<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Subtekjr</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Subtekjr"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Subtekjr"/>
	<updated>2026-06-05T22:02:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Subtekjr&amp;diff=788025</id>
		<title>User:Subtekjr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Subtekjr&amp;diff=788025"/>
		<updated>2014-02-02T05:08:22Z</updated>

		<summary type="html">&lt;p&gt;Subtekjr: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Subtekjr</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Ghosts&amp;diff=745798</id>
		<title>Talk:Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Ghosts&amp;diff=745798"/>
		<updated>2013-10-06T05:45:40Z</updated>

		<summary type="html">&lt;p&gt;Subtekjr: /* &amp;quot;New&amp;quot; pistol in the squads trailer? Or the VBR? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
Um...Gun images? Screenshots? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:44, 21 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry bout that...wanted to get the layout finished, and then I added the images. That way, I can get the images into the page faster. - [[User:1morey]] May 21, 2013 3:19 PM (EST)&lt;br /&gt;
&lt;br /&gt;
A new CoD? *Yawns and goes back to more relevant business* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:48, 23 May 2013 (EDIT)&lt;br /&gt;
&lt;br /&gt;
:Does that REALLY have to be on every single COD page on this site? [[User:Gunmaster2011|Gunmaster2011]] 18.15, 26th June 2013&lt;br /&gt;
&lt;br /&gt;
::At least it's not [[Talk:Call_of_Duty:_Black_Ops_II#The_Newest_Joke.3F|an anon asking why we even have the page in the first place]], like some random person's opinion on a series is the sole determining factor in whether the site as a whole will acknowledge its existence. Really, we've lucked out on this one so far. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:30, 28 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do me a favor and search through talk page archives for every CoD game on this site and you'll see this is the only one I've made such a comment on. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:55, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the &amp;quot;statement&amp;quot; on Black Ops II's page. Are we allowed to delete topics? [[User:Gunmaster2011|Gunmaster2011]] 14.41, 7th July 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARX-160 and developer peek weapons ==&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/1c90b0083948c5c03bd198c852e1f0fa.png&lt;br /&gt;
&lt;br /&gt;
Looks to have an EGLM under it, there are also previous M4 appearances and the Vector with a AFG. Also saw a Galil/AK looking gun outside the chopper scene. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)&lt;br /&gt;
Dev video here:&lt;br /&gt;
http://callofduty.wikia.com/wiki/User_blog:N7/Call_of_Duty:_Ghosts_Worldwide_Premiere&lt;br /&gt;
&lt;br /&gt;
:I'm fairly sure in the dev video in the Xbox1 reveal they had either the MW3 or Blops2 MP7, as well, though it might have just been a placeholder. Though MW3 proves placeholder doesn't necessarily mean it won't turn up in the actual game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:28, 23 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There also appears to be the Ukraine 5.45 X95/MTAR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unknown Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
My guess is that this is just another Honey Badger. It has a MP5 style sliding stock connected to a rearward extension from the receiver, just like on the Honey Badger.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:04, 22 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun ==&lt;br /&gt;
&lt;br /&gt;
Though I can't be sure since we don't see it closely enough, the associated dialog makes me wonder if it isn't supposed to be something like a Daisy Model 25 rather than a real weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:19, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Weapons ==&lt;br /&gt;
&lt;br /&gt;
My apologies, I would add the ones I know if I were any good at editing pages, but [http://puu.sh/423yR.png check this out.]&lt;br /&gt;
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 04:51, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over &amp;quot;generic drum mag AR&amp;quot; seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 07:17, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is definitely a FAL variant fitted with a Magpul PRS FAL stock. I don't know the handguard though, not sure if it is a production gun or a custom hodge-podge (could be a IMBEL IA2). The 417 marksman variant is a G28 in the patrol configuration. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:02, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
MTs-255 (Shotgun)&lt;br /&gt;
GP25/GP30? (Grenade Launcher)&lt;br /&gt;
SC-2010 (FAL variant) (Rifle)&lt;br /&gt;
SVU (Sniper Rifle)&lt;br /&gt;
Remington 700 variant (Sniper Rifle)&lt;br /&gt;
[http://www.cbrps.com/SKSrear3_op_554x282.jpg SKS Bullpup?] Vepr Bullpup (Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
FAD (Assault Rifle)&lt;br /&gt;
Metal Storm MAUL (Shotgun)&lt;br /&gt;
KAC Chain SAW (LMG)&lt;br /&gt;
Honey Badger (Assault Rifle)&lt;br /&gt;
CBJ-MS (SMG)&lt;br /&gt;
AK-12 (Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
Panzerfaust (Launcher)&lt;br /&gt;
MTAR-21 (Assault Rifle)&lt;br /&gt;
LSAT? (LMG)&lt;br /&gt;
Imbel IA2 (Rifle)&lt;br /&gt;
SIG P226 (Pistol)&lt;br /&gt;
MG3 (LMG)&lt;br /&gt;
&lt;br /&gt;
VBR-Belgium PDW (Machine Pistol)&lt;br /&gt;
MK14 (Rifle)&lt;br /&gt;
M27 IAR (LMG)&lt;br /&gt;
Daewoo K7 (SMG)&lt;br /&gt;
FABARM FP6? (Shotgun)&lt;br /&gt;
ARX-160 (Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
PP-19 Bizon (SMG)&lt;br /&gt;
MGL-140 (Grenade Launcher)&lt;br /&gt;
L115/Arctic Warfare Magnum (Sniper Rifle)&lt;br /&gt;
Beretta M9A1 (Pistol)&lt;br /&gt;
HK G28 (HK417 variant) (Sniper Rifle)&lt;br /&gt;
Underbarrel/pistol MAUL? (Shotgun)&lt;br /&gt;
&lt;br /&gt;
MSBS Radon (Assault Rifle)&lt;br /&gt;
MP443 (Pistol)&lt;br /&gt;
Colt Anaconda (.44 Magnum)? (Revolver)&lt;br /&gt;
CZ-805 (Assault Rifle)&lt;br /&gt;
GM6 Lynx (Sniper Rifle)&lt;br /&gt;
Kriss K10 (SMG)&lt;br /&gt;
&lt;br /&gt;
Tell me how I did. (I cheated and looked at the main page for the ones I didn't know.) Of note - the shotgun next to the ARX-160 looks like a FABARM FP6. Vector appears to be the K10 variant. LMG next to the MTAR-21 looks like the LSAT. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 10:32, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Vector probably isn't a K10 because it has the standard Vector side-folding stock, the K10 looks to have a sliding stock. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:57, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh and by the way, sniper rifles actually only zoom in the scope now, the outside of the scope is just blurred. That's actually a pretty unique achievement graphically, the only other games that I know of that do this are Red Orchestra, Arma, and Killing Floor. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 12:37, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks to me like your peripheral vision is at 6x/8x but it's hard to tell.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 16 August 2013 (EDT)&lt;br /&gt;
:No he is right, they do not zoom the peripheral. easiest times to tell is during the transition, such as at the end when the knife Juggernaut is head-shotted. By the way, I'm guessing that this guy is gonna be totally f'ing broken.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli  ==&lt;br /&gt;
&lt;br /&gt;
I dunno about anyone else, but the barrel jacket on that gun looked a lot more MG3/MG42-ish to me really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:46, 15 August 2013 (EDT)&lt;br /&gt;
:The jacket has the perforation pattern of an MG3, but the actual shape of the jacket along with the muzzle and the iron sight suggest it is more based on the 5.56 Ameli. It is probably on oversight on the part of whomever made the texture.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Pump Action Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify this shotgun? [http://i.imgur.com/HpKs4q1.png Screenshot 1] [http://i.imgur.com/vJsWfuN.png Screenshot 2] &lt;br /&gt;
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 18:48, 21 August 2013 (EDT)&lt;br /&gt;
:Not much to go on, but I get a [[Heckler &amp;amp; Koch FABARM FP6]] vibe from it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:20, 21 August 2013 (EDT)&lt;br /&gt;
Yeah that seems pretty likely, thanks for your help. [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 19:30, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .44 Magnum Revolver ==&lt;br /&gt;
&lt;br /&gt;
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]&lt;br /&gt;
I think the Revolver is a [[Taurus Raging Bull]] instead of [[Colt Anaconda]]. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 0:12, 23 August 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
== Chainsaw? ==&lt;br /&gt;
&lt;br /&gt;
*sigh* what is this monstrosity? Did the developers really put a chainsaw grip on a Mk. 46? And a flare launcher? And a suppressor? You can't use your sights, and/or put a optic on it, so do they think gunners just run around like Rambo/Somalians with PKMs? I understand using cool looking weapons, even if they're just terrible prototypes, like the XM8 or the FAD, but this is taking video game stupidity to a whole new level.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 13:49, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
You're rather wrong, the KAC ChainSAW is a real kit of the KAC LMG (Stoner 96). Perhaps ridiculous, but don't call them stupid if they didn't create the idea first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 2 September 2013 (EDT)&lt;br /&gt;
:Ghostdigga, the picture of the ChainSAW on the page isn't a screenshot from the game, it's a real picture of the actual weapon made by KAC. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:25, 3 September 2013 (EDT)&lt;br /&gt;
::To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a &amp;quot;real&amp;quot; configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 3 September 2013 (EDT)&lt;br /&gt;
::: Well it appears that I was pretty wrong, I don't know why I thought that was a screenshot and not the real thing. I still don't understand the decision though, but I guess I'll get it when I see everyone sprinting at each other, firing 100 rounds from the hip and then launching flares at each other's faces. Wish they could've just given us a regular Stoner at this point.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 10:21, 5 September 2013 (EDT)&lt;br /&gt;
::::Eh, it's probably a killstreak to replace the minigun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:42, 6 September 2013 (EDT)&lt;br /&gt;
But then why does it have a Create-a-class icon? I was hoping the same thing at first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:46, 6 September 2013 (EDT)&lt;br /&gt;
:If it isn't a killstreak weapon it is odd that it seems to have a grenade launcher  by default (I assume they will just have it firing HE grenades rather than flares). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:52, 7 September 2013 (EDT)&lt;br /&gt;
::They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same.&lt;br /&gt;
:::Eh, Javelin direct attack isn't as &amp;quot;direct&amp;quot; as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:16, 30 September 2013 (EDT)&lt;br /&gt;
::::Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)[[User:Fax|Fax]] ([[User talk:Fax|talk]]) 07:34, 1 October 2013 (EDT)&lt;br /&gt;
:::::Omitting functions like attack modes on launchers or burst settings on rifles is kind of a different thing to having another weapon uselessly hanging off of the bottom. The direct attack mode is an integral part of the Javelin and you can't make the launcher without it, as opposed to the chainsaw where it is just a launcher bolted onto a rail and it is up to the devs whether they want to include it or not. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 1 October 2013 (EDT)&lt;br /&gt;
:::::That link gives me an untrusted connection warning. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:19, 3 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CZ 805 ==&lt;br /&gt;
&lt;br /&gt;
Picture with caption &amp;quot;A soldier rappels down a skyscraper, armed with a CZ 805 Bren.&amp;quot; looks like not with a CZ 805, probably it's IA-2.&lt;br /&gt;
See full-sized picture, hand guard is very long and has many vents, and magazine shape is straight, and stock is not skeleton type.&lt;br /&gt;
(This picture is also found in official page, codghosts-&amp;gt;feature-&amp;gt;singleplayer)&lt;br /&gt;
http://icdn5.digitaltrends.com/image/call-of-duty-ghosts-federation-day-rappel-3-1500x844.jpg&lt;br /&gt;
&lt;br /&gt;
== Squads Trailer ==&lt;br /&gt;
&lt;br /&gt;
I've watched the new trailer a few times, but can't really find anything new, if anyone wants to give it a watch here you go:http://www.youtube.com/watch?v=eLlxLx8FSuE [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:52, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thermal Sight Model? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what [http://images3.wikia.nocookie.net/__cb20131003183705/callofduty/images/thumb/9/98/Remington_R5_Thermal_Scope_CODG.png/640px-Remington_R5_Thermal_Scope_CODG.png this sight is] (assuming it actually exists)? [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:55, 4 October 2013 (EDT) is mounted backwards on the rifle&lt;br /&gt;
:Looks a bit like a [http://www.secgru.com/Thermal-Weapon-Sight-ATWS22.html Trijicon ATWS22] but there are some differences. It appears to be a standlone sight with a larger higher eyepiece, and the body is a mirror image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:20, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Found a new shotgun ==&lt;br /&gt;
&lt;br /&gt;
I found a UTS-15 on the back of a soldier in the Squad Mode trailer: http://i.imgur.com/ofatorG.png --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 05:21, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;New&amp;quot; pistol in the squads trailer? Or the VBR? ==&lt;br /&gt;
&lt;br /&gt;
You know that pistol that no one has seen before? It could be the VBR already shown off: http://callofduty.wikia.com/wiki/VBR?file=VBR_and_K7_dropped_CODG.png&lt;br /&gt;
&lt;br /&gt;
Here's that gun from the trailer: http://i.imgur.com/zC1PAQX.png&lt;br /&gt;
&lt;br /&gt;
Here's the menu icon for the VBR: http://images.wikia.com/callofduty/images/7/75/VBR_Menu_Icon_CoDG.png&lt;br /&gt;
&lt;br /&gt;
See the similarities? IRL, the VBR is a machine pistol, and I doubt they'd throw in a machine pistol into the SMG category. See on the iron sights, those two circle poles on the back sights? You can see them clearly on the menu icon and the Trailer pic. Those look almost identical, the model's probably been updated. Furthermore, the stock? It is the same shape. You can't clearly see it in any part of the trailer, but you can see the back. Whaddya know? It's the same shape! Finally, that part just below the glove in the trailer pic? Well, the VBR natively has a large magazine. While the model already shown has a smaller one, it wouldn't be visible so clearly in 1st person if it weren't longer now. So I'm thinking the mag's been upgraded to a 24 round mag (like the real life model uses generally IIRC) and the gun's either been thrown into the pistol category, or left in the SMG category, and that 5th pistol is still eluding us. &lt;br /&gt;
&lt;br /&gt;
Let me know what you guys think. TmarTn thinks it could be the 5th pistol that hasn't been revealed yet, but it could be the VBR still as an SMG. I'm almost positive, as the front foregrip style thing is the same if I'm seeing it right.&lt;/div&gt;</summary>
		<author><name>Subtekjr</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Ghosts&amp;diff=745797</id>
		<title>Talk:Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Ghosts&amp;diff=745797"/>
		<updated>2013-10-06T05:44:18Z</updated>

		<summary type="html">&lt;p&gt;Subtekjr: /* &amp;quot;New&amp;quot; pistol in the squads trailer? Or the VBR? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
Um...Gun images? Screenshots? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:44, 21 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry bout that...wanted to get the layout finished, and then I added the images. That way, I can get the images into the page faster. - [[User:1morey]] May 21, 2013 3:19 PM (EST)&lt;br /&gt;
&lt;br /&gt;
A new CoD? *Yawns and goes back to more relevant business* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:48, 23 May 2013 (EDIT)&lt;br /&gt;
&lt;br /&gt;
:Does that REALLY have to be on every single COD page on this site? [[User:Gunmaster2011|Gunmaster2011]] 18.15, 26th June 2013&lt;br /&gt;
&lt;br /&gt;
::At least it's not [[Talk:Call_of_Duty:_Black_Ops_II#The_Newest_Joke.3F|an anon asking why we even have the page in the first place]], like some random person's opinion on a series is the sole determining factor in whether the site as a whole will acknowledge its existence. Really, we've lucked out on this one so far. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:30, 28 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do me a favor and search through talk page archives for every CoD game on this site and you'll see this is the only one I've made such a comment on. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:55, 29 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
For now, anyway. I know now that someone will probably add that statement to all the pages just to annoy me. And I am aware of the &amp;quot;statement&amp;quot; on Black Ops II's page. Are we allowed to delete topics? [[User:Gunmaster2011|Gunmaster2011]] 14.41, 7th July 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ARX-160 and developer peek weapons ==&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/1c90b0083948c5c03bd198c852e1f0fa.png&lt;br /&gt;
&lt;br /&gt;
Looks to have an EGLM under it, there are also previous M4 appearances and the Vector with a AFG. Also saw a Galil/AK looking gun outside the chopper scene. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)&lt;br /&gt;
Dev video here:&lt;br /&gt;
http://callofduty.wikia.com/wiki/User_blog:N7/Call_of_Duty:_Ghosts_Worldwide_Premiere&lt;br /&gt;
&lt;br /&gt;
:I'm fairly sure in the dev video in the Xbox1 reveal they had either the MW3 or Blops2 MP7, as well, though it might have just been a placeholder. Though MW3 proves placeholder doesn't necessarily mean it won't turn up in the actual game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:28, 23 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There also appears to be the Ukraine 5.45 X95/MTAR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:58, 24 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unknown Rifle&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
My guess is that this is just another Honey Badger. It has a MP5 style sliding stock connected to a rearward extension from the receiver, just like on the Honey Badger.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:04, 22 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown shotgun ==&lt;br /&gt;
&lt;br /&gt;
Though I can't be sure since we don't see it closely enough, the associated dialog makes me wonder if it isn't supposed to be something like a Daisy Model 25 rather than a real weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:19, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Weapons ==&lt;br /&gt;
&lt;br /&gt;
My apologies, I would add the ones I know if I were any good at editing pages, but [http://puu.sh/423yR.png check this out.]&lt;br /&gt;
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 04:51, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I can see: Second row is GP-25/30 standalone, I think a metal storm series GL beneath it, an MP-443 Grach at the bottom and not an OTS-33, next row over &amp;quot;generic drum mag AR&amp;quot; seems to be an M27 with a C-Mag, the marksman rifle could maybe be a Robinson XCR in DMR config, one beneath seems to be a Daewoo K7, next row second from top is a CBJ-MS PDW, shotgun further down seems to be maybe a Benelli Supernova, Possible G28 beneath it, Gepard GM-6 Lynx on the bottom, and I have no idea what's above the TDI, apart from the fact it seems to be an underwater firearm, really stumped on that one. Feel free to correct, have barely woken up yet so I could be off on a few. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 07:17, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In the trailer there was a Remington R5 RGP that I think is missing from that diagram. Also, the marksman rifle is definitely a FAL variant fitted with a Magpul PRS FAL stock. I don't know the handguard though, not sure if it is a production gun or a custom hodge-podge (could be a IMBEL IA2). The 417 marksman variant is a G28 in the patrol configuration. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:02, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
MTs-255 (Shotgun)&lt;br /&gt;
GP25/GP30? (Grenade Launcher)&lt;br /&gt;
SC-2010 (FAL variant) (Rifle)&lt;br /&gt;
SVU (Sniper Rifle)&lt;br /&gt;
Remington 700 variant (Sniper Rifle)&lt;br /&gt;
[http://www.cbrps.com/SKSrear3_op_554x282.jpg SKS Bullpup?] Vepr Bullpup (Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
FAD (Assault Rifle)&lt;br /&gt;
Metal Storm MAUL (Shotgun)&lt;br /&gt;
KAC Chain SAW (LMG)&lt;br /&gt;
Honey Badger (Assault Rifle)&lt;br /&gt;
CBJ-MS (SMG)&lt;br /&gt;
AK-12 (Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
Panzerfaust (Launcher)&lt;br /&gt;
MTAR-21 (Assault Rifle)&lt;br /&gt;
LSAT? (LMG)&lt;br /&gt;
Imbel IA2 (Rifle)&lt;br /&gt;
SIG P226 (Pistol)&lt;br /&gt;
MG3 (LMG)&lt;br /&gt;
&lt;br /&gt;
VBR-Belgium PDW (Machine Pistol)&lt;br /&gt;
MK14 (Rifle)&lt;br /&gt;
M27 IAR (LMG)&lt;br /&gt;
Daewoo K7 (SMG)&lt;br /&gt;
FABARM FP6? (Shotgun)&lt;br /&gt;
ARX-160 (Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
PP-19 Bizon (SMG)&lt;br /&gt;
MGL-140 (Grenade Launcher)&lt;br /&gt;
L115/Arctic Warfare Magnum (Sniper Rifle)&lt;br /&gt;
Beretta M9A1 (Pistol)&lt;br /&gt;
HK G28 (HK417 variant) (Sniper Rifle)&lt;br /&gt;
Underbarrel/pistol MAUL? (Shotgun)&lt;br /&gt;
&lt;br /&gt;
MSBS Radon (Assault Rifle)&lt;br /&gt;
MP443 (Pistol)&lt;br /&gt;
Colt Anaconda (.44 Magnum)? (Revolver)&lt;br /&gt;
CZ-805 (Assault Rifle)&lt;br /&gt;
GM6 Lynx (Sniper Rifle)&lt;br /&gt;
Kriss K10 (SMG)&lt;br /&gt;
&lt;br /&gt;
Tell me how I did. (I cheated and looked at the main page for the ones I didn't know.) Of note - the shotgun next to the ARX-160 looks like a FABARM FP6. Vector appears to be the K10 variant. LMG next to the MTAR-21 looks like the LSAT. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 10:32, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Vector probably isn't a K10 because it has the standard Vector side-folding stock, the K10 looks to have a sliding stock. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:57, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh and by the way, sniper rifles actually only zoom in the scope now, the outside of the scope is just blurred. That's actually a pretty unique achievement graphically, the only other games that I know of that do this are Red Orchestra, Arma, and Killing Floor. [[User:Phale|Phale]] ([[User talk:Phale|talk]]) 12:37, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks to me like your peripheral vision is at 6x/8x but it's hard to tell.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 16 August 2013 (EDT)&lt;br /&gt;
:No he is right, they do not zoom the peripheral. easiest times to tell is during the transition, such as at the end when the knife Juggernaut is head-shotted. By the way, I'm guessing that this guy is gonna be totally f'ing broken.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli  ==&lt;br /&gt;
&lt;br /&gt;
I dunno about anyone else, but the barrel jacket on that gun looked a lot more MG3/MG42-ish to me really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:46, 15 August 2013 (EDT)&lt;br /&gt;
:The jacket has the perforation pattern of an MG3, but the actual shape of the jacket along with the muzzle and the iron sight suggest it is more based on the 5.56 Ameli. It is probably on oversight on the part of whomever made the texture.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:47, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Pump Action Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify this shotgun? [http://i.imgur.com/HpKs4q1.png Screenshot 1] [http://i.imgur.com/vJsWfuN.png Screenshot 2] &lt;br /&gt;
[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 18:48, 21 August 2013 (EDT)&lt;br /&gt;
:Not much to go on, but I get a [[Heckler &amp;amp; Koch FABARM FP6]] vibe from it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:20, 21 August 2013 (EDT)&lt;br /&gt;
Yeah that seems pretty likely, thanks for your help. [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 19:30, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .44 Magnum Revolver ==&lt;br /&gt;
&lt;br /&gt;
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]&lt;br /&gt;
I think the Revolver is a [[Taurus Raging Bull]] instead of [[Colt Anaconda]]. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 0:12, 23 August 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
== Chainsaw? ==&lt;br /&gt;
&lt;br /&gt;
*sigh* what is this monstrosity? Did the developers really put a chainsaw grip on a Mk. 46? And a flare launcher? And a suppressor? You can't use your sights, and/or put a optic on it, so do they think gunners just run around like Rambo/Somalians with PKMs? I understand using cool looking weapons, even if they're just terrible prototypes, like the XM8 or the FAD, but this is taking video game stupidity to a whole new level.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 13:49, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
You're rather wrong, the KAC ChainSAW is a real kit of the KAC LMG (Stoner 96). Perhaps ridiculous, but don't call them stupid if they didn't create the idea first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 2 September 2013 (EDT)&lt;br /&gt;
:Ghostdigga, the picture of the ChainSAW on the page isn't a screenshot from the game, it's a real picture of the actual weapon made by KAC. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:25, 3 September 2013 (EDT)&lt;br /&gt;
::To be fair though this thing was just made for fun by KAC, it was never intended as a useful weapon to be put into production. Although the devs didn't create this you can still blame them for taking a gun that was pretty much made as a joke and portraying it as a useful military weapon. Using cable ties I once attached a Glock to the underside of a G36C to the underside of a PSG-1. That was a &amp;quot;real&amp;quot; configuration, it doesn't mean it isn't ridiculous though if somebody sees that picture and puts it in a game as a killstreak reward or whatever.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:18, 3 September 2013 (EDT)&lt;br /&gt;
::: Well it appears that I was pretty wrong, I don't know why I thought that was a screenshot and not the real thing. I still don't understand the decision though, but I guess I'll get it when I see everyone sprinting at each other, firing 100 rounds from the hip and then launching flares at each other's faces. Wish they could've just given us a regular Stoner at this point.... [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 10:21, 5 September 2013 (EDT)&lt;br /&gt;
::::Eh, it's probably a killstreak to replace the minigun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:42, 6 September 2013 (EDT)&lt;br /&gt;
But then why does it have a Create-a-class icon? I was hoping the same thing at first.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:46, 6 September 2013 (EDT)&lt;br /&gt;
:If it isn't a killstreak weapon it is odd that it seems to have a grenade launcher  by default (I assume they will just have it firing HE grenades rather than flares). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:52, 7 September 2013 (EDT)&lt;br /&gt;
::They made many default functions and attachments of firearms unavailable, like laser sights on MW2 FAMAS and Intervention, Javelin's direct attack mode...chainsaw's launcher will be the same.&lt;br /&gt;
:::Eh, Javelin direct attack isn't as &amp;quot;direct&amp;quot; as you'd think, it just doesn't climb as high as the indirect profile (50m in direct, 150 in top attack). If you IRL'd it up with minimum range you probably wouldn't be able to hit anything on a CoD map anyway since the minimum range in direct attack mode is 65 metres. I suppose they could give you something fun with it like a proper UBGL with 40mm buckshot rounds. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:16, 30 September 2013 (EDT)&lt;br /&gt;
::::Nah, minimum 50m high is for top attack mode, direct mode has 20m or less minimum climb height(even though it has falling angle restriction so in real it can't be landed into horizontally 65m far or less...see this https://rdl.train.army.mil/catalog/view/100.ATSC/15C4E89E-E582-4B6A-9B0D-5E1FD5D776F1-1274394170503/3-21.11/appa.htm) But height is not essentially what I wanna say, it's about lack of functions. However I know it, console FPS should be simple because gamepad could be easily mis-pushed buttons, so seemed minor and complex functions must be deleted. Even variable zoom sights are very great revolution for COD I think(but I can't understand why that function collided with UB weapons...)[[User:Fax|Fax]] ([[User talk:Fax|talk]]) 07:34, 1 October 2013 (EDT)&lt;br /&gt;
:::::Omitting functions like attack modes on launchers or burst settings on rifles is kind of a different thing to having another weapon uselessly hanging off of the bottom. The direct attack mode is an integral part of the Javelin and you can't make the launcher without it, as opposed to the chainsaw where it is just a launcher bolted onto a rail and it is up to the devs whether they want to include it or not. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 1 October 2013 (EDT)&lt;br /&gt;
:::::That link gives me an untrusted connection warning. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:19, 3 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CZ 805 ==&lt;br /&gt;
&lt;br /&gt;
Picture with caption &amp;quot;A soldier rappels down a skyscraper, armed with a CZ 805 Bren.&amp;quot; looks like not with a CZ 805, probably it's IA-2.&lt;br /&gt;
See full-sized picture, hand guard is very long and has many vents, and magazine shape is straight, and stock is not skeleton type.&lt;br /&gt;
(This picture is also found in official page, codghosts-&amp;gt;feature-&amp;gt;singleplayer)&lt;br /&gt;
http://icdn5.digitaltrends.com/image/call-of-duty-ghosts-federation-day-rappel-3-1500x844.jpg&lt;br /&gt;
&lt;br /&gt;
== Squads Trailer ==&lt;br /&gt;
&lt;br /&gt;
I've watched the new trailer a few times, but can't really find anything new, if anyone wants to give it a watch here you go:http://www.youtube.com/watch?v=eLlxLx8FSuE [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:52, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thermal Sight Model? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what [http://images3.wikia.nocookie.net/__cb20131003183705/callofduty/images/thumb/9/98/Remington_R5_Thermal_Scope_CODG.png/640px-Remington_R5_Thermal_Scope_CODG.png this sight is] (assuming it actually exists)? [[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 14:55, 4 October 2013 (EDT) is mounted backwards on the rifle&lt;br /&gt;
:Looks a bit like a [http://www.secgru.com/Thermal-Weapon-Sight-ATWS22.html Trijicon ATWS22] but there are some differences. It appears to be a standlone sight with a larger higher eyepiece, and the body is a mirror image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:20, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Found a new shotgun ==&lt;br /&gt;
&lt;br /&gt;
I found a UTS-15 on the back of a soldier in the Squad Mode trailer: http://i.imgur.com/ofatorG.png --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 05:21, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;New&amp;quot; pistol in the squads trailer? Or the VBR? ==&lt;br /&gt;
&lt;br /&gt;
You know that pistol that no one has seen before? It could be the VBR already shown off: http://callofduty.wikia.com/wiki/VBR?file=VBR_and_K7_dropped_CODG.png&lt;br /&gt;
&lt;br /&gt;
Here's that gun from the trailer: http://i.imgur.com/zC1PAQX.png&lt;br /&gt;
&lt;br /&gt;
Here's the menu icon for the VBR: http://images.wikia.com/callofduty/images/7/75/VBR_Menu_Icon_CoDG.png&lt;br /&gt;
&lt;br /&gt;
See the similarities? IRL, the VBR is a machine pistol, and I doubt they'd throw in a machine pistol into the SMG category. See on the iron sights, those two circle poles on the back sights? You can see them clearly on the menu icon and the Trailer pic. Those look almost identical, the model's probably been updated. Furthermore, the stock? It is the same shape. You can't clearly see it in any part of the trailer, but you can see the back. Whaddya know? It's the same shape! Finally, that part just below the glove in the trailer pic? Well, the VBR natively has a large magazine. While the model already shown has a smaller one, it wouldn't be visible so clearly in 1st person if it weren't longer now. So I'm thinking the mag's been upgraded to a 24 round mag (like the real life model uses generally IIRC) and the gun's either been thrown into the pistol category, or left in the SMG category, and that 5th pistol is still eluding us. &lt;br /&gt;
&lt;br /&gt;
Let me know what you guys think. TmarTn thinks it could be the 5th pistol that hasn't been revealed yet, but it could be the VBR still as an SMG. Just a theory.&lt;/div&gt;</summary>
		<author><name>Subtekjr</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=733297</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=733297"/>
		<updated>2013-09-02T08:32:11Z</updated>

		<summary type="html">&lt;p&gt;Subtekjr: /* Beretta M9A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is an upcoming first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. It is believed that ''Ghosts'' will not continue the story of previous ''Modern Warfare'' games, instead seemingly being set in the aftermath of a devastating meteor shower which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US Special Forces. The game will be released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms have been seen in trailers and previews for the upcoming game ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, and it operates in single-action mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]&lt;br /&gt;
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]&lt;br /&gt;
&lt;br /&gt;
==VBR-PDW==&lt;br /&gt;
The VBR Belgian PDW machine pistol is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] is seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This appears to be the ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]&lt;br /&gt;
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]&lt;br /&gt;
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During the E3 preview of the mission &amp;quot;No Man's Land,&amp;quot; protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks &amp;quot;Hey, check it out. Never thought I'd see this again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission &amp;quot;No Man's Land&amp;quot; by both Booth and his brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]&lt;br /&gt;
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]&lt;br /&gt;
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of &amp;quot;No Man's Land&amp;quot; as his brother is spooked by a dangerous-looking tree.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]&lt;br /&gt;
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called &amp;quot;Into the Deep&amp;quot; and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]&lt;br /&gt;
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta ARX-160]] equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|400px|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' is seen several times in the behind the scenes trailer. It is most likely a development placeholder. Other shots show what appears to be a new version of the M4A1 based on the one in ''[[Modern Warfare 2]]'', with a variation of the ARMS SIR rail system which has a carry handle gap between the top of the receiver and the rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. Note that his rifle seemingly has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
Various soldiers are seen with [[CZ 805 BREN]] rifles, some equipped with suppressors. The weapon is referred to as &amp;quot;SA-805&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]&lt;br /&gt;
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]&lt;br /&gt;
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the behind the scenes trailer. While this weapon appeared in ''Black Ops II'', the model shown in the trailers is new. The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is now referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-1.jpg|thumb|none|600px|A programmer works on the X95 Flattop model in the behind the scenes trailer.]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== Vepr Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The '''Vepr''' Assault Rifle is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.&lt;br /&gt;
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the &amp;quot;IA-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IMBEL IA2.jpg‎|thumb|none|400px|Imbel IA2 - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is set to appear as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, is set to appear in the game with a C-Mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== USR ==&lt;br /&gt;
&lt;br /&gt;
The '''USR''' (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington USR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
== VKS ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears.&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament LMG]] is set to appear as the &amp;quot;Chain SAW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is set to appear as the &amp;quot;MK32&amp;quot;, and fires semtex grenades in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The '''RGM-40 Kastet''' grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in the trailer for &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Subtekjr</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=733295</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=733295"/>
		<updated>2013-09-02T08:29:40Z</updated>

		<summary type="html">&lt;p&gt;Subtekjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is an upcoming first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. It is believed that ''Ghosts'' will not continue the story of previous ''Modern Warfare'' games, instead seemingly being set in the aftermath of a devastating meteor shower which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US Special Forces. The game will be released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms have been seen in trailers and previews for the upcoming game ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, and it operates in single-action mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-PDW==&lt;br /&gt;
The VBR Belgian PDW machine pistol is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] is seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This appears to be the ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]&lt;br /&gt;
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]&lt;br /&gt;
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During the E3 preview of the mission &amp;quot;No Man's Land,&amp;quot; protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks &amp;quot;Hey, check it out. Never thought I'd see this again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission &amp;quot;No Man's Land&amp;quot; by both Booth and his brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]&lt;br /&gt;
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]&lt;br /&gt;
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of &amp;quot;No Man's Land&amp;quot; as his brother is spooked by a dangerous-looking tree.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]&lt;br /&gt;
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called &amp;quot;Into the Deep&amp;quot; and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]&lt;br /&gt;
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta ARX-160]] equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|400px|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' is seen several times in the behind the scenes trailer. It is most likely a development placeholder. Other shots show what appears to be a new version of the M4A1 based on the one in ''[[Modern Warfare 2]]'', with a variation of the ARMS SIR rail system which has a carry handle gap between the top of the receiver and the rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. Note that his rifle seemingly has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
Various soldiers are seen with [[CZ 805 BREN]] rifles, some equipped with suppressors. The weapon is referred to as &amp;quot;SA-805&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]&lt;br /&gt;
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]&lt;br /&gt;
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the behind the scenes trailer. While this weapon appeared in ''Black Ops II'', the model shown in the trailers is new. The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is now referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-1.jpg|thumb|none|600px|A programmer works on the X95 Flattop model in the behind the scenes trailer.]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== Vepr Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The '''Vepr''' Assault Rifle is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.&lt;br /&gt;
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the &amp;quot;IA-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IMBEL IA2.jpg‎|thumb|none|400px|Imbel IA2 - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is set to appear as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, is set to appear in the game with a C-Mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== USR ==&lt;br /&gt;
&lt;br /&gt;
The '''USR''' (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington USR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
== VKS ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears.&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament LMG]] is set to appear as the &amp;quot;Chain SAW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is set to appear as the &amp;quot;MK32&amp;quot;, and fires semtex grenades in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The '''RGM-40 Kastet''' grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in the trailer for &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Subtekjr</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=733294</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=733294"/>
		<updated>2013-09-02T08:27:59Z</updated>

		<summary type="html">&lt;p&gt;Subtekjr: /* Taurus Raging Bull */ Added an image from the Reveal Trailer showing off the gun with Iron Sights.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is an upcoming first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. It is believed that ''Ghosts'' will not continue the story of previous ''Modern Warfare'' games, instead seemingly being set in the aftermath of a devastating meteor shower which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US Special Forces. The game will be released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms have been seen in trailers and previews for the upcoming game ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, and it operates in single-action mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|left|Raging Bull Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-PDW==&lt;br /&gt;
The VBR Belgian PDW machine pistol is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] is seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This appears to be the ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]&lt;br /&gt;
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]&lt;br /&gt;
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During the E3 preview of the mission &amp;quot;No Man's Land,&amp;quot; protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks &amp;quot;Hey, check it out. Never thought I'd see this again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission &amp;quot;No Man's Land&amp;quot; by both Booth and his brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]&lt;br /&gt;
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]&lt;br /&gt;
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of &amp;quot;No Man's Land&amp;quot; as his brother is spooked by a dangerous-looking tree.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]&lt;br /&gt;
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called &amp;quot;Into the Deep&amp;quot; and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]&lt;br /&gt;
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta ARX-160]] equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|400px|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' is seen several times in the behind the scenes trailer. It is most likely a development placeholder. Other shots show what appears to be a new version of the M4A1 based on the one in ''[[Modern Warfare 2]]'', with a variation of the ARMS SIR rail system which has a carry handle gap between the top of the receiver and the rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. Note that his rifle seemingly has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
Various soldiers are seen with [[CZ 805 BREN]] rifles, some equipped with suppressors. The weapon is referred to as &amp;quot;SA-805&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]&lt;br /&gt;
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]&lt;br /&gt;
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the behind the scenes trailer. While this weapon appeared in ''Black Ops II'', the model shown in the trailers is new. The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is now referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-1.jpg|thumb|none|600px|A programmer works on the X95 Flattop model in the behind the scenes trailer.]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== Vepr Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The '''Vepr''' Assault Rifle is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.&lt;br /&gt;
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the &amp;quot;IA-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IMBEL IA2.jpg‎|thumb|none|400px|Imbel IA2 - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is set to appear as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, is set to appear in the game with a C-Mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== USR ==&lt;br /&gt;
&lt;br /&gt;
The '''USR''' (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington USR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
== VKS ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears.&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament LMG]] is set to appear as the &amp;quot;Chain SAW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is set to appear as the &amp;quot;MK32&amp;quot;, and fires semtex grenades in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The '''RGM-40 Kastet''' grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in the trailer for &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Subtekjr</name></author>
	</entry>
</feed>