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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speo16</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-27T17:08:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=622767</id>
		<title>Talk:Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=622767"/>
		<updated>2012-10-17T20:07:03Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* Multiplayer gameplay New Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Here's an &amp;quot;insane&amp;quot; walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's &amp;quot;dark secret.&amp;quot; Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)&lt;br /&gt;
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)&lt;br /&gt;
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:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard &amp;amp; stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)&lt;br /&gt;
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Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)&lt;br /&gt;
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:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)&lt;br /&gt;
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== Pistol ==&lt;br /&gt;
&lt;br /&gt;
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)&lt;br /&gt;
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
&lt;br /&gt;
Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :)  -m82a1&lt;br /&gt;
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== SVD? ==&lt;br /&gt;
&lt;br /&gt;
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34&lt;br /&gt;
&lt;br /&gt;
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.&lt;br /&gt;
&lt;br /&gt;
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)&lt;br /&gt;
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)&lt;br /&gt;
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Here is a image of the rocket launcher:&lt;br /&gt;
[[File:FC3RL.JPG|thumb|none|500px|]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)&lt;br /&gt;
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Will brass fly left still? ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)&lt;br /&gt;
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Recent news ==&lt;br /&gt;
&lt;br /&gt;
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on &amp;quot;look at how big our map is&amp;quot; rather than &amp;quot;we have so many great ideas the map has to be at least this big.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the &amp;quot;hunt&amp;quot; and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.&lt;br /&gt;
&lt;br /&gt;
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not &amp;quot;it can't possibly be smaller than this, because we have so many ideas to fill it up with.&amp;quot; That plus the landscape felt annoyingly static and &amp;quot;dead&amp;quot; with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)&lt;br /&gt;
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::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)&lt;br /&gt;
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:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New Trailer Out Today ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)&lt;br /&gt;
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This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)&lt;br /&gt;
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:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&amp;amp;feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)&lt;br /&gt;
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== Most anticipated thing about FC3... ==&lt;br /&gt;
&lt;br /&gt;
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)&lt;br /&gt;
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Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New gameplay, New guns ==&lt;br /&gt;
&lt;br /&gt;
If you look at this gameplay footage here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=xxTXv4SbEZ4&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. &lt;br /&gt;
&lt;br /&gt;
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. &lt;br /&gt;
&lt;br /&gt;
As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)&lt;br /&gt;
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The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)&lt;br /&gt;
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New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&amp;amp;feature=plcp&amp;amp;context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D&lt;br /&gt;
&lt;br /&gt;
You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.&lt;br /&gt;
&lt;br /&gt;
Check this out:&lt;br /&gt;
&lt;br /&gt;
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]&lt;br /&gt;
&lt;br /&gt;
No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a &amp;quot;skinned M700&amp;quot; (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]&lt;br /&gt;
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer gameplay New Weapons ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)&lt;br /&gt;
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's some new guns in the screenshots below.  Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2.  It doesn't seem to have the larger trigger guard though:&lt;br /&gt;
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541&lt;br /&gt;
&lt;br /&gt;
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 has come, and with it comes more weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730867&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)&lt;br /&gt;
&lt;br /&gt;
Nice variety of new weapons here.  Don't know what that bolt action sniper rifle is in the first video however.&lt;br /&gt;
&lt;br /&gt;
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -&lt;br /&gt;
&lt;br /&gt;
[[File:6P9andMKG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05&lt;br /&gt;
&lt;br /&gt;
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513&lt;br /&gt;
&lt;br /&gt;
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.&lt;br /&gt;
&lt;br /&gt;
Could be an M4A1 or a HK416, looks too short to be a standard M4A1&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1side.jpg]]&lt;br /&gt;
&lt;br /&gt;
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=601869</id>
		<title>Talk:Payday: The Heist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday:_The_Heist&amp;diff=601869"/>
		<updated>2012-08-16T17:45:47Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* Concept Vid weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept Vid weapons ==&lt;br /&gt;
I saw some of the alpha vids for this game, and they featured the FAMAS and Galil models from Counter-Strike: Source, with iron-sight functionality.  It also demonstrates why CSS models, at least those 2, are poor candidates for any Source mod with iron-sights.  The Galil model has WAAY too much visual kick for it to work with ironsights.  If I manage to find those vids again, can I place examples of the 2 weapons appearing in this game under the talk page? --[[User:HashiriyaR32|HashiriyaR32]] 20:53, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, it is in the game, yeah, put them up here. --[[User:GP32GL|GP32GL]] 17:38, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I love how this is basically a stripped down version of Kane and Lynch's multiplayer, but with fewer weapons, clunkier controls, and less variety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dlc weapons ==&lt;br /&gt;
Can someone add the ak, fullauro g17 and m79?--[[User:Speo16|Speo16]] 12:45, 16 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:FN_Tactical_Police&amp;diff=598216</id>
		<title>Talk:FN Tactical Police</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:FN_Tactical_Police&amp;diff=598216"/>
		<updated>2012-08-06T15:34:29Z</updated>

		<summary type="html">&lt;p&gt;Speo16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why it has CAR-15 buttstock?&lt;br /&gt;
:That is so that the stock can be adjusted to users who are or are not wearing Body Armor.[[User:Rockwolf66|Rockwolf66]] 16:24, 25 March 2010 (UTC)&lt;br /&gt;
::No, why it has the very same telescopic stock CAR-15 has?&lt;br /&gt;
FN makes the M4 series of rifles and frankly it is a cost effective and fairly intelligent idea to use M4 parts on a shotgun so that the weapons used by the end user tend to feal the same. [[User:Rockwolf66|Rockwolf66]] 19:52, 25 March 2010 (UTC)&lt;br /&gt;
::As far as i know FN manufacture only M16's, and M4's are still made by Colt. Moreover, modern M4's have 6-position stocks, not old 4 position ones like this shotgun has.&lt;br /&gt;
i think he ment the HK416 (i think its called that)thealmostexact clone of the M4 --[[User:Smish34|Smish34]] 20:29, 25 March 2010 (UTC)&lt;br /&gt;
:: What has hk416 to do with FN? And 4 position stocks might come from old spare parts?&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596584</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596584"/>
		<updated>2012-08-01T07:36:16Z</updated>

		<summary type="html">&lt;p&gt;Speo16: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;br /&gt;
:I'll add some stuff. In the case of weapons that are used by the SAS/SBS/whatever I would just list them as UKSF as that is the umbrella that they all fall under, and they all use the same pool of specialist weapons. --[[User:Commando552|commando552]] 18:23, 31 July 2012 (CDT)&lt;br /&gt;
::Yeah, I thought about the UKSF thing too. [[User:Dirty Harold|Dirty Harold]] 19:40, 31 July 2012 (CDT)&lt;br /&gt;
:::Massive respect too whoever created this, I've been waiting for something like this for a while! I'll try and contribute as best as I can. @Commando552, something you might wanna add is the H&amp;amp;K MP5A3 and MP5KA1, as used by the SAS/SBS/Royal Marines/Paratroop Regiment. As for out of service, as far as I'm aware, the SAS WERE issued Walther PPKs as a backup, however, I am unsure as to whether this is still in use by them. I know an AR-15 CQB type rifle is in use by the Pathfinder Regiment, Royal Military Police and Army Security Guard Regiments. The MP5KA1 is also used by Infantry drivers and Pilots. Hope this helps. [[User:Fixer|Fixer]]&lt;br /&gt;
::::Just added the SMGs. The problem is that there is not really any documentation about what the special forces use, it is more just what you can see them with in the rare photo or hear about through the grapevine. I believe the PPK is still on the books, although maybe not used, as there have been EFRs (Equipment Failure Reports) sent in for the PPK as recently as 2007, so someone was apparently using it then. As for the CQB AR-15, are you talking about the L119A1 which is a C8 SFW? If so I wasn't aware of the Pathfinders using this, I thought they used a C7 (for some reason i think 300 were bought but have no source for this, the number is just in my head) along with the Royal Marines Brigade Patrol Troop (as seen [http://webarchive.nationalarchives.gov.uk/+/http://www.operations.mod.uk/veritas/img/veritas/45cdogp/jacana_stonehouse01_hr.jpg here]). They may have switched to the L119A1 by now to standardise (this was originally only used by the SAS/SBS but has been spreading out throughout the services) but a few years ago they still has the C7s. Have also seem them using M16A1s with A2 handguard which I'm assuming migrated over from UKSF. Where did you get the thing about drivers and pilots having MP5KA1s, have never seen or heard anything about that. Also, what do you mean by &amp;quot;Army Security Guard Regiments&amp;quot;?  --[[User:Commando552|commando552]] 19:05, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So we're not putting the LMT into this? [[User:Excalibur01|Excalibur01]] 20:00, 31 July 2012 (CDT)&lt;br /&gt;
:This page is very far from done (I'm off to bed now so if anyone else wants to try and help finish it of be my guest), but more importantly the L129A1 hasn't appeared in anything yet has it? if not then it shouldn't be on the site so shouldn't be here.  --[[User:Commando552|commando552]] 20:16, 31 July 2012 (CDT)&lt;br /&gt;
::I think that if there is a gun used by the British, but doesn't have an Imfdb page, it should be listed here. This is a list of Guns used by the British Armed Forces, not a list of guns ''on Imfdb'' used by British Armed Forces. --[[User:SmithandWesson36|SmithandWesson36]] 21:03, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Commando552 Yeah mate, it's not unheard of for UKSF to use the Walther, as I believe it used as a backup. Yeah the L119A1 is what I meant - that sort of weaponry has been used by Pathfinders (to my knowledge) in Afghanistan on patrols, due too compact size (I believe). I cannot speak for the RM, but seeing as the Brigade Patrol Group are a recon regiment (like the Pathfinders) it would make sense, as they favor compact weaponry. As for pilots/drivers, I read somewhere that they had, however after re-reading the same article, they do not, it was just my error of skim reading over the words &amp;quot;pilots&amp;quot;, &amp;quot; infantry drivers&amp;quot; and &amp;quot;MP5K&amp;quot;. I do apologize for the confusion on the pilots part, but I do believe they carry a sidearm. In combat, Infantry drivers were known to be issued an MP5 of some sort. I assumed it was the A1 due to the fact it is easy to conceal and easy to draw (due to the sights), in case of contact. The Army Security Guards (Military Provost Guard Service) have been known too use a CQB AR-15 during in VIP close protection, too the best of my knowledge. As for the M16A1s with the A2 handguard, to the best of my knowledge, I cannot recall hearing or seeing any branch of the UK military using it in my time, but I may be wrong.  However, I will double check the info and will get back too you. Apologizes for any confusion. [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Why is there a 'Flamethrower' section? To my knowledge, the British Army has-and will never use-flamethrowers. It's just not the done thing. Alasdair.&lt;br /&gt;
* They did use the [[No. 2 Portable Flamethrower]] during WW2 --[[User:Crackshot|Crackshot]] 07:28, 01 August 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
This might only be my imagination but i thought the Accuracy International AW was named L96?&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=593245</id>
		<title>Talk:Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=593245"/>
		<updated>2012-07-23T19:44:49Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* &amp;quot;HK416&amp;quot; not HK416? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;HK416&amp;quot; not HK416? ==&lt;br /&gt;
I'm pretty sure the so-called M416 in SC:B is not a HK416. It lacks four unique, identifying characteristics of the HK416; the raised top rail, the shape of the handguard, the gas block, and the nearly horizontal magwell bottom. &lt;br /&gt;
&lt;br /&gt;
As far as I can tell, it's some other modern AR carbine with a 10&amp;quot; barrel that has been misnamed by the developers. Anyone else got any input?&lt;br /&gt;
&lt;br /&gt;
[[User:Ramell|Ramell]] 14:51, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think what's got people automatically thinking it's a 416 is that front sight. I'll admit that's what did it for me when I saw the reveal trailer. Thought 'hmmm.....ditched the SC rifle for the 416' --[[User:DeltaOne|DeltaOne]] 21:05, 22 July 2012 (CDT)&lt;br /&gt;
:Are you telling that this is the first AR-15 you see in a game that has no gas block yet it can fire? BTW the selector has the HK416-style pictographs and let's not forget that these are pre-release images. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:56, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@DeltaOne: Yeah, it looks like a HK front sight. A company named Troy Industries makes sights that look like those.&lt;br /&gt;
&lt;br /&gt;
@Bozitojugg3rn4ut: &lt;br /&gt;
No, it's not a lack of ''a'' gas block, but that specific gas block. Also, there are other AR lowers with the HK-style pictographs. They are pre-release images, sure, but it's not a HK416 in those. If it's changed to a real HK416 in release, it's all good, but right now, it's incorrect to call it an HK416.&lt;br /&gt;
[[User:Ramell|Ramell]] 06:33, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Deltaone I'm glad that the SC3000 rifle got replaced. It was almost as annoying as the &amp;quot;hideous spawn of the devil&amp;quot; (http://www.imfdb.org/wiki/Far_Cry_Instincts:_Predator#.22Assault_Rifle.22) --[[User:Speo16|Speo16]] 06:45, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:What indication is there at this point to say it's been replaced? A few screenshots of Sam holding different rifles only means the ability to pick up enemy weapons is being carried over from Conviction. Besides, the SC3000 is far, ''far'' from the worst fictional design I've ever seen. [[User:Spartan198|Spartan198]] 08:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:yes but compared to sc2000k(im not sure i got that right) it is kinda bad, and in conviction pistols were basically the primaries&lt;br /&gt;
and rifles incl. sc3000 were useless. And me personally i think sc3000 feels like a downgrade than an upgrade--[[User:Speo16|Speo16]] 14:44, 23 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=593132</id>
		<title>Talk:Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Splinter_Cell:_Blacklist&amp;diff=593132"/>
		<updated>2012-07-23T11:45:07Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* &amp;quot;HK416&amp;quot; not HK416? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;HK416&amp;quot; not HK416? ==&lt;br /&gt;
I'm pretty sure the so-called M416 in SC:B is not a HK416. It lacks four unique, identifying characteristics of the HK416; the raised top rail, the shape of the handguard, the gas block, and the nearly horizontal magwell bottom. &lt;br /&gt;
&lt;br /&gt;
As far as I can tell, it's some other modern AR carbine with a 10&amp;quot; barrel that has been misnamed by the developers. Anyone else got any input?&lt;br /&gt;
&lt;br /&gt;
[[User:Ramell|Ramell]] 14:51, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think what's got people automatically thinking it's a 416 is that front sight. I'll admit that's what did it for me when I saw the reveal trailer. Thought 'hmmm.....ditched the SC rifle for the 416' --[[User:DeltaOne|DeltaOne]] 21:05, 22 July 2012 (CDT)&lt;br /&gt;
:Are you telling that this is the first AR-15 you see in a game that has no gas block yet it can fire? BTW the selector has the HK416-style pictographs and let's not forget that these are pre-release images. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:56, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@DeltaOne: Yeah, it looks like a HK front sight. A company named Troy Industries makes sights that look like those.&lt;br /&gt;
&lt;br /&gt;
@Bozitojugg3rn4ut: &lt;br /&gt;
No, it's not a lack of ''a'' gas block, but that specific gas block. Also, there are other AR lowers with the HK-style pictographs. They are pre-release images, sure, but it's not a HK416 in those. If it's changed to a real HK416 in release, it's all good, but right now, it's incorrect to call it an HK416.&lt;br /&gt;
[[User:Ramell|Ramell]] 06:33, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Deltaone I'm glad that the SC3000 rifle got replaced. It was almost as annoying as the &amp;quot;hideous spawn of the devil&amp;quot; (http://www.imfdb.org/wiki/Far_Cry_Instincts:_Predator#.22Assault_Rifle.22) --[[User:Speo16|Speo16]] 06:45, 23 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=505363</id>
		<title>Talk:S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=505363"/>
		<updated>2012-01-05T14:22:18Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* USP- full auto ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inspiration==&lt;br /&gt;
&lt;br /&gt;
Has anyone seen the movie this game is based off of?-[[Special:Contributions/76.31.5.208|76.31.5.208]] 00:23, 24 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
&lt;br /&gt;
:No, I haven't. I didn't even know it was based off of anything. Sounds interesting though, what's the film? --[[User:ManiacallyChallenged|ManiacallyChallenged]] 07:14, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This, apparently: http://en.wikipedia.org/wiki/Stalker_(film) [[User:Dongs|Dongs]] 07:42, 26 June 2009 (UTC)&lt;br /&gt;
:::Jesus Christ it's boring-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
:I have read &amp;quot;Roadside picnic&amp;quot; (rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Since those who aren't even remotely interested in realistic depictions of weapons in games wouldn't be here, I figure those who are might be interested in this:&lt;br /&gt;
&lt;br /&gt;
There's a mod out there for STALKER called [http://www.gsc-game.com/index.php?t=community&amp;amp;s=forums&amp;amp;s_game_type=xr&amp;amp;thm_page=1&amp;amp;thm_id=15469&amp;amp;sec_id=16&amp;amp;offset=-180 'Arsenal']. It adds about 80 new weapon models (no joke), all with good textures, new (mostly accurate) animations, sounds, HUD icons, descriptions in the menu... All properly coded so they have realistic stats. Almost all of the default weapon models are replaced with new (non-mirrored) ones, almost all weapon animations are reworked, so there's no more pointless slide-pulling when you equip pistols, there are different animations for dry and partial reloads, and the depiction of recoil looks a lot better, it's not so rigid now. Finally, many of the game's peculiarities are fixed (the Desert Eagle now fires .50AE, not .45 ACP, for example). All told it makes the game's weaponry ''far'' more authentic. --[[User:MattyDienhoff|MattyDienhoff]] 13:09, 16 July 2009 (UTC)&lt;br /&gt;
:This mod is incredibly cool, especially if it matter to you to have different versions of the same gun. Aesthetic choices are much expanded, such as different furniture(wood, bakelite, plastic, camo colors etc) for AKs. It gets really cool if you combine it with Oblivion Lost, which has it's own additions(such as MAC 10s, FN P90s, etc). It does take a large number of additional files to get the two mods to work together and work with STALKER. Not to mention, your computer. Anyway, TRY IT!!! --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there a reason all the rifles have left hand ejections for the empty brass?&lt;br /&gt;
:In arsenal they don't. Some of the OL stuff does, like the Bizon which is still mirrored. But Arsenal doesn't. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
:Yes, there is a reason: since the weapons are wielded right handed the brass thus can be seen being ejected. It's simply for the looks and more action feeling. --[[User:Oliphaunt|Oliphaunt]] 16:54, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was actually going here to say about the Arsenal Mod, but I see it's known not only in Russia =)   &lt;br /&gt;
So I wanted to suggest to create a new page specially for АМod because I think that it is good enough for this purpose, but too big to include it in this S.T.A.L.K.E.R. page.&lt;br /&gt;
Our &amp;quot;job&amp;quot; is to collect all the guns in movies and games, so I think what the AMod is actually&lt;br /&gt;
what we need. Sorry for my english again... --[[User:FAMAS|FAMAS]] 23 October 2010&lt;br /&gt;
&lt;br /&gt;
:I disagree. As much as I like Arsenal, it's a mod and a pretty obscure one at that. While we do have some pages on &amp;quot;mods&amp;quot; (example: [[Insurgency]]), most of those are mods that have gone commercial (like [[Red Orchestra: Ostfront 41-45]]) or are officially recognized in some way (Insurgency, for instance, is distributed on Steam). I really don't think it's notable enough to justify a presence here. --[[User:MattyDienhoff|MattyDienhoff]] 07:50, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:L.U.R.K. was here, Arsenal's for arses.-protoAuthor 20:21, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==S.T.A.L.K.E.R clear sky and Call of pripyat new weapons ==&lt;br /&gt;
&lt;br /&gt;
I know because the weapons don't really change it wouldn't warrant a new page for all 3 games, but how about a section on this page for the new weapons they have added in both games? while they both feature the same weapons, clear sky added the PKM and call of pripyat (currently unreleased) is adding an automatic version of the armsel striker, and hopefully some more (somewhat doubtful). doing this we may have to change it from &amp;quot;S.T.A.L.K.E.R shadow of chernobyl&amp;quot; to just &amp;quot;S.T.A.L.K.E.R series&amp;quot;- 5t3v0&lt;br /&gt;
&lt;br /&gt;
:I was thinking of doing that, though the PKM was actually in STALKER itself before it was in Clear Sky anyway (I've got a preview screenshot showing a PKM on a monopod in Bar) and there's a leaked Beta that apparently featured a usable minigun. I'm not sure about the Striker; given the team, isn't it more likely to be a Saiga-12? [[User:Vangelis|Vangelis]] 04:17, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nope, not the saiga, its the striker [http://cop.stalker-game.com/?page=eliminator]. Don't worry, many stalker fans were dissappointed by the lack of SAIGA. I'm not sure, is the striker semi-automatic only? I heard somewhere on the Forums that its full auto -5t3v0&lt;br /&gt;
&lt;br /&gt;
:::Striker is semi-auto only, it's just sometimes depicted in games as fullauto. [[User:Vangelis|Vangelis]] 11:36, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The vulcan does appear in stalker vanilla, I had an enemy at the start of pripyat spawn with one. The Striker is semiautomatic until the appropriate upgrade has be purchased. -Scarecrow&lt;br /&gt;
&lt;br /&gt;
:::::Firstly, Scarecrow is mistaken, because I know without even a shadow of a doubt that there's no &amp;quot;Vulcan&amp;quot; gatling gun in Shadow of Chernobyl (I'm a modder and I've spent countless hours going through the game's files for various reasons, if there was a handheld minigun anywhere in the data, I would know about it).&lt;br /&gt;
&lt;br /&gt;
:::::Secondly, I agree that we should cover all three STALKER games on the one page, since most of the weapons in the first game are used in the subsequent two games, with only minor changes and a couple of additions. The TOZ-34 over/under shotgun, Browning Hi-Power and Beretta 92FS were all in the first game, but the first two only existed in the data and were never actually usable in-game, while the Beretta was extremely rare (it was carried by one character only). The second game, Clear Sky, made full use of all of these guns, and added one new one, the PKM. Finally, the third game, Call of Pripyat, includes all of the weapons from the previous two games and adds one, the Armsel Protecta.&lt;br /&gt;
&lt;br /&gt;
:::::Finally, I've been playing Call of Pripyat all week and I'm fairly sure that the Protecta (named &amp;quot;Eliminator&amp;quot; in-game) is portrayed as fully automatic and doesn't have to be modified as such. --[[User:MattyDienhoff|MattyDienhoff]] 11:03, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I agree that this page should be moved to &amp;quot;S.T.A.L.K.E.R. series&amp;quot; and include all the firearms from Shadow of Chernobyl, Clear Sky, and Call of Pripyat. Redirect terms for the search engine should point to this new page as well, such as the individual episode titles as well as the two different ways of typing &amp;quot;S.T.A.L.K.E.R.&amp;quot; (with and without the periods). --[[User:Mazryonh|Mazryonh]] 22:20, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I can confirm the Stiker/Protector shotgun. Very Rare! I took one off a bandit when I wiped out a bandit base in the Jupiter map. It had to be modified by the mechanic for auto fire, but it is very effective in-close for chimeras and bloodsuckers. Can take a SUSAT optic. (Wraith)&lt;br /&gt;
&lt;br /&gt;
:::::I think you have to modify the Protecta to fire in full auto. You can also have it modified to fire a bit faster. Secondly, I think certain versions of STALKER (like, special ones that you had to pre-order or whatever) actually had a Vulcan, but I don't think you can get that version anymore, and if you can... well, I don't know how you did it. Oh, and if you guys do end up creating the pages for the other games, you might want to take screenshots of modification tree... things. Just a suggestion.(Person who frequents this site but doesn't feel like creating an account...)&lt;br /&gt;
&lt;br /&gt;
::::::The version of STALKER that contains a minigun is a leaked beta or alpha (I forget which), not a pre-order version. [[User:Vangelis|Vangelis]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Having checked up, apparently the textures for the minigun are actually in the released early build that GSC put up for download a while ago, but the model isn't. [[User:Evil Tim|Evil Tim]] 07:25, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, is it time to finally switch the article to &amp;quot;S.T.A.L.K.E.R series&amp;quot;? And yeah, add weapon categories. --[[User:Masterius|Masterius]] 01:58, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Alright, ya all lazybones, had to do begin the work myself. Certainly it's not perfect, so anyone wants to help? Also, &amp;lt;^ --[[User:Masterius|Masterius]] 08:35, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Clear Sky==&lt;br /&gt;
:If someone wants me to I could possibly try and find out the whole weapons list for Clear Sky. I have the Russia only special edition. All I would need to do for that is get a translator, as the whole game is in Russian-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:26, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Clear sky Didn't actually add much. All it added was the PKM and made the unused but fully functional weapons available and the &amp;quot;martha&amp;quot; more promenient- 5t3v0&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
That ain't a Makarov PM, it's the updated version from the 70s or something, called the Makarov PMM, hence the designation in game. How can you tell? The 12 round capacity(when upgraded), and the use of overpressure rounds. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:That depends on whether we go by appearances or specifications. I vote appearances, because:&lt;br /&gt;
&lt;br /&gt;
:* It's unlikely that the developers knew (or cared) whether the original PM could use overpressure ammunition (remember, they thought having a Desert Eagle chambered in .45 ACP was an acceptable break from realism)&lt;br /&gt;
:* The upgrade system doesn't even have the slightest pretense towards realism. In all cases, the 'extended magazine' upgrades are &lt;br /&gt;
just pure fantasy. You pay the technician and *poof*, your gun's magazine holds more bullets despite being ''exactly the same size'' as it was before.&lt;br /&gt;
&lt;br /&gt;
:The gun in the games is visibly a Makarov PM, the Makarov PMM has a quite obviously enlarged grip to accommodate the larger ammo capacity, which the in-game model lacks. :Compare the two pictures below:&lt;br /&gt;
[[Image:MakarovPM.jpg|none|thumb|300px|Makarov PM.]][[Image:Makarov PMM.jpg|none|thumb|300px|Makarov PMM.]]&lt;br /&gt;
:with [http://img705.imageshack.us/img705/2030/socpm.jpg this one]. --[[User:MattyDienhoff|MattyDienhoff]] 11:45, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the Desert Eagle being chambered in .45 was most likely because there werent any other guns chambered in the calibres it used like .357 or .44 in game -[[User:5t3v0|5t3v0]]&lt;br /&gt;
:::.45?? Pff, c'mon... There is a Deagle in the game chambered in 9x39!!&lt;br /&gt;
::::Ah, you are totally right. I saw the black color, put 2 and 2 together, and got 5. My bad. As for the Eagle, at least the 9x39 was a custom job, nevermind how the bullets fit in the magazine(maybe diagonally?) --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
I was saying as a gameplay decision. The gun is as rare as it is in the vanilla game, what is the point of adding in a calibre that only one pistol that can only be found in one place (supposibly in 2 places, but the second only gets you a USP 45) its own calibre? -[[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
==G36 or G36K?==&lt;br /&gt;
At first glance the G36 in the game seems to be the carbine variant, but it's actually just a G36 with an unusually short barrel. You can tell by comparing the number of vents in the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg‎|thumb|none|400px|The G36 has six vents.]]&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|The G36K has four.]]&lt;br /&gt;
&lt;br /&gt;
[http://dog.fpsbanana.com/ss/srends/21132.jpg The G36 from the game has six vents]&lt;br /&gt;
&lt;br /&gt;
So, yeah. I'll adjust the article as necessary. --[[User:MattyDienhoff|MattyDienhoff]] 06:19, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The article states this doesn't appear in the game, but I'm rather sure you can find it in the Wild Territory as part of a quest for the 'family rifle' which you can get at the bar. It is near the Gordon Freeman corpse, inside of the tan shipping crate near him.&lt;br /&gt;
&lt;br /&gt;
:Are you sure you saw it in the unmodded game? I'm fairly sure the 'family rifle' is just an ordinary side-by-side sawn-off in vanilla, and some mods change it to the TOZ-34. --[[User:MattyDienhoff|MattyDienhoff]] 03:00, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, you only retrieve a side-by-side sawed-off double-barrelled shotgun in the vanilla game for that quest. Really odd since in Western gun parlance such a firearm is not often called a &amp;quot;rifle.&amp;quot; If it were something like the gun in the following video though, it would be have been much better suited:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=d0boIqkjrNg&lt;br /&gt;
&lt;br /&gt;
The modded gun is a lot more suitable for the quest giver since he seems to be a big game hunter (or rather, big mutant hunter) and such a firearm would be far more plausible. After all, in most of the other &amp;quot;retrieve the weapon&amp;quot; quests, you normally discover that it's a unique variant that leaves you with the decision to either return it to get your reward, or else use it for yourself.--[[User:Mazryonh|Mazryonh]] 05:13, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Apologies to you and MattyDienhoff, I was not running it unmodded, but with the Zone Reclamation Project per the instruction of a friend as its primary goal is bugfixes. Perhaps the authors considered the choice of weapon to be one of the bugs? Either way, I did find the under-over shotgun for the 'Family Rifle', and it had rather nice damage stats. Thanks for the correction, I forget I'm running a mod usually since its goal is just bugfixes.&lt;br /&gt;
&lt;br /&gt;
== USP- full auto ? ==&lt;br /&gt;
&lt;br /&gt;
In Call Of Pripyat, one of the last modifications you can make to the H&amp;amp;K USP is the addition of a full auto firing mode. I was wondering, if it is possible to do the same in real life and if yes will the firearm be able to handle it ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to modify almost any semi-automatic firearm to be fully automatic (in fact it can be accidentally done to quite a few). Could the USP handle it? With a few changes, yes.-[[User:Ranger01|Ranger01]] 11:21, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is it just me or does the usp in call of pripyat appear to be full-sized usp?- speo16&lt;br /&gt;
&lt;br /&gt;
== TV Show ==&lt;br /&gt;
&lt;br /&gt;
Did you hear that the Russians (the developers of the game to be more specific) are making a TV show about these games? I saw it on various gaming sites, and I cannot decide whether it is true or fake :P - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:29, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The developers of the game aren't Russians, they are Ukrainians - [http://en.wikipedia.org/wiki/GSC_Game_World GSC Game World] :P&lt;br /&gt;
:But yeah, [http://stalker-gsc.ru/index/serial_stalker_stalker_skachat_serial_stalker_smotret_onlajn_vse_serii/0-133 S.T.A.L.K.E.R. TV Series] will be aired in 2011-2012 and [http://stalker-gsc.ru/publ/stalker_video/serial_stalker/trejler_seriala_s_t_a_l_k_e_r/41-1-0-4614 trailer of it] is already out. Among the cast is [http://entertainnow.net/video/person.php?pid=220&amp;amp;nm=Gosha_Kutsenko Gosha Kutsenko] - well known actor in Russia. --[[User:Masterius|Masterius]] 14:33, 14 September 2011 (CDT)&lt;br /&gt;
:P.S. To translate pages, use sites such as [http://translate.google.com/ Google Translate] or [http://babelfish.yahoo.com/ Yahoo! Babel Fish].&lt;br /&gt;
&lt;br /&gt;
:The TV show is on hold for now, they are currently concentrating on the movie(!) and second game.-[[User:Ranger01|Ranger01]] 11:16, 15 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=505362</id>
		<title>Talk:S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=505362"/>
		<updated>2012-01-05T14:21:49Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* USP- full auto ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inspiration==&lt;br /&gt;
&lt;br /&gt;
Has anyone seen the movie this game is based off of?-[[Special:Contributions/76.31.5.208|76.31.5.208]] 00:23, 24 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
&lt;br /&gt;
:No, I haven't. I didn't even know it was based off of anything. Sounds interesting though, what's the film? --[[User:ManiacallyChallenged|ManiacallyChallenged]] 07:14, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This, apparently: http://en.wikipedia.org/wiki/Stalker_(film) [[User:Dongs|Dongs]] 07:42, 26 June 2009 (UTC)&lt;br /&gt;
:::Jesus Christ it's boring-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
:I have read &amp;quot;Roadside picnic&amp;quot; (rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Since those who aren't even remotely interested in realistic depictions of weapons in games wouldn't be here, I figure those who are might be interested in this:&lt;br /&gt;
&lt;br /&gt;
There's a mod out there for STALKER called [http://www.gsc-game.com/index.php?t=community&amp;amp;s=forums&amp;amp;s_game_type=xr&amp;amp;thm_page=1&amp;amp;thm_id=15469&amp;amp;sec_id=16&amp;amp;offset=-180 'Arsenal']. It adds about 80 new weapon models (no joke), all with good textures, new (mostly accurate) animations, sounds, HUD icons, descriptions in the menu... All properly coded so they have realistic stats. Almost all of the default weapon models are replaced with new (non-mirrored) ones, almost all weapon animations are reworked, so there's no more pointless slide-pulling when you equip pistols, there are different animations for dry and partial reloads, and the depiction of recoil looks a lot better, it's not so rigid now. Finally, many of the game's peculiarities are fixed (the Desert Eagle now fires .50AE, not .45 ACP, for example). All told it makes the game's weaponry ''far'' more authentic. --[[User:MattyDienhoff|MattyDienhoff]] 13:09, 16 July 2009 (UTC)&lt;br /&gt;
:This mod is incredibly cool, especially if it matter to you to have different versions of the same gun. Aesthetic choices are much expanded, such as different furniture(wood, bakelite, plastic, camo colors etc) for AKs. It gets really cool if you combine it with Oblivion Lost, which has it's own additions(such as MAC 10s, FN P90s, etc). It does take a large number of additional files to get the two mods to work together and work with STALKER. Not to mention, your computer. Anyway, TRY IT!!! --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there a reason all the rifles have left hand ejections for the empty brass?&lt;br /&gt;
:In arsenal they don't. Some of the OL stuff does, like the Bizon which is still mirrored. But Arsenal doesn't. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
:Yes, there is a reason: since the weapons are wielded right handed the brass thus can be seen being ejected. It's simply for the looks and more action feeling. --[[User:Oliphaunt|Oliphaunt]] 16:54, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was actually going here to say about the Arsenal Mod, but I see it's known not only in Russia =)   &lt;br /&gt;
So I wanted to suggest to create a new page specially for АМod because I think that it is good enough for this purpose, but too big to include it in this S.T.A.L.K.E.R. page.&lt;br /&gt;
Our &amp;quot;job&amp;quot; is to collect all the guns in movies and games, so I think what the AMod is actually&lt;br /&gt;
what we need. Sorry for my english again... --[[User:FAMAS|FAMAS]] 23 October 2010&lt;br /&gt;
&lt;br /&gt;
:I disagree. As much as I like Arsenal, it's a mod and a pretty obscure one at that. While we do have some pages on &amp;quot;mods&amp;quot; (example: [[Insurgency]]), most of those are mods that have gone commercial (like [[Red Orchestra: Ostfront 41-45]]) or are officially recognized in some way (Insurgency, for instance, is distributed on Steam). I really don't think it's notable enough to justify a presence here. --[[User:MattyDienhoff|MattyDienhoff]] 07:50, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:L.U.R.K. was here, Arsenal's for arses.-protoAuthor 20:21, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==S.T.A.L.K.E.R clear sky and Call of pripyat new weapons ==&lt;br /&gt;
&lt;br /&gt;
I know because the weapons don't really change it wouldn't warrant a new page for all 3 games, but how about a section on this page for the new weapons they have added in both games? while they both feature the same weapons, clear sky added the PKM and call of pripyat (currently unreleased) is adding an automatic version of the armsel striker, and hopefully some more (somewhat doubtful). doing this we may have to change it from &amp;quot;S.T.A.L.K.E.R shadow of chernobyl&amp;quot; to just &amp;quot;S.T.A.L.K.E.R series&amp;quot;- 5t3v0&lt;br /&gt;
&lt;br /&gt;
:I was thinking of doing that, though the PKM was actually in STALKER itself before it was in Clear Sky anyway (I've got a preview screenshot showing a PKM on a monopod in Bar) and there's a leaked Beta that apparently featured a usable minigun. I'm not sure about the Striker; given the team, isn't it more likely to be a Saiga-12? [[User:Vangelis|Vangelis]] 04:17, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nope, not the saiga, its the striker [http://cop.stalker-game.com/?page=eliminator]. Don't worry, many stalker fans were dissappointed by the lack of SAIGA. I'm not sure, is the striker semi-automatic only? I heard somewhere on the Forums that its full auto -5t3v0&lt;br /&gt;
&lt;br /&gt;
:::Striker is semi-auto only, it's just sometimes depicted in games as fullauto. [[User:Vangelis|Vangelis]] 11:36, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The vulcan does appear in stalker vanilla, I had an enemy at the start of pripyat spawn with one. The Striker is semiautomatic until the appropriate upgrade has be purchased. -Scarecrow&lt;br /&gt;
&lt;br /&gt;
:::::Firstly, Scarecrow is mistaken, because I know without even a shadow of a doubt that there's no &amp;quot;Vulcan&amp;quot; gatling gun in Shadow of Chernobyl (I'm a modder and I've spent countless hours going through the game's files for various reasons, if there was a handheld minigun anywhere in the data, I would know about it).&lt;br /&gt;
&lt;br /&gt;
:::::Secondly, I agree that we should cover all three STALKER games on the one page, since most of the weapons in the first game are used in the subsequent two games, with only minor changes and a couple of additions. The TOZ-34 over/under shotgun, Browning Hi-Power and Beretta 92FS were all in the first game, but the first two only existed in the data and were never actually usable in-game, while the Beretta was extremely rare (it was carried by one character only). The second game, Clear Sky, made full use of all of these guns, and added one new one, the PKM. Finally, the third game, Call of Pripyat, includes all of the weapons from the previous two games and adds one, the Armsel Protecta.&lt;br /&gt;
&lt;br /&gt;
:::::Finally, I've been playing Call of Pripyat all week and I'm fairly sure that the Protecta (named &amp;quot;Eliminator&amp;quot; in-game) is portrayed as fully automatic and doesn't have to be modified as such. --[[User:MattyDienhoff|MattyDienhoff]] 11:03, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I agree that this page should be moved to &amp;quot;S.T.A.L.K.E.R. series&amp;quot; and include all the firearms from Shadow of Chernobyl, Clear Sky, and Call of Pripyat. Redirect terms for the search engine should point to this new page as well, such as the individual episode titles as well as the two different ways of typing &amp;quot;S.T.A.L.K.E.R.&amp;quot; (with and without the periods). --[[User:Mazryonh|Mazryonh]] 22:20, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I can confirm the Stiker/Protector shotgun. Very Rare! I took one off a bandit when I wiped out a bandit base in the Jupiter map. It had to be modified by the mechanic for auto fire, but it is very effective in-close for chimeras and bloodsuckers. Can take a SUSAT optic. (Wraith)&lt;br /&gt;
&lt;br /&gt;
:::::I think you have to modify the Protecta to fire in full auto. You can also have it modified to fire a bit faster. Secondly, I think certain versions of STALKER (like, special ones that you had to pre-order or whatever) actually had a Vulcan, but I don't think you can get that version anymore, and if you can... well, I don't know how you did it. Oh, and if you guys do end up creating the pages for the other games, you might want to take screenshots of modification tree... things. Just a suggestion.(Person who frequents this site but doesn't feel like creating an account...)&lt;br /&gt;
&lt;br /&gt;
::::::The version of STALKER that contains a minigun is a leaked beta or alpha (I forget which), not a pre-order version. [[User:Vangelis|Vangelis]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Having checked up, apparently the textures for the minigun are actually in the released early build that GSC put up for download a while ago, but the model isn't. [[User:Evil Tim|Evil Tim]] 07:25, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, is it time to finally switch the article to &amp;quot;S.T.A.L.K.E.R series&amp;quot;? And yeah, add weapon categories. --[[User:Masterius|Masterius]] 01:58, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Alright, ya all lazybones, had to do begin the work myself. Certainly it's not perfect, so anyone wants to help? Also, &amp;lt;^ --[[User:Masterius|Masterius]] 08:35, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Clear Sky==&lt;br /&gt;
:If someone wants me to I could possibly try and find out the whole weapons list for Clear Sky. I have the Russia only special edition. All I would need to do for that is get a translator, as the whole game is in Russian-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:26, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Clear sky Didn't actually add much. All it added was the PKM and made the unused but fully functional weapons available and the &amp;quot;martha&amp;quot; more promenient- 5t3v0&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
That ain't a Makarov PM, it's the updated version from the 70s or something, called the Makarov PMM, hence the designation in game. How can you tell? The 12 round capacity(when upgraded), and the use of overpressure rounds. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:That depends on whether we go by appearances or specifications. I vote appearances, because:&lt;br /&gt;
&lt;br /&gt;
:* It's unlikely that the developers knew (or cared) whether the original PM could use overpressure ammunition (remember, they thought having a Desert Eagle chambered in .45 ACP was an acceptable break from realism)&lt;br /&gt;
:* The upgrade system doesn't even have the slightest pretense towards realism. In all cases, the 'extended magazine' upgrades are &lt;br /&gt;
just pure fantasy. You pay the technician and *poof*, your gun's magazine holds more bullets despite being ''exactly the same size'' as it was before.&lt;br /&gt;
&lt;br /&gt;
:The gun in the games is visibly a Makarov PM, the Makarov PMM has a quite obviously enlarged grip to accommodate the larger ammo capacity, which the in-game model lacks. :Compare the two pictures below:&lt;br /&gt;
[[Image:MakarovPM.jpg|none|thumb|300px|Makarov PM.]][[Image:Makarov PMM.jpg|none|thumb|300px|Makarov PMM.]]&lt;br /&gt;
:with [http://img705.imageshack.us/img705/2030/socpm.jpg this one]. --[[User:MattyDienhoff|MattyDienhoff]] 11:45, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the Desert Eagle being chambered in .45 was most likely because there werent any other guns chambered in the calibres it used like .357 or .44 in game -[[User:5t3v0|5t3v0]]&lt;br /&gt;
:::.45?? Pff, c'mon... There is a Deagle in the game chambered in 9x39!!&lt;br /&gt;
::::Ah, you are totally right. I saw the black color, put 2 and 2 together, and got 5. My bad. As for the Eagle, at least the 9x39 was a custom job, nevermind how the bullets fit in the magazine(maybe diagonally?) --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
I was saying as a gameplay decision. The gun is as rare as it is in the vanilla game, what is the point of adding in a calibre that only one pistol that can only be found in one place (supposibly in 2 places, but the second only gets you a USP 45) its own calibre? -[[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
==G36 or G36K?==&lt;br /&gt;
At first glance the G36 in the game seems to be the carbine variant, but it's actually just a G36 with an unusually short barrel. You can tell by comparing the number of vents in the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg‎|thumb|none|400px|The G36 has six vents.]]&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|The G36K has four.]]&lt;br /&gt;
&lt;br /&gt;
[http://dog.fpsbanana.com/ss/srends/21132.jpg The G36 from the game has six vents]&lt;br /&gt;
&lt;br /&gt;
So, yeah. I'll adjust the article as necessary. --[[User:MattyDienhoff|MattyDienhoff]] 06:19, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The article states this doesn't appear in the game, but I'm rather sure you can find it in the Wild Territory as part of a quest for the 'family rifle' which you can get at the bar. It is near the Gordon Freeman corpse, inside of the tan shipping crate near him.&lt;br /&gt;
&lt;br /&gt;
:Are you sure you saw it in the unmodded game? I'm fairly sure the 'family rifle' is just an ordinary side-by-side sawn-off in vanilla, and some mods change it to the TOZ-34. --[[User:MattyDienhoff|MattyDienhoff]] 03:00, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, you only retrieve a side-by-side sawed-off double-barrelled shotgun in the vanilla game for that quest. Really odd since in Western gun parlance such a firearm is not often called a &amp;quot;rifle.&amp;quot; If it were something like the gun in the following video though, it would be have been much better suited:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=d0boIqkjrNg&lt;br /&gt;
&lt;br /&gt;
The modded gun is a lot more suitable for the quest giver since he seems to be a big game hunter (or rather, big mutant hunter) and such a firearm would be far more plausible. After all, in most of the other &amp;quot;retrieve the weapon&amp;quot; quests, you normally discover that it's a unique variant that leaves you with the decision to either return it to get your reward, or else use it for yourself.--[[User:Mazryonh|Mazryonh]] 05:13, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Apologies to you and MattyDienhoff, I was not running it unmodded, but with the Zone Reclamation Project per the instruction of a friend as its primary goal is bugfixes. Perhaps the authors considered the choice of weapon to be one of the bugs? Either way, I did find the under-over shotgun for the 'Family Rifle', and it had rather nice damage stats. Thanks for the correction, I forget I'm running a mod usually since its goal is just bugfixes.&lt;br /&gt;
&lt;br /&gt;
== USP- full auto ? ==&lt;br /&gt;
&lt;br /&gt;
In Call Of Pripyat, one of the last modifications you can make to the H&amp;amp;K USP is the addition of a full auto firing mode. I was wondering, if it is possible to do the same in real life and if yes will the firearm be able to handle it ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to modify almost any semi-automatic firearm to be fully automatic (in fact it can be accidentally done to quite a few). Could the USP handle it? With a few changes, yes.-[[User:Ranger01|Ranger01]] 11:21, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is it just me or does the usp in call of pripyat appear to be fulldized usp?- speo16&lt;br /&gt;
&lt;br /&gt;
== TV Show ==&lt;br /&gt;
&lt;br /&gt;
Did you hear that the Russians (the developers of the game to be more specific) are making a TV show about these games? I saw it on various gaming sites, and I cannot decide whether it is true or fake :P - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:29, 13 September 2011 (CDT)&lt;br /&gt;
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:The developers of the game aren't Russians, they are Ukrainians - [http://en.wikipedia.org/wiki/GSC_Game_World GSC Game World] :P&lt;br /&gt;
:But yeah, [http://stalker-gsc.ru/index/serial_stalker_stalker_skachat_serial_stalker_smotret_onlajn_vse_serii/0-133 S.T.A.L.K.E.R. TV Series] will be aired in 2011-2012 and [http://stalker-gsc.ru/publ/stalker_video/serial_stalker/trejler_seriala_s_t_a_l_k_e_r/41-1-0-4614 trailer of it] is already out. Among the cast is [http://entertainnow.net/video/person.php?pid=220&amp;amp;nm=Gosha_Kutsenko Gosha Kutsenko] - well known actor in Russia. --[[User:Masterius|Masterius]] 14:33, 14 September 2011 (CDT)&lt;br /&gt;
:P.S. To translate pages, use sites such as [http://translate.google.com/ Google Translate] or [http://babelfish.yahoo.com/ Yahoo! Babel Fish].&lt;br /&gt;
&lt;br /&gt;
:The TV show is on hold for now, they are currently concentrating on the movie(!) and second game.-[[User:Ranger01|Ranger01]] 11:16, 15 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263556</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263556"/>
		<updated>2010-04-25T17:30:46Z</updated>

		<summary type="html">&lt;p&gt;Speo16: &lt;/p&gt;
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&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
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       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
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 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
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Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
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== Demo ==&lt;br /&gt;
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Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
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== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
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http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
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:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
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== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
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Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Engineer class ==&lt;br /&gt;
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Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
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then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
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:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
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== Lefty side brass flying ==&lt;br /&gt;
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When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
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Probably to look cool Rex095&lt;br /&gt;
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:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
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It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
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:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
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== Looks like the cover to MW2 ==&lt;br /&gt;
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Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
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:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
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== LIGHTHOUSE and othertings ==&lt;br /&gt;
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does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
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wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
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== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
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:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M93R or a Modified M9? ==&lt;br /&gt;
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Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
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I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
&lt;br /&gt;
yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
&lt;br /&gt;
:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== What the heck is the M1 Garand? ==&lt;br /&gt;
&lt;br /&gt;
It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
&lt;br /&gt;
:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
&lt;br /&gt;
:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
&lt;br /&gt;
== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
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:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== In game pictures? ==&lt;br /&gt;
&lt;br /&gt;
Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attachment ==&lt;br /&gt;
&lt;br /&gt;
At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AG36 is correct, yes. What else?&lt;br /&gt;
&lt;br /&gt;
The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying! There should be some high damage medium accuracy and low fire rate pistols.&lt;br /&gt;
&lt;br /&gt;
You must be just using the M9. The 1911 and the revolver are much better. --[[User:Hammerbrute|Hammerbrute]] 14:28, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No i´m using the 1911 and i have used the revolver(So crappy can´t remember it´s name).&lt;br /&gt;
&lt;br /&gt;
== Favorite setups ==&lt;br /&gt;
My favorite set ups are. primary weps: m416, ump, m95, or M3 Secondary is 1911. Specializations are 4x scope (12xscope for sniper) and magnum ammo. vehicle specialization varies for each map. -- [[User:speo16|speo16]]&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263554</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263554"/>
		<updated>2010-04-25T17:23:59Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* More pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
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http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
&lt;br /&gt;
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Engineer class ==&lt;br /&gt;
&lt;br /&gt;
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
&lt;br /&gt;
then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lefty side brass flying ==&lt;br /&gt;
&lt;br /&gt;
When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably to look cool Rex095&lt;br /&gt;
&lt;br /&gt;
:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Looks like the cover to MW2 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
&lt;br /&gt;
:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LIGHTHOUSE and othertings ==&lt;br /&gt;
&lt;br /&gt;
does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
&lt;br /&gt;
also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
&lt;br /&gt;
wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
&lt;br /&gt;
ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
&lt;br /&gt;
:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M93R or a Modified M9? ==&lt;br /&gt;
&lt;br /&gt;
Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
&lt;br /&gt;
:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
&lt;br /&gt;
I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
&lt;br /&gt;
:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
&lt;br /&gt;
:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
&lt;br /&gt;
yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
&lt;br /&gt;
:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== What the heck is the M1 Garand? ==&lt;br /&gt;
&lt;br /&gt;
It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
&lt;br /&gt;
:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
&lt;br /&gt;
:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
&lt;br /&gt;
== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== In game pictures? ==&lt;br /&gt;
&lt;br /&gt;
Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attachment ==&lt;br /&gt;
&lt;br /&gt;
At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AG36 is correct, yes. What else?&lt;br /&gt;
&lt;br /&gt;
The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying! There should be some high damage medium accuracy and low fire rate pistols.&lt;br /&gt;
&lt;br /&gt;
You must be just using the M9. The 1911 and the revolver are much better. --[[User:Hammerbrute|Hammerbrute]] 14:28, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No i´m using the 1911 and i have used the revolver(So crappy can´t remember it´s name).&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263463</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263463"/>
		<updated>2010-04-25T08:13:33Z</updated>

		<summary type="html">&lt;p&gt;Speo16: /* More pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
&lt;br /&gt;
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Engineer class ==&lt;br /&gt;
&lt;br /&gt;
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
&lt;br /&gt;
then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lefty side brass flying ==&lt;br /&gt;
&lt;br /&gt;
When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably to look cool Rex095&lt;br /&gt;
&lt;br /&gt;
:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Looks like the cover to MW2 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
&lt;br /&gt;
:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LIGHTHOUSE and othertings ==&lt;br /&gt;
&lt;br /&gt;
does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
&lt;br /&gt;
wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
&lt;br /&gt;
:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M93R or a Modified M9? ==&lt;br /&gt;
&lt;br /&gt;
Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
&lt;br /&gt;
I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
&lt;br /&gt;
:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
&lt;br /&gt;
:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
&lt;br /&gt;
yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
&lt;br /&gt;
:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== What the heck is the M1 Garand? ==&lt;br /&gt;
&lt;br /&gt;
It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
&lt;br /&gt;
:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
&lt;br /&gt;
:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
&lt;br /&gt;
== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&lt;br /&gt;
same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
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:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== In game pictures? ==&lt;br /&gt;
&lt;br /&gt;
Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
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:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attachment ==&lt;br /&gt;
&lt;br /&gt;
At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AG36 is correct, yes. What else?&lt;br /&gt;
&lt;br /&gt;
The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
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&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying! There should be some high damage medium accuracy and low fire rate pistols.&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263316</id>
		<title>Talk:Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield:_Bad_Company_2&amp;diff=263316"/>
		<updated>2010-04-24T21:00:35Z</updated>

		<summary type="html">&lt;p&gt;Speo16: &lt;/p&gt;
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&lt;div&gt;Is anyone else kind of pissed most of the weapons are from BFBC1?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.&lt;br /&gt;
&lt;br /&gt;
 I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.&lt;br /&gt;
&lt;br /&gt;
== Demo ==&lt;br /&gt;
&lt;br /&gt;
Well, i recently downloaded the xbox demo and i have a few questions: &lt;br /&gt;
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]]       &lt;br /&gt;
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)&lt;br /&gt;
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.&lt;br /&gt;
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.&lt;br /&gt;
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847&lt;br /&gt;
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.&lt;br /&gt;
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)&lt;br /&gt;
::Lowar resivar has M16A2 markings.&lt;br /&gt;
:::&amp;quot;Lower receiver&amp;quot;, you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word &amp;quot;Definitely around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Like I said, Mr. Anon: '''Definitely''' an A4. [[User:Spartan198|Spartan198]] 15:59, 6 March 2010 (UTC)&lt;br /&gt;
::It's not even an M16.  Why? It ejects to the left instead of the right.[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:18, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== VSS Red Dot? ==&lt;br /&gt;
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.&lt;br /&gt;
&lt;br /&gt;
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Engineer class ==&lt;br /&gt;
&lt;br /&gt;
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.&lt;br /&gt;
&lt;br /&gt;
then tell me why the devs tone down the smg of the &amp;quot;assault rifles&amp;quot; in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.&lt;br /&gt;
:They differentiate AR's and SMG's in &amp;quot;Engineer&amp;quot; class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.&lt;br /&gt;
:: UMP's damage should be higher.  .45 is about twice the diameter of a 5.56 (.223).  But they mislabeled a lot of things.  Yes, the Scar, XM8C, the AN-91, and the AKS-74u are all assualt class weapons.  The XM8C and the AKS-74u are compact or carbine versions of a bigger gun (XM8 and the AK-74).[[Special:Contributions/74.175.101.2|74.175.101.2]] 12:05, 11 March 2010 (UTC)&lt;br /&gt;
No the 5.56X45mm Rifle round should be much higher than that of the UMP. there is a reason why a friend of mine's SWAT team students are all switching to short barreled 5.56mm weapons insted of the MP5s they were useing. Looking at the results from testing with Ballistic jell the 5.56mm creates horrible wounds at SMG ranges even with a SMG lenght barrel. Reason being is that unlike the .45 which crushes it's way through a target the 5.56mm tumbles and fragments. Literally X-rays of a 5.56mm round have been described as looking like a snowstorm, it just tears up the target at close range.[[User:Rockwolf66|Rockwolf66]] 16:29, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about over penetration? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Funny thing is that at least with FMJ rounds 9mm and .45ACP have more overpenatration of the materials used in modern housing than a 5.56mm round. As far as the human body goes the 5.56mm has little overpenatration when it comes to modern Law Enforcement bullet designs. As i said I have a buddy who trains SWAT teams and there are alot of practical reasons they are switching from the MP5 to members of the AR15/M16 family. [[User:Rockwolf66|Rockwolf66]] 17:43, 11 March 2010 (UTC)&lt;br /&gt;
:Funny thing is 5.56 rounds have been noticed to just punch tiny holes in people.  A .45 round is like getting hit by a truck.  9mm rounds are also quite small and underpowered.&lt;br /&gt;
No what is funny is that in ballistic testing the 5.56X45mm round produces much more impressive wounds than any handgun round unless you use ammunition designed specifically not to fragment. When the 5.56mm round first came out there were countries who though that the 5.56mm round produced horrific wounds due to it's fragmentary properties, at least until the US showed in testing that their 7.62mm NATO rounds acted the same way with a much larger bullet. Look up Fackler and Ballistic testing if you want the facts. Outside of a lab I have heard no complains from my various Military and Medical Professional friends. They all note that Rifle rounds kill better than pistol rounds. [[User:Rockwolf66|Rockwolf66]] 06:41, 12 March 2010 (UTC)&lt;br /&gt;
:::Go ask your friends or just read up somemore. 5.56 NATO wont fragment when shot from barrel shorter than 18&amp;quot;. So your buddies have just good armor punchers, not stoppers. And not everyday outlaws wear ballistic vests of higher class of protection. Headshots save the day everyday though:)&lt;br /&gt;
::::My friends use M4 carbines on live humans with and without body armor. I'll trust their judgement on the reason some of them happily turned in their M16A4 for an M4 carbine. I personally have used 5.56mm weapons down to 7 1/2 inches of barrel and there has been no problem with varmit control. Still the poster below me is right to say that to accuratly portray ballistic damage in a game would take something along the lines of a supercomputer programmed by a physics PHD pool and decades of study. Hell People are still trying to figure out the fine details about how bullets cause injury outside of just punching a hole in things.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:The 5.56 (NATO, at least) is a full metal jacketed round, so it's got significant penetrating power. It's also much sharper. It's main advantage, though, is it's velocity. Yes, it's true, the 5.56 is a small round, but that round is fired with around 1700 joules of force, while a general .45 ACP has between 400-700 joules of force. Federal Premium .45 rounds have 559 J of force. It's also true that 5.56 tends to tumble and create shredding wounds, but one of the main criticisms of the round is that it does so predictably. We can't use that example as reliably as we are. Just remember that the 5.56 fires 3 times as fast as a .45. You two are arguing about the &amp;quot;power&amp;quot; of the round, however. It's not really possible to create a single damage statistic for a bullet in a game and speak of realism. 5.56 rounds have been known to wound grievously, but not literally knock down targets as effectively as other rounds. A pistol round, while bigger, will not necessarily leave more effective wounds, but in some cases, that &amp;quot;stopping power&amp;quot; is more valued than the ability to wound. Now all the of the game's rounds, save some sniper and machine gun rounds, do not have bullet drop. This eliminates the biggest advantage of mid-size or full-size rounds over pistol rounds. Not only that, but all bullets travel at the same velocity in-game. Therefore arguing about a damage statistic would be difficult as you have to factor in many, many different facets of ballistics that simply aren't present in-game.--[[User:Strategos|Strategos]] 01:38, 15 March 2010 (UTC)&lt;br /&gt;
::Remember penetrating power =/= brute force.  During WWII, some Japanese soldiers would be hyped on painkillers, and the M1 would punch tiny holes, while a Thompson or a M1911 would knock them flat on their rear.  Programming the tumbling factor in a game would be too hard to do, so wouldn't a lead weight do more damage than a needle?  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:10, 16 March 2010 (UTC)&lt;br /&gt;
They cannot properly replicate the terminal ballistics but they can demonstraite the fact that Rifles and Rifle rounds kill things better than Pistols or pistol rounds through programed damage. As far as any pistol round knocking someone flat that is impossible to do through physics or it would have knocked over the person with the Thompson or M1911. [[User:Rockwolf66|Rockwolf66]] 04:09, 17 March 2010 (UTC)&lt;br /&gt;
:being knocked over is basically dieing.  The standard green tip 5.56 tears through people, only leaving a hole.  For instance, if you have read Black Hawk Down, most of the Rangers remember that it took like 5 to 6 rounds just to kill a man, or knock him down for a moment.  A .45 generally kills within the first 2~3 shots. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:01, 17 March 2010 (UTC)&lt;br /&gt;
::Many stories of that came out of Somalia.  I've heard stories of a D-boy who engaged a target twice in the chest with his rifle with the green tipped ammo, turned away for a second, turned back and engaged it again, and repeated this TWICE MORE.  After that, he engaged the target with his sidearm and that seemed to do the trick.  Moral of the story?  Ammunition made for shooting armored targets doesn't work well on unarmored.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
While i am removing the blatantly racist comment the poster was right when they said that the Clan gunmen were high on a local form of Methamphetamine. What would normally have someone crawl off to bleed out somewhere had less effect than it should have. With people high on drugs unless you hit the CNS or they bleed out a hostile can still fight long past when they should have dropped. There are recorded cases of Iraqi insurgents takeing point blank bursts from the M240 on a bradley and still fighting. Thankfully in Somalia the Warlords did not have modern drugs in their systems.[[User:Rockwolf66|Rockwolf66]] 21:05, 17 March 2010 (UTC)&lt;br /&gt;
:That 'local meth' is called qat.  Commonly pronounced like 'cot'.  In Somalia, it's basically the national dish.--[[User:Asmkillr323|Asmkillr323]] 11:33, 19 March 2010 (UTC)&lt;br /&gt;
:I remembered the drug thing right after I posted it, but even in Japan it worked that way, occasionaly...[[Special:Contributions/70.149.50.57|70.149.50.57]] 00:46, 18 March 2010 (UTC)&lt;br /&gt;
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== Lefty side brass flying ==&lt;br /&gt;
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When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)&lt;br /&gt;
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Probably to look cool Rex095&lt;br /&gt;
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:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2.  They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying).  In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)&lt;br /&gt;
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It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as &amp;quot;Gunkatas&amp;quot; pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)&lt;br /&gt;
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:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)&lt;br /&gt;
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The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Luckily the brass doesnt get in the way of sight or bothers you that much &lt;br /&gt;
[[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yea, it just hits you in your virtual face)&lt;br /&gt;
:::: I've noticed some guns do eject to the left.  It is correct, as many of the guns are ambidextrous.  While it should be configured for a right handed person (in game they use the left handed set-ups) so you don't get hit in the face. But the XM8, the Scar, and other guns, in real life, can be set up to eject the shell to the right. [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:59, 11 March 2010 (UTC)&lt;br /&gt;
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:I am not saying that they CAN'T be switched to eject from the left and right, but the fact that it IS ejecting to the left when the user is right handed. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I recently unlocked the M16, and yea they Majorly messed up...NEVER have I even HEARD of a real M16 ejecting to the left, damn thing was never meant to be an ambi gun.[[Special:Contributions/74.175.101.2|74.175.101.2]] 11:16, 23 March 2010 (UTC)&lt;br /&gt;
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== Looks like the cover to MW2 ==&lt;br /&gt;
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Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Don't care.&lt;br /&gt;
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:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.&lt;br /&gt;
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Page Revamp ==&lt;br /&gt;
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)&lt;br /&gt;
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== LIGHTHOUSE and othertings ==&lt;br /&gt;
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does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?&lt;br /&gt;
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also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)&lt;br /&gt;
:::Ok, lemme look at the code so i could tell you.&lt;br /&gt;
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wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)&lt;br /&gt;
::Just for the lulz, dood.&lt;br /&gt;
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ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)&lt;br /&gt;
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== AEK-971 early prototype - why? ==&lt;br /&gt;
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::No, it doesn't.&lt;br /&gt;
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:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]&lt;br /&gt;
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]&lt;br /&gt;
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== M93R or a Modified M9? ==&lt;br /&gt;
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Is the M93R really a M93R or is it a modified M9?&lt;br /&gt;
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)&lt;br /&gt;
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::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt&lt;br /&gt;
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:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.&lt;br /&gt;
:::What the heck is a &amp;quot;Raffica&amp;quot; variant?  I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)&lt;br /&gt;
::::Then you should know that Berettas are Italian weapons. Try to open Italian-English dictionary. In designation M93R, &amp;quot;R&amp;quot; stands for &amp;quot;Raffica&amp;quot;&lt;br /&gt;
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.&lt;br /&gt;
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)&lt;br /&gt;
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I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)&lt;br /&gt;
::And it LOOKS LIKE m93r more then 92 of any kind. &lt;br /&gt;
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:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Thank you, clearly a 92, just cus it swims like a duck and quacks like a duck, doesnt mean it actually is a duck. Its clearly lazy production design down to already havin a m9 skin for the pistols and doing a few adjustments rather than digitally designing a whole new pistol - captain snikt. (Oh and yes raffica is italian for burst, but the calling a 93r a raffica varient just reeks of COD over genuine knowledge.)&lt;br /&gt;
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:Indeed. The designers probably took the M9 skin, stuck a foregrip and extended mag on it, and they have their own not-really-a-Raffica. It is sloppy on their parts though, shame on you DICE! So I just unlocked it today, and it turns out the model you use in the game doesn't even have a foregrip! It just looks like a 92 with an extended mag! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I though they re-skinned most of weapons since the beta. Such inaccuracies are a big minus for developers.&lt;br /&gt;
:::Yessir, I think it's kind of cheap when you take a Beretta M9, Inox it, give it a high cap mag and call it an M93R, that's cheap game design. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Just look at the 93R and Glock 18 in MW2. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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By that you mean the modded 92 and the modded Glock 17 --[[User:Captain Snikt|Captain Snikt]] 21:24, 11 March 2010 (UTC)&lt;br /&gt;
:My point exactly [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Indeed, both of them are simply semi auto handguns with a few bits tacked on to make them look legit, but us gun people know the difference. When I saw the G18 especially, I asked &amp;quot;Where's the selector?&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::In Cod I remember a selector switch on the G18's slide...&lt;br /&gt;
Wow, you remember wrong! No selector as its a 17, as the grips are also olive drab, which isnt available on the 18--[[User:Captain Snikt|Captain Snikt]] 14:13, 15 March 2010 (UTC)&lt;br /&gt;
::Let's just pretend that switch is on the right side if the slide, ok. And game set in the future so od finish might be possible.&lt;br /&gt;
:Yeah, you go ahead and pretend, while the rest of us work on what's actually there in front of us so we can accurate do our jobs right [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Dude, th selector isn't on the right side as when your weilding the gun in your left hand (either akimbo or on the snowmobile) you see there is still no selector. Why dont we just pretend the magic fairies made it a Glock 18. And sign your posts, I wanna know who I'm proving wrong --[[User:Captain Snikt|Captain Snikt]] 04:43, 17 March 2010 (UTC)&lt;br /&gt;
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:Curse you anonymous users! Anyways, yeah, we're not going to just lie and say it's a Glock 18 for the hell of it. We get our guns corect on this site, and if you wanna be correct, the M39R in MW2 and BC2 is a 92, and the Glock 18 is a Glock 17, end of story. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Now this is just me but I'd say the first person view of the M93 is a converted Beretta Inox. Maybe this could be mentioned in the article?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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You can get a Glock 18 with a OD grip, check out team glocks website, you can even get a coyote tan frame. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 19 March 2010 (UTC)&lt;br /&gt;
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:Yes, but I doubt Brazilian militia and such would have them sold the them by Glock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not by Glock, but by black market dealers. The only question is the price. But those militian coons have converted G17s anyway.&lt;br /&gt;
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yeah the weapons in MW2's campaign were just poor, alot of them made no sense, unlikely that the militia would have AKs with RIS rails and such, 1887 shotguns in such a large amount, and especially Glocks converted or Glock 18s by IW standards.&lt;br /&gt;
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:And on the 1887s, you better hope those are Uberti or Norinco replicas. Original 1887s and even 1901s are EXTREMELY RARE, and sawing the barrel and stock of one would be like cutting the feet and head off your child, just WRONG! Especially considering it's in the hands of useless Brazilian militants who just get it taken and used against them by a Canadian teenager (yours truly) in the game. I like to call it Vintage Shotgun Rain. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Could you guys take this over to the MW2 page or get back onto point with the M93R?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== What the heck is the M1 Garand? ==&lt;br /&gt;
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It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)&lt;br /&gt;
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~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.&lt;br /&gt;
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.&lt;br /&gt;
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Gimme your GT, i'll try it for you.&lt;br /&gt;
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap &amp;quot;Garand&amp;quot; in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.&lt;br /&gt;
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:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.&lt;br /&gt;
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:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::I just realized that the &amp;quot;mag&amp;quot; on the bottom is actually the Trigger housing for the M1 Garand.  The only thing is, Dice made it slanted rather than flat...[[Special:Contributions/74.175.101.2|74.175.101.2]]&lt;br /&gt;
:How do you screw up making an M1 Garand for a game? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:: Well the in game model looks fine, just whoever drew or designed the picture for the weapons screen needs his eyes checked. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:It is kinda unlikely at all for the Japanese conservatives to impliment a semi auto rifle to compete with the US during the war. They were really old school and really believe the guns they had used beating the Russians and Chinese were good enough against the USA. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::With their Arisakas they were just gettin' PWNED ANALY too badly by US forces with M1s. That made them shit on their &amp;quot;conservatism&amp;quot; and shamelessly copy Garand's rifle.&lt;br /&gt;
:Them shamelessly copying the Garand was a step up for their current weapons. If these M1 copies were in full production, they might have started to have a chance against the US, that and if they had more SMGs [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::wouldn't have helpped much, take their &amp;quot;armor&amp;quot; for example&lt;br /&gt;
:The Japanese had Armor? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
Also, they didn't screw up with the M1, they got &amp;quot;lazy&amp;quot; again, and just used the Type 5.&lt;br /&gt;
@Excalibur They had &amp;quot;armor&amp;quot; to an extent, and it was trash.  Basically tin cans with guns.&lt;br /&gt;
::US Shermans wasn't much better either.&lt;br /&gt;
:You didn't get my joke. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::The US shermans were LEAPS and BOUNDs better than the Japanese garbage.  They may have not have been as nice as Panzers, but they were a generals dream.  Cheap, easy to mass produce, and effective en masse. [[Special:Contributions/74.175.101.2|74.175.101.2]] 16:59, 22 March 2010 (UTC)&lt;br /&gt;
:::Yeah, in bundle with expendable crews..&lt;br /&gt;
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== Proper reload animations ==&lt;br /&gt;
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?&lt;br /&gt;
: I would say &amp;quot;dontgiveashitaboutitwillsellanyway&amp;quot;--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)&lt;br /&gt;
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The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.&lt;br /&gt;
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::Yas, they have only one animation, and that is for empty mag reload. Why it looks strange when you reload mid-mag i already noted above.&lt;br /&gt;
:::::Yessir, racking the slide or bolt on a gun when reloading even mid-mag is just cheap game design, cool looking yes, practical no. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with the beretta 92. you empty the mag load a new one then pull back the chamber instead of releasing the chamber--[[User:Smish34|Smish34]] 20:57, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, also, the servers today were down, and they've been messed up lately, DICE really needs to work on them. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== In game pictures? ==&lt;br /&gt;
&lt;br /&gt;
Can someone get some high quality In-game pictures of the weapons?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:11, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would, but currently all my capture stuff on in the epic fail section of things I own, so no go from me [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Server Fail? ==&lt;br /&gt;
I'm not sure if anyone else has this problem, but when I backed out to the menu to join a squad today, when I checked my weapons and gadgets I had nothing unlocked, the only guns that even showed up were the default ones, and I was rank 1, yet my dogtags and scoreboard placing was still there, I also saw on EAs twitter that this problem has been widely reported, so has this happened to anyone else? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::You just answered your question yourself.&lt;br /&gt;
&lt;br /&gt;
::::I may have, but I mostly wanna know now if anyone had this problem and if it's been fixed? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's fixed. But you gotta start unlocking everything again.&lt;br /&gt;
::::::Your kidding me! Those idiots just lost me 17 hours of gameplay, unlocks and weapon stars, and they can't even restore it? Now I'm pissed, I think DICE and EA owe everyone who lost their unlocks something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::::::::They don't own you anything. You already bought their game.&lt;br /&gt;
:::::::::Yes, and the proceeded to basically ERASE 17 HOURS of gameplay and unlocks, that's complete and utter bullshit (pardon my french). [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::::::::Some times i'll join a game and it'll show me not having anything, but after sitting there  yelling angerly it eventualy shows my stuff.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 03:49, 7 March 2010 (UTC)&lt;br /&gt;
::::The same thing happened to be, I went on earlier, and all my shit was back again, so I guess EA must have fixed it, but to anyone who loses their stuff for good, that sucks amigos. Meanwhile, time to continue my &amp;quot;Quest for the VSS&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::::It's pretty fun to use. even when you don't feel like sniping you can just stap the red dot on it and use it like a VAL.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 06:11, 7 March 2010 (UTC)&lt;br /&gt;
::::::9A-91 ~ AS. VSS is weak for CQC. Even SVU with RDS would be better. Heavy bullet of 9x39 cartridge flies by very curved trajectory - about 1m drop on 200m. Did devs got it correct?&lt;br /&gt;
::::::::They got the drop about right.--[[Special:Contributions/184.35.22.254|184.35.22.254]] 16:30, 7 March 2010 (UTC)&lt;br /&gt;
::::::I plan to use it as a Val stand it, as it seems pretty weak for sniping. When I wanna properly snipe, I go for the GOL or the M95. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
From in game pics isn't it the WWI model and not the A1?&lt;br /&gt;
It has the shortened ejection port...&lt;br /&gt;
::Yeah, and Beretta 93R is 92, and M1 Garand is miscarriage of m1903 and so on... Blame it on dontgiveashit &amp;quot;creative&amp;quot; modelers.&lt;br /&gt;
:::Thing is, the game doesn't list the M1911 as the A1 variant, and it properly portrays the M1911.  The M1 is quite accurate with the exception of the bottom mag.  The M93R is a M93R, just silvered and the grip is folded up.&lt;br /&gt;
&lt;br /&gt;
::::Wrong completely on the M93R. The in game model has NO foregrip, not to mention a slide mounted safety and 92 grips. The designers literally took the M9 from the game, stuck a burst mode, silver finish and 20 round mag on it, and called it an 93R. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I have to agree with mr nameless on the .45 i think it should be changed to just 1911, but dude, look abve at the 93r section, its an M9, what the hell is silvered by the way lol - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== Differences? ==&lt;br /&gt;
&lt;br /&gt;
So I keep hearing that this game is amazing, but I've never played it, or any of the other games in the series. The only multiplayer FPSs I have on my console are Halo 3, and Modern Warfare 2. I'm thinking about getting this game, but can someone explain to me how the gameplay is different from MW2? Like, how experience, attachments, various equipment, and such is different? [[User:Acora|Acora]] 09:58, 13 March 2010 (UTC)&lt;br /&gt;
:-It's ALL about teamplay. Wanna win -- gotta help the common good. Although,you can play lonewofl if you watch so much.&lt;br /&gt;
:-There are less weapon customisation. Only scopes and GLs. Weapon arsenal is more &amp;quot;realistic&amp;quot;(imao)&lt;br /&gt;
:-Much bigger maps than MW2. &lt;br /&gt;
:-Vehicles.&lt;br /&gt;
:-MW2 vs. BFBC2? Both good.&lt;br /&gt;
:-If you enjoy military FPS games, you definitely need to check it out.&lt;br /&gt;
:-Watch some reviews.&lt;br /&gt;
&lt;br /&gt;
Okay, I'll probably get it. Still, less weapon customization makes me sad, and vehicles I'm kinda iffy about, but I'm glad that it's more team based. [[User:Acora|Acora]] 17:13, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not a whole lot of options for perks like MW2. People are harder to kill. You can blow up buildings completely to get rid of campers. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
For the singleplayer aspect, I do highly recommending playing the first Bad Company to get to know the characters in the story. BC2's story isn't as funny as the first one. They left out a lot of humor for this whole seriousness mood. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Eh, seriousness has it's upsides. And is every building in the map completely destructible? [[User:Acora|Acora]] 19:46, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just about, and it helps in MP, because M-COM stations can be collapsed instead of blown up, so that can be a good alternative. Also, I agree that story was less humorous, not to mention no &amp;quot;Rainbow Sprinkles&amp;quot; ad this time! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Another great tactic a friend and I have employed is to collapse buildings where snipers often hide, and to basically use mortart strikes to open the walls of building containing M-COM stations and other objectives.  A friend and I, working as a two sniper team, managed about 50 kills last night without moving, simply because, with the SPOT perk, we were illuminating targets for people closer to them (and getting that sweet 20 points for basically looking in the right direction). --[[User:Asmkillr323|Asmkillr323]] 11:27, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I love those trailers of the first one. Rainbow Sprinkles, Bad World, and the Metal Gear Solid one. I also remember one where the camera guy talks and pisses them off. It was an early trailer [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== The singleplayer story (Spoiler) ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played the singleplayer of the first Bad Company and then played this one scratching their heads? I assume this is a sequel, story wise. At the end of the first story the team rides off with a truck full of gold. And at the start of BC2, they are back in the fight and never mentioned their score of gold at all...Is there supposed to be an explanation for that? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Probably spent it all on whores and booze.&lt;br /&gt;
:::That's what I would do if I somehow procured lots of gold. Oh, and new guns, too. [[User:Acora|Acora]] 19:45, 13 March 2010 (UTC)&lt;br /&gt;
::::I think it acts like teh first game didn't happen, much.&lt;br /&gt;
&lt;br /&gt;
well they dissapeared in themiddle of a war-zone after going AWOL dont you think they would be either kicked out or in jail?, also i havent played it but is ti still funny like the first with the cool music in carsand stuff like that? [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
No actually its suposed to take place inbetween the first BC mission and the invassion if the neutral country of something-stan[[User:Gunner|Gunner]] 00:49, 21 March 2010 (UTC)&lt;br /&gt;
:If thats so, then why are you still FNG?[[Special:Contributions/74.175.101.2|74.175.101.2]] 17:02, 22 March 2010 (UTC)&lt;br /&gt;
:::Same reason because most guns eject to the left in this game&lt;br /&gt;
Marlowe isn't an FNG, the reason the guys depend on him so much is because of his &amp;quot;well-roundedness.&amp;quot; Sarge-Sarge, Haggard-Rifleman, Sweetwater-Support Gunner, Marlowe-Grenadier [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:01, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sarge and Haggard also have grenade launchers on their rifles, so Marlowe can't be the Grenadier. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::He has more grenades in him and actually knows how to use that luncha properly.&lt;br /&gt;
&lt;br /&gt;
:That's because DICE didnt work on their AI to use their launchers [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::That doesn't change anything. Marlow is a grenadier.&lt;br /&gt;
::If you go by the fact they have Nade launchers, then everyone carrying an assault rifle is a grenadier.  And since Marlowe is the only one to actually use his, he IS the grenadier. [[Special:Contributions/74.175.101.2|74.175.101.2]] 17:03, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well that's because you, the player, ARE Marlowe. It's kinda stupid for you NOT to use the grenade launcher [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Of course you use it, but the AI never uses it.  They're riflemen because all they use is their rifle, otherwise they &amp;quot;could be&amp;quot; a grenadier.  [[Special:Contributions/74.175.101.2|74.175.101.2]] 11:14, 24 March 2010 (UTC)&lt;br /&gt;
::So what? They have lauchers on their weapons means they possibly could use it. Otherwise they wouldn't have it. They all're Grenadiers. Or you can call them storm\trupers, if you like so.&lt;br /&gt;
&lt;br /&gt;
:What if you never use your Launcher throughout the entire game? Maybe I relied on my ingenuity and awesomeness? In that case, Marlowe is by no means the grenadier.&lt;br /&gt;
::The nade launchers are on ALL the assualt rifles.  Does that make everyone a grenadier? NO.   [[Special:Contributions/74.175.101.2|74.175.101.2]] 14:13, 24 March 2010 (UTC)&lt;br /&gt;
Every rifle not supposed to have nubtube. So blame it on the DICE.&lt;br /&gt;
&lt;br /&gt;
If you let the A1 chat amongst themselves Sweetwater and Haggard mention that they never made it over the border before loosing the gold and getting roped back in. And Haggard isnt a rifle man he is the demolitions expert - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
== rex and m14 ==&lt;br /&gt;
&lt;br /&gt;
In game the Rex's barrel looks lengthed.&lt;br /&gt;
The M14 has 1/2 a magpul&lt;br /&gt;
&lt;br /&gt;
ALSO&lt;br /&gt;
The M1 for the picture in the armory looks like the type 5.&lt;br /&gt;
&lt;br /&gt;
:Let's not forget despite claims of a 20 round magazine, the EBR in game only has a 10 round magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I find that the lack of a 20 round magazine and being unable to put a sight on it has ruined the gun for me. I was looking forward to using a ACOG with it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:31, 15 March 2010 (UTC)&lt;br /&gt;
and can someone get some ingame pictures of these guns?&lt;br /&gt;
&lt;br /&gt;
:Indeed, 10 round mags and not even Red Dot capable did it in for me. It's alright, but I prefer a proper AR. I heard the G3 was better, considering it has the epic HK sights, a 20 round magazine, and full auto fire. Though I noticed what I think is a glitch. Despite the weapon page in game saying it's unlocked at Rank 26, I've seen guys Rank 23 and 24 with them, and not as a stolen kit. What I believe now is you actually get it at Rank 22, which is Warrant Officer, why it's messed i the weapon screen is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The M24 apparently was originally chambered for 30-06 MAGNUM, I got to get me one of those. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey I hate to say this but some of the guns described here are only in Badcompany not badcompany 2 some of them are able to transfer over for multiplayer only not everysingle one. I don't have a full list of the ones that can't transfer over but I'll get one[[User:Gunner|Gunner]] 00:47, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that all guns listed on the Bad Company 2 page are in the game.  I have unlocked all the guns in Multiplayer except for the Garand (don't have Battlefield 1943) and the UMP (working on that one).--[[User:Gunkatas|Gunkatas]] 20:06, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bullshit descriptions ==&lt;br /&gt;
What a n00b wrote those descriptions in weapon menu screen&lt;br /&gt;
&lt;br /&gt;
:I dunno, details? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::I dunno either.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I will be putting up screenshots of the weapons soon.  G3 is already up.  --[[User:Gunkatas|Gunkatas]] 08:03, 21 March 2010 (UTC)&lt;br /&gt;
:Can you make them any smaller?  They're flippin' HUGE!  The raw pics take up a lot of space. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:07, 21 March 2010 (UTC)&lt;br /&gt;
::I'll try, but all I do is just push the print screen button during gameplay and put it into Paint (Current Res 1680 x 1050).  I'll try to shrink it before putting it up.--[[User:Gunkatas|Gunkatas]] 17:21, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added HK 416.  Reduced the size by about 1/2.  If it is still too large, I will put up smaller ones.--[[User:Gunkatas|Gunkatas]] 17:53, 21 March 2010 (UTC)&lt;br /&gt;
:::Add more juicy screenshots&lt;br /&gt;
Added PP-2000.  Was planning on adding the tracer dart gun, AT4, and possibly the 1911 but EA servers are dead again.  *sigh* Will put them up when servers are working again.--[[User:Gunkatas|Gunkatas]] 20:39, 21 March 2010 (UTC)&lt;br /&gt;
:::Can't you start up LAN host? Or get screens from single player. Get Garand, Type 100, TOZ shotty screens, would you.&lt;br /&gt;
&lt;br /&gt;
Couldn't sleep for some reason so I got the Garand, Type 100, TOZ and Browning 1919 from the single player. --[[User:Gunkatas|Gunkatas]] 04:41, 22 March 2010 (UTC)&lt;br /&gt;
:::Tnx&lt;br /&gt;
&lt;br /&gt;
Added Tracer Gun.  The reason that one looks better than the other ones is because I used an actual photo editing program I forgot I had to resize it from 1680x1050 to 800x500 instead of resizing it by eye in MS paint.  --[[User:Gunkatas|Gunkatas]] 20:26, 23 March 2010 (UTC)&lt;br /&gt;
:::You can resize by percent in Paint.&lt;br /&gt;
:If it's possible please add ego view screenshots for all weapons.&lt;br /&gt;
&lt;br /&gt;
Below is an unknown MGL encountered in singlplayer.  If anyone can identify and put it up on the main page, much appreciated.--[[User:Gunkatas|Gunkatas]] 20:37, 7 April 2010 (UTC)&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
:Possibly fantasy gun.&lt;br /&gt;
 its a QLZ-87 automatic grenade launcher&lt;br /&gt;
&lt;br /&gt;
== Hardcore mode? ==&lt;br /&gt;
&lt;br /&gt;
One of the descriptions, it says that the MG36's optic has issues on hardcore, is there a hardcore mode similar to CoD4s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:24, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes.  It removes all HUD items except for the current ticket count of the attackers (# of respawns left until end of round) and the field of view of current allies and marked enemies.  No minimap, no ammo count.  Health is reduced by 1/2.--[[User:Gunkatas|Gunkatas]] 17:52, 21 March 2010 (UTC)&lt;br /&gt;
::Is this CoD4 inspired?&lt;br /&gt;
&lt;br /&gt;
:::I'm a big MG36 user, and I can confirm the above. The Red Dot that's built into the MH36 doesn't show up on Hard Core mode, you just aim down an empty circle, basically MW2 EMP style. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:::They tried to make it real hardcore. Are bullets at least flying straight?&lt;br /&gt;
:Yes, but they drop over distance.--[[User:Gunkatas|Gunkatas]] 20:02, 21 March 2010 (UTC)&lt;br /&gt;
:::Does all bullets have the same drop?&lt;br /&gt;
:Probably.  The only time I've been able to notice the drop is when I'm sniping.  Otherwise, it's just guesswork.  At medium-long ranges, the only time I ever try to kill someone is with the M60 w/ 4x scope.  Makes a great EBR if you do single shot.--[[User:Gunkatas|Gunkatas]] 21:46, 21 March 2010 (UTC)&lt;br /&gt;
:::Is AyCOG really magnifies 4 times or its the same CoD bullshit?&lt;br /&gt;
::Not sure.  It zooms in more than the red dot sight but more than likely it just increases the accuracy setting on the gun.  This is just a guess though.--[[User:Gunkatas|Gunkatas]] 04:45, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attachment ==&lt;br /&gt;
&lt;br /&gt;
At least BC2 was more to details to correct GL attachment than MW2. Most of the rifles have accurate attachments [[User:Excalibur01|Excalibur01]] 19:57, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AG36 is correct, yes. What else?&lt;br /&gt;
&lt;br /&gt;
The F2000's GL is correct. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Yea, rite.. What else? That's it.&lt;br /&gt;
&lt;br /&gt;
:Well the AUG, M16 and M416 are all designed for the M203, the F2000 has it's ELGM, the XM8 the AG36 and the AN-94 and AEK have their GP-25s, so they got it all right. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Tha fakt tha thei din get thei gunz tu ejec to prope side overweighghs al correc attachmens. Aso thei koold throw in EOTech sight, and it koult bi placez on NATO raifles.&lt;br /&gt;
:::The switched ejection was done for aesthetic purposes. The weapons take up a lot of space on the right side of the screen, and the developers wanted to have empty casings flying out of the gun to be visible to the firer. And yes, EOTechs would be nice, but you can't have everything. And please learn the language. It's not particularily difficult. [[User:Ramell|Ramell]]&lt;br /&gt;
::::Yas, bat whai zen haf ofza ganz extrak tu tha righgh az it suposd tuu (VSS,AEK,G3 fo exmpl)?&lt;br /&gt;
^ ^ ^ ^ ^ ^ ^&lt;br /&gt;
What the hell? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:18, 3 April 2010 (UTC)&lt;br /&gt;
:I know English can be a hard thing to grasp for other nations, but please try to learn, otherwise use a translation program. But if you are 10 years old...learn some english still [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
In singleplayer (and i'm guessing multiplayer), the sight for the GL on the F2000 is shown to be on the right side of the gun.  Is this correct?--[[User:Gunkatas|Gunkatas]] 08:03, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== browning M2 ==&lt;br /&gt;
 why is there no browning M2 on this page it is bounted on top of the abramas tank --[[User:Armyguy277|Armyguy277]] 21:07, 31 March 2010 (UTC)&lt;br /&gt;
::Maybe because there is no Abrams tank on this page..&lt;br /&gt;
the american tank '''in the game''' has a browning M2 on it.&lt;br /&gt;
::Then go take a '''screenshot''' of the tank and add it to the page.&lt;br /&gt;
I cant it wont work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More pistols ==&lt;br /&gt;
Do you feel sometimes that all the sidearms are crappy? Well I do and its annoying!&lt;/div&gt;</summary>
		<author><name>Speo16</name></author>
	</entry>
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