas]] 08:22, 26 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Remote control sniper weapom is the Precision Remotes Telepresent Rapid-Aiming Platform (TRAP). It's basically a computer-operated weapon platform that holds a standard rifle. Think Mars Rover holding a CheyTac M200. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
http://precisionremotes.com/ground-mount.php&lt;br /&gt;
&lt;br /&gt;
I wouldn't let ''anyone'' take the shot unless it had been set and calibrated by an experienced shooter. Long range shooting has a lot of variables involved: wind speed and direction (which can vary downrange, and moreso in an urban environment), elevation of the shooter relative to the target, local weather (temperature and humidity), to name but a few. There are ballistics software programs that can take a lot of the guesswork out of the equation, but the more data you have the more accurate the prediction will be. An experienced shooter would be able to factor in a lot of the above variables within a short space of time. Note early in the film before the hit he was checking a lot of this on the location. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
== uniforms ==&lt;br /&gt;
&lt;br /&gt;
i know this isnt about guns but the uniform that swagger and his spotter wear while covering the contractors looks like army ucp pattern rather than marine marpat wondering if anyone else noticed.&lt;br /&gt;
:your right, they were ACUs, not the MARPAT. -[[User:The_Winchester|Winchester]]&lt;br /&gt;
&lt;br /&gt;
marines contracted to the US army O_o&lt;br /&gt;
&lt;br /&gt;
From some conversations with retired military personnel, snipers often have a lot of leeway in the uniforms they wear in the field. It depends on the military service but some have the option of choosing a pattern that better reflects their environment. In that location Swagger and his spotter thought that ACU made a better base pattern that MARPAT, and their CO allowed them to do this. I have heard of some odd pattern combinations being used, such as US Desert 6-color chock-chip pattern being used with UK DPM jacket, Italian WW2 pattern smocks (also used by the Waffen-SS) with AusCam pants, knock-off US Woodland, surplus German Flektern, and so on. Some extra uniforms on hand are cheaper than losing a trained sniper team that were found because of a camo pattern that didn't quite match the environment. Or, MARPAT was not available to the production crew so they used ACU because it was what they had. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
Unless we can talk to someone in the production of the movie, the uniforms are either a mistake in costuming or an effort to show snipers in the field using what they thought was best for the operation. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
When Swagger and FBI agent Memphis go to Tennessee to the home of Swaggers friend, the expert on shooting and ballistics (played by former drummer for The Band Levon Helm), the wife of Swagger's friend is played by actress Rebecca Toolan, who played the mother of FBI Agent Fox Mulder from seasons 1-7, the character being killed off in 2000, season 7, Mulder's last full season on the show.-[[Harleyguy|Harleyguy]]&lt;br /&gt;
&lt;br /&gt;
== Gun in ranch ==&lt;br /&gt;
&lt;br /&gt;
what is the rifle that swagger uses during the ranch is it still the .22 or did he pickup a 2nd remington 700&lt;br /&gt;
&lt;br /&gt;
I believe it's in a deleted scene, but Swagger has Memphis buy two rifles. --[[User:Crazycrankle|Crazycrankle]] 23:01, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks love this site hopefully im learning enough to contribute eventually&lt;br /&gt;
&lt;br /&gt;
I've found it considerably easier to create a .txt file with a basic page template, then using it for any new additions/creations and copying it over to the site. Just remember not to save over the original .txt file, might be a pain in the butt the next time. Also, marking who you are, even if your just an IP right now is always nice for other people. Use this: &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; or the little square second from the right above where you type. --[[User:Crazycrankle|Crazycrankle]] 23:43, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the movie shooter the guy with the unidentfied pistol is proberbly a BERETTA M92SB with a shorter barrel. the way you can tell is the trigger guard is rounded instead of crested at the front of trigger guard.&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistols==&lt;br /&gt;
&lt;br /&gt;
The second one is a Beretta 92FS, the first one tucked into the guys pants looks like some kind of Sig-Sauer.--[[User:AdAstra2009|AdAstra2009]] 22:14, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tactical action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Swagger changes M4A1 magazines during the running gunfight, he pulls back the charge handle when all he should have to do is push the slide release to chamber the next round.  I think this is correct.&lt;br /&gt;
&lt;br /&gt;
There can be a number of reasons for this.  One is that he want to follow the charging handle down to assure the bolt locks. Just using the slide release could result in a jam and he wouldnt know until he pulled the trigger costing seconds if not more.  I for one do the butt stock slap to load the first round of a new magazine...not tactical...just looks cool.--[[User:Spades of Columbia|Spades of Columbia]] 23:03, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For all of us not &amp;quot;in the know&amp;quot; what is the deal with this stock slap? [[Special:Contributions/98.237.107.108|98.237.107.108]] 06:24, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Next time you are playin around with a AR-15 and you load a fresh mag in to a open chambered action...give the back of the butt a firm flat handed slap...and see what happens.--[[User:Spades of Columbia|Spades of Columbia]] 17:04, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will do. [[Special:Contributions/166.137.11.187|166.137.11.187]] 02:52, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember, a casing ejects when he pulls the charging handle. I think he was just clearing a jam. I don't think he even changed the mag, just reinserted the same one. --[[User:Gtcsmc|Gtcsmc]] 17:58, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some shooting schools teach you to use the charging handle instead of the slide releases. They say that it is far more reliable. Personally, I don't know if this is true or not. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== Swagger's CheyTac ==&lt;br /&gt;
&lt;br /&gt;
The reason Swagger is holding the rifle with his left hand is because he got shot on the right side. He switches to a left-handed shooting stance for every weapon after that.&lt;br /&gt;
&lt;br /&gt;
as stated above multiple times, and sign you posts with four ~ at the end [[User:Scarecrow|scarecrow]] 11:06, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone else notice the tape on the 870? ==&lt;br /&gt;
&lt;br /&gt;
The last image for the 870, where the bad guy is holding it on the girl, the foreend is taped back, as well as the grip is taped to the baddie's hand. Why would they tape the foreend back? For safety or what?&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/2/2c/S-Remington-870-3.jpg&lt;br /&gt;
&lt;br /&gt;
Not a clue. Strong duct tape would prevent the forend from moving; if it was forward, you would fire one shot and be stuck. If it was back, the gun would be unable to fire as long as the tape was on. [[User:Chitoryu12|Chitoryu12]] 23:44, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the film the tape is to hold the wire loop(?) which goes around the girl's neck to keep the muzzle pointed at her.  In real life maybe a rubber stunt was not available or undesirable due to the closeness of (filming)shot - having the slide locked back would be a good way of preventing firing and allow you to see no round is chambered so they could safely use a live weapon. Or it's a mistake :) . --[[User:Sidewinder Forge|Sidewinder Forge]] 09:17, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Swaggers M4 ==&lt;br /&gt;
&lt;br /&gt;
I know this probably a stupid question, but does anyone know what happened to Bobs M4 after he uses it to crack the gas line? It's been on my mind a while and it's bugging me.--[[User:SAMBAMA|SAMBAMA]] 21:06, 10 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shooter_(2007)&amp;diff=639192</id>
		<title>Talk:Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shooter_(2007)&amp;diff=639192"/>
		<updated>2012-12-11T16:47:00Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Left Handed and right handed shooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Memphis' Glock==&lt;br /&gt;
&lt;br /&gt;
-Memphis' piece could be a Glock 22, seeing is that is what an FBI agent would be using in real life and the barrel looks like it could be 10mm... at a glance atleast...?&lt;br /&gt;
It would make a lot of sense if it were a G22 which fires a .40 S&amp;amp;W round, a short 10mm. &lt;br /&gt;
&lt;br /&gt;
I have explained before that just because the Glock 22 is what the FBI uses in real life does not mean that the prop gun used by Michael Pena is one. It is generally more common for blank pistols in Hollywood to be 9mm. Until evidence is presented to suggest otherwise, it's far more fair to assume this is a Glock 17. Also, Ryan Steacy, the armorer who worked on this movie, has posted on this page and corrected us when we said that the machine gun on the helicopter was a PKM (he also added more info about the Barrett M82, which can be seen above). He didn't correct us on the Glock model used, which suggests to me that we got it right. -[[User:MT2008|MT2008]] 05:35, 11 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
When the government agents try to force Memphis to commit suicide, there are some good shots of his Glock. One shot shows the bore diameter could possibly be .40. I no longer own this movie so I can't screencap it myself sadly. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Sorry I had to move your Glock input Gunmaster, but Glock and M203, sadly, do not mix. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
==Pop-bottle suppressed .22 LR==&lt;br /&gt;
&lt;br /&gt;
- There seems to be a bit of confusion about what exactly this weapon is. To add to the mix, it almost looks like a Winchester Model 60 Cooey. The tubular magazine and the shape of the safety knob at the back of the bolt are somewhat similar, not to mention the wood carving on the stock at the grip. It is virtually identical to my own Cooey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a Marlin 781 or 981 to me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
has no one done the silenced steyr aug that swagger uses at the end, i would but i dont know how to do images&lt;br /&gt;
 -no because it's an m4/ar15 variant&lt;br /&gt;
&lt;br /&gt;
also the statement this is the only time swagger fires right handed is untrue as there is anothe shot on the page where he shoots right handed with the m40&lt;br /&gt;
&lt;br /&gt;
== Quote by Weapons Coordinator ==&lt;br /&gt;
&lt;br /&gt;
Someone removed the Quote by the films Weapon Co ordinator and I just reverted it. I did so because We as a site can't get better information than First hand from the people who supply the weapons used in film. What they have to say has alot of merit towards a film.[[User:Rockwolf66|Rockwolf66]] 22:28, 31 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spoilers not allowed==&lt;br /&gt;
I am removing the extra information that pretty much outlines the plot and twists in the movie unless it is completely unavoidable.  It is not necessary to repeat the entire plot of the film for the viewer.  It is NOT necessary for this page and completely irrelevant to the gun information on the page.  MPM20008&lt;br /&gt;
&lt;br /&gt;
:Okay I understand, MPM2008. Thanks for doing so.--[[User:Alienqueen11|Alienqueen11]] 00:26, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Left Handed and right handed shooting ==&lt;br /&gt;
&lt;br /&gt;
Swagger naturally is right-handed. He shoots right until he is wounded in the RIGHT shoulder. Recoil from firearms hurts as it is. When you have a wounded shoulder, it REALLY hurts! Therefore, Swagger (a highly trained sniper) changes to left handed shooting (which Walberg naturally is) for the duration of the movie. There are certain times in the movie (namely the farm shootout) Swagger had to shoot right handed, in order to be tactically correct and keep most of his body undercover. He made two shots righthanded, he probably just sucked it up and took the pain. For the most part, Swagger shoots left handed because of a wounded right shoulder. When a tactical situation called for it, he shot right. But in the end, Bob Lee Swagger is right handed. The writers wrote in an injury to make things easier for Mark Walberg (a lefty) to protray. Easier to go with what you know. [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you are a bit off there. After he is released and he goes to the  nighttime cabin he is still shooting left handed. You would think that a bullet wound would have healed by that time. [[User:bristow8411|bristow8411]]&lt;br /&gt;
:Bullet wounds don't just heal overnight. It can take months to recover. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== BULLET FLIGHT TIME ==&lt;br /&gt;
&lt;br /&gt;
I'm a gun nut, and it frustrates me that with all the technical assistance and knowledge available to the moviemakers, they still don't get it right. When presented with the details of the required shot at the beginning by Glover, Whalberg replies that it could be a 6 - 10 sec bullet flight time for a shot about 1.5 miles. Well at 6 secs, the bullet would have a muzzle velocity of 1000fps. Later in the film, the shot distance is mentioned at 2000 yds, and using the gun in the film to make this shot, that flight time for the projectile would have been about 2.14secs. How can they miscalculate that easy one!?&lt;br /&gt;
&lt;br /&gt;
:Because then they'd also show the way a round at that range would *actually* hit: straight down to blow the dude to literal pieces.&lt;br /&gt;
&lt;br /&gt;
yea the USMC sniper saying about that is that even true? -scarecrow&lt;br /&gt;
&lt;br /&gt;
:Yes. Bullets follow a parabolic path when fired. That means you'd have to compensate when firing at range (ie, aiming higher than the actual target to account for this) which means that the bullet would eventually come arcing pointing downwards into the top of the target's head. And seeing as how this is a large-caliber round...&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
&lt;br /&gt;
did anyone else notice at the begining, when swagger is covering the troops, that the distance to the target was 870 yards, yet a minute later we see swaggers spotter firing his m203 and hitting a parked car, now i think that the range for a single shot grenade launcher is a bit unrealistic. never the less more tactically sound than most and still a good film.&lt;br /&gt;
&lt;br /&gt;
I was watching shooter on my iPod (again) and noticed a discrepancy with Donnie Fenn's M203: Its trigger guard is TOTALLY SQUARED in the back. I went and watched it on my computer to be sure and I was right, so this means that they used a CM203 39mm Flare Launcher instead of an M203 Grenade Launcher. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40 MM ERLP rounds have a range of 880 yds (burnrate)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle Tripod ==&lt;br /&gt;
&lt;br /&gt;
In the assassination scene the gun used to kill the guy next to the President is on a remote control tripod.  Does anyone know what kind of stand this is, and would it still take a highly trained shooter to take this shoot considering the technology being used?--[[User:Gunkatas|Gunkatas]] 08:22, 26 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Remote control sniper weapom is the Precision Remotes Telepresent Rapid-Aiming Platform (TRAP). It's basically a computer-operated weapon platform that holds a standard rifle. Think Mars Rover holding a CheyTac M200. (GamerfreakB7)&lt;br /&gt;
&lt;br /&gt;
http://precisionremotes.com/ground-mount.php&lt;br /&gt;
&lt;br /&gt;
I wouldn't let ''anyone'' take the shot unless it had been set and calibrated by an experienced shooter. Long range shooting has a lot of variables involved: wind speed and direction (which can vary downrange, and moreso in an urban environment), elevation of the shooter relative to the target, local weather (temperature and humidity), to name but a few. There are ballistics software programs that can take a lot of the guesswork out of the equation, but the more data you have the more accurate the prediction will be. An experienced shooter would be able to factor in a lot of the above variables within a short space of time. Note early in the film before the hit he was checking a lot of this on the location. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
== uniforms ==&lt;br /&gt;
&lt;br /&gt;
i know this isnt about guns but the uniform that swagger and his spotter wear while covering the contractors looks like army ucp pattern rather than marine marpat wondering if anyone else noticed.&lt;br /&gt;
:your right, they were ACUs, not the MARPAT. -[[User:The_Winchester|Winchester]]&lt;br /&gt;
&lt;br /&gt;
marines contracted to the US army O_o&lt;br /&gt;
&lt;br /&gt;
From some conversations with retired military personnel, snipers often have a lot of leeway in the uniforms they wear in the field. It depends on the military service but some have the option of choosing a pattern that better reflects their environment. In that location Swagger and his spotter thought that ACU made a better base pattern that MARPAT, and their CO allowed them to do this. I have heard of some odd pattern combinations being used, such as US Desert 6-color chock-chip pattern being used with UK DPM jacket, Italian WW2 pattern smocks (also used by the Waffen-SS) with AusCam pants, knock-off US Woodland, surplus German Flektern, and so on. Some extra uniforms on hand are cheaper than losing a trained sniper team that were found because of a camo pattern that didn't quite match the environment. Or, MARPAT was not available to the production crew so they used ACU because it was what they had. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
Unless we can talk to someone in the production of the movie, the uniforms are either a mistake in costuming or an effort to show snipers in the field using what they thought was best for the operation. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
When Swagger and FBI agent Memphis go to Tennessee to the home of Swaggers friend, the expert on shooting and ballistics (played by former drummer for The Band Levon Helm), the wife of Swagger's friend is played by actress Rebecca Toolan, who played the mother of FBI Agent Fox Mulder from seasons 1-7, the character being killed off in 2000, season 7, Mulder's last full season on the show.-[[Harleyguy|Harleyguy]]&lt;br /&gt;
&lt;br /&gt;
== Gun in ranch ==&lt;br /&gt;
&lt;br /&gt;
what is the rifle that swagger uses during the ranch is it still the .22 or did he pickup a 2nd remington 700&lt;br /&gt;
&lt;br /&gt;
I believe it's in a deleted scene, but Swagger has Memphis buy two rifles. --[[User:Crazycrankle|Crazycrankle]] 23:01, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks love this site hopefully im learning enough to contribute eventually&lt;br /&gt;
&lt;br /&gt;
I've found it considerably easier to create a .txt file with a basic page template, then using it for any new additions/creations and copying it over to the site. Just remember not to save over the original .txt file, might be a pain in the butt the next time. Also, marking who you are, even if your just an IP right now is always nice for other people. Use this: &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; or the little square second from the right above where you type. --[[User:Crazycrankle|Crazycrankle]] 23:43, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the movie shooter the guy with the unidentfied pistol is proberbly a BERETTA M92SB with a shorter barrel. the way you can tell is the trigger guard is rounded instead of crested at the front of trigger guard.&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistols==&lt;br /&gt;
&lt;br /&gt;
The second one is a Beretta 92FS, the first one tucked into the guys pants looks like some kind of Sig-Sauer.--[[User:AdAstra2009|AdAstra2009]] 22:14, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tactical action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Swagger changes M4A1 magazines during the running gunfight, he pulls back the charge handle when all he should have to do is push the slide release to chamber the next round.  I think this is correct.&lt;br /&gt;
&lt;br /&gt;
There can be a number of reasons for this.  One is that he want to follow the charging handle down to assure the bolt locks. Just using the slide release could result in a jam and he wouldnt know until he pulled the trigger costing seconds if not more.  I for one do the butt stock slap to load the first round of a new magazine...not tactical...just looks cool.--[[User:Spades of Columbia|Spades of Columbia]] 23:03, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For all of us not &amp;quot;in the know&amp;quot; what is the deal with this stock slap? [[Special:Contributions/98.237.107.108|98.237.107.108]] 06:24, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Next time you are playin around with a AR-15 and you load a fresh mag in to a open chambered action...give the back of the butt a firm flat handed slap...and see what happens.--[[User:Spades of Columbia|Spades of Columbia]] 17:04, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will do. [[Special:Contributions/166.137.11.187|166.137.11.187]] 02:52, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember, a casing ejects when he pulls the charging handle. I think he was just clearing a jam. I don't think he even changed the mag, just reinserted the same one. --[[User:Gtcsmc|Gtcsmc]] 17:58, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Swagger's CheyTac ==&lt;br /&gt;
&lt;br /&gt;
The reason Swagger is holding the rifle with his left hand is because he got shot on the right side. He switches to a left-handed shooting stance for every weapon after that.&lt;br /&gt;
&lt;br /&gt;
as stated above multiple times, and sign you posts with four ~ at the end [[User:Scarecrow|scarecrow]] 11:06, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone else notice the tape on the 870? ==&lt;br /&gt;
&lt;br /&gt;
The last image for the 870, where the bad guy is holding it on the girl, the foreend is taped back, as well as the grip is taped to the baddie's hand. Why would they tape the foreend back? For safety or what?&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/2/2c/S-Remington-870-3.jpg&lt;br /&gt;
&lt;br /&gt;
Not a clue. Strong duct tape would prevent the forend from moving; if it was forward, you would fire one shot and be stuck. If it was back, the gun would be unable to fire as long as the tape was on. [[User:Chitoryu12|Chitoryu12]] 23:44, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the film the tape is to hold the wire loop(?) which goes around the girl's neck to keep the muzzle pointed at her.  In real life maybe a rubber stunt was not available or undesirable due to the closeness of (filming)shot - having the slide locked back would be a good way of preventing firing and allow you to see no round is chambered so they could safely use a live weapon. Or it's a mistake :) . --[[User:Sidewinder Forge|Sidewinder Forge]] 09:17, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Swaggers M4 ==&lt;br /&gt;
&lt;br /&gt;
I know this probably a stupid question, but does anyone know what happened to Bobs M4 after he uses it to crack the gas line? It's been on my mind a while and it's bugging me.--[[User:SAMBAMA|SAMBAMA]] 21:06, 10 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=639174</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=639174"/>
		<updated>2012-12-11T16:27:53Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Semi-automatic Rifle in Brooks' Novel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
&lt;br /&gt;
:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
:I guess that the PIE rounds are some kind of hollowpoint filled with something like Potassium that has been annealed over. When the bullet strikes, the slug expands and the Potassium react with the water in the brain, igniting. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== kalashnikov variant V ar15 variant ==&lt;br /&gt;
&lt;br /&gt;
look i openly admit i am going to get a kicking over this&lt;br /&gt;
&lt;br /&gt;
but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
&lt;br /&gt;
personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
&lt;br /&gt;
Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=639032</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=639032"/>
		<updated>2012-12-11T03:44:19Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Semi-automatic Rifle in Brooks' Novel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
&lt;br /&gt;
:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
:I guess that the PIE rounds are some kind of hollowpoint filled with something like Potassium that has been annealed over. When the bullet strikes, the slug expands and the Potassium react with the water in the brain, igniting.&lt;br /&gt;
&lt;br /&gt;
== kalashnikov variant V ar15 variant ==&lt;br /&gt;
&lt;br /&gt;
look i openly admit i am going to get a kicking over this&lt;br /&gt;
&lt;br /&gt;
but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
&lt;br /&gt;
personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
&lt;br /&gt;
Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=639031</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=639031"/>
		<updated>2012-12-11T03:40:57Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
&lt;br /&gt;
:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== kalashnikov variant V ar15 variant ==&lt;br /&gt;
&lt;br /&gt;
look i openly admit i am going to get a kicking over this&lt;br /&gt;
&lt;br /&gt;
but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
&lt;br /&gt;
personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
&lt;br /&gt;
Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=637547</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=637547"/>
		<updated>2012-12-06T16:36:05Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* H&amp;amp;K m27 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 Rogue Chassis System====&lt;br /&gt;
&lt;br /&gt;
[[File:M14 Rogue Chassis System.JPG|thumb|none|450px|M14 Rogue Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the M14.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==No optics==&lt;br /&gt;
&lt;br /&gt;
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
&lt;br /&gt;
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==AN94 missing magazines==&lt;br /&gt;
&lt;br /&gt;
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Terminology note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
&lt;br /&gt;
== STORM PSR Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==New Screenshots==&lt;br /&gt;
&lt;br /&gt;
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fun with old models ==&lt;br /&gt;
&lt;br /&gt;
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Could someone explain this if possible? ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
&lt;br /&gt;
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
&lt;br /&gt;
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
&lt;br /&gt;
Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
&lt;br /&gt;
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
&lt;br /&gt;
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
&lt;br /&gt;
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
&lt;br /&gt;
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game... ==&lt;br /&gt;
&lt;br /&gt;
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
&lt;br /&gt;
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
&lt;br /&gt;
Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
&lt;br /&gt;
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=635425</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=635425"/>
		<updated>2012-11-29T17:01:23Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* MGL Mk 1L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire, and in one case, alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Nickel plated [[M1911 pistol series|M1911A1]] pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his M1911A1 during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|In Zombies' Tranzit mode, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol - 40mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completing failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than a half inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a SCORPION he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode, and is used by PDF troops during &amp;quot;Time and Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended; unlike the other SMGs, this seems to happen regardless of whether or not it has a foregrip attachment.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodelled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group.&amp;quot; Note also it has only &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions, implying it was based on a semi-auto variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7 here, when control passes to him he will end up with whatever Farid was carrying.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7 as he examines a 12-tube ASW rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modelled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his Type 05 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with a fictional &amp;quot;Millimetre Scanner&amp;quot; and front grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the sights proves a fairly futile activity since the 682 does not actually ''have'' a rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the very end of the Cold War mission arc has a full, unfolded stock; he uses it in pump-action mode.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock; this model is from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot; and if severely damaged can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tigerstrip camo during &amp;quot;Suffer With Me&amp;quot; as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload if the &amp;quot;Fast Mag&amp;quot; attachment is chosen, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. The KSG-12 fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine, lack of vent holes in the handguard and lack of flash hider show that it is the same WASR-2 inspired conglomerate model used in ''Black Ops''. Soviet troops in Afghanistan use the AK in &amp;quot;Old Wounds,&amp;quot; despite that the AK-47 was phased out of frontline service at the time and had been replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode. The model has a rail-top receiver with a raised rear sight and a taller front sight to match, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions. Also note that Mendez appears to have taken a page out of General Shepard's book, not feeling the need to wear any form of protection in a combat zone.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds a DSA SA58 Para Tactical Carbine equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|Reloading uses the same speed reload technique as in ''Modern Warfare 2'', and as in that game the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the rifle entered for the USMC's IAR trials, but does not have the deeper handguard of that version of the rifle and is just a standard SCAR-L with a large 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil,&amp;quot; Section holds a SCAR-L with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the SCAR-L, this results in it having a two-setting Safe / Fire selector.]] &lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is always shown with a MagPul BAD Lever, and if the Foregrip attachment is used will have a SureFire M900A vertical foregrip with an unusable weaponlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; this ejects a pair of casings, but does not actually subtract any rounds from the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR.&amp;quot; In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It can fire in three-round bursts or fullauto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped. Uniquely, it has a different damage profile for each fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG SG 556 with ACOG optic at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a fictional Chinese rifle based on the [[QBZ-95]], presumably supposed to represent a future iteration of the QBZ series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD-M; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU-AS in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section spins up the barrels of his futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is re-used in the game; as before it is a powerful weapon, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. While the grenade model is quite clearly still ''made'' from a standard 40mm round, it at least attempts to approximate the shape of a caseless VOG round for this launcher. The reload animation still includes a flick of the launcher to eject a non-existent spent casing, however.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SG 556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge. It's name is a likely reference to Iron Man 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|601px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'', formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|400px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=635424</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=635424"/>
		<updated>2012-11-29T16:51:08Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* AN-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire, and in one case, alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Nickel plated [[M1911 pistol series|M1911A1]] pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his M1911A1 during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|In Zombies' Tranzit mode, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol - 40mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completing failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than a half inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a SCORPION he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode, and is used by PDF troops during &amp;quot;Time and Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended; unlike the other SMGs, this seems to happen regardless of whether or not it has a foregrip attachment.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodelled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group.&amp;quot; Note also it has only &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions, implying it was based on a semi-auto variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7 here, when control passes to him he will end up with whatever Farid was carrying.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7 as he examines a 12-tube ASW rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modelled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his Type 05 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with a fictional &amp;quot;Millimetre Scanner&amp;quot; and front grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the sights proves a fairly futile activity since the 682 does not actually ''have'' a rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the very end of the Cold War mission arc has a full, unfolded stock; he uses it in pump-action mode.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock; this model is from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot; and if severely damaged can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tigerstrip camo during &amp;quot;Suffer With Me&amp;quot; as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload if the &amp;quot;Fast Mag&amp;quot; attachment is chosen, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. The KSG-12 fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine, lack of vent holes in the handguard and lack of flash hider show that it is the same WASR-2 inspired conglomerate model used in ''Black Ops''. Soviet troops in Afghanistan use the AK in &amp;quot;Old Wounds,&amp;quot; despite that the AK-47 was phased out of frontline service at the time and had been replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode. The model has a rail-top receiver with a raised rear sight and a taller front sight to match, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions. Also note that Mendez appears to have taken a page out of General Shepard's book, not feeling the need to wear any form of protection in a combat zone.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds a DSA SA58 Para Tactical Carbine equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|Reloading uses the same speed reload technique as in ''Modern Warfare 2'', and as in that game the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the rifle entered for the USMC's IAR trials, but does not have the deeper handguard of that version of the rifle and is just a standard SCAR-L with a large 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil,&amp;quot; Section holds a SCAR-L with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the SCAR-L, this results in it having a two-setting Safe / Fire selector.]] &lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is always shown with a MagPul BAD Lever, and if the Foregrip attachment is used will have a SureFire M900A vertical foregrip with an unusable weaponlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; this ejects a pair of casings, but does not actually subtract any rounds from the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR.&amp;quot; In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It can fire in three-round bursts or fullauto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped. Uniquely, it has a different damage profile for each fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG SG 556 with ACOG optic at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a fictional Chinese rifle based on the [[QBZ-95]], presumably supposed to represent a future iteration of the QBZ series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD-M; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU-AS in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section spins up the barrels of his futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is re-used in the game; as before it is a powerful weapon, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. While the grenade model is quite clearly still ''made'' from a standard 40mm round, it at least attempts to approximate the shape of a caseless VOG round for this launcher. The reload animation still includes a flick of the launcher to eject a non-existent spent casing, however.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SG 556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|601px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'', formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|400px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=635423</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=635423"/>
		<updated>2012-11-29T16:50:21Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* AN-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire, and in one case, alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Nickel plated [[M1911 pistol series|M1911A1]] pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his M1911A1 during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|In Zombies' Tranzit mode, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol - 40mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completing failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than a half inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a SCORPION he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode, and is used by PDF troops during &amp;quot;Time and Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended; unlike the other SMGs, this seems to happen regardless of whether or not it has a foregrip attachment.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodelled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group.&amp;quot; Note also it has only &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions, implying it was based on a semi-auto variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7 here, when control passes to him he will end up with whatever Farid was carrying.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7 as he examines a 12-tube ASW rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modelled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his Type 05 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with a fictional &amp;quot;Millimetre Scanner&amp;quot; and front grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the sights proves a fairly futile activity since the 682 does not actually ''have'' a rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the very end of the Cold War mission arc has a full, unfolded stock; he uses it in pump-action mode.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock; this model is from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot; and if severely damaged can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tigerstrip camo during &amp;quot;Suffer With Me&amp;quot; as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload if the &amp;quot;Fast Mag&amp;quot; attachment is chosen, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. The KSG-12 fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine, lack of vent holes in the handguard and lack of flash hider show that it is the same WASR-2 inspired conglomerate model used in ''Black Ops''. Soviet troops in Afghanistan use the AK in &amp;quot;Old Wounds,&amp;quot; despite that the AK-47 was phased out of frontline service at the time and had been replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode. The model has a rail-top receiver with a raised rear sight and a taller front sight to match, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions. Also note that Mendez appears to have taken a page out of General Shepard's book.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds a DSA SA58 Para Tactical Carbine equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|Reloading uses the same speed reload technique as in ''Modern Warfare 2'', and as in that game the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the rifle entered for the USMC's IAR trials, but does not have the deeper handguard of that version of the rifle and is just a standard SCAR-L with a large 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil,&amp;quot; Section holds a SCAR-L with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the SCAR-L, this results in it having a two-setting Safe / Fire selector.]] &lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is always shown with a MagPul BAD Lever, and if the Foregrip attachment is used will have a SureFire M900A vertical foregrip with an unusable weaponlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; this ejects a pair of casings, but does not actually subtract any rounds from the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR.&amp;quot; In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It can fire in three-round bursts or fullauto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped. Uniquely, it has a different damage profile for each fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG SG 556 with ACOG optic at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a fictional Chinese rifle based on the [[QBZ-95]], presumably supposed to represent a future iteration of the QBZ series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD-M; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU-AS in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section spins up the barrels of his futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is re-used in the game; as before it is a powerful weapon, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. While the grenade model is quite clearly still ''made'' from a standard 40mm round, it at least attempts to approximate the shape of a caseless VOG round for this launcher. The reload animation still includes a flick of the launcher to eject a non-existent spent casing, however.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SG 556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|601px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'', formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|400px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Survivalkid21&amp;diff=632057</id>
		<title>User talk:Survivalkid21</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Survivalkid21&amp;diff=632057"/>
		<updated>2012-11-16T20:05:05Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Questions in articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions in articles ==&lt;br /&gt;
&lt;br /&gt;
If you have questions or want to discuss something, please put it in the Discussion page for that article rather than in the article itself. To answer your question on the Expendables 2 page, the 1911 is designed to be carried cocked with the safety on, although putting it down the front of your trousers is questionable. About the Walking dead page, the button on the front of the CP1 trigger guard is not a grip safety, but is a safety catch. Once it is released you do not need to hold it. Also I think the M203 is an M203, but the long version rather than the short version which is shown attached to the M4 in the gun image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:06, 16 November 2012 (EST)&lt;br /&gt;
:Sorry about that. Thanks for the help though.- Survivalkid21&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_3&amp;diff=632009</id>
		<title>The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_3&amp;diff=632009"/>
		<updated>2012-11-16T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDeadS3.jpg|thumb|right|300px|''The Walking Dead - Season 3'' (2012-2013)]]&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk: Walking Dead, The - Season 3|Discussion]] for the weapons used in the webisodes that coincided with Season 3.''' &lt;br /&gt;
 &lt;br /&gt;
'''The following weapons appear in Season 3 of the television series ''[[The Walking Dead]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Despite using the Glock as his main firearm in Season 3, Rick Grimes ([[Andrew Lincoln]]) continues to also carry his six-inch barreled [[Colt Python]] .357 Magnum revolver. He is seen using his revolver notably in &amp;quot;Sick&amp;quot; (S3E02), and &amp;quot;Killer Within&amp;quot; (S3E04).  Oscar ([[Vincent Ward]]) also is seen using Rick's Python in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TWDS3E02_12.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) pulls his Colt Python to threaten an inmate in &amp;quot;Sick&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TWDS3E01_04.jpg|thumb|none|600px|The Python is seen in the holster of Rick Grimes ([[Andrew Lincoln]]) in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Lori Grimes ([[Sarah Wayne Callies]]) continues to use the [[Colt Detective Special]] in Season 3. She uses the revolver in &amp;quot;Seed&amp;quot; (S3E01) and &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:Walking_Dead_Season_3_Lori_304.jpg|thumb|none|500px|Production image of Lori with the Colt from &amp;quot;Killer Within&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TWDS3E01_79.jpg|thumb|none|600px|Lori Grimes ([[Sarah Wayne Callies]]) is seen using the Colt DS in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 442 ==&lt;br /&gt;
In &amp;quot;Sick&amp;quot; (S3E02), Tomas ([[Nick Gomez]]) brandishes a hammerless [[Smith &amp;amp; Wesson Model 442]] revolver during a confrontation with Grimes and the rest of the group, which he claims that a prison guard gave to him before the prison was overrun by walkers in that episode.   Carol is seen using the revolver in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:S&amp;amp;WModel442Airweight.jpg‎ |thumb|none|300px|Smith &amp;amp; Wesson Model 442 Airweight- .38 Special]]&lt;br /&gt;
[[File:TWDS3E02 08.jpg|thumb|none|600px|In &amp;quot;Sick&amp;quot; (S3E02), Tomas ([[Nick Gomez]]) brandishes a hammerless [[Smith &amp;amp; Wesson Model 442]] revolver during a confrontation with Grimes and the rest of the group.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms used by Deputy Rick Grimes ([[Andrew Lincoln]]) in Season 3.  He is seen using it with an improvised suppressor in &amp;quot;Seed&amp;quot; (S3E01).   Glenn ([[Steven Yeun]]) is seen using the pistol in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_03.jpg|thumb|none|600px|Deputy Rick Grimes ([[Andrew Lincoln]]) holds the Glock fitted with a suppressor in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E01_81.jpg|thumb|none|600px|Rick uses the Glock fitted with a suppressor in the prison yard in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:Walkingdead4.jpeg|thumb|none|500px|Production image of Rick with suppressed Glock.  It appears that the suppressor has been improvised from MAGlite flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the weapon seen used by Carl Grimes ([[Chandler Riggs]]) in Season 3.  He is seen using it with an improvised suppressor in &amp;quot;Seed&amp;quot; (S3E01).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_06.jpg|thumb|none|601px|Carl Grimes ([[Chandler Riggs]]) is seen using the Beretta with a suppressor in &amp;quot;Seed&amp;quot; (S3E01).  His suppressor appears to have been fashioned from an aluminum baseball bat.]]&lt;br /&gt;
[[File:TWDS3E01 13.jpg|thumb|none|600px|Several Berettas are found in the prison in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
The Governor ([[David Morrissey]]) appears to carry a [[Beretta 92 pistol series#Beretta 92FS INOX|Beretta 92FS Inox]] in Season 3.   In &amp;quot;Walk With Me&amp;quot; (S3E03), he is seen keeping it in a crossdraw holster and using it when confronting a group of Army survivors.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]] &lt;br /&gt;
[[File:TWDS3E03 17.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E03), The Governor ([[David Morrissey]]) pulls his Beretta 92FS Inox.]]&lt;br /&gt;
[[File:TWDS3E03 16.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E02), The Governor ([[David Morrissey]]) pulls his Beretta 92FS Inox when confronting a group of Army survivors.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDA==&lt;br /&gt;
Carl Grimes is seen using the [[Browning BDA]] near the end of &amp;quot;Killer Within&amp;quot; (S3E04).  &lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|300px|Browning BDA - 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) is seen armed with an [[M1911A1]] and his bayonet prosthetic in &amp;quot;Walk with Me&amp;quot; (S3E03).  A Woodbury guard is seen using one with a makeshift suppressor in the same episode.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] &lt;br /&gt;
[[File:Bayonet arm.JPG|thumb|none|601px|Merle Dixon ([[Michael Rooker]]) is seen armed with an [[M1911A1]] and his new bayonet prosthetic in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TWDS3E03 06.jpg|thumb|none|601px||Merle Dixon ([[Michael Rooker]]) holds the stainless [[M1911A1]] in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TWDS3E03 02.jpg|thumb|none|601px|A Woodbury guard is seen using one with a makeshift suppressor in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Maggie Greene ([[Lauren Cohan]]) is seen using the [[SIG-Sauer P226]] in &amp;quot;Seed&amp;quot; (S3E01).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[File:TWDS3E01_77.jpg|thumb|none|600px|Maggie Greene ([[Lauren Cohan]]) is seen using the SIG in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
T-Dog ([[IronE Singleton]]) continues to carry the [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] that was used by Andrea in the previous seasons.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_72.jpg|thumb|none|600px|T-Dog ([[IronE Singleton]]) is seen  with Andrea's [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E02_02.jpg|thumb|none|600px|T-Dog ([[IronE Singleton]]) pulls the [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] during a confrontation with inmates in &amp;quot;Sick&amp;quot; (S3E02).]]&lt;br /&gt;
[[Image:Iron-e-singleton-t-dog-walking-dead-sick-season-3-amc.jpg|thumb|none|500px|Production image of T-dog with the gun in Prison Riot Gear.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
A [[Vektor CP1]] is used by Beth Greene ([[Emily Kinney]]) in &amp;quot;Seed&amp;quot; (S3E01). &lt;br /&gt;
[[File:VectorCP1PistolOtherSide.jpg|thumb|none|300px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_76.jpg|thumb|none|600px|Beth Greene ([[Emily Kinney]]) is seen using the Vektor in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
Doesn't she need to hold down that front safety on the trigger guard to fire? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700 VLS==&lt;br /&gt;
A [[Remington 700]] VLS with a scope continues to be one of the weapons carried by Grimes.  This appears to be the rifle that was carried by Dale in the previous seasons.&lt;br /&gt;
[[Image:Rem700VLS.jpg|thumb|none|550px|Remington Model 700 Varmint with Laminated Stock and scope - .270 Winchester]]&lt;br /&gt;
[[File:TWDS3E01_08.jpg|thumb|none|600px|Deputy Rick Grimes ([[Andrew Lincoln]]) has the rifle slung over his shoulder in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E01_80.jpg|thumb|none|600px|Rick fires the rifle from a guard tower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
In &amp;quot;Walk With Me&amp;quot; (S3E03), one of the Woodbury guards is armed with a [[Winchester Model 70]] bolt-action rifle.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|550px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[File:TWDS3E03 24.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E03), Shupert ([[Travis Love]]) is armed with a [[Winchester Model 70]] bolt-action rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] rifles, being rare in previous seasons, are now more common and being seen used by several of the survivors in Season 3. Since Rick's group didn't have these rifles at the end of Season 2, it is likely they acquired them in the interim between Season 2's end and the beginning of Season 3, a gap of several months. An M4A1 is also found among the weapons in the prison in &amp;quot;Seed&amp;quot; (S3E01) and is briefly handled by T-Dog.  In &amp;quot;Walk with Me&amp;quot; (S3E03), M4A1's are carried by the Woodbury guards as well as US National Guard survivors. Other M4A1s seen in the series so far include at least one with  an M203 grenade launcher attached, one fitted with a makeshift suppressor in use by the Woodbury guards, and flattop M4s used by the National Guard survivors.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS3E01_12.jpg|thumb|none|600px|Hershel Green ([[Scott Wilson]]) fires the M4A1 in &amp;quot;Seed&amp;quot; (S3E01). Note the Aimpoint on his rifle is mounted backwards.]]&lt;br /&gt;
[[File:TWDS3E01 13.jpg|thumb|none|600px|At the bottom, an M4A1 is found in the prison in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:TWDS3E03_11.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), Merle Dixon ([[Michael Rooker]]) is seen using an M4A1 fitted with a makeshift suppressor.]]&lt;br /&gt;
[[Image:TWDS3E03_18.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a National Guard survivor is armed with an M4A1 fitted with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
A [[Colt Law Enforcement Carbine]] taken from a US National Guard survivor is used by The Governor ([[David Morrissey]]) in &amp;quot;Walk with Me&amp;quot; (S3E03). The rifle has had the carry handle removed meaning it lacks a rear sight.&lt;br /&gt;
[[File:ColtLawEnforcementCarbine.jpg|thumb|none|450px|Colt Law Enforcement Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS3E03_22.jpg|thumb|none|600px|The Governor ([[David Morrissey]]) takes aim with an M4A1 taken off a dead Guardsmen.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Carol Peletier ([[Melissa McBride]]) is seen firing an [[AKMS]]-type rifle from a prison watchtower in &amp;quot;Seed&amp;quot; (S3E01). The rifle appears to be fitted with rails at the top as well as a tactical handguard.  Like the M4 above, this rifle was not among their weapons in the previous season, thus was most likely found in between Seasons 2 and 3, as the group was on the move for several months scavenging.&lt;br /&gt;
[[File:AKMS.jpg|thumb|450px|none|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:TWDS3E01 82.jpg|thumb|none|600px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] can be seen carried by one of the Woodbury guards in &amp;quot;Walk With Me&amp;quot; (S3E03).&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|250px|none|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:TWDS3E03_09.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a Heckler &amp;amp; Koch MP5K is carried by a survivor guarding Woodbury. It's possible that this is a PDW model.]]&lt;br /&gt;
[[Image:TWDS3E03_25.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a  Heckler &amp;amp; Koch MP5K can be seen on the left carried by one of the Woodbury guards in &amp;quot;Walk With Me&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun can be seen mounted on a Humvee that the Governor brings back to Woodbury in &amp;quot;Walk With Me&amp;quot; (S3E03).  This appears to be the same Browning mockup that was fitted on the fake M1 Abrams in [[The Walking Dead - Season 1|Season 1]].&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:TWDS3E03 27.jpg|thumb|none|600px|The Browning M2 is seen on the left next to the Governor in &amp;quot;Walk With Me&amp;quot; (S3E03).  This machine gun appears to be a mockup, as there is no ammo feed present.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Horton Scout Crossbow==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]) as his weapon of choice.&lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]] &lt;br /&gt;
[[Image:Norman-reedus-daryl-walking-dead-sick-season-3-amc.jpg|none|thumb|600px|Daryl with his crossbow inside the Prison]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
In &amp;quot;Walk With Me&amp;quot; (S3E03) one of the National Guardsmen has an M4A1 with a [[M203]] launcher.&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|450px|M4A1 - 5.56mm fitted with an M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TWDS3E03_18.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a National Guard survivor is armed with an M4A1 fitted with an M203 grenade launcher.]]&lt;br /&gt;
The barrel of the launcher looks too long for the M203. The Cobray?- Survivalkid21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_3&amp;diff=632008</id>
		<title>The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_3&amp;diff=632008"/>
		<updated>2012-11-16T17:08:19Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Vektor CP1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDeadS3.jpg|thumb|right|300px|''The Walking Dead - Season 3'' (2012-2013)]]&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk: Walking Dead, The - Season 3|Discussion]] for the weapons used in the webisodes that coincided with Season 3.''' &lt;br /&gt;
 &lt;br /&gt;
'''The following weapons appear in Season 3 of the television series ''[[The Walking Dead]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Despite using the Glock as his main firearm in Season 3, Rick Grimes ([[Andrew Lincoln]]) continues to also carry his six-inch barreled [[Colt Python]] .357 Magnum revolver. He is seen using his revolver notably in &amp;quot;Sick&amp;quot; (S3E02), and &amp;quot;Killer Within&amp;quot; (S3E04).  Oscar ([[Vincent Ward]]) also is seen using Rick's Python in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TWDS3E02_12.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) pulls his Colt Python to threaten an inmate in &amp;quot;Sick&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TWDS3E01_04.jpg|thumb|none|600px|The Python is seen in the holster of Rick Grimes ([[Andrew Lincoln]]) in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Lori Grimes ([[Sarah Wayne Callies]]) continues to use the [[Colt Detective Special]] in Season 3. She uses the revolver in &amp;quot;Seed&amp;quot; (S3E01) and &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:Walking_Dead_Season_3_Lori_304.jpg|thumb|none|500px|Production image of Lori with the Colt from &amp;quot;Killer Within&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TWDS3E01_79.jpg|thumb|none|600px|Lori Grimes ([[Sarah Wayne Callies]]) is seen using the Colt DS in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 442 ==&lt;br /&gt;
In &amp;quot;Sick&amp;quot; (S3E02), Tomas ([[Nick Gomez]]) brandishes a hammerless [[Smith &amp;amp; Wesson Model 442]] revolver during a confrontation with Grimes and the rest of the group, which he claims that a prison guard gave to him before the prison was overrun by walkers in that episode.   Carol is seen using the revolver in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:S&amp;amp;WModel442Airweight.jpg‎ |thumb|none|300px|Smith &amp;amp; Wesson Model 442 Airweight- .38 Special]]&lt;br /&gt;
[[File:TWDS3E02 08.jpg|thumb|none|600px|In &amp;quot;Sick&amp;quot; (S3E02), Tomas ([[Nick Gomez]]) brandishes a hammerless [[Smith &amp;amp; Wesson Model 442]] revolver during a confrontation with Grimes and the rest of the group.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms used by Deputy Rick Grimes ([[Andrew Lincoln]]) in Season 3.  He is seen using it with an improvised suppressor in &amp;quot;Seed&amp;quot; (S3E01).   Glenn ([[Steven Yeun]]) is seen using the pistol in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_03.jpg|thumb|none|600px|Deputy Rick Grimes ([[Andrew Lincoln]]) holds the Glock fitted with a suppressor in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E01_81.jpg|thumb|none|600px|Rick uses the Glock fitted with a suppressor in the prison yard in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:Walkingdead4.jpeg|thumb|none|500px|Production image of Rick with suppressed Glock.  It appears that the suppressor has been improvised from MAGlite flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the weapon seen used by Carl Grimes ([[Chandler Riggs]]) in Season 3.  He is seen using it with an improvised suppressor in &amp;quot;Seed&amp;quot; (S3E01).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_06.jpg|thumb|none|601px|Carl Grimes ([[Chandler Riggs]]) is seen using the Beretta with a suppressor in &amp;quot;Seed&amp;quot; (S3E01).  His suppressor appears to have been fashioned from an aluminum baseball bat.]]&lt;br /&gt;
[[File:TWDS3E01 13.jpg|thumb|none|600px|Several Berettas are found in the prison in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
The Governor ([[David Morrissey]]) appears to carry a [[Beretta 92 pistol series#Beretta 92FS INOX|Beretta 92FS Inox]] in Season 3.   In &amp;quot;Walk With Me&amp;quot; (S3E03), he is seen keeping it in a crossdraw holster and using it when confronting a group of Army survivors.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]] &lt;br /&gt;
[[File:TWDS3E03 17.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E03), The Governor ([[David Morrissey]]) pulls his Beretta 92FS Inox.]]&lt;br /&gt;
[[File:TWDS3E03 16.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E02), The Governor ([[David Morrissey]]) pulls his Beretta 92FS Inox when confronting a group of Army survivors.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDA==&lt;br /&gt;
Carl Grimes is seen using the [[Browning BDA]] near the end of &amp;quot;Killer Within&amp;quot; (S3E04).  &lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|300px|Browning BDA - 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) is seen armed with an [[M1911A1]] and his bayonet prosthetic in &amp;quot;Walk with Me&amp;quot; (S3E03).  A Woodbury guard is seen using one with a makeshift suppressor in the same episode.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] &lt;br /&gt;
[[File:Bayonet arm.JPG|thumb|none|601px|Merle Dixon ([[Michael Rooker]]) is seen armed with an [[M1911A1]] and his new bayonet prosthetic in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TWDS3E03 06.jpg|thumb|none|601px||Merle Dixon ([[Michael Rooker]]) holds the stainless [[M1911A1]] in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TWDS3E03 02.jpg|thumb|none|601px|A Woodbury guard is seen using one with a makeshift suppressor in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Maggie Greene ([[Lauren Cohan]]) is seen using the [[SIG-Sauer P226]] in &amp;quot;Seed&amp;quot; (S3E01).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[File:TWDS3E01_77.jpg|thumb|none|600px|Maggie Greene ([[Lauren Cohan]]) is seen using the SIG in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
T-Dog ([[IronE Singleton]]) continues to carry the [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] that was used by Andrea in the previous seasons.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_72.jpg|thumb|none|600px|T-Dog ([[IronE Singleton]]) is seen  with Andrea's [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E02_02.jpg|thumb|none|600px|T-Dog ([[IronE Singleton]]) pulls the [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] during a confrontation with inmates in &amp;quot;Sick&amp;quot; (S3E02).]]&lt;br /&gt;
[[Image:Iron-e-singleton-t-dog-walking-dead-sick-season-3-amc.jpg|thumb|none|500px|Production image of T-dog with the gun in Prison Riot Gear.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
A [[Vektor CP1]] is used by Beth Greene ([[Emily Kinney]]) in &amp;quot;Seed&amp;quot; (S3E01). &lt;br /&gt;
[[File:VectorCP1PistolOtherSide.jpg|thumb|none|300px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_76.jpg|thumb|none|600px|Beth Greene ([[Emily Kinney]]) is seen using the Vektor in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
Doesn't she need to hold down that front safety on the trigger guard to fire? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700 VLS==&lt;br /&gt;
A [[Remington 700]] VLS with a scope continues to be one of the weapons carried by Grimes.  This appears to be the rifle that was carried by Dale in the previous seasons.&lt;br /&gt;
[[Image:Rem700VLS.jpg|thumb|none|550px|Remington Model 700 Varmint with Laminated Stock and scope - .270 Winchester]]&lt;br /&gt;
[[File:TWDS3E01_08.jpg|thumb|none|600px|Deputy Rick Grimes ([[Andrew Lincoln]]) has the rifle slung over his shoulder in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E01_80.jpg|thumb|none|600px|Rick fires the rifle from a guard tower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
In &amp;quot;Walk With Me&amp;quot; (S3E03), one of the Woodbury guards is armed with a [[Winchester Model 70]] bolt-action rifle.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|550px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[File:TWDS3E03 24.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E03), Shupert ([[Travis Love]]) is armed with a [[Winchester Model 70]] bolt-action rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] rifles, being rare in previous seasons, are now more common and being seen used by several of the survivors in Season 3. Since Rick's group didn't have these rifles at the end of Season 2, it is likely they acquired them in the interim between Season 2's end and the beginning of Season 3, a gap of several months. An M4A1 is also found among the weapons in the prison in &amp;quot;Seed&amp;quot; (S3E01) and is briefly handled by T-Dog.  In &amp;quot;Walk with Me&amp;quot; (S3E03), M4A1's are carried by the Woodbury guards as well as US National Guard survivors. Other M4A1s seen in the series so far include at least one with  an M203 grenade launcher attached, one fitted with a makeshift suppressor in use by the Woodbury guards, and flattop M4s used by the National Guard survivors.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS3E01_12.jpg|thumb|none|600px|Hershel Green ([[Scott Wilson]]) fires the M4A1 in &amp;quot;Seed&amp;quot; (S3E01). Note the Aimpoint on his rifle is mounted backwards.]]&lt;br /&gt;
[[File:TWDS3E01 13.jpg|thumb|none|600px|At the bottom, an M4A1 is found in the prison in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:TWDS3E03_11.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), Merle Dixon ([[Michael Rooker]]) is seen using an M4A1 fitted with a makeshift suppressor.]]&lt;br /&gt;
[[Image:TWDS3E03_18.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a National Guard survivor is armed with an M4A1 fitted with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
A [[Colt Law Enforcement Carbine]] taken from a US National Guard survivor is used by The Governor ([[David Morrissey]]) in &amp;quot;Walk with Me&amp;quot; (S3E03). The rifle has had the carry handle removed meaning it lacks a rear sight.&lt;br /&gt;
[[File:ColtLawEnforcementCarbine.jpg|thumb|none|450px|Colt Law Enforcement Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS3E03_22.jpg|thumb|none|600px|The Governor ([[David Morrissey]]) takes aim with an M4A1 taken off a dead Guardsmen.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Carol Peletier ([[Melissa McBride]]) is seen firing an [[AKMS]]-type rifle from a prison watchtower in &amp;quot;Seed&amp;quot; (S3E01). The rifle appears to be fitted with rails at the top as well as a tactical handguard.  Like the M4 above, this rifle was not among their weapons in the previous season, thus was most likely found in between Seasons 2 and 3, as the group was on the move for several months scavenging.&lt;br /&gt;
[[File:AKMS.jpg|thumb|450px|none|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:TWDS3E01 82.jpg|thumb|none|600px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] can be seen carried by one of the Woodbury guards in &amp;quot;Walk With Me&amp;quot; (S3E03).&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|250px|none|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:TWDS3E03_09.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a Heckler &amp;amp; Koch MP5K is carried by a survivor guarding Woodbury. It's possible that this is a PDW model.]]&lt;br /&gt;
[[Image:TWDS3E03_25.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a  Heckler &amp;amp; Koch MP5K can be seen on the left carried by one of the Woodbury guards in &amp;quot;Walk With Me&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun can be seen mounted on a Humvee that the Governor brings back to Woodbury in &amp;quot;Walk With Me&amp;quot; (S3E03).  This appears to be the same Browning mockup that was fitted on the fake M1 Abrams in [[The Walking Dead - Season 1|Season 1]].&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:TWDS3E03 27.jpg|thumb|none|600px|The Browning M2 is seen on the left next to the Governor in &amp;quot;Walk With Me&amp;quot; (S3E03).  This machine gun appears to be a mockup, as there is no ammo feed present.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Horton Scout Crossbow==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]) as his weapon of choice.&lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]] &lt;br /&gt;
[[Image:Norman-reedus-daryl-walking-dead-sick-season-3-amc.jpg|none|thumb|600px|Daryl with his crossbow inside the Prison]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
In &amp;quot;Walk With Me&amp;quot; (S3E03) one of the National Guardsmen has an M4A1 with a [[M203]] launcher.&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|450px|M4A1 - 5.56mm fitted with an M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TWDS3E03_18.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a National Guard survivor is armed with an M4A1 fitted with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_3&amp;diff=632007</id>
		<title>The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_3&amp;diff=632007"/>
		<updated>2012-11-16T17:07:52Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Vektor CP1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDeadS3.jpg|thumb|right|300px|''The Walking Dead - Season 3'' (2012-2013)]]&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk: Walking Dead, The - Season 3|Discussion]] for the weapons used in the webisodes that coincided with Season 3.''' &lt;br /&gt;
 &lt;br /&gt;
'''The following weapons appear in Season 3 of the television series ''[[The Walking Dead]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Despite using the Glock as his main firearm in Season 3, Rick Grimes ([[Andrew Lincoln]]) continues to also carry his six-inch barreled [[Colt Python]] .357 Magnum revolver. He is seen using his revolver notably in &amp;quot;Sick&amp;quot; (S3E02), and &amp;quot;Killer Within&amp;quot; (S3E04).  Oscar ([[Vincent Ward]]) also is seen using Rick's Python in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TWDS3E02_12.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) pulls his Colt Python to threaten an inmate in &amp;quot;Sick&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TWDS3E01_04.jpg|thumb|none|600px|The Python is seen in the holster of Rick Grimes ([[Andrew Lincoln]]) in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Lori Grimes ([[Sarah Wayne Callies]]) continues to use the [[Colt Detective Special]] in Season 3. She uses the revolver in &amp;quot;Seed&amp;quot; (S3E01) and &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:Walking_Dead_Season_3_Lori_304.jpg|thumb|none|500px|Production image of Lori with the Colt from &amp;quot;Killer Within&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TWDS3E01_79.jpg|thumb|none|600px|Lori Grimes ([[Sarah Wayne Callies]]) is seen using the Colt DS in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 442 ==&lt;br /&gt;
In &amp;quot;Sick&amp;quot; (S3E02), Tomas ([[Nick Gomez]]) brandishes a hammerless [[Smith &amp;amp; Wesson Model 442]] revolver during a confrontation with Grimes and the rest of the group, which he claims that a prison guard gave to him before the prison was overrun by walkers in that episode.   Carol is seen using the revolver in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:S&amp;amp;WModel442Airweight.jpg‎ |thumb|none|300px|Smith &amp;amp; Wesson Model 442 Airweight- .38 Special]]&lt;br /&gt;
[[File:TWDS3E02 08.jpg|thumb|none|600px|In &amp;quot;Sick&amp;quot; (S3E02), Tomas ([[Nick Gomez]]) brandishes a hammerless [[Smith &amp;amp; Wesson Model 442]] revolver during a confrontation with Grimes and the rest of the group.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms used by Deputy Rick Grimes ([[Andrew Lincoln]]) in Season 3.  He is seen using it with an improvised suppressor in &amp;quot;Seed&amp;quot; (S3E01).   Glenn ([[Steven Yeun]]) is seen using the pistol in &amp;quot;Killer Within&amp;quot; (S3E04).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_03.jpg|thumb|none|600px|Deputy Rick Grimes ([[Andrew Lincoln]]) holds the Glock fitted with a suppressor in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E01_81.jpg|thumb|none|600px|Rick uses the Glock fitted with a suppressor in the prison yard in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:Walkingdead4.jpeg|thumb|none|500px|Production image of Rick with suppressed Glock.  It appears that the suppressor has been improvised from MAGlite flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the weapon seen used by Carl Grimes ([[Chandler Riggs]]) in Season 3.  He is seen using it with an improvised suppressor in &amp;quot;Seed&amp;quot; (S3E01).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_06.jpg|thumb|none|601px|Carl Grimes ([[Chandler Riggs]]) is seen using the Beretta with a suppressor in &amp;quot;Seed&amp;quot; (S3E01).  His suppressor appears to have been fashioned from an aluminum baseball bat.]]&lt;br /&gt;
[[File:TWDS3E01 13.jpg|thumb|none|600px|Several Berettas are found in the prison in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
The Governor ([[David Morrissey]]) appears to carry a [[Beretta 92 pistol series#Beretta 92FS INOX|Beretta 92FS Inox]] in Season 3.   In &amp;quot;Walk With Me&amp;quot; (S3E03), he is seen keeping it in a crossdraw holster and using it when confronting a group of Army survivors.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]] &lt;br /&gt;
[[File:TWDS3E03 17.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E03), The Governor ([[David Morrissey]]) pulls his Beretta 92FS Inox.]]&lt;br /&gt;
[[File:TWDS3E03 16.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E02), The Governor ([[David Morrissey]]) pulls his Beretta 92FS Inox when confronting a group of Army survivors.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDA==&lt;br /&gt;
Carl Grimes is seen using the [[Browning BDA]] near the end of &amp;quot;Killer Within&amp;quot; (S3E04).  &lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|300px|Browning BDA - 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) is seen armed with an [[M1911A1]] and his bayonet prosthetic in &amp;quot;Walk with Me&amp;quot; (S3E03).  A Woodbury guard is seen using one with a makeshift suppressor in the same episode.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] &lt;br /&gt;
[[File:Bayonet arm.JPG|thumb|none|601px|Merle Dixon ([[Michael Rooker]]) is seen armed with an [[M1911A1]] and his new bayonet prosthetic in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TWDS3E03 06.jpg|thumb|none|601px||Merle Dixon ([[Michael Rooker]]) holds the stainless [[M1911A1]] in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TWDS3E03 02.jpg|thumb|none|601px|A Woodbury guard is seen using one with a makeshift suppressor in &amp;quot;Walk with Me&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Maggie Greene ([[Lauren Cohan]]) is seen using the [[SIG-Sauer P226]] in &amp;quot;Seed&amp;quot; (S3E01).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[File:TWDS3E01_77.jpg|thumb|none|600px|Maggie Greene ([[Lauren Cohan]]) is seen using the SIG in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
T-Dog ([[IronE Singleton]]) continues to carry the [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] that was used by Andrea in the previous seasons.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_72.jpg|thumb|none|600px|T-Dog ([[IronE Singleton]]) is seen  with Andrea's [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E02_02.jpg|thumb|none|600px|T-Dog ([[IronE Singleton]]) pulls the [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] during a confrontation with inmates in &amp;quot;Sick&amp;quot; (S3E02).]]&lt;br /&gt;
[[Image:Iron-e-singleton-t-dog-walking-dead-sick-season-3-amc.jpg|thumb|none|500px|Production image of T-dog with the gun in Prison Riot Gear.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
A [[Vektor CP1]] is used by Beth Greene ([[Emily Kinney]]) in &amp;quot;Seed&amp;quot; (S3E01). &lt;br /&gt;
[[File:VectorCP1PistolOtherSide.jpg|thumb|none|300px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[File:TWDS3E01_76.jpg|thumb|none|600px|Beth Greene ([[Emily Kinney]]) is seen using the Vektor in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
Doesn't she need to hold down that front red safety on the trigger guard to fire? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700 VLS==&lt;br /&gt;
A [[Remington 700]] VLS with a scope continues to be one of the weapons carried by Grimes.  This appears to be the rifle that was carried by Dale in the previous seasons.&lt;br /&gt;
[[Image:Rem700VLS.jpg|thumb|none|550px|Remington Model 700 Varmint with Laminated Stock and scope - .270 Winchester]]&lt;br /&gt;
[[File:TWDS3E01_08.jpg|thumb|none|600px|Deputy Rick Grimes ([[Andrew Lincoln]]) has the rifle slung over his shoulder in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TWDS3E01_80.jpg|thumb|none|600px|Rick fires the rifle from a guard tower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
In &amp;quot;Walk With Me&amp;quot; (S3E03), one of the Woodbury guards is armed with a [[Winchester Model 70]] bolt-action rifle.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|550px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[File:TWDS3E03 24.jpg|thumb|none|600px|In &amp;quot;Walk With Me&amp;quot; (S3E03), Shupert ([[Travis Love]]) is armed with a [[Winchester Model 70]] bolt-action rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] rifles, being rare in previous seasons, are now more common and being seen used by several of the survivors in Season 3. Since Rick's group didn't have these rifles at the end of Season 2, it is likely they acquired them in the interim between Season 2's end and the beginning of Season 3, a gap of several months. An M4A1 is also found among the weapons in the prison in &amp;quot;Seed&amp;quot; (S3E01) and is briefly handled by T-Dog.  In &amp;quot;Walk with Me&amp;quot; (S3E03), M4A1's are carried by the Woodbury guards as well as US National Guard survivors. Other M4A1s seen in the series so far include at least one with  an M203 grenade launcher attached, one fitted with a makeshift suppressor in use by the Woodbury guards, and flattop M4s used by the National Guard survivors.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS3E01_12.jpg|thumb|none|600px|Hershel Green ([[Scott Wilson]]) fires the M4A1 in &amp;quot;Seed&amp;quot; (S3E01). Note the Aimpoint on his rifle is mounted backwards.]]&lt;br /&gt;
[[File:TWDS3E01 13.jpg|thumb|none|600px|At the bottom, an M4A1 is found in the prison in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:TWDS3E03_11.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), Merle Dixon ([[Michael Rooker]]) is seen using an M4A1 fitted with a makeshift suppressor.]]&lt;br /&gt;
[[Image:TWDS3E03_18.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a National Guard survivor is armed with an M4A1 fitted with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
A [[Colt Law Enforcement Carbine]] taken from a US National Guard survivor is used by The Governor ([[David Morrissey]]) in &amp;quot;Walk with Me&amp;quot; (S3E03). The rifle has had the carry handle removed meaning it lacks a rear sight.&lt;br /&gt;
[[File:ColtLawEnforcementCarbine.jpg|thumb|none|450px|Colt Law Enforcement Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS3E03_22.jpg|thumb|none|600px|The Governor ([[David Morrissey]]) takes aim with an M4A1 taken off a dead Guardsmen.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Carol Peletier ([[Melissa McBride]]) is seen firing an [[AKMS]]-type rifle from a prison watchtower in &amp;quot;Seed&amp;quot; (S3E01). The rifle appears to be fitted with rails at the top as well as a tactical handguard.  Like the M4 above, this rifle was not among their weapons in the previous season, thus was most likely found in between Seasons 2 and 3, as the group was on the move for several months scavenging.&lt;br /&gt;
[[File:AKMS.jpg|thumb|450px|none|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:TWDS3E01 82.jpg|thumb|none|600px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] can be seen carried by one of the Woodbury guards in &amp;quot;Walk With Me&amp;quot; (S3E03).&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|250px|none|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:TWDS3E03_09.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a Heckler &amp;amp; Koch MP5K is carried by a survivor guarding Woodbury. It's possible that this is a PDW model.]]&lt;br /&gt;
[[Image:TWDS3E03_25.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a  Heckler &amp;amp; Koch MP5K can be seen on the left carried by one of the Woodbury guards in &amp;quot;Walk With Me&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun can be seen mounted on a Humvee that the Governor brings back to Woodbury in &amp;quot;Walk With Me&amp;quot; (S3E03).  This appears to be the same Browning mockup that was fitted on the fake M1 Abrams in [[The Walking Dead - Season 1|Season 1]].&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:TWDS3E03 27.jpg|thumb|none|600px|The Browning M2 is seen on the left next to the Governor in &amp;quot;Walk With Me&amp;quot; (S3E03).  This machine gun appears to be a mockup, as there is no ammo feed present.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Horton Scout Crossbow==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]) as his weapon of choice.&lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]] &lt;br /&gt;
[[Image:Norman-reedus-daryl-walking-dead-sick-season-3-amc.jpg|none|thumb|600px|Daryl with his crossbow inside the Prison]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
In &amp;quot;Walk With Me&amp;quot; (S3E03) one of the National Guardsmen has an M4A1 with a [[M203]] launcher.&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|450px|M4A1 - 5.56mm fitted with an M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TWDS3E03_18.jpg|thumb|none|600px|In &amp;quot;Walk with Me&amp;quot; (S3E03), a National Guard survivor is armed with an M4A1 fitted with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Expendables_2&amp;diff=632006</id>
		<title>The Expendables 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Expendables_2&amp;diff=632006"/>
		<updated>2012-11-16T17:00:55Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Arsenal Shipka */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = The Expendables 2&lt;br /&gt;
|picture = Exp2poster.jpg&lt;br /&gt;
|caption = ''Teaser poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Simon West&lt;br /&gt;
|date= 2012&lt;br /&gt;
|language = &lt;br /&gt;
|studio=Nu Image&amp;lt;br&amp;gt;Millennium Films&lt;br /&gt;
|distributor=Lionsgate&lt;br /&gt;
|character1=Barney Ross&lt;br /&gt;
|actor1=[[Sylvester Stallone]]&lt;br /&gt;
|character2=Lee Christmas&lt;br /&gt;
|actor2=[[Jason Statham]] &lt;br /&gt;
|character3=Yin Yang&lt;br /&gt;
|actor3=[[Jet Li]]&lt;br /&gt;
|character4=Gunnar Jensen&lt;br /&gt;
|actor4=[[Dolph Lundgren]]&lt;br /&gt;
|character5=Toll Road&lt;br /&gt;
|actor5=[[Randy Couture]]&lt;br /&gt;
|character6=Hale Caesar&lt;br /&gt;
|actor6=[[Terry Crews]]&lt;br /&gt;
|character7=Jean Vilain&lt;br /&gt;
|actor7=[[Jean-Claude Van Damme]]&lt;br /&gt;
|character8=Mr. Church&lt;br /&gt;
|actor8=[[Bruce Willis]]&lt;br /&gt;
|character9=Trench Mauser&lt;br /&gt;
|actor9=[[Arnold Schwarzenegger]]&lt;br /&gt;
|character10=Booker &lt;br /&gt;
|actor10=[[Chuck Norris]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Expendables 2''''' is the 2012 sequel to 2010's ''[[The Expendables]]''.  The film was directed by Simon West (''[[Con Air]]'') and [[Sylvester Stallone]] returns as the leader of a team of mercenaries, who this time are tasked by the CIA to prevent a cache of plutonium from falling into the wrong hands.   As in the original film, nearly all of the biggest names in action films from the past two decades make appearances in the sequel and in addition to expanded roles for [[Bruce Willis]] and [[Arnold Schwarzenegger]], [[Chuck Norris]] and [[Jean-Claude Van Damme]] also appear in this film.  &lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''The Expendables 2'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Custom Kimber Gold Combat II==&lt;br /&gt;
Barney Ross ([[Sylvester Stallone]]) uses a pair of [[M1911A1]] pistols as his sidearms in the film, likely the same Kimber Gold Combat II pistols that he wielded in the [[The Expendables|first film]]. In this film, the Kimbers' grips feature small &amp;quot;Expendable&amp;quot; eblems on both guns. The same symbol is also seen in Barney's toothpick knife.&lt;br /&gt;
[[Image:Expendable-kimber-b.jpg|thumb|none|350px|Modified Kimber Gold Combat II used by Sylvester Stallone‎ in [[The Expendables]] - .45 ACP]]&lt;br /&gt;
[[Image:Ex2Kimber.jpg|thumb|none|600px|Ross holds his Kimber.]]&lt;br /&gt;
[[Image:EX2CustomGold.jpg|thumb|none|600px|Ross fire his matching Kimbers.]]&lt;br /&gt;
[[File:Expendables 2 poster cropped.jpg|thumb|300px|none|Cropped version of the poster showing the custom Kimber Gold Combat II pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
As in the original film, Ross carries a customized [[Single Action Army]]. The revolver has a shortened barrel, compensator cuts and no front sight. &lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|300px|Colt SAA &amp;quot;Quick-Draw&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:Expendables2-SAA-1.jpg|thumb|none|600px|Ross quick fires his SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A Nepalese guerrilla draws a [[Makarov PM]] when the Expendables attack his base. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
Ross draws a [[SIG-Sauer P229]] when he is confronted by Jean Vilain ([[Jean-Claude Van Damme]]) and his henchmen at the crash site. &lt;br /&gt;
[[Image:SIG-SauerP229R.jpg|thumb|none|300px|SIG-Sauer P229R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Hale Ceasar ([[Terry Crews]]) carries a [[SIG-Sauer P226|SIG-Sauer P226R]] as his sidearm in the film, and he most notably uses it during the shootout in the abandoned Soviet military base.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Jean Vilain ([[Jean-Claude Van Damme]]), leader of an Albanian criminal group known as the Sang, uses a [[Walther P99]] with a gold-plated slide as his sidearm. &lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|301px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
Several main characters, including Toll Road ([[Randy Couture]]), Gunnar Jensen ([[Dolph Lundgren]]), Maggie Chan ([[Nan Yu]]) and Mr. Church use [[Heckler &amp;amp; Koch UMP]] submachine guns. Various henchmen also use the UMP. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Ex2MicroGalil.jpg|thumb|none|600px|Jensen holds his UMP.]]&lt;br /&gt;
[[Image:EX2UMP45.jpg|thumb|none|600px|The thug is holding a UMP on the left.]]&lt;br /&gt;
[[File:Mercenarios2 11.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Shipka==&lt;br /&gt;
Toll Road ([[Randy Couture]]) uses an [[Arsenal Shipka]] during a gun battle at the abandoned Soviet training base. &lt;br /&gt;
[[File:Shipka.jpg|thumb|400px|none|Arsenal Shipka - 9x18mm Makarov]]&lt;br /&gt;
[[File:Mercenarios2 14.jpg|thumb|500px|none|Promotional image. The Shipka is visible just to the left of Jenson's elbow. Anyone else think it's a bad idea to carry a 1911 cocked and locked like that?]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
Nepalese guerrillas use [[AKM]] rifles with [[Norinco Type 56]]-style folding bayonets. A friendly Albanian villager is also armed with an AKM. &lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:Expendables2-AKM-1.jpg|thumb|none|600px|Guerrillas fire their AKMs.]]&lt;br /&gt;
[[File:Expendables2-AKM-2.jpg|thumb|none|600px|Two guerrillas point AKMs at the Expendables. Note the open sights and slanted muzzles.]] &lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Billy &amp;quot;The Kid&amp;quot; Timmons ([[Liam Hemsworth]]) and Toll Road ([[Randy Couture]]) are shown holding M4A1 Carbines in movie posters. Toll Road also uses a M4A1 with a [[Heckler &amp;amp; Koch Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C]] grenade launcher in the introduction, while Lee Christmas ([[Jason Statham]]) uses a M4A1 fitted with an [[M26 MASS]]. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px| M4A1 Carbine]]&lt;br /&gt;
[[Image:HemsworthM4.jpg|thumb|none|300px|Billy &amp;quot;The Kid&amp;quot; Timmons  [[Liam Hemsworth]] holding an [[M4A1]] in a poster for the Expendables 2.]]&lt;br /&gt;
[[Image:Couture.jpg|thumb|none|300px| [[Randy Couture]] wields a [[M4A1]] in a poster for the Expendables 2.]]&lt;br /&gt;
[[File:Mercenarios2 05.jpg|thumb|500px|none|Promotional Image]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR-L]] rifles with EOTech sights are used by some of the Sangs. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:Exp2 302.jpg|thumb|none|600px|The henchman on the left carries the FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
Many of the Sangs use [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] rifles. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A few of the Sangs use the [[SIG SG 552]] carbine. &lt;br /&gt;
[[File:SIG SG 553.jpg|thumb|400px|none|SIG SG 552 with scope rail attached - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
Some of the Sangs use [[AK-47#Bulgarian Arsenal AR|Arsenal AR]] rifles, both in unmodified form and mocked up to resemble the [[M16A2]]. &lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|400px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
Hector ([[Scott Adkins]]), Vilain's right-hand man, uses an [[AKMSU]] carbine during the battle at the airport. Some of the other Sangs also use AKMSUs. &lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Booker ([[Chuck Norris]]) uses a [[Heckler &amp;amp; Koch G36C]] with three magazines clamped together as his main weapon. &lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:Ex2G36.jpg|thumb|none|602px|Booker ([[Chuck Norris]]) with his G36C slung.]]&lt;br /&gt;
[[Image:EX2NorrisG36C.jpg|thumb|none|601px|Booker holds his G36C.]]&lt;br /&gt;
[[File:Mercenarios2 13.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Mr. Church ([[Bruce Willis]]) can be seen firing a [[Heckler &amp;amp; Koch HK416]] when confronting the Sangs at an airport. &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ex2HK416.jpg|thumb|none|601px|Mr. Church ([[Bruce Willis]]) fires the HK416 during a shootout.]]&lt;br /&gt;
[[Image:EX2WillisHK416v3.jpg|thumb|none|601px|Mr. Church's HK416.]]&lt;br /&gt;
[[Image:EX2WillisHK416v4.jpg|thumb|none|601px|Mr. Church fires.]]&lt;br /&gt;
[[Image:Bruce-willis-poster-the-expendables-2.jpg|thumb|none|300px| [[Bruce Willis]] as Mr. Church wielding an [[Heckler &amp;amp; Koch HK416]] in a poster for the Expendables 2.]]&lt;br /&gt;
&lt;br /&gt;
==Noveske Rifleworks Diplomat==&lt;br /&gt;
Barney Ross ([[Sylvester Stallone]]) and Ying Yang ([[Jet Li]]) can be seen using the [[Noveske Rifleworks Diplomat]] with a Vltor VIS-1 monolithic upper receiver assembly. Most of the main characters use the Diplomat when they are searching for the crash site of a Chinese jet. These rifles are most likely the same weapons that ISS (Independent Studio Services) acquired for ''[[The Expendables]]''. Gunnar Jensen ([[Dolph Lundgren]]) wields a Noveske on several occasions.&lt;br /&gt;
[[Image:NovDiplomatM68.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weapon-light fore-grip - 5.56x45mm]]&lt;br /&gt;
[[File:Expendables 2 poster cropped.jpg|thumb|300px|none|Cropped version of the poster showing the Noveske Rifleworks Diplomat. Just visible in this image is the Vltor logo on the forward assist housing.]]&lt;br /&gt;
[[Image:EX2JetLi2.jpg|thumb|none|601px|Ying Yang ([[Jet Li]]) wields a Noveske Rifleworks Diplomat during the opening rescue mission.]]&lt;br /&gt;
[[Image:Exp2 303.jpg|thumb|none|600px|In the center, Barney uses the Diplomat as the Expendables open fire on a convoy.]]&lt;br /&gt;
[[File:Mercenarios2 01.jpg|thumb|none|500px|Production image of [[Sylvester Stallone]] in the center firing the Diplomat.]]&lt;br /&gt;
[[Image:Jet-li-poster-the-expendables-2.jpg|thumb|none|300px| [[Jet Li]] also wields a [[Noveske Rifleworks Diplomat]] in a poster for the Expendables 2.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Jean Vilain ([[Jean-Claude Van Damme]]) can be seen holding a [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] with an Aimpoint Micro T-1 red dot sight. &lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px| Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Expendables2-AUGA3-1.jpg|thumb|none|601px|Jean Vilain ([[Jean-Claude Van Damme]]) can be seen holding a [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] with an Aimpoint Micro T-1 red dot sight as he leads a team of henchmen.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
Some of the friendly villagers that the Expendables meet wield what appear to be [[Steyr Mannlicher M1895]] rifles. &lt;br /&gt;
[[Image:SteyrM95Long.jpg‎|thumb|none|400px|Steyr M1895 Long Rifle (M1930 Conversion) - 8x56R]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
One of the villagers holds an [[M1 Carbine]]. &lt;br /&gt;
[[Image:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the [[M1 Carbine|M1 Carbine]], with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thomson Arms) - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The main rifle carried by Billy &amp;quot;The Kid&amp;quot; Timmons ([[Liam Hemsworth]]) in the film is a [[Barrett M82#Barrett M107|Barrett M107]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:EX2M107Split.jpg|thumb|none|600px|Billy 'The Kid' Timmons fires his M107 from a concealed position.]]&lt;br /&gt;
[[Image:EX2M107v2.jpg|thumb|none|601px|'The Kid' walking with his M107.]]&lt;br /&gt;
[[File:Mercenarios2 17.jpg|thumb|300px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
Hale Ceasar ([[Terry Crews]]) and &amp;quot;Trench&amp;quot; Mauser ([[Arnold Schwarzenegger]]) are both seen using the [[AA-12]] shotgun fitted with weaponlights and drum magazines.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:Ex2AA-12.jpg|thumb|none|601px|Hale Ceasar ([[Terry Crews]]) holds his AA-12.]]&lt;br /&gt;
[[Image:CrewsEX2AA12v4.jpg|thumb|none|602px|Hale Ceasar ([[Terry Crews]]) fires his AA-12 at a pair of hostiles.]]&lt;br /&gt;
[[Image:Ex2AA-12-2.jpg|thumb|none|601px|&amp;quot;Trench&amp;quot; Mauser ([[Arnold Schwarzenegger]]) fires the AA-12.]]&lt;br /&gt;
[[File:Expendables2-AA12-1.jpg|thumb|none|601px|Mauser fires the AA-12 in full auto as Mr. Church drives.]]&lt;br /&gt;
[[Image:TerryAA12.jpg|thumb|none|300px|Terry Crews holding an AA12 in the movie poster for his character.]]&lt;br /&gt;
[[Image:Arnold-schwarzenegger-poster-the-expendables.jpg|thumb|none|300px| Arnold Schwarzenegger holding an AA12 in the movie poster for his character.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
Hale Ceasar ([[Terry Crews]]) also can be seen using a [[Benelli M4 Super 90]] semi-automatic shotgun.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]] &lt;br /&gt;
[[Image:Exp2 303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M26 MASS==&lt;br /&gt;
Lee Christmas ([[Jason Statham]]) a [[M26 MASS]] attached to a [[M4A1]] to shoot open a door during the opening rescue mission in Nepal. &lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|400px|none|M26 MASS mounted on M4A1 carbine with Aimpoint CompM4 sight - 12 Gauge]]&lt;br /&gt;
[[File:Mercenarios2 05.jpg|thumb|500px|none|Promotional Image]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2==&lt;br /&gt;
Lee Christmas ([[Jason Statham]]) and Ying Yang ([[Jet Li]])  can be seen manning [[Browning M2]] machine guns mounted on Land Rovers in the opening gun battle.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Ex2Browning.jpg|thumb|none|602px|Lee Christmas ([[Jason Statham]]) mans the M2.]]&lt;br /&gt;
[[File:Expendables2-M2-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Mercenarios2 12.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]] machine guns mounted on Mercedes-Benz G-Wagens and boats are used by the Nepalese guerrillas. &lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Christmas uses a [[FN MAG]] during a chase between the Expendables' seaplane and enemy airboats. &lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|400px|M240G - USMC style with no heat shield - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Expendables2-MAG-1.jpg|thumb|none|600px|Christmas pulls out a FN MAG.]]&lt;br /&gt;
[[File:Expendables2-MAG-2.jpg|thumb|none|600px|Christmas fires the FN MAG.]]&lt;br /&gt;
&lt;br /&gt;
==KPV Heavy Machine Gun==&lt;br /&gt;
The [[KPV heavy machine gun]], mounted on a ZPU-4 quad anti-aircraft mount, is used by Nepalese guerrillas and the Sangs.&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|left|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-22==&lt;br /&gt;
Hale Caesar is seen firing what appears to be a [[RPG-22]] rocket launcher when he attacks the Nepalese guerrilla fortress. &lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|400px|RPG-22 - 72.5mm]]&lt;br /&gt;
[[File:Expendables2-RPG-1.jpg|thumb|none|600px|Hale Caesar fires a RPG-22.]]&lt;br /&gt;
[[File:Mercenarios2 08.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
Hale Caesar and Gunnar Jansen use [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launchers in several scenes. When used by Caesar it seems to be loaded with buckshot rounds, as there is no explosion or damage beyond the damage to the person hit, unlike when used by Gunnar.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Blacklist&amp;diff=631684</id>
		<title>Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Blacklist&amp;diff=631684"/>
		<updated>2012-11-14T20:09:21Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* FN Five-seveN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:SCB 00.jpg|thumb|right|300px|''Splinter Cell: Blacklist'' (2013)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's ''Splinter Cell'' series. The game will take place six months after the events of ''[[Splinter Cell: Conviction|Conviction]]''. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the U.S. president after its questionable loyalties in ''Conviction'' and as part of a public campaign against rogue intel agencies, promising &amp;quot;There is no program, no secret spies, no hidden agenda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Features like &amp;quot;Mark &amp;amp; Execute&amp;quot;, and the ability to swap weapons on the go will return in this sequel. However, [[Michael Ironside]] will not voice Sam Fisher.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Blacklist'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's signature handgun, the [[FN Five-seveN]] is seen being used in the trailer and E3 gameplay video. It retains the &amp;quot;FIVE-SEVEN&amp;quot; name, and is fitted with the same compensator-style suppressor as in ''Conviction''.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:SCB 02.jpg|thumb|600px|none|Fisher with a Five-seveN pistol.]]&lt;br /&gt;
[[Image:SCB 04.jpg|thumb|600px|none|Fisher performs a close-quarters takedown with the Five-seveN in his hand.]]&lt;br /&gt;
[[Image:SCB 12.jpg|thumb|600px|none|In the World Premiere Trailer, the Five-seveN has an ordinary suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A former MI6 agent turned terrorist named Jadid is seen destroying evidence with a [[SIG-Sauer P226|SIG-Sauer P226R]] pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SCB 17.jpg|thumb|600px|none|Jadid fires at the computer with the P226R.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Some of the enemy guards are armed with [[AK-47]] rifles. The model of the AK is directly from ''Conviction'', evident by the curvate of the magazine.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|450px|none|Type I AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SCB 01.jpg|thumb|600px|none|An image from the official website shows the AK-47.]]&lt;br /&gt;
[[Image:SCB 08.jpg|thumb|600px|none|Enemy troopers with AK's.]]&lt;br /&gt;
[[Image:SCB 09.jpg|thumb|600px|none|An enemy with an AK-47 rifle.]]&lt;br /&gt;
[[Image:SCB 10.jpg|thumb|600px|none|The AK-47's in the World Premier trailer have the correct 7.62x39mm magazines.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
A customized [[AKM]] fitted with a RIS handguard and rail on top of the receiver is seen of Fisher's back in the E3 gameplay video. Some of the guards also have similar AKM's. The game mis-identifies it as an &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SCB 07.jpg|thumb|600px|none|A customized AKM on Fisher's back.]]&lt;br /&gt;
[[Image:SCB 18.jpg|thumb|600px|none|Close-up of a guard's custom AKM. Note that the gun's model is actually the pre-order bonus &amp;quot;AK-47&amp;quot; from ''[[Ghost Recon: Future Soldier]]'' (here shown with a full stock, &amp;quot;long barrel&amp;quot;, and magazine with incendiary ammo). This could be a placeholder weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 D10RS==&lt;br /&gt;
Fisher is seen using a [[HK416|Heckler &amp;amp; Koch HK416 D10RS]] with Magpul PRS stock, flip-up sights, PMag, custom pistol grip, and fictional under-barrel harpoon launcher. The &amp;quot;Sam Fisher's Gear&amp;quot; video refers to it as a &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCB 03.jpg|thumb|600px|none|A good detail of Fisher's &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[Image:SCB 05.jpg|thumb|600px|none|Fisher fires the under-barrel harpoon gun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
Victor Coste is seen with a suppressed [[SR-25]] rifle in the World Premiere Trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCB 14.jpg|thumb|600px|none|Coste with the suppressed SR-25.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] machine gun is mounted on a Technical.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SCB 16.jpg|thumb|600px|none|Browning M2 on a Technical.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A man is seen firing an [[RPG-7]] at Fisher and the hostage in the World Premiere Trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SCB 13.jpg|thumb|600px|none|The bad guy prepares to fire the RPG.]]&lt;br /&gt;
[[Image:SCB 15.jpg|thumb|600px|none|The man fires the RPG-7 as a 7.62mm bullet flies through his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 Fragmentation grenade]]&lt;br /&gt;
[[Image:SCB 11.jpg|thumb|600px|none|Fisher pulls the pin of the M26 on the guard's vest.]]&lt;br /&gt;
[[Image:SCB 06.jpg|thumb|600px|none|An M26 grenade lands on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631676</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631676"/>
		<updated>2012-11-14T17:07:08Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* DShK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|301px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise. The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops 2'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing the weapon to be toggled between auto and either single or burst mode (but not both).&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional automatic handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]].&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide when no camo is applied, and can be selected as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. It is also seen in the gallery of Zombie weapons on the zombie section of ELITE, but with a standard finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The Python returns from Black Ops in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is set to appear in the zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] appearing as the &amp;quot;Chicom QCB&amp;quot; was first seen in the Los Angeles Gameplay Trailer. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.  Modeled with a left-handed ejection port/bolt handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camoflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A G Series [[FN FAL]] returns from the first Black Ops, this time as a fully-automatic battle rifle.  Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
[[File:Blackops2FAL.jpg|thumb|none|600px|Hudson about to drop his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blohamr.jpg |thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
&lt;br /&gt;
The [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The pickup symbol of the &amp;quot;Type 95&amp;quot; appeared in the E3 demo, most likely being the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;. However, it has not since made any appearances in any trailers, and the same pickup was later used for the &amp;quot;Type 25&amp;quot; rifle, so it is likely that the &amp;quot;Type 95&amp;quot; was a placeholder name for it, and that it will not appear in-game along with the Type 25.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup heavy assault rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]] is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 BLOPS II.jpg|thumb|600px|none|A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is set to reappear from the previous games in zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle likely chambered in .50 BMG.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloxpr.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Storm PSR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barrelled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot; Launcher==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armoured truck, and can be unlocked on the loadout screen by completing challenges.&lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;War Machine&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bouncing Betty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Bouncing Betty&amp;quot; land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and the [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailled version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631675</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631675"/>
		<updated>2012-11-14T17:06:56Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* DShK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|301px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise. The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops 2'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing the weapon to be toggled between auto and either single or burst mode (but not both).&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional automatic handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]].&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide when no camo is applied, and can be selected as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. It is also seen in the gallery of Zombie weapons on the zombie section of ELITE, but with a standard finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The Python returns from Black Ops in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is set to appear in the zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] appearing as the &amp;quot;Chicom QCB&amp;quot; was first seen in the Los Angeles Gameplay Trailer. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.  Modeled with a left-handed ejection port/bolt handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camoflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A G Series [[FN FAL]] returns from the first Black Ops, this time as a fully-automatic battle rifle.  Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
[[File:Blackops2FAL.jpg|thumb|none|600px|Hudson about to drop his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blohamr.jpg |thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
&lt;br /&gt;
The [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The pickup symbol of the &amp;quot;Type 95&amp;quot; appeared in the E3 demo, most likely being the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;. However, it has not since made any appearances in any trailers, and the same pickup was later used for the &amp;quot;Type 25&amp;quot; rifle, so it is likely that the &amp;quot;Type 95&amp;quot; was a placeholder name for it, and that it will not appear in-game along with the Type 25.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup heavy assault rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]] is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 BLOPS II.jpg|thumb|600px|none|A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is set to reappear from the previous games in zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle likely chambered in .50 BMG.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloxpr.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Storm PSR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barrelled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot; Launcher==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armoured truck, and can be unlocked on the loadout screen by completing challenges.&lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;War Machine&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bouncing Betty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Bouncing Betty&amp;quot; land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and the [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailled version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge.Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631674</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631674"/>
		<updated>2012-11-14T17:06:31Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* DShK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|301px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise. The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops 2'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing the weapon to be toggled between auto and either single or burst mode (but not both).&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional automatic handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]].&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide when no camo is applied, and can be selected as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. It is also seen in the gallery of Zombie weapons on the zombie section of ELITE, but with a standard finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The Python returns from Black Ops in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is set to appear in the zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] appearing as the &amp;quot;Chicom QCB&amp;quot; was first seen in the Los Angeles Gameplay Trailer. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.  Modeled with a left-handed ejection port/bolt handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camoflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A G Series [[FN FAL]] returns from the first Black Ops, this time as a fully-automatic battle rifle.  Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
[[File:Blackops2FAL.jpg|thumb|none|600px|Hudson about to drop his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blohamr.jpg |thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
&lt;br /&gt;
The [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The pickup symbol of the &amp;quot;Type 95&amp;quot; appeared in the E3 demo, most likely being the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;. However, it has not since made any appearances in any trailers, and the same pickup was later used for the &amp;quot;Type 25&amp;quot; rifle, so it is likely that the &amp;quot;Type 95&amp;quot; was a placeholder name for it, and that it will not appear in-game along with the Type 25.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup heavy assault rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]] is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 BLOPS II.jpg|thumb|600px|none|A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is set to reappear from the previous games in zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle likely chambered in .50 BMG.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloxpr.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Storm PSR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barrelled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot; Launcher==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armoured truck, and can be unlocked on the loadout screen by completing challenges.&lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;War Machine&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bouncing Betty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Bouncing Betty&amp;quot; land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and the [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailled version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats. Notice the apparent blanks.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631352</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631352"/>
		<updated>2012-11-13T16:32:37Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* H&amp;amp;K m27 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631351</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631351"/>
		<updated>2012-11-13T16:32:26Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* H&amp;amp;K m27 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416?&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631350</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631350"/>
		<updated>2012-11-13T16:27:21Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Live action trailer just released */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631349</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=631349"/>
		<updated>2012-11-13T16:27:09Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Live action trailer just released */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mr._%26_Mrs._Smith&amp;diff=630014</id>
		<title>Mr. &amp; Mrs. Smith</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mr._%26_Mrs._Smith&amp;diff=630014"/>
		<updated>2012-11-09T20:00:04Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Mr. &amp;amp; Mrs. Smith&lt;br /&gt;
|picture = Mr and mrs smith poster.jpg&lt;br /&gt;
|caption = ''Caption for image''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Doug Liman&lt;br /&gt;
|date= 2005&lt;br /&gt;
|language = MAIN spoken language of the movie.&lt;br /&gt;
|studio=Regency Enterprises&amp;lt;br&amp;gt;New Regency&amp;lt;br&amp;gt;Weed Road Pictures&lt;br /&gt;
|distributor=20th Century Fox&lt;br /&gt;
|character1=John Smith&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Jane Smith&lt;br /&gt;
|actor2=[[Angelina Jolie]]&lt;br /&gt;
|character3=Eddie&lt;br /&gt;
|actor3=[[Vince Vaughn]]&lt;br /&gt;
}}{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
While John ([[Brad Pitt]]) is playing poker with the thugs, one of them has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] stuck in his pants. After John kills lucky by firing his pistol through his jacket, the thug reaches for his Beretta only to find it disassembled on the floor. Both John and Jane ([[Angelina Jolie]]) later take Berettas off Company Men in KostMart. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-1.jpg|thumb|none|600px|A thug flashes his Beretta when John walks into the card game.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-2.jpg|thumb|none|600px|The thug finds his Beretta disassembled on the floor.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-3.jpg|thumb|none|600px|Jane takes a Beretta off of a Company Man in KostMart.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-4.jpg|thumb|none|600px|John with a Beretta.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-5.jpg|thumb|none|600px|Jane exits the elevator armed with a Beretta, which is a continuity error because she had an MP5A2 moments before. In the deleted scenes, you see her make this switch, but this was cut from the film.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-6.jpg|thumb|none|600px|Jane fires her Beretta after being shot off the ceiling.]]&lt;br /&gt;
&lt;br /&gt;
During the final shootout in KostMart, Jane uses two Beretta 92FS pistols converted to full auto and fitted with extended 20 round magazines, which she must have brought with her since none of the Company Men used them. Neither of them bear any resemblance to [[Beretta 93R]] pistols, or mockups.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMSBeretta92FSfull-1.jpg|thumb|none|600px|Jane firing one of her full auto Berettas after running out the from the supplies shed.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-2.jpg|thumb|none|600px|Note how the Beretta has jammed, but an edited muzzle flash makes it appear to still be firing. They do that a lot in this scene.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-4.jpg|thumb|none|600px|Jane firing her two Berettas. Note how the left one is jammed.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-3.jpg|thumb|none|600px|Both guns are locked open or jammed, yet they are still firing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite II==&lt;br /&gt;
As John and Jane face off in the living room, Jane pulls a [[Beretta 92 pistol series#Beretta 92G Elite II|Beretta 92G Elite II]] from the fireplace.&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|none|400px|Beretta 92G Elite II - 9x19mm.]]&lt;br /&gt;
[[Image:MMSBerettaElite-1.jpg|thumb|none|600px|Jane holds the Beretta 92G Elite II from the fireplace on John.]]&lt;br /&gt;
[[Image:MMSBerettaElite-2.jpg|thumb|none|600px|Jane demands John to bring his gun back up, but he surrenders and the situation calms.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Buckmark Camper==&lt;br /&gt;
John ([[Brad Pitt]]) draws two [[Browning Buckmark Pistol|Browning Buckmark Camper]] pistols with suppressors, stainless barrel uppers, and black polymer lowers during the poker game.&lt;br /&gt;
[[Image:BrowningBuckmarkCamperSS.jpg|thumb|none|400px|Browning Buckmark Camper without suppressor - .22 Long Rifle.]]&lt;br /&gt;
[[Image:MMS-Twin-Silenced-Pistolsa.jpg‎|thumb|none|600px|John suppressed Browning Buckmark Campers in his hands.]]&lt;br /&gt;
[[Image:MMS-TwinSilencedPistols2a.jpg‎|thumb|none|600px|John holsters his suppressed Browning Buckmarks. Note how the frames are black polymer while the barrel uppers are stainless.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 XSE==&lt;br /&gt;
John ([[Brad Pitt]]) retrieves a customized [[M1911 pistol series#Colt XSE|Colt M1911A1 XSE]] from behind a Battleship game board and threads a suppressor on it when he and Jane ([[Angelina Jolie]]) face off in the house. Sometimes, as many as 10 shots are heard being fired from his gun, when the maximum capacity of his magazines is eight plus one in the chamber. &lt;br /&gt;
[[Image:M&amp;amp;MSColtXSEusedinfilm.jpg|thumb|none|400px|The Colt XSE used in the film .45 ACP. The threaded barrel seems to have been removed.]]&lt;br /&gt;
[[Image:MMSColtXSE-1.jpg|thumb|none|600px|John takes his Colt XSE out of the box.]]&lt;br /&gt;
[[Image:MMSColtXSE-2.jpg|thumb|none|600px|John threads a suppressor on the Colt XSE. Note Colt stamp on slide.]]&lt;br /&gt;
[[Image:MMSColtXSE-3.jpg|thumb|none|600px|John loads a magazine into the Colt XSE.]]&lt;br /&gt;
[[Image:MMSColtXSE-4.jpg|thumb|none|600px|John searches the house for Jane.]]&lt;br /&gt;
[[Image:MMSColtXSE-5.jpg|thumb|none|600px|John searches for Jane while holding his Colt XSE in the classic Chapman shooting stance.]]&lt;br /&gt;
[[Image:MMSColtXSE-6.jpg|thumb|none|600px|John looks around the corner with a picture frame before Jane fires on him with her shotgun.]]&lt;br /&gt;
[[Image:MMSColtXSE-7.jpg|thumb|none|600px|John drops the Colt XSE when it goes empty.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several thugs are seen using [[Glock#Glock 17|Glock 17]] pistols. John ([[Brad Pitt]]) carries one when he first enters KostMart, but never uses it.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 2nd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:MMSGlock17-1.jpg|thumb|none|600px|A thug shoots out the lock on the door with his Glock 17 to aid his boss, whom Jane recently killed.]]&lt;br /&gt;
[[Image:MMSGlock17-2.jpg|thumb|none|600px|A Glock 17 is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSGLock17-3.jpg|thumb|none|600px|John enters KostMart with his Glock at the ready.]]&lt;br /&gt;
[[Image:MMSGlock17-4.jpg|thumb|none|600px|John pushes Jane against the wall when a Company Man turns the corner.]]&lt;br /&gt;
&lt;br /&gt;
Both Jane and John wield [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]]s converted to full auto and fitted with 33 round magazines during the final shootout, John wielding two with chrome slides, while Jane carries one in all black. They are ''not'' Glock 18s as previously mentioned, they clearly lack the selector switch on the slide that only the G18 has.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17stainless ext.jpg|thumb|none|400px|Glock 17 with chrome slide and 33-round extended magazine - 9x19mm.]]&lt;br /&gt;
[[Image:MMSGlock17full-1.jpg|thumb|none|600px|John sticks a converted Glock 17 in Jane's belt and warns her that they tend to jam, which they really don't. They're actually quite reliable. Ironically, her Beretta jams and none of the Glocks have a single stoppage.]]&lt;br /&gt;
[[Image:MMSGlock17full-2.jpg|thumb|none|600px|John firing one of his full auto Glock 17s.]]&lt;br /&gt;
[[Image:MMSGlock17full-4.jpg|thumb|none|600px|Jane pulls out her Glock after one of her Berettas runs dry.]]&lt;br /&gt;
[[Image:MMSGlock17full-3.jpg|thumb|none|600px|John firing his two G17s as Jane fires her Glock and Beretta.]]&lt;br /&gt;
[[Image:MMSGlock17full-3-1.jpg|thumb|none|600px|Jane firing her Glock, which locks empty (she drops the slide back down) and post production does the rest.]]&lt;br /&gt;
[[Image:MMSGlock17full-5.jpg|thumb|none|600px|Note the lack of a selector switch on the slide.]]&lt;br /&gt;
[[Image:MMSGlock17full-6.jpg|thumb|none|600px|Jane with her Glock and Beretta at the ready. Again, note lack of selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jane ([[Angelina Jolie]]) uses a [[Glock#Glock 19|Glock 19]] for a good majority of the film, including some of the KostMart shootout.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 9x19mm.]]&lt;br /&gt;
[[Image:MMSGlock19-1.jpg|thumb|none|600px|During the car chase, Jane turns the car 180 degrees and fires her Glock 19 at the Company Men's BMWs, destroying one by shooting out the front tire axle and detaching the tire (flipping the vehicle), the second by shooting the front engine block until it blows up (thought the cars were armored).]]&lt;br /&gt;
[[Image:MMSGlock19-2.jpg|thumb|none|600px|Jane does a brass check on her Glock 19 after entering KostMart.]]&lt;br /&gt;
[[Image:MMSGlock19-3.jpg|thumb|none|600px|Jane searches KostMart with her Glock 19 at the ready. Her grip is a tad low here.]]&lt;br /&gt;
[[Image:MMSGlock19-4.jpg|thumb|none|600px|Jane cringes when a Company Man knocks over a fixed light, but luckily John catches it and eases it down slowly.]]&lt;br /&gt;
[[Image:MMSGlock19-5.jpg|thumb|none|600px|Jane holding a Glock 19 in her right hand and a Beretta 92FS in her left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Elite==&lt;br /&gt;
John ([[Brad Pitt]]) retrieves a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Elite|Heckler &amp;amp; Koch USP Elite]] from a box in the garage when the Company Men attack their house, with the intent on using it before Jane ([[Angelina Jolie]]) takes it, not wanting to use the &amp;quot;girl gun&amp;quot;. Both of them use it later during the car chase. One is also seen in John's garage armory (likely the same gun), but since Jane stole all those guns and he retrieves it from another hiding spot, it is likely a different gun in the film. Based on the muzzle diameter, it appears to be the .45 ACP version.&lt;br /&gt;
[[Image:USP-Elite.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Elite - .45 ACP.]]&lt;br /&gt;
[[Image:MMSUSPExpert-1.jpg|thumb|none|600px|A USP Elite is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSUSPExpert-2.jpg|thumb|none|600px|John loads up a USP Elite after retrieving it from the garage.]]&lt;br /&gt;
[[Image:MMSUSPExpert-3.jpg|thumb|none|600px|Jane aims the USP Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-4.jpg|thumb|none|600px|Jane loads up the USP Elite while in the Mini-Van.]]&lt;br /&gt;
[[Image:MMSUSPExpert-5.jpg|thumb|none|600px|Jane fires the Elite out the back of the Van.]]&lt;br /&gt;
[[Image:MMSUSPExpert-6.jpg|thumb|none|600px|John reloads the Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-7.jpg|thumb|none|600px|John fires the Elite. He thrusts the gun forward every time he fires, which throws accuracy out the window.]]&lt;br /&gt;
[[Image:MMSUSPExpert-8.jpg|thumb|none|600px|John keeping an excellent grip on his Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-9.jpg|thumb|none|600px|FPS view of John using the Elite while trying to capture Benjamin Danz ([[Adam Brody]]).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7M13==&lt;br /&gt;
[[Heckler &amp;amp; Koch P7 pistol series#Heckler &amp;amp; Koch P7M13|Heckler &amp;amp; Koch P7M13]] pistols (both nickel and blue) are seen among John and Jane's hidden arsenals.&lt;br /&gt;
[[Image:HKP7M13Pistol.jpg|thumb|none|400px|Heckler &amp;amp; Koch P7M13 - 9x19mm.]]&lt;br /&gt;
[[Image:H&amp;amp;KP7M13 SS.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch P7M13 in Factory Nickel Finish - 9x19mm.]]&lt;br /&gt;
[[Image:MMSP7M13-1.jpg|thumb|none|600px|A thug runs to the aid of his weapons dealing boss after Jane kills him, armed with a Heckler &amp;amp; Koch P7M13.]]&lt;br /&gt;
[[Image:MMSP7M13-2.jpg|thumb|none|600px|John picks up a P7M13 in his armory.]]&lt;br /&gt;
[[Image:MMSP7M13-3.jpg|thumb|none|600px|Jane has two pairs of nickel P7M13s in her armory.]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Jane's oven full of weaponry. Image from prop site.]]&lt;br /&gt;
[[Image:MMSP7M13-4.jpg|thumb|none|600px|Jane puts away her oven arsenal while holding her P7M13.]]&lt;br /&gt;
[[Image:MMSP7M13-5.jpg|thumb|none|600px|A P7M13 is seen on Eddie's table.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec P-11==&lt;br /&gt;
A [[Kel-Tec P-11]] pistol with a chrome slide is seen in John's armory.&lt;br /&gt;
[[Image:Kel-TecP11.jpg|thumb|none|400px|Kel-Tec P11 - 9x19mm.]]&lt;br /&gt;
[[Image:MMSKelTecP11-1.jpg|thumb|none|600px|A Kel-Tec P11 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Guardian==&lt;br /&gt;
In the restaurant scene John ([[Brad Pitt]]) sits down with Jane ([[Angelina Jolie]]), she lays one of her custom [[NAA Guardian]]s down on her lap and covers it with a napkin. When they are dancing, Jane pulls a custom Guardian from John's ankle holster.  &lt;br /&gt;
 [[Image:MrMrsSmithGuns19-1-.jpg|thumb|none|300px|The custom NAA Guardian used in the movie by Jane .380 ACP]]&lt;br /&gt;
 [[Image:NorthAmericanGuardian32aut01-1-.jpg|thumb|none|300px|The custom NAA Guardian used in the movie by John .380 ACP]]&lt;br /&gt;
[[Image:MMSNAAGuardian-1.jpg|thumb|none|600px|A drawer pulls out in Jane's oven containing four NAA Guardians.]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Jane's oven holds four NAA Guardians.]]&lt;br /&gt;
[[Image:MMSNAAGuardian-2.jpg|thumb|none|600px|Jane hides her NAA Guardian under a napkin on her lap.]]&lt;br /&gt;
[[Image:MMSNAAGuardian-3.jpg|thumb|none|600px|Jane pulls John's NAA Guardian from his ankle holster.]]&lt;br /&gt;
&lt;br /&gt;
== NAA Mini Revolver==&lt;br /&gt;
In Jane's oven arsenal, five custom [[NAA Mini Revolver]]s can be seen.&lt;br /&gt;
[[Image:NorthAmericanMini22Rev509-1-.jpg|thumb|none|400px|The five custom NAA Mini Revolvers used in the film .22 LR]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Five NAA Mini Revolvers are seen in Jane's oven.]]&lt;br /&gt;
[[Image:MMSNAAMini22-1.jpg|thumb|none|600px|Five NAA Mini revolvers in Jane's oven.]]&lt;br /&gt;
&lt;br /&gt;
==Pardini PC/GT45-5==&lt;br /&gt;
In the KostMart shootout, Jane briefly fires a Pardini PC/GT45-5 fitted with a C-More sight but ditches it after leaving the supplies shed.&lt;br /&gt;
[[Image:GT45-5.jpg|thumb|none|400px|Pardini PC/GT45-5 cal.45(Armeria Brizzi)]]&lt;br /&gt;
[[Image:MMSpistol-1.jpg|thumb|none|600px|Jane fires the pistol while taking heavy fire, many of which strike her vest.]]&lt;br /&gt;
[[Image:MMSpistol-2.jpg|thumb|none|600px|Jane peaks through a bullet hole while armed with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
John ([[Brad Pitt]]) uses a [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220]], noted by its lack of double-stack bulges, with a K-Kote slide and a nickel frame when he invades Jane's ([[Angelina Jolie]]) workplace. It can also be seen in his armory under the garage.&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|400px|SIG-Sauer P220 - .45 ACP.]]&lt;br /&gt;
[[Image:MMSSIGP226-1.jpg|thumb|none|600px|John's SIG P220 circled in red.]]&lt;br /&gt;
[[Image:MMSSIGP226-2.jpg|thumb|none|600px|John points his SIG P220 at Jane after exiting the vents.]]&lt;br /&gt;
[[Image:Mr.Smith-1-.jpg|thumb|none|400px|A promotional image of John with his SIG-Sauer P220 after coming out of the air vents.]]&lt;br /&gt;
[[Image:MMSSIGP226-3.jpg|thumb|none|600px|John points his SIG P220 at Jane.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
John ([[Brad Pitt]]) takes out a suppressed [[SIG-Sauer P220 pistol series#SIG-Sauer P229|SIG-Sauer P229]] when he first discovers Jane ([[Angelina Jolie]]) is a spy and accidentally shoots out her car windshield with it when he trips through a wooden fence. The gun is ''not'' an Equinox as last claimed, it simply has the K-Kote finish polished on the slide to a glossy shine. &lt;br /&gt;
[[Image:M&amp;amp;MSSIGP229.jpg|thumb|none|400px|Two of the SIG-Sauer P229 pistols used in the film 9x19mm]]&lt;br /&gt;
[[Image:MMSSIGP229-1.jpg|thumb|none|600px|&amp;quot;Sweetheart?&amp;quot;]]&lt;br /&gt;
[[Image:MMSSIGP229-2.jpg|thumb|none|600px|A good side shot of John's SIG P229.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 25 Snub==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 25]] snub with custom grips are seen in John's armory.&lt;br /&gt;
[[Image:SW255.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 25 Snub - .45 LC used in the film from TJ's Custom Gunworks.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;W29snub-1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 25 snub circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 442 Airweight Centennial==&lt;br /&gt;
In the basement John ([[Brad Pitt]]) pulls a [[Smith &amp;amp; Wesson Model 642 Centennial#Smith &amp;amp; Wesson Model 442 Centennial|Smith &amp;amp; Wesson Model 442 Centennial]] .38 special out of a toy train box and gives it to Jane ([[Angelina Jolie]]) who is displeased she got the smaller &amp;quot;girl&amp;quot; gun. John trades her, giving her the USP Elite and he uses the Model 442 Centennial while exiting the basement.  A continuity error is that, in the shot of then coming through the trap doors, Jane is carrying the revolver with John carrying the USP, but in the following shot, the characters have their appropriate guns.&lt;br /&gt;
[[Image:Smith_%26_Wesson_Centennial-1-.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 442 Centennial - .38 special.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-1.jpg|thumb|none|600px|John takes out the Smith &amp;amp; Wesson Model 442 Centennial.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-2.jpg|thumb|none|600px|John aims the Smith &amp;amp; Wesson Model 442 Centennial.]]&lt;br /&gt;
[[Image:Angelina_jolie11-1-.jpg|thumb|none|600px|John with the Smith &amp;amp; Wesson Model 442 Centennial and Jane with the USP Elite in a promotional image.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-3.jpg|thumb|none|600px|Jane is briefly seen holding the Centennial due to continuity error.]]&lt;br /&gt;
&lt;br /&gt;
==TJ's Custom Gunworks Stealth-1==&lt;br /&gt;
On the film poster, Jane Smith ([[Angelina Jolie]]) is seen with a [[TJ's Custom Gunworks Stealth-1]] stuck in her garter belt, which was originally in the film, but was ultimately cut. What makes this gun unique is that it used to be the smallest .45 caliber 1911 pistol even though it only holds 4 + 1 rounds. (need confirmation on what is the smallest currently).&lt;br /&gt;
[[Image:M&amp;amp;MSStealth1.jpg|thumb|none|400px|The Stealth-1 used in the film .45 ACP]]&lt;br /&gt;
[[Image:MMSStealth1-1.jpg|thumb|none|400px|The Stealth-1 stuck in Jane's garter belt.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
At the beginning of the film, John ([[Brad Pitt]]) is seen adjusting a blued [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] in the small of his back as he approaches Jane ([[Angelina Jolie]]). A few are also seen in John's armory. The gun clearly has the larger frame of a PP with the slide of a PPK, making it a PPK/S.&lt;br /&gt;
[[Image:PPKS blued.jpg|thumb|none|400px|Walther PPK/S blued - .380 ACP.]]&lt;br /&gt;
[[Image:MMSWaltherPPKs-1.jpg|thumb|none|600px|John adjusts his Walther PPK/S as he walks up to Jane.]]&lt;br /&gt;
[[Image:MMSWaltherPPKs-2.jpg|thumb|none|600px|A Walther PPK/S is seen in John's armory.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==CAR-15==&lt;br /&gt;
A [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|CAR-15]] fitted with a red dot sight is seen in John's armory. It doesn't appear to be an M4 like the gun on the right, the carry handle looks fixed.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg|thumb|none|400px|Colt Model 725 - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSCAR-15-1.jpg|thumb|none|600px|A CAR-15 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
When John ([[Brad Pitt]]) is talking to Eddie ([[Vince Vaughn]]) after finding out his wife's an assassin, a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] can be seen leaning against a wall in Eddie's house. Another can be seen wielded by one of the company men in the KostMart shootout.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MMSG36C-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36C is seen leaning against a suit of armor in Eddie's house.]]&lt;br /&gt;
[[Image:MMSG36C-2.jpg|thumb|none|600px|A company man is shot while armed with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==KTR-03S==&lt;br /&gt;
In the desert scene, Jane ([[Angelina Jolie]]) shoots John ([[Brad Pitt]]) in the chest with a [[KTR-03S]] that is equipped with an Aimpoint M68 sight and a forward grip. The KTR-03S is built by Krebs Custom Guns and based on the Russian Saiga receiver.&lt;br /&gt;
[[Image:KTR-03S-1-.jpg|thumb|none|400px|KTR-03S - 7.62x39mm.]]&lt;br /&gt;
[[Image:MMSKTR-1.jpg|thumb|none|600px|Jane readies her KTR-03S.]]&lt;br /&gt;
[[Image:Mrs.Smith-1-.jpg|thumb|none|300px|Jane aims her KTR-03S in a promotional image.]]&lt;br /&gt;
[[Image:MMSKTR-2.jpg|thumb|none|600px|Jane shoots John with her KTR-O3S.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The &amp;quot;Company Men&amp;quot; in both the hotel raid and the final department store firefight carry [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]]s.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSM4A1-1.jpg|thumb|none|600px|An M4A1 is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSM4A1-2.jpg|thumb|none|600px|A Company Man armed with an M4A1.]]&lt;br /&gt;
[[Image:MMSM4A1-3.jpg|thumb|none|600px|A Company Man armed with an M4A1 enters KostMart.]]&lt;br /&gt;
[[Image:MMSM4A1-4.jpg|thumb|none|600px|A Company Man fires his M4A1 at Jane. Note the large star pattern muzzle flash, the result of adding an older A1-stlye muzzle brake.]]&lt;br /&gt;
[[Image:MMSM4A1-5.jpg|thumb|none|600px|A Company Man shoots John in the vest with his M4A1 before being killed by Jane. Note how the shot has been reversed (and when flipped properly, shows the gun is clearly not built for lefties).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
Jane takes a [[M14 Rifle#ROCK SOPMOD M14|ROCK SOPMOD M14]] with a sound suppressor and M68 Aimpoint scope off a dead Company Man and uses it to provide cover from the ceiling for John during the battle in KostMart.&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|400px|Rock SOPMOD M14 with RIS foregrip, suppressor, Surefire Universal weaponlight, and M68 Aimpoint red dot scope 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MMSM14EBR-1.jpg|thumb|none|600px|Jane aims down an M14 while covering John from the ceiling.]]&lt;br /&gt;
[[Image:MMSM14EBR-2.jpg|thumb|none|600px|Jane fires the M14.]]&lt;br /&gt;
[[Image:MMSM14EBR-3.jpg|thumb|none|600px|Jane firing the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AR-15 Variant==&lt;br /&gt;
An Unknown AR-15 rifle is seen in Eddie's mom's house, with a flat-top receiver and a 20&amp;quot; flat barrel. It has no open sights.&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|400px|Bushmaster XM15 V-Match - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSM16variant-1.jpg|thumb|none|600px|Circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
During the freeway car chase the &amp;quot;Company Men&amp;quot; in the three gray BMWs carry and fire [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s. John ([[Brad Pitt]]) is seen firing one throughout much of the department store shootout as well.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:MMSMP5K-1.jpg|thumb|none|600px|A Company Man reloads his Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MMSMP5K-2.jpg|thumb|none|600px|John fires an MP5K while driving an ATV in the extended cut.]]&lt;br /&gt;
[[Image:MMSMP5K-3.jpg|thumb|none|600px|A good side shot of the MP5K while John is on the ATV.]]&lt;br /&gt;
[[Image:MMSMP5K-4.jpg|thumb|none|600px|John fires the MP5K.]]&lt;br /&gt;
[[Image:MMSMP5K-5.jpg|thumb|none|600px|A close up of John's MP5K as he fires it, tongue sticking out.]]&lt;br /&gt;
[[Image:MMSMP5K-6.jpg|thumb|none|600px|John fires his MP5K, eyes closed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]]s are seen multiple times in the film, both in the hands of John ([[Brad Pitt]]) and Jane ([[Angelina Jolie]]), as well as many Company Men. They are fitted with Navy trigger groups, and some have silencers fitted as well.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:MMSMP5A2-1.jpg|thumb|none|600px|&amp;quot;I'm gonna borrow this.&amp;quot; John takes a Heckler &amp;amp; Koch MP5A2 from Eddie.]]&lt;br /&gt;
[[Image:MMSMP5A2-2.jpg|thumb|none|600px|Company Men armed with MP5A2-Ns await John's entrance, while using the Modified Harries technique to hold their flashlights at the ready.]]&lt;br /&gt;
[[Image:MMSMP5A2-3.jpg|thumb|none|600px|A Company Man with a suppressed MP5A2.]]&lt;br /&gt;
[[Image:MMSMP5A2-4.jpg|thumb|none|600px|A Company Man in a helicopter with an MP5A2.]]&lt;br /&gt;
[[Image:MMSMP5A2-5.jpg|thumb|none|600px|Jane with an MP5A2 with an SEF trigger group.]]&lt;br /&gt;
[[Image:MMSMP5A2-6.jpg|thumb|none|600px|John and Jane wait patiently in the elevator for the firefight to resume. Note how the bolt handles are locked up here.]]&lt;br /&gt;
[[Image:MMSMP5A2-7.jpg|thumb|none|600px|John and Jane are forced back into the elevator while firing their MP5A2s. Note the immense sparks on the steel elevator door, which even FMJs would not accomplish.]]&lt;br /&gt;
[[Image:MMSMP5A2-8.jpg|thumb|none|600px|A Company Man fires his MP5A2 at John and Jane on the ATV in the extended cut.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Two Company Men are seen firing [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]s with Navy trigger groups, tri-rails, and C-More red dot sights.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm.]]&lt;br /&gt;
[[Image:MMSMP5A3-1.jpg|thumb|none|600px|Two Company Men fire their MP5A3s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
Jane ([[Angelina Jolie]]) uses a [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] fitted with a sound suppressor, a C-More red dot sight, a dual magazine clamp, and a vertical foregrip, taken from John's armory under the garage. She ends up triggering a gas explosion when she fires it into the kitchen and ignites fumes from a gas line John had torn open. Despite the UMP-45 having the slowest rate of fire in the UMP series, the sound of the gun firing is much faster than the gun is.&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP-45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP.]]&lt;br /&gt;
[[Image:MMSUMP-1.jpg|thumb|none|600px|Jane searches the house for John armed with her Heckler &amp;amp; Koch UMP-45.]]&lt;br /&gt;
[[Image:MMSUMP-2.jpg|thumb|none|600px|Jane takes cover with her UMP-45.]]&lt;br /&gt;
[[Image:MMSUMP-3.jpg|thumb|none|600px|Jane firing her UMP-45 at John.]]&lt;br /&gt;
[[Image:MMSUMP-4.jpg|thumb|none|600px|Jane unslings her shotgun, preparing to dual-wield it with her UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
During the KostMart shootout John ([[Brad Pitt]]) picks up a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] off one of the Company Men he kills. After running into the elevator, the gun disappears and is replaced by an MP5A2, due to necessary scenes being cut from the film.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 12 Gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:MMSBenelliM3-1.jpg|thumb|none|600px|John gives Jane a look of daggers when she &amp;quot;accidentally&amp;quot; throws a knife into his leg.]]&lt;br /&gt;
[[Image:MMSBenelliM3-2.jpg|thumb|none|600px|A good shot of the Benelli M3 Super 90 as John yanks the knife out of his leg.]]&lt;br /&gt;
[[Image:MMSBenelliM3-3.jpg|thumb|none|600px|John accidentally knocks over a stack of cans while keeping his Benelli M3 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
Jane ([[Angelina Jolie]]) is also armed with modified [[Heckler &amp;amp; Koch FABARM FP6]]. Later John ([[Brad Pitt]]) uses it to face off against Jane in their living room.&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:MMSFABARM-1.jpg|thumb|none|600px|Jane waits on the stairs to ambush on John with her Heckler &amp;amp; Koch FABARM FP6.]]&lt;br /&gt;
[[Image:MMSFABARM-2.jpg|thumb|none|600px|Jane fires her FABARM FP6 at John through the wall.]]&lt;br /&gt;
[[Image:MMSFABARM-3.jpg|thumb|none|600px|Jane fires her FABARM FP6 at John.]]&lt;br /&gt;
[[Image:MMSFABARM-4.jpg|thumb|none|600px|John holds the FABARM on Jane.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
During the KostMart shootout Jane ([[Angelina Jolie]]) carries an [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] slung on her back, which John ([[Brad Pitt]]) fires, killing a Company Man. &lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-1.jpg|thumb|none|600px|John pumps his Ithaca 37 &amp;quot;Stakeout&amp;quot; while preparing for the last shootout in the supplies shed.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-2.jpg|thumb|none|600px|John gives the Stakeout to Jane.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-3.jpg|thumb|none|600px|John grabs the Stakeout's grip while dodging an RPG rocket!]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-4.jpg|thumb|none|600px|John takes aim with the Stakeout, still slung to Jane's back.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-5.jpg|thumb|none|600px|John shoots a Company Man with the Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
While John ([[Brad Pitt]]) is sorting through the incinerator from Jane's ([[Angelina Jolie]]) office at Eddie's ([[Vince Vaughn]]) place, Eddie can be seen pacing nervously about with a [[Mossberg 500 series shotgun#Mossberg 500|Mossberg 500]] shotgun, chambering it when his mother calls to him from off-screen.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|400px|Mossberg 500 - 12 Gauge.]]&lt;br /&gt;
[[Image:MMSMossberg500-1.jpg|thumb|none|600px|Eddie pacing back and forth while armed with his Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:MMSMossberg500-2.jpg|thumb|none|600px|&amp;quot;MOM! We're on ''high alert'' here! I almost just killed you right there, you do not even realize!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
In the extended cut of the film, Jane ([[Angelina Jolie]]) mans a [[GE M134 Minigun#GE M134 Minigun|GE M134 Minigun]] mounted on the back of an ATV as John ([[Brad Pitt]]) drives.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MMSGEM134-1.jpg|thumb|none|600px|Jane hops on the back of the ATV and grabs the GE M134 Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-2.jpg|thumb|none|600px|Jane firing the GE M134 Minigun. Note how the muzzle flash is blue, the result of the lighting around it.]]&lt;br /&gt;
[[Image:MMSGEM134-3.jpg|thumb|none|600px|A good side shot of the Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-4.jpg|thumb|none|600px|Jane mowing down Company Men with the Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-5.jpg|thumb|none|600px|Jane firing the Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 machine gun#M60 Machine Gun|M60 machine gun]] is seen in the kitchen in Eddie's ([[Vince Vaughn]]) mom's house.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MMSM60-1.jpg|thumb|none|600px|An M60 machine gun mounted on a pintle sits behind John.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
What looks like an [[MG34]] machine gun is seen in Eddie's mom's house.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:MMSMG34-1.jpg|thumb|none|600px|A possible MG34 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] is seen in Eddie's mom's house. Why he would need a 120lb machine gun lying around is unknown, since it is doubtful he would pick it up and use it should someone attack his home.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 Tripod - .50 BMG.]]&lt;br /&gt;
[[Image:MMSBrowningM2HB-1.jpg|thumb|none|600px|A Browning M2HB rests against a wall in Eddie's house, circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossman 1077 Air Rifle==&lt;br /&gt;
While John ([[Brad Pitt]]) and Jane ([[Angelina Jolie]]) are at the fair, John lets Jane try out a game in which a constant air powered rifle (built for a CO2 powered [[Air_Guns#Crossman_1077|Crossman 1077]] air rifle) that fires tiny BBs at moving targets. After Jane does a horrible job (firing from the hip), John tries and hits all but the last target. Unable to hold in her true talent, Jane goes again and takes out all the targets in seconds. Chances are neither of them would hit anything no matter how much of a marksmen they were since most of these carnival guns have a barrel larger than the BB so the gun is intentionally inaccurate (this way the player spends more money trying to accomplish lucky shots).&lt;br /&gt;
[[File:1077-1.jpg|thumb|none|400px|Crossman 1077 - .177 Pellet]]&lt;br /&gt;
[[Image:MMSRuger1022-1.jpg|thumb|none|600px|Jane pretends to be untrained as she attempts to shoot the targets with the air rifle.]]&lt;br /&gt;
[[Image:MMSRuger1022-2.jpg|thumb|none|600px|John tries out the rifle and fairs far better since he uses the sights. Note how he closes his left eye so his right focuses on the sights, but then opens it again so he can retain peripheral vision. Classic combat shooting.]]&lt;br /&gt;
[[Image:MMSRuger1022-3.jpg|thumb|none|600px|Jane goes again and does far better than John. She doesn't focus her dominant eye though, so she must be an excellent point shooter.]]&lt;br /&gt;
&lt;br /&gt;
==R-47 Widowmaker==&lt;br /&gt;
In the desert scene when Jane ([[Angelina Jolie]]) is waiting for her target to enter the kill zone, she sees an intruder, whom she later discovers is her husband John.  Her scanner identifies the rocket launcher he is carrying as the fictional ''' ''R-47 Widowmaker'' ''' rocket launcher.  After Jane shoots John in the chest (and his bullet proof vest), he fires this heavily-customized rocket launcher and destroys the shed she is hiding in.  This is not an [[M136 AT4]], since the AT4 wasn't even used in the construction of this fictional weapon.  It was a 100% custom made prop, utilizing design elements and color schemes from the M136/AT4 launcher, but (a) it is a dual pistol grips and shoulder rest pad, (b) the front and back ends have futuristic caps and flanges that look nothing like an AT4 and (c) the overall '''diameter''' of the launcher is much larger than the 84mm of the AT4.  It is more like a 105mm tube and is roughly the same size as Brad Pitt's head. Enough of the launcher is different to indicate that no AT4 was used and a Hollywood prop shop created the '''R-47 Widowmaker''' from scratch. The only real part of the weapon is the AN/PVS-4 night-vision scope mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMSR47Widowmaker-1.jpg|thumb|none|600px|John's R-47 Widowmaker being identified by Jane's high-tec binoculars.]] &lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR476a.jpg‎|thumb|none|600px|John falls back after being shot, still holding his R-47 Widowmaker]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR475a.jpg|thumb|none|600px|John walks with his R-47 Widowmaker]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR473a.jpg|thumb|none|600px|John aims the R-47 Widowmaker.  Of note is that the film erroneously portrays the Night Vision Scope as a thermal telescopic sight which it is not.]]&lt;br /&gt;
[[Image:MMSR47Widowmaker-2.jpg|thumb|none|600px|John fires the R-47 Widowmaker at Jane.]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmith-R472a.jpg|thumb|none|600px|John Smith looks at his R-47 Widowmaker after it creates an explosion so massive that he gets thrown to the ground, and quips &amp;quot;You should not be allowed to buy these things...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
While fleeing from the company men in the Colemans' minivan, John ([[Brad Pitt]]) accidentally pulls the pin on a company mans' [[M67 hand grenade]], kicking the luckless thug back into his car where the resulting explosion destroys the armored BMW. Several M67 grenades can also be seen on a shelf in John's armory.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|300px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:MMSM67grenade-1.jpg|thumb|none|600px|M67 grenades are seen in John's armory.]]&lt;br /&gt;
[[Image:MMSM67grenade-2.jpg|thumb|none|600px|An unfocused shot of an M67 grenade on a Company Man's vest.]]&lt;br /&gt;
[[Image:MMSM67grenade-3.jpg|thumb|none|600px|John accidentally pulls the pin on the grenade when trying to pull it off the vest.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69 RPG==&lt;br /&gt;
During the final shootout in the department store, at least one of the &amp;quot;Company Men&amp;quot; can be seen carrying and then firing an [[RPG-7#Type 69 RPG|Norinco Type 69 RPG]] with a PGO-7 scope at the Smiths. A Type 69 can also briefly be seen leaning against Eddie's stove when John Smith first comes to speak with him about his wife. These launchers has been mocked up to resemble RPG-7s by adding a second pistol grip, but the carry handles on the sides are still visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Norinco Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:MMSRPG7-1.jpg|thumb|none|600px|A Norinco Type 69 is seen resting against the stove.]]&lt;br /&gt;
[[Image:MMSRPG7-2.jpg|thumb|none|600px|A Company Man aims his Type 69 at the Smiths on the ATV in the extended cut.]]&lt;br /&gt;
[[Image:MMSRPG7-3.jpg|thumb|none|600px|A Company Man fires his Type 69.]]&lt;br /&gt;
[[Image:MMSRPG7-4.jpg|thumb|none|600px|A Company Man fires a Type 69.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 276 Gas Gun==&lt;br /&gt;
In the opening scene of the film, a Colombian Army soldier is seen questioning John Smith ([[Brad Pitt]]) and then Jane Smith ([[Angelina Jolie]]) as to whether they are traveling alone while carrying a [[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson Model 276 Gas Gun]] grenade launcher.&lt;br /&gt;
[[Image:S&amp;amp;W37mmGasGun.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 276 Gas Gun - 37mm.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WGasGun-1.jpg|thumb|none|600px|A Colombian Army soldier checks John's papers while holding a Smith &amp;amp; Wesson Model 276 Gas Gun.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WGasGun-2.jpg|thumb|none|600px|A better shot of the Smith &amp;amp; Wesson Model 276 Gas Gun is seen when the soldier asks Jane.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
Company Men throw Smoke Grenades (make unknown) into the Smiths' house, which emits green smoke.&lt;br /&gt;
[[Image:MMSsmokegrenade-1.jpg|thumb|none|600px|Smoke grenades going off.]]&lt;br /&gt;
&lt;br /&gt;
==TD Multi Port Plus Flashbang Grenade==&lt;br /&gt;
John ([[Brad Pitt]]) keeps several TD Multi Port Plus Flashbang Grenades in his armory and has two stuck his tac-vest when capturing Benjamin Danz ([[Adam Brody]]).&lt;br /&gt;
[[Image:TDMultiPortPlusFlashbang.jpg|thumb|none|100px|TD Multi Port Plus Flashbang Grenade]]&lt;br /&gt;
[[Image:MMSgrenade-1.jpg|thumb|none|600px|John grabs a handful of these grenades from his armory.]]&lt;br /&gt;
[[Image:MMSgrenade-2.jpg|thumb|none|600px|Two of these grenades on John's tac-vest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mr._%26_Mrs._Smith&amp;diff=630012</id>
		<title>Mr. &amp; Mrs. Smith</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mr._%26_Mrs._Smith&amp;diff=630012"/>
		<updated>2012-11-09T19:57:41Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Mr. &amp;amp; Mrs. Smith&lt;br /&gt;
|picture = Mr and mrs smith poster.jpg&lt;br /&gt;
|caption = ''Caption for image''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Doug Liman&lt;br /&gt;
|date= 2005&lt;br /&gt;
|language = MAIN spoken language of the movie.&lt;br /&gt;
|studio=Regency Enterprises&amp;lt;br&amp;gt;New Regency&amp;lt;br&amp;gt;Weed Road Pictures&lt;br /&gt;
|distributor=20th Century Fox&lt;br /&gt;
|character1=John Smith&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Jane Smith&lt;br /&gt;
|actor2=[[Angelina Jolie]]&lt;br /&gt;
|character3=Eddie&lt;br /&gt;
|actor3=[[Vince Vaughn]]&lt;br /&gt;
}}{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
While John ([[Brad Pitt]]) is playing poker with the thugs, one of them has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] stuck in his pants. After John kills lucky by firing his pistol through his jacket, the thug reaches for his Beretta only to find it disassembled on the floor. Both John and Jane ([[Angelina Jolie]]) later take Berettas off Company Men in KostMart. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-1.jpg|thumb|none|600px|A thug flashes his Beretta when John walks into the card game.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-2.jpg|thumb|none|600px|The thug finds his Beretta disassembled on the floor.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-3.jpg|thumb|none|600px|Jane takes a Beretta off of a Company Man in KostMart.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-4.jpg|thumb|none|600px|John with a Beretta.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-5.jpg|thumb|none|600px|Jane exits the elevator armed with a Beretta, which is a continuity error because she had an MP5A2 moments before. In the deleted scenes, you see her make this switch, but this was cut from the film.]]&lt;br /&gt;
[[Image:MMSBeretta92FS-6.jpg|thumb|none|600px|Jane fires her Beretta after being shot off the ceiling.]]&lt;br /&gt;
&lt;br /&gt;
During the final shootout in KostMart, Jane uses two Beretta 92FS pistols converted to full auto and fitted with extended 20 round magazines, which she must have brought with her since none of the Company Men used them. Neither of them bear any resemblance to [[Beretta 93R]] pistols, or mockups.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMSBeretta92FSfull-1.jpg|thumb|none|600px|Jane firing one of her full auto Berettas after running out the from the supplies shed.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-2.jpg|thumb|none|600px|Note how the Beretta has jammed, but an edited muzzle flash makes it appear to still be firing. They do that a lot in this scene.]]&lt;br /&gt;
Looks like she's holding a Glock in her right hand to me. -Survivalkid21&lt;br /&gt;
[[Image:MMSBeretta92FSfull-4.jpg|thumb|none|600px|Jane firing her two Berettas. Note how the left one is jammed.]]&lt;br /&gt;
[[Image:MMSBeretta92FSfull-3.jpg|thumb|none|600px|Both guns are locked open or jammed, yet they are still firing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite II==&lt;br /&gt;
As John and Jane face off in the living room, Jane pulls a [[Beretta 92 pistol series#Beretta 92G Elite II|Beretta 92G Elite II]] from the fireplace.&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|none|400px|Beretta 92G Elite II - 9x19mm.]]&lt;br /&gt;
[[Image:MMSBerettaElite-1.jpg|thumb|none|600px|Jane holds the Beretta 92G Elite II from the fireplace on John.]]&lt;br /&gt;
[[Image:MMSBerettaElite-2.jpg|thumb|none|600px|Jane demands John to bring his gun back up, but he surrenders and the situation calms.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Buckmark Camper==&lt;br /&gt;
John ([[Brad Pitt]]) draws two [[Browning Buckmark Pistol|Browning Buckmark Camper]] pistols with suppressors, stainless barrel uppers, and black polymer lowers during the poker game.&lt;br /&gt;
[[Image:BrowningBuckmarkCamperSS.jpg|thumb|none|400px|Browning Buckmark Camper without suppressor - .22 Long Rifle.]]&lt;br /&gt;
[[Image:MMS-Twin-Silenced-Pistolsa.jpg‎|thumb|none|600px|John suppressed Browning Buckmark Campers in his hands.]]&lt;br /&gt;
[[Image:MMS-TwinSilencedPistols2a.jpg‎|thumb|none|600px|John holsters his suppressed Browning Buckmarks. Note how the frames are black polymer while the barrel uppers are stainless.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 XSE==&lt;br /&gt;
John ([[Brad Pitt]]) retrieves a customized [[M1911 pistol series#Colt XSE|Colt M1911A1 XSE]] from behind a Battleship game board and threads a suppressor on it when he and Jane ([[Angelina Jolie]]) face off in the house. Sometimes, as many as 10 shots are heard being fired from his gun, when the maximum capacity of his magazines is eight plus one in the chamber. &lt;br /&gt;
[[Image:M&amp;amp;MSColtXSEusedinfilm.jpg|thumb|none|400px|The Colt XSE used in the film .45 ACP. The threaded barrel seems to have been removed.]]&lt;br /&gt;
[[Image:MMSColtXSE-1.jpg|thumb|none|600px|John takes his Colt XSE out of the box.]]&lt;br /&gt;
[[Image:MMSColtXSE-2.jpg|thumb|none|600px|John threads a suppressor on the Colt XSE. Note Colt stamp on slide.]]&lt;br /&gt;
[[Image:MMSColtXSE-3.jpg|thumb|none|600px|John loads a magazine into the Colt XSE.]]&lt;br /&gt;
[[Image:MMSColtXSE-4.jpg|thumb|none|600px|John searches the house for Jane.]]&lt;br /&gt;
[[Image:MMSColtXSE-5.jpg|thumb|none|600px|John searches for Jane while holding his Colt XSE in the classic Chapman shooting stance.]]&lt;br /&gt;
[[Image:MMSColtXSE-6.jpg|thumb|none|600px|John looks around the corner with a picture frame before Jane fires on him with her shotgun.]]&lt;br /&gt;
[[Image:MMSColtXSE-7.jpg|thumb|none|600px|John drops the Colt XSE when it goes empty.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several thugs are seen using [[Glock#Glock 17|Glock 17]] pistols. John ([[Brad Pitt]]) carries one when he first enters KostMart, but never uses it.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 2nd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:MMSGlock17-1.jpg|thumb|none|600px|A thug shoots out the lock on the door with his Glock 17 to aid his boss, whom Jane recently killed.]]&lt;br /&gt;
[[Image:MMSGlock17-2.jpg|thumb|none|600px|A Glock 17 is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSGLock17-3.jpg|thumb|none|600px|John enters KostMart with his Glock at the ready.]]&lt;br /&gt;
[[Image:MMSGlock17-4.jpg|thumb|none|600px|John pushes Jane against the wall when a Company Man turns the corner.]]&lt;br /&gt;
&lt;br /&gt;
Both Jane and John wield [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]]s converted to full auto and fitted with 33 round magazines during the final shootout, John wielding two with chrome slides, while Jane carries one in all black. They are ''not'' Glock 18s as previously mentioned, they clearly lack the selector switch on the slide that only the G18 has.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17stainless ext.jpg|thumb|none|400px|Glock 17 with chrome slide and 33-round extended magazine - 9x19mm.]]&lt;br /&gt;
[[Image:MMSGlock17full-1.jpg|thumb|none|600px|John sticks a converted Glock 17 in Jane's belt and warns her that they tend to jam, which they really don't. They're actually quite reliable. Ironically, her Beretta jams and none of the Glocks have a single stoppage.]]&lt;br /&gt;
[[Image:MMSGlock17full-2.jpg|thumb|none|600px|John firing one of his full auto Glock 17s.]]&lt;br /&gt;
[[Image:MMSGlock17full-4.jpg|thumb|none|600px|Jane pulls out her Glock after one of her Berettas runs dry.]]&lt;br /&gt;
[[Image:MMSGlock17full-3.jpg|thumb|none|600px|John firing his two G17s as Jane fires her Glock and Beretta.]]&lt;br /&gt;
[[Image:MMSGlock17full-3-1.jpg|thumb|none|600px|Jane firing her Glock, which locks empty (she drops the slide back down) and post production does the rest.]]&lt;br /&gt;
[[Image:MMSGlock17full-5.jpg|thumb|none|600px|Note the lack of a selector switch on the slide.]]&lt;br /&gt;
[[Image:MMSGlock17full-6.jpg|thumb|none|600px|Jane with her Glock and Beretta at the ready. Again, note lack of selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jane ([[Angelina Jolie]]) uses a [[Glock#Glock 19|Glock 19]] for a good majority of the film, including some of the KostMart shootout.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 9x19mm.]]&lt;br /&gt;
[[Image:MMSGlock19-1.jpg|thumb|none|600px|During the car chase, Jane turns the car 180 degrees and fires her Glock 19 at the Company Men's BMWs, destroying one by shooting out the front tire axle and detaching the tire (flipping the vehicle), the second by shooting the front engine block until it blows up (thought the cars were armored).]]&lt;br /&gt;
[[Image:MMSGlock19-2.jpg|thumb|none|600px|Jane does a brass check on her Glock 19 after entering KostMart.]]&lt;br /&gt;
[[Image:MMSGlock19-3.jpg|thumb|none|600px|Jane searches KostMart with her Glock 19 at the ready. Her grip is a tad low here.]]&lt;br /&gt;
[[Image:MMSGlock19-4.jpg|thumb|none|600px|Jane cringes when a Company Man knocks over a fixed light, but luckily John catches it and eases it down slowly.]]&lt;br /&gt;
[[Image:MMSGlock19-5.jpg|thumb|none|600px|Jane holding a Glock 19 in her right hand and a Beretta 92FS in her left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Elite==&lt;br /&gt;
John ([[Brad Pitt]]) retrieves a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Elite|Heckler &amp;amp; Koch USP Elite]] from a box in the garage when the Company Men attack their house, with the intent on using it before Jane ([[Angelina Jolie]]) takes it, not wanting to use the &amp;quot;girl gun&amp;quot;. Both of them use it later during the car chase. One is also seen in John's garage armory (likely the same gun), but since Jane stole all those guns and he retrieves it from another hiding spot, it is likely a different gun in the film. Based on the muzzle diameter, it appears to be the .45 ACP version.&lt;br /&gt;
[[Image:USP-Elite.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Elite - .45 ACP.]]&lt;br /&gt;
[[Image:MMSUSPExpert-1.jpg|thumb|none|600px|A USP Elite is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSUSPExpert-2.jpg|thumb|none|600px|John loads up a USP Elite after retrieving it from the garage.]]&lt;br /&gt;
[[Image:MMSUSPExpert-3.jpg|thumb|none|600px|Jane aims the USP Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-4.jpg|thumb|none|600px|Jane loads up the USP Elite while in the Mini-Van.]]&lt;br /&gt;
[[Image:MMSUSPExpert-5.jpg|thumb|none|600px|Jane fires the Elite out the back of the Van.]]&lt;br /&gt;
[[Image:MMSUSPExpert-6.jpg|thumb|none|600px|John reloads the Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-7.jpg|thumb|none|600px|John fires the Elite. He thrusts the gun forward every time he fires, which throws accuracy out the window.]]&lt;br /&gt;
[[Image:MMSUSPExpert-8.jpg|thumb|none|600px|John keeping an excellent grip on his Elite.]]&lt;br /&gt;
[[Image:MMSUSPExpert-9.jpg|thumb|none|600px|FPS view of John using the Elite while trying to capture Benjamin Danz ([[Adam Brody]]).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7M13==&lt;br /&gt;
[[Heckler &amp;amp; Koch P7 pistol series#Heckler &amp;amp; Koch P7M13|Heckler &amp;amp; Koch P7M13]] pistols (both nickel and blue) are seen among John and Jane's hidden arsenals.&lt;br /&gt;
[[Image:HKP7M13Pistol.jpg|thumb|none|400px|Heckler &amp;amp; Koch P7M13 - 9x19mm.]]&lt;br /&gt;
[[Image:H&amp;amp;KP7M13 SS.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch P7M13 in Factory Nickel Finish - 9x19mm.]]&lt;br /&gt;
[[Image:MMSP7M13-1.jpg|thumb|none|600px|A thug runs to the aid of his weapons dealing boss after Jane kills him, armed with a Heckler &amp;amp; Koch P7M13.]]&lt;br /&gt;
[[Image:MMSP7M13-2.jpg|thumb|none|600px|John picks up a P7M13 in his armory.]]&lt;br /&gt;
[[Image:MMSP7M13-3.jpg|thumb|none|600px|Jane has two pairs of nickel P7M13s in her armory.]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Jane's oven full of weaponry. Image from prop site.]]&lt;br /&gt;
[[Image:MMSP7M13-4.jpg|thumb|none|600px|Jane puts away her oven arsenal while holding her P7M13.]]&lt;br /&gt;
[[Image:MMSP7M13-5.jpg|thumb|none|600px|A P7M13 is seen on Eddie's table.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec P-11==&lt;br /&gt;
A [[Kel-Tec P-11]] pistol with a chrome slide is seen in John's armory.&lt;br /&gt;
[[Image:Kel-TecP11.jpg|thumb|none|400px|Kel-Tec P11 - 9x19mm.]]&lt;br /&gt;
[[Image:MMSKelTecP11-1.jpg|thumb|none|600px|A Kel-Tec P11 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==NAA Guardian==&lt;br /&gt;
In the restaurant scene John ([[Brad Pitt]]) sits down with Jane ([[Angelina Jolie]]), she lays one of her custom [[NAA Guardian]]s down on her lap and covers it with a napkin. When they are dancing, Jane pulls a custom Guardian from John's ankle holster.  &lt;br /&gt;
 [[Image:MrMrsSmithGuns19-1-.jpg|thumb|none|300px|The custom NAA Guardian used in the movie by Jane .380 ACP]]&lt;br /&gt;
 [[Image:NorthAmericanGuardian32aut01-1-.jpg|thumb|none|300px|The custom NAA Guardian used in the movie by John .380 ACP]]&lt;br /&gt;
[[Image:MMSNAAGuardian-1.jpg|thumb|none|600px|A drawer pulls out in Jane's oven containing four NAA Guardians.]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Jane's oven holds four NAA Guardians.]]&lt;br /&gt;
[[Image:MMSNAAGuardian-2.jpg|thumb|none|600px|Jane hides her NAA Guardian under a napkin on her lap.]]&lt;br /&gt;
[[Image:MMSNAAGuardian-3.jpg|thumb|none|600px|Jane pulls John's NAA Guardian from his ankle holster.]]&lt;br /&gt;
&lt;br /&gt;
== NAA Mini Revolver==&lt;br /&gt;
In Jane's oven arsenal, five custom [[NAA Mini Revolver]]s can be seen.&lt;br /&gt;
[[Image:NorthAmericanMini22Rev509-1-.jpg|thumb|none|400px|The five custom NAA Mini Revolvers used in the film .22 LR]]&lt;br /&gt;
[[Image:Oven05-1-.jpg|thumb|none|500px|Five NAA Mini Revolvers are seen in Jane's oven.]]&lt;br /&gt;
[[Image:MMSNAAMini22-1.jpg|thumb|none|600px|Five NAA Mini revolvers in Jane's oven.]]&lt;br /&gt;
&lt;br /&gt;
==Pardini PC/GT45-5==&lt;br /&gt;
In the KostMart shootout, Jane briefly fires a Pardini PC/GT45-5 fitted with a C-More sight but ditches it after leaving the supplies shed.&lt;br /&gt;
[[Image:GT45-5.jpg|thumb|none|400px|Pardini PC/GT45-5 cal.45(Armeria Brizzi)]]&lt;br /&gt;
[[Image:MMSpistol-1.jpg|thumb|none|600px|Jane fires the pistol while taking heavy fire, many of which strike her vest.]]&lt;br /&gt;
[[Image:MMSpistol-2.jpg|thumb|none|600px|Jane peaks through a bullet hole while armed with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
John ([[Brad Pitt]]) uses a [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220]], noted by its lack of double-stack bulges, with a K-Kote slide and a nickel frame when he invades Jane's ([[Angelina Jolie]]) workplace. It can also be seen in his armory under the garage.&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|400px|SIG-Sauer P220 - .45 ACP.]]&lt;br /&gt;
[[Image:MMSSIGP226-1.jpg|thumb|none|600px|John's SIG P220 circled in red.]]&lt;br /&gt;
[[Image:MMSSIGP226-2.jpg|thumb|none|600px|John points his SIG P220 at Jane after exiting the vents.]]&lt;br /&gt;
[[Image:Mr.Smith-1-.jpg|thumb|none|400px|A promotional image of John with his SIG-Sauer P220 after coming out of the air vents.]]&lt;br /&gt;
[[Image:MMSSIGP226-3.jpg|thumb|none|600px|John points his SIG P220 at Jane.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
John ([[Brad Pitt]]) takes out a suppressed [[SIG-Sauer P220 pistol series#SIG-Sauer P229|SIG-Sauer P229]] when he first discovers Jane ([[Angelina Jolie]]) is a spy and accidentally shoots out her car windshield with it when he trips through a wooden fence. The gun is ''not'' an Equinox as last claimed, it simply has the K-Kote finish polished on the slide to a glossy shine. &lt;br /&gt;
[[Image:M&amp;amp;MSSIGP229.jpg|thumb|none|400px|Two of the SIG-Sauer P229 pistols used in the film 9x19mm]]&lt;br /&gt;
[[Image:MMSSIGP229-1.jpg|thumb|none|600px|&amp;quot;Sweetheart?&amp;quot;]]&lt;br /&gt;
[[Image:MMSSIGP229-2.jpg|thumb|none|600px|A good side shot of John's SIG P229.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 25 Snub==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 25]] snub with custom grips are seen in John's armory.&lt;br /&gt;
[[Image:SW255.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 25 Snub - .45 LC used in the film from TJ's Custom Gunworks.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;W29snub-1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 25 snub circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 442 Airweight Centennial==&lt;br /&gt;
In the basement John ([[Brad Pitt]]) pulls a [[Smith &amp;amp; Wesson Model 642 Centennial#Smith &amp;amp; Wesson Model 442 Centennial|Smith &amp;amp; Wesson Model 442 Centennial]] .38 special out of a toy train box and gives it to Jane ([[Angelina Jolie]]) who is displeased she got the smaller &amp;quot;girl&amp;quot; gun. John trades her, giving her the USP Elite and he uses the Model 442 Centennial while exiting the basement.  A continuity error is that, in the shot of then coming through the trap doors, Jane is carrying the revolver with John carrying the USP, but in the following shot, the characters have their appropriate guns.&lt;br /&gt;
[[Image:Smith_%26_Wesson_Centennial-1-.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 442 Centennial - .38 special.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-1.jpg|thumb|none|600px|John takes out the Smith &amp;amp; Wesson Model 442 Centennial.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-2.jpg|thumb|none|600px|John aims the Smith &amp;amp; Wesson Model 442 Centennial.]]&lt;br /&gt;
[[Image:Angelina_jolie11-1-.jpg|thumb|none|600px|John with the Smith &amp;amp; Wesson Model 442 Centennial and Jane with the USP Elite in a promotional image.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WCentennial-3.jpg|thumb|none|600px|Jane is briefly seen holding the Centennial due to continuity error.]]&lt;br /&gt;
&lt;br /&gt;
==TJ's Custom Gunworks Stealth-1==&lt;br /&gt;
On the film poster, Jane Smith ([[Angelina Jolie]]) is seen with a [[TJ's Custom Gunworks Stealth-1]] stuck in her garter belt, which was originally in the film, but was ultimately cut. What makes this gun unique is that it used to be the smallest .45 caliber 1911 pistol even though it only holds 4 + 1 rounds. (need confirmation on what is the smallest currently).&lt;br /&gt;
[[Image:M&amp;amp;MSStealth1.jpg|thumb|none|400px|The Stealth-1 used in the film .45 ACP]]&lt;br /&gt;
[[Image:MMSStealth1-1.jpg|thumb|none|400px|The Stealth-1 stuck in Jane's garter belt.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
At the beginning of the film, John ([[Brad Pitt]]) is seen adjusting a blued [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] in the small of his back as he approaches Jane ([[Angelina Jolie]]). A few are also seen in John's armory. The gun clearly has the larger frame of a PP with the slide of a PPK, making it a PPK/S.&lt;br /&gt;
[[Image:PPKS blued.jpg|thumb|none|400px|Walther PPK/S blued - .380 ACP.]]&lt;br /&gt;
[[Image:MMSWaltherPPKs-1.jpg|thumb|none|600px|John adjusts his Walther PPK/S as he walks up to Jane.]]&lt;br /&gt;
[[Image:MMSWaltherPPKs-2.jpg|thumb|none|600px|A Walther PPK/S is seen in John's armory.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==CAR-15==&lt;br /&gt;
A [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|CAR-15]] fitted with a red dot sight is seen in John's armory. It doesn't appear to be an M4 like the gun on the right, the carry handle looks fixed.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg|thumb|none|400px|Colt Model 725 - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSCAR-15-1.jpg|thumb|none|600px|A CAR-15 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
When John ([[Brad Pitt]]) is talking to Eddie ([[Vince Vaughn]]) after finding out his wife's an assassin, a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] can be seen leaning against a wall in Eddie's house. Another can be seen wielded by one of the company men in the KostMart shootout.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MMSG36C-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36C is seen leaning against a suit of armor in Eddie's house.]]&lt;br /&gt;
[[Image:MMSG36C-2.jpg|thumb|none|600px|A company man is shot while armed with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==KTR-03S==&lt;br /&gt;
In the desert scene, Jane ([[Angelina Jolie]]) shoots John ([[Brad Pitt]]) in the chest with a [[KTR-03S]] that is equipped with an Aimpoint M68 sight and a forward grip. The KTR-03S is built by Krebs Custom Guns and based on the Russian Saiga receiver.&lt;br /&gt;
[[Image:KTR-03S-1-.jpg|thumb|none|400px|KTR-03S - 7.62x39mm.]]&lt;br /&gt;
[[Image:MMSKTR-1.jpg|thumb|none|600px|Jane readies her KTR-03S.]]&lt;br /&gt;
[[Image:Mrs.Smith-1-.jpg|thumb|none|300px|Jane aims her KTR-03S in a promotional image.]]&lt;br /&gt;
[[Image:MMSKTR-2.jpg|thumb|none|600px|Jane shoots John with her KTR-O3S.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The &amp;quot;Company Men&amp;quot; in both the hotel raid and the final department store firefight carry [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]]s.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSM4A1-1.jpg|thumb|none|600px|An M4A1 is seen in John's armory.]]&lt;br /&gt;
[[Image:MMSM4A1-2.jpg|thumb|none|600px|A Company Man armed with an M4A1.]]&lt;br /&gt;
[[Image:MMSM4A1-3.jpg|thumb|none|600px|A Company Man armed with an M4A1 enters KostMart.]]&lt;br /&gt;
[[Image:MMSM4A1-4.jpg|thumb|none|600px|A Company Man fires his M4A1 at Jane. Note the large star pattern muzzle flash, the result of adding an older A1-stlye muzzle brake.]]&lt;br /&gt;
[[Image:MMSM4A1-5.jpg|thumb|none|600px|A Company Man shoots John in the vest with his M4A1 before being killed by Jane. Note how the shot has been reversed (and when flipped properly, shows the gun is clearly not built for lefties).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
Jane takes a [[M14 Rifle#ROCK SOPMOD M14|ROCK SOPMOD M14]] with a sound suppressor and M68 Aimpoint scope off a dead Company Man and uses it to provide cover from the ceiling for John during the battle in KostMart.&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|400px|Rock SOPMOD M14 with RIS foregrip, suppressor, Surefire Universal weaponlight, and M68 Aimpoint red dot scope 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MMSM14EBR-1.jpg|thumb|none|600px|Jane aims down an M14 while covering John from the ceiling.]]&lt;br /&gt;
[[Image:MMSM14EBR-2.jpg|thumb|none|600px|Jane fires the M14.]]&lt;br /&gt;
[[Image:MMSM14EBR-3.jpg|thumb|none|600px|Jane firing the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AR-15 Variant==&lt;br /&gt;
An Unknown AR-15 rifle is seen in Eddie's mom's house, with a flat-top receiver and a 20&amp;quot; flat barrel. It has no open sights.&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|400px|Bushmaster XM15 V-Match - 5.56x45mm.]]&lt;br /&gt;
[[Image:MMSM16variant-1.jpg|thumb|none|600px|Circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
During the freeway car chase the &amp;quot;Company Men&amp;quot; in the three gray BMWs carry and fire [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]s. John ([[Brad Pitt]]) is seen firing one throughout much of the department store shootout as well.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm.]]&lt;br /&gt;
[[Image:MMSMP5K-1.jpg|thumb|none|600px|A Company Man reloads his Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:MMSMP5K-2.jpg|thumb|none|600px|John fires an MP5K while driving an ATV in the extended cut.]]&lt;br /&gt;
[[Image:MMSMP5K-3.jpg|thumb|none|600px|A good side shot of the MP5K while John is on the ATV.]]&lt;br /&gt;
[[Image:MMSMP5K-4.jpg|thumb|none|600px|John fires the MP5K.]]&lt;br /&gt;
[[Image:MMSMP5K-5.jpg|thumb|none|600px|A close up of John's MP5K as he fires it, tongue sticking out.]]&lt;br /&gt;
[[Image:MMSMP5K-6.jpg|thumb|none|600px|John fires his MP5K, eyes closed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]]s are seen multiple times in the film, both in the hands of John ([[Brad Pitt]]) and Jane ([[Angelina Jolie]]), as well as many Company Men. They are fitted with Navy trigger groups, and some have silencers fitted as well.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:MMSMP5A2-1.jpg|thumb|none|600px|&amp;quot;I'm gonna borrow this.&amp;quot; John takes a Heckler &amp;amp; Koch MP5A2 from Eddie.]]&lt;br /&gt;
[[Image:MMSMP5A2-2.jpg|thumb|none|600px|Company Men armed with MP5A2-Ns await John's entrance, while using the Modified Harries technique to hold their flashlights at the ready.]]&lt;br /&gt;
[[Image:MMSMP5A2-3.jpg|thumb|none|600px|A Company Man with a suppressed MP5A2.]]&lt;br /&gt;
[[Image:MMSMP5A2-4.jpg|thumb|none|600px|A Company Man in a helicopter with an MP5A2.]]&lt;br /&gt;
[[Image:MMSMP5A2-5.jpg|thumb|none|600px|Jane with an MP5A2 with an SEF trigger group.]]&lt;br /&gt;
[[Image:MMSMP5A2-6.jpg|thumb|none|600px|John and Jane wait patiently in the elevator for the firefight to resume. Note how the bolt handles are locked up here.]]&lt;br /&gt;
[[Image:MMSMP5A2-7.jpg|thumb|none|600px|John and Jane are forced back into the elevator while firing their MP5A2s. Note the immense sparks on the steel elevator door, which even FMJs would not accomplish.]]&lt;br /&gt;
[[Image:MMSMP5A2-8.jpg|thumb|none|600px|A Company Man fires his MP5A2 at John and Jane on the ATV in the extended cut.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Two Company Men are seen firing [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]s with Navy trigger groups, tri-rails, and C-More red dot sights.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm.]]&lt;br /&gt;
[[Image:MMSMP5A3-1.jpg|thumb|none|600px|Two Company Men fire their MP5A3s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
Jane ([[Angelina Jolie]]) uses a [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] fitted with a sound suppressor, a C-More red dot sight, a dual magazine clamp, and a vertical foregrip, taken from John's armory under the garage. She ends up triggering a gas explosion when she fires it into the kitchen and ignites fumes from a gas line John had torn open. Despite the UMP-45 having the slowest rate of fire in the UMP series, the sound of the gun firing is much faster than the gun is.&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP-45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP.]]&lt;br /&gt;
[[Image:MMSUMP-1.jpg|thumb|none|600px|Jane searches the house for John armed with her Heckler &amp;amp; Koch UMP-45.]]&lt;br /&gt;
[[Image:MMSUMP-2.jpg|thumb|none|600px|Jane takes cover with her UMP-45.]]&lt;br /&gt;
[[Image:MMSUMP-3.jpg|thumb|none|600px|Jane firing her UMP-45 at John.]]&lt;br /&gt;
[[Image:MMSUMP-4.jpg|thumb|none|600px|Jane unslings her shotgun, preparing to dual-wield it with her UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
During the KostMart shootout John ([[Brad Pitt]]) picks up a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] off one of the Company Men he kills. After running into the elevator, the gun disappears and is replaced by an MP5A2, due to necessary scenes being cut from the film.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 12 Gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:MMSBenelliM3-1.jpg|thumb|none|600px|John gives Jane a look of daggers when she &amp;quot;accidentally&amp;quot; throws a knife into his leg.]]&lt;br /&gt;
[[Image:MMSBenelliM3-2.jpg|thumb|none|600px|A good shot of the Benelli M3 Super 90 as John yanks the knife out of his leg.]]&lt;br /&gt;
[[Image:MMSBenelliM3-3.jpg|thumb|none|600px|John accidentally knocks over a stack of cans while keeping his Benelli M3 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
Jane ([[Angelina Jolie]]) is also armed with modified [[Heckler &amp;amp; Koch FABARM FP6]]. Later John ([[Brad Pitt]]) uses it to face off against Jane in their living room.&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:MMSFABARM-1.jpg|thumb|none|600px|Jane waits on the stairs to ambush on John with her Heckler &amp;amp; Koch FABARM FP6.]]&lt;br /&gt;
[[Image:MMSFABARM-2.jpg|thumb|none|600px|Jane fires her FABARM FP6 at John through the wall.]]&lt;br /&gt;
[[Image:MMSFABARM-3.jpg|thumb|none|600px|Jane fires her FABARM FP6 at John.]]&lt;br /&gt;
[[Image:MMSFABARM-4.jpg|thumb|none|600px|John holds the FABARM on Jane.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
During the KostMart shootout Jane ([[Angelina Jolie]]) carries an [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] slung on her back, which John ([[Brad Pitt]]) fires, killing a Company Man. &lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-1.jpg|thumb|none|600px|John pumps his Ithaca 37 &amp;quot;Stakeout&amp;quot; while preparing for the last shootout in the supplies shed.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-2.jpg|thumb|none|600px|John gives the Stakeout to Jane.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-3.jpg|thumb|none|600px|John grabs the Stakeout's grip while dodging an RPG rocket!]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-4.jpg|thumb|none|600px|John takes aim with the Stakeout, still slung to Jane's back.]]&lt;br /&gt;
[[Image:MMSIthaca37Stakeout-5.jpg|thumb|none|600px|John shoots a Company Man with the Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
While John ([[Brad Pitt]]) is sorting through the incinerator from Jane's ([[Angelina Jolie]]) office at Eddie's ([[Vince Vaughn]]) place, Eddie can be seen pacing nervously about with a [[Mossberg 500 series shotgun#Mossberg 500|Mossberg 500]] shotgun, chambering it when his mother calls to him from off-screen.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|400px|Mossberg 500 - 12 Gauge.]]&lt;br /&gt;
[[Image:MMSMossberg500-1.jpg|thumb|none|600px|Eddie pacing back and forth while armed with his Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:MMSMossberg500-2.jpg|thumb|none|600px|&amp;quot;MOM! We're on ''high alert'' here! I almost just killed you right there, you do not even realize!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
In the extended cut of the film, Jane ([[Angelina Jolie]]) mans a [[GE M134 Minigun#GE M134 Minigun|GE M134 Minigun]] mounted on the back of an ATV as John ([[Brad Pitt]]) drives.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MMSGEM134-1.jpg|thumb|none|600px|Jane hops on the back of the ATV and grabs the GE M134 Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-2.jpg|thumb|none|600px|Jane firing the GE M134 Minigun. Note how the muzzle flash is blue, the result of the lighting around it.]]&lt;br /&gt;
[[Image:MMSGEM134-3.jpg|thumb|none|600px|A good side shot of the Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-4.jpg|thumb|none|600px|Jane mowing down Company Men with the Minigun.]]&lt;br /&gt;
[[Image:MMSGEM134-5.jpg|thumb|none|600px|Jane firing the Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 machine gun#M60 Machine Gun|M60 machine gun]] is seen in the kitchen in Eddie's ([[Vince Vaughn]]) mom's house.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MMSM60-1.jpg|thumb|none|600px|An M60 machine gun mounted on a pintle sits behind John.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
What looks like an [[MG34]] machine gun is seen in Eddie's mom's house.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:MMSMG34-1.jpg|thumb|none|600px|A possible MG34 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] is seen in Eddie's mom's house. Why he would need a 120lb machine gun lying around is unknown, since it is doubtful he would pick it up and use it should someone attack his home.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 Tripod - .50 BMG.]]&lt;br /&gt;
[[Image:MMSBrowningM2HB-1.jpg|thumb|none|600px|A Browning M2HB rests against a wall in Eddie's house, circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossman 1077 Air Rifle==&lt;br /&gt;
While John ([[Brad Pitt]]) and Jane ([[Angelina Jolie]]) are at the fair, John lets Jane try out a game in which a constant air powered rifle (built for a CO2 powered [[Air_Guns#Crossman_1077|Crossman 1077]] air rifle) that fires tiny BBs at moving targets. After Jane does a horrible job (firing from the hip), John tries and hits all but the last target. Unable to hold in her true talent, Jane goes again and takes out all the targets in seconds. Chances are neither of them would hit anything no matter how much of a marksmen they were since most of these carnival guns have a barrel larger than the BB so the gun is intentionally inaccurate (this way the player spends more money trying to accomplish lucky shots).&lt;br /&gt;
[[File:1077-1.jpg|thumb|none|400px|Crossman 1077 - .177 Pellet]]&lt;br /&gt;
[[Image:MMSRuger1022-1.jpg|thumb|none|600px|Jane pretends to be untrained as she attempts to shoot the targets with the air rifle.]]&lt;br /&gt;
[[Image:MMSRuger1022-2.jpg|thumb|none|600px|John tries out the rifle and fairs far better since he uses the sights. Note how he closes his left eye so his right focuses on the sights, but then opens it again so he can retain peripheral vision. Classic combat shooting.]]&lt;br /&gt;
[[Image:MMSRuger1022-3.jpg|thumb|none|600px|Jane goes again and does far better than John. She doesn't focus her dominant eye though, so she must be an excellent point shooter.]]&lt;br /&gt;
&lt;br /&gt;
==R-47 Widowmaker==&lt;br /&gt;
In the desert scene when Jane ([[Angelina Jolie]]) is waiting for her target to enter the kill zone, she sees an intruder, whom she later discovers is her husband John.  Her scanner identifies the rocket launcher he is carrying as the fictional ''' ''R-47 Widowmaker'' ''' rocket launcher.  After Jane shoots John in the chest (and his bullet proof vest), he fires this heavily-customized rocket launcher and destroys the shed she is hiding in.  This is not an [[M136 AT4]], since the AT4 wasn't even used in the construction of this fictional weapon.  It was a 100% custom made prop, utilizing design elements and color schemes from the M136/AT4 launcher, but (a) it is a dual pistol grips and shoulder rest pad, (b) the front and back ends have futuristic caps and flanges that look nothing like an AT4 and (c) the overall '''diameter''' of the launcher is much larger than the 84mm of the AT4.  It is more like a 105mm tube and is roughly the same size as Brad Pitt's head. Enough of the launcher is different to indicate that no AT4 was used and a Hollywood prop shop created the '''R-47 Widowmaker''' from scratch. The only real part of the weapon is the AN/PVS-4 night-vision scope mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMSR47Widowmaker-1.jpg|thumb|none|600px|John's R-47 Widowmaker being identified by Jane's high-tec binoculars.]] &lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR476a.jpg‎|thumb|none|600px|John falls back after being shot, still holding his R-47 Widowmaker]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR475a.jpg|thumb|none|600px|John walks with his R-47 Widowmaker]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmithR473a.jpg|thumb|none|600px|John aims the R-47 Widowmaker.  Of note is that the film erroneously portrays the Night Vision Scope as a thermal telescopic sight which it is not.]]&lt;br /&gt;
[[Image:MMSR47Widowmaker-2.jpg|thumb|none|600px|John fires the R-47 Widowmaker at Jane.]]&lt;br /&gt;
[[Image:Mr&amp;amp;MrsSmith-R472a.jpg|thumb|none|600px|John Smith looks at his R-47 Widowmaker after it creates an explosion so massive that he gets thrown to the ground, and quips &amp;quot;You should not be allowed to buy these things...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
While fleeing from the company men in the Colemans' minivan, John ([[Brad Pitt]]) accidentally pulls the pin on a company mans' [[M67 hand grenade]], kicking the luckless thug back into his car where the resulting explosion destroys the armored BMW. Several M67 grenades can also be seen on a shelf in John's armory.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|300px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:MMSM67grenade-1.jpg|thumb|none|600px|M67 grenades are seen in John's armory.]]&lt;br /&gt;
[[Image:MMSM67grenade-2.jpg|thumb|none|600px|An unfocused shot of an M67 grenade on a Company Man's vest.]]&lt;br /&gt;
[[Image:MMSM67grenade-3.jpg|thumb|none|600px|John accidentally pulls the pin on the grenade when trying to pull it off the vest.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69 RPG==&lt;br /&gt;
During the final shootout in the department store, at least one of the &amp;quot;Company Men&amp;quot; can be seen carrying and then firing an [[RPG-7#Type 69 RPG|Norinco Type 69 RPG]] with a PGO-7 scope at the Smiths. A Type 69 can also briefly be seen leaning against Eddie's stove when John Smith first comes to speak with him about his wife. These launchers has been mocked up to resemble RPG-7s by adding a second pistol grip, but the carry handles on the sides are still visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Norinco Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:MMSRPG7-1.jpg|thumb|none|600px|A Norinco Type 69 is seen resting against the stove.]]&lt;br /&gt;
[[Image:MMSRPG7-2.jpg|thumb|none|600px|A Company Man aims his Type 69 at the Smiths on the ATV in the extended cut.]]&lt;br /&gt;
[[Image:MMSRPG7-3.jpg|thumb|none|600px|A Company Man fires his Type 69.]]&lt;br /&gt;
[[Image:MMSRPG7-4.jpg|thumb|none|600px|A Company Man fires a Type 69.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 276 Gas Gun==&lt;br /&gt;
In the opening scene of the film, a Colombian Army soldier is seen questioning John Smith ([[Brad Pitt]]) and then Jane Smith ([[Angelina Jolie]]) as to whether they are traveling alone while carrying a [[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson Model 276 Gas Gun]] grenade launcher.&lt;br /&gt;
[[Image:S&amp;amp;W37mmGasGun.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 276 Gas Gun - 37mm.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WGasGun-1.jpg|thumb|none|600px|A Colombian Army soldier checks John's papers while holding a Smith &amp;amp; Wesson Model 276 Gas Gun.]]&lt;br /&gt;
[[Image:MMSS&amp;amp;WGasGun-2.jpg|thumb|none|600px|A better shot of the Smith &amp;amp; Wesson Model 276 Gas Gun is seen when the soldier asks Jane.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
Company Men throw Smoke Grenades (make unknown) into the Smiths' house, which emits green smoke.&lt;br /&gt;
[[Image:MMSsmokegrenade-1.jpg|thumb|none|600px|Smoke grenades going off.]]&lt;br /&gt;
&lt;br /&gt;
==TD Multi Port Plus Flashbang Grenade==&lt;br /&gt;
John ([[Brad Pitt]]) keeps several TD Multi Port Plus Flashbang Grenades in his armory and has two stuck his tac-vest when capturing Benjamin Danz ([[Adam Brody]]).&lt;br /&gt;
[[Image:TDMultiPortPlusFlashbang.jpg|thumb|none|100px|TD Multi Port Plus Flashbang Grenade]]&lt;br /&gt;
[[Image:MMSgrenade-1.jpg|thumb|none|600px|John grabs a handful of these grenades from his armory.]]&lt;br /&gt;
[[Image:MMSgrenade-2.jpg|thumb|none|600px|Two of these grenades on John's tac-vest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mr._%26_Mrs._Smith&amp;diff=630004</id>
		<title>Talk:Mr. &amp; Mrs. Smith</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mr._%26_Mrs._Smith&amp;diff=630004"/>
		<updated>2012-11-09T19:55:02Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* DVD Menu Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Two-toned SIG==&lt;br /&gt;
I was looking over it, and I could swear it looked like a P220. ~ [[user:Revolver|Revolver]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
There are two distinct versions of this movie.  I bought the DVD and I saw the version on television, and there is quite a bit of a difference between the final battle in both versions.  The final battle in the television cut is much longer and the music is different.  Does anyone have a DVD version that matches the longer battle (like the one seen on tv)?  Because I bought the original DVD when it came out and it doesn't have these scenes. [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:36, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have been wondering about this myself. Like, why wasn't the part where Brad drives an ATV (firing an MP5K) while Jane rides in a trailer (firing the Minigun) seen in the DVD version even though it's been shown on TV? I believe the version you've seen on FX a couple of times now is the Director's Cut, which IMDB says is 6 minutes longer. -[[User:MT2008|MT2008]] 03:44, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is the Director's Cut.  Don't know why FX chose to show that version, but the ATV Minigun scene appears in the DC and not in the theatrical version.  If you go to look for it, find Mr. and Mrs. Smith UNRATED.  --[[User:Clutch|Clutch]] 06:10, 20 November 2008 (UTC)&lt;br /&gt;
:I own the unrated cut and have every intention of adding the screencaps soon. But I have a few other things to do first. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Finally done! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==10/22==&lt;br /&gt;
That is not a Ruger 10/22 nor is it a modified 10/22 in the Carnival scene.  It is a constant air (see the air tube attached to the rifle) custom air rifle that fires metallic BBs that are larger than standard BBs (but I think smaller than Slingshot BBs). I dont' remember the manufacturer but it was common in Coney Island's Hey day and I used to shoot these all the time as a kid.    They are AIR guns built from the ground up and are not based on any live firearm.  MPM2008&lt;br /&gt;
:Really? Dammit, I could of sworn it was a 10/22. Doesn't it look like one or is something wrong with my vision? I bet the barrel is bigger than the BBs, because that's how those corrupt carnival bastards get you. It's hard to accurately use a gun when the rounds are tumbling out of the barrel.- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The air rifle being used is a Crosman 1077 .177 caliber.  Here is a link to the Crosman page on it, if you need it - http://www.crosman.com/airguns/rifles/co2/1077&lt;br /&gt;
&lt;br /&gt;
==Open MP5 bolt handles==&lt;br /&gt;
I heard an interesting quip from another armorer in that (while waiting in the elevator) John and Jane intentionally keep their MP5 Bolts open (to keep the bolt carrier locked back and help cool off the gun after firing so many magazines), and it is assumed that they are 'skilled enough' to quickly slap down the bolt handle to charge the weapon a mili-second before they go charging out the door.  Interesting point there.  MPM2008&lt;br /&gt;
&lt;br /&gt;
==The Standard DVD Gun pictures==&lt;br /&gt;
On the standard DVD Label it shows a weird looking double trigger guard gun, and a hole bunch of weapons that is worth putting on this page if any one can find or take a picture of the DVD rom itself and upload it onto IMFDB. I am not totally sure if your unrated DVD Label shows this [[User:Gunmaster45|Gunmaster45]]. But if no one uploads I'll take a picture myself.&lt;br /&gt;
::Yeah, that's the Stealth-1, and I already had it saved. If you mean something else, upload it and put in the discussion section first so I know what you mean (I have the extended cut, so I don't have the standard DVD). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Does he mean this DVD label?&lt;br /&gt;
[[Image:Mr. &amp;amp; Mrs. Smith DVD Label.jpg|thumb|none|350px|?]]&lt;br /&gt;
- [[User:HKFan|HKFan]]&lt;br /&gt;
&lt;br /&gt;
Well the knife between the two guns is definitely a karambit with an ivory handle&lt;br /&gt;
: I also see a Dirk, push dagger, M67 frag and a tactical tanto blade. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==UMP-45==&lt;br /&gt;
I was bored so I built Jane's UMP-45. It isn't useable for the site's standards but I figured I'd show you guys anyway.&lt;br /&gt;
[[Image:UMP45MMS.jpg]]&lt;br /&gt;
&lt;br /&gt;
- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::So you want me to set up and photograph a UMP in the same configuration? *sigh*  I'll do it for you if you want.  :)  I'll add it to the list.  At least  you went to the trouble of outfitting it with the correct type of details so it make my job easier.... :)    Heck, I'm still try to get a shot of a Henry and a Winchester 'faux' Henry ... hahahaha :)  - [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::You don't have to, it wasn't my intention to ask you, I was just messing around with the editing stuff to see what I can do. The C-More sight is from the 629 in XXX, and I turned it black. I chopped off the stock, reversed it, and cut out the white background (I noticed she keeps the stock folded). The foregrip and rail are from google images. The suppressor is from the UMP-9. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know what guns john sticks on to her belt and where the came from?&lt;br /&gt;
&lt;br /&gt;
==Silenced .22s?==&lt;br /&gt;
&lt;br /&gt;
Its listed as one Ruger mk3 and one Buckmark? I disagree. I own both pistols they look like they are both silenced Buckmarks. Could I get a second opinion? or check some screens with proof of the Mk3 bolt cycling? Thanks. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
I just watched that scene again today they are both definitely Buckmarks. Due to that image of them holstered, Mk frames don't look like that, and I watched both the actions cycle. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
BTW Buckmarks have aluminum frames to my knowledge not polymer. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
==Troy SOPMOD==&lt;br /&gt;
I made a mistake in suggesting that the SOPMOD wasn't out until 09.  It WAS out in 05 but that was not the stock used on the M14, according to some folks who worked on the set.   Sorry for the confusion.[[User:MoviePropMaster2008|MoviePropMaster2008]] 21:05, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mr. &amp;amp; Mrs. Smith Exclusive Firearm Training Video==&lt;br /&gt;
[http://www.youtube.com/watch?v=-zLlSkWTwGk Mr. &amp;amp; Mrs SMITH GUN TRAINING]&lt;br /&gt;
[[User:HKFan|HKFan]] 21:33, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown 1911 pistol==&lt;br /&gt;
On the film poster, John Smith ([[Brad Pitt]]) is seen holding an unknown 1911 pistol. The shot is reversed in older posters (and this screencap) but is correct on the DVD cover.&lt;br /&gt;
:It looks like a SIG GSR. This piece is FAR from a P229 Sport. There is a HUGE difference between 1911 frame and SIG P229 series. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::It actually looks like a GSR Target Stainless. The only problem is that the slide appears too short, although it looks normal length due to the compensator on the muzzle. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::I dont think its a compensator. Theres no visible slots on the top. Granted, theres the obivious line and it looks slightly more polished than the rest of the slide, but that could be just a slide design. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::::it kinda looks like the The Colt XSE that ([[Brad Pitt]]) is using through out the film.  [[user:buckus386|buckus386]]&lt;br /&gt;
:True, but GM45 and I (avid 1911 fans) both disagree at that assumption. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::It's not a GSR. The cocking serrations on the slide only go halfway up, whereas on the GSR's slide, they go to the top. It's probably not a factory 1911, but a custom one. You know, the ones that we always have a hell of a time identifying? :-P -[[User:Gunman69|Gunman69]] 08:44, 2 August 2009 (UTC)&lt;br /&gt;
[[Image:MMS1911variant-1.jpg|thumb|none|400px|John holding his 1911. Note how shot is reversed.]]&lt;br /&gt;
: I think it's a Colt Commander stainless with custom compensator. [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
==Question about movie==&lt;br /&gt;
In the scene where brad and angie are in the van talking about how many each of them has done...are they talking about how many they killed or how many they had sex with?--[[User:Spades of Columbia|Spades of Columbia]] 19:07, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hits. --[[User:Crazycrankle|Crazycrankle]] 19:18, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually confused about that and I THINK that's the point, it's supposed to SOUND like they were talking about how many people they've banged but yeah, it's supposed to be about how many people they've killed. &amp;quot;Some where 2 at a time.&amp;quot; line was supposed to make it sound even more so [[User:Excalibur01|Excalibur01]] 19:58, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the directors cut there is a part of that conversation where Brad asks &amp;quot;Are you counting inocent bystanders,&amp;quot; make of that what you will.&lt;br /&gt;
&lt;br /&gt;
==DVD Menu Knife==&lt;br /&gt;
Does anybody know what the knife is in the Menu?&lt;br /&gt;
&lt;br /&gt;
Your image was deleted because IMFDB does not allow PNG files.  Try it again :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
Depends on which one. I see a Karambit, Dirk, push dagger, and a tactical tanto blade. -Survivalkid21&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mr._%26_Mrs._Smith&amp;diff=630000</id>
		<title>Talk:Mr. &amp; Mrs. Smith</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mr._%26_Mrs._Smith&amp;diff=630000"/>
		<updated>2012-11-09T19:53:01Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* The Standard DVD Gun pictures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Two-toned SIG==&lt;br /&gt;
I was looking over it, and I could swear it looked like a P220. ~ [[user:Revolver|Revolver]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
There are two distinct versions of this movie.  I bought the DVD and I saw the version on television, and there is quite a bit of a difference between the final battle in both versions.  The final battle in the television cut is much longer and the music is different.  Does anyone have a DVD version that matches the longer battle (like the one seen on tv)?  Because I bought the original DVD when it came out and it doesn't have these scenes. [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:36, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have been wondering about this myself. Like, why wasn't the part where Brad drives an ATV (firing an MP5K) while Jane rides in a trailer (firing the Minigun) seen in the DVD version even though it's been shown on TV? I believe the version you've seen on FX a couple of times now is the Director's Cut, which IMDB says is 6 minutes longer. -[[User:MT2008|MT2008]] 03:44, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is the Director's Cut.  Don't know why FX chose to show that version, but the ATV Minigun scene appears in the DC and not in the theatrical version.  If you go to look for it, find Mr. and Mrs. Smith UNRATED.  --[[User:Clutch|Clutch]] 06:10, 20 November 2008 (UTC)&lt;br /&gt;
:I own the unrated cut and have every intention of adding the screencaps soon. But I have a few other things to do first. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Finally done! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==10/22==&lt;br /&gt;
That is not a Ruger 10/22 nor is it a modified 10/22 in the Carnival scene.  It is a constant air (see the air tube attached to the rifle) custom air rifle that fires metallic BBs that are larger than standard BBs (but I think smaller than Slingshot BBs). I dont' remember the manufacturer but it was common in Coney Island's Hey day and I used to shoot these all the time as a kid.    They are AIR guns built from the ground up and are not based on any live firearm.  MPM2008&lt;br /&gt;
:Really? Dammit, I could of sworn it was a 10/22. Doesn't it look like one or is something wrong with my vision? I bet the barrel is bigger than the BBs, because that's how those corrupt carnival bastards get you. It's hard to accurately use a gun when the rounds are tumbling out of the barrel.- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The air rifle being used is a Crosman 1077 .177 caliber.  Here is a link to the Crosman page on it, if you need it - http://www.crosman.com/airguns/rifles/co2/1077&lt;br /&gt;
&lt;br /&gt;
==Open MP5 bolt handles==&lt;br /&gt;
I heard an interesting quip from another armorer in that (while waiting in the elevator) John and Jane intentionally keep their MP5 Bolts open (to keep the bolt carrier locked back and help cool off the gun after firing so many magazines), and it is assumed that they are 'skilled enough' to quickly slap down the bolt handle to charge the weapon a mili-second before they go charging out the door.  Interesting point there.  MPM2008&lt;br /&gt;
&lt;br /&gt;
==The Standard DVD Gun pictures==&lt;br /&gt;
On the standard DVD Label it shows a weird looking double trigger guard gun, and a hole bunch of weapons that is worth putting on this page if any one can find or take a picture of the DVD rom itself and upload it onto IMFDB. I am not totally sure if your unrated DVD Label shows this [[User:Gunmaster45|Gunmaster45]]. But if no one uploads I'll take a picture myself.&lt;br /&gt;
::Yeah, that's the Stealth-1, and I already had it saved. If you mean something else, upload it and put in the discussion section first so I know what you mean (I have the extended cut, so I don't have the standard DVD). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Does he mean this DVD label?&lt;br /&gt;
[[Image:Mr. &amp;amp; Mrs. Smith DVD Label.jpg|thumb|none|350px|?]]&lt;br /&gt;
- [[User:HKFan|HKFan]]&lt;br /&gt;
&lt;br /&gt;
Well the knife between the two guns is definitely a karambit with an ivory handle&lt;br /&gt;
: I also see a Dirk, push dagger, M67 frag and a tactical tanto blade. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==UMP-45==&lt;br /&gt;
I was bored so I built Jane's UMP-45. It isn't useable for the site's standards but I figured I'd show you guys anyway.&lt;br /&gt;
[[Image:UMP45MMS.jpg]]&lt;br /&gt;
&lt;br /&gt;
- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::So you want me to set up and photograph a UMP in the same configuration? *sigh*  I'll do it for you if you want.  :)  I'll add it to the list.  At least  you went to the trouble of outfitting it with the correct type of details so it make my job easier.... :)    Heck, I'm still try to get a shot of a Henry and a Winchester 'faux' Henry ... hahahaha :)  - [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::You don't have to, it wasn't my intention to ask you, I was just messing around with the editing stuff to see what I can do. The C-More sight is from the 629 in XXX, and I turned it black. I chopped off the stock, reversed it, and cut out the white background (I noticed she keeps the stock folded). The foregrip and rail are from google images. The suppressor is from the UMP-9. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know what guns john sticks on to her belt and where the came from?&lt;br /&gt;
&lt;br /&gt;
==Silenced .22s?==&lt;br /&gt;
&lt;br /&gt;
Its listed as one Ruger mk3 and one Buckmark? I disagree. I own both pistols they look like they are both silenced Buckmarks. Could I get a second opinion? or check some screens with proof of the Mk3 bolt cycling? Thanks. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
I just watched that scene again today they are both definitely Buckmarks. Due to that image of them holstered, Mk frames don't look like that, and I watched both the actions cycle. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
BTW Buckmarks have aluminum frames to my knowledge not polymer. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
==Troy SOPMOD==&lt;br /&gt;
I made a mistake in suggesting that the SOPMOD wasn't out until 09.  It WAS out in 05 but that was not the stock used on the M14, according to some folks who worked on the set.   Sorry for the confusion.[[User:MoviePropMaster2008|MoviePropMaster2008]] 21:05, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mr. &amp;amp; Mrs. Smith Exclusive Firearm Training Video==&lt;br /&gt;
[http://www.youtube.com/watch?v=-zLlSkWTwGk Mr. &amp;amp; Mrs SMITH GUN TRAINING]&lt;br /&gt;
[[User:HKFan|HKFan]] 21:33, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown 1911 pistol==&lt;br /&gt;
On the film poster, John Smith ([[Brad Pitt]]) is seen holding an unknown 1911 pistol. The shot is reversed in older posters (and this screencap) but is correct on the DVD cover.&lt;br /&gt;
:It looks like a SIG GSR. This piece is FAR from a P229 Sport. There is a HUGE difference between 1911 frame and SIG P229 series. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::It actually looks like a GSR Target Stainless. The only problem is that the slide appears too short, although it looks normal length due to the compensator on the muzzle. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::I dont think its a compensator. Theres no visible slots on the top. Granted, theres the obivious line and it looks slightly more polished than the rest of the slide, but that could be just a slide design. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::::it kinda looks like the The Colt XSE that ([[Brad Pitt]]) is using through out the film.  [[user:buckus386|buckus386]]&lt;br /&gt;
:True, but GM45 and I (avid 1911 fans) both disagree at that assumption. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::It's not a GSR. The cocking serrations on the slide only go halfway up, whereas on the GSR's slide, they go to the top. It's probably not a factory 1911, but a custom one. You know, the ones that we always have a hell of a time identifying? :-P -[[User:Gunman69|Gunman69]] 08:44, 2 August 2009 (UTC)&lt;br /&gt;
[[Image:MMS1911variant-1.jpg|thumb|none|400px|John holding his 1911. Note how shot is reversed.]]&lt;br /&gt;
: I think it's a Colt Commander stainless with custom compensator. [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
==Question about movie==&lt;br /&gt;
In the scene where brad and angie are in the van talking about how many each of them has done...are they talking about how many they killed or how many they had sex with?--[[User:Spades of Columbia|Spades of Columbia]] 19:07, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hits. --[[User:Crazycrankle|Crazycrankle]] 19:18, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually confused about that and I THINK that's the point, it's supposed to SOUND like they were talking about how many people they've banged but yeah, it's supposed to be about how many people they've killed. &amp;quot;Some where 2 at a time.&amp;quot; line was supposed to make it sound even more so [[User:Excalibur01|Excalibur01]] 19:58, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the directors cut there is a part of that conversation where Brad asks &amp;quot;Are you counting inocent bystanders,&amp;quot; make of that what you will.&lt;br /&gt;
&lt;br /&gt;
==DVD Menu Knife==&lt;br /&gt;
Does anybody know what the knife is in the Menu?&lt;br /&gt;
&lt;br /&gt;
Your image was deleted because IMFDB does not allow PNG files.  Try it again :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mr._%26_Mrs._Smith&amp;diff=629999</id>
		<title>Talk:Mr. &amp; Mrs. Smith</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mr._%26_Mrs._Smith&amp;diff=629999"/>
		<updated>2012-11-09T19:52:34Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* The Standard DVD Gun pictures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Two-toned SIG==&lt;br /&gt;
I was looking over it, and I could swear it looked like a P220. ~ [[user:Revolver|Revolver]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
There are two distinct versions of this movie.  I bought the DVD and I saw the version on television, and there is quite a bit of a difference between the final battle in both versions.  The final battle in the television cut is much longer and the music is different.  Does anyone have a DVD version that matches the longer battle (like the one seen on tv)?  Because I bought the original DVD when it came out and it doesn't have these scenes. [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:36, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have been wondering about this myself. Like, why wasn't the part where Brad drives an ATV (firing an MP5K) while Jane rides in a trailer (firing the Minigun) seen in the DVD version even though it's been shown on TV? I believe the version you've seen on FX a couple of times now is the Director's Cut, which IMDB says is 6 minutes longer. -[[User:MT2008|MT2008]] 03:44, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is the Director's Cut.  Don't know why FX chose to show that version, but the ATV Minigun scene appears in the DC and not in the theatrical version.  If you go to look for it, find Mr. and Mrs. Smith UNRATED.  --[[User:Clutch|Clutch]] 06:10, 20 November 2008 (UTC)&lt;br /&gt;
:I own the unrated cut and have every intention of adding the screencaps soon. But I have a few other things to do first. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Finally done! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==10/22==&lt;br /&gt;
That is not a Ruger 10/22 nor is it a modified 10/22 in the Carnival scene.  It is a constant air (see the air tube attached to the rifle) custom air rifle that fires metallic BBs that are larger than standard BBs (but I think smaller than Slingshot BBs). I dont' remember the manufacturer but it was common in Coney Island's Hey day and I used to shoot these all the time as a kid.    They are AIR guns built from the ground up and are not based on any live firearm.  MPM2008&lt;br /&gt;
:Really? Dammit, I could of sworn it was a 10/22. Doesn't it look like one or is something wrong with my vision? I bet the barrel is bigger than the BBs, because that's how those corrupt carnival bastards get you. It's hard to accurately use a gun when the rounds are tumbling out of the barrel.- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The air rifle being used is a Crosman 1077 .177 caliber.  Here is a link to the Crosman page on it, if you need it - http://www.crosman.com/airguns/rifles/co2/1077&lt;br /&gt;
&lt;br /&gt;
==Open MP5 bolt handles==&lt;br /&gt;
I heard an interesting quip from another armorer in that (while waiting in the elevator) John and Jane intentionally keep their MP5 Bolts open (to keep the bolt carrier locked back and help cool off the gun after firing so many magazines), and it is assumed that they are 'skilled enough' to quickly slap down the bolt handle to charge the weapon a mili-second before they go charging out the door.  Interesting point there.  MPM2008&lt;br /&gt;
&lt;br /&gt;
==The Standard DVD Gun pictures==&lt;br /&gt;
On the standard DVD Label it shows a weird looking double trigger guard gun, and a hole bunch of weapons that is worth putting on this page if any one can find or take a picture of the DVD rom itself and upload it onto IMFDB. I am not totally sure if your unrated DVD Label shows this [[User:Gunmaster45|Gunmaster45]]. But if no one uploads I'll take a picture myself.&lt;br /&gt;
::Yeah, that's the Stealth-1, and I already had it saved. If you mean something else, upload it and put in the discussion section first so I know what you mean (I have the extended cut, so I don't have the standard DVD). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Does he mean this DVD label?&lt;br /&gt;
[[Image:Mr. &amp;amp; Mrs. Smith DVD Label.jpg|thumb|none|350px|?]]&lt;br /&gt;
- [[User:HKFan|HKFan]]&lt;br /&gt;
&lt;br /&gt;
Well the knife between the two guns is definitely a karambit with an ivory handle&lt;br /&gt;
: I also see a Dirk, push dagger, M67 frag and a tactical tanto blade.&lt;br /&gt;
&lt;br /&gt;
==UMP-45==&lt;br /&gt;
I was bored so I built Jane's UMP-45. It isn't useable for the site's standards but I figured I'd show you guys anyway.&lt;br /&gt;
[[Image:UMP45MMS.jpg]]&lt;br /&gt;
&lt;br /&gt;
- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::So you want me to set up and photograph a UMP in the same configuration? *sigh*  I'll do it for you if you want.  :)  I'll add it to the list.  At least  you went to the trouble of outfitting it with the correct type of details so it make my job easier.... :)    Heck, I'm still try to get a shot of a Henry and a Winchester 'faux' Henry ... hahahaha :)  - [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::You don't have to, it wasn't my intention to ask you, I was just messing around with the editing stuff to see what I can do. The C-More sight is from the 629 in XXX, and I turned it black. I chopped off the stock, reversed it, and cut out the white background (I noticed she keeps the stock folded). The foregrip and rail are from google images. The suppressor is from the UMP-9. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know what guns john sticks on to her belt and where the came from?&lt;br /&gt;
&lt;br /&gt;
==Silenced .22s?==&lt;br /&gt;
&lt;br /&gt;
Its listed as one Ruger mk3 and one Buckmark? I disagree. I own both pistols they look like they are both silenced Buckmarks. Could I get a second opinion? or check some screens with proof of the Mk3 bolt cycling? Thanks. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
I just watched that scene again today they are both definitely Buckmarks. Due to that image of them holstered, Mk frames don't look like that, and I watched both the actions cycle. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
BTW Buckmarks have aluminum frames to my knowledge not polymer. -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
==Troy SOPMOD==&lt;br /&gt;
I made a mistake in suggesting that the SOPMOD wasn't out until 09.  It WAS out in 05 but that was not the stock used on the M14, according to some folks who worked on the set.   Sorry for the confusion.[[User:MoviePropMaster2008|MoviePropMaster2008]] 21:05, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mr. &amp;amp; Mrs. Smith Exclusive Firearm Training Video==&lt;br /&gt;
[http://www.youtube.com/watch?v=-zLlSkWTwGk Mr. &amp;amp; Mrs SMITH GUN TRAINING]&lt;br /&gt;
[[User:HKFan|HKFan]] 21:33, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown 1911 pistol==&lt;br /&gt;
On the film poster, John Smith ([[Brad Pitt]]) is seen holding an unknown 1911 pistol. The shot is reversed in older posters (and this screencap) but is correct on the DVD cover.&lt;br /&gt;
:It looks like a SIG GSR. This piece is FAR from a P229 Sport. There is a HUGE difference between 1911 frame and SIG P229 series. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::It actually looks like a GSR Target Stainless. The only problem is that the slide appears too short, although it looks normal length due to the compensator on the muzzle. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::I dont think its a compensator. Theres no visible slots on the top. Granted, theres the obivious line and it looks slightly more polished than the rest of the slide, but that could be just a slide design. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::::it kinda looks like the The Colt XSE that ([[Brad Pitt]]) is using through out the film.  [[user:buckus386|buckus386]]&lt;br /&gt;
:True, but GM45 and I (avid 1911 fans) both disagree at that assumption. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::It's not a GSR. The cocking serrations on the slide only go halfway up, whereas on the GSR's slide, they go to the top. It's probably not a factory 1911, but a custom one. You know, the ones that we always have a hell of a time identifying? :-P -[[User:Gunman69|Gunman69]] 08:44, 2 August 2009 (UTC)&lt;br /&gt;
[[Image:MMS1911variant-1.jpg|thumb|none|400px|John holding his 1911. Note how shot is reversed.]]&lt;br /&gt;
: I think it's a Colt Commander stainless with custom compensator. [[User:Dillinger|Dillinger]]&lt;br /&gt;
&lt;br /&gt;
==Question about movie==&lt;br /&gt;
In the scene where brad and angie are in the van talking about how many each of them has done...are they talking about how many they killed or how many they had sex with?--[[User:Spades of Columbia|Spades of Columbia]] 19:07, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hits. --[[User:Crazycrankle|Crazycrankle]] 19:18, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually confused about that and I THINK that's the point, it's supposed to SOUND like they were talking about how many people they've banged but yeah, it's supposed to be about how many people they've killed. &amp;quot;Some where 2 at a time.&amp;quot; line was supposed to make it sound even more so [[User:Excalibur01|Excalibur01]] 19:58, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the directors cut there is a part of that conversation where Brad asks &amp;quot;Are you counting inocent bystanders,&amp;quot; make of that what you will.&lt;br /&gt;
&lt;br /&gt;
==DVD Menu Knife==&lt;br /&gt;
Does anybody know what the knife is in the Menu?&lt;br /&gt;
&lt;br /&gt;
Your image was deleted because IMFDB does not allow PNG files.  Try it again :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CSI:_Crime_Scene_Investigation_-_Season_2&amp;diff=629722</id>
		<title>CSI: Crime Scene Investigation - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CSI:_Crime_Scene_Investigation_-_Season_2&amp;diff=629722"/>
		<updated>2012-11-08T19:57:04Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Unknown Pump Action Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
[[File:CSI-Las-Vegas-S2.jpg|thumb|300px|right|CSI: Crime Scene Investigation - Season 2 (2001-2002]]&lt;br /&gt;
{{TV Title Season|2|CSI: Crime Scene Investigation}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8045 Cougar==&lt;br /&gt;
In &amp;quot;And Then There Were None&amp;quot; (S02E09), a trio of gunman (disguised as women) attack rob a casino. One of them, Tammy Felton ([[Brigid Brannagh]]) is armed with a [[Beretta 8045 Cougar]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|none|300px|Beretta 8045 Cougar F - .45 ACP]]&lt;br /&gt;
[[image:CSI-2-Cougar-1.jpg|thumb|none|600px|Tammy Felton ([[Brigid Brannagh]]) fires her Beretta. (S02E09)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In &amp;quot;Cross Jurisdictions&amp;quot; (S02E22) (which also served as the pilot episode for [[CSI: Miami]]), Horatio ([[David Caruso]]) uses a [[Beretta 92FS]] as his sidearm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[image:CSI-2-HBer-1.jpg|thumb|none|600px|Horatio holds his Beretta while Warrick draws his S&amp;amp;W. (S02E22)]]&lt;br /&gt;
[[image:CSI-2-HBer-2.jpg|thumb|none|600px|Horatio clears a house with his Beretta. (S02E22)]]&lt;br /&gt;
==Colt Model 1908 Vest Pocket==&lt;br /&gt;
In &amp;quot;Cross-Juristiction&amp;quot; (S02E22), Catherine finds a [[Colt Model 1908 Vest Pocket]] in a safe.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Colt1908VestPocketNickel.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket Nickel with pearl grips - .25 ACP]]&lt;br /&gt;
[[image:CSI-2-Pocket-1.jpg|thumb|none|600px|Catherine removes the gun from the safe. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mustang==&lt;br /&gt;
In &amp;quot;Ellie&amp;quot; (S02E10), a murder is seen firing a [[Colt Mustang]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CM1.jpg|thumb|none|300px|Colt Mustang - .380 ACP]]&lt;br /&gt;
[[image:CSI-2-mustang-1.jpg|thumb|none|600px|The gunman fires the Colt Mustang. (S02E10)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
In &amp;quot;Identity Crisis&amp;quot; (S02E13), Grissom ([[William Petersen]]) is seen armed with a [[Glock 17]] when searching for Paul Millander.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[image:CSI-2-Gill-1.jpg|thumb|none|600px|Grissom arrives at the house. (S02E13)]]&lt;br /&gt;
[[image:CSI-2-Gill-2.jpg|thumb|none|600px|Grissom holds the Glock as he searches for Paul. (S02E13)]]&lt;br /&gt;
[[image:CSI-2-Gill-3.jpg|thumb|none|600px|Grissom holds the Glock as he searches for Paul. (S02E13)]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
In &amp;quot;Stalker&amp;quot; (S02E19), Nick ([[George Eads]]) is seen searching his house with his off-duty weapon, a [[Glock 19]]. Nigel Crane ([[Doug Hutchison]]) later takes the weapon from Nick. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[image:CSI-2-NickGlk-1.jpg|thumb|none|600px|Nick searches his house with the Glock in hand. (S02E19)]]&lt;br /&gt;
[[image:CSI-2-NickGlk-2.jpg|thumb|none|600px|Nick searches his house with the Glock in hand. (S02E19)]]&lt;br /&gt;
[[image:CSI-2-NickGlk-3.jpg|thumb|none|600px|Nigel holds Nicks Glock. (S02E19)]]&lt;br /&gt;
[[image:CSI-2-NickGlk-4.jpg|thumb|none|600px|Nigel holds Nicks Glock. (S02E19)]]&lt;br /&gt;
&lt;br /&gt;
== Glock 21 ==&lt;br /&gt;
In &amp;quot;And Then There Were None&amp;quot; (S02E09), when attempting to identify the gun that fired a .45 ACP bullet, the CSIs look at a [[Heckler &amp;amp; Koch USP]] and [[Glock 21]].&lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|none|300px|Glock 21 - .45 ACP]]&lt;br /&gt;
[[image:CSI-2-Glk21-1.jpg|thumb|none|600px|The Glock 21 sits on a table in the lab. (S02E09)]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
In season 2, Sara Sidle ([[Jorja Fox]]) carries a [[Glock 26]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Glock 26.jpg|thumb|none|300px|Glock 26 - 9x19mm]]&lt;br /&gt;
[[image:CSI-2-Sara-1.jpg|thumb|none|600px|Sara with her holstered Glock. (S02E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In &amp;quot;And Then There Were None&amp;quot; (S02E09), when attempting to identify the gun that fired a .45 ACP round, the CSIs narrow it down to either a [[Heckler &amp;amp; Koch USP]] or a [[Glock 21]]. They ultimately determine its a [[Heckler &amp;amp; Koch USP]] which Officer William Spencer ([[Michael Cudlitz]]) used.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[image:CSI-2-USP-1.jpg|thumb|none|600px|The USP sits on the table in the lab. (S02E09)]]&lt;br /&gt;
[[image:CSI-2-USP-2.jpg|thumb|none|600px|Officer Spencer enters a shop with his HK drawn. (S02E09)]]&lt;br /&gt;
[[image:CSI-2-USP-3.jpg|thumb|none|600px|Spencer shoots a man with his HK. (S02E09)]]&lt;br /&gt;
&lt;br /&gt;
==Lorcin L380==&lt;br /&gt;
In &amp;quot;Altar Boys&amp;quot; (S02E06), Nick finds a [[Lorcin L380]] which Grissom ([[William Petersen]]) is later seen test firing. Roger Jennings ([[Jeremy Renner]]) uses the gun to kill a man.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:LorcinL380-2.jpg|thumb|none|300px|Lorcin L380 - .380 ACP]]&lt;br /&gt;
[[image:CSI-2-Renner-1.jpg|thumb|none|600px|Nick finds the gun in a barbecue. (S02E06)]]&lt;br /&gt;
[[image:CSI-2-Renner-2.jpg|thumb|none|600px|Grissom tests the gun in the lab. (S02E06)]]&lt;br /&gt;
[[image:CSI-2-Renner-4.jpg|thumb|none|600px|Grissom tests the gun in the lab. (S02E06)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
In &amp;quot;Stalker&amp;quot; (S02E19), Jim Brass ([[Paul Guilfoyle]]) is seen carrying a [[SIG-Sauer P228]] as his sidearm. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[image:CSI-2-Brass-1.jpg|thumb|none|600px|Brass draws his SIG. (S02E19)]]&lt;br /&gt;
[[image:CSI-2-Brass-2.jpg|thumb|none|600px|Brass prepares to search the car. (S02E19)]]&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
In &amp;quot;Cross Jurisdictions&amp;quot; (S02E22) (which also served as the pilot episode for [[CSI: Miami]]), Calleigh Duquesne ([[Emily Procter]]) uses a [[Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[image:CSI-2-Call-1.jpg|thumb|none|600px|Calleigh holds her Ladysmith and Warrick moves with his own S&amp;amp;W. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
In &amp;quot;And Then There Were None&amp;quot; (S02E09), a trio of gunman (disguised as women) attack rob a casino. One of them, Darin Hanson ([[Larry Holden]]) is armed with a [[Smith &amp;amp; Wesson 4506]]. Hanson is later confronted by Officer William Spencer ([[Michael Cudlitz]]) while holding his S&amp;amp;W.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:S&amp;amp;W4506 PF BruceW.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4506 - .45 ACP]]&lt;br /&gt;
[[image:CSI-2-SWGun-1.jpg|thumb|none|600px|Darin Hanson ([[Larry Holden]]) opens fire with his S&amp;amp;W. (S02E09)]]&lt;br /&gt;
[[image:CSI-2-SWGun-2.jpg|thumb|none|600px|Darin Hanson opens fire with his S&amp;amp;W. (S02E09)]]&lt;br /&gt;
[[image:CSI-2-SWGun-3.jpg|thumb|none|600px|Officer Spencer aims his USP while Hanson holds his S&amp;amp;W. (S02E09)]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5906 ==&lt;br /&gt;
During season 2, Warrick Brown ([[Gary Dourdan]]) and Nick Stokes ([[George Eads]]) carry [[Smith &amp;amp; Wesson 5906]]s as their sidearms.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|300px|none|Smith &amp;amp; Wesson 5906 9x19mm]]&lt;br /&gt;
[[image:CSI-2-Nick-1.jpg|thumb|none|600px|Nick holds his S&amp;amp;W when searching for a suspect. Warrick's S&amp;amp;W can also be seen. (S02E09)]]&lt;br /&gt;
[[image:CSI-2-Warrick-1.jpg|thumb|none|600px|Warrick calls for backup with his S&amp;amp;W in hand. (S02E19)]]&lt;br /&gt;
[[image:CSI-2-Warrick-2.jpg|thumb|none|600px|Warrick searches a house in Miami with his S&amp;amp;W in hand. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown 1911==&lt;br /&gt;
In &amp;quot;And Then There Were None&amp;quot; (S02E09), a trio of gunman (disguised as women) attack rob a casino. One of them is armed with an unknown 1911.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-1911Women-1.jpg|thumb|none|600px|The &amp;quot;woman&amp;quot; fires her 1911. (S02E09)]]&lt;br /&gt;
[[image:CSI-2-1911Women-2.jpg|thumb|none|600px|The &amp;quot;woman&amp;quot; lies dead with her 1911 in hand. (S02E09)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock==&lt;br /&gt;
In &amp;quot;Ellie&amp;quot; (S02E10), Brass uses an unknown Glock when he confronts the man who has been taking advantage of his daughter. Warrick is seen processing the pistol which is described as carrying 16 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-BrasGlk-1.jpg|thumb|none|600px|Warrick processes the pistol. (S02E10)]]&lt;br /&gt;
[[image:CSI-2-BrasGlk-2.jpg|thumb|none|600px|Warrick processes the pistol. (S02E10)]]&lt;br /&gt;
[[image:CSI-2-BrasGlk-3.jpg|thumb|none|600px|Warrick counts the rounds in Brass's gun and finds one missing. (S02E10)]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Astra Terminator==&lt;br /&gt;
In &amp;quot;Bully for You&amp;quot; (S02E04), a suspect uses a &amp;quot;.44&amp;quot; [[Astra Terminator]] to kill a student. A photo of the gun is later seen.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Term-rs.jpg|thumb|none|300px|Astra Terminator .44 Magnum]]&lt;br /&gt;
[[image:CSI-2-Rev1-1.jpg|thumb|none|600px|The suspect fires the revolver. (S02E04)]]&lt;br /&gt;
[[image:CSI-2-Rev1-2.jpg|thumb|none|600px|The revolver is seen in a photograph. (S02E04)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rev 1==&lt;br /&gt;
In &amp;quot;You've Got Male&amp;quot; (S02E12), Nick and Catherine find an unknown revolver in a pond.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-Pond-1.jpg|thumb|none|600px|Catherine located the revolver in the pond. (S02E12)]]&lt;br /&gt;
[[image:CSI-2-Pond-2.jpg|thumb|none|600px|Nick and Catherine examine the revolver. (S02E12)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rev 2==&lt;br /&gt;
In &amp;quot;Cross-Juristiction&amp;quot; (S02E22), Catherine finds an unknown revolver in a safe that Brass is then seen inspecting. &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-RevSafe-1.jpg|thumb|none|600px|Catherine removes the revolver from the safe. (S02E22)]]&lt;br /&gt;
[[image:CSI-2-RevSafe-2.jpg|thumb|none|600px|Brass inspects the revolver. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rev 3==&lt;br /&gt;
In &amp;quot;Burden of Proof&amp;quot; (S02E15), Grissom examines a suspects unknown .38 Special revolver.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-Proof-1.jpg|thumb|none|600px|Grissom examines the revolver. (S02E15)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rev 4==&lt;br /&gt;
In &amp;quot;Burden of Proof&amp;quot; (S02E15), Grissom uses an unknown revolver to test a &amp;quot;meat&amp;quot; bullet.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-Proof-2.jpg|thumb|none|600px|Grissom loads up the revolver. (S02E15)]]&lt;br /&gt;
[[image:CSI-2-Proof-3.jpg|thumb|none|600px|Grissom fires the revolver. (S02E15)]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
In &amp;quot;You've Got Male&amp;quot; (S02E12), Nick finds a hunting rifle that he identifies as a [[Winchester Model 70]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|400px| Winchester Model 70 - .30-06]]&lt;br /&gt;
[[image:CSI-2-Winc-1.jpg|thumb|none|600px|Nick picks up the Model 70. (S02E12)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
In &amp;quot;Cross Jurisdictions&amp;quot; (S02E22) (which also served as the pilot episode for [[CSI: Miami]]), Horatio ([[David Caruso]]) uses a [[Remington 700]] to protect Eric from gators while hes diving. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|400px|Remington 700 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSI-2-Horatio-1.jpg|thumb|none|600px|Horatio holds the Remington as he approaches the water. (S02E22)]]&lt;br /&gt;
[[File:CSI-2-Horatio-2.jpg|thumb|none|600px|Horatio holds the Remington. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700SPS==&lt;br /&gt;
In &amp;quot;Cross Jurisdictions&amp;quot; (S02E22) (which also served as the pilot episode for [[CSI: Miami]]), a [[Remington 700PSS|Remington 700 SPS]] rifle fitted with an infra-red night vision scope is seen in the hands of a SWAT sniper when a suspect is believed to be cornered aboard a yacht, though is unable to make out exactly who is aboard the vessel and despite orders to fire from an FBI agent on the scene, does not take the shot after Caine tells the sniper that it could be an innocent civilian.&lt;br /&gt;
[[File:Rem700SPS.jpg|thumb|none|400px|Remington Model 700 SPS Tactical - .308 Win]]&lt;br /&gt;
[[File:CSI-2-700SPS-1.jpg|thumb|none|600px|The sniper takes aim with the rifle. (S02E22)]]&lt;br /&gt;
[[File:CSI-2-700SPS-2.jpg|thumb|none|600px|Horatio tells the sniper that the target could be an innocent civilian. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pump Action Rifle==&lt;br /&gt;
In &amp;quot;Felonious Monk&amp;quot; (S02E17), a gunman uses an unknown rifle to kill four monks. Grissom later finds the gun at the scene. &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-Pump-1.jpg|thumb|none|600px|Closeup on the trigger. (S02E17)]]&lt;br /&gt;
[[image:CSI-2-Pump-2.jpg|thumb|none|600px|Closeup on the barrel. (S02E17)]]&lt;br /&gt;
[[image:CSI-2-Pump-3.jpg|thumb|none|600px|Grissom displays the rifle. (S02E17)]]&lt;br /&gt;
[[image:CSI-2-Pump-4.jpg|thumb|none|600px|A computer screen shows the rifle and incorrectly states it as being a 12-Gauge. (S02E17)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
In &amp;quot;Burked&amp;quot; (S02E01), an LVPD officer is seen armed with an unknown shotgun.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:CSI-2-LVPDshot-1.jpg|thumb|none|600px|The officer (far left) holds his shotgun. (S02E01)]]&lt;br /&gt;
&lt;br /&gt;
{{CSI Series}}&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=628834</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=628834"/>
		<updated>2012-11-05T20:11:30Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Something clearly wrong with the front sight. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thoughts?==&lt;br /&gt;
&lt;br /&gt;
Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's funny how people complain about the SEALs' acting skills when they obviously aren't acting. You wouldn't complain about cops' &amp;quot;bad acting&amp;quot; while watching ''Cops'', would you? [[User:Spartan198|Spartan198]] 16:44, 7 June 2012 (CDT)&lt;br /&gt;
::Its funny cause during the scenes where they're just talking, or like when the guy says goodbye to his wife, I was thinking &amp;quot;wow, these guys are such bad actors&amp;quot;.... But then when you see them in Costa Rica shooting out of the back of the truck, I'm thinking, wow, everyone else is such a bad actor... I mean compare this to [[Bruce Willis]] in [[Tears of the Sun]]... These guys are WAY more bad ass... No they can't act but thats the best part. THEY'RE NOT ACTING! --[[User:Zackmann08|Zackmann08]] 16:57, 7 June 2012 (CDT)&lt;br /&gt;
:::Precisely, they ''aren't'' acting. I would think these guys have said such goodbyes to their families before and know how it all plays out much better than a majority of us do. Don't knock it 'till you know it. [[User:Spartan198|Spartan198]] 17:07, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I recently watched the movie, and despite few critics complained about the acting of the SEALs (yes I know, they're NOT really acting), I found this film not just interesting, but indeed very awesome and if I may also add - very rare. Recommended!!! --[[User:RaNgeR|RaNgeR]] 14:39, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I enjoyed it quite a bit, I'd have to thank Spartan198 for recommending it to me, one slight complaint though, shouldn't they have used suppressors during the beginning rescue mission, and the ending fight to protect their hearing in doors?[[User:Kornflakes89|Kornflakes89]] 04:28, 9 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
&lt;br /&gt;
M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
&lt;br /&gt;
Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
&lt;br /&gt;
:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
&lt;br /&gt;
Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
&lt;br /&gt;
== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
&lt;br /&gt;
Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
:Not only that, but the tracers are visible. Filmmakers did themselves a treat using the live-firing opportunity to get good daylight tracer shots. --[[User:Joffeloff|Joffeloff]] ([[User talk:Joffeloff|talk]]) 21:15, 21 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
:::Well, you've gotta remember he just emerged river water. It's very possible a bit of floating mud or debris could have lodged in there. Still, looks like just water to me. [[User:Spartan198|Spartan198]] 07:15, 22 August 2012 (CDT)&lt;br /&gt;
::::Actually, I meant the front iron sight. Looks like it would block and view through the scope. Suvivalkid21&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
:I've seen that MPL and I'm going to screencap it tomorrow.[[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]]) 01:59, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
&lt;br /&gt;
http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
&lt;br /&gt;
Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:I think he is mostly correct. A CQBR rifle will be built by swapping out the current upper for the short one, and in most cases the donor rifle will have an A2 lower (for example an M4A1). Mk. 18s that are assembled as complete rifles by NSWC Crane where they have tended to use A1 lower receivers (although I don't know if 100% of them are A1 lowers). I always assumed that the source of these A1 lowers was from the old M16A2E3/M16A3s that the Navy had before being replaced with the new M16A3, which were an M16A2 upper on an A1 lower receiver. It is true that you could put a CQBR on an A1 lower, but in real life you would generally only see it on an A2 lower.  --[[User:Commando552|commando552]] 19:09, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think I was confusing M16s with M16a1s (thinking of mag release fencing, etc, and by accident, lack of forward assist and brass deflector. I know, I know, the last 2 are on the replaced upper, but my mind jumped and left knowledge behind) so I was a little shocked when I read Spartan's comment, but now that I think about it; and could somebody confirm or deny this, the only difference between an a1 and a2 lower receiver is the trigger group/fire modes, so it shouldn't be odd to use an a1 lower for a Mk.18. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:I haven't seen the movie and there are no screen caps of the gun in question so I can't say what lowers they actually are, but there is a difference between a full auto A2 lower (as in M4A1) and a full auto A1 lower.&lt;br /&gt;
:[[File:Lower a1 full fence.jpg|thumb|400px|none|A1 lower]]&lt;br /&gt;
:[[File:Lower a2 full fence.jpg|thumb|400px|none|A2 lower]]&lt;br /&gt;
:If you compare the two pictures above you can see that there are a couple of structural differences, such as the reinforcing around the picot pin making the top of the front of the mag well curved rather than square, and the reinforcement at the rear push pin. Generally you would also have selector markings on the right side of a Colt A2 lower, but the one in this picture is made by another company. The pistol grip design will also be different if it is an A1 lower, but don't know if this is changed during the Mk. 18 upgrade. I think for the new Mk. 18 mod 0 they use a new M4A1 type lower, only reason they used A1 lowers on the original Mk. 18 is that they had them laying around and wanted to use them rather than buying new.  --[[User:Commando552|commando552]] 04:54, 26 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks, for showing that to me, I had no Idea of the reinforcing at those areas, and going from MY SMALL pool of knowledge (ie. reading an airsoft forum full of people who have done, from what I can tell, lots of research into this stuff. It's their research and the knowledge I've gained from it) Mk.18 Mod.0 don't have the finger shelf (like on the grip in the picture of the a2 lower), but the Mod.1/SOPMOD block II (sorry if they are different things) might of added different options for the rifles, like the Magpul MIAD pistol grip. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:Pistol grips can be easily swapped out, Warrior. But as far as I can find out, the &amp;quot;Mark 18 Mod 1&amp;quot; designation stems from misidentifying Block II M4A1 CQBRs (KAC rails replaced with DD rails, among other small changes) as Mark 18s. I haven't so far found anything to indicate any of the units that use Mark 18s are having their rail systems swapped out or otherwise being upgraded to a supposed Mod 1 standard. Not saying it isn't necessarily happening, just that I haven't heard or read anything about it. [[User:Spartan198|Spartan198]] 02:13, 27 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mk 24 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
Isn't the P226 used by the Navy SEALs actually designated the Mk 25 Mod 0, or is this just a marketing ploy by SIG to have a Navy like designation for their civilian version, [[http://www.sigsauer.com/CatalogProductDetails/p226-mk25.aspx]]. --[[User:SmithandWesson36|SmithandWesson36]] 15:43, 3 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the actual issued weapon is the Mk.24, and the Mk25 name is just something SIG made up. Note that the page never actually says the Mk.25 is the Navy issue pistol. [[User:The Wierd It|The Wierd It]] 15:54, 3 June 2012 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:Okay thanks, I thought that might be the case, but this is what actually made me question the designation:[[http://www.thefirearmblog.com/blog/2011/11/17/seals-upgrade-to-sig-sauer-p226-mk25-pistol/]]. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 3 June 2012 (CDT)&lt;br /&gt;
:::If ''any'' pistol has the Mark 25 designation, it's probably the HK45C, since it would have been procured (back in 09 or 10, I believe) before these new SIGs. I'm not 100% sure, though. I'll probably do a little sleuthing on the matter out of my own general interest. [[User:Spartan198|Spartan198]] 05:00, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Regardless of what the Navy designates its weapons in real life, the prop weapon seen in the movie is an older-model civilian 226 (one of the German-manufactured pistols with a mandrel-stamped slide). We should not use the Mark 24 Mod 0 designation on this page since it does not reflect what type of weapon was used on-set and appears in the film (kinda like the way that all &amp;quot;Beretta M9s&amp;quot; used in Hollywood are actually civilian 92Fs standing in for the M9). -[[User:MT2008|MT2008]] 14:02, 11 June 2012 (CDT)&lt;br /&gt;
:::Good call MT! Should we perhaps mention this discrepancy on the main page itself? I think it is particularly interesting since these are active duty SEALs. --[[User:Zackmann08|Zackmann08]] 16:18, 11 June 2012 (CDT)&lt;br /&gt;
::::Bear in mind that theatrical guns are specially modified to cycle blanks, so the majority of the guns in the film will not be actual SEAL weapons but rather guns provided by a movie armourer.  --[[User:Commando552|commando552]] 17:09, 11 June 2012 (CDT)&lt;br /&gt;
:::::They used live ammo for the movie. However, it is still doubtful that the SEALs would use their personal firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:26, 11 June 2012 (CDT)&lt;br /&gt;
:::::Except that as has been discussed, many of the scenes used live ammo... --[[User:Zackmann08|Zackmann08]] 17:28, 11 June 2012 (CDT)&lt;br /&gt;
::::::I haven't seen it yet, but I highly doubt that any scenes involving CQB will be using live ammunition so there will have still been blank firearms used for a lot of the film. I think the majority of live firing is for stuff like the miniguns. For example, I'm pretty sure Navy SEALs wouldn't be using a civilian DPMS rifle in real life, but that is in the film.  --[[User:Commando552|commando552]] 17:44, 11 June 2012 (CDT)&lt;br /&gt;
:::::::Majority? From what I could tell the only scene with live fire in was the scene with the mini guns on the boat. Everything else looks like blanks to me. I do not believe for one second they used live fire in the CQB scenes, and if they did then they are absolute idiots. --[[User:Cool-breeze|cool-breeze]] 18:55, 11 June 2012 (CDT)&lt;br /&gt;
That was the entire point of the movie... They're not idiots. They are actual Navy SEALs. The SEALs train with live ammo so this was basically a documentary. In the articles and Behind the Scenes footage they say that its all live ammo. The NON-SEALs use blanks and for a scene where one guy shoots another in the same camera shot its a blank. But you have to remember, with editing you don't know what they were actually shooting at. You see them fire a shot, then cut to a different angle of the guy getting hit... --[[User:Zackmann08|Zackmann08]] 19:00, 11 June 2012 (CDT)&lt;br /&gt;
:You are correct that SEALs train with live ammunition, but what they are very unlikely to do is fire live ammunition from small arms in a tight environment when there are large numbers of civillian actors and film crew running around. The SEALs can trust themselves when they are doing live fire excercise, but I doubt they will trust untrained civilians not to get in the way. If nothing else I'm pretty sure there would be insurance issues. There was live firing in the film, but it would have only been for tightly controlled &amp;quot;set pieces&amp;quot; like the miniguns on the boats. There is a [http://www.youtube.com/watch?v=mTaRhMBGzkY featurette] about the live firing in this film and the only scene they show with live fire is the minigun scene. --[[User:Commando552|commando552]] 19:29, 11 June 2012 (CDT)&lt;br /&gt;
::Actually, they showed quite a number of other scenes in that documentary that had live fire. The crew isn't going to be stupid enough to stand in front of live firing, but they might position a camera there. The SEALs run training exercises with live ammo, so CQB scenarios with live ammo would be nothing new for them. Obviously they aren't going to give an actor a live firing weapon, but the SEALs know what they are doing.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:03, 11 June 2012 (CDT)&lt;br /&gt;
:::My point is not that CQB live firing would be new for the SEALs, but it would not be a situation where they would put a whole film crew in the middle of it. Which other scenes do you think were in that feature where they were using live fire? The only &amp;quot;behind the scenes&amp;quot; stuff that wasn't just random clips from the film was the guy shooting from next to the car, and I doubt that is live fire as if nothing else both the actual cameraman and particularly the behind the scenes cameraman are in unsafe positions and nobody is wearing any form of ballistic protection (I think the sheet and face mask on the cameraman will be to protect him from cases, debris and muzzle flash only). If nothing else, what benefit do you think they are getting of filming live fire with M4s? They aren't using tracers, the report of the gun will be dubbed, and you can't show the effect on target as the target is a man so as far as I can tell there would be no benefit for ridiculously more risk. This isn't a documentary where there is a crew of a few guys who have signed a waiver, this is a professional film crew with dozens of people on set (if nothing else the unions would probably throw a fit).  --[[User:Commando552|commando552]] 20:18, 11 June 2012 (CDT)&lt;br /&gt;
::::Anyone believing that the SEALs used live ammo in every sequence in this film is seriously dumb, I'm sorry but when you are seeing them in close quarters shooting towards people they are not going to be using live ammo, SEALs are not trained to miss they are trained to instinctively shoot to kill, so what if by accident a SEALs instinct takes over and he puts a round through an actor's head? --[[User:Cool-breeze|cool-breeze]] 05:52, 12 June 2012 (CDT)&lt;br /&gt;
:::::Through the magic of film editing, they are NOT actually shooting at people. I don't know what place the CQB scenes take place in (i.e. wood walls, drywall, cement) but if they could pull it off without fear of ricochets they probably used live ammo. I'm not saying that every scene used live ammo, but the vast majority did. I read an article that talked about then using live ammo throughout the entire San Clemente Island sequence in addition to the minigun sequence, but as I haven't seen the movie yet I don't know what that entails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:28, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I have no idea where you guys read that EVERY scene using the SEALs uses live ammo, but I doubt it's true of the CQB scenes. You can tell by observing the M4s themselves: The M4s used in the scene have (1.) M16A1-style flash hiders (as we have explained on the M16 page, this is something that movie armorers tend to do because cinematographers prefer the &amp;quot;starburst&amp;quot; flash pattern of the A1 flash hider to that generated by the current generation flash hiders), and (2.) they generate huge muzzle flashes (something you'll see with Hollywood blanks, but not live ammo). These observations suggest that the M4s are blank-adapted movie guns, not unconverted weapons firing live ammo. And logically, CQB seems far too dangerous to use live ammo, even for trained SEALs. It would be one thing for them to do it if they were in an exercise, but we're talking about a movie set, where there are too many civilians (including the cameramen) around. Also, any shot where you see them firing and the camera is ahead of them will definitely NOT use live ammo (and there are many such shots during the final scene). -[[User:MT2008|MT2008]] 13:36, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Salute==&lt;br /&gt;
The gunfire salute at the funeral is a 3-volley salute, not 21-gun. Only the President of the United States gets 21 guns. Military funerals have 3 volleys, with any number of weapons.  --[[User:Mandolin|Mandolin]] 23:16, 4 June 2012 (CDT)&lt;br /&gt;
:That was my mistake. I accidentally reverted that edit when I added all the images. Long story short I was editing the text in an external editor and then just copied and pasted it over. You are, of course, correct. --[[User:Zackmann08|Zackmann08]] 23:52, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle in the helicopter going to Mexico ==&lt;br /&gt;
Did anyone see this one? There's a brief scene of Weimy sitting behind an FDE-colored sniper rifle in the helo on their way to Mexico. Profile, to me, suggests an M110 or Mark 11 Mod 2 (both basically the same rifle except for receiver markings), but I can't quite make it out. It's only seen in that one scene. [[User:Spartan198|Spartan198]] 07:13, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the rifle might actually be a McMillan Tac-50 judging by the size of the bore which you can see for a spit second and it would make sense because the SEALs use the Tac-50.&lt;br /&gt;
&lt;br /&gt;
No, I don't think it's a TAC-50. It had a quad rail handguard and what appeared to be a railed gas block, which aren't features of the TAC-50. [[User:Spartan198|Spartan198]] 04:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Are you sure those are HK91s? ==&lt;br /&gt;
&lt;br /&gt;
I think I see the paddle release in those pictures.&lt;br /&gt;
&lt;br /&gt;
== P226 Rails ==&lt;br /&gt;
&lt;br /&gt;
I guess I'd better qualify what I said about not all NSWC issue SIGs having rails before some mall ninja jumps down my throat saying they do because SpecOps always have the most tacticool kit possible. To prove my point, [http://img571.imageshack.us/img571/1346/land4720783769926790054.jpg here's a real SEAL with his SIG drawn in 2012. See anything missing from the pistol?] [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 06:02, 6 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=628832</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=628832"/>
		<updated>2012-11-05T20:11:05Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Something clearly wrong with the front sight. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thoughts?==&lt;br /&gt;
&lt;br /&gt;
Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's funny how people complain about the SEALs' acting skills when they obviously aren't acting. You wouldn't complain about cops' &amp;quot;bad acting&amp;quot; while watching ''Cops'', would you? [[User:Spartan198|Spartan198]] 16:44, 7 June 2012 (CDT)&lt;br /&gt;
::Its funny cause during the scenes where they're just talking, or like when the guy says goodbye to his wife, I was thinking &amp;quot;wow, these guys are such bad actors&amp;quot;.... But then when you see them in Costa Rica shooting out of the back of the truck, I'm thinking, wow, everyone else is such a bad actor... I mean compare this to [[Bruce Willis]] in [[Tears of the Sun]]... These guys are WAY more bad ass... No they can't act but thats the best part. THEY'RE NOT ACTING! --[[User:Zackmann08|Zackmann08]] 16:57, 7 June 2012 (CDT)&lt;br /&gt;
:::Precisely, they ''aren't'' acting. I would think these guys have said such goodbyes to their families before and know how it all plays out much better than a majority of us do. Don't knock it 'till you know it. [[User:Spartan198|Spartan198]] 17:07, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I recently watched the movie, and despite few critics complained about the acting of the SEALs (yes I know, they're NOT really acting), I found this film not just interesting, but indeed very awesome and if I may also add - very rare. Recommended!!! --[[User:RaNgeR|RaNgeR]] 14:39, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I enjoyed it quite a bit, I'd have to thank Spartan198 for recommending it to me, one slight complaint though, shouldn't they have used suppressors during the beginning rescue mission, and the ending fight to protect their hearing in doors?[[User:Kornflakes89|Kornflakes89]] 04:28, 9 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
&lt;br /&gt;
M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
&lt;br /&gt;
Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
&lt;br /&gt;
:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
&lt;br /&gt;
Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
&lt;br /&gt;
== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
&lt;br /&gt;
Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
:Not only that, but the tracers are visible. Filmmakers did themselves a treat using the live-firing opportunity to get good daylight tracer shots. --[[User:Joffeloff|Joffeloff]] ([[User talk:Joffeloff|talk]]) 21:15, 21 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
:::Well, you've gotta remember he just emerged river water. It's very possible a bit of floating mud or debris could have lodged in there. Still, looks like just water to me. [[User:Spartan198|Spartan198]] 07:15, 22 August 2012 (CDT)&lt;br /&gt;
:::Actually, I meant the front iron sight. Looks like it would block and view through the scope.&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
:I've seen that MPL and I'm going to screencap it tomorrow.[[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]]) 01:59, 13 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
&lt;br /&gt;
http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
&lt;br /&gt;
Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:I think he is mostly correct. A CQBR rifle will be built by swapping out the current upper for the short one, and in most cases the donor rifle will have an A2 lower (for example an M4A1). Mk. 18s that are assembled as complete rifles by NSWC Crane where they have tended to use A1 lower receivers (although I don't know if 100% of them are A1 lowers). I always assumed that the source of these A1 lowers was from the old M16A2E3/M16A3s that the Navy had before being replaced with the new M16A3, which were an M16A2 upper on an A1 lower receiver. It is true that you could put a CQBR on an A1 lower, but in real life you would generally only see it on an A2 lower.  --[[User:Commando552|commando552]] 19:09, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think I was confusing M16s with M16a1s (thinking of mag release fencing, etc, and by accident, lack of forward assist and brass deflector. I know, I know, the last 2 are on the replaced upper, but my mind jumped and left knowledge behind) so I was a little shocked when I read Spartan's comment, but now that I think about it; and could somebody confirm or deny this, the only difference between an a1 and a2 lower receiver is the trigger group/fire modes, so it shouldn't be odd to use an a1 lower for a Mk.18. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:I haven't seen the movie and there are no screen caps of the gun in question so I can't say what lowers they actually are, but there is a difference between a full auto A2 lower (as in M4A1) and a full auto A1 lower.&lt;br /&gt;
:[[File:Lower a1 full fence.jpg|thumb|400px|none|A1 lower]]&lt;br /&gt;
:[[File:Lower a2 full fence.jpg|thumb|400px|none|A2 lower]]&lt;br /&gt;
:If you compare the two pictures above you can see that there are a couple of structural differences, such as the reinforcing around the picot pin making the top of the front of the mag well curved rather than square, and the reinforcement at the rear push pin. Generally you would also have selector markings on the right side of a Colt A2 lower, but the one in this picture is made by another company. The pistol grip design will also be different if it is an A1 lower, but don't know if this is changed during the Mk. 18 upgrade. I think for the new Mk. 18 mod 0 they use a new M4A1 type lower, only reason they used A1 lowers on the original Mk. 18 is that they had them laying around and wanted to use them rather than buying new.  --[[User:Commando552|commando552]] 04:54, 26 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks, for showing that to me, I had no Idea of the reinforcing at those areas, and going from MY SMALL pool of knowledge (ie. reading an airsoft forum full of people who have done, from what I can tell, lots of research into this stuff. It's their research and the knowledge I've gained from it) Mk.18 Mod.0 don't have the finger shelf (like on the grip in the picture of the a2 lower), but the Mod.1/SOPMOD block II (sorry if they are different things) might of added different options for the rifles, like the Magpul MIAD pistol grip. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:Pistol grips can be easily swapped out, Warrior. But as far as I can find out, the &amp;quot;Mark 18 Mod 1&amp;quot; designation stems from misidentifying Block II M4A1 CQBRs (KAC rails replaced with DD rails, among other small changes) as Mark 18s. I haven't so far found anything to indicate any of the units that use Mark 18s are having their rail systems swapped out or otherwise being upgraded to a supposed Mod 1 standard. Not saying it isn't necessarily happening, just that I haven't heard or read anything about it. [[User:Spartan198|Spartan198]] 02:13, 27 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mk 24 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
Isn't the P226 used by the Navy SEALs actually designated the Mk 25 Mod 0, or is this just a marketing ploy by SIG to have a Navy like designation for their civilian version, [[http://www.sigsauer.com/CatalogProductDetails/p226-mk25.aspx]]. --[[User:SmithandWesson36|SmithandWesson36]] 15:43, 3 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the actual issued weapon is the Mk.24, and the Mk25 name is just something SIG made up. Note that the page never actually says the Mk.25 is the Navy issue pistol. [[User:The Wierd It|The Wierd It]] 15:54, 3 June 2012 (CDT)&lt;br /&gt;
 &lt;br /&gt;
:Okay thanks, I thought that might be the case, but this is what actually made me question the designation:[[http://www.thefirearmblog.com/blog/2011/11/17/seals-upgrade-to-sig-sauer-p226-mk25-pistol/]]. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 3 June 2012 (CDT)&lt;br /&gt;
:::If ''any'' pistol has the Mark 25 designation, it's probably the HK45C, since it would have been procured (back in 09 or 10, I believe) before these new SIGs. I'm not 100% sure, though. I'll probably do a little sleuthing on the matter out of my own general interest. [[User:Spartan198|Spartan198]] 05:00, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Regardless of what the Navy designates its weapons in real life, the prop weapon seen in the movie is an older-model civilian 226 (one of the German-manufactured pistols with a mandrel-stamped slide). We should not use the Mark 24 Mod 0 designation on this page since it does not reflect what type of weapon was used on-set and appears in the film (kinda like the way that all &amp;quot;Beretta M9s&amp;quot; used in Hollywood are actually civilian 92Fs standing in for the M9). -[[User:MT2008|MT2008]] 14:02, 11 June 2012 (CDT)&lt;br /&gt;
:::Good call MT! Should we perhaps mention this discrepancy on the main page itself? I think it is particularly interesting since these are active duty SEALs. --[[User:Zackmann08|Zackmann08]] 16:18, 11 June 2012 (CDT)&lt;br /&gt;
::::Bear in mind that theatrical guns are specially modified to cycle blanks, so the majority of the guns in the film will not be actual SEAL weapons but rather guns provided by a movie armourer.  --[[User:Commando552|commando552]] 17:09, 11 June 2012 (CDT)&lt;br /&gt;
:::::They used live ammo for the movie. However, it is still doubtful that the SEALs would use their personal firearms.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:26, 11 June 2012 (CDT)&lt;br /&gt;
:::::Except that as has been discussed, many of the scenes used live ammo... --[[User:Zackmann08|Zackmann08]] 17:28, 11 June 2012 (CDT)&lt;br /&gt;
::::::I haven't seen it yet, but I highly doubt that any scenes involving CQB will be using live ammunition so there will have still been blank firearms used for a lot of the film. I think the majority of live firing is for stuff like the miniguns. For example, I'm pretty sure Navy SEALs wouldn't be using a civilian DPMS rifle in real life, but that is in the film.  --[[User:Commando552|commando552]] 17:44, 11 June 2012 (CDT)&lt;br /&gt;
:::::::Majority? From what I could tell the only scene with live fire in was the scene with the mini guns on the boat. Everything else looks like blanks to me. I do not believe for one second they used live fire in the CQB scenes, and if they did then they are absolute idiots. --[[User:Cool-breeze|cool-breeze]] 18:55, 11 June 2012 (CDT)&lt;br /&gt;
That was the entire point of the movie... They're not idiots. They are actual Navy SEALs. The SEALs train with live ammo so this was basically a documentary. In the articles and Behind the Scenes footage they say that its all live ammo. The NON-SEALs use blanks and for a scene where one guy shoots another in the same camera shot its a blank. But you have to remember, with editing you don't know what they were actually shooting at. You see them fire a shot, then cut to a different angle of the guy getting hit... --[[User:Zackmann08|Zackmann08]] 19:00, 11 June 2012 (CDT)&lt;br /&gt;
:You are correct that SEALs train with live ammunition, but what they are very unlikely to do is fire live ammunition from small arms in a tight environment when there are large numbers of civillian actors and film crew running around. The SEALs can trust themselves when they are doing live fire excercise, but I doubt they will trust untrained civilians not to get in the way. If nothing else I'm pretty sure there would be insurance issues. There was live firing in the film, but it would have only been for tightly controlled &amp;quot;set pieces&amp;quot; like the miniguns on the boats. There is a [http://www.youtube.com/watch?v=mTaRhMBGzkY featurette] about the live firing in this film and the only scene they show with live fire is the minigun scene. --[[User:Commando552|commando552]] 19:29, 11 June 2012 (CDT)&lt;br /&gt;
::Actually, they showed quite a number of other scenes in that documentary that had live fire. The crew isn't going to be stupid enough to stand in front of live firing, but they might position a camera there. The SEALs run training exercises with live ammo, so CQB scenarios with live ammo would be nothing new for them. Obviously they aren't going to give an actor a live firing weapon, but the SEALs know what they are doing.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 20:03, 11 June 2012 (CDT)&lt;br /&gt;
:::My point is not that CQB live firing would be new for the SEALs, but it would not be a situation where they would put a whole film crew in the middle of it. Which other scenes do you think were in that feature where they were using live fire? The only &amp;quot;behind the scenes&amp;quot; stuff that wasn't just random clips from the film was the guy shooting from next to the car, and I doubt that is live fire as if nothing else both the actual cameraman and particularly the behind the scenes cameraman are in unsafe positions and nobody is wearing any form of ballistic protection (I think the sheet and face mask on the cameraman will be to protect him from cases, debris and muzzle flash only). If nothing else, what benefit do you think they are getting of filming live fire with M4s? They aren't using tracers, the report of the gun will be dubbed, and you can't show the effect on target as the target is a man so as far as I can tell there would be no benefit for ridiculously more risk. This isn't a documentary where there is a crew of a few guys who have signed a waiver, this is a professional film crew with dozens of people on set (if nothing else the unions would probably throw a fit).  --[[User:Commando552|commando552]] 20:18, 11 June 2012 (CDT)&lt;br /&gt;
::::Anyone believing that the SEALs used live ammo in every sequence in this film is seriously dumb, I'm sorry but when you are seeing them in close quarters shooting towards people they are not going to be using live ammo, SEALs are not trained to miss they are trained to instinctively shoot to kill, so what if by accident a SEALs instinct takes over and he puts a round through an actor's head? --[[User:Cool-breeze|cool-breeze]] 05:52, 12 June 2012 (CDT)&lt;br /&gt;
:::::Through the magic of film editing, they are NOT actually shooting at people. I don't know what place the CQB scenes take place in (i.e. wood walls, drywall, cement) but if they could pull it off without fear of ricochets they probably used live ammo. I'm not saying that every scene used live ammo, but the vast majority did. I read an article that talked about then using live ammo throughout the entire San Clemente Island sequence in addition to the minigun sequence, but as I haven't seen the movie yet I don't know what that entails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:28, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I have no idea where you guys read that EVERY scene using the SEALs uses live ammo, but I doubt it's true of the CQB scenes. You can tell by observing the M4s themselves: The M4s used in the scene have (1.) M16A1-style flash hiders (as we have explained on the M16 page, this is something that movie armorers tend to do because cinematographers prefer the &amp;quot;starburst&amp;quot; flash pattern of the A1 flash hider to that generated by the current generation flash hiders), and (2.) they generate huge muzzle flashes (something you'll see with Hollywood blanks, but not live ammo). These observations suggest that the M4s are blank-adapted movie guns, not unconverted weapons firing live ammo. And logically, CQB seems far too dangerous to use live ammo, even for trained SEALs. It would be one thing for them to do it if they were in an exercise, but we're talking about a movie set, where there are too many civilians (including the cameramen) around. Also, any shot where you see them firing and the camera is ahead of them will definitely NOT use live ammo (and there are many such shots during the final scene). -[[User:MT2008|MT2008]] 13:36, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Salute==&lt;br /&gt;
The gunfire salute at the funeral is a 3-volley salute, not 21-gun. Only the President of the United States gets 21 guns. Military funerals have 3 volleys, with any number of weapons.  --[[User:Mandolin|Mandolin]] 23:16, 4 June 2012 (CDT)&lt;br /&gt;
:That was my mistake. I accidentally reverted that edit when I added all the images. Long story short I was editing the text in an external editor and then just copied and pasted it over. You are, of course, correct. --[[User:Zackmann08|Zackmann08]] 23:52, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle in the helicopter going to Mexico ==&lt;br /&gt;
Did anyone see this one? There's a brief scene of Weimy sitting behind an FDE-colored sniper rifle in the helo on their way to Mexico. Profile, to me, suggests an M110 or Mark 11 Mod 2 (both basically the same rifle except for receiver markings), but I can't quite make it out. It's only seen in that one scene. [[User:Spartan198|Spartan198]] 07:13, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think the rifle might actually be a McMillan Tac-50 judging by the size of the bore which you can see for a spit second and it would make sense because the SEALs use the Tac-50.&lt;br /&gt;
&lt;br /&gt;
No, I don't think it's a TAC-50. It had a quad rail handguard and what appeared to be a railed gas block, which aren't features of the TAC-50. [[User:Spartan198|Spartan198]] 04:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Are you sure those are HK91s? ==&lt;br /&gt;
&lt;br /&gt;
I think I see the paddle release in those pictures.&lt;br /&gt;
&lt;br /&gt;
== P226 Rails ==&lt;br /&gt;
&lt;br /&gt;
I guess I'd better qualify what I said about not all NSWC issue SIGs having rails before some mall ninja jumps down my throat saying they do because SpecOps always have the most tacticool kit possible. To prove my point, [http://img571.imageshack.us/img571/1346/land4720783769926790054.jpg here's a real SEAL with his SIG drawn in 2012. See anything missing from the pistol?] [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 06:02, 6 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Rider:_Spirit_of_Vengeance&amp;diff=545790</id>
		<title>Ghost Rider: Spirit of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Rider:_Spirit_of_Vengeance&amp;diff=545790"/>
		<updated>2012-04-12T15:16:46Z</updated>

		<summary type="html">&lt;p&gt;Survivalkid21: /* Winchester Model 1300 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:SpiritofVegancePoster.jpg|thumb|right|300px|''Ghost Rider: Spirit of Vengeance'' (US Release Date: 02/17/2012)]]&lt;br /&gt;
[[Ghost Rider: Spirit of Vengeance]] is the 2012 sequel to the 2007 supernatural action film ''[[Ghost Rider]]''. [[Nicolas Cage]] returns as Johnny Blaze and in this installment, is hiding out in Eastern Europe when he is called into action to stop the Devil from taking human form on Earth.  This sequel was helmed by the directors of ''[[Gamer]]'' and ''[[Crank]]'', and Cage is the only returning cast member from the first film.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms can be seen in ''Ghost Rider: Spirit of Vengeance:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A number of [[Beretta 92FS]] pistols are visible on gun racks in promotional images.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (2).jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
A man is seen firing either a polished Stainless Smith &amp;amp; Wesson Model 66 or its nickel plated counterpart, the Smith &amp;amp; Wesson Model 19 revolver at Moreau ([[Idris Elba]]).&lt;br /&gt;
[[Image:S&amp;amp;WModel66BlackGrips.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel &amp;amp; Hogue grips - .357 Magnum]]&lt;br /&gt;
[[File:GR2-SilverRevolver.jpg|thumb|none|600px|Thug fires either a bright nickel Smith &amp;amp; Wesson Model 19 or a brightly polished stainless Model 66 at Moreau ([[Idris Elba]])]]&lt;br /&gt;
[[File:Ghost RIder SOV (11).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A suppressed [[IMI Mini Uzi]] can be seen in promotional images.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|400px|none|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
A number of [[FN P90]]s can be seen in promotional images.&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (10).jpg|thumb|300px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A thug is seen firing at Ghost Rider with a [[MAC-10#MAC-11|MAC-11]] submachine gun at point blank range to no effect.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP]]&lt;br /&gt;
[[File:GR2-MAC11.jpg|thumb|none|600px|Thug fires a MAC-11 at Ghost Rider to no effect - .380 acp]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
A [[Magpul FMG-9]] can be seen in promotional images.&lt;br /&gt;
[[File:MagpulFMG-9.jpg|thumb|400px|none|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[File:Ghost RIder SOV (7).jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (8).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1300==&lt;br /&gt;
A [[Winchester Model 1200/1300|Winchester Model 1300]]  can be seen in a promotional image, fitted with an [[FN EGLM]] grenade launcher in place of the pump handle.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[File:Ghost RIder SOV (6).jpg|thumb|300px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
A thug that gets wrapped in Johnny Blaze/Ghost Rider's ([[Nicolas Cage]]) chain is seen armed with a [[AK-47|Type III Milled Receiver AK-47]] or a modern clone like a Bulgarian or Poly Tech.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|none|400px|Authentic AK-47 built from US made Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:GR2-AK1.jpg|thumb|none|600px|First shot of Thus with Milled Receiver AK-47 while being wrapped by Ghost Rider's Chain - 7.62x39mm]]&lt;br /&gt;
[[File:GR2-AK2.jpg|thumb|none|600px|Second shot of Thus with Milled Receiver AK-47 while being wrapped by Ghost Rider's Chain - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
Several [[FN SCAR]]s are visible in promotional images. Only the tops of the rifles are visible so it is not possible to determine the caliber, but all the rifles have the CQC barrel. Normally it would be possible to determine the variant by the length of the flash hider, but these rifles are not fitted with the standard SCAR flash hider, and instead have a birdcage type flash hider.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
Several [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36s]] fitted with bipods can be seen in promotional images.&lt;br /&gt;
[[File:HKG36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|Two full size G36s are visible in this shot, the third rifle from the bottom, and the last rifle which is standing on its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] fitted with an export optical sight can be seen in promotional images.&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|The G36K is the last rifle laying on the table before the sniper rifles, and can be differentiated from the full size G36s by the fact that it only has 4 vent holes in the handguard along with the shorter barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
[[File:GR2-Aug.jpg|thumb|none|600px|Two Guards at a mountain castle stand with Steyr AUG rifles - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
A [[Accuracy International Arctic Warfare Magnum]] can be seen in promotional images.&lt;br /&gt;
[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|400px|none|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Ghost RIder SOV (1).jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (2).jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] can be seen in promotional images fitted with a suppressor.&lt;br /&gt;
[[File:M200.jpg|thumb|400px|none|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:Ghost RIder SOV (1).jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==FN MK 13 EGLM==&lt;br /&gt;
A [[FN EGLM]] can be seen in promotional images, both in stand alone configuration and mounted under a [[Winchester Model 1200/1300|Winchester Model 1300]].&lt;br /&gt;
[[File:FN40.jpg|thumb|400px|none|FN MK 13 EGLM - 40mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (6).jpg|thumb|300px|none|]]&lt;br /&gt;
[[File:Ghost RIder SOV (12).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 grenade launcher==&lt;br /&gt;
A thug is seen firing a vehicle mounted [[Mk 19 grenade launcher]] at Ghost Rider.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:GR2-GrenadeLauncher.jpg |thumb|none|600px|Firing a Grenade Launcher at Ghost Rider - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
A mock up of a [[FGM-148 Javelin]] can be seen in promotional images.&lt;br /&gt;
[[File:Javalin.jpg|thumb|400px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:Ghost RIder SOV (9).jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Survivalkid21</name></author>
	</entry>
</feed>