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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Surv1v4l1st</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Surv1v4l1st"/>
	<updated>2026-06-03T09:20:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dragnet_(1967)&amp;diff=1636378</id>
		<title>Dragnet (1967)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dragnet_(1967)&amp;diff=1636378"/>
		<updated>2023-12-17T22:23:04Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Handguns */ Added 1911&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dragn67 2.jpg|thumb|right|300px|''Dragnet''(1967-1970)]]&lt;br /&gt;
&lt;br /&gt;
'''''Dragnet'' (1967)''' is the second television series incarnation featuring [[Jack Webb]] as LAPD Detective Sergeant Joe Friday.  In this version of the series, [[Harry Morgan]] co-starred as his partner Bill Gannon.  The series would spawn ''[[Adam-12]]'', which would focus more on patrol officers of the LAPD. A comedic [[Dragnet (1987)|feature film continuation]] of the series starring [[Dan Aykroyd]] and [[Tom Hanks]] was released in 1987 and a more serious television [[Dragnet (2003)|remake]] starring [[Ed O'Neill]] as Joe Friday was broadcast in 2003.  &lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
In &amp;quot;D.H.Q.—Medical&amp;quot; (S4E04), a mentally ill man has a Colt 1903 that is described as a &amp;quot;.32 Automatic&amp;quot; by the detectives.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Dragnet 1903.jpg|thumb|none|451px|In &amp;quot;D.H.Q.—Medical&amp;quot; (S4E04), a Colt Model 1903 being turned over to Sergeant Friday.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
In &amp;quot;The Big Bullet&amp;quot; (S1E17), an elderly mother-in-law commits murder with a [[Luger P08]].&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:Dragnet Luger1.jpg|thumb|none|350px|Luger P08 found in a drawer by Officer Gannon.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
In &amp;quot;The Gun&amp;quot; (S1E15), in the opening monolog, a M1911A1 is seen firing.&lt;br /&gt;
[[Image:1911 Dragnet, S01E15.jpg|thumb|none|350px|M1911A1 being fired.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 (snub)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] snub revolver is the sidearm carried by Sergeant Joe Friday ([[Jack Webb]]). In Season 2's &amp;quot;The Shooting Board&amp;quot; (S2E21), Sgt. Friday uses his S&amp;amp;W when confronting a robbery suspect at a laundromat. When asked to give up his weapon for tests, Friday hands it over and the profile of the gun is seen. Friday mentions that it is his Smith &amp;amp; Wesson revolver. &lt;br /&gt;
[[Image:S%26WModel10Snub.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special. Same frame, but with smaller grips and 2 inch barrel.]]&lt;br /&gt;
[[Image:Dragn67 3.jpg|thumb|none|450px|In Season 2's &amp;quot;The Shooting Board&amp;quot; (S2E21), Sgt. Joe Friday ([[Jack Webb]]) uses his S&amp;amp;W when confronting a robbery suspect at a laundromat.]]&lt;br /&gt;
[[Image:Dragn67 5.jpg|thumb|none|452px|Friday prepares to holster his revolver in &amp;quot;The Shooting Board&amp;quot; (S2E21).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
Friday's partner, Officer Bill Gannon ([[Harry Morgan]]) carried a 4-inch barrel [[Smith &amp;amp; Wesson Model 15]] &amp;quot;Combat Masterpiece&amp;quot; revolver.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 'Combat Masterpiece' - .38 Special]].&lt;br /&gt;
[[File:Dragn67 405.jpg|thumb|none|450px|Friday's partner, Officer Bill Gannon ([[Harry Morgan]]) holds his 4 inch barrel [[Smith &amp;amp; Wesson Model 15]] &amp;quot;Combat Masterpiece&amp;quot; revolver when he and Friday investigate a disturbance in the laundry below Joe's apartment in Season 3's &amp;quot;Homicide - DR06&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 28==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 28]] is seen being fired on the range in Season 2's &amp;quot;The Shooting Board&amp;quot;. The barrel appears to be a six inch length. At the time this show was produced the [[Smith &amp;amp; Wesson Model 27]] was made with the 3.5&amp;quot;, 5&amp;quot; and 6.5&amp;quot; barrel lengths. The Model 28 was made with the 4&amp;quot; and 6&amp;quot; lengths only. The revolver also appears to have a smooth topstrap, rather than the checkered topstrap of the Model 27.&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 'Highway Patrolman' - .357 Magnum]]&lt;br /&gt;
[[Image:Dragn67 02.jpg|thumb|none|450px|A [[Smith &amp;amp; Wesson Model 28]] is seen being fired on the range in Season 2's &amp;quot;The Shooting Board&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officers Model==&lt;br /&gt;
A [[Colt Official Police#Colt Officer Model Special|Colt Officers Model Special .38]] with custom Farrant stocks is shown being loaded on the range in Season 2's &amp;quot;The Shooting Board&amp;quot;.&lt;br /&gt;
[[File:ColtOMSpecial.jpg|thumb|none|300px|Colt Officer Model Special 6&amp;quot; barrel, Manufactured 1953]]&lt;br /&gt;
[[Image:Dragnet_Colt_Farrant_Shooting_Board_2_2.JPG‎|thumb|none|450px|A [[Colt Official Police#Colt Officer Model Special|Colt Officers Model Special .38]] with custom Farrant stocks is shown being loaded on the range in Season 2's &amp;quot;The Shooting Board&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
The suspect who exchanges gunfire with Friday in &amp;quot;The Shooting Board&amp;quot; (S2E21) uses what appears to be a [[Colt New Service]].&lt;br /&gt;
[[File:ColtNewService1917.jpg|thumb|none|300px|Colt New Service]]&lt;br /&gt;
[[Image:Dragn67 4.jpg|thumb|none|451px|In &amp;quot;The Shooting Board&amp;quot; (S2E21), the suspect who exchanges gunfire with Friday uses what appears to be a [[Colt New Service]].]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
A Colt [[Single Action Army]] is the weapon used in the murder of a young Japanese woman in Season 1's &amp;quot;The Big Gun&amp;quot; (S1E15).&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army 'Artillery' Model (5.5&amp;quot; barrel) - .45 Colt]]&lt;br /&gt;
[[File:Dragn67 417.jpg|thumb|none|450px|A Colt [[Single Action Army]] is the weapon used in the murder of a young Japanese woman in Season 1's &amp;quot;The Big Gun&amp;quot; (S1E15).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37== &lt;br /&gt;
Sgt. Joe Friday ([[Jack Webb]]) is seen using an [[Ithaca 37]] shotgun in &amp;quot;The Shooting&amp;quot; (S1E11). Friday narrates going to the property room and checking out an Ithaca 37 Shotgun and 5 rounds of 00 Magnum Buckshot. The episode was about the hunt for suspect who shot an officer in the Line of Duty. The Ithaca is carried when Friday and Gannon (Harry Morgan) go to make the arrest of the suspect. The shotgun used is the LAPD Special Ithaca - 18 1/2&amp;quot; barrel, 4 shot mag tube, Rifle Sights, and Parkerized finish.&lt;br /&gt;
[[Image:Ithaca37 DSPS.jpg|thumb|none|450px|Ithaca Model 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 Gauge]]&lt;br /&gt;
[[Image:Dragnet_Ithaca_1.jpg|thumb|none|450px|Sgt. Joe Friday checking out the Ithaca 37 in Season 1's &amp;quot;The Shooting&amp;quot; (S1E11).]]&lt;br /&gt;
[[Image:Dragnet_Ithaca_3.jpg|thumb|none|450px|Friday entering the hotel room armed with the Ithaca 37.]]&lt;br /&gt;
[[Image:Dragnet_Ithaca_4c.jpg|thumb|none|450px|''&amp;quot;Flinch and you'll be chasing your head down 5th Street!&amp;quot;'' Friday holds the Ithaca 37 on a suspect.]]&lt;br /&gt;
[[Image:Dragnet_ithaca_5b.jpg|thumb|none|450px|Friday holding the Ithaca as Gannon pats down a suspect.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun (sawed-off)==&lt;br /&gt;
In Season 1's &amp;quot;The Shooting&amp;quot; (S1E11), a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed Off Side by Side Shotgun]] is suspected to have been used in the shooting of an LAPD officer. Friday is seen holding the shotgun as he interrogates the suspects.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|400px|Side-by-side shotgun with sawed-off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[Image:DragnS111 02.jpg|thumb|none|450px|In Season 1's &amp;quot;The Shooting&amp;quot; (S1E11), Friday is seen holding the shotgun as he interrogates suspects involved with the shooting of a police officer.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Thompson submachine gun==&lt;br /&gt;
In &amp;quot;The Big Explosion&amp;quot; (S1E02), the suspect has an [[M1A1 Thompson]] submachine gun in his home.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Dragnet 1967 The Big Explosion Thompson.JPG|thumb|none|451px|A Thompson submachine gun is spotted in the suspect's home in &amp;quot;The Big Explosion&amp;quot;.]]&lt;br /&gt;
[[Image:Dragnet, Thompson.jpg|thumb|none|451px|A Thompson submachine gun almost sold to Friday in the episode &amp;quot;Intelligence&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Several [[M1 Garand]] rifles were found in the suspect's home in &amp;quot;The Big Explosion&amp;quot; (S1E02).&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:Dragnet 1967 The Big Explosion m1bmp.JPG|thumb|none|451px|Detective Friday examines one of the M1 Garand rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[SMLE|Lee-Enfield No.4 Mk.I]] rifle is shown briefly in the suspect's home in &amp;quot;The Big Explosion&amp;quot; (S1E02).&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.  ]]&lt;br /&gt;
[[File:DragS1E02_01.jpg|thumb|none|451px|The [[SMLE|Lee-Enfield No.4 Mk.I]] rifle is shown briefly in the suspects home in &amp;quot;The Big Explosion&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The hippie utopian group steals what appears to be a Winchester 70 hunting rifle in &amp;quot;The Big Departure&amp;quot; (S1E25).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Winchester Model 70.]]&lt;br /&gt;
[[File:Dragnet Hunting Rifle.jpg|thumb|none|451px|The rifle being held by Friday.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
In &amp;quot;The Grenade&amp;quot; (S2E01), Friday finds a [[Mk II Hand Grenade]] in a young man's room.  The young man is later holding another grenade to threaten some people at a party.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:Dragn67 S2E01 03.jpg|thumb|none|450px|In &amp;quot;The Grenade&amp;quot; (S2E01), Friday finds a [[Mk II Hand Grenade]] that is not a dud.]]&lt;br /&gt;
[[File:Dragn67 S2E01 04.jpg|thumb|none|450px|In &amp;quot;The Grenade&amp;quot; (S2E01), a young man threatens to pull the pin on the [[Mk II Hand Grenade]].]]&lt;br /&gt;
&lt;br /&gt;
==Wall of Guns==&lt;br /&gt;
&lt;br /&gt;
Various antique firearms are seen on the wall of the Fielder Militia in Season 3, Episode 27, &amp;quot;Intelligence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragnet, Gun Wall1.jpg|thumb|none|450px|Wall of guns in season 3, episode 27.]]&lt;br /&gt;
&lt;br /&gt;
{{Dragnet}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1911_Dragnet,_S01E15.jpg&amp;diff=1636376</id>
		<title>File:1911 Dragnet, S01E15.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1911_Dragnet,_S01E15.jpg&amp;diff=1636376"/>
		<updated>2023-12-17T22:20:33Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: M1911A1, Dragnet, S01, E15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
M1911A1, Dragnet, S01, E15&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Zombie_Panic!_Source&amp;diff=1634286</id>
		<title>Zombie Panic! Source</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Zombie_Panic!_Source&amp;diff=1634286"/>
		<updated>2023-12-09T00:53:14Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Added pic after 3.1 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:zombiepanicHL.jpg|thumb|right|400px|Zombie Panic: Source (2007)]]&lt;br /&gt;
'''''Zombie Panic! Source''''' is a free multiplayer ''[[Half-Life 2]]'' first-person shooter modification.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the HL2 mod Zombie Panic Source:'''&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] in ''Zombie Panic: Source'' appears to be modelled on a 3rd generation model. It holds 17 rounds of 9x19mm Parabellum ammunition. It is the baseline pistol in the game and given at random to some players on a beginning round.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:ZPSGlock17.jpg|thumb|none|400px|Glock 17 in the player's hands.]]&lt;br /&gt;
[[Image:ZPSGlock_17-2.jpg|thumb|none|400px|Glock 17 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is almost identical to the [[Glock 17]] - both pistols hold 17 rounds. Originally, unlike its real-life counterpart, it does not fire fully automatic for balance purposes; however with the v3.1 release, the Glock 18 is now full-auto. It seems to have been modelled off the Tokyo Marui Airsoft line of Glock pistols instead of the real Glock 18C.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:ZPSGlock18C.jpg|thumb|none|600px|Glock 18C in the hands of the player.]]&lt;br /&gt;
[[Image:ZPSGlock18C-2.jpg|thumb|none|600px|Glock 18C on the ground.]]&lt;br /&gt;
[[Image:ZPS Glock Held.jpg|thumb|none|600px|Glock 18C held with flashlight.]]&lt;br /&gt;
[[Image:Zombie Panic,Glock 18 Firing.jpg|thumb|none|600px|Glock 18C fired in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch USP .45==&lt;br /&gt;
The H&amp;amp;K [[USP]] pistol appears in the mod. According to the game, its chambered in 9mm, with a 15 round magazine despite being modeled on the .45 caliber version. In-game name is simply &amp;quot;USP&amp;quot;.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|H&amp;amp;K USP45 - .45 ACP]]&lt;br /&gt;
[[Image:ZPSUSP.jpg|thumb|none|600px|The player holding the USP.]]&lt;br /&gt;
[[Image:ZPSUSP-2.jpg|thumb|none|600px|Model of the H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] appears in the mod as &amp;quot;PPK&amp;quot;. It is incorrectly shown to have a slide release when reloading and uses the same ammunition as the other pistols for gameplay reasons even though this gun is chambered for .380 ACP rounds (9mm Kurz or Short). It has a lower magazine capacity than the other pistols but weighs slightly less than other pistols. Before the 1.5 update, the PPK was a weapon used as a punishment weapon should a player join the survivors just after a round has started.&lt;br /&gt;
[[Image:PPKS_blued.jpg|thumb|none|400px|Walther PPK/S blued - .380 ACP]]&lt;br /&gt;
[[Image:ZPSPPK.jpg|thumb|none|600px|The PPK/S in the hands of the player.]]&lt;br /&gt;
[[Image:ZPSPPK-2.jpg|thumb|none|600px|A Walther PPK/S on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
A lot of guesses have been put into the true origin into this particular revolver, but after discussion with the 3D modeler of ''Zombie Panic!: Source'', it's identified as a [[Smith &amp;amp; Wesson Model 66]] with 4 inch barrel and regular wooden grip. Though it has been pointed out that the revolver has a Taurus logo on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-Model-66.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPS357Magnum.jpg|thumb|none|600px|The S&amp;amp;W Model 66 in the player's hands.]]&lt;br /&gt;
[[Image:ZPS44Magnum-2.jpg|thumb|none|600px|The &amp;quot;Revolver&amp;quot; on the ground. Note the Taurus logo slightly cut off by the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870 Shotgun]] appears with a pistol grip and holds six shells of 12 gauge shotgun ammunition. Called the &amp;quot;Remmy 870&amp;quot; in the game.&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 with pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:ZPSRem870.jpg|thumb|none|600px|First-person view.]]&lt;br /&gt;
[[Image:ZPSRem870-2.jpg|thumb|none|600px|Model of the Remington 870 (which lacks the ejection port).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Winchester&amp;quot; Double Barreled Shotgun==&lt;br /&gt;
An unknown make of [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] manufactured by Winchester. The longer barrels of the shotgun allow a much tighter shot grouping allowing the shotgun to be used at medium range without much loss in damage.  The barrels can be fired singly or simultaneously. In early renders of the shotgun, it was previously known as the &amp;quot;Winchester 1878 Hammerless&amp;quot;. It is often nicknamed the &amp;quot;Fail Chester&amp;quot; because of the limited two shot capacity and the inability to kill more than one zombie.&lt;br /&gt;
[[Image:ZPSWinchester.jpg|thumb|none|600px|Holding the double-barreled shotgun.]]&lt;br /&gt;
[[Image:ZPSWinchester-2.jpg|thumb|none|600px|The shotgun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] holds three shells and only takes one slot in the inventory. Has a wider spread than the other shotguns. Called the &amp;quot;Super Shorty&amp;quot; in the mod. Despite its small capacity of three rounds, the player characters still somehow reload very it slowly.&lt;br /&gt;
[[Image:Shorty3-1-.jpg|thumb|none|400px|Serbu Super Shorty Shotgun - 12-Gauge.]]&lt;br /&gt;
[[Image:ZPSSerbuSuperShorty.jpg|thumb|none|600px|The player holding the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:ZPSSerbuSuperShorty-2.jpg|thumb|none|600px|Serbu Super Shorty on the ground with fore-grip folded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] holds 30 rounds and has the lowest rate of fire of the automatic rifles but does the most damage at 21 points. It also has the highest amount of recoil among the automatics when fired in full-auto and is highly inaccurate when fired this way.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ZPSAK47.jpg|thumb|none|600px|Holding the AK-47.]]&lt;br /&gt;
[[Image:ZPSAK47-2.jpg|thumb|none|500px|An AK-47 on the ground.]]&lt;br /&gt;
[[Image:Zombie panic, AK-47, stood up.jpg|thumb|none|500px|An AK-47 on the ground, propped up.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] holds 30 rounds and does slightly more damage than the MP5 and has the highest rate-of-fire of the automatics.&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ZPSM4A1.jpg|thumb|none|600px|M4A1 - FPS view.]]&lt;br /&gt;
[[Image:ZPSM4A1-2.jpg|thumb|none|600px|Model of the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the mod. It holds 30 rounds and has a 4-position trigger group. Originally depicted as (correctly) using 9mm ammunition, it was later switched to &amp;quot;Rifle&amp;quot; ammo due to its incredibly fast ammo consumption, the reason for this change was because it was deemed &amp;quot;wasteful&amp;quot; and unbalanced due to the commonality of Handgun Ammo in most of the mod's maps making, the weapon overpowered. Called &amp;quot;MP5&amp;quot; in the game. It is one of the more commonly found automatic weapons.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|H&amp;amp;K MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:ZPSMP5A4.jpg|thumb|none|500px|An MP5A4 in the player's hands.]]&lt;br /&gt;
[[Image:ZPSMP5A4-2.jpg|thumb|none|500px|An H&amp;amp;K MP5A4 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==HE/ Frag Grenade==&lt;br /&gt;
The HE Grenade was shaped like an M18 Smoke Grenade in earlier releases of the game, but with version 3.x it is imaged as a fragmentation grenade. In-game name is &amp;quot;HE Grenade&amp;quot;, but on the model itself the words &amp;quot;Frag Grenade&amp;quot; can be read. The weapon is not a fragmentation grenade as it does not produce explosive shrapnel, instead it relies on direct explosive power with a 4.5 second fuse.&lt;br /&gt;
[[Image:ZPSHE-Frag_Grenade-2.jpg|thumb|none|600px|HE/Frag Grenade.]]&lt;br /&gt;
[[Image:Zombie Panic V3.jpg|thumb|none|600px|HE/Frag grenade after the latest release.]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* ''[[Contagion (VG)|Contagion]]'', the spiritual successor to ''Zombie Panic! Source''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Zombie_Panic,Glock_18_Firing.jpg&amp;diff=1634284</id>
		<title>File:Zombie Panic,Glock 18 Firing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Zombie_Panic,Glock_18_Firing.jpg&amp;diff=1634284"/>
		<updated>2023-12-09T00:51:43Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heartbreak_Ridge&amp;diff=1518750</id>
		<title>Talk:Heartbreak Ridge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heartbreak_Ridge&amp;diff=1518750"/>
		<updated>2022-09-10T01:59:53Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: New section, M2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==muzzle break or flash suppressor==&lt;br /&gt;
&lt;br /&gt;
A picture has the following caption:&lt;br /&gt;
&lt;br /&gt;
Lt. Ring with the AR-15/SP1 in Grenada, his also featuring full-auto fire, making it a possible M16 with a birdcage muzzle break as well.&lt;br /&gt;
&lt;br /&gt;
While the flash suppressor here is oft referred to as a 'birdcage' type, it is most certainly not a muzzle break. &amp;quot;Flash suppressor&amp;quot; or &amp;quot;flash hider&amp;quot; are acceptable. This piece does no braking (notice 'brake' is the proper spelling) when the rifle is fired. Also, as the early flash suppressors are radially symmetrical, it would also be unreasonable to suggest it causes any compensating effect.-[[Special:Contributions/140.146.30.103|140.146.30.103]] 18:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's been corrected.--[[User:Predator20|Predator20]] 18:45, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;muzzle brake&amp;quot; misconception came about with the A2 birdcage flash hider. There was a belief that the omission of the bottom slot was intended to perform a braking function, when in reality it was done simply to reduce the amount of material kicked up while firing from the prone position. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:22, 21 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Colt 1911 variant ==&lt;br /&gt;
&lt;br /&gt;
I am pretty Sure that I saw GySgt Highway, Maj. Powers, Lt. Ring and Col. Meyers with Colt 1911 pistols holstered on their hips.[[Special:Contributions/217.87.188.115|217.87.188.115]] 17:22, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pictures on the bar wall ==&lt;br /&gt;
When Choozoo is telling Jones about Heartbreak Ridge in the bar, several weapons can be seen in the pictures, one of which was a very clear shot of Choozoo holding an M1 carbine. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 7 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M2 Carbines ==&lt;br /&gt;
&lt;br /&gt;
In the opening sequence there is footage from the Korea War and the full-auto M2 Carbines are shown a few times.  Worth inclusion?--[[User:Surv1v4l1st|Surv1v4l1st]] ([[User talk:Surv1v4l1st|talk]]) 01:59, 10 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492377</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492377"/>
		<updated>2022-03-24T03:26:07Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* MPS AA-12 CQB */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game as the &amp;quot;M9&amp;quot;; its base magazine capacity is 12 rounds, appropriate for a [[Beretta 96]], but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|600px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|600px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:Suppressed M1911A1, Back 4 Blood.jpg|thumb|none|600px|A suppressed M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from ''[[Counter-Strike]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|600px|The TEC-9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12, Optics.jpg|thumb|none|600px|AA-12 with optics.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, Double.jpg|thumb|none|600px|Sawed-off in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in ''[[Left 4 Dead]]'', with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_AA-12,_Optics.jpg&amp;diff=1492376</id>
		<title>File:Back 4 Blood, AA-12, Optics.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_AA-12,_Optics.jpg&amp;diff=1492376"/>
		<updated>2022-03-24T03:25:07Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Back 4 Blood, AA-12, with optics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back 4 Blood, AA-12, with optics&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492375</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492375"/>
		<updated>2022-03-24T03:22:19Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Sawn-off Double Barrel Shotgun */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game as the &amp;quot;M9&amp;quot;; its base magazine capacity is 12 rounds, appropriate for a [[Beretta 96]], but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|600px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|600px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:Suppressed M1911A1, Back 4 Blood.jpg|thumb|none|600px|A suppressed M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from ''[[Counter-Strike]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|600px|The TEC-9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, Double.jpg|thumb|none|600px|Sawed-off in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in ''[[Left 4 Dead]]'', with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Double.jpg&amp;diff=1492374</id>
		<title>File:Back 4 Blood, Double.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Double.jpg&amp;diff=1492374"/>
		<updated>2022-03-24T03:21:16Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Back 4 Blood, double&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back 4 Blood, double&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492068</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492068"/>
		<updated>2022-03-23T04:19:12Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Ruger Mini-14 */ Title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game as the &amp;quot;M9&amp;quot;; its base magazine capacity is 12 rounds, appropriate for a [[Beretta 96]], but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|600px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|600px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:Suppressed M1911A1, Back 4 Blood.jpg|thumb|none|350px|A suppressed M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from ''[[Counter-Strike]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|600px|The TEC-9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in ''[[Left 4 Dead]]'', with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492067</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492067"/>
		<updated>2022-03-23T04:18:00Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Heckler &amp;amp; Koch UMP45 */ Title format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game as the &amp;quot;M9&amp;quot;; its base magazine capacity is 12 rounds, appropriate for a [[Beretta 96]], but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|600px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|600px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:Suppressed M1911A1, Back 4 Blood.jpg|thumb|none|350px|A suppressed M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from ''[[Counter-Strike]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|600px|The TEC-9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492065</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1492065"/>
		<updated>2022-03-23T01:52:00Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* M1911 Variant */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game as the &amp;quot;M9&amp;quot;; its base magazine capacity is 12 rounds, appropriate for a [[Beretta 96]], but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|600px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|600px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:Suppressed M1911A1, Back 4 Blood.jpg|thumb|none|350px|A suppressed M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|600px|The TEC-9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Suppressed_M1911A1,_Back_4_Blood.jpg&amp;diff=1492064</id>
		<title>File:Suppressed M1911A1, Back 4 Blood.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Suppressed_M1911A1,_Back_4_Blood.jpg&amp;diff=1492064"/>
		<updated>2022-03-23T01:50:53Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Suppressed M1911A1, Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suppressed M1911A1, Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491535</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491535"/>
		<updated>2022-03-19T01:18:06Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Intratec TEC-9 */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|350px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|350px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|350px|The TEC-9 in game.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Tec-9.jpg&amp;diff=1491534</id>
		<title>File:Back 4 Blood, Tec-9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Tec-9.jpg&amp;diff=1491534"/>
		<updated>2022-03-19T01:17:28Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Tec-9 in Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tec-9 in Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491533</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491533"/>
		<updated>2022-03-19T01:16:09Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Beretta M9A1 */ Added pic of regular version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|350px|Standard M9 in-game.]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|350px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Standard_M9.jpg&amp;diff=1491532</id>
		<title>File:Back 4 Blood, Standard M9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Standard_M9.jpg&amp;diff=1491532"/>
		<updated>2022-03-19T01:15:17Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Standard M9 in Back 4 Blood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Standard M9 in Back 4 Blood.&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491531</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491531"/>
		<updated>2022-03-19T01:03:15Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* FN M249-E2 SAW */ Add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|350px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_FN_Reloading.jpg&amp;diff=1491530</id>
		<title>File:Back 4 Blood, FN Reloading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_FN_Reloading.jpg&amp;diff=1491530"/>
		<updated>2022-03-19T01:02:43Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: FN reloading cycle, Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FN reloading cycle, Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491529</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491529"/>
		<updated>2022-03-19T00:50:17Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Beretta M9A1 */ Added pic of 3-round burst variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|350px|The &amp;quot;M9 Burst&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Burst_M9.jpg&amp;diff=1491528</id>
		<title>File:Back 4 Blood, Burst M9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Burst_M9.jpg&amp;diff=1491528"/>
		<updated>2022-03-19T00:49:25Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: M9 Burst in Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M9 Burst in Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491072</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1491072"/>
		<updated>2022-03-16T01:00:28Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* General Dynamics GAU-17/A */ Added in-game pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GAU-17A,_Back_4_Blood.jpg&amp;diff=1491071</id>
		<title>File:GAU-17A, Back 4 Blood.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GAU-17A,_Back_4_Blood.jpg&amp;diff=1491071"/>
		<updated>2022-03-16T00:59:35Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Mini-Gun in-game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mini-Gun in-game.&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1483142</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1483142"/>
		<updated>2022-02-11T04:24:32Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* FN M249-E2 SAW */  Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M119 Howitzer==&lt;br /&gt;
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_FN,_Shooting.jpg&amp;diff=1483141</id>
		<title>File:Back 4 Blood, FN, Shooting.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_FN,_Shooting.jpg&amp;diff=1483141"/>
		<updated>2022-02-11T04:23:55Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1451152</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1451152"/>
		<updated>2021-11-02T03:00:53Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Desert Eagle Mark XIX */ Added pic of Desert Eagle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
On one of the maps, an M101 Howitzer is a usable weapon and necessary to completing the round.&lt;br /&gt;
[[File:M101Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105mm]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Deagle.jpg&amp;diff=1451151</id>
		<title>File:Back 4 Blood, Deagle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Deagle.jpg&amp;diff=1451151"/>
		<updated>2021-11-02T02:59:59Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Desert Eagle in Back 4 Blood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desert Eagle in Back 4 Blood.&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450968</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450968"/>
		<updated>2021-11-01T00:54:53Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* M67 Hand Grenade */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitze==&lt;br /&gt;
On one of the maps, a M101 Howitzer is a playable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Grenade.jpg&amp;diff=1450967</id>
		<title>File:Back 4 Blood, Grenade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Grenade.jpg&amp;diff=1450967"/>
		<updated>2021-11-01T00:54:23Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Grenade in Back 4 Blood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grenade in Back 4 Blood.&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450966</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450966"/>
		<updated>2021-11-01T00:53:09Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* M101 Howitze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitze==&lt;br /&gt;
On one of the maps, a M101 Howitzer is a playable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450965</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450965"/>
		<updated>2021-11-01T00:52:47Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Mounted &amp;amp; Emplaced Weapons */ Added arty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitze==&lt;br /&gt;
One of the maps, a An M101 Howitzer is a playable weapon and necessary to completing the round.&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]]&lt;br /&gt;
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_105,_Pic_2.jpg&amp;diff=1450964</id>
		<title>File:Back 4 Blood, 105, Pic 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_105,_Pic_2.jpg&amp;diff=1450964"/>
		<updated>2021-11-01T00:52:20Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Back 4 Blood, 101&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back 4 Blood, 101&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_105,_Pic_1.jpg&amp;diff=1450963</id>
		<title>File:Back 4 Blood, 105, Pic 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_105,_Pic_1.jpg&amp;diff=1450963"/>
		<updated>2021-11-01T00:51:44Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Back 4 Blood, Howitzer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back 4 Blood, Howitzer&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450534</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1450534"/>
		<updated>2021-10-29T03:40:58Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Remington 870 */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sawed_Off,_Back_4_Blood.jpg&amp;diff=1450533</id>
		<title>File:Sawed Off, Back 4 Blood.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sawed_Off,_Back_4_Blood.jpg&amp;diff=1450533"/>
		<updated>2021-10-29T03:40:03Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Cut down scatter gun in Back 4 Blood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cut down scatter gun in Back 4 Blood.&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449916</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449916"/>
		<updated>2021-10-25T00:59:08Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* KRISS Vector */ Added pic of KRISS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Kriss.jpg&amp;diff=1449915</id>
		<title>File:Back 4 Blood, Kriss.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Kriss.jpg&amp;diff=1449915"/>
		<updated>2021-10-25T00:58:17Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Back 4 Blood, Kriss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back 4 Blood, Kriss&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449722</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449722"/>
		<updated>2021-10-24T01:05:04Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Ruger Mini-14 */ Added Mini-14 pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Mini-14.jpg&amp;diff=1449721</id>
		<title>File:Back 4 Blood, Mini-14.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Mini-14.jpg&amp;diff=1449721"/>
		<updated>2021-10-24T01:03:52Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Back 4 Blood, Mini-14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back 4 Blood, Mini-14&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449720</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449720"/>
		<updated>2021-10-24T01:01:53Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Benelli M4 Super 90 */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Super_90,_Back_4_Blood.jpg&amp;diff=1449719</id>
		<title>File:Super 90, Back 4 Blood.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Super_90,_Back_4_Blood.jpg&amp;diff=1449719"/>
		<updated>2021-10-24T01:01:14Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Super 90, Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super 90, Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449718</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449718"/>
		<updated>2021-10-24T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Heckler &amp;amp; Koch MP5A5 */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_MP5.jpg&amp;diff=1449717</id>
		<title>File:Back 4 Blood, MP5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_MP5.jpg&amp;diff=1449717"/>
		<updated>2021-10-24T00:53:10Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: MP5 in Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MP5 in Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449638</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449638"/>
		<updated>2021-10-23T00:56:20Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* FN M249-E2 SAW */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Back 4 Blood, Mini.jpg|thumb|none|450px|FN M249 in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Mini.jpg&amp;diff=1449637</id>
		<title>File:Back 4 Blood, Mini.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Mini.jpg&amp;diff=1449637"/>
		<updated>2021-10-23T00:55:46Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: MG in Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MG in Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449635</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449635"/>
		<updated>2021-10-23T00:46:24Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Remington 870 */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|450px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|450px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|450px|The shotgun equipped with a Salvo-12 silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Pump,_Silencer.jpg&amp;diff=1449634</id>
		<title>File:Back 4 Blood, Pump, Silencer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Back_4_Blood,_Pump,_Silencer.jpg&amp;diff=1449634"/>
		<updated>2021-10-23T00:45:25Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Suppressed shotgun, Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suppressed shotgun, Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449633</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449633"/>
		<updated>2021-10-23T00:44:21Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* Remington 870 */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|450px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|450px|Wielding a scattergun as things heat up.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pump_Shotgun,_Back_4_Blood.jpg&amp;diff=1449632</id>
		<title>File:Pump Shotgun, Back 4 Blood.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pump_Shotgun,_Back_4_Blood.jpg&amp;diff=1449632"/>
		<updated>2021-10-23T00:43:38Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: Pump shotgun, Back 4 Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pump shotgun, Back 4 Blood&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449631</id>
		<title>Back 4 Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Back_4_Blood&amp;diff=1449631"/>
		<updated>2021-10-23T00:42:10Z</updated>

		<summary type="html">&lt;p&gt;Surv1v4l1st: /* MPS AA-12 CQB */ Added pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 ''[[Left 4 Dead]]'' and 2009 ''[[Left 4 Dead 2]]'' games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the &amp;quot;M9 Burst&amp;quot; is also available.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.&lt;br /&gt;
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
A 4th Generation [[Glock 22]] incorrectly appears in-game as the &amp;quot;[[Glock 23]]&amp;quot; with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the &amp;quot;Glock 23 Auto&amp;quot; is also available.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.&lt;br /&gt;
[[File:S%26WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.&lt;br /&gt;
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from [[Counter-Strike]].&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in-game, simply called &amp;quot;Uzi&amp;quot;. It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in-game, called the &amp;quot;Super 90&amp;quot;. It has a default capacity of six shells.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells.&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:Back 4 Blood, AA-12.jpg|thumb|none|450px|AA-12 shown in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in-game, under the name of &amp;quot;870 Express&amp;quot;. It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the &amp;quot;Tac-14&amp;quot; is also available, holding 3 shells. It is the default primary weapon of Hoffman.&lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as &amp;quot;The Belgian&amp;quot;. It fires both shells at once and is the default sidearm of Mom.&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in-game as the &amp;quot;AK-47&amp;quot; and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine Variant==&lt;br /&gt;
An AR-15 based carbine appears in-game as the &amp;quot;M4 Carbine&amp;quot;. It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip.&lt;br /&gt;
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 Variant==&lt;br /&gt;
An [[M14]] variant appears in-game, referred to as the &amp;quot;M1A&amp;quot;. It has a default capacity of 10 rounds and is the default primary weapon of Jim.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in [[Left 4 Dead]], with a 15 round magazine by default. It is known in-game as the &amp;quot;Ranch Rifle&amp;quot; and is the default primary weapon of Mom.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds.&lt;br /&gt;
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action rifle==&lt;br /&gt;
An unknown bolt-action rifle, possibly a Ruger, appears as the &amp;quot;Phoenix 350L&amp;quot;. It has a base magazine capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|Romanian RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted &amp;amp; Emplaced Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, &amp;quot;Evansburgh&amp;quot;. Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.&lt;br /&gt;
[[File:GAU-17A_HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Surv1v4l1st</name></author>
	</entry>
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