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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-10T13:38:21Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=User_talk:Greg-Z&amp;diff=1484585</id>
		<title>User talk:Greg-Z</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Greg-Z&amp;diff=1484585"/>
		<updated>2022-02-18T01:16:59Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
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&lt;div&gt;'''''Earlier discussions: [[User Talk:Greg-Z/Archive 1]], [[User Talk:Greg-Z/Archive 2]]'''''&lt;br /&gt;
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== Some question of rare gun in movie ==&lt;br /&gt;
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Hello '''Greg-Z'''! I'm sorry, I have some question: I know, that pages about media, that contain only [[tanegashima]] matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver, so, I created the stub on discussion page: [[Talk:Azumi‎]]. May you visit it for it discussion about it's eligibility, please. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:42, 17 January 2017 (EST)&lt;br /&gt;
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[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
:It's absolutely revolving barrels gun (due the obvious reason, I can't upload screenshots with revolving moving, but, I uploaded two screenshots with different barrels position). And, this gun is the equipped with a pistolgrip and it's matchlock, due the typical hammer with a match (I don't know, is the word &amp;quot;hammer&amp;quot; correct for matchlock guns). [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:37, 17 January 2017 (EST)&lt;br /&gt;
::Thanks! The gun on this photo seems much more similar. How do you think, is the term&amp;quot;revolver&amp;quot; correct, and may this page be eligible? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:24, 17 January 2017 (EST)&lt;br /&gt;
:::Many thanks! I changed the name to matchlock pepperbox. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:04, 17 January 2017 (EST)&lt;br /&gt;
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== Net help with ID ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I'm sorry, I have some request: may you help me to ID the pistol in [[Fat#Unknown Pistol|the hands of Moldovan policeman in Fat]]. It's seem like variant of PM, but, it's not the standart Soviet or Russian model. Probably, it's some Moldovan produced variant. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:30, 30 January 2017 (EST)&lt;br /&gt;
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== Pistol in Family Happiness (Semeynoe schastye) ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I'm sorry, I have some question. Maybe I'm wrong, but I notice one wrong ID in the page [[Family Happiness (Semeynoe schastye)]] and add it on the [[Talk:Family Happiness (Semeynoe schastye)|talk page]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:47, 16 February 2017 (EST)&lt;br /&gt;
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== pistol in Midsomer Murders ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I'm sorry, I have some moment: at least one of the pistols in the gun shop in [[Midsomer Murders#Flintlock pistol|Midsomer Murders]] are clearly [[Wheellock Pistol|Wheellock]] and not [[Flintlock Pistol|Flintlock]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:56, 2 March 2017 (EST)&lt;br /&gt;
[[Image:MidsomerMurders-S13E2-Flintlock.jpg|thumb|none|500px|Pistol at the right, second from bottom: note the typical turned back dog and wheel. The pistol in bottom left are seems to be percussion, not flintlock, but I'm not sure, due it's seems very unclear]]&lt;br /&gt;
[[Image:Wheel lock.jpg|thumb|none|450px|Wheellock pistol]]&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|450px|none|Flintlock pistol for comprassion.]]&lt;br /&gt;
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== Check my new page ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I'm sorry, I have some request: may you check my new page: [[Famous Brigands Stories: Václav Babinský]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:54, 24 March 2017 (EDT)&lt;br /&gt;
:Hello again!  I'm sorry, I have another request: may you check my new page: another episode of the Brigands Stories: [[Famous Brigands Stories: Schinderhannes]]? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:16, 1 April 2017 (EDT)&lt;br /&gt;
::Many thanks for the help! Also, how do you think, is the Schinderhannes's father's rifle muzzleloaded or breach loaded? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:03, 1 April 2017 (EDT)&lt;br /&gt;
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== RE: Request for help ==&lt;br /&gt;
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Will do. I'll leave any notes/thoughts in the appropriate talk pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:18, 5 April 2017 (EDT)&lt;br /&gt;
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== Turetskiy gambit ==&lt;br /&gt;
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Many thanks for the help! I corrected the page and add two more missed pistols (Russian pecussion cap and flare gun). [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:12, 27 April 2017 (EDT)&lt;br /&gt;
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== Some question about animation ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I'm sorry, I have have some question: as far, as I know, cartoonish animation are against the rules. However, some western animations (like [[Archer]], [[The Adventures of Tintin]], [[The Iron Giant]], etc.) are allowed, due, it's depicted not cartoonish, but realistic guns. So, I have question to administration: is this animation (Russian feature movie &amp;quot;Fortress. With Shield and Sword (Krepost. Shitom i mechom)&amp;quot; rather realistic for exist or it's to cartoonish and ineligible. The examples of screenshots I uploads [http://forum.imfdb.org/showthread.php?t=2508 here]. So, may I upload screenshots on discussion page to view it for Administrators. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:06, 29 April 2017 (EDT)&lt;br /&gt;
:ok, I removed the question. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:50, 29 April 2017 (EDT)&lt;br /&gt;
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== Check my ID ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I'm sorry, I have some request: may you check my ID in [[Hidden (Skjult)]]? I found a promo shot, where this rifle is clearly seen. Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:08, 6 May 2017 (EDT)&lt;br /&gt;
:I, also remade my old page [[Trackman (Putevoy Obhodchik)]]. I uploaded a few more screenshots and reuploads low quality. May you also check it, please? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:30, 6 May 2017 (EDT)&lt;br /&gt;
::Many thanks for the help! I corrected and renaming the page. Also, if it's not hard for you, may you upload image for [[Vladimir Naumov]] (I created actor page and director category, due he holds two different handguns in movie and directed three medias - two movies and one TV-series). Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:27, 8 May 2017 (EDT)&lt;br /&gt;
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== Picasso Trigger ==&lt;br /&gt;
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Hi Greg, it is with great pleasure that I can inform you I just finished the [[Picasso Trigger]] page. I had some delay (almost a year...) but now finally the Andy Sidaris &amp;quot;saga&amp;quot; is completed. It's nothing new, most guns are the same, but as usual fun to watch. The unidentified gun pops up again, will make a discussion topic about that on the Main Page. Take care, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 10:31, 26 May 2017 (EDT)&lt;br /&gt;
:Glad you liked the page. I don't think the P08 Luger is really a target version, would be too expensive for Andy Sidaris. My best guess is that they used a Luger, the barrel broke during the movie shooting and they made a new barrel themselves but it turned out too big. Anything can be expected with an Andi Sidaris movie! [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:48, 27 May 2017 (EDT)&lt;br /&gt;
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==Difference between M1911 and M1911A1==&lt;br /&gt;
Hello, '''Greg-Z'''! Excuseme, I have some request. I haven't exes to PC at this time. Somebody changes pistol in [[Sailor Moon]] from 1911 to 1911A1. May you check it: is this correct or not? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:54, 6 August 2017 (EDT)&lt;br /&gt;
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==Actor, who holds a single gun==&lt;br /&gt;
Hello, '''Greg-Z'''! Excuseme, I have some question. I have seen, that existthe many pages of actors, who uses only a single gun in single movie. I shall haven't exes to PC for a few next day, so, I ask: may be exist the page for actor [[Lev Fenin]], who playes in many various movies and avarded a USSR avard, but, in currently exist movie pages, he was seen used brifly a wheellock pistol in [[Minin and Pozharsky]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:51, 10 August 2017 (EDT)&lt;br /&gt;
:Many thanks! I had created the page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:47, 10 August 2017 (EDT)&lt;br /&gt;
::Sorry, yes, I know it, but on the all screenshots, when he holds a gun, his face isn't seen clear. Currently, I can't upload anothes screenshot. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:09, 10 August 2017 (EDT)&lt;br /&gt;
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== Andy Sidaris &amp;quot;mystery&amp;quot; pistol finally identified! ==&lt;br /&gt;
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Hi Greg, you may remember that one 'mystery' pistol kept showing up in Andy Sidaris movies. Thanks to SeptemberJack it has now been identified as the [http://www.antiquetoys.com/product/edison-giocattoli-cap-guns-supermatic/ Edison Giocattoli Sharkmatic], a 1970s Italian cap gun, sold as a toy at the time. &lt;br /&gt;
[[Image:SidarisCapGun.jpg|thumb|none|500px]]&lt;br /&gt;
I will revise the movie/actor pages in due course, and SeptemberJack is working on a Photoshop version of below image. By the way, thanks for updating actor pages for [[Picasso Trigger]] last week, it was on my ‘to-do’ list but I could not find the time yet. Will complete pages related to this movie in the coming weeks. Take care, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 14:55, 12 August 2017 (EDT)&lt;br /&gt;
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:I just noticed you were informed separately of this gun a few days ago. I will go ahead anyway and if I see you have already sone some work, I will thank you :-) Take care, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 15:00, 12 August 2017 (EDT)&lt;br /&gt;
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:: Hey Greg, could you please check the discussion page for 'Blank Fire Only Guns'? FunkyChinaman has removed the Edison Giocattoli Sharkmatic (Andy Sidaris mystery gun!) but I am asking him to put it back. Thanks for getting involved, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:47, 15 August 2017 (EDT)&lt;br /&gt;
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== Help in Wheels of Fire ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some request. I upload a few more screenshot for [[Wheels of Fire#PPS-43|PPS-style]] submachine gun. How do you think, is it PPS or not. Also, this gun fired onscreen, so it's real gun and it's seems not mock up. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:47, 16 August 2017 (EDT)&lt;br /&gt;
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==Unidentified handguns in Dr. Mabuse, the gambler==&lt;br /&gt;
Hi,'''Greg-Z'''!Look, I recently started working on this page, and I couldn't identify 2 revolvers which aren't seen so well(the movie is an old B&amp;amp;W).&lt;br /&gt;
I suggested what could they be, but can you ,please, help me?--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 11:19, 6 September 2017 (EDT)&lt;br /&gt;
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== Musket in Chato's Land ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some guess about musket in [[Chato's Land]]. I think, that's actualy not a musket, but a [[Remington 1863 Zouave]].&lt;br /&gt;
[[Image:Remingtonzouave.jpg|thumb|400px|none|Remington 1863 Zouave Rifle - .58 Minie ball]]&lt;br /&gt;
[[File:Chatos Land-Musket-2.jpg|thumb|none|600px|Note the similar metal plate on the buttstock.]]&lt;br /&gt;
[[File:Chatos Land-Musket-4.jpg|thumb|none|600px|Note the two barrel bands, the ring to the sling on the second barrel band, the similar muzzle shape and leght of the ramrod.]]&lt;br /&gt;
[[File:Chatos Land-Musket-6.jpg|thumb|none|600px|Note the similar position of the rear sight and all other reeses, depicted above.]]&lt;br /&gt;
[[File:Chatos Land-Musket-15.jpg|thumb|none|600px|The similar metal plate on the buttstock.]]&lt;br /&gt;
[[File:Chatos Land-Musket-19.jpg|thumb|none|600px|The similar metal plate on the buttstock again.]]&lt;br /&gt;
The only differ is the little short gun leight, but it's may be just visual illusion or carbine version of the gun. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:24, 7 September 2017 (EDT)&lt;br /&gt;
:[https://i.ytimg.com/vi/Vp9wnQUoZlE/hqdefault.jpg This] [https://www.youtube.com/watch?v=Vp9wnQUoZlE version] are more shorter? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:49, 7 September 2017 (EDT)&lt;br /&gt;
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==RE: Redirects==&lt;br /&gt;
Thing is only admins have the ability to do so, since it goes more or less under the same principle of deletion. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 15 September 2017 (EDT)&lt;br /&gt;
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== Custom Nagant ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I create a photoshopped image of the custom [[Nagant M1895]], that appeared in the ''[[Sheriff's Star (Zvezda sherifa)]]'', ''[[New Adventures of a Yankee in King Arthur's Court. Fantasy Over Mark Twain's Theme (Novye priklyucheniya yanki pri dvore korolya Artura)]]'', ''[[Killer's Wedge (Sposob ubiystva)]]'' and ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]''. What do you think about that? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:05, 26 September 2017 (EDT)&lt;br /&gt;
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[[Image:Custom Nagant.jpg|thumb|none|300px|Photoshopped image of this movie prop (colage of different screenshots from this movies).]]&lt;br /&gt;
:No, I had used Photoshop, but, the sourced screenshots from ''Chotyry lysty fanery'' and ''Novye priklyucheniya yanki'' are slightly blured and fuzzy. The only good quality is the grip from ''Sposob ubiystva''. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:15, 26 September 2017 (EDT)&lt;br /&gt;
::Thanks! I also add gun image for the [[Chato's Land#Percussion Cap Rifled Musket 1|musket in Chato's Land]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:26, 26 September 2017 (EDT)&lt;br /&gt;
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== Help to check the ID of the pistol ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some request: may yopu check the ID of the pistol in the [[Extraordinary Adventures of Mr. West in the Land of the Bolsheviks, The#Broqua &amp;amp; Scholberg Marked .44 Russian Single Shot Pistol|old Soviet movie]]. At first, I thought, that's [[Broqua &amp;amp; Scholberg Marked .44 Russian Single Shot Pistol]], but, maybe it's wrong and it's ''Auguste Francotte Pistolet de Tir de Salon pistol'', which appers in at lest two soviet movies. How do you think, is the my ID correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:54, 6 October 2017 (EDT)&lt;br /&gt;
[[File:Belgian Francotte Pistol.jpg|thumb|none|300px|1880s Belgian manufactured Auguste Francotte ''Pistolet de Tir de Salon'' pistol - 9mm Flobert rimfire. The screen gun is very similar to this sample.]]&lt;br /&gt;
[[Image:Broqua&amp;amp;Scholberg.jpg|thumb|none|300px|Broqua &amp;amp; Scholberg Marked .44 Russian Single Shot Pistol. Breech Opened by use of Thumb Lever on the side of the receiver. [http://www.pbase.com/halp/44_russian more information about this gun].]]&lt;br /&gt;
[[Image:Bolshevik pistol 2 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Bolshevik pistol 2 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Bolshevik pistol 2 3.jpg|thumb|none|500px|]]&lt;br /&gt;
:Oh, sorry, I found old disscussion about it. Also, how do you think, is it usefull, to create a gun page for ''Auguste Francotte Pistolet de Tir de Salon pistol'', which appeared at lest in two movies and one actors is ID? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:49, 6 October 2017 (EDT)&lt;br /&gt;
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==RE: Rifle category==&lt;br /&gt;
I wouldn't be so sure about that regarding the Volkssturmgewehr, since its round isn't as heavy-hitting as that of battle rifles; I think it would just qualify as a service rifle. As for the other rifles that you mentioned, they fire full-sized rounds, so maybe you're right. Since you know about these more than I do, I'll leave the changes up to you. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:06, 23 October 2017 (EDT)&lt;br /&gt;
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== Request to same help with ID ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Exquse me, I have some request: may you help me with ID the rifle in the [[Lorna Doone#Unknown Rifle|Lorna Doone]]. It's seems to be not a muzzleloaded gun. May it be the [[Chassepot 1866]]. Also, I have some question about [[Talk:Treasure Island (Ostrov sokrovishch) (1971)#Not all mock-up pistols is IZh-18 |Treasure Island (Ostrov sokrovishch) (1971)]] (I'm absolutely not sure in my guess, so, I only wrote it on disscussion page). [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:26, 25 October 2017 (EDT)&lt;br /&gt;
:Many thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:45, 25 October 2017 (EDT)&lt;br /&gt;
::Also, after more close watching on screenshots, I have to more guess {about several mocked up muskets and pistol). [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 19:52, 27 October 2017 (EDT)&lt;br /&gt;
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== Re: e-mail ==&lt;br /&gt;
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I send a test letter. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 20:14, 3 November 2017 (EDT)&lt;br /&gt;
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==RE: Le Deuxième Souffle==&lt;br /&gt;
From what I've seen on IMFDB, yeah, we usually sort the weapons by name in their particular sections (an admin has been insisting on that, at least on video games pages), but to be honest I'm not sure if it's a rule that always needs to be applied to all pages (the order of significance does make sense). And yeah sure, I'll upload additional screenshots later (I don't have the film with me right now).&lt;br /&gt;
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By the way, while we're at it, could you weigh in on [[Talk:Nothing to Declare|the discussion]] for Rien à déclarer that we started months ago, in case you're able to correctly identify the particular weapons seen in the screencaps? Thanks.&lt;br /&gt;
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--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:56, 2 December 2017 (EST)&lt;br /&gt;
:I don't think so. It appears to have a dark finish like the [[Smith &amp;amp; Wesson Model 13]] (I just re-watched the scene, and based on the lighting, I don't think it's supposed to be a stainless steel version tricking us into thinking otherwise), but at the same time it has a heavy barrel (similar to that of the 65-5 Ladysmith), which I'm not sure if it's available to the Model 13. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:21, 5 December 2017 (EST)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
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I'd forgotten about those, yes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:09, 2 December 2017 (EST)&lt;br /&gt;
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== Help to ID the autocannons and military veachles ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some request: may you help me to ID the autocannons and military veachles in the [[Girls' Last Tour]]? Sorry, that's anime page, but, it's seems, that several of the autocannons and veachles are seems to be drawn rather realistic. So, if it possible, may you help me with ID? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:14, 13 January 2018 (EST)&lt;br /&gt;
:Many thanks for the help! I corrected the page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:51, 14 January 2018 (EST)&lt;br /&gt;
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== A strange question about actor's page ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some question: if the page for an [[Nikolai Aparin|actor]] are eligibly, due his characters can be seen with two different types of firearms in two different movies, but had nopthing known about any detiles of his life (most likely, the only information, that currently known about him is the actor's credites in the movies endings), may I add it to actor's page, or it's useless information? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:16, 24 January 2018 (EST)&lt;br /&gt;
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==RE:==&lt;br /&gt;
Definitely not an FR F1; [[:File:Le deuxieme souffle 2007-Rifle-6.jpg|this shot]] is pretty telling of that, not to mention the different handguard as well. It does seem like a MAS-36 to me, though a custom variant (also, is that really a suppressor on it, or some kind of compensator?)&lt;br /&gt;
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By the way, confirm with me, are [[:File:Le deuxieme souffle 2007-Revolver-8.jpg|these]] [[:File:Le deuxieme souffle 2007-Revolver-9.jpg|two]] revolvers a S&amp;amp;W Model 65-5 Ladysmith and an MR-73 respectively? (and [[:File:Le deuxieme souffle 2007-Revolver-11.jpg|here]], the one below the MAC Mle 1950, do you think it's a S&amp;amp;W Model 27?) As for [[:File:Le deuxieme souffle 2007-Revolver-10.jpg|this one]], do you have any idea about its ID?&lt;br /&gt;
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--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:04, 1 February 2018 (EST)&lt;br /&gt;
:Thanks. Regarding the Revolver-4, after checking again, it seems that not all the Model 65-5 revolvers are stainless steel, so maybe you're right. At the same time though, I looked up some images of the dark finish Model 13, and some variants actually have a heavy barrel like in the weapon in the movie (I think it's the case for at least the Model 13-4). What do you think, should we go for 65-5 or 13?&lt;br /&gt;
:(Also btw, in regards to [[Talk:Main Page#6P62|this discussion]], the actual classification would be handheld heavy machine gun, eh?)&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 1 February 2018 (EST)&lt;br /&gt;
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== Request for a help ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some request: may you help me with ID the armored car in ''[[The Bomb (Bomba)]]'' (it's Uzbek movie, so, it's may be Uzbek made veachle). Also, now, I working on the large page [[Suicides (Samoubiytsy)]] and have some other request: althought, most firearms are clearly ID, please, if it's not hard may you check my ID. Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:02, 19 February 2018 (EST)&lt;br /&gt;
:Many thanks for the help! Now, I complited both pages. How do you think, is the all correct now? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:20, 20 February 2018 (EST)&lt;br /&gt;
::Maybe, I'm wrong, but the Tommy gun can be seen fired onscreen (I uploaded a few more screenshots). I had corrected several misspellings in English, later, I shall trying to find more. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:22, 20 February 2018 (EST)&lt;br /&gt;
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== Some guess about a character in the Min-Series ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Exuse me, I have some question: is the character (at the left) holds any guns in the TV-series ''[[Here Lies the Border (Zdes prokhodit granitsa)]]''. His name is Khislyat and he was played by actor Utkur Khodzhayev, who also appeared in the movie ''[[The Seventh Bullet (Sedmaya pulya)]]'', when he also holds a firearms. So, if he holds a firearm in this TV-sries, the actor may have his own page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 19:53, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:ZPG-P08-3.jpg|thumb|none|500px|Khislyat at the left.]]&lt;br /&gt;
[[File:ZPG-P08-4.jpg|thumb|none|500px|&amp;quot;The Engineer&amp;quot; threatens Khislyat (Utkur Khodzhayev).]]&lt;br /&gt;
:Many thanks. Also, how do you think, is the my IDs in the ''[[Nails (Gvozdi)]]'' correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:19, 17 April 2018 (EDT)&lt;br /&gt;
::Many thanks! I shall try to find some toy revolvers with those reeces/ Also, how do you think, is the unknown shotgun the same model as the another one, or, it's different? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:18, 17 April 2018 (EDT)&lt;br /&gt;
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== Sorry for the (possibly) wrong ID advice ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Once upon a time, I thought, that the Muskets in the [[Cuba#Wheellock Musket|Cuba]] are wheellocks. But, now, I think, that I was wrong: I found some much [http://www.vikingsword.com/vb/attachment.php?attachmentid=104443&amp;amp;stc=1 more] [http://www.vikingsword.com/vb/attachment.php?attachmentid=104290&amp;amp;stc=1 close] [http://www.vikingsword.com/vb/attachment.php?attachmentid=104442&amp;amp;stc=1 images] ([http://www.vikingsword.com/vb/showthread.php?t=17080 source]) of the similar guns, and it's a Snaphaunce lock [[Moukhala Musket]]. Sorry for the wrong ID advice :( [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:42, 29 April 2018 (EDT)&lt;br /&gt;
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== SMG in Caution! Red Mercury! (Oberezhno! Chervona rtut!)‎ ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Many thanks for the fixing my wrong ID. I had upload a few more photoshoped screenshot and have another guess: [[Talk:Caution! Red Mercury! (Oberezhno! Chervona rtut!)‎]]. What do you think about it? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:50, 1 May 2018 (EDT)&lt;br /&gt;
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== Some question ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some request: how do you think, is the all ID in my new page ''[[The Wild East]]'' correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:36, 6 June 2018 (EDT)&lt;br /&gt;
:Thanks a lot! About those misspellings - I shall correct its at the near future. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:27, 6 June 2018 (EDT)&lt;br /&gt;
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== My guess about percussion muskets in Pyramid of the Sun God (Die Pyramide des Sonnengottes) and Treasure of the Aztecs (Der Schatz der Azteken) ==&lt;br /&gt;
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Hello, '''Greg-Z'''! I have some guess about percussion meskets in the movies ''[[Pyramid of the Sun God (Die Pyramide des Sonnengottes)]]'', ''[[Treasure of the Aztecs (Der Schatz der Azteken)]]''. Maybe, it's just for me, but [[Treasure of the Aztecs (Der Schatz der Azteken)#Percussion Cap Carbine|this]] [[Pyramid of the Sun God (Die Pyramide des Sonnengottes)#Percussion Cap Carbine|short]] carbines are similar that also can be seen in the [[Chato's Land#Percussion Cap Rifled Musket 1|Chato's Land]], while [[Pyramid of the Sun God (Die Pyramide des Sonnengottes)#Percussion Cap Musket|this]] long musket are similar to full leight [[Remington 1863 Zouave]]. For comprassion:&lt;br /&gt;
&lt;br /&gt;
[[Image:Remingtonzouave.jpg|thumb|400px|none|Remington 1863 Zouave Rifle - .58 Minie ball]]&lt;br /&gt;
[[File:Die Pyramide des Sonnengottes-Musket-6.jpg|thumb|none|600px|Note the metal plate on the buttstock, similar barrel band position, similar positon of the sling attaching, similar leight, and possibly, similar position of rear sight (the last maybe just optical illusion).]]&lt;br /&gt;
&lt;br /&gt;
Maybe, I'm wrong. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:17, 15 June 2018 (EDT)&lt;br /&gt;
:I also guess, that this rifle in the movie [[Apaches (Apachen)]] are flintlock:&lt;br /&gt;
&lt;br /&gt;
[[File:Apachen-LongGun-4.jpg|thumb|none|600px|If this image will be high upscaled, it can be seen the freezen, freezen spring and jaws with a flint. ]]&lt;br /&gt;
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== Help with my pages ==&lt;br /&gt;
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Hello, '''Greg-Z'''!  I am glad to Your returning! Many thanks for the help with my pages. Excuse me, I have some request: may you also check the pages ''[[Biker (Bayker)]]'' and ''[[Treasures of the Twelve Gods (Sokrovishcha dvenadthati bogov)]]''? Also, currently, I'm not absolutely sure about ID [[Golden Mean (Zolotoe sechenie), The#FN Browning Hi-Power Silver Chrome|FN Browning Hi-Power Silver Chrome]] and [[Golden Mean (Zolotoe sechenie), The#Combat Planes|Combat Planes]]s. How do you think, is this ID correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:17, 6 July 2018 (EDT)&lt;br /&gt;
:Many thanks! I shall correct it, after having access to PC (I'm currently not in the Moscow). Also, I had created a page for actor [[Karl Gurnyak]]. I guess, that he holds a guns in two different movie (kino-teatr.ru helped me), but, I didn't watch it's, so, I have a question: is the information on actor's page correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:22, 6 July 2018 (EDT)&lt;br /&gt;
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== How do you think, is this two actors page correct? ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some question: I created two actors pages [[Nina Zorskaya]] and [[Vasili Novikov]], both appeared in ''Boyevoy kinosbornik'' series, due they also holds firearms in another movie. But, I didn't watch any of the ''Boyevoy kinosbornik'' movies, so, may you check - is this pages correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:49, 10 July 2018 (EDT)&lt;br /&gt;
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==How do you think, is my ID of the BTR correct?==&lt;br /&gt;
Hello, '''Greg-Z'''! Excuse me, I have some request: I'm not very good in the military veachles, so, ID the BTR's exact model in the ''[[The Lost City (Zahublene misto)]]'' only by the movie origin (Ukraine). But, I'm not sure, is this ID correct. How do You think, is my ID correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:55, 4 August 2018 (EDT)&lt;br /&gt;
:Many thanks! I also add some guess about antique guns in the ''[[Mark Twain: Against (Mark Tven protiv...)]]''. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:41, 6 August 2018 (EDT)&lt;br /&gt;
::Thanks! I also add some guess about [[Talk:Avalanche_from_the_Mountains_(Lavina_s_gor)#Some_guess_aboute_one_of_the_long_guns|long gun in Avalanche_from_the_Mountains_(Lavina_s_gor)]]. Also, I add my guess about possibility of appearense such types guns in Soviet movie. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 19:29, 14 August 2018 (EDT)&lt;br /&gt;
:::I had upload a few more screenshots and my guess. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:40, 18 October 2018 (EDT)&lt;br /&gt;
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== Used file deleted ==&lt;br /&gt;
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[[:File:A280C.jpg]] was deleted by you under the reasoning that it was an unused file. However, it was actually used on [[Talk:Star Wars Battlefront]]. The image should be restored. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:56, 8 August 2018 (EDT)&lt;br /&gt;
:It was deleted, I restored it. Deletion doesn't show up in file history, you can check if it was deleted before by clicking the &amp;quot;delete&amp;quot; tab which will bring up the deletion log for the page if there is one. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:39, 12 August 2018 (EDT)&lt;br /&gt;
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== SKS ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Many thanks for the help! Sorry for a mistake. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:21, 7 October 2018 (EDT)&lt;br /&gt;
:Yes, I shall try to avoid such mistakes. I'm not good in ID of the modern weapons. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:26, 7 October 2018 (EDT)&lt;br /&gt;
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== The Headless Horseman ==&lt;br /&gt;
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Yes, of course. Sorry, I couldn't find a restored or even much better quality version of this movie. About the screenshots, I have nothing against, if it will be reuploaded or delited, due it's medium quality. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:37, 8 October 2018 (EDT)&lt;br /&gt;
:A great thanks! About the musket, it seems to be well worn, due the smoke from the lock during the shoting, which means to partly damaged hammer (the result of a lot of shots). This movie is a Cuban produced/filmed, so, it's possibly the old American gun. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 01:42, 18 October 2018 (EDT)&lt;br /&gt;
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==Grenade ID==&lt;br /&gt;
Hey Greg, do you have any idea about the grenade shown [[Talk:XXX: Return of Xander Cage#Glock &amp;amp; Grenade|there]]? Could be a training grenade or something. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 13 October 2018 (EDT)&lt;br /&gt;
:Alright, thanks! I'll list it as a mockup for now. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:36, 13 October 2018 (EDT)&lt;br /&gt;
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== RE: Carbines &amp;amp; Pistols ==&lt;br /&gt;
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Well, regarding the Para, I've moved it to [[:Category:Rifle]] with the other semi-auto .22s (don't know what it was doing with the carbines in the first place...). As for the Derringers, I'm not sure. Perhaps we could create a &amp;quot;Derringer&amp;quot; disambiguation/broad-spectrum page, sorta like [[22 LR Pump Action Rifles]] or [[Bolt Action Rifles - Most common Sporting Models]]. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:00, 23 November 2018 (EST)&lt;br /&gt;
:Sure, no problem. Have a good one! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:08, 23 November 2018 (EST)&lt;br /&gt;
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== Help with White Material ==&lt;br /&gt;
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Hello, '''Greg-Z'''! A great thanks for the help with the updationg of the ''[[White Material]]'' page! How do you think, is the page correct now? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:55, 7 January 2019 (EST)&lt;br /&gt;
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== Comments on the GSN-19 situation ==&lt;br /&gt;
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Can you provide some insights onto the conflicting sources we're currently seeing on the [[Talk:GSN-19 grenade launcher|GSN-19 grenade launcher talk page]]? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:38, 9 January 2019 (EST)&lt;br /&gt;
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== The aspect ratio ==&lt;br /&gt;
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It's actualy promo shot from IMDB. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:43, 10 February 2019 (EST)&lt;br /&gt;
:Many thanks! I had corrected the aspect ratio, reupload this image, corrected some gun links, made seceral actor ID's and corrected a few misspelings. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:04, 11 February 2019 (EST)&lt;br /&gt;
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== May you help me with ID some modern AK variant ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I havesome request: may you help me with ID some [[Republic Z (Respublika Z)#AK variant|AK rifle]] in the ''[[Republic Z (Respublika Z)]]''. At first, I think, that's [[AK-12]], but, it's seems wrong guess. Thanks [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:16, 5 March 2019 (EST)&lt;br /&gt;
:A great thanks! How do you think, is I should create a new gun page, or just create a new section in currently exist gun page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:06, 9 March 2019 (EST)&lt;br /&gt;
::Actually, it's not a Saiga MK-107 either; note how the gas block is different. My guess is that it's a modified AK-105 (in fact, the setup in the movie has a lot in common with [https://www.reddit.com/r/airsoft/comments/9dlfls/ghk_ak_105/ this Airsoft version]). As for the MK-107 image, it just belongs to the talk page of the AK-74, since it's a civilian version of the AK-107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 9 March 2019 (EST)&lt;br /&gt;
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==AK-104==&lt;br /&gt;
Hi, I'd like to ask, could you remove the protection of [[:File:AK104.jpg|the AK-104 image]]? I'm pretty sure it's not a genuine one, primarily since it is shown with a solid trunnion rather than a stepped one, and thus I'd like to replace it with a good quality image that I have ready (and that also has the smooth side/low drag magazine typically used on the weapon). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 16 March 2019 (EDT)&lt;br /&gt;
:Appreciated, thanks! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 17 March 2019 (EDT)&lt;br /&gt;
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== Apologies ==&lt;br /&gt;
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Apologies. I understand that major title changes require discussion. I thought that just adding a spacebar in the title didn't require a significant discussion. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 17:26, 18 April 2019 (EDT)&lt;br /&gt;
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== RE: Port title ==&lt;br /&gt;
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I recall seeing a couple of pages having been renamed like this ahead of time (due to the title containing only one word), probably to prevent confusion with other media ([http://www.imfdb.org/index.php?title=Hardcore_Henry&amp;amp;diff=891043&amp;amp;oldid=891026 here's] an example). In the case of Port, there are other movies such as [http://www.imdb.com/title/tt8529772/?ref_=nm_flmg_dr_1 this one] and [http://www.imdb.com/title/tt0195161/releaseinfo this one], but yes, you do have a point about the fact that they don't have pages on IMFDB right now. Due to this, I'm not sure what's the most appropriate action, so I guess it's your call. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:51, 28 April 2019 (EDT)&lt;br /&gt;
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== Many thanks! ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Many thanks for the help with ID the cannon in the ''[[Tom Sawyer]]''. Excuse me, I have another question: how do you think, what is the type of the naval combat steamer, that appeared in this movie: Gunboat, Frigate, Corvette or someting another? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:34, 29 April 2019 (EDT)&lt;br /&gt;
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== How do you think, what is the better word for this futuristic weapon? ==&lt;br /&gt;
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Hello again! Excuse me, I have some question: how do you think, what is the better for this ''[[Ergo Proxy#Twin Machine Gun|futuristic machine gun]]'': Twin or Double Barreled? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:15, 29 April 2019 (EDT)&lt;br /&gt;
:A great thanks! Also, I made some ID in the ''[[Snow Queen (Snezhnaya koroleva), The#&amp;quot;Knee Flintlock Pistol&amp;quot;|The Snow Queen (Snezhnaya koroleva)]]'': I had upload the photoshopped (lightened) screenshot, which allow to made the ID. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:48, 4 May 2019 (EDT)&lt;br /&gt;
::I had add some more informations in the page ''[http://www.imfdb.org/index.php?title=Snow_Queen_%28Snezhnaya_koroleva%29%2C_The&amp;amp;diff=1271959&amp;amp;oldid=1271688 The Snow Queen (Snezhnaya koroleva)]''. What do You think about it? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:29, 6 May 2019 (EDT)&lt;br /&gt;
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== Mauser Schebenbüchse ==&lt;br /&gt;
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Should we created a (sub)page for this, and if so, in which place? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:07, 16 June 2019 (EDT)&lt;br /&gt;
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== Silent Hill 4 ==&lt;br /&gt;
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Could you please unlock the page? I need to make a couple of edits. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:15, 26 June 2019 (EDT)&lt;br /&gt;
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== A help with ID ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Excuse me, I have some request: how o you think, what is the Thalcave's rifle in ''[[Capt. Grant's Family (Deti kapitana Granta)#Percussion Rifle|Capt. Grant's Family (Deti kapitana Granta)]]''? Also, I had create the director's category for [[Vladimir Weinstock]]. How do you think, is his short biography correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:23, 23 August 2019 (EDT)&lt;br /&gt;
:A great thanks! I had add information about &amp;quot;Sibirka&amp;quot; and correct Vladimir Vajnshtok biography. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:02, 24 August 2019 (EDT)&lt;br /&gt;
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== Some request  ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Izcuse me, I have some request: mau you help me with iID some miltary veachles and cannons at the [[Bullet Ballet#Archive Footage|archive footage]] in the movie ''[[Bullet Ballet]]''. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:12, 24 November 2019 (EST)&lt;br /&gt;
:Ok, many thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:02, 24 November 2019 (EST)&lt;br /&gt;
::A great thanks! I add this information. Also, I linked the 40mm Bofors as [[L/60‎]]. How do you think, is it correct? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:45, 27 November 2019 (EST)&lt;br /&gt;
:::I had corrected the redirect. How do you think, is the redirect &amp;quot;L/60&amp;quot; should be deleted, or it's usefull? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:36, 27 November 2019 (EST)&lt;br /&gt;
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== Help with &amp;quot;The Ninth&amp;quot; ==&lt;br /&gt;
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A geat thanks! I had add this information to the page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:40, 27 February 2020 (EST)&lt;br /&gt;
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== Mistake with the &amp;quot;Vyster&amp;quot; movie ==&lt;br /&gt;
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Oh, I'm sorry for this mistake. I shall correct it at the near future. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:20, 25 March 2020 (EDT)&lt;br /&gt;
:I did it. Also, I have some planes to rewatch the 1981 movie and create a page for it. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:56, 27 March 2020 (EDT)&lt;br /&gt;
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== Some questions ==&lt;br /&gt;
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Hello, '''Greg-Z'''! Many thanks for correcting a typo on [[Dmitry Matveev]] and help with MissID on ''[[Slave Coast (Cobra Verde)]]''. Excuse me, I have several questions: At the page ''[[The Shore of Salvation (Bereg spaseniya)]]'' for the brigands hired by the Grave Robber often uses word &amp;quot;Такультаны&amp;quot;, but, I hadn't found any other appearance of this word, so I had used term &amp;quot;mercenaries&amp;quot;, but, I'm not sure if it's correct. Also, how do You think, is the ID of this page is correct? A second question about first rifle in ''[[Slave Coast (Cobra Verde)#Bolt Action Rifle|Slave Coast (Cobra Verde)]]'': I guess, it's a small-caliber, bolt action rifle with a strange wooden ring on the buttstock. I had never seen any rifles with such wooden ring. How do you think, what it's can been. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:15, 1 May 2020 (EDT)&lt;br /&gt;
:A great thanks! About first rifle in &amp;quot;Cobra Verde&amp;quot; - it can be seen firing, but only in distance. While the muzzle flash and smoke can be seen, it wasn't seen clear at this moment, theoretically it's maybe different rifle. Also, I had correct the ID of several Single barreled shotguns, which is wrongly among percussion shotguns section. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:23, 1 May 2020 (EDT)&lt;br /&gt;
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== Death to Spies ==&lt;br /&gt;
&lt;br /&gt;
Hi, as the creator of the [[Death to Spies]] page I'd like to take a moment to explain what's been going on. I haven't had access to the computer I originally played it on for a long while now, and I would still like to make screenshots of the game in 4:3 aspect ratio (since the game is that old). I would like to think I'd get to completing the game's page eventually, but can we compromise and change the page to &amp;quot;Incomplete&amp;quot; for now? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:13, 11 May 2020 (EDT)&lt;br /&gt;
:Thanks for changing the status of the page. As a Russian yourself, do you like video games focusing on Russian history, such as the Death to Spies series, [[Red Orchestra 2: Heroes of Stalingrad]], etc.? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 09:53, 12 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== WIP to complete ==&lt;br /&gt;
&lt;br /&gt;
I understand you're trying to reduce the number of WIPs, but rather than changing them to complete, it might be safer to change them to incomplete. Formatting is one thing, but unless you've seen the movie, you can't be sure everything has been covered. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:54, 12 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Updating the &amp;quot;Sluga gosudarev&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Greg-Z'''! I'm sorry, that I forgot to add this weapon at the page. But, just now, I have living in the village due the quarantine of COVID-19 pandemy in Moscow, so, I havent only old NOKIA mobile phone, not PC, noteboock etc. So, just now, I absolutely cann't create a screenshots or even watch any movie, but, right after returning to Moscow, I shall rewatch this movie and apdate the page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:19, 18 May 2020 (EDT)&lt;br /&gt;
:I did it. This page is improved by the better quality screenshots and adding some previously missed weapons, include the percussion hand mortars. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 08:17, 6 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: Grammar Corrections ==&lt;br /&gt;
&lt;br /&gt;
I'm always down to do proofreading! I'll be honest with you- I use WWII just because I think it looks better. I think it's really up to the person, but for me, WWII looks fancier, lol --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:07, 29 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some question about variants of Kar98 ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Greg-Z'''! Excuse me, I have some request: in the movie ''[[Samurai Avenger: The Blind Wolf]]'' appeared some rather strange variant of [[Samurai Avenger: The Blind Wolf#Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;|Kar98 rifle]]. It's generally resembles Kriegsmodell, but has a groove on the stock, non-standard longer cleaning rod and elongated front part (between barrel band and muzzle). I guess, that's some rare variant of Kar98, but I don't know much about this rifle. So, how do you think, what is this variant. Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:13, 29 June 2020 (EDT)&lt;br /&gt;
:A great thanks for the help! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:50, 30 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver Image ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to you for the procurement of this image! It was also exactly the website from where I got the ID. &amp;lt;br /&amp;gt;&lt;br /&gt;
''The Door with Seven Locks'' will be the last Edgar Wallace page for the time being.--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 05:53, 18 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sure, I also think that is a good place for it (although it has already been added). Should a template be created for this? Maybe I'll get more parts of this series in the future or someone else. And yes, the film series is worth watching, some kind of British humor in a different way.&lt;br /&gt;
:Question: May I also create templates, so do I have the permission to do this? Because I would like to add one for ''Bungo Stray Dogs''. I wanted to ask first if I am even allowed to do that--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 01:50, 20 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Issue ==&lt;br /&gt;
&lt;br /&gt;
Hi Greg I'm having an issue. The site hasn't been sending e-mails for an account activation and I have been waiting since last week, an have also been sending 'reset your password' links but still got nothing. I then tried sending it to the email linked to this account and also didn't receive it. --[[User:Slum 5050|Slum 5050]] ([[User talk:Slum 5050|talk]]) 14:33, 20 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Oh ok it's np. Do you have permission to change my username?&lt;br /&gt;
&lt;br /&gt;
Thanks--[[User:Slum 5050|Slum 5050]] ([[User talk:Slum 5050|talk]]) 15:07, 20 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: That is strange that you can't because users cant change it either.--[[User:Slum 5050|Slum 5050]] ([[User talk:Slum 5050|talk]]) 15:40, 20 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== D3niks ==&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, Denix are absolute noobs when it comes to names. Their &amp;quot;Scofield&amp;quot; is actually Model 3. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:13, 21 November 2020 (EST)&lt;br /&gt;
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== Chvíle ==&lt;br /&gt;
&lt;br /&gt;
Yeah that's right, add. Similarly, it is a pity the pictures of Sigourney Weaver from the movie Rakka.--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 05:04, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Astra 900/C96 in Sedmoy sputnik and other Lenfilm films ==&lt;br /&gt;
&lt;br /&gt;
I recently [http://www.imfdb.org/index.php?title=Seventh_Companion_%28Sedmoy_sputnik%29%2C_The&amp;amp;diff=1387319&amp;amp;oldid=1376538 re-identified] one of the C96-type firearms in the Russian film [[Seventh Companion (Sedmoy sputnik), The|Sedmoy sputnik]] from an Astra 900 to a standard Mauser C96. My observation is that the right side of the movie gun lacks the screws common to the Astra C96-type pistols, and instead has indentations similar to some of the later Mauser C96-type pistols.&lt;br /&gt;
&lt;br /&gt;
However, I currently have an issue after this re-identification: The page originally claimed that the film pistol has a &amp;quot;typical outline of the front part&amp;quot; that allows it to be identified as an Astra 900 rather than a Mauser C96. In our pages on a number of other Lensfilm movies (for example, [[Life of Klim Samgin (Zhizn Klima Samgina), The|Zhizn Klima Samgina]]), this reasoning is also used to identify C96-like pistols as Astra 900s. I'm unsure of what exactly is this &amp;quot;outline&amp;quot;. I would suggest reevaluating all the other Astra 900 identifications, but I'm unsure because I could not find any specific C96-like features on the screenshots we have of those movies. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:53, 15 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:Sedmoy sputnik-Astra900-2.jpg|thumb|none|600px|The weapon from Sedmoy sputnik.]]&lt;br /&gt;
[[File:Astra902.jpg|thumb|none|400px|Image of Astra 902 to illustrate the pins common to the Astra C96-type pistols.]]&lt;br /&gt;
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|400px|Image of Mauser C96 &amp;quot;Bolo&amp;quot; to illustrate the later Mauser indentations. Note how the movie gun has a line of indentation going along the back of the frame (above the shooter's hand), just like this image.]]&lt;br /&gt;
:About [[Chief of Chukotka (Nachalnik Chukotki), The|Nachalnik Chukotki]], the Astra 900 identification is fairly reliable; you can see in [https://forum.guns.ru/forums/icons/forum_pictures/020346/20346996.jpg this] image the distinctive Astra &amp;quot;plate&amp;quot; on the left side of the pistol frame. About all the other Lensfilm movies, do you have links to the forum.guns.ru discussion posts? There might be some better screenshots on there that I can use to improve my identification of the pistols. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:07, 18 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Sounds reasonable. In the absence of more detailed screenshots these are the best of what we can do now. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:21, 21 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== RE: National Film Registry ==&lt;br /&gt;
&lt;br /&gt;
I used [https://apnews.com/article/dark-knight-national-film-registry-f7d5ebafe96fec04be45cbd2dd078c91 this article]. Came here as soon as I read it. [[User:HeadAllTheWayUpIt|HeadAllTheWayUpIt]] ([[User talk:HeadAllTheWayUpIt|talk]]) 04:20, 15 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Broken redirects ==&lt;br /&gt;
&lt;br /&gt;
Interesting, yes, I can delete them directly in the database. This might be a project for Christmas break. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 23:01, 17 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Difference in Mosin versions ==&lt;br /&gt;
&lt;br /&gt;
A great thanks for the help! It's very useful information. I shall use it to make a correct ID. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:20, 17 January 2021 (EST)&lt;br /&gt;
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== German Edgar Wallace films ==&lt;br /&gt;
&lt;br /&gt;
Sorry for the delayed answer, currently I haven't planned to create pages for the German ''Edgar Wallace'' series, but if I plan to do something like that, I will let you know. So, feel free to create them.&lt;br /&gt;
&lt;br /&gt;
However, I have access to the 1931 ''The Squeaker / Der Zinker'', which I might want to create later--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 09:58, 18 February 2021 (EST)&lt;br /&gt;
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== Nobody (2021) ==&lt;br /&gt;
&lt;br /&gt;
Just an FYI that I'm re-starting the page, this time with screenshots. Noticed you had deleted it yesterday for being empty&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
I am resuming work on the page after I saw the deletion message, I can get screenshots over the next few days and have them on the page, replacing the old, low-res ones I hastily brought back from a few months ago. Unfortunately, due to the nature of the game, there is no easy way for me to get some of the weapons, besides playing for hours everyday, which I don't have time for, so proper ADS/reloading screenshots will take a while for some of the rarer guns. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 05:23, 18 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Naming==&lt;br /&gt;
Hello,&lt;br /&gt;
Thanks for letting me know this.  I committed the same error for ''[[The Private Eyes]]''.  The movie category listings have both movies listed inappropriately starting with &amp;quot;The&amp;quot;. To fix this, is it possible to copy the source code to notepad, nuke the movie pages, then recreate them?  [[User:LJ|LJ]] ([[User talk:LJ|talk]]) 17:16, 12 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attention==&lt;br /&gt;
I uh... brought stuff to your attention. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 11:02, 15 September 2021 (EDT)&lt;br /&gt;
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== Several actors for gun wielding characters ==&lt;br /&gt;
&lt;br /&gt;
I hadn't watch the ''[[Snow and Ashes (Sneg i pepel)]]'', but, according the screenshots from [https://www.kino-teatr.ru/kino/movie/ros/113436/titr/ this] site, several more actors, that played the gun wielding characters can be ID: [https://www.kino-teatr.ru/kino/movie/ros/113436/foto/a445397/720889/ Vldimir Yudin], [https://www.kino-teatr.ru/kino/movie/ros/113436/foto/a424507/623461/ Artyom Potylitsin], [https://www.kino-teatr.ru/kino/movie/ros/113436/foto/a14611/902981/ [[Andrey Polishchuk]]]. Maybe more. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:34, 21 September 2021 (EDT)&lt;br /&gt;
:Maybe, I'm wrong, but both characters on [https://www.kino-teatr.ru/kino/movie/ros/113436/foto/a14611/902981/ this] screenshots are carring guns: the left one carries some kind of rifle, while the right one carries a holstered handgun. One of them is Dedukh and played by [[Andrey Polishchuk]], however, I don't know, who is Dedukh of them two. So, if the exact character will be IDed, it's possible to add the character-gun info to actor's page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:45, 21 September 2021 (EDT)&lt;br /&gt;
::I understand. As I said, I hadn't watch this movie, so, I can't say any guess about adding or not adding this information to Andrey Polishchuk page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 15:58, 21 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Re: Country category removals==&lt;br /&gt;
If/when there are actual category pages made for them I can see adding them then but until then I don't see the reason to adding what are basically red-links onto a page. That said, personally I think these national produced categories are too extraneous and just extra work we shouldn't have to add anyway. But that's me. Again right now simply a case of removing links that go nowhere. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:04, 22 September 2021 (EDT)&lt;br /&gt;
: No worries at all, life happens. Take 'er easy. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:41, 26 September 2021 (EDT)&lt;br /&gt;
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== HXH ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you recently put the Hunter X Hunter page I was working on  into storage; I don't really know what that entails, but I just wanted to let you know that I am still (technically) working on it - I've been busy with IRL stuff lately, but I'm gonna get back to gathering images when I get the chance. As for the artstyle, there are plenty of reasonably-realistic-looking guns, especially later on - I haven't gotten any images yet, but they are there. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 12:04, 14 October 2021 (EDT)&lt;br /&gt;
:It's alright, no big deal. I didn't realize that talk-page stuff like that was supposed to be WIP-tagged; I'll go add that now. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 19:32, 15 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== KochiKame ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Greg-Z'''! Many thanks for the correct a wrong ID. Now, I had completed the page ''[[KochiKame]]''. How do You think, is the all ID correct now? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:24, 18 October 2021 (EDT)&lt;br /&gt;
:Thanks for the help! I had added this info. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:22, 18 October 2021 (EDT)&lt;br /&gt;
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== Little warning ==&lt;br /&gt;
&lt;br /&gt;
Hey, it's me, TrickShotFinn. Although I've been off IMFDB, I've come to warn about potential acts of vandalism in near future. I hope you pass this information to other admins:&amp;lt;br&amp;gt;&lt;br /&gt;
I've gotten in a fisticuffs at the Wikipedia-Wikipedia. There's this editor from Pennsylvania using a the handle '''Jacee215''' who may have made things personal . This results from a back-and-forth between me and him, regarding Russian Sambo &amp;amp; Shoot Wrestling legend Volk Han. He has gotten in trouble with Wikipedia's admins and may be banned soon. However,  ''there is a fair risk that he will come here to do some vandalism'', as my Wikipedia profile mentions that I have done stuff here (at IMFDB).&lt;br /&gt;
&lt;br /&gt;
So, If there is some weirdo who deletes large chunks of pages here connected to entries I've done, it might be him. If you confront him in talk, the ways to tell him is his writing style, as he alters writing style between responses - sometimes using good grammar, capitalization and punctuation and then with random capitalization and punctuation, with lots of unnecessary/clumsy spacing. He will often also fail to use a signature. There is also chance that he will start using eugenics and philosophy-based insults for those who defy him. Also if he makes mention of any Japanese Pro Wrestlers, MMA fighters or non-Japanese guys fighting Japan (esp. Volk Han) - it's him.&lt;br /&gt;
&lt;br /&gt;
When confronting him, appeal to policy and be concise and decisive with him. Do not - I repeat - '''do not get in arguments with this guy'''. He might appear like some punk kid who might &amp;quot;try to do the right thing the wrong way&amp;quot; - but he is a real stubborn piece of work who will exploit your goodwill. I might sound bit overt - I admit that - but I had to wrestle with this brat for like four months before he crossed the admins and I advise caution if he comes here.&lt;br /&gt;
This is level of a problem that had to be brought to ''Administrators' noticeboard/Incidents'' at the Wikipedia. -- [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:10, 19 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshot tag for promo photos ==&lt;br /&gt;
&lt;br /&gt;
Hi Greg. I wanted to clarify one question: is it correct to use the screenshot tag for promo photos? In my understanding, the screenshot refers only directly to the film/series, while the promo photos are released separately for the advertising company.   [[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 12:02, 24 December 2021 (EST)&lt;br /&gt;
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== Reversion of discussion page edit for S3 of Nikita (2010) ==&lt;br /&gt;
That photo of me, which I had used to start the talk page with way back in 2012, is something that I no longer want on the page, thus why I performed that edit.  Is there a way to also scrub the file from the site entirely? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 21:22, 12 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mauser Rifle in ''Brimstone'' ==&lt;br /&gt;
&lt;br /&gt;
I think our conclusion about the M98/22 is already correct. I started a research a time ago due to the Mausers on the pages ''[[Joyeux_Noël#Mauser_Pu.C5.A1ka_vz._98.2F22|Joyeux Noël]]'' and ''[[March_of_Millions#Mauser_Pu.C5.A1ka_vz._98.2F22|March of Millions]]'' and I found out that the M98/22 actually has a parade hook as well since it has a parade sling attachment. It could be that the M98/22 in Turkish service got the parade hook removed, but that is only a guess. [http://www.beareka.cz/pusky/1071-2-ostatni/puska-cz-brno-vz-22.htm Here] is a Czech website as an example.&lt;br /&gt;
&lt;br /&gt;
The Steyr-Mauser 1912 looks very identical to the M98/22 because the newly established Czechoslovakia Republic took over many of them and these served as a model together with the Gewehr 1898. So, I think, an unmodified Steyr-Mauser is rare nowadays. I uploaded this picture back then to show the similarities between the two versions. I hope you understand what I mean. Let me know if you have any doubts about it.--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 01:37, 24 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Magnificent Kotobuki ==&lt;br /&gt;
&lt;br /&gt;
Hello! Many thanks for the help with ID in ''[[The Magnificent Kotobuki]]''. About machine guns, mounted on aircrafts: I have a very little skills with ID of any kind of military vehicles, so, for ID the all IDed planes in this page, I used English wikipedia and Kotobuki Fandom. All other planes, that I couldn't found on those sites, I put in the [[The Magnificent Kotobuki#Various Planes|single section]].  As I don't know about machine guns, that were equipped on this planes, I uses the plane names as section naming. How do You think, is the page correct now?  [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]])&lt;br /&gt;
:A great thanks for the help! Now, I complete this page. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 19:06, 4 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about adding a game ==&lt;br /&gt;
Hello, I was looking to add the game Into the Dead, but I'm not entirely sure if it's acceptable, being that it's a free-to-play mobile game. On the other hand, it's made by an actual company and not some random creation by one person and has a sequel that was physically released on Nintendo Switch. If it's acceptable to add, then great, otherwise it's no big problem. --([[Frost1620]]) ([[User talk:Frost1620|talk]]) 12:55 8 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ID ==&lt;br /&gt;
&lt;br /&gt;
Hey Greg-Z. Can you help identify the flintlock gun in [[Topi]]? [[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 10:30, 13 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== RE: Flintlocks in The Great ==&lt;br /&gt;
Yeah, I like ID-ing flintlocks. However, I'm still trying to figure out the exact replica used by General Velementov. It would be useful if we get a closer look or video of this scene perhaps? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:44, 15 February 2022 (EST)&lt;br /&gt;
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== at IGCD.net ==&lt;br /&gt;
&lt;br /&gt;
Здравствуйте, я хотел бы получить разрешение, если это возможно, на использование документа «Правила, стандарты, принципы» в качестве основы для правил на IGCD.net. Конечно, все кредиты будут даны там, где это необходимо.&lt;br /&gt;
[[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]]) 21:33, 4 Jan 2022 (CET)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=1474442</id>
		<title>IMFDB talk:Rules, Standards and Principles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=1474442"/>
		<updated>2022-01-04T20:33:49Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm thinking rules should be one sentence codes of conduct, standards should be an article writing primer, and principles should be more overarching imfdb themes or goals. btw have any other admins seen the [[District 9]] page? The layout seems to do a better job of making the guns the stars of the page. Thoughts?  FYI I've protected this page for sysops only. [[User:Bunni|bunni]] 06:40, 25 October 2009 (UTC)&lt;br /&gt;
:How about a FAQ? It could be useful.--[[User:Oliveira|Oliveira]] 12:19, 25 October 2009 (UTC)&lt;br /&gt;
::Yes, Bunni, I definitely think the [[District 9]] page is a great format, and I think that's the format we should continue to use for future pages. -[[User:Gunman69|Gunman69]] 17:21, 25 October 2009 (UTC)&lt;br /&gt;
::: I don't think it's that necessary to separate the gun types handgun, rifle, shotgun etc, unless there is an extremely large amount of different guns like you see on a TV show. --[[User:Predator20|Predator20]] 19:44, 25 October 2009 (UTC)&lt;br /&gt;
::::::To add to the discussion, there should be some clarification about the ordering of guns- as it stands, some pages are organized in terms of the gun's chronological appearance, other pages are based on the gun's prominence, and some simply don't have any order at all. Thanks for all the positive comments on the District 9 layout- I think it should be applied to all the large pages, especially the ones that are featured. --[[User:Markit|Markit]] 02:22, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: since this was written, AdAstra2009 has decided that the layout in question was &amp;quot;unorthodox&amp;quot; and re-ordered everything so the weapons are in chronological order and without sub-categories. I can't say this is an improvement. Compare: [[District 9]] to [http://www.imfdb.org/index.php?title=District_9&amp;amp;oldid=219836 this version]. [[User:Vangelis|Vangelis]] 18:04, 6 March 2011 (MSK)&lt;br /&gt;
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==Thanks==&lt;br /&gt;
Thanks so much for this page.  I am looking at some of our ramblings on the Forums as to what rules we think should be on here.  I will start a search (probably later, it's late) and try to compile a rules list taken from the best suggestions by the mods and members. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 25 October 2009 (UTC)&lt;br /&gt;
==Pic types, # of pics==&lt;br /&gt;
Should there be something about .jpeg's being the preferred pic type because of the size the others take up? The number of pics per gun is a big issue too. I think in some movies like war films where you have a number of actors handling the same type of gun. One pic of each actor isn't that bad. But in other films were it's just one actor it gets overblown when there is more than 4 or 5 pics. There should also be something about wide screen pics being preferred, but the black bars should be cropped off. &lt;br /&gt;
As Oliveira said a FAQ is needed, I think something like a tutorial would be excellent. When I first discovered this site. I had no idea on how to upload pics, put them on a page etc. So I screencapped Extreme Prejudice and asked GM45 if he would help. So he uploaded my pics and put them on the page. Then told me to write the text. After doing that I saw how it was done and was able to do it myself. So there are tons of users out there that want to contribute, but don't want to screw up. --[[User:Predator20|Predator20]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
:I also think there should be something about page formats.--[[User:Oliveira|Oliveira]] 18:57, 25 October 2009 (UTC)&lt;br /&gt;
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== Some thoughts and suggestions ==&lt;br /&gt;
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This is such a good idea. I’m a pretty new member and made a fair amount of mistakes. A lot of new members probably copy what they see other people doing, so if they see someone do something wrong, they may think that it is alright to do the same. Here are some points that you guys can consider when writing this page. &lt;br /&gt;
'''1.''' Like predator20 said a standard for how many screen caps are acceptable without becoming excessive. &lt;br /&gt;
'''2.''' If you believe something is wrong or misidentified and want to say something about it, don’t edit your comment onto the page but into the discussion area for the page. &lt;br /&gt;
'''3.''' Maybe don’t edit a page without entering what you want to do into the discussion area first. &lt;br /&gt;
'''4.''' A link to tutorials on how to build pages, screen cap, et cetera. I know they are not done yet, but this could be so useful to answering question and problems. &lt;br /&gt;
'''5.''' FAQ a definite. I cant find an image for a Lusa A2 sub machinegun what do I do?(You get the point). A lot of FAQs could probably be answered by a link to a tutorial. &lt;br /&gt;
'''6.''' What a page needs to contain in order to fit the standard (like what Oliveira was saying). Simple things like category photos should line up vertically, spelling, et cetera. &lt;br /&gt;
'''7.''' Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page. &lt;br /&gt;
'''8.''' Keep your opinions humble, and on your own user page. No ranting on how such a gun is the best/worst ever on movie/weapon page. &lt;br /&gt;
'''9.''' Explain that text, just like images, can not be just copied and pasted from IMDB or such sites. &lt;br /&gt;
'''10.''' Explain that if they frequently disobey the rules they will face consequences.&lt;br /&gt;
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p.s. Sorry this is so long lol. --[[User:Mauser|Mauser]] 20:11, 25 October 2009 (UTC)&lt;br /&gt;
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::''7. Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page.''&lt;br /&gt;
::Good point, but look at both sides of it.  One one hand, at IMFDB, we've been too lenient for too long regarding bizarre formatting.  We all know members have put in a lot of hard work on a page.  But being a wiki we get tons and tons and TONS of new edits and new pages by new members (many of them anonymous) all the time.  Alot of their edits are BS. (I had to remove a ton of MANGA images and butt heads with members who thought that IMFDB should include appearances of guns in Manga).  I think that a temporary note at the top of the page, eliciting input will be well received.  On the other hand, I completely agree that it is outrageous that newbies or anonymous members roll in, radically change the format of an established page, especially when it is NOT conforming to the standard as established by IMFDB, and then roll out again, never to be heard from again.  What we must all remember is that pages conform to the standard as set by the mainstream of IMFDB, not some weird little experimental page.  I mean, Wikipedia has a page format standard.   I used to NOT be so bugged by 'what I considered to be' irrelevant screenshots (like goofy shots that don't clearly show the gun, but allows the page maker to make some 'pithy' remark as to how bad some actors' shooting stance is).  It wasn't an issue, until Bunni had to change servers AGAIN to keep up with the crushing transfer of data.  That was when we should have gotten a clue that we must be efficient in our bandwidth heavy images.    An FAQ is definitely going to be helpful here.  Good points.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:42, 25 October 2009 (UTC)&lt;br /&gt;
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Yeah I was kinda thinking the samething when I wrote that. Someone is probably going to go off on how its not fair because it is a wiki. Two sides to every coin I guess. --[[User:Mauser|Mauser]] 01:36, 26 October 2009 (UTC)&lt;br /&gt;
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==Hi guys==&lt;br /&gt;
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I'm very busy with work tonight, but I thought I'd point you to this topic in the forum, where we discussed possible rules: http://www.imfdb.org/forum/showthread.php?t=41 I'm glad to see we're finally getting some rules on the front page. -[[User:MT2008|MT2008]] 02:27, 26 October 2009 (UTC)&lt;br /&gt;
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== Nice Job ==&lt;br /&gt;
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Its coming together very nicely. Good Job to everyone who worked on it. --[[User:Mauser|Mauser]] 20:49, 28 October 2009 (UTC)&lt;br /&gt;
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== Discussions in the main wiki pages==&lt;br /&gt;
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Add something about this. Nothing makes a page look amatuer like this example from Punisher War Zone &amp;lt;br&amp;gt; &lt;br /&gt;
[[User:Alcatrazz|Alcatrazz]] 22:35, 6 November 2009 (UTC)&lt;br /&gt;
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So technically this is more of a CQB-R than an M4. [[User:Excalibur01|Excalibur01]] 17:38, 1 June 2009 (UTC)&lt;br /&gt;
:CQB-R has a 10.3-inch barrel, but basically yeah. [[User:Spartan198|Spartan198]] 17:03, 3 July 2009 (UTC)&lt;br /&gt;
:Looks more like an HK416 to me, but that's just me, I could be way off.  --[[User:The Specialist|The Specialist]] 13:17, 18 August 2009 (UTC)&lt;br /&gt;
:Not an HK416; note the hole size and shape on the rail system.  --[[User:Res0290|Res0290]] 23:58, 5 October 2009 (UTC)&lt;br /&gt;
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::Ok people. After watching the behind the scenes footage. This IS an M4, just with a 10 in barrel. [[User:Excalibur01|Excalibur01]] 05:45, 20 October 2009 (UTC)&lt;br /&gt;
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::::Discussions are okay as long as they are TEMPORARY.  They should NOT be on a page long, and certainly once a weapon has been 100% identified, all discussion should be removed.  But sometimes discussion help remind people to try to help ID a specific weapon.  Personally there are TONS more irritating and amateurish things about bad pages than discussions.  Also, why don't members do their duty and if they see discussions that seem outdated and are no longer relevant, just move it to the discussions page.  That's what it is for. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:06, 7 November 2009 (UTC)&lt;br /&gt;
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:::We really need something about disscussions.--[[User:Oliveira|Oliveira]] 22:38, 6 November 2009 (UTC)&lt;br /&gt;
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I don't mind discussions soo much, it's just when they linger there for so long without an answer, or when the gun has been identified, and they're still there for months, although I'd prefer talk pages be used more often. One more thing, can you include something about how crappy images shouldn't overwrite high quality images such as yours, I think it would be good to clarify the importance of the highest quality images.--[[User:Alienqueen11|Alienqueen11]] 03:30, 7 November 2009 (UTC)&lt;br /&gt;
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I think now that the main page has been changed to show what articles are being discussed, more are using them. Before someone could post something in a talk page and be forgotten for months.--[[User:Predator20|Predator20]] 03:40, 7 November 2009 (UTC)&lt;br /&gt;
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== Regarding &amp;quot;direct fire role&amp;quot; ==&lt;br /&gt;
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As far as I'm aware, both the German 88mm FlaKs and the Soviet B4 203mm howitzer were used in the direct fire role during WW2 (there's archive footage of B4s firing with the barrels level during the Battle of Berlin in ''Call of Duty: World at War''). Does that mean they'd qualify for gun pages? I know MPM has said before that German prop houses own real 88s, and there's quite a few interesting notes I could make about them (eg how you can tell a FlaK 18 / 36 / 37 / 41 apart). [[User:Evil Tim|Evil Tim]] 01:48, 21 April 2011 (CDT)&lt;br /&gt;
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== 2.1.5 It must more than one real firearm in it ==&lt;br /&gt;
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There is a &amp;quot;have&amp;quot; missing in there. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 10:13, 2 May 2011 (CDT)&lt;br /&gt;
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== 2.1.6. Recommending movies/TV Shows? ==&lt;br /&gt;
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Is it possible for those not skilled in HTML or knowledge of guns and knives to recommend a movie/TV show that should be added to the site?&lt;br /&gt;
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For example a continuously rotating list of 50 movies that should be added and why.&lt;br /&gt;
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I wanted to add Gangster's Paradise: Jerusalema, but I can't get to grips with the HTML system - I haven't used HTML since I had a MySpace page and that was 4 years ago.&lt;br /&gt;
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A request page would get ridiculously out of control pretty quickly.  The general consensus is that if you want to have a page on the site, you need to put forth the effort to learn how to properly make one.  --[[User:Ben41|Ben41]] 18:21, 2 June 2011 (CDT)&lt;br /&gt;
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== The problems is probably in me ==&lt;br /&gt;
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'''&amp;quot;It must have more than one real firearm in it&amp;quot;''' - so, according to this sentence pages with one single gun (like [[Chapter 27]] or [[Alien 3]]) will be/should be deleted because there's only one weapon in them, right? To me this sounds like this: IMDB Owner: &amp;quot;We will not include [[Alien]] on our site, because there are only nine actors, and the minimum limit is ten per movie.&amp;quot; In my opinion this should be somehow merged into the anime/game section, because some users (including me) like to add fictional/hybrid/franken/insertwhateveryouwanthere guns to those pages. That should be limited somehow, if that is possible. &amp;gt;&amp;lt;&lt;br /&gt;
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Unrelated: Into the &amp;quot;Computer and Video Games Requirements&amp;quot; section a note should be added regarding leaked stuff. Something like absolutely &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; leaked images or screencaps from leaked videos/games should be added. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:29, 19 August 2011 (CDT)&lt;br /&gt;
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== Nice code ==&lt;br /&gt;
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You know instead of [ [ C*tegory:Poster and Cover Art ] ] you can put &amp;lt;pre&amp;gt;[[Category]]&amp;lt;/pre&amp;gt; I don't know the name of this code, but it's typed as &amp;lt;*pre*&amp;gt; &amp;lt;*/pre*&amp;gt; (without the asterisks) --[[User:StaraptorEmpoleon|StaraptorEmpoleon]] 13:15, 7 October 2011 (CDT)&lt;br /&gt;
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== Addition ==&lt;br /&gt;
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To the image rules, I think this should be added, in the same vein as descriptive filenames:&lt;br /&gt;
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'''Do not use default filenames'''&lt;br /&gt;
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Avoid filenames that are either the default for the program you are using or highly generic (eg &amp;quot;Snapshot001,&amp;quot; &amp;quot;Image01&amp;quot;). There is a high chance that another image will exist with the same filename, and if the &amp;quot;ignore any warnings&amp;quot; box in the upload menu is ticked it will overwrite the existing one. By extension, do not tick the &amp;quot;ignore any warnings&amp;quot; box without good reason.&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 01:20, 24 October 2011 (CDT)&lt;br /&gt;
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::Are people still doing that? ugh!  That has been the source of many image disasters in the past.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:24, 24 October 2011 (CDT)&lt;br /&gt;
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If I may suggest another one: Avoid file names that pretty much admit to file sharing, like this one, Castle.2009.S04E01.HDTV.XviD-TLA.avi 000419127.jpg. It just looks bad. --[[User:Funkychinaman|Funkychinaman]] 13:41, 24 October 2011 (CDT)&lt;br /&gt;
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== time stamps ==&lt;br /&gt;
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how do i amend the time stamp to show my post as i live outside the us--[[User:Seekerdude|Seekerdude]] 17:41, 16 March 2012 (CDT)&lt;br /&gt;
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== Question on watermarks seen on media ==&lt;br /&gt;
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Yeah, I'd like to do a page on Aazaan, an Indian movie. Thing is majority of the movie has watermarks on the upper left corner of the screen. But there are some instance where it can be less seen if the background has white/black bacground. I feel like using photoshop or something to edit it since Moserbaer, the Indian media distributor, does this to most of their DVD releases. Thoughts? [[User:Ominae|Ominae]] 19:58, 22 April 2012 (CDT)&lt;br /&gt;
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: Pics without watermarks is the preferred format, but not if the pic is significantly cropped off.  --[[User:Ben41|Ben41]] 15:09, 23 April 2012 (CDT)&lt;br /&gt;
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:: Looks like either taking a screencap with the watermark or &amp;quot;editing&amp;quot; the pic prior to uploading is the way to do. Darn you Mosebaer! Can someone advise me &amp;quot;if&amp;quot; removing the watermark from a pic prior to uploading is a bad move considering that this is my first time facing this issue. [[User:Ominae|Ominae]] 17:02, 23 April 2012 (CDT)&lt;br /&gt;
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== Pics ==&lt;br /&gt;
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Is there another way to upload pictures of shows or movies other than screen-caps, such as public domain pics?  What about screen-caps from other wikis?  [[User:A Shootist|A Shootist]]  12:44 23 April 2012&lt;br /&gt;
: You would upload pictures the same way screencaps are uploaded.   Screencaps from other wikis is generally not desirable, because it's difficult to determine the source these were taken from.   --[[User:Ben41|Ben41]] 15:09, 23 April 2012 (CDT)&lt;br /&gt;
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: Thanks for the info.  Other than DVDs, where else can i get screen-caps from?  [[User:A Shootist|A Shootist]]  17:47 23 April 2012&lt;br /&gt;
::Streaming services like Netflix and Amazon, and to a lesser extent, Hulu. --[[User:Funkychinaman|Funkychinaman]] 17:03, 23 April 2012 (CDT)&lt;br /&gt;
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== Spoilers ==&lt;br /&gt;
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Would an admin mind amending the spoilers section to say that instead of just stating &amp;quot;SPOILERS&amp;quot; at the top of the page, the [[Template:Spoiler|Spoiler Template]] should be used? --[[User:Zackmann08|Zackmann08]] 12:19, 25 April 2012 (CDT)&lt;br /&gt;
:Can't say I'm a fan of that. Especially not the three exclaimation marks, it's not like it's that important. Three exclaimation marks should be reserved for warnings of pits of crocodiles or sulphuric acid throwing machines. [[User:Evil Tim|Evil Tim]] 00:35, 2 May 2012 (CDT)&lt;br /&gt;
::Well it can be changed. The goal is to make them all uniform. --[[User:Zackmann08|Zackmann08]] 00:38, 2 May 2012 (CDT)&lt;br /&gt;
:::I just don't see it as a particularly necessary template, to be honest, and I don't really like how the roadsign icon looks on actual pages. Plus &amp;quot;may contain&amp;quot; doesn't really help people decide whether to keep reading. Surely a spoiler template should say it ''does'' contain spoilers since otherwise there wouldn't be a template? [[User:Evil Tim|Evil Tim]] 00:45, 2 May 2012 (CDT)&lt;br /&gt;
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== Been giving this a bit of an overhaul ==&lt;br /&gt;
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Should I add &amp;quot;no pornos&amp;quot; to the general standards? You know someone's going to try it sooner or later. [[User:Evil Tim|Evil Tim]] 02:27, 4 June 2012 (CDT)&lt;br /&gt;
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: As you can see on the below discussion, yes, it's probably time. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:21, 10 December 2013 (EST)&lt;br /&gt;
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::So we'll define that as movies given an NC-17 for sexual content (not sure how many legit movies that would catch), unrated because of sexual content, and / or movies with no cinematic release primarily sold through sex stores? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:02, 10 December 2013 (EST)&lt;br /&gt;
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:::I would steer clear of using the NC-17 rating in the definition for a couple of reasons. Firstly, it wouldn't apply to foreign films or even for films rated by the MPAA it would be harder for foreign users to check. Secondly, there are legitimate films that would be caught in this deffinition as they could say something like &amp;quot;Rated NC-17 for strong violence, drug usage, sexuality and language&amp;quot; and there is no way of knowing necessarily which factors are NC-17 worthy and which are only R grade. Lastly, there will always be the grey areas, so I think it is better if we simply ban &amp;quot;pornographic&amp;quot; media, as this allows us some wiggle room on decisions. For example there are a couple of films that I can think of that have some scenes that could be defined as &amp;quot;pornographic&amp;quot;, but this is not the overall focus of the film and it has received a wide release even in an unedited form, such as ''Baise-moi'' (I think this would be eligible if anyone ever wanted to do it as it has quite a few guns in it). Then you also have the case of things that were originally made as &amp;quot;pornography&amp;quot;, but then also had an edited down version such as the animes ''Kite'' and ''[[Mezzo Forte]]''.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:03, 10 December 2013 (EST)&lt;br /&gt;
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Ratings have been shifting as well. ''Midnight Cowboy'' was rated X, but if you watch it today, it's a not even a hard R. I think restrictions we have in place (feature length, no NSFW screenshots) should suffice. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:18, 11 December 2013 (EST)&lt;br /&gt;
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== Redirects ==&lt;br /&gt;
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Something about the use of redirects needs to be added. I would love some help perfecting the language...&lt;br /&gt;
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When you need to link to a particular gun that is a subsection of a larger page (such as the [[M1911]] which is part of the [[M1911 pistol series]]), instead of putting &amp;lt;nowiki&amp;gt;[[M1911 pistol series#M1911|M1911]]&amp;lt;/nowiki&amp;gt;, you need to simply put &amp;lt;nowiki&amp;gt;[[M1911]]&amp;lt;/nowiki&amp;gt;. The reason for this is 2 fold. One, if the M1911 is ever moved from this page, the other format will no longer work. (Now obviously in THIS case, the M1911 is never going to be moved from the M1911 pistol series page. But we ran into this issue when we reorganized this page and had to redo EVERY page that linked to the Kimber models or the Springfield models, etc.). Secondly, if the subheading is ever changed (say from &amp;quot;M1911&amp;quot; to &amp;quot;Colt M1911&amp;quot;, this link will not work any more. In either case of a change happening, the &amp;lt;nowiki&amp;gt;[[M1911]]&amp;lt;/nowiki&amp;gt; redirect can simply be changed instead of having to change EVERY page. &lt;br /&gt;
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Another good example is the [[Beretta 92FS]]. The link should read &amp;lt;nowiki&amp;gt;[[Beretta 92FS]]&amp;lt;/nowiki&amp;gt;. NOT &amp;lt;nowiki&amp;gt;[[Beretta_92_pistol_series#Beretta 92F/FS|Beretta 92FS]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
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I am sick of trying to explain this to everyone and want it in the rules. So that we can point everyone to one place. --[[User:Zackmann08|Zackmann08]] 09:29, 19 July 2012 (CDT)&lt;br /&gt;
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== Putting up Young Justice ==&lt;br /&gt;
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Thinking of doing this since there are a few firearm details that are realistic (except a few that are sci-fi based). One I can find is the M2 Browning on Abrams when the Army shows up. Another is the FAMAS, but looks like a bit futurized with League of Assassin shinobis. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:24, 2 February 2013 (EST)&lt;br /&gt;
:I've seen every episode, and I haven't seen anything that sticks out too much. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:22, 2 February 2013 (EST)&lt;br /&gt;
::Yeah, that is what I've been thinking about. The only thing I can add is the M2s. Although I don't know... Probably won't work. But it's nice to add those episodes to the Best of YJ collection in my HD. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 01:49, 2 February 2013 (EST)&lt;br /&gt;
The general rule is no western animation unless the guns are done particularly realistically with specific models. I wouldn't really say this is the case with Young Justice, although there may have been an M2HB the vast majority are made up or generic. Sort of like on Justice League Unlimited where the guns were always generic or futuristic apart from the episode where they went back to the old west where they used much more realistic and accurate guns (or any time Vigilante shows up).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 2 February 2013 (EST)&lt;br /&gt;
:I'll have another look at the episodes where firearms are involved. If they don't look like actual ones, then I won't bother. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 14:46, 2 February 2013 (EST)&lt;br /&gt;
::Since the site hasn't allowed any of the Batman The Animated Series-type animation, I would think it's very doubtful this series would be okay to put up. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:56, 2 February 2013 (EST)&lt;br /&gt;
:::Sure, Ben. Just that the M2s looked real to me. Honest. But like I said, I'll check it before I do anything else. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 15:04, 2 February 2013 (EST)&lt;br /&gt;
::::[http://imageshack.us/photo/my-images/607/vlcsnap2013020215h14m21.jpg/ Pretty sure that this image is shot down already. An example of the M2 is at the background. The M16s aren't like that as much since the details are not animated much.] I checked that Deathstroke has a M1911A1, but not more details. That's all. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 18:36, 2 February 2013 (EST)&lt;br /&gt;
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==A few suggestions and thoughts==&lt;br /&gt;
Well, basically there are still no web original productions on this site and, giving the fact that some of the web series now have a movie production qualities, cult following and plenty of firearms, maybe there should be a category and/or table for them, when they will appear? &lt;br /&gt;
I also wonder what to do with po... well, adult movies. Don't think of me as a pervert, but as a muss culture geek I have seen many porn parodies and some of them have real guns and some even many of them. Of course there should be restrictions for screencaps (which already exist in cases of nudity in normal productions), but still it's a segment which will emerge, eventually. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 18:33, 9 December 2013 (EST)&lt;br /&gt;
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: Adult films, really?  Aren't there enough regular films to cover?  Web productions are something to consider on a case by case basis.  It's really going to taken under consideration if a major company such as Amazon or Netflix puts it out. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:39, 9 December 2013 (EST)&lt;br /&gt;
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:: I have also put another [[Category talk:Actor#Other media?|suggestion]] on &amp;quot;Actor&amp;quot; category discussion page, but no one responded. :( --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 14:54, 10 December 2013 (EST)&lt;br /&gt;
:::You can always write a short bio that covers the significant stuff, like [[Kevin Conroy|here]] and [[Ronald Reagan|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:01, 10 December 2013 (EST)&lt;br /&gt;
::::I know about biographies. I just think that it will be interesting to feature other media also, at least on actor's pages (maybe with some proofpics on discussion page or something like that). Sometimes people have a really interesting gun filmography in short films, for example. If bio is somewhat free-form, why it's impossible to add such tables on actor's pages? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 15:27, 10 December 2013 (EST)&lt;br /&gt;
:::::You can put anything on the actor's talk page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
::::::I did [[Talk:Benoît Poelvoorde#Other Media|one for example]], one discussion page. I'm also still hope that someone apart from me is also interested in seeing such things on primary actors pages. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 17:21, 10 December 2013 (EST)&lt;br /&gt;
:::::::I am against a new category page for other media, but the discussion page is the best place for what I think you want to do. I would recommend though that you concentrate your efforts on media that is acceptable for the site (movies, television, video games). --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:20, 10 December 2013 (EST)&lt;br /&gt;
::::::::I'm concentrated as much as I can, I just feel uncomfortable for not telling properly about firearms spotted in other media... --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:09, 10 December 2013 (EST)&lt;br /&gt;
:::::::::What Bruce Willis did in media that don't qualify for inclusion on IMFDB is as relevant to IMFDB as what he got his kids for Christmas. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:17, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== A Few Questions ==&lt;br /&gt;
I'm a little bit confused by a few of the principles. First of all, about bootlegs - what to do with those films that were not released yet in any form and only exist in VHS or TV Rip (many unaired pilots fall to this category)? Is doing a screenshot from your own re-recording of VHS okay? &lt;br /&gt;
Also, what about guns made for video game consoles? Some of them were really used in movies (I can recall Odyssey video game console gun, a realistic looking rifle, in one movie and a web show), sometimes even mocked-up as real weapons. Maybe some compilation article  like [[Air Guns]] is needed (when I'll cover those movies/shows/TV series, whatever)? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 10:17, 14 December 2013 (EST)&lt;br /&gt;
:1) I actually have used screencaps ripped from my own DVR on a page, and it was for an unsold pilot aired as a TV movie. As far as I know, the film never got a home video release. In my defense, the film was consistently on air at the time, but if that violates the rules, I'll delete the page myself. 2) I'm assuming you mean video game '''consoles'''. I think they can be noted on the page, but wouldn't warrant their own page, nor would they be acceptable as the only gun in a film/TV show. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:59, 14 December 2013 (EST)&lt;br /&gt;
:: 1) I just want to add Darkman TV series unsold pilot and a few more things. I also know a few films that are here already, but were not released adequately yet, but I don't give up them, cause articles are good. And I also have a DVR, by the way and record anything I can because sometimes it's the only way to have at least somewhat legal copy of a needed film. 2) Yes, sorry, a mistype which I repeated. Sorry, but I have even two more questions: 3) What to do with self-made guns, like [[Brother (Brat)#Hand-made Revolver|this]] and [[Brother 2 (Brat 2)#Hand-made Pistol|this one]] and a few others? They pop-up here and there and add confusion. Probably at least they deserve their own page, with sections and sub-sections on types and most known models (like [[Assassination Device]] or [[Air Guns]])? 4) Also is it okay to do an article if there's only one gun in the movie, but watcher will probably won't recognize it due to obstacles? --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 11:39, 14 December 2013 (EST)&lt;br /&gt;
:::Unsold, unaired pilots don't warrant their own pages. We've already ruled on improvised weapons, they can be noted on the media page but are not eligible for their own weapon pages. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:51, 14 December 2013 (EST)&lt;br /&gt;
::::Even when they were aired as a TV movie? Also, I'm mostly not talking about improvised weapons, but for illegally manufactured (the one in the first Brother is a good example), some of them in nearly factory-level. Sorry for such a &amp;quot;question day&amp;quot;, but I'm also wondering - if alien weapons, despite not based on anything realistic, predicted or were based on real experiments (soviet sci-fi comedy &amp;quot;Kin-dza-dza&amp;quot; has a phaser-like things called &amp;quot;tranklykators&amp;quot; which are really depicting nearly 90% perfect how real experimental laser weapons behave), can they be included at least as a '''gun-related''' trivia?  --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 12:24, 14 December 2013 (EST)&lt;br /&gt;
:::::If they were aired, that's different (which is why I specified &amp;quot;unaired&amp;quot;) above, but as far as I know, the ''Darkman'' pilot was not aired, and at 30 minutes, too short to be aired as a TV movie. We could consider a homemade revolver an improvised weapon. I give trivia sections a lot of leeway, although I'm not sure all of my fellow admins would agree. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:35, 14 December 2013 (EST)&lt;br /&gt;
::::::As for alien weapons and other fictional guns of that sort, stuff that is not based on a real firearm can be listed on the discussion page if you want to put up pictures of it. If it is actually based on or inspired by a real experimental weapon system then it could possibly go on the main page in an &amp;quot;Other Weapons&amp;quot; section, but having not seen the movie (and I can't find anything from searching for &amp;quot;tranklykator&amp;quot;) I can't really say in this case. However, fictional weaponry like this can only be mentioned if the page is already eligible and has real firearms in it as well. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:39, 14 December 2013 (EST)&lt;br /&gt;
::::::[http://img1.joyreactor.cc/pics/post/длинная-картинка-фантастика-оружие-интересное-473161.jpeg Here's the picture of a few of them] (the upper one, featuring four screenshots; I wonder why wole article is the picture, some crazy survivalist blog). One on the upper right is a faux tranklyukator (I'm steel thinking on how to transcribe) built by a visitor from Earth , which itonically, quite possible, was built from a real anti-tank rifle. Also the one under the faux tranklykator seems to have a pistol grip. Others are just props from the spare parts, but how them are firing is suspiciously similar to real laser experimental laser cannon, built later in the USA. They probably have seen Soviet factory lasers, though. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 13:07, 14 December 2013 (EST)&lt;br /&gt;
:::::::Well, being a fan of ''Kin-dza-dza'', I have to add some remarks. The &amp;quot;tranklykator&amp;quot; weapons have nothing in common with real guns. These movie props were made from various junk, and if some of them have parts of real guns (such as pistol grips), they still aren't based on some real firearms. The effects of &amp;quot;laser beams&amp;quot; are generic visual light effects; similar effects can be seen in various Sci-Fi movies all other the world. So there is no reason of creating ''Kin-dza-dza'' page. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:28, 15 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Automatic Crossbow ==&lt;br /&gt;
&lt;br /&gt;
Well, we've all seen [[Van Helsing]] and probably read the section also. While researching the thing for some reason, though, I've found that there are [http://tvtropes.org/pmwiki/pmwiki.php/Main/AutomaticCrossbows numerous] examples of these not only in fiction, but also in real life: mechanical, gas-operated, pump action, electric... Rules say that only those things deserve separate pages, that are '''direct fire''' weapons. Well, wikipedia says: ''&amp;quot;[http://en.wikipedia.org/wiki/Direct_fire Example of direct fire weapons include handguns, rifles, machine guns, anti-tank guns, and anti-tank rockets. Howitzers and mortars are examples of indirect fire weapons. Large caliber machine guns, like the .50 caliber, can be used in both roles. '''In the pre-gun age, bows could be used in either role'''.]&amp;quot;''&lt;br /&gt;
So I want to ask a permission to write an article on Automatic Crossbows (probably with sections for each type: mechanical, gas-operated, pump action etc.), which I'm eager and inspired to do, especially considering that we already has such things on database, quite a few. In fact it's one of the earliest examples of '''direct fire''' and those could be considered as honorary ancestors of firearms. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 18:59, 17 December 2013 (EST)&lt;br /&gt;
:We've gone over this. No. You've been harping about bows and arrows for THREE YEARS now. Let it go. Move on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:05, 17 December 2013 (EST)&lt;br /&gt;
::This is the Internet Movie '''Firearms''' Database. Weapons other than firearms can be mentioned either in an &amp;quot;Other Weapons&amp;quot; section or listed on the talk page, but this is purely for trivia and the weapons do not deserve their own page. If we were to ever make pages for bows/crossbows (which I doubt we ever will short of possibly a gallery page to hold images of appeared known types for reference) it would certainly not be for purely fictional weapons like the automatic crossbow from Van Helsing. These are not real weapons and are purely props so is akin to making a generic page for phaser guns. We do list appearances of some non firearms, mainly Air Guns which are all lumped together on the same page, but this is due to the fact that not only will they possibly be mistaken for real weapons by the average viewer, but they are also on occasion depicted as such. Nobody is ever going to think that automatic crossbow from Van Helsing is a real firearm. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:09, 17 December 2013 (EST)&lt;br /&gt;
:::Also, you quote the &amp;quot;direct fire&amp;quot; clause from the rules like that would allow crossbow pages, totally ignoring the fact that the title of that section is &amp;quot;This is the Internet Movie FIREARMS Database&amp;quot;, hence specifically discounting them.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:12, 17 December 2013 (EST)&lt;br /&gt;
:::: I concur with commando, the primary point of the site is firearms. Over the years weapons pages for Molotov cocktails and other explosives and such have been deleted and their references on a general scale eliminated because they don't fit the primary criterion of the site, which as stated, is firearms. I have to agree crossbows and other non-firearm weapons would have to generally be excluded on that basis as well. There are exceptions made for some things, but as said, those are listed on the media's page or it's discussion page and not given their own weapon page, and done on a case-by-case basis as I understand. Your asking to apply something on a wide scale, something that doesn't fit with the point of the site. I have to disagree (though I'm no authority, just wanted to chime in). [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 19:17, 17 December 2013 (EST)&lt;br /&gt;
−	&lt;br /&gt;
:::::Final word on this: no. We have enough problems with the top-level category being called &amp;quot;gun&amp;quot; as it is without adding yet another thing to it that isn't one. Also almost all repeating crossbows are modern fabrications, so there would be no point in a page for them. We're not here to point out groups of things that look alike, if we did that we could also have a gun page for &amp;quot;cartoon shotgun&amp;quot; and &amp;quot;generic Warner Bros revolver.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:24, 17 December 2013 (EST)&lt;br /&gt;
::::::Commando, read a page on TV tropes that I linked, PLEASE. Especially read '''REAL LIFE''' section which lists real life automatic crossbows, that really exist. I'm not saying about particular ridiculous and stupid example from [[Van Helsing]], such things really do exist. And they cannot be classified as bows only, becuase of some firearm principles actually used in them. I DON'T wanted to argue and tried to focus on [[Andrei Tarkovsky]] page and category instead (coming soon), but when people say that I'm stupid enough to think that Van Helsing's crossbow is real, just in more generous words, I cannot ignore it. As rules says NOTHING on automatic crossbows, some of which are far more firearms then [[Air Guns]], at least specify how to include them on page and will they be counted for &amp;quot;more then one gun&amp;quot; rule If I'll create the page with one firearm and this?.. Thanks. --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:31, 17 December 2013 (EST)&lt;br /&gt;
:::::::I know that repeating/automatic crossbows exist, that isn't the problem. Just because something is automatic doesn't mean that is is any more eligible for a page than a regular crossbow. If a crossbow has as you say &amp;quot;firearm principles actually used in them&amp;quot;, do you mean that it uses an explosion to propel the bolt? If this were the case and it was actually a production weapon then it would possibly qualify for a page like the [[Greener Light Harpoon Gun]], but I doubt that this is the sort of thing that you are talking about (if nothing else, once the projectile is propelled by a pyrotechnic charge it will lack a &amp;quot;bow&amp;quot; hence not a crossbow by any definition). Also if the example from Van Helsing is &amp;quot;particular ridiculous and stupid&amp;quot;, don't use it as the example for what you are talking about, come up with a better example to try and justify a page you want to make. Lastly, I never said that you were stupid or even vaguely insinuated it. If you don not understand English particularly well that is fine, but it is probably best not to get into arguments (particularly with admins) where you cannot put forward your case well and come up with imaginary slights against yourself which you then call people out on. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:00, 17 December 2013 (EST)&lt;br /&gt;
No. End of subject. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:35, 17 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Halo? ==&lt;br /&gt;
&lt;br /&gt;
I see this &amp;quot;The following videogames have been determined to not qualify for IMFDB as a result of past discussion: Halo, Phantasy Star 0, Doom 3, Streets of Rage, Mad Max, Einhander&amp;quot;&lt;br /&gt;
I assume this is because most of the weapons in Halo are purely fictional, but for the ones that seemed to be based on real firearms (the DMR in Halo Reach/4 appears to be based on a Kel-Tec RFB) would it be okay to add a fictional variant to the [[Kel-Tec_RFB]] weapons page itself with the games and digital series it appeared in? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 12:18, 19 February 2015 (EST)&lt;br /&gt;
:No. No ''Halo'' stuff. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:22, 19 February 2015 (EST)&lt;br /&gt;
Is there an archive of the original discussions where these games were determined to be unsuitable?&lt;br /&gt;
I assume games like Borderlands and Destiny are also ineligible despite having some weapons that resemble real life ones?&lt;br /&gt;
::Most of the discussion pages were deleted, since there's nothing left to discuss. When in doubt, ask. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:13, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason the majority of tables are &amp;quot;wikitable&amp;quot; instead of &amp;quot;wikitable sortable&amp;quot;? Simply changing class=&amp;quot;wikitable&amp;quot; to class=&amp;quot;wikitable sortable&amp;quot; makes it possible to sort the table without messing up formatting. Since most of the tables don't seem to be in any sort of consistent specific order anyway I will go ahead and change them to sortable when I notice them unless there's a specfic reason not to.&lt;br /&gt;
:Please hold off until we discuss this further. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:57, 19 February 2015 (EST)&lt;br /&gt;
::They're supposed to be in date order. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:13, 19 February 2015 (EST)&lt;br /&gt;
&amp;quot;date order&amp;quot;? Some are in chronological order (older films at top), some are in reverse chronological order (older films at bottom), most were started in one order or another and then additions were simply made tot he bottom of the table. Simply adding to the bottom of the table is the easiest way to edit so I can understand why most people did that instead of trying to find out where they needed to insert their new row. Having sortable tables means no one has to bother trying to force the table into order by itself, but people can easily sort it by year/gun/actor.&lt;br /&gt;
&lt;br /&gt;
Ex: Reverse chrono order: http://www.imfdb.org/wiki/Colt_Model_1903/1908&lt;br /&gt;
Attempted chronological order: http://www.imfdb.org/wiki/Beretta_Cougar&lt;br /&gt;
Clusterfuck of tables (some chrono, some reverse, some other): http://www.imfdb.org/wiki/AK-47&lt;br /&gt;
&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 17:58, 19 February 2015 (EST)&lt;br /&gt;
:The Style Guide sets the standard as by date, ascending order. It took a while to lock that down, so some may be in descending order. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:02, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
So the AK tables are really messed up then. Is there some way to mark pages with incorrect tables for future corrections? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 18:26, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reefer Madness ==&lt;br /&gt;
&lt;br /&gt;
Is Reefer madness acceptable for a page? It's been a while since I watched it but I think it only has a single gun, but the gun is an integral part of the story (2 characters fight over it and it goes off killing a 3rd) I was gonna try to grab some screencaps tonight or tomorrow, but I probably won't bother if it's ineligible. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:14, 21 February 2015 (EST)&lt;br /&gt;
:If the gun is identifiable, then I have no objections. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Commonly used but unofficial English titles for works not (officially) released in English? ==&lt;br /&gt;
&lt;br /&gt;
What's policy on this kind of thing? It came up with [[City Shrouded in Shadow]] (detailed on talk page). I don't really care which is used for that page, but I'd like to know what site policy is for that kind of thing because it will likely come up with in the future. --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 21:13, 22 September 2017 (EDT)&lt;br /&gt;
: The [[Rules,_Standards_and_Principles#The_American_Release_Title_takes_precedence|appropriate section regarding release titles]] still answers this, as [[Talk:City_Shrouded_in_Shadow#Title|has been noted elsewhere]]. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:31, 23 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Don't replace movie gun images==&lt;br /&gt;
&lt;br /&gt;
Here's a proposal for another rule (and one that I'm surprised isn't in this section, because it's been a de facto rule for some time now): Do not replace/overwrite any IMFDB exclusive images that were provided by [[User:MoviePropMaster2008|MoviePropMaster2008]] or another industry source. MPM2008's images in particular are ones we should treasure because they're both exclusive to us and also because his photography skills are phenomenal. Further, it's desirable for us to have these images instead of images jacked from a Google search without the original photographer's permission. The closet we have to this rule is the one under '''Image Rules: Gun Images''' that says &amp;quot;However, the rule is, if the image of the gun already exists here, don't upload any more. There had better be a really compelling reason to do so, like a specific variant that best matches a variant in a movie, television show, Anime or Video Game. The Biggest exception is Screen used Hero guns.&amp;quot; I think that this needs to be expanded. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 16:37, 9 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Widescreen/fullscreen images ==&lt;br /&gt;
&lt;br /&gt;
For clarification, is it correct that widescreen images are not preferred over 4:3 images where the original media has a 4:3 aspect ratio? --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:20, 29 June 2021 (EDT)&lt;br /&gt;
: I would say yes, because typically when they re-do those in 16:9, they simply cut part of the frame vertically, meaning you lose some of the actual shot. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 10:25, 30 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Image Rules&amp;quot; Minor grammar (wrong word) issue ==&lt;br /&gt;
&lt;br /&gt;
There's a minor typo, using than instead of then.&lt;br /&gt;
&lt;br /&gt;
Suggested edit:&lt;br /&gt;
&amp;quot;(if many calibers than note it in the descriptions or specifications)&amp;quot; -&amp;gt; &amp;quot;(if many calibers then note it in the descriptions or specifications)&amp;quot;&lt;br /&gt;
: Fixed. Thanks for catching that. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:48, 23 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== at IGCD.net ==&lt;br /&gt;
&lt;br /&gt;
Hello, I'd like to have permission if possible to use the R-S-P document as a foundation for the rules over at IGCD.net. Of course all credits will be given where due. [[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]]) 21:33, 4 Jan 2022 (CET)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1470027</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1470027"/>
		<updated>2021-12-19T13:50:51Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: Clean up redundancy, repetition and streamlined info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' is a web-managed mode for community servers which adds remastered assets like maps, weapons, vehicles, gadgets from ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'' (including the  2042 content) and customizable gameplay settings, including factions and classes rules. New content will be added along the way, from old games and 2042.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they are still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and gadgets, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
The returning factions in the ''Portal'' mode still use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customised during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. Another futuristic aspect is that the weapon has the visual elements of 4th generation Glocks, while in reality only three generations of the Glock 18 exist so far (as a bit of trivia, an airsoft replica of the Glock 18C compensated variant does exist in Gen 4). &lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|A first-person view of a 2042 soldier equipped with a &amp;quot;G57&amp;quot; in a remastered version of ''BF3'''s Caspian Border map, from the EA Play announcement.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming down the iron sights with a suppressor, about to headshot a German WWII soldier from ''BF1942''. In this video, it is being used in semi-auto mode.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|Tactical reloading the G18 in the Beta.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Model 44 Revolver===&lt;br /&gt;
A [[Taurus Model 44]] revolver appears as the &amp;quot;M44&amp;quot;, equipped by default with a Smith and Wesson Stealth Hunter-esque long barrel with the ubiquitous Battlefield 2042 powered rail mounted on top. It operates in single-action, with the player manually cocking the hammer. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not.&lt;br /&gt;
[[File:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum. This is the 2017 model, which comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64 round helical drum magazine, or use high-power and subsonic 53-round drum magazines.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX Spear, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot;, in a seeming reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type. Buckshots are red.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] converted to full-auto and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum.&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2017 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight.&lt;br /&gt;
&lt;br /&gt;
Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica. In the beta, the character was gripping the handguard in a C-clamp fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming the AK-12 in the Beta - note the higher thumb position here (moved aside to open the sight picture).]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game.&lt;br /&gt;
&lt;br /&gt;
For non-empty reloads, the player character flips on the safety before swapping mags, then disengages it after. Initially in the Portal game modes trailer, it used 12-round magazines, but has been changed to 14-round magazines, with options for a 20-round magazine, as well as high power, armor piercing, and subsonic flush 10-round magazine.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|In the EA Play announcement, a 2042 soldier rides in a &amp;quot;MV99 Condor&amp;quot; helicopter with the modified DM7, equipped with a faux Vortex Venom red dot sight and the 12 round magazines.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all thirteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 50-round drum magazine.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX Spear===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the U.S. as the &amp;quot;M5 Carbine&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034. It is fitted with stylized Magpul MBUS gen 3 sights. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX Spear is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast. However, in BF2042, it appears without one in the game's trailers, and has a barrel that ends about where the suppressor would be.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear, 2019 prototype with its custom suppressor - 6.8x51mm Hybrid]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX Spear - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare's]]'' Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX Spear in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX Spear in the Plus menu.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS view of the Magpul MBUS sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|The SIG-Sauer MCX Spear in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 10-round magazines - it can switch to a 15-round extended magazine, or use high-power and subsonic 5-round magazines.&lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 5 rounds. Unlike the other weapons, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character performs a chamber check.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG#Sako TRG M10|Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is still labelled &amp;quot;TG-24 Magazine Adapter&amp;quot;.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot;.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer. Note that it appears here with a telescoping stock similar to that of the [[:File:KAC LAMG.jpg|LAMG]].]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot;]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg|PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box.&lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta).&lt;br /&gt;
&lt;br /&gt;
The Carl Gustaf features a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. In the current beta build of the game, it is called &amp;quot;FXM-33 AA Missile&amp;quot;. The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher and pulling out a new one.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX Spear, &amp;quot;AC-42&amp;quot;, DDM4, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gbpo.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (presumably a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret from the menu background set.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N have [[Shipunov 2A42]] autocannons. &lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu-Dart X-2 CO2 dart pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X2]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===MEU(SOC) Pistol===&lt;br /&gt;
The USMC variant of the M1911, the [[M45]], returns as an available sidearm for ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' was shown prominently in the Portal trailer, first as one of the weapons held by Espinoza, and then being used by a soldier for its intended function (shooting a passing enemy plane, and somehow allowing an unguided PG-7V rocket from an [[RPG-7]] to lock onto said plane).&lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, unlike previous titles.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob. &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] returns for ''Bad Company 2'' and ''Battlefield 3'' factions, as in those games classed as a submachine gun.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a submachine gun.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from [[Battlefield 4]], as opposed to the D10RS from [[Battlefield: Bad Company 2|Bad Company 2]] and [[Battlefield 3]].&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time it is an [[M16A4]] instead of the original game's Colt Sporter Competition.&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm.]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A4 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;. &lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one. Unlike that game, it only has a scoped version available.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[Norinco NDM-86]] masquerading as an SVD that game had.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;. &lt;br /&gt;
[[Image:XM8 LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
===M240B===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] returns from ''Bad Company 2'' and ''Battlefield 3'' as an available underbarrel attachment for both games' versions of the AN-94. &lt;br /&gt;
[[File:GP-30.jpg|thumb|none|350px|GP-30 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Bazooka===&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 Bazooka]] returns as an available launcher for ''1942'' factions.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm-Mörser 18===&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
&lt;br /&gt;
===Browning M3===&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M3]] machine guns. &lt;br /&gt;
[[File:Browning-M3A.jpg|thumb|none|450px|Browning M3 Aircraft - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears in Battlefield Portal.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from [[Battlefield 1942]], armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from Battlefield 3 has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German JU 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1469679</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1469679"/>
		<updated>2021-12-18T19:51:45Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content will be added to Portal mode along the way, from old games and 2042.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they are still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and gadgets, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities.&lt;br /&gt;
&lt;br /&gt;
The returning factions in the ''Portal'' mode still use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customised during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. Another futuristic aspect is that the weapon has the visual elements of 4th generation Glocks, while in reality only three generations of the Glock 18 exist so far (as a bit of trivia, an airsoft replica of the Glock 18C compensated variant does exist in Gen 4). &lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|A first-person view of a 2042 soldier equipped with a &amp;quot;G57&amp;quot; in a remastered version of ''BF3'''s Caspian Border map, from the EA Play announcement.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming down the iron sights with a suppressor, about to headshot a German WWII soldier from ''BF1942''. In this video, it is being used in semi-auto mode.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|Tactical reloading the G18 in the Beta.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Model 44 Revolver===&lt;br /&gt;
A [[Taurus Model 44]] revolver appears as the &amp;quot;M44&amp;quot;, equipped by default with a Smith and Wesson Stealth Hunter-esque long barrel with the ubiquitous Battlefield 2042 powered rail mounted on top. It operates in single-action, with the player manually cocking the hammer. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not.&lt;br /&gt;
[[File:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum. This is the 2017 model, which comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30-round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64 round helical drum magazine, or use high-power and subsonic 53-round drum magazines.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX Spear, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot;, in a seeming reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type. Buckshots are red.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] converted to full-auto and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum.&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2017 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight.&lt;br /&gt;
&lt;br /&gt;
Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica. In the beta, the character was gripping the handguard in a C-clamp fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming the AK-12 in the Beta - note the higher thumb position here (moved aside to open the sight picture).]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game.&lt;br /&gt;
&lt;br /&gt;
For non-empty reloads, the player character flips on the safety before swapping mags, then disengages it after. Initially in the Portal game modes trailer, it used 12-round magazines, but has been changed to 14-round magazines, with options for a 20-round magazine, as well as high power, armor piercing, and subsonic flush 10-round magazine.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|In the EA Play announcement, a 2042 soldier rides in a &amp;quot;MV99 Condor&amp;quot; helicopter with the modified DM7, equipped with a faux Vortex Venom red dot sight and the 12 round magazines.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all thirteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 50-round drum magazine.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX Spear===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the U.S. as the &amp;quot;M5 Carbine&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034. It is fitted with stylized Magpul MBUS gen 3 sights. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX Spear is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast. However, in BF2042, it appears without one in the game's trailers, and has a barrel that ends about where the suppressor would be.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear, 2019 prototype with its custom suppressor - 6.8x51mm Hybrid]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX Spear in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX Spear in the Plus menu.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS view of the Magpul MBUS sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|The SIG-Sauer MCX Spear in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 10-round magazines - it can switch to a 15-round extended magazine, or use high-power and subsonic 5-round magazines.&lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 5 rounds. Unlike the other weapons, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character performs a chamber check.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG#Sako TRG M10|Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is still labelled &amp;quot;TG-24 Magazine Adapter&amp;quot;.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot;.&lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer. Note that it appears here with a telescoping stock similar to that of the [[:File:KAC LAMG.jpg|LAMG]].]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg|PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box.&lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta).&lt;br /&gt;
&lt;br /&gt;
The Carl Gustaf features a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. In the current beta build of the game, it is called &amp;quot;FXM-33 AA Missile&amp;quot;. The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher and pulling out a new one.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX Spear, &amp;quot;AC-42&amp;quot;, DDM4, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gbpo.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (presumably a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret from the menu background set.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N have [[Shipunov 2A42]] autocannons. &lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu-Dart X-2 CO2 dart pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X2]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===MEU(SOC) Pistol===&lt;br /&gt;
The USMC variant of the M1911, the [[M45]], returns as an available sidearm for ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' was shown prominently in the Portal trailer, first as one of the weapons held by Espinoza, and then being used by a soldier for its intended function (shooting a passing enemy plane, and somehow allowing an unguided PG-7V rocket from an [[RPG-7]] to lock onto said plane).&lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|601px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|601px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|601px|The empty reload is of a bit more familiar style, and the open bolt does stay locked back.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] returns for ''Bad Company 2'' and ''Battlefield 3'' factions, as in those games classed as a submachine gun.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a submachine gun.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from [[Battlefield 4]], as opposed to the D10RS from [[Battlefield: Bad Company 2|Bad Company 2]] and [[Battlefield 3]].&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time it is an [[M16A4]] instead of the original game's Colt Sporter Competition.&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm.]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A4 in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;. &lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|450px|Remington ACR with 14.5&amp;quot; barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one. Unlike that game, it only has a scoped version available.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[Norinco NDM-86]] masquerading as an SVD that game had.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;. &lt;br /&gt;
[[Image:XM8 LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
===M240B===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] returns from ''Bad Company 2'' and ''Battlefield 3'' as an available underbarrel attachment for both games' versions of the AN-94. &lt;br /&gt;
[[File:GP-30.jpg|thumb|none|350px|GP-30 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Bazooka===&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 Bazooka]] returns as an available launcher for ''1942'' factions.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The [[M136 AT4]] returns as an available launcher for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm-Mörser 18===&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
&lt;br /&gt;
===Browning M3===&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M3]] machine guns. &lt;br /&gt;
[[File:Browning-M3A.jpg|thumb|none|450px|Browning M3 Aircraft - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears in Battlefield Portal.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from [[Battlefield 1942]], armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from Battlefield 3 has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German JU 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solarriors&amp;diff=1468100</id>
		<title>User:Solarriors</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solarriors&amp;diff=1468100"/>
		<updated>2021-12-13T02:09:36Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like movies, games and I often take a look at the &amp;quot;Internet Database&amp;quot; websites (for data, weapons, vehicles, etc. ). I like to practice sports, organize events, and I was in the Army too in the Air Force&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solarriors&amp;diff=1440108</id>
		<title>User:Solarriors</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solarriors&amp;diff=1440108"/>
		<updated>2021-08-28T01:36:50Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like movies, games and I often take a look at the &amp;quot;Internet Database&amp;quot; websites (for data, weapons, vehicles, etc. ). I like to practice sports and I was in the Army too in the Air Force&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Solarriors&amp;diff=1440107</id>
		<title>User talk:Solarriors</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Solarriors&amp;diff=1440107"/>
		<updated>2021-08-28T01:36:00Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* Forum Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. Please register yourself an account using the same username you used to register here. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] 08:46, 22 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Vanguard&amp;diff=1440106</id>
		<title>Talk:Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Vanguard&amp;diff=1440106"/>
		<updated>2021-08-28T01:28:00Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* &amp;quot;Monocular Reflector&amp;quot; */  changed 19 &amp;quot;00&amp;quot;s t0 19 &amp;quot;90&amp;quot;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Sights==&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The late model (1941) '''Barr &amp;amp; Stroud Reflector Gun Sight Mk II''' is called the &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; and is seen being attached to an StG 44 in the Playstation Alpha trailer. In reality, the Mk II was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk III===&lt;br /&gt;
The '''Barr &amp;amp; Stroud Reflector Gun Sight Mk III''' is seen being attached to an StG 44 in promotional screenshots. In reality, the Mk III was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. It is also miniaturized to the size of a modern holographic sight which would have been impossible with the technology of the 1940s.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The '''Nydar Model 47 Sight''' is seen in the Playstation Alpha trailer. It is depicted as being slightly smaller compared to the real thing probably to make it easier to fit to the various weapon models. The Nydar was introduced in 1945 so technically it is anachronistic for all segments of the game. Moreover, it was not a military device and as such it never saw combat action. The Nydar was intended as a sight for shotgun hunters, to aid in firing on flying birds, however, it didn't become popular.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Monocular Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Monocular Reflector&amp;quot; appears to be a hybrid of the '''Nydar Model 47 Sight''' and the '''OKP-7''' reflex sight. Both are anachronistic, with the OKP-7 originating from the late 1990s or early 2000s and the Nydar from 1945. It has a green dot, like the OKP-7.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mustang Mk. 8 Reflector&amp;quot;===&lt;br /&gt;
Some sort of shrunken down aircraft sight appears as the &amp;quot;Mustang Mk. 8 Reflector&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; bears some similarity to the &amp;quot;G.I. Mini Reflex&amp;quot; sight from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
===ZF4 Scope===&lt;br /&gt;
The '''ZF4''' scope is seen in the Alpha with an anachronistic and inaccurate red dot reticle.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Call of Duty Vanguard aka COD WWII 2: Pacific Boogaloo==&lt;br /&gt;
&lt;br /&gt;
Note, images and info are from leaks, so nothing's final..yet. Reveal trailer will be coming real soon, will move to main page when that does.&lt;br /&gt;
&lt;br /&gt;
[[File:Codvanguard1.jpg|thumb|none|600px|Possible cover art depicting the main characters in the campaign.]]&lt;br /&gt;
[[File:codvanguard2.jpg|thumb|none|600px|Possible season pass stuff, showing operators and their wacky WWII guns again.]]&lt;br /&gt;
&lt;br /&gt;
:Top image has (right to left) a Mosin with a PU scope, a Type 100, a Lee-Enfield No. 4 (and what looks like a holstered M1911, or something of the sort), and a Sten Mk. II. With a drum mag. Again. Hooray...&lt;br /&gt;
:Also, those promo guns look, for lack of a better word, horrible. I mean, really? A hybrid Mk. I/V Sten with a suppressor and one of those aircraft MG reflex sights? A longer-barreled MP41 with a tiny scope, a muzzle brake, and a Thompson foregrip? Plus a hilariously gaudy-looking PPSh, a screwed-up shorty Sturmgewehr with what looks like a ~20 round straight mag and a vertical foregrip, a cut-down Type 100 with a handstop(?), and what I can only assume is supposed to be a Mosin (based purely on context and the scope, since practically no feature of the actual rifle looks like a Mosin). I was hoping that they'd've learned their lessons from COD:WWII, but it seems they've instead doubled down on everything wrong with that game's aesthetics, plus everything wrong with BOCW's for good measure. Just... why?&lt;br /&gt;
[[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:21, 14 August 2021 (EDT)&lt;br /&gt;
::This PPSh looks like a water toygun, LOLest. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:29, 14 August 2021 (EDT)&lt;br /&gt;
:::Thank the lord its a Cold War blueprint, not a Vanguard blueprint. It was at the end of the trailer for Vanguard. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 14:05, 19 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Page Up==&lt;br /&gt;
With the release of an official teaser trailer, I think its safe to make the page now, so I did and added the guns and grenades from the teaser. Hope nobody minds, seeing as the full reveal and first proper trailer is on the 19th. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:50, 16 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Wishlist==&lt;br /&gt;
A small list of desired weapons besides the expected usual chestnuts, including the ones that weren’t in the previous game:&lt;br /&gt;
* Pistols: [[Browning Hi-Power]], [[Walther PPK]], [[Welrod]], [[Webley|Webley revolver]]&lt;br /&gt;
* SMGs: [[Owen Gun]], [[United Defense M42]], [[Suomi KP/-31]], [[Nambu Type I]], [[Bergmann MP35]], [[Beretta M1918]], Spasov M1944 Trigun (3-barrelled SMG)&lt;br /&gt;
* Shotguns: [[Browning Auto-5]], [[Winchester Model 1887]]&lt;br /&gt;
* Rifles: [[M1941 Johnson rifle]], [[ZH-29]], [[Carcano]], [[Winchester Model 1895]], [[MAS-44]], [[Burton 1917 LMR]], [[Ribeyrolles 1918 Automatic Carbine]], double-barrelled hunting rifle (for fun)&lt;br /&gt;
* LMGs: [[DP-28]], [[Type 99 Light Machine Gun]], [[Vickers Gas Operated]], [[MAC mle 1931 machine gun]], [[Maxim-Tokarev]]&lt;br /&gt;
* Launchers: [[Sturmpistole]], [[Type 89 grenade launcher]], [[PIAT]]&lt;br /&gt;
* Others: OSS glove pistol, one of those Joe crossbows, throwing knives&lt;br /&gt;
Also, a few ideas for scorestreaks that are basically WWII counterparts of the ones in [[Call of Duty: Black Ops Cold War|BOCW]]:&lt;br /&gt;
* Hand Cannon: [[Smith &amp;amp; Wesson Model 27]]. One-hit kill to infantry and high damage to other scorestreaks. Maybe make it ivory-gripped as like General Patton’s gun.&lt;br /&gt;
* War Machine: [[Kulakov Grenade Launcher]]. Holds only 5 grenades but otherwise still powerful.&lt;br /&gt;
* Death Machine: Hard to say, given the M134 Minigun was developed in the 60s. The closest I can come up with for WWII is a Slostin machine gun, but that is mounted on a carriage and not man-portable at all. The next best thing could be a twin [[MG81]] setup since it is kind of man-portable and has an extremely high fire rate, and after that maybe the M1919 AN/M2 Stinger from CoD:WWII. Or a big water-cooled MG like the [[Maxim]] or [[Browning M1917]].&lt;br /&gt;
Most of this is a pipe dream knowing Sledge and Acti but they did add some weapons like the [[Charlton Automatic Rifle]] in CoD:WWII so who knows. Feel free to add to the list if you want. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 22:01, 17 August 2021 (EDT)&lt;br /&gt;
:I don't know half the things on this list. What's the Trigun and the Slostin? --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 13:48, 19 August 2021 (EDT)&lt;br /&gt;
Links on those two guns are down below:&lt;br /&gt;
https://guns.fandom.com/wiki/Spasov_M1944_Trigun&lt;br /&gt;
https://guns.fandom.com/wiki/Slostin_machine_gun&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 10:44, 21 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer Dropped==&lt;br /&gt;
This is a pretty epic trailer, not looking bad at all. There must be at least one multiplayer WWII game on all 4 major fronts, but I haven't heard of any. Looks pretty darn good. https://www.youtube.com/watch?v=OQ1CwPhE8KQ --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 14:07, 19 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Something funny==&lt;br /&gt;
Finishing moves use Modern Warfare's P320 as a placeholder in the current Alpha build lol. [http://youtu.be/EJRctsZgwMg] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 27 August 2021 (EDT)&lt;br /&gt;
:There are definitely some odd placeholders in the current build - the Thompson is apparently chambered in 5.7x28mm, for one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 27 August 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=1407664</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=1407664"/>
		<updated>2021-03-28T17:46:39Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: added mention of the Golden AK in Far Cry 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''AK-47''' is a selective-fire (semi-automatic and automatic), gas-operated 7.62x39mm assault rifle, developed in the Soviet Union by Mikhail Kalashnikov. It is officially known in the Soviet documentation as 'Avtomat Kalashnikova' (Russian: Автомат Калашникова). Even after seven decades, the model and its variants remain the most popular and widely used assault rifles in the world because of their substantial, outstanding reliability under harsh conditions, low production costs compared to contemporary Western weapons, availability in virtually every geographic region and ease of use. These factors led the AK-47 to be named the &amp;quot;greatest combat rifle of all time&amp;quot; by the Military Channel. The AK-47 has been manufactured in many countries and has seen service with armed forces as well as irregular forces worldwide, and was the basis for developing many other types of individual and crew-served firearms. As of 2004, out of the estimated 500 million firearms worldwide, approximately 100 million belong to the Kalashnikov family, three-quarters of which are AK-47s.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Please keep in mind that while &amp;quot;AK-47&amp;quot; is often a catch-all term for 7.62x39mm Kalashnikov rifles, most so-called &amp;quot;AK-47s&amp;quot; in movies - particularly American movies - are actually either Egyptian Maadi ARM copies of the highly improved [[AKM]], or variants of the Chinese [[Norinco Type 56]]. Please check carefully to make sure that the rifle in question is a true AK-47 and not an AKM or a Chinese Type 56. When in doubt, it is probably safer to assume AKM or Type 56.&lt;br /&gt;
&lt;br /&gt;
'''ALSO NOTE:''' Since the 70s, the [[AK-74]] and its update the AK-74M have been the standard-issue assault rifle of Russian armed forces. Therefore, all fictional depictions of 7.62x39 AK variants as a modern standard-issue Russian military weapon should be considered an anachronism until proven otherwise (for example, some special forces operators and front line soldiers have been known to arm themselves with available 7.62x39 AK rifles and light machine guns as a matter of personal choice).&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Soviet/Russian Versions=&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|right|Type 1 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|400px|Type 2 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|right|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|right|Type 3 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|right|Type 3 AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|right|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the Type 3 AK-47 and is the most used in American films and shows when showing the milled receiver AK-47.]]&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|right|400px|Type 3 AK-47 built from US Receiver - 7.62x39mm.  This is an '''Actual Screen used AK-47''' from the film ''[[We Were Soldiers]]'' (built by Cinema Weaponry)]]&lt;br /&gt;
&lt;br /&gt;
The name '''AK-47''', as used in English-speaking world, specifically designates the oldest production variants of Kalashnikov's assault rifle design, before the introduction of the AKM. These production weapons are officially designated as the '''AK''' in Soviet sources (the AK-74 and its variants were the first to include the year in its original naming), and the name &amp;quot;AK-47&amp;quot; in Russian sources only refers Kalashnikov's pre-production prototypes from 1947. These early production AK variants are divided into several types: &lt;br /&gt;
&lt;br /&gt;
* Type 1: The first production model, produced from 1948-1951. The Type 1 AK featured an early stamped receiver. It can be distinguished by a raised section of the stamped receiver underneath its charging handle, as well as a slightly differently shaped pistol grip.&lt;br /&gt;
* Type 2: The second production model, produced from 1951-1957. The Type 2 AK featured a milled receiver; while it was intended for the AK to use all stamped parts for cost reasons, the Soviet metalworking industry was simply not ready to do this at the time, and the high rejection rate of the early stamped AK receivers led to a switch to milling that lasted until the introduction of the AKM. It can be distinguished by a metal stock mounting bracket on its buttstock.&lt;br /&gt;
* Type 3: The third production model, produced from 1955-1959. The Type 3 AK is an improved version of the Type 2 AK, and also had a milled receiver. Most milled receiver AKs are derived from the Type 3 design. The Type 3 AK was phased out in 1959 by the improved stamped receiver AKM.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugoslavian AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, '''virtually no U.S. movie has a real original AK-47 prior to a certain date.'''  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on ''[[We Were Soldiers]]'', using original blueprints and US-made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.&lt;br /&gt;
&lt;br /&gt;
This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland, Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerrillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
As an additional note, early production AKs used the slab sided magazine featured in Kalashnikov's original design, and the ribbed magazine design was introduced later.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1949 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.87}} empty, {{convert|kg|4.78}} loaded&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|870}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|416}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle velocity:''' 2,350 ft/s (715 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40-round box magazine, 75 or 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Original AK-47}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Kalashnikov (2020)]]'' ||[[Yuri Borisov]] || Mikhail Kalashnikov || Type I || rowspan=&amp;quot;3&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuri Borisov]] || Mikhail Kalashnikov || AK-46 prototype&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet soldiers || Type III&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Mosul]]'' ||Suhail Dabbach|| Commander Jasem || With RIS handguard, foregrip, Tapco Intrafuse stock and EOTech sight || rowspan=&amp;quot;3&amp;quot;| 2020&lt;br /&gt;
|-&lt;br /&gt;
| Amir || Mohimen Mahbuba || Type III&lt;br /&gt;
|-&lt;br /&gt;
| Hooka || Thaer Al Shayei || Type III&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Danger Close: The Battle of Long Tan]]'' || || Vietcong soldiers || || rowspan=&amp;quot;2&amp;quot; | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
|''[[PASKAL The Movie]]'' || || Angolan militias || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[7 Days in Entebbe]]'' ||[[Daniel Brühl]] || Wilfried Böse || || rowspan=&amp;quot;6&amp;quot;| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosamund Pike]] || Brigitte Kuhlmann ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Bonanni]] ||Yonatan Netanyahu || &lt;br /&gt;
|-&lt;br /&gt;
| ||IDF Commandos || &lt;br /&gt;
|-&lt;br /&gt;
| ||Palestinian Hijackers || &lt;br /&gt;
|-&lt;br /&gt;
| ||Ugandan Soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Death of Stalin, The|The Death of Stalin]]'' || [[Jason Isaacs]] || Georgy Zhukov || rowspan=2| || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers, Stalin's guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Nice Guys]]''||[[Matthew Bomer]]||John Boy||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Tough Women (Pitbull. Niebezpieczne kobiety)]]'' || || A gang member || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Palm Trees in the Snow (Palmeras en la nieve)]]'' || || Equatorial Guinea soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]'' || || Taliban fighters || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Calculator (Vychislitel)]]'' || || || Seen in Captain's armory || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Ibraheem Ganem || Arab man || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || Marc Ma || Dune Kun || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || || Drugs laborant || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavenly Shift (Isteni müszak)]]''|| || Serbian fighters || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || || Serbian fighters, Bosnian militia || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Zulu (2013)|Zulu]]'' || ||Beach thug || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaamilla Nordien]] ||Beach girl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || [[Mike Muliadro]] || Achmed |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[009-1: The End of the Beginning]]''|| ||Soldiers||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dark Knight Rises]] || || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || || Pandawa fighters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]]'' || || Afghani terrorists, Russian smugglers, Somali soldiers/prison guards, Ethiopian terrorists|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]]'' || || Hitmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || several assailants||M4-style stocks, AKM-style flash hider and synthetic hand guards|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]] || [[Jennifer Schwalbach Smith]]|| Esther || continuity error || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men: First Class]] |||| Soviet soldiers|||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]] || || || several versions in weapons caches || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Golden Mean (Zolotoe sechenie)]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Balibo]] || || Indonesian soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Kandahar Break]] || [[Shaun Dooley]] || Richard || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Anti-Taliban fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]'' || [[Suet Lam]] || Fat Lok || Polytech Legend model || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Peranmai]]'' || [[Jeyam Ravi]] || Dhuruvan || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ba'al: The Storm God]]'' || || Armed guards || Type III|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''|| || Gangsters || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| || || Turaqi militia || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' || || Terrorists, DGSE Agents || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting Party, The (2007)|The Hunting Party]] || || Somali militia member || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rescue Dawn]] || [[Christian Bale]] || Deiter Dengler || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mark of Cain, The|The Mark of Cain]]'' |||| Iraqi insurgents || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman]] |||| African Rebels and Russian Alfa commandos || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Five Fingers]]''||[[Laurence Fishburne]]||Ahmat|| rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || Soldier at airport&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joy Division]] || || Soviet soldier at the gate || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Blood Diamond]] || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || RUF rebels&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch a Fire]]'' || || ANC fighters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]]'' || || Vietcong || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]'' || [[Nicolas Cage]] || Yuri Orlov || Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanik]]'' || || thugs || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sahara (2005)|Sahara]]'' || || Touraeg fighter || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nemesis 2: Nebula]] || [[Sue Price]]|| Alex Sinclair || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking News]] || || Criminals || Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]] || || Cameroonian border guard || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Pérez]] || Pvt. Balbuena&lt;br /&gt;
|-&lt;br /&gt;
|''[[K-19: The Widowmaker]] || || Soviet sailors || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[We Were Soldiers]] |||| Viet Cong and NVA soldiers ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 2]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Muscle Heat]]'' || || Arabian terrorists, Arena Guards || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]'' |||| Serbian soldier || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armstrong]]'' || || Russian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Godzilla (1998)|Godzilla]]'' || || Ukrainian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road Ends]]''|| || Orosco's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || || Chechen fighters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || || Mobsters || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story (1993)]] || || Robber || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Operation Condor]]'' || || Guards || rowspan=&amp;quot;3&amp;quot; | Type II || rowspan=&amp;quot;3&amp;quot;| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Chan]] || Asian Hawk - Condor&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Cobo de Garcia]] || Elsa&lt;br /&gt;
|-&lt;br /&gt;
|''[[For Sacha (Pour Sacha)]] || || Arab soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Loaded with Death (Zaryazhennye smertyu)]]'' || [[Boris Bystrov]] || Nikodimov || rowspan=&amp;quot;4&amp;quot;| || rowspan=&amp;quot;4&amp;quot;|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Andreev]] || Fedoseev&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Baranov]] || Uvarov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Rodionov]] || Borisov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Anton Androsov]] || Mitya Agafonov || rowspan=4| || rowspan=4|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Olkov]] || Sr. Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Better Tomorrow III]] || || Viet Cong fighters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]] || Aleksandr Korzhenkov || Oranzhevyy || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]]'' || || PLO guard || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;| 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Stellan Skarsgård]] || Carl Hamilton&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan government soldier || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stray Dogs (Psy)]]'' || [[Andrey Krasko]] || Viktor Utekhin ||rowspan=2| || rowspan=2|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Kuznetsov]] || Ivan Maksimchuck&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] |||| Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]] || || Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle II]] |||| Enemy Soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zerograd (Gorod Zero)]]'' || || || Seen in the museum || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fourth Protocol]] || || Russian Soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatal Beauty]] || || Criminal Henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Before Dishonor]] || [[Brian Keith]] || Colonel Halloran || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Living Daylights, The|The Living Daylights]] || [[Art Malik]] || Kamran Shah || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] |||| Enemy Soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Delta Force]] |||| Terrorists || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rocky IV]] |||| Soviet Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || || Soviet sailors || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Water (1985)|Water]]'' || [[Billy Connolly]] || Delgado Fitzhugh || || rowspan=&amp;quot;2&amp;quot;| 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Valerie Perrine]] || Pamela Weintraub || &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Year of Living Dangerously, The|The Year of Living Dangerously]] |||| Indonesian officer |||| 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' || || Colombian guerillas || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apocalypse Now]] |||| Viet Cong fighters and Kurtz's men|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Odd Angry Shot]] |||| Viet Cong fighters || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' || || Soviet soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fury, The|The Fury]] || [[Kirk Douglas]] || Pete Sandza || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Operation Thunderbolt]]''|| [[Yehoram Gaon]] || Col. Yonatan Netanyahu || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Arik Lavie]] || Gen. Dan Shomron&lt;br /&gt;
|-&lt;br /&gt;
| || African soldiers, Hijackers, Israeli commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mirror (Zerkalo)]]'' || || Soviet soldiers || Real 1969 Sino-Soviet border conflict archive footage || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || || Soviet soldiers and cadets || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Listen on the Other Side (Daisny tserguudee sonsotsgoo!)]]'' || || Mongolian soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || || Afghan soldiers || Seen in documentary footage || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || Soviet soldiers || Anachronistic || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Scouts (Razvedchiki)]]'' || || Soviet soldiers || Anachronistic || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[At War as at War (Na Voyne kak na Voyne)]] || || German soldiers || Probably represented as [[Sturmgewehr 44]]s|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || || Soviet soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Hard Hour (V trudnyy chas)]]'' || || German soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier's Heart (Soldatskoye serdtse)]]'' || || Soviet soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road to Calvary: Gloomy Morning (Khozhdenie po mukam: Khmuroe utro)|Gloomy Morning (Khmuroe utro)]]'' || || White Army soldiers || Heavily anachronistic || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blue Arrow (Golubaya strela)]]'' || [[Yuriy Bogolyubov]] || Sgt. Grechka || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvar Turaev]] || Pvt. Kaphnutdinov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maksim Perepelitsa]] || || Soviet Soldiers || The first screen appearance of AK || 1955&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: The Last Meeting (Rozhdyonnaya revolyutsiey: Poslednyaya vstrecha)]]'' || || ''Militsia'' personnel || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blott on the Landscape]]'' || || East German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]||  || Kurdish fighter |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 8, The|The State Border: Film 8]]|||| Russian Border guards ||Some modified to resemble [[AK-74#AK-74|AK-74]] || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Citizen X]] |||| Red Army soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]] ||[[Edie Falco]]|| Carmela||Pilot (1.01) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Ultimate Force]] ||[[Sean Gilder]] || Mick Sweeney || rowspan=&amp;quot;2&amp;quot;|Replica, switches to [[Zastava M70]] for firing scenes || rowspan=&amp;quot;2&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Damian O'Hare]] || Sean Weir&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns]]|| [[Shawn Doyle]] || Det. Merriweather |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||||various subjects||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 2]]''||||||&amp;quot;Negro y Azul&amp;quot; ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]]||  || || on photo || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 14|Midsomer Murders]]'' || || Mercenaries || S14E7 &amp;quot;A Sacred Trust&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]'' || || || Opening credits || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 1]]'' || ||mercenaries ||  || 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 5]]''||[[Jonathan Banks]]||Mike Ehrmantraut ||&amp;quot;Say My Name&amp;quot; (S5E07) ||2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Live Another Day]]'' || || Operative || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||  ||seen inside the freedom fighters' Volkswagen Vanagon || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || A security guard || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||||mercenaries||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed (Gorod)]]'' || || Criminals || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||||Soviet military|||| 2019 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]'' || Tank Police Squad and criminals ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunsmith Cats]]'' ||  || Seen in gun store || 1995-1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up W]]'' || Terrorist || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigun]]'' || Descarte's henchman || Futurisic version of AKMS || 1996-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Excess]]'' || Terrorist, Maya Jingu, Nanvel Candlestick ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Islamic revolutionaries &amp;amp; USSR soldiers || Seen in flashback || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magikano]]'' || Rika Anju || &amp;quot;Did a Maid Really Come?&amp;quot; (Ep.07) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Various factions ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' || Shion Shinozaki ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Gotham Knight]]'' || || Seen in flashback || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]'' || BMA terrorist ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden of the East]]'' ||   || Seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Terrorists ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Rento Kirishima || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldeneye 007]]''||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Perfect Dark]]''||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' |||| ||fires 7.62x51mm rounds || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' |||| || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto 3]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[No One Lives Forever 2 : A Spy In HARM's Way]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract J.A.C.K.]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm II]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter Strike: Source]]''||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shellshock Nam '67]]'' ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]''||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  ||||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stalin Subway]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civilization IV]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]]''||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' || AK-47 / AK || ||Type III|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boiling Point: Road to Hell]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''||||With optional GP-25 grenade launcher and bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City Stories]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||||With optional ACOG, red dot sight, laser pointer, and silencer||Inaccurately modeled with AK-74 magazine||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' ||||Type I ||w/ 75-round drum (X360 only) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Fortune: Payback]]''||||w/ variety of accessories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacksite: Area 51]]''||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scarface: The World is Yours]]''||||Can be upgraded with a [[Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency: Modern Infantry Combat]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch: Dead Men]]''||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Type 56&amp;quot; || ||with [[Type 56]]'s bayonet || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 2]]''||||||with golden AK secret easter egg||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World In Flames]]''||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]''||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Modern Warfare 2]]''||||w/ AR-15 buttstock; able to attach GP25 grenade launcher, Masterkey underbarrel shotgun, suppressor, red dot sight, EOtech holographic sight, Trijicon ACOG, thermal sight and/or extended magazine||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]''||||w/ wooden fore-grip||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue Warrior]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[1968 Tunnel Rats (VG)]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye 007 (2010)|Goldeneye 007]]''||||w/ optional Kobra red dot sight||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Singularity]]''||||||used by Soviet guards in 1955||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]]''||||w/ various upgrades||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || AR-06 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' ||RK-47 || ||standard and RIS versions ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || AK-47 || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' ||AK-101|| Type I w/ railed top cover|| fires 5.56mm rounds|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' |||| || trailer only|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||AK-47|| ||Type III || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' ||  || With optional bayonet ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||AK 47|| || fires 5.45x39mm rounds|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||AKM||w/ side-folding skeleton stock, polymer handguard, and custom pistol grip || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' ||AK 47|| ||Gold plated version also available || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' |||| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' |||| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)]]'' ||Rifle || ||with various upgrades ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: Season 2, The (VG)|The Walking Dead - Season 2]]'' || || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' ||  || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||AK-47  ||bayonet  || ||  2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' ||  ||  ||with stamped receiver  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alekhine's Gun]]'' ||  || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Michonne]]'' ||  || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||  ||With optional bayonet ||seen on the training poster || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || AK47 GL || GP-30 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: The Final Season]]'' || ||   ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || AK-47 || || Type II with picatinny rail ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || Hybrid (AK-47, MPi-KM-72, AKS-74) ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5|Far Cry 5: Hours of Darkness]]''||||||Not usable||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || AK-47 || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The]]'' || Mrs. Van Heusen || . || 2005-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|right|400px|Type 1 AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|right|400px|Type 3 AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|right|400px|Type 3 AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:Poly Tech Model AK-47S Semi-Auto Carbine &amp;quot;Legend Series&amp;quot;.jpg|thumb|eight|400px|Poly Tech Model AK-47S Semi-Automatic Carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AKS-47''' is a variant of the AK-47 where the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock. The AKS may feature any of the three AK-47 receiver types.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1949 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.97}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKS-47}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Kalashnikov (2020)]]'' || [[Yuri Borisov]] || Mikhail Kalashnikov|| rowspan=2|Type I || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldier on state trials&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mosul]]'' || || Nineveh Province SWAT team officers|| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || ISIS terrorists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Women of Mafia 2]]'' || [[Aleksandra Poplawska]] || Justyna &amp;quot;Siekiera&amp;quot; || rowspan=2| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || ISIS terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pitbull: Last Dog (Pitbull. Ostatni pies)]]''|| || Polish SWAT, Russian SWAT || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Women of Mafia]]'' || [[Kasia Warnke]] || Anna Ostrowska || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Agnieszka Dygant]] || Daria Wawrzyniak &amp;quot;Niania&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[7 Days in Entebbe]]'' || [[Ben Schnetzer]] || Zeev Hirsch || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || IDF Commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || Insurgents || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Abang Long Fadil 2]]'' ||Achey Bochey|| Ali @ Tiger || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || || Seychelles policeman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III]]'' || || Pramuk's bodyguards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Survivor]]'' || || Taliban fighters || With bakelite magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || || Kidnappers |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inescapable]]'' || || Syrian soldiers || || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Siam Yu || Paul || || 2012&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=3|''[[Hamilton: I nationens intresse]]'' ||[[Ashraf Farah]] || Tareq Al Ameen || rowspan=3| || rowspan=3|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Seba Mubarak]]|| Mouna al Fathar&lt;br /&gt;
|-&lt;br /&gt;
| || Afghani terrorists, Somali soldiers/prison guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Zombie!]]'' || || Sgt. Andreij ‘Mad Dog’ Lidkovski |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viral Factor, The|The Viral Factor]]'' || || Mercenary |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heineken Kidnapping, The|The Heineken Kidnapping]]'' || || Dutch SWAT team |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fat]]'' || Alexandru Balteanu || Vasika || || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| Vitalie Ambroci || Grisa || airsoft&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nokas]] || [[Tov Sletta]]'' || David Toska|| With [[AKM]] style muzzle brake|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stool Pigeon]]'' || Patrick Keung || Tai Ping |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || [[Filippo Timi]] || Enzo || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Kandahar Break]]'' || [[Rasheed Naz]] || Ashiq Khan || polytech manufactured || rowspan=3|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban fighters || original and polytech manufactured&lt;br /&gt;
|-&lt;br /&gt;
| || Afghan National Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch (2008)|Largo Winch]]'' || || Brazilian Police || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Public Enemy Number 1]]'' || [[Vincent Cassel]] || Mesrine|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]'' || [[Ciro Petrone]] || Ciro|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mark of Cain, The|The Mark of Cain]]'' || || Iraqi insurgent || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Piranha (Okhota na piranyu)]]'' || [[Maksim Drozd]] || Vasily Stepanovich Zhgutov || rowspan=6| || rowspan=6|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Mashkov]] || Kirill Mazur&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Garmash]] || Zima&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuri Pristrom]] || Fyodor&lt;br /&gt;
|-&lt;br /&gt;
| [[Svetlana Antonova]] || Olga Khmelnitskaya&lt;br /&gt;
|-&lt;br /&gt;
| || Prokhor's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Mechanik]]'' || [[Dolph Lundgren]] || Nick Cherenko || rowspan=2|shortened || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Breaking News]]'' |||| Criminal gang||Poly Tech AKS-47 side-folder copy|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Preacher, The|The Preacher]]'' || [[Mike Reus]] || Pim || rowspan=2| || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lakshya]]'' |||| Indian Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]]'' || || Militsioners || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Italian Job (2003)|The Italian Job]]'' || [[Edward Norton]]|| Steve || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[No Man's Land]]'' || [[Branko Duric]]|| Ciki || w/ two magazines taped together|| rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Mustafa Nadarevic]] || Old Serbian soldier || Fitted with orange bakelite magazine&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]] |||| Players/Characters || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || || || archive footage || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Demons of War]]'' || [[Boguslaw Linda]] || Maj. Edward Keller || || rowspan=&amp;quot;3&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Lubaszenko]] || Lt. Czacki || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslaw Baka]] || 'The silent' || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops, PLO troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|''[[Demons of War]]'' || [[Boguslaw Linda]] || Maj. Edward Keller || || rowspan=&amp;quot;8&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Lubaszenko]] || Lt. Czacki || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslaw Baka]] || 'The silent' || &lt;br /&gt;
|-&lt;br /&gt;
| [[Artur Zmijewski]] || Sgt. Biniek || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tadeusz Huk]] || Maj. Czeslaw Kusz || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zbigniew Zamachowski]] || Cpl. 'Houdini' Moraczewski || &lt;br /&gt;
|-&lt;br /&gt;
| [[Szymon Bobrowski]] || Jarek Boruń || &lt;br /&gt;
|-&lt;br /&gt;
| || ''IFOR'' Polish soldiers, Serbian separatists || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkman II: The Return of Durant]]'' |||| Gangbangers || w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' |||| Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs (Psy)]]'' || [[Boguslaw Linda]] || Lt. Maurer alias 'Franz' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's Better to Be Wealthy and Healthy Than Poor and Ill]]'' || [[Deana Horváthová]] || Nona || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of the Gun]]'' || [[Luigi Di Fiore]] || 1st Terrorist || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lumi]]'' || [[Andrey Shcherbovich-Vecher]] || Valērijs Gumpert || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Mokhov]] || Sigis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[Thomas Rosales Jr.]] || Colombian drug dealer || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Navy SEALs]]'' |||| Navy SEALs, Lebanese terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]'' |||| Colombian terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]]'' |||| Mobsters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Nikolai Geiko]] || ''Yefreytor'' Zamotaev aka &amp;quot;Zamotay&amp;quot; || rowspan=3| || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Mediator (Posrednik)]]'' || [[Valeriy Storozhik]] || Aleksandr Zamyatin || rowspan=5| || rowspan=5|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Algis Matulionis]] || Kiselyov / &amp;quot;Angle 1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Zhitarev]] || ''Militsiya'' Capt. Rubchenko / &amp;quot;Triangle 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Sysoyev]] || Paratrooper Lt.&lt;br /&gt;
|-&lt;br /&gt;
| || Mind-controlled people&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan mujaheddins || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Beast of War, The|The Beast of War]]'' || [[Jason Patric]] || Konstantin Koverchenko || rowspan=4| || rowspan=4|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Baldwin]] || Golikov&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Harvey]] || Kaminski&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet tank crew members&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Iron Eagle II]]'' |||| Enemy soldiers|||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' |||| Soviet soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zerograd (Gorod Zero)]]'' || || || Seen in the museum || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fourth Protocol]] || || Russian Soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Taste]]'' |||| Aliens|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ishtar]]'' || [[Warren Beatty]] || Lyle Rogers || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Order No. 027 (Myung ryoung-027 ho)]]'' || || North Korean commandos || Type 58B || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]]'' ||||Enemy soldiers|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || [[Aleksandr Fatyushin]] || ''Starshi praporshchik'' Kruglov ||rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Nasibov]] || Pvt. Danilov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Arthur Muhlenberg || Rico&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]'' ||||Soviet soldier, Kamal Khan's guard|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Little Drummer Girl, The|The Little Drummer Girl]]'' || [[Diane Keaton]] || Charlie || rowspan=2| || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || ''PLO'' terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hit Back (Otvetnyy khod)]]'' ||[[Boris Galkin]]||Capt. Tarassov|| rowspan=4|Type I || rowspan=4|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Mihai Volontir]]||Warrant Officer Volentir&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Spiridonov]]||Capt. Shvetz&lt;br /&gt;
|-&lt;br /&gt;
| [[Yelena Glebova]]||Sgt. Zinovieva&lt;br /&gt;
|-&lt;br /&gt;
|''[[Funeral in Berlin]]'' || ||East German Border Guard|| || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Objective 500 Million (Objectif: 500 millions)]]'' || [[Bruno Cremer]] || Jean Reichau || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Etienne Bierry]] || Douard&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lark (Zhavoronok), The|The Lark (Zhavoronok)]]'' || Valentins Skulme||Frenchman|| || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier's Heart (Soldatskoye serdtse)]]'' || || Soviet soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || A saboteur || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''||   || Polish soldiers and paratroopers || as a substitution for [[Sturmgewehr 44]] ||1966-68&lt;br /&gt;
|-&lt;br /&gt;
|''[[Czterej pancerni i pies]]''||   || German and Polish soldiers || as a substitution for [[Sturmgewehr 44]] ||1966-70&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Eddie Albert]] || Maj. Gen. Martin J. Hollister  || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' ||  || is seen in a showcase|| with option sight/ &amp;quot;Columbo Cries Wolf&amp;quot; (S09E02) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''||[[Francisco Morales]] ||Cortez||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' ||  || Tajik mafia ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Shindig&amp;quot; (S01E04) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' || [[Adam Cantor]] || Rocko ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' ||  [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Redemption]]'' ||  [[Keifer Sutherland]] || Jack Bauer ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 14|Midsomer Murders]]'' || || Mercenaries || S14E7 &amp;quot;A Sacred Trust&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||  Shiek Rashid's guards ||equipped with a synthetic quad rail handguard || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || Unknown soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Daishichi || Golden AKS  || 2013&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]||||With optional bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]||||||seen on the training poster ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|right|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|right|450px|Maadi ARM - 7.62x39mm. This Egyptian clone of AK is often seen in American movies.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|right|451px|Romanian AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|right|450px|AKM with [[GP-25]] grenade launcher - 7.62x39mm / 40mm]] &lt;br /&gt;
&lt;br /&gt;
The '''AKM''' is the improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original Type 2 and Type 3 AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn (1984)|Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40-round box magazines, 75 or 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKM}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]'' ||||Russian mercenaries||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||terrorists||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||Bangladeshi SWAT||||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mosul]]'' || Ish'aq Elias || Waleed || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Women of Mafia 2]]'' || || Colombian mobsters || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[7 Days in Entebbe]]'' || || Palestinian hijackers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Shea Whigham]]||Captain Earl Cole ||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Made]]''||||cartel soldiers and contras||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||Iraqi insurgents||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]'' || || Contractor || Vltor Modstock, railed handguard || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Dogs ]]'' || [[Jonah Hill]] || Efraim Diveroli || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Palm Trees in the Snow (Palmeras en la nieve)]]'' || || Equatorial Guinea soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Richard Carter]]||The Bullet Farmer||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (2014)]]'' || || Filipino Mine Guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop (2014)|RoboCop]]'' || || Insurgents || With RIS handguards and grenade launcher || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Out (Elq Chka)]]'' || || Prison guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[22 Minutes (22 minuty)]]'' || [[Gaël Kamilindi]] || Kalash ||rowspan=3| || rowspan=3|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Galibin]] || Dekalin&lt;br /&gt;
|-&lt;br /&gt;
| || Somali Pirates&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill the Messenger]]'' || || Nicaraguan prison guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elysium]]'' || [[Matt Damon]] || Max De Costa || futuristically modified, fires fictional airburst ammunition || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Retaliation]]'' || || Cobra Troopers || Customised AKMs fitted in Center Balanced Systems stocks || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commitment]]'' || || North Korean soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Survivor]]'' || || Taliban fighters || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]'' || [[Zoe Bell]] || Kara || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]'' || || Cartel Guard || With GP-25 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]'' || || Mark's and Yuriy's bandits || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Josh Peck]]||Matt Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || [[Bob Cymbalski]] || Texas || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || || One of Gustavo Solis's men || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]'' || || || On gun table || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || || Smugglers || Customized with quad rail systems, foregrips and [[M4/M4A1 Carbine|M4 carbine]] style stocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || assailants || M4-style stocks and synthetic handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Damnation]]''|| ||Russian Soldiers || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[August. Eighth]]'' || || Russian and Georgian soldiers and Russian scouts ||With and without [[GP-series grenade launcher#GP-25|GP-25]] grenade launchers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' ||[[Kirill Poluhin]] || Starshiy || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || || SPLA troops || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]]'' || || Assassins || Customized with quad rail systems and foregrips|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Assassination Games]]'' || [[Scott Adkins]] || Roland Flint || rowspan=3| || rowspan=3|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Claude Van Damme]] || Vincent Brazil&lt;br /&gt;
|-&lt;br /&gt;
| || Bucharest police, henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Debt]]'' |||| East German border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]'' |||| Iraqi Insurgents, Iraqi Security Forces || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Dark of the Moon]]'' || || Iranian soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Quiet Outpost (Tikhaya zastava)]]'' || || Islamist fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Infierno]]'' |||| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar]]'' |||| Taliban fighters || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]]'' |||| Cartel gunmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machete]]'' || ||Rebels || With transparent magazines|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' |||| Somali pirates and General Zayas' soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]'' || || Contrabandists ||Also can be seen in the Counter Strike style game footage|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Yakuza's Daughter Never Cries]]'' |||| Special Forces || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark World (Tyomnyy mir)]]'' ||Vladimir Lukyanchikov||Toivo|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[X-Men Origins: Wolverine]]'' || || African soldiers |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked (Na Igre)]]'' || || ||can be seen in the Counter Strike style game footage|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]]'' || || Drug dealer || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rambo (2008)|Rambo]]'' || || Burmese Junta soldiers |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[An American Carol]]'' ||[[Thomas Rosales Jr.]] || Cuban Soldier || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban, Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]]'' |||| Iraqi insurgents|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]]'' || || Terrorists || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pineapple Express]]'' ||[[Seth Rogen]] || Dale || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || || enemy fighters || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || || guards in the Nationalists' heroin fields || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shake Hands with the Devil (2007)|Shake Hands with the Devil]]'' || || Rwandan soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' || || Saudi terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers]]'' || || Qatari village militiaman || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Redacted]]'' |||| Iraqi insurgents || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Men]]'' |||| Refugees || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Catch a Fire]]'' || [[Derek Luke]] || Patrick Chamusso || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || ANC guerrillas&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Lord of War]]'' ||[[Nicolas Cage]] || Yuri Orlov |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Countdown (Lichnyy nomer)]]'' || || terrorist |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Rwandan National Army soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || Hector Jimenez || Raton || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bad Boys II]]'' ||[[Reynaldo A. Gallegos]] || Tito Vargas || rowspan=2| || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[S.W.A.T. (2003)|S.W.A.T.]]''|||| Bank robbers || drum magazines || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' |||| Nigerian rebels |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]'' |||| Lycans || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]]'' || Ruslan || || with two magazines taped &amp;quot;jungle-style&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' || || North Korean soldiers || w/ [[AKS-74]] side-folding stocks and muzzle brakes || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Collateral Damage]]'' || [[Jsu Garcia]] || Roman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Behind Enemy Lines]]'' ||[[Owen Wilson]] || LT Chris Burnett || rowspan=2| || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| || Serbian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' || || Resistance member || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[XXX|xXx]]'' ||[[Martin Hub]] || Ivan Podrov || w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| || Colombian cartel soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Militia]]'' || || ATF agents and militiamen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joint Security Area]]'' || || NKPA soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Analyze This]]'' || || Hitmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virus]]'' |||||| || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Three Kings]]'' || || Iraqi soldiers and Shiite refugees || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Sara Tanaka]]||Margaret Yang||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Replacement Killers]]'' || || Thug || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Siege]]'' |||| Terrorists || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' || || Russian prison guards || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Postman]]'' || || Holnist soldiers |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || [[Nikolay Dobrynin]] || Nikolay || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from L.A.]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eraser]]'' || || Russian mobsters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Normal Life]]'' || || FBI agent || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || Standard and with [[GP-25]] || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shirli-Myrli]]'' |||| Mafia || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crusader (Krestonosets)]]'' || || Criminals || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clear and Present Danger]]'' |||| Escobedo's men || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' || || Iraqi soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[True Lies]]'' ||[[Arnold Schwarzenegger]] || Harry Tasker || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || Crimson Jihad terrorists &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || || Johnny Wong's thugs |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriot Games]]'' || || IRA terrorists || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || || A criminal || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]'' || || Criminal || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]'' || || || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[100 Days Before the Command (Sto dney do prikaza...)]]'' || [[Oleg Vasilkov]] || Pvt. Elin || rowspan=4| || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Volkov]] || Sr. Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergei Rozhentsev]] || Sgt. Titarenko&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Afghan Breakdown]]'' || [[Nikolai Ustinov]] || Pvt. Onisimov || || rowspan=3|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers || Some with PBS sound suppressors&lt;br /&gt;
|-&lt;br /&gt;
| || Mujaheddins ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]]'' || [[Viktor Konisevich]] || Danila Osokin || rowspan=2| || rowspan=2|1990&lt;br /&gt;
|-&lt;br /&gt;
| || Militiaman &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot; || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2]]'' || ||Ramon Cota's men || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Crows (Belye vorony)]]'' || || Soviet soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commander, The|The Commander]]'' || ||General Dong's men || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rambo III]]'' ||[[Sylvester Stallone]]|| John Rambo || w/ [[M203]] grenade launcher and [[Galil]] stock|| rowspan=4|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Col. Trautman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Raney]] || Sgt. Kourov || w/ [[M203]] grenade launcher and [[Galil]] stock&lt;br /&gt;
|-&lt;br /&gt;
| || Mujaheddin and Russian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Bulletproof (1988)|Bulletproof]]''|| [[Gary Busey]] || Frank McBain || rowspan=5| || rowspan=5|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Darlanne Fluegel]] || Captain Devon Shepard&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramón Franco]] || Camilo&lt;br /&gt;
|-&lt;br /&gt;
| [[L.Q. Jones]] || CSM O'Rourke&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret Fairway (Sekretniy farvater)]]'' || || Soviet soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Extreme Prejudice]]'' ||[[Matt Mulhern]] || SSgt. Declan Patrick Coker || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican cartel gunmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1987)|Dragnet]]''|| || P.A.G.A.N henchmen |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' || || Guerrillas || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop]]'' || || Sal's men |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || NVA troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''Never Too Young to Die'' || || Various punks || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Heartbreak Ridge]]'' ||[[Clint Eastwood]] || GySGT Tom Highway || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| || Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' ||[[Tommy Lee Jones]] || Mitch Garnett || w/ two magazines &amp;quot;jungle taped&amp;quot;|| 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back to the Future]]'' ||[[Richard L. Duran]] || Libyan terrorist in Van |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]'' |||| Arius' soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || Viet Cong fighters || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rambo: First Blood Part II ]]'' ||[[Julia Nickson-Soul]] || Co Bao || rowspan=4| || rowspan=4|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[George Cheung]] || Capt. Tay&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]] || John Rambo&lt;br /&gt;
|-&lt;br /&gt;
| || NVA Soldiers and Russian Spetnaz Commandos&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Red Dawn (1984)|Red Dawn]]'' ||[[Jennifer Grey]] || Toni Mason || rowspan=6| || rowspan=6|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[C. Thomas Howell]]||Robert Morris&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Swayze]] || Jed Eckert &lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || Matt Eckert&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron O'Neal]]||Colonel Bella&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers, Cuban / Nicaraguan soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Parade of the Planets (Parad planet)]]'' || [[Sergey Nikonenko]] || Afonin || rowspan=5| || rowspan=5|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Shakurov]] || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Pashutin]] || Spirkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Zaychenko]] || Pukhov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Zharkov]] || Slonov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]'' || || Soviet soldier || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grach Brothers (Grachi), The|The Grach Brothers (Grachi)]]'' || [[Vitali Shapovalov]] || Leonid Osadchiy || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Right to Shoot (Pravo na vystrel)]]'' || || Soviet Border Guards || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Command Yourself (Prikazhi sebe)]]'' || || Soviet Army soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || Katanga fighters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Border Dog Alyi (Pogranichnyy pyos Alyi)]]'' || [[Vladimir Dubrovskiy]] || Sgt. Aleksey Koshkin || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet border guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || || Soviet Army soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Spring Conscription (Vesenniy prizyv)]]'' || [[Igor Kostolevskiy]] || Pvt. Alik Polukhin || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Fatyushin]] || Sgt. Karpenko&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Cry, Girl (Ne plach, devchonka)]]'' || || Soviet Army soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Granite Islands (Granitnye ostrova)]]'' || [[Aleksandr Milokostyj]] || Pvt. Konstantin Savin || rowspan=3|Some with removed muzzle compensators || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Belozorovich]] || Sgt. Vasiliy Syrtsov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Borger Guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || [[Boris Shcherbakov]] || Pvt. Dmitriy Sedykh || rowspan=5|Mostly with removed muzzle compensators || rowspan=5|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Rudakov]] || ''Yefreytor'' Semyon Osinin&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Aleksandrov]] || Pvt. Andrey Strekalov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aare Laanemets]] || ''Yefreytor'' Laanemets&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Border Guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Listen on the Other Side (Daisny tserguudee sonsotsgoo!)]]'' || || Mongolian soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || || Soviet Army infantry on parade || Documentary footage || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shield and the Sword (Shchit i mech)]]'' || || German soldiers || Replacement for StG 44 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || Soviet soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[A-Team, The|The A-Team]]'' || [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || || rowspan=2| 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| || NVA soldiers || &amp;quot;The Sound of Thunder&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[On Wings of Eagles]]'' ||[[Miguel Ángel Fuentes]] || ‘The Large Kurd’ || || rowspan=2| 1986&lt;br /&gt;
|-&lt;br /&gt;
| || Kurdish fighters ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 6, The|The State Border: Film 6]]''  ||  || Russian and Polish Border guards || Can be seen in documentary footage || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tour of Duty]]'' || [[Stephen Caffrey]] || Lt. Myron Goldman || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incident at the Airport (Sluchay v aeroportu)]]'' || || ''Militsiya'' || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Halt of Wanderers (Prival strannikov)]]'' || || A criminal || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purgatory (Chistilishche)]]''  || || various characters||  With GP-25 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The X-Files - Season 7]]'' || || Ivory Coast Soldier || &amp;quot;The Sixth Extinction&amp;quot; (S7E01) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| || Tunisian Prison Guards || &amp;quot;Requiem&amp;quot; (S7E22) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[24]]'' || || Henchmen || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 9]]'' || || Iraqi Insurgents || &amp;quot;Providence&amp;quot; (S9E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || || Various criminals and terrorists || With and without telescopic sights || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Firefly]]'' ||  || Browncoats || &amp;quot;Serenity&amp;quot; (S1E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| || henchmen || &amp;quot;Heart of Gold&amp;quot; (S1E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ultimate Force - Season 2]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie||  &amp;quot;Dead is Forever&amp;quot;  || rowspan=3| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Conor Mullen]] || Omega || rowspan=2| &amp;quot;What in the Name of God&amp;quot;, With telescopic sight &lt;br /&gt;
|-&lt;br /&gt;
| [[Luke De Woolfson]] || Michael &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' || || Terrorists || &amp;quot;Snow Day&amp;quot; || 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ultimate Force - Season 3]]'' || [[Louis Decosta Johnson]] || Cpl. Dave Woolston || rowspan=2| &amp;quot;Never Go Back&amp;quot; || rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Saskia Butler]] || Luanne Du Preez &lt;br /&gt;
|-&lt;br /&gt;
| [[Con O'Neil]] || Lavelle || &amp;quot;Weapons of Choice&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Archangel]]'' || [[Igor Filipov]] || Major Kretov || || rowspan=2| 2005 &lt;br /&gt;
|-&lt;br /&gt;
| || Russian troops || &lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 5]]'' || || Terrorists || || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''  ||  || various characters|| in various episodes || 2005 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7| ''[[Unit, The|The Unit]]''|| [[Dennis Haysbert]] || CSM Jonas Blane || rowspan=4| &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal Weaponlight and silencer || rowspan=7| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSgt. Mack Gerhardt &lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey ||  &amp;quot;Two Coins&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 4]]'' ||  || Cultists || Some with synthetic furniture and rails / &amp;quot;Minimal Loss&amp;quot; (S04E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' || || henchman || &amp;quot;Royal Bubbles/Needle Drop&amp;quot; (S1E04) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' ||Alexandra Barreto ||Pilar|| &amp;quot;Fire in the Hole&amp;quot; (S1E01)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Rachael Taylor]] || Abby || || rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| || Guards || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Jon Benjamin Has a Van]]'' ||  || Guatemalan troops || &amp;quot;Border&amp;quot; (S1E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' ||[[Noah Wyle]] || Tom Mason || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Resort]]'' || [[Daisy Betts]] || LT Shepard || &amp;quot;Controlled Flight Into Terrain&amp;quot; (S1E13) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cats (Chyornye koshki)]]'' || || A Soviet soldier || Seen in documentary footage; with bayonet || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 4]]''|| Marek Svitek || SGT. Martin Hájek || &amp;quot;Mise&amp;quot; (S4E08) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 1|True Detective]]''||[[Matthew McConaughey]]||Detective Rustin &amp;quot;Rust&amp;quot; Cohle||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || || Rabbit's men || Episode 10 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || Chayton's tribesmen ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Ricky Russert]] || Tommy Littlestone ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackal (Shakal)]]'' || || ''Militsiya'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || || ''Militsiya'' || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chernobyl]]'' ||  || Soviet soldiers || Some mocked up as AK-74 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||[[Michael Greyeyes]]||Brett Woodward||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Perdita Weeks]]|| Higgins || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Stephen Hill]]|| TC || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Tim Kang]]||HPD Detective Gordon Katsumoto || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]|| Turkish soldier |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]|| Militia fighters |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] || Canaan || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Girls' Last Tour]]'' ||  || ep. 01 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;AK47&amp;quot; || Without muzzle brake || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;AK-47&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life 2]]'' || &amp;quot;AR-1&amp;quot; || || Cut weapon || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Chaos Theory]]'' || || || Not usable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;AKM&amp;quot; || || With Metal and Gold finishes || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || &amp;quot;AK-47&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;AKM&amp;quot; || || w/ various attachments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;AK-47&amp;quot; || w/ flashlight by zip ties and optional laser sight || w/ 40-round Tapco polymer magazine || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;AK-47&amp;quot; || w/ various attachments || w/o slant muzzle brake || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || &amp;quot;Kaliningrad 47&amp;quot; || The metal parts are a pink-ish purple, while the wood is lighter, almost faded || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on posters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;AKM&amp;quot; || w/ various attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;AK-47&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[State of Decay]]'' ||&amp;quot;AK47&amp;quot; || || || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AK47 Custom&amp;quot; || w/ Tapco pistol grip, Magpul stock, aftermarket handguard and magazine, sight, tactical grip and shortened barrel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || &amp;quot;AK-47&amp;quot; || Synthetic furniture, RIS handguard || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;AK-47&amp;quot;  |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || &amp;quot;AK-47&amp;quot; || With wooden [[AK-74]] stock and [[AK-103]] muzzle brake || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;AK-47&amp;quot; || With wooden AK-103 stock and AK-103 muzzle brake || Only used by NPCs during introductory cutscene, model from ''Watch_Dogs'' || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;AK47&amp;quot; || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;AKM&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;AK-47&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Pasadena AR30&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||AK-47 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || &amp;quot;AKA-47&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || AKM 7.62x39 assault rifle &amp;lt;br&amp;gt; AKMN 7.62x39 assault rifle ||Tons of the attachments ||AKM was added in v0.4.0.580 patch (2017); &amp;lt;br&amp;gt; AKMN was added in v0.5.0.811 patch (2017) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||optional Type II bayonet|| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;AK-47&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || &amp;quot;AKM&amp;quot; || || AKMN || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||AK-M || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' ||&amp;quot;AKA-47&amp;quot;|| || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 4]]'' || ||stock removed ||not usable || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[Image:AKMS.jpg|thumb|right|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, similar to the one seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'' and ''[[Taken (2008)|Taken]]'' - 7.62x39mm. The configuration shown here has parts from the AKMS and the [[Norinco Type 56-1]].]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}} (stock extended), {{convert|mm|655}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKMS}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mosul]]''|| Adam Bessa ||Kawa ||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Navid Negahban]]||General Abdul Rashid Dostum||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KL Special Force]]'' || || Gang Anarchist mafias || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold the Dark]]'' || || Iraqi militant || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Final Chapter]]''||[[Ali Larter]]||Claire Redfield||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sindiket]]'' || || Southern Filipino militias || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Chappie]] || [[Jose Pablo Cantillo]] || Amerika || rowspan=3 | Wooden and synthetic furniture || rowspan=3 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Partners (Naparnikter)]]'' || || Special Forces || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilo Two Bravo]]'' || || Afghans || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || || Iraqi insurgents || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokarev]]'' || || Russian mobsters || With [[AK-74]] style muzzle brakes|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Russian Marines || Some with [[AK-74]] style muzzle brakes and side-folding stocks || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' || [[Clayton Evertson]] ||Beach thug || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Zombie Fever]] || [[Alexander Levenchuk]] ||Pyotr|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeriy Zelenskiy]]||Sasha&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Isabel Lucas]]||Erica||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' || || moon Nazis || with sci-fi embellishments, missing gas tube || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Zero Dark Thirty]]''|| [[Joel Edgerton]] || Navy SEAL Patrick || rowspan=2| || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| ||Pakistani police&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Resident Evil: Damnation]]''|| ||Sasha || w/ plastic magazines || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Kasyanov]] || Sergei ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Quinn Early]] || Smoke |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hamilton: I nationens intresse]]'' || || Russian smugglers, Somali soldiers |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hans Kloss. Stawka wieksza niz smierc]]'' |||| East German soldiers || Polish variant called PMKMS || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chernobyl Diaries]] ''|| [[Milos Timotijevic]] || Berkut member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]]'' || || Ukrainian Berkut officers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Junior Magale]] || William || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Entanglemen (Uwiklanie)]]'' || [[Marek Bukowski]]|| Slawomir Smolar || suppressed, sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' || [[Konstantin Adaev]]|| Tocka || with AK-74 style muzzle brake and POSP 4x24B sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Liquidator]]''||||Arystan soldier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Tatar Operation (Tatar ajillagaa)]]''||Erdenebileg Ganbold||Tulga|| rowspan=5 | || rowspan=5 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Amarkhuu Borkhuu||Tayvnaa&lt;br /&gt;
|-&lt;br /&gt;
| Dagvajamts Batsukh||Gyalbaa&lt;br /&gt;
|-&lt;br /&gt;
| Enkhtayvan Borkhuu||Koliaa&lt;br /&gt;
|-&lt;br /&gt;
| ||Police troops&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Infierno]]'' || [[Damián Alcázar]] || Benny García || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow, When the War Began]]'' |||| Australian resistance || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien Girl, The|The Alien Girl]]'' || || Hitmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Town]]'' || [[Jeremy Renner]] ||James 'Jem' Coughlin|| w/ shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' || ||General Zaya's soldiers|| Normal and shortened barrel models || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar Break]]'' || || Anti-Taliban fighters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lebanon]]'' ||||Palestinian Fighters|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Hurt Locker]]'' ||[[Ralph Fiennes]]||Private Military Contractor Leader|| Customized with RIS foregrip|| rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || British Private Military Contractors|| Customized with RIS foregrips and C-More sights&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine]]'' ||||African soldiers|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]'' ||||Thugs|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken]]'' ||||Human trafficker|| w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller D.K.]]'' || || &amp;quot;Kolgan&amp;quot;'s bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || ||Russian OMON officers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]'' || [[James Franco]]||Saul|| w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Mesrine: Public Enemy Number 1]] || [[Mathieu Amalric]] ||François Besse|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gérard Lanvin]]||Charly Bauer&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rambo (2008)]]'' ||[[Supakorn Kitsuwon]]||Myint|| w/ shortened barrel || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Kang]]||En-Joo&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]'' ||||Flaming Dragon guerrillas|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Get Smart]]'' ||||Guards|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Spirit]]'' ||[[Louis Lombardi]]||Phobos|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[War, Inc.]]'' ||||Tamerlane Private Military Contractors|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zone Of The Dead]]'' |||| Security Guard || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trackman (Putevoy Obkhodchik)]]'' || ||Special Forces|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]'' ||[[Alex Veadov]]||Vadim Nezhinski|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'' [[The Kingdom]]'' ||[[Jamie Foxx]]||FBI Special Agent Ronald Fleury||rowspan=2|w/ RIS and foregrip|| rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| ||Saudi terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach]]'' || || || Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Paragraph 78 (Paragraf 78)]]'' || [[Vladimir Vdovichenkov]] || Skiff || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Belyy]] || Spam&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]'' ||||Chinese mobsters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waist Deep]]'' ||||thugs|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Murder in a Winter Yalta (Vbyvstvo u zymoviy Yalti)]]'' ||||Berkut|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]'' ||||Russian hitmen|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Sky Fighters]]'' || [[Benoît Magimel]] || Captain Antoine &amp;quot;Walk'n&amp;quot; Marchelli || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Clovis Cornillac]] || Captain Sébastien &amp;quot;Fahrenheit&amp;quot; Vallois&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]]'' ||||Rwandan National Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Countdown (Lichnyy nomer)]]'' ||||terrorist|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || || Klimov's henchmen || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller 2: Antiterror]]'' || || Chechen terrorists || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T.]]'' ||||Bank robber|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Terminator 3: Rise of the Machines]] ||[[Claire Danes]]||Katherine Brewster|| rowspan=2|w/ shortened barrel and dual-mag clamp|| rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Stahl]]||John Connor&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]]'' |||| Militsioners || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hulk]]'' ||||South American guerrilla|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' ||||Isla Los Organos clinic guards|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' ||||Resistance fighters|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[War (Voyna)]]'' || [[Aleksey Chadov]] ||Ivan Ermakov|| rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| ||Chechen rebel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller]]'' || || Criminals || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April (Aprel)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[I Am a Dummy (Ya - kukla)]]'' || [[Sergey Nikonenko]] || Aleksey Ivanovich || rowspan=4| || rowspan=4|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Domogarov]] || Viktor Vorobyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Episkoposyan]] || Murat&lt;br /&gt;
|-&lt;br /&gt;
| || Russian soldiers, cadets, &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The]]'' ||[[Sergey Garmash]] ||Militia (police) captain Koshaev|| || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Composition for Victory Day (Sochinenie ko Dnyu Pobedy)]]'' || || ''OMON'' personnel || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' ||||General Radek's men|| w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || [[Nikolay Dobrynin]] || Nikolay || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Galkin]] || A gangster&lt;br /&gt;
|-&lt;br /&gt;
|| ''[[Ricochet (Rikoshet)]]'' || || ''OMON'' personnel, criminals || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Aleksei Zharkov]] || Maj. Maslov || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Executive Decision]]'' ||||Terrorists|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Face/Off]]'' ||||Thug|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Bomb (Bomba)]]'' ||Vohid Zoidov||Aripjon Pulatbuloyev|| rowspan=3| || rowspan=3|1995&lt;br /&gt;
|-&lt;br /&gt;
| Muhammadsoli Yusupov || Xolmat aka &lt;br /&gt;
|-&lt;br /&gt;
| Rustam Sagdullaev || Rahim Ahmedov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Crusader (Krestonosets)]]'' || [[Aleksandr Inshakov]] || Aleksandr Konov || rowspan=2| || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies]]'' ||[[Art Malik]]||Salim Abu Aziz|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hagi-Tragger]]'' ||||Militia, criminals|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Little Bee (Pchyolka)]]'' || || Prisoner transport car guards || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' ||||Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]''||||mujahedeen, Soviet soldiers|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || || Columbian terrorists || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Afghan Breakdown]]'' ||[[Michele Placido]]||Major Bandura|| With 75-round [[RPK]] drum magazine|| rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Rinat Ibragimov]] || Pvt. Popov || rowspan=3|w/ plastic magazines&lt;br /&gt;
|-&lt;br /&gt;
| [[Artur Uvarov]] || Pvt. Ivanov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet paratroopers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]'' ||||U.S Navy SEALs|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living Target (Zhivaja mishen)]]'' || || ''Militsia'' and criminals || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fools Die on Friday (Duraki umirayut po pyatnitsam)]]'' ||||Militia|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Rambo 3]] ||[[Sylvester Stallone]]||John Rambo|| || rowspan=3|1988&lt;br /&gt;
|-&lt;br /&gt;
| ||Mujaheddin|| &lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet Spetznaz soldiers|| w/[[AK-74]] style muzzle brakes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||||assassins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road to Hell (Doroga v ad)]]'' || || ''Militsiya'' personnel || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]]'' ||||Mujaheddin, Czech soldiers|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || East German border guard || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Search and neutralize (Nayti i obezvredit)]]'' || ||''Militsiya'' sergeant || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Right to Shoot (Pravo na vystrel)]]'' || || Soviet Border Guards || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hit Back (Otvetnyy khod)]]'' ||[[Yelena Glebova]]||Sergeant Zinovieva|| w/ standard magazine || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet marines|| w/ standard and plastic magazines &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Border Dog Alyi (Pogranichnyy pyos Alyi)]]'' || [[Vladimir Dubrovskiy]] || Sgt. Aleksey Koshkin || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet border guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Granite Islands (Granitnye ostrova)]]'' || [[Leonid Belozorovich]] || Sgt. Vasiliy Syrtsov || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Borger Guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Between Sky and Earth (Mezhdu nebom i zemlyoy)]]'' || [[Vsevolod Abdulov]] || Sgt. Simion Kuku || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Perevalov]] || Pvt. Vasiliy Zemnov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || || Soviet border guards || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izhora Battalion (Izhorskiy batalyon)]]'' || || German soldiers || Standing for [[Sturmgewehr 44]] || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]]'' ||||Soviet paratroopers|| || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || || Soviet Army paratroopers on parade || Documentary footage || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || Oleg Khalimonov || Kartsev || rowspan=2|Standing for [[Sturmgewehr 44]] || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Marenkov]] || Sgt. Sokolov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confrontation (Protivostoyanie)]]'' || || A Special unit trooper || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grazhdanin nachalnik]]'' || || ''Militsia'' and criminals || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' ||  [[William Devane]] || Secretary of Defense Heller || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' ||  [[Kiefer Sutherland]] || Agent Jack Bauer ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' || || Terrorists ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' |||| Henchmen ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' ||  [[Tony Curran ]] || Sgt. Pete Twamley  ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' |||| Special Forces soldiers ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Cap]]'' ||   ||  || || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Have The Honor! (Chest Imeyu!)]]'' ||  || Russian paratroopers and Chechen rebels|| Some fitted with the [[GP-series grenade launcher|GP-25 grenade launchers]]  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Clifton Collins Jr.]]||Raymond Harris||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Carmine Giovinazzo]]||Detective Danny Messer||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || Iraqi insurgents ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' || [[Vyacheslav Razbegaev]] || Shah ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' ||    || Russian Army Spetsnaz || with sound suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' ||    || Chechen terrorists || With [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 4|Criminal Minds]]'' ||  || Cultists || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]''|| [[Scott Foley]] || Sgt. Bob Brown ||  &amp;quot;Extreme Rendition&amp;quot;, With custom shortened barrel || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The (TV Series)|The Walking Dead]]'' || [[Melissa McBride]]||Carol Peletier ||||2010-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 1]]'' || [[Shaun Parkes]] || Felix Masuku || Episode 3 &amp;quot;Zimbabwe: Part One&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Rhona Mitra]] || Major. Rachel Dalton || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Tim Pigott-Smith]] || Patrick Burton || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  || freedom fighters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||||mercenaries||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Zachary Knighton]]||Orville &amp;quot;Rick&amp;quot; Wright||&amp;quot;Payback is for Beginners&amp;quot; (S02E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]||||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]||Ru-Pou's followers||with shortened barrels||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] ||&amp;quot;AKMC&amp;quot; || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]||&amp;quot;AKSU-74&amp;quot;||||w/ shortened barrel and side-folding stock||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[State of Decay]] ||&amp;quot;AKMS&amp;quot; ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] || &amp;quot;AK.762&amp;quot; ||  || With cleaning rod removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency (2014)|Insurgency]]||&amp;quot;AKM&amp;quot; ||||w/ various attachments|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Contract Wars]]|||||||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from Tarkov]]||AKMS 7.62x39 assault rifle &amp;lt;br&amp;gt; AKMSN 7.62x39 assault rifle ||Tons of the attachments ||AKMS was added in v0.5.0.811 patch (2017); &amp;lt;br&amp;gt; AKMSN was added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
[[File:AK101.jpg|thumb|right|451px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[File:Ak101gp30.jpg|thumb|right|450px|AK-101 with [[GP-30]] grenade launcher - 5.56x45mm / 40mm]]&lt;br /&gt;
[[File:AK-101.jpg|thumb|right|450px|AK-101 with railed handguard - 5.56x45mm]]&lt;br /&gt;
Modern Russian full-size 5.56x45mm NATO AK rifle based on the AK-74M for export.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine; 45-round magazine from the RPK-201 also compatible&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-101}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || || Achmed´s henchmen, policemen || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 7]]'' || [[Daniel MacPherson]] || Sergeant Samuel Wyatt || episode 5 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || &amp;quot;AK74&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || two magazines taped together &amp;quot;jungle style&amp;quot;, with and without [[GP-30]] grenade launcher || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || used by hostile NPCs || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || w/ various attachments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' || &amp;quot;RK-101&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || AK101 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||AK-101 5.56x45 assault rifle ||Tons of the attachments ||added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
[[Image:AK102.jpg|thumb|right|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
The AK-102 is a modern AK based on the AK-74M that is the carbine version of the [[AK-101]].&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1990s - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|824}} (stock extended), {{convert|mm|586}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|314}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-102}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]||||Can be fitted with a GP-30 grenade launcher||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || ||w/ various attachments|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty Online]] ||&amp;quot;AK117&amp;quot;||w/ various attachments|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||AK-102 5.56x45 assault rifle ||Tons of the attachments ||added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[Image:AK103.jpg|thumb|right|500px|AK-103 with cleaning rod removed - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Modern Russian full-size 7.62x39mm AK rifle, based on AK-74M.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.4}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-103}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hardcore Henry]]'' || Sergey Valyaev || Henry || rowspan=2| || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| Oleg Poddubniy || Yuri&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario]]'' || || Assassin || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || || Russian OMON soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)|Hooked 2. Next Level]]'' || Marina Petrenko || Rita || rowspan=3| || rowspan=3|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Kharlanov]] || Komar&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Bardukov]] || Max&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hooked (Na Igre)|Hooked]]'' ||  || Muslim terrorists || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Nodar Siradze]] || Yan&lt;br /&gt;
|-&lt;br /&gt;
|''[[Newsmakers (Goryachie Novosti)]]'' || || MVD sniper ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[War, Inc.]]'' || [[John Cusack]] || Hauser || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Tamerlane personnel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black and White]]||  ||Lao Tou's guard ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Shot - Season 3]]||  || ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Eric Dane]] || CDR Tom Chandler ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World in Flames]]||||Black electrical tape on the stock.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Codename 47]]||AK103||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Terror]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]||||w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Service (2008)|Secret Service]]||KMF 03||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Freedom Fighters]] || Assault Rifle ||  || Mocked-up to look futuristic || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: US Navy SEALs Fireteam Bravo 3]]|| |||| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Breach (VG)|Breach]] || AK-103 ||w/ RIS handguard and top cover  ||fires 5.56x45mm rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]] || AK-47 || wooden furniture || w/ burst mode || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Medal of Honor: Warfighter]]''  ||AK-103||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| AKM||w/ wooden handguard and stock || SP only|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 3]]||AK47||with side mounted accessory rail and wooden [[AK-74]] furniture ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Operation Raccoon City]]||Militia Rifle||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  |||w/[[AKM]]'s muzzle brake||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' ||AK47 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||AK-103 7.62x39 assault rifle||Tons of the attachments ||added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
[[File:Ak104.jpg|thumb|right|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
The AK-104 is a modern AK that is the carbine version of the [[AK-103]], based on AK-74M. &lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|824}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|314}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-104}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;160&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || [[Bruce Willis]] || John McClane || With RIS handguard, foregrip and flashlight || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Pawnshop (Lombard)]]'' || Vladimir Kokotunov || Bill collector 1 || rowspan=3| || rowspan=3|2013&lt;br /&gt;
|-&lt;br /&gt;
| Andrey Burym || Bill collector 1&lt;br /&gt;
|-&lt;br /&gt;
| || Special Agent&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red 2]]'' || || Moscow police || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Way Out (Elq Chka)]]'' || [[Levon Hovhannisyan]] || Brutal henchman || Airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hardcore Henry]]'' ||  || Henry || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]'' || [[Sonny Puzikas]] || Vlad Romanov || With suppressor and AKS-74 style side-folding stock || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || || Russian soldier || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black and White]]||  ||Triad gangsters || Episode 11  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Island]] || || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Warfighter]] || || Various available modifications || AK-104 barrel group attachable to base AK-103 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||AK-104 7.62x39 assault rifle ||Tons of the attachments ||added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-108==&lt;br /&gt;
Full-sized [[AK-107]] variant chambered in 5.56x45mm NATO, using the Balanced Automatics Recoil System (BARS) similar to the [[AEK rifle series|AEK-971]].&lt;br /&gt;
[[File:AK-108.jpg|thumb|right|450px|AK-108 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-46==&lt;br /&gt;
[[File:AK-46.jpg|thumb|right|450px|AK-46 №1 prototype - 7.62x39mm. This is the predecessor of the famous ''AK-47''.]]&lt;br /&gt;
The '''AK-46''' (to a certain extent a conventional designation of gun) is an experimental assault rifle by M.T. Kalashnikov on the basis of a self-loading carbine created by him in 1944. The design had a certain resemblance to the device of the [[M1 Garand]], specifically action with a short stroke of the gas piston located above the barrel and a rotating bolt.&lt;br /&gt;
&lt;br /&gt;
It was recognized by the commission as unsuitable for further development after the second round of tests. After radical revision in the next round of tests, the new assault rifle &amp;quot;AK-47&amp;quot; ((prototype of actual ''AK-47''), should not be confused with final version of ''AK-47'' (&amp;quot;AK&amp;quot; in Russia), which was entered service in 1949) had minimal structural similarity with its predecessor.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(Prototyped in 1944)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-46}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;160&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kalashnikov (2020)|Kalashnikov]]'' || [[Yuri Borisov]] || Mikhail Kalashnikov ||  || 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Foreign Copies &amp;amp; Derivatives=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
[[File:Early type 56.jpg|thumb|right|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:M22.jpg|thumb|right|450px|Norinco Type 56, milled receiver model without bayonet - 7.62x39mm. This is the &amp;quot;sanitized&amp;quot; (''M22''-code) export version made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).]]&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|right|450px|Norinco Type 56 with bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|right|450px|Norinco Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[File:297 (Type56-1).JPG|thumb|right|450px|Norinco Type 56-1, early model with milled receiver - 7.62x39mm]]&lt;br /&gt;
[[File:56-1typeAKmilledreceiver.jpg|thumb|right|450px|Norinco Type 56-1, early model with milled receiver and plastic fittings - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|right|450px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|right|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|right|450px|Norinco Type 56 with Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Chinese Type 56 assault rifle (manufactured by China North Industries Corporation, or Norinco) is by far the most commonly-seen AK derivative utilized in Hollywood productions, both film and television. These are frequently seen used as a substitute for Russian AKs in many films, as the Russians never sold a civilian AK model in the U.S. (or Europe) during the latter half of the 20th century.  Most of the movie prop rental houses in Hollywood had dozens if not hundreds of Chinese AKs -  mostly the Type 56s (7.62x39mm version) or the similar [[AK-47#Norinco Type 84S|Type 84s]] (5.56x45mm version). These were usually semi-automatic civilian versions (commonly designated &amp;quot;AK47S&amp;quot; or &amp;quot;AKS47&amp;quot; by the importers), in many cases converted to full-auto by Class III manufacturers.&lt;br /&gt;
&lt;br /&gt;
There are three main variants of the Type 56 - the standard Type 56, which has a fixed stock, the Type 56-1, which has an under-folding stock, and the Type 56-2, which has a side-folding stock. Most fixed-stock Type 56 rifles have an under-folding spike bayonet, known as the &amp;quot;pig sticker&amp;quot;; this rifle is often seen in movies about the Vietnam War, and is correct for NVA throughout most of the conflict. Quite a few of the Type 56s seen in movies also have [[AK-47#AKM|AKM]]-style slant compensators fitted; this was a common feature on semi-auto Type 56s exported to the U.S., but NOT the full-auto military model.&lt;br /&gt;
&lt;br /&gt;
The easiest way to tell when an AK-type rifle seen in a movie or TV show is a Chinese Type 56 is by looking at the front sight; Chinese AKs have a distinctive full-circle (&amp;quot;hooded&amp;quot;) front sight that no other AKs (excluding the Romanian AK Draco carbines) have.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;285&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mosul]]''||Adam Bessa||Kawa|| Type 56-1||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||||cartel soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Soldado]]''||||cartel soldiers||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Assassin]]''||||terrorists||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mummy, The (2017)|The Mummy]]''||||tribal fighters||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors 2]]'' || [[Jing Wu]] || Leng Feng || Type 56 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad]]''||[[Jared Leto]]||The Joker||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Whiskey Tango Foxtrot]]'' ||[[Tina Fey]]||Kim Baker|| rowspan=2| || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Alfred Molina]]||Ali Massoud Sadiq&lt;br /&gt;
|-&lt;br /&gt;
| ''[[London Has Fallen]] || [[Gerard Butler]] || Mike Banning || Type 56-1 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karate Kill]]'' || || Capital Messiah member || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Wolf Warriors]] || || Ming Deng's troops || Type 56 and Type 56-1 || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Jing Wu]] || Leng Feng || Type 56&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Chronicles of the Ghostly Tribe]] || [[Mark Chao]] ||Hu Bayi|| rowspan=&amp;quot;5&amp;quot; | ||rowspan=&amp;quot;6&amp;quot; | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhydian Vaughan]]|| Chen Dong&lt;br /&gt;
|-&lt;br /&gt;
| [[Yan Tang]]|| Weiwei&lt;br /&gt;
|-&lt;br /&gt;
| [[Li Feng]]|| Fat Wang Kaixuan&lt;br /&gt;
|-&lt;br /&gt;
| || Group of explorers &lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers || Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Skin Trade]]'' || [[Dolph Lundgren]] || Nick Cassidy || || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || Dragovic's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' || [[Clayton Evertson]] || Beach thug || Type 56-1 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Berlin File, The|The Berlin File]]''|| || Abdul's henchmen || Type 56-2 with plastic furniture || rowspan=3|2013&lt;br /&gt;
|-&lt;br /&gt;
| || North Korean agent || rowspan=2|Type 56-2 with [[AK-74]] style muzzle brake and [[MPi-KM/MPi-KMS-72|MPi-KMS-72]] style side-folding stock&lt;br /&gt;
|-&lt;br /&gt;
| [[Seung-beom Ryu]] || Dong Myung-Soo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Phillips]] || || Somali pirates || Type 56 and Type 56-1, with &amp;amp; without jungle-taped magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witching and Bitching (Las brujas de Zugarramurdi)]] || [[Mario Casas]] || Antonio || Type 56-1 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]] || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Josh Hutcherson]]||Robert Kitner||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]] || || North Korean soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]] || || Assailant || Type 56-1 with green handguard|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || || Mozambique guard || Type 56-1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Machine Gun Preacher]] || [[Gerard Butler]] || Sam Childers || Type 56-1 || rowspan=3|2011&lt;br /&gt;
|-&lt;br /&gt;
| || LRA and SPLA troops || w/ pig-sticker bayonet&lt;br /&gt;
|-&lt;br /&gt;
| || LRA and SPLA troops || Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]] || || Fighters || early variant with milled receiver|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Largo Winch II]]'' || [[Nirut Sirichanya]] || General Kyaw Min || rowspan=2| || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| || Burmese soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]] |||| Iraqi Security Forces || || 2011&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Guard, The (2011)|The Guard]]|| || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Red State]] || [[Nicholas Braun]] ||Billy-Ray|| rowspan=&amp;quot;4&amp;quot; | Type 56 - made to look like AKM ||rowspan=&amp;quot;5&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Leo]]|| Sara&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]]|| Mordechai&lt;br /&gt;
|-&lt;br /&gt;
| [[Jennifer Schwalbach Smith]]|| Esther&lt;br /&gt;
|-&lt;br /&gt;
| || Believers || Type 56-1 - made to look like AKMS&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kandahar]] || ||Taliban fighters|| with and without under-folding bayonets || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] ||[[Matt Damon]] || Chief Warrant Officer Roy Miller ||rowspan=&amp;quot;2&amp;quot; | Type 56-1 ||rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| || Iraqi gunmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]] || || North Korean soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2010)|Outside the Law]] || || Vietminh || anachronistic || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || ||thugs|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]] || [[Kevin Bacon]]|| Jimmy || Type 56-1 modified with picatinny rails and composite grips|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || [[Kim Rossi Stuart]] || Renato Vallanzasca || rowspan=&amp;quot;4&amp;quot;|Type 56-1 || rowspan=&amp;quot;4&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Filippo Timi]] || Enzo&lt;br /&gt;
|-&lt;br /&gt;
| [[Moritz Bleibtreu]] || Sergio&lt;br /&gt;
|-&lt;br /&gt;
| [[Paolo Mazzarelli]] || Beppe&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Big Money Rustlas]]'' || [[Violent J]] || Big Baby Chips || rowspan=3| Type 56-1 || rowspan=3| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpsteady]] || Hack Benjamin&lt;br /&gt;
|-&lt;br /&gt;
| [[Monoxide]] || Dusty Poot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Kandahar Break]] || || Tribesmen || Type 56, with underfolding bayonet ||rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban fighters &lt;br /&gt;
|-&lt;br /&gt;
| || Anti-Taliban fighters &lt;br /&gt;
|-&lt;br /&gt;
| || Tribesman || Type 56-1, with smooth orange magazine &lt;br /&gt;
|-&lt;br /&gt;
| || Afghan National Army soldiers || Type 56-1 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] || || Terrorists || Type 56-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Dangerous Man]] || [[Jesse Hutch]] || Sergey ||rowspan=&amp;quot;4&amp;quot; | Type 56 ||rowspan=&amp;quot;4&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Seagal]] || Shane &lt;br /&gt;
|-&lt;br /&gt;
| [[Vitaly Kravchenko]] || Vlad &lt;br /&gt;
|-&lt;br /&gt;
| || Russian thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]] || || Indonesian soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| || || Turaqi militia || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]] || || Gangster with a face paints || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Kite Runner]] || || Taliban fighters || rowspan=&amp;quot;2&amp;quot; | Type 56 and Type 56-1 ||rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)|Rambo]]'' ||[[Graham McTavish]]||Lewis||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Body of Lies]] || || Iraqi insurgents || Type 56-1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Kingdom of the Crystal Skull]] || || Soviet soldiers || Type 56 and Type 56-1 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skinwalkers]]''||[[Sarah Carter]]||Katherine||||2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Outlaw]] || [[Lennie James]]|| Cedric Munroe || rowspan=2|Type 56-1 || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Bean]]|| Danny Bryant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Invisible Target]]''|| [[Andy On]] || Tien Yeng-Yee || Type 56 with laser aiming device || rowspan=3|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Sze]] ||Tien Yeng Chi ||Type 56 and Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Mei Wang Xue]] ||Tien Yeng Yan || Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' || || || Type 56 and Type 56-1, seen with dead drug dealers || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Fuzz]]'' || || Crackhead || Type 56-1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Battle for Haditha]] ||[[Falah Falyeh]] || Ahmad ||rowspan=&amp;quot;4&amp;quot; | Type 56-1 ||rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Oliver Bytrus]] ||Jafar&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi civilians&lt;br /&gt;
|-&lt;br /&gt;
|''[[In Her Line of Fire]]'' || || The rebels || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Blood Diamond]] || [[Kagiso Kuypers]] || Dia Vandy ||rowspan=&amp;quot;3&amp;quot; | Type 56-1 ||rowspan=&amp;quot;3&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || R.U.F. rebels &lt;br /&gt;
|-&lt;br /&gt;
| || Sierra Leone Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | ''[[Lord of War]] || [[Weston Cage]] || Mechanic ||rowspan=&amp;quot;3&amp;quot; | Type 56-1, with AKM receiver cover ||rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Afghan Mujahideen &lt;br /&gt;
|-&lt;br /&gt;
| |||| Seen on wall, with nickel finish, AKM muzzle brake, ivory furniture, and AIMS handguard &lt;br /&gt;
|-&lt;br /&gt;
| || R.U.F. rebels|| Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Sahara (2005)|Sahara]] ||[[Matthew McConaughey]] || Dirk Pitt ||rowspan=&amp;quot;2&amp;quot;| Type 56-1 ||rowspan=&amp;quot;2&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
| || Malian Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Munich]] || || Black September terrorists ||rowspan=&amp;quot;3&amp;quot;| Type 56-1 ||rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
| || PLO gunmen&lt;br /&gt;
|-&lt;br /&gt;
| || Israeli commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || || Chinese soldiers || Type 56-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stealth]] || || Tajikistani terrorists || Type 56-1, with lengthened barrel || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bittersweet Life]] || || Thugs || Type 56-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Typhoon]] || || Pirates || Type 56-1 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Fighters]]'' || || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District B13|District B13 (Banlieue 13)]] || || Guard || Type 56, with &amp;amp; without AKM muzzle brake || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]] || || Tutsi rebel || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]] || [[Eric Fraticelli]] || Figoli &amp;quot;Le Piaf&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Innocent Voices]]'' || Carlos Padilla || Chava || rowspan=2|Type 56 || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| || Salvadoran guerrillas&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Tears of the Sun]] || || Militia fighters || Type 56 and Type 56-1 ||rowspan=&amp;quot;3&amp;quot;| 2003&lt;br /&gt;
|-&lt;br /&gt;
| || Cameroon border guards ||&lt;br /&gt;
|-&lt;br /&gt;
| || Refugees|| Type 56, with &amp;amp; without pig-sticker bayonet&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]] || || Kidnappers, Abu Karaf fighers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Missing Gun]] || [[Jiang Wen]] || Ma Shan || in his memories || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Die Another Day]] || || North Korean soldiers || Type 56-1 ||rowspan=&amp;quot;2&amp;quot;|2002&lt;br /&gt;
|-&lt;br /&gt;
| || North Korean commando|| Type 56-1, made to look like [[AKS-74]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2002)|Outside the Law]]'' || || Delgado's bodyguards, Peyton's hecnhman || Type 56-1 with black furniture || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || || Ghost Dragons gangster || Type 56-1 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Route 666]]''||||Russian mobster||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]] || || Somali militiamen || Type 56 and Type 56-1, with &amp;amp; without pig-sticker bayonets || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 Hours (24 chasa)]] || || Spetznaz GRU operator, various police officiers, hitman || Type 56-1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Money Hustlas]]'' || [[Stefan Kudek]] || Dr. Dinglenut || Type 56-1, nickel-plated with fake ivory furniture, Romanian AIM-style grip, AKM-style slant compensator || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || [[Vincent Castellanos]] || Harry Stripe || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Dog]] || [[Gabriel Casseus]] || Sonny || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Belly]]'' || [[Louie Rankin]] || Lennox || Type 56-1, nickel-plated with fake ivory furniture || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| || Jamaicans || With AKM-style and AK-74-style muzzle brakes and red dot sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Air Force One]] || || Rebel soldiers || Type 56-1|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]] || [[Elizabeth Hurley]] || Karen || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Own, The|The Devil's Own]] || [[Brad Pitt]] || Frankie Maguire || Type 56-1 || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]] || || Iraqi soldiers || Type 56 and Type 56-1 || 1996 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Mercenary]]'' || [[Martin Kove]] || Phoenix || rowspan=6| || rowspan=6|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Lindsey Ginter]] || Klinge&lt;br /&gt;
|-&lt;br /&gt;
| [[Patricia Skeriotis]] || Kurdish Woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivier Gruner]] || 'Hawk'&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ritter]] || Jonas Ambler&lt;br /&gt;
|-&lt;br /&gt;
| || Nomads, Phoenix mercenary&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heat]] || [[Danny Trejo]] || Trejo || Type 56-1, with AKM muzzle brake || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Presidents]] || || N.V.A. soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Soldier Boyz]] ||[[Cary-Hiroyuki Tagawa]] || Vinh Moc || || rowspan=5|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacqueline Obradors]] || Vasquez || With pig-sticker bayonet&lt;br /&gt;
|-&lt;br /&gt;
| [[Demetrius Navarro]] || Lopez || &lt;br /&gt;
|-&lt;br /&gt;
| || Vinh Moc's soldiers || With &amp;amp; without pig-sticker bayonets&lt;br /&gt;
|-&lt;br /&gt;
| || A criminal || Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]] || || Neo Nazi terrorists || Type 56-1 with AKM-style muzzle brakes || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[GoldenEye]] || [[Pierce Brosnan]] || James Bond ||rowspan=&amp;quot;3&amp;quot;| Type 56-1, made to look like [[AK-74#AKS-74|AKS-74]] ||rowspan=&amp;quot;5&amp;quot;| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Bean]] || Alec Trevelyan &lt;br /&gt;
|-&lt;br /&gt;
| [[Famke Janssen]] || Xenia Onatopp&lt;br /&gt;
|-&lt;br /&gt;
| || Russian soldiers ||rowspan=&amp;quot;2&amp;quot;| Made to look like [[AK-74]] and AKS-74 &lt;br /&gt;
|-&lt;br /&gt;
| || Janus soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Steel Frontier]] || [[Stacie Foster]] || Sarah ||rowspan=&amp;quot;3&amp;quot; | ||rowspan=&amp;quot;3&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane Hodder]] || Kinton &lt;br /&gt;
|-&lt;br /&gt;
| || mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]] || || TWF soldiers || Type 56-1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[In the Army Now]] ||[[Lori Petty]] || Pvt. Christine Jones ||rowspan=&amp;quot;2&amp;quot;| Type 56, with AKM muzzle brake ||rowspan=&amp;quot;3&amp;quot;| 1994&lt;br /&gt;
|-&lt;br /&gt;
| || Libyan Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Libyan Army soldier || Type 56-1, made to look like [[AK-74]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]] || || Colombian cartel gunmen || Type 56-1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || || Chang's henchmen || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Enemy Gold]] || [[Julie Strain]]|| Jewel Panther|| rowspan=2|Type 56-1, under-folding stock variant with slanted muzzle brake || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Browning]] ||Slash&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story (1993)]] || || Robber || with AKM muzzle brake || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Martial Outlaw]]'' || || Rodchenko's henchman || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curacao]]'' || || A terrorist || Type 56-1 || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Freejack]] || [[Emilio Estevez]] || Alex Furlong ||rowspan=&amp;quot;2&amp;quot;| ||rowspan=&amp;quot;2&amp;quot;| 1992&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Law]] || [[Ed Adams]] || Dirt || Type 56-1, with AKM muzzle brake || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]|| ||Guards|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]] || || Johnny Wong's thugs || Type 56-1|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boyz N The Hood]] || [[Baldwin C. Sykes]] || Monster || Type 56-1|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty 6: Forbidden Arsenal]]'' || || Mobster || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] || || Afghan Mujaheddin || Type 56, with pig-sticker bayonet || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Bullet in the Head]] || [[Waise Lee]] || Little Wing ||rowspan=&amp;quot;5&amp;quot;| ||rowspan=&amp;quot;5&amp;quot;| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Chiu Wai]] || Ah Bee &lt;br /&gt;
|-&lt;br /&gt;
| [[Jacky Cheung]] || Fai &lt;br /&gt;
|-&lt;br /&gt;
| || N.V.A. soldiers &lt;br /&gt;
|-&lt;br /&gt;
| || Viet-Cong guerrillas&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge]] || [[Miguel Ferrer]] || Amador || Type 56-1 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Enemy]] || [[Peter Fonda]] || Ken Andrews ||rowspan=&amp;quot;4&amp;quot; | ||rowspan=&amp;quot;4&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Tia Carrere]] || Mai Chang &lt;br /&gt;
|-&lt;br /&gt;
| [[Felindo Obach]] || Sgt. Tuong &lt;br /&gt;
|-&lt;br /&gt;
| || Vietcong, Vienamese soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt for Red October, The|The Hunt for Red October]] || || Soviet Naval Infantryman || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[RoboCop 2]] || [[Thomas Rosales Jr.]] || Chet || Type 56, with AK-74 muzzle brake ||rowspan=&amp;quot;2&amp;quot;| 1990&lt;br /&gt;
|-&lt;br /&gt;
| || Nuke cartel thugs || Type 56, 56-1, &amp;amp; Type 56-2, with &amp;amp; without bakelite magazines and AK-74 muzzle brakes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force 2: The Colombian Connection]] || || Ramon Cota's men || Type 56, with pig-sticker bayonet || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Navy SEALs]] || [[Nicholas Kadi]] || Ben Shaheedis || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Killer]] || [[Danny Lee]] || Inspector Li Ying || Type 56-1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UHF]] || || Villain || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born on the Fourth of July]] || || NVA soldiers || Type 56 with pig-sticker bayonet || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]] || || Viet Cong guerrillas || Type 56-1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Iron Triangle, The|The Iron Triangle]] || [[Liem Whatley]] || Ho ||rowspan=&amp;quot;2&amp;quot;| Type 56, with pig-sticker bayonet ||rowspan=&amp;quot;2&amp;quot;| 1989&lt;br /&gt;
|-&lt;br /&gt;
| || Viet-Cong&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]] || [[Stellan Skarsgård]] || Carl Hamilton ||rowspan=&amp;quot;5&amp;quot;| Type 56, milled receiver without pig-sticker bayonet ||rowspan=&amp;quot;5&amp;quot;| 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Burnell]] || Meyer&lt;br /&gt;
|-&lt;br /&gt;
| || Israeli terrorists&lt;br /&gt;
|-&lt;br /&gt;
| || PLO guard&lt;br /&gt;
|-&lt;br /&gt;
| || Boy on the beach&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]] || ||Cavanaugh´s men|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Bang]]''||[[Mickey Jones]]||Sleepy||||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Rambo III]] ||[[Sasson Gabai]] || Mousa || Type 56-1 ||rowspan=&amp;quot;2&amp;quot;| 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Afghan Mujahideen || Type 56 and Type 56-1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return of the Killer Tomatoes]]'' || || &amp;quot;Tomato men&amp;quot; soldiers || Semi-auto Type 56S || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trouble in Little China]] || || Wing Kong gang members || Type 56, with AKM muzzle brakes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Platoon]] ||[[Charlie Sheen]] || Pvt. Chris Taylor ||rowspan=&amp;quot;4&amp;quot;| With pig-sticker bayonet ||rowspan=&amp;quot;4&amp;quot;| 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Berenger]] || SSgt. Robert Barnes&lt;br /&gt;
|-&lt;br /&gt;
| || N.V.A. soldiers&lt;br /&gt;
|-&lt;br /&gt;
| || Viet-Cong&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]] || || Viet Cong guerrillas || With pig-sticker bayonets || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]] || [[Jong Soo Park]] || Tran Chan Dinh || Type 56-1 || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando Leopard]] |||| Rebels || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Latino]] |||| ''FSLN'' soldiers and villagers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]] |||| Scourge's Men || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Water (1985)|Water]]'' || [[Stefan Kalipha]] || Cuban || || rowspan=&amp;quot;4&amp;quot;| 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Igbon]] || Cuban || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Tummings]] || Garfield Cooper || &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Caine]] || Baxter Thwaites || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name: Wild Geese]] |||| General Khan's soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Octopussy]] |||| Soviet soldiers ||rowspan=&amp;quot;2&amp;quot;| Type 56, milled receiver without pig-sticker bayonet ||rowspan=&amp;quot;2&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
| || Border guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncommon Valor]]''||[[Kwan Hi Lim]]||Jiang||||1983&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Year of Living Dangerously, The|The Year of Living Dangerously]] || || Indonesian soldiers || Type 56, with and without pig-sticker bayonets || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Apocalypse Now]] || || N.V.A. soldiers || ||rowspan=&amp;quot;4&amp;quot;| 1979&lt;br /&gt;
|-&lt;br /&gt;
| || Viet-Cong ||&lt;br /&gt;
|-&lt;br /&gt;
| || Kurtz's men || With &amp;amp; without jungle-taped magazines &lt;br /&gt;
|-&lt;br /&gt;
| || French colonialists || With &amp;amp; without pig-sticker bayonets &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Deer Hunter]]''|| [[Robert De Niro]]||Michael|| rowspan=2| ||rowspan=2|1978 &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Walken]]||Nick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harry's Game]]'' || [[Derek Thompson]] || Billy Downes || Type 56-1 || 1982&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[A-Team, The| The A-Team]]'' || || || || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blott on the Landscape]]'' || [[David Suchet]] || Blott || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || East German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ MacGyver (1985) - Season 1]]'' || - || Various characters || Type 56 with slant compensator / featured in 9 out of 22 episodes || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || Vit Cng || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || NVA soldiers || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || || Type 56 and Type 56-1 || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || [[Bokeem Woodbine]] || Massive Genius || Nickel plated Type 56-1; &amp;quot;A Hit is a Hit&amp;quot; (S1E10) || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| ''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry 'Henno' Garvie  || rowspan=&amp;quot;8&amp;quot;|Type 56-1 || rowspan=&amp;quot;8&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Curran]] || Sgt. Pete Twamley&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey  &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Conor Mullen]] || Omega &lt;br /&gt;
|-&lt;br /&gt;
|  || Various terrorists and soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors: The Series]]'' || [[Victor Browne]] || Tyler Reed ||  &amp;quot;Shriek &amp;amp; Destroy&amp;quot; || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New Series) - Season 2]]'' || [[Andrew Hayden-Smith]] || Jake Simmonds || Type 56-1 in episodes &amp;quot;Rise of the Cybermen&amp;quot; and &amp;quot;The Age of Steel&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 2|Criminal Minds]]'' || || Somali militiamen || &amp;quot;Distress&amp;quot; (S2E17) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' || [[Leo Fitzpatrick]] || &amp;quot;Mr. Mouse&amp;quot; || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' || [[Adam Cantor]] || Rocko || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' || [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' ||  || One of Deke Quinlan's men || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sea Patrol]]'' || || Various rebels and mercenaries|| || 2007 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  ||  || || 2007 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || North Korean terrorists and IRIS mercenaries  || Type 56-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || [[Lee Byung-hun]] || Kim Hyun-jun  || Type 56-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || [[So-yeon Kim]] || Kim Seon-hwa  || Type 56-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos (TV series)|Chaos]]'' || || North Korean border guards || &amp;quot;Song of the North&amp;quot;; With AKM slant compensator || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' || [[Noah Wyle]] || Tom Mason || Type 56-1 || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' || || Resistance fighters || Type 56 || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' || || Guatemalan troops || Type 56, &amp;quot;Border&amp;quot; (S01E01) || 2011  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Lobo Sebastian]] || Octavio Muara || Type 56-1, &amp;quot;The Cancer&amp;quot; (S01E04), plastic magazine, muzzle brake || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Walking Dead - Season 3]]'' || [[Travis Love]] || Shumpert the Bowman || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10) || rowspan=5| 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| various || Woodbury Soldiers || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Made to Suffer&amp;quot; (S3E08), &amp;quot;The Suicide King&amp;quot; (S3E09), &amp;quot;Home&amp;quot; (S3E10), &amp;quot;Prey&amp;quot; (S3E14), &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa Ponzio]] || Karen || Type 56 fitted with a AKM-style slanted compensator;  &amp;quot;Home&amp;quot; (S3E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] || Sasha || Type 56-1 fitted with a R.I.S. &amp;amp; AKM-style slanted compensator; &amp;quot;Prey&amp;quot; (S3E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Thomas Ray]] || Allen || Type 56-1 fitted with a R.I.S &amp;amp; AKM-Style slanted compensator; &amp;quot;This Sorrowful Life&amp;quot; (S3E15), &amp;quot;Welcome to the Tombs&amp;quot; (S3E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''|| ||  || &amp;quot;Second Chances&amp;quot; (E01)  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The Walking Dead - Season 4]]'' || [[Alanna Masterson]] || Tara Chambler || Type 56 fitted with a AKM-style slant compensator; &amp;quot;Too Far Gone&amp;quot; (S4E08) || rowspan=3| 2013-2014&lt;br /&gt;
|-&lt;br /&gt;
| various || Governor's Militia Soldiers || Type 56-1 fitted with a AKM-style slanted compensator; &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| various || Terminus Inhabitants || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12| ''[[The Walking Dead - Season 5]]'' || various || Terminus Inhabitants || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;No Sanctuary&amp;quot; (S5E01), &amp;quot;Four Walls and a Roof&amp;quot; (S5E03) || rowspan=12| 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| various || Terminus Inhabitants || Type 56-1 fitted with a AKM-style slanted compensator; &amp;quot;No Sanctuary&amp;quot; (S5E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || Type 56 fitted with Dark Plum Polymer Furniture &amp;amp; AKM-style slanted compensator&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || Sgt. Abraham Ford || Dark Plum Polymer Furniture &amp;amp; AKM-style slanted compensator; &amp;quot;No Sanctuary&amp;quot; (S5E01)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew J. West]] || Gareth || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Coy]] || Martin || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[April Billingsley]] || Theresa || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benjamin Papac]] || Albert || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Burns]] || Mike || Type 56-1 fitted with a AKM-style slanted compensator; &amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || Type 56 fitted with a Dark Plum Polymer Furniture &amp;amp; AKM-style slanted compensator; &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Them&amp;quot; (S5E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Douglas]] || Tobin || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] || Glenn Rhee || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || ||Rabbit's men || Episode 10; Type 56 and Type 56-1||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' || ||Abbudinian soldiers || Episode 1; Type 56 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10| ''[[The Walking Dead - Season 6]]'' || [[Andrew Lincoln]] || Rick Grimes || Type 56 fitted with Dark Plum Polymer Furniture &amp;amp; AKM-style slanted compensator || rowspan=10| 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Douglas]] || Tobin || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;First Time Again&amp;quot; (S6E01)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Always Accountable&amp;quot; (S6E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] || Spencer Monroe || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Heads Up&amp;quot; (S6E07)&lt;br /&gt;
|-&lt;br /&gt;
| various || At least 2 unnamed Savior Members || Type 56 fitted with a AKM-style slanted compensator in an after credits scene; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || Type 56-1 fitted with a AKM-style slanted compensator; &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[G-Rod]] || Savior Member || Type 56-1 fitted with a AKM-style slanted compensator; &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| various || Savior Member || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Twice As Far&amp;quot; (S6E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || Type 56 fitted with a AKM-style slanted compensator; &amp;quot;Twice As Far&amp;quot; (S6E14)&lt;br /&gt;
|-&lt;br /&gt;
| various || Savior Members || Type 56 &amp;amp; Type 56-1 fitted with a AKM-style slanted compensator; &amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8| ''[[The Walking Dead - Season 7]]'' || [[Norman Reedus]] || Daryl Dixon || Type 56 fitted with wood furniture, AIM Handguard &amp;amp; AKM-style slant compensator; ”The First Day of the Rest of Your Lives&amp;quot; (S7E16) || rowspan=8| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || Type 56 fitted with wood furniture &amp;amp; slant compensator; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooper Andrews]] || Jerry || Type 56 fitted with dark plum polymer furniture &amp;amp; slant compensator; &amp;quot;The First Day of the Rest of Your Lives (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || Type 56 fitted with dark plum polymer furniture &amp;amp; slant compensator; &amp;quot; The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Serratos]] || Rosita Espinosa || Type 56-1 fitted with slant compensator &amp;amp; folding stock removed; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || Type 56-1 fitted with R.I.S. &amp;amp; slant compensator; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sabrina Gennarino]] || Tamiel || Type 56-1 fitted with slant compensator; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Francis Murphy]] || Brion || Type 56-1 fitted with dark plum polymer furniture, slant compensator, &amp;amp; folding stock removed; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp]] || || Revenant thug || Type 56-2 side-folding stock variant; &amp;quot;The Blade&amp;quot; (S1E04) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 4|The Man in the High Castle]]''||[[Joel de la Fuente]]||Chief Inspector Kido||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]||Padania Terrorists||||2003&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  ||  ||Type 56; with under-folding bayonet ||rowspan=&amp;quot;2&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || ||Type 56-1&lt;br /&gt;
|- &lt;br /&gt;
| [[Rainbow Six Siege]]||||||Unusable||2015&lt;br /&gt;
|- &lt;br /&gt;
| [[Grand Theft Auto V]]||&amp;quot;Assault Rifle&amp;quot;||||Type 56-2||2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Godfather II, The (VG)]]|| ||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Xtreme 2]]||&amp;quot;AK47&amp;quot;||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||&amp;quot;Type 56&amp;quot; ||w/ various attachments|| || 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[Tomb Raider: Underworld]]||||||not usable||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||&amp;quot;AK-47&amp;quot;||w/ underfolding &amp;quot;pig sticker&amp;quot; bayonet||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||&amp;quot;AK47&amp;quot;||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||&amp;quot;AK-47&amp;quot;||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: The Fall of Max Payne]]||&amp;quot;Kalashnikov&amp;quot;||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Ops: Assault on Terror]] || &amp;quot;AK47&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI: I'm Going In]]||&amp;quot;AK-47&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Operations]]||&amp;quot;AK-47&amp;quot;||||||2000&lt;br /&gt;
|- &lt;br /&gt;
| [[Jurassic Park: Trespasser]] || &amp;quot;Kalashnikov&amp;quot; ||  ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|right|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg|thumb|right|500px|Norinco Type 84S-1 Underfolder Model with 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84STarget.jpg|thumb|right|500px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm.  Basically a standard Norinco Type 84S with a slightly longer barrel.  This variant was ready for market just as the 1989 US import ban was implemented, so it is mostly seen in Canada.  It has an 18.5&amp;quot; barrel and was very rarely seen in the U.S. Gun market.]]&lt;br /&gt;
[[Image:NorincoType84SMatch.jpg|thumb|right|500px|Norinco Type 84S-1 &amp;quot;Match&amp;quot; Rifle - 5.56x45mm.  Norinco was stuck sitting on a pile of 21&amp;quot; RPK barrels chambered for 5.56mm when the door slammed shut on U.S. imports in 1989. Norinco saved money by mating their 21&amp;quot; long RPK-style barrels to their stockpile of 84S Folding Stock receiver bodies and thus exported the '''Type 84S Match''' to countries such as Canada and Australia.  Canada would suffer their own import ban on 'frightening looking guns' in 1995.  Australian gun owners would suffer such a fate in 1997.]]&lt;br /&gt;
&lt;br /&gt;
The Type 84 rifle is nearly identical to the Chinese Type 56 (seen above), but it is chambered in 5.56x45mm /.223 Remington and manufactured entirely for export. The civilian variants are known as Type 84S, and are semi-automatic only (full auto Type 84s are far rarer than the Type 84S though). It is often seen impersonating the [[AK-74]] in movies and TV shows (particularly ''[[Stargate: SG1]]'', where it is carried by Russian SG teams).&lt;br /&gt;
&lt;br /&gt;
The Type 84 was exported and sold with an AK birdcage flash hider and had a deep polished factory blue. Several other variants of the 84S Rifle (that are mostly unfamiliar to American Gun Owners) were victims of the 1989 Import Ban that barred most new 'assault rifles' from entering the United States.  These rifles were thus mostly exported to Canada and Australia, and as a result, appeared in television shows or movies that were filmed in those countries.  Listed here are two of the variants seen in Canadian or Australian television (the Target and the Match versions). If it were not for Canadian or Australian movie armorers, most Americans would never have known these variants existed.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Interview, The|The Interview]] ||  || North Korean soldier || Type 84S-1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' ||[[Byron Lawson]]  || Mao || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombieland]]'' || || Stylish Secret Agent || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || || Hungarian police officers ||.|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' || || Ukrainian soldiers || Type 84S-2, fitted with custom muzzle brakes to pass for [[AKS-74]]|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]]'' || ||.|| Seen in the weapons storage compartment of Gabriel's ([[Gary Sinise]]) truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bravo Two Zero]]'' || || Iraqi soldiers ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Point]]'' || || Mobsters || w/ Type 56-style bayonets|| 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sliders]]'' || || Russian soldiers || || 1995-2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Millennium]]'' || || || Found in cult warehouse / &amp;quot;Gehenna&amp;quot; || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Russian gulag guards/soldiers || Type 84s (standard variant), 84S-1 'Target' (underfolder stock) / &amp;quot;Terma&amp;quot; (S4E09), &amp;quot;Patient X&amp;quot; (S5E13) || 1996-1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stargate SG-1]]'' || || Seth's followers || (S03E02) || rowspan=2|1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Jen Halley]] || Lieutenant Tolinev || mocked up as AKS-74U / &amp;quot;The Tomb&amp;quot; (S05E08)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || [[Brian Markinson]] || Gary Lambert || 84S-1 'Target' (underfolder stock) / &amp;quot;Folie à Deux&amp;quot; (S5E19) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || Various military personnel and terrorists || &amp;quot;Peackeepers&amp;quot;, &amp;quot;The Fire Last Time&amp;quot; || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || || A bounty hunter and Cherokee nationalists || (Ep. 2 &amp;quot;Leviathan&amp;quot;, Ep. 8 &amp;quot;Cincinnati&amp;quot;) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[The Sopranos]]'' || [[James Gandolfini]] || Tony ||rowspan=&amp;quot;3&amp;quot;|  &amp;quot;Two Tonys&amp;quot; (5.01) ||rowspan=&amp;quot;3&amp;quot;| 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Casella]] || Benny Fazio &lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Capotorto]] || Little Paulie Germani&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || || Resistance fighters || Season 2, &amp;quot;Lay Down Your Burdens&amp;quot; || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || [[Ryan Robbins]] || Charlie Connor || Season 3, &amp;quot;Exodus&amp;quot;  || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chris Ryan's Strike Back]]'' || [[Fenar Mohammed-Ali]] || As'ad || Ep. 1, 2 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chris Ryan's Strike Back]]'' || || Iraqi insurgents ||  Ep. 1, 2 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp]]''|| || Revenant thug || &amp;quot;The Blade&amp;quot; (S1E04), Type 84S-1 &amp;quot;Match&amp;quot; rifle || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]||Dejima refugee sniper||Type 84S Target with scope||2004-2005&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco MAK-90 ==&lt;br /&gt;
[[Image:MAK90.jpg|thumb|right|500px|Norinco MAK-90 - 7.62x39mm]]&lt;br /&gt;
&amp;quot;Post-ban&amp;quot; version of the Norinco Type 56, made for import for use as a civilian sporting rifle. As such, the MAK-1990 was manufactured in semi-automatic mode only, the rear sight was ground down and the bayonet lugs were ground off. Most rifles are fitted with a 'thumbhole' stock and were manufactured with both milled and stamped receivers. Originally, these rifles were sold for around $180 and were looked down on as &amp;quot;cheap&amp;quot; rifles, but have since been regarded as fine rifles and have gone up in price greatly.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1990 - 1994)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|8.25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|35.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|16.34}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Norinco MAK-90}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carnosaur 3: Primal Species]] |||| Terrorist || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier]]|| || Arcadia 234 inhabitant || With 10-round magazine || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[God Bless America]]'' || [[Tara Lynne Barr]] || Roxy || rowspan=3|thumbhole stock removed || rowspan=3|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Murray]] || Frank Murdock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Tristano]] || Shady gun dealer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Black Arrow]]||||PSO-1 Scope and Dragunov stock||Used by Hostile NPCs only||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|right|500px|Zastava M70B1 - 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|right|500px|Zastava M70AB2 - 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70AB2.jpg |thumb|right|400px|Zastava M70AB2 - 7.62x39mm (non-standard pistol grip).  The military version of the M70AB2 underfolder rifle has a black plastic pistol grip as seen in the image above. However all of the Zastava M70AB2 rifles imported in the U.S. by Mitchell Arms had the wooden pistol grip seen in this photo.  So a wooden pistol grip is indicative of a 'Mitchell Arms' rifle.]]&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was the Yugoslavian variant of the Russian AK-47 (later AKM), however, it utilized a strengthened lower receiver, more akin to the RPK than the AK-47/AKM.  It also has other design variations which make it immediately recognizable from its Russian cousin. M70 has grenade launcher sights (see talk page for detailed images) that when raised cut off gas flow to the piston allowing use of blanks for grenade launching; the rear trunion has a plunger to lock the receiver cover to prevent loss when used with a grenade launcher. Flip-up sights are standard equipment for optional night use: two dot rear and one dot front filled with phosphorescent material. M70 magazines are standard AK-47 type, but have a follower that blocks the bolt open when empty (much like the 30 round M1 Carbine magazine follower). The forearm is distinctly longer and has 3 cooling vents.&lt;br /&gt;
&lt;br /&gt;
Some of the variants also have finned barrels to aid in heat dispersion. It was made by Zavodi Crvena Zastava (Red Banner Plant), now Zastava Oružje / Zastava Arms in a Yugoslavian (now Serbian) city of Kragujevac.&lt;br /&gt;
&lt;br /&gt;
It was most widely used and seen in the Yugoslav Wars of the 1990s. Yugoslavia also sold them to many countries such as Iraq (which produced a licensed copy known as the Tabuk, which lacked the grenade-launching sight) and Kuwait.&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* M70 - milled receiver, fixed stock&lt;br /&gt;
* M70A – milled receiver, underfolding stock&lt;br /&gt;
* M70A1 – milled receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
* M70B1 – stamped receiver, fixed stock&lt;br /&gt;
* M70AB2 – stamped receiver, underfolding stock&lt;br /&gt;
* M70AB3 – stamped receiver, underfolding stock, rifle grenade sight removed and replaced with a [[GP-25]] 40mm underbarrel grenade launcher&lt;br /&gt;
* M70B1N – stamped receiver, fixed stock, mount for night or optical sights&lt;br /&gt;
* M70AB2N – stamped receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
&lt;br /&gt;
* Variants M70B, M70AB and M70AB1 also exist, but they are rare and their specifications are unclear.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1970 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|0}} (stock extended), {{convert|mm|0}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M70}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[American Sniper]] || || Iraqi insurgents || M70B1 and M70AB2 versions || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wicked Blood]]''||[[Sean Bean]]||Frank Stinson||||2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] |||| Assailant || M70AB2 version with synthetic hand guard || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Dark Knight Rises]] || || Mercenaries || M70AB2 version || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chernobyl Diaries]] || [[Jonathan Sadowski]] || Paul || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Machine Gun Preacher]]'' || || LRA troops || || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| || SPLA troops ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronnie Nyakale]] || AJ ||&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Coriolanus]] || [[Gerard Butler]] || Tullus Aufidius || M70AB2 version || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guard, The (2011)|The Guard]]||[[Don Cheadle]]||F.B.I. Special Agent Everett ||M70B1||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Fast Five]] |||| Gunmen || M70AB2 version || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The A-Team (2010)|The A-Team]] |||| Iraqi guards || M70AB2 version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[District 13: Ultimatum]] || || Thugs || M70AB2 &amp;amp; M70B1 versions || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Dangerous Man]] || [[Jesse Hutch]] || Sergey || M70AB1 version || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watchmen]] |||| Viet Cong fighter || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]] |||| Russian mobsters || M70B1 and M70AB2 versions|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Brothers Bloom]] |||| Czech soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shake Hands with the Devil (2007)|Shake Hands with the Devil]] |||| Rwandan soldiers and RPF rebels || M70AB2 version|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]] |||| North Korean soldiers || M70AB2 version, with taped on flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strawberries in the Supermarket (Jagoda u supermarketu)]]'' || [[Srdjan Todorovic]] || Marko Kraljevic || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Eloy Azorín]] || Pvt. Vidal&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]] |||| Serbian soldiers |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Man's Land]] |||| Serbian and Bosnian forces |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savior]] |||| Serbian and Bosnian forces || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cat, White Cat (Crna macka, beli macor)]]'' || || Train Guards, Dadan's henchman || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]'' |||| Terrorists, Russian soldiers and UN peacekeepers || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pretty Village, Pretty Flame]] |||| Serbian soldiers || M70B1 and M70AB2 versions|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detonator II: Night Watch]]'' || || Mao's henchmen || M70AB2 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armour of God]] |||| Cultists || M70AB2 || 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ultimate Force]]||[[Ross Kemp]] || Sgt. Henno Garvie ||&amp;quot;Something to Do with Justice&amp;quot;,  M70B1 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] ||  || Serbian rebels ||&amp;quot;Something to Do with Justice&amp;quot;, M70B1 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || [[Damian O'Hare]]|| Sean Weir || &amp;quot;The Killing of a One-Eyed Bookie&amp;quot;, M70B1 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || || Chechen rebels &amp;amp; Russian soldiers ||&amp;quot;Weapon of Choice&amp;quot;, M70B1 || 2002 - 2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || ||  Al-Qaeda terrorists ||&amp;quot;Deadlier Than the Male&amp;quot;, M70AB2 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]] || || SAS, Chechen rebels &amp;amp; Russian soldiers || &amp;quot;Weapon of Choice&amp;quot;, M70AB2 || 2002 - 2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]  || || Al-Qaeda terrorists || &amp;quot;Dividing Line&amp;quot;,  M70AB2 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] ||  || Russian SG team ||&amp;quot;Icon&amp;quot;   || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]]|| [[Victor Favrin]] || Chalo ||&amp;quot;Evolution&amp;quot;,  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] || [[Frank Roman]] || Rafael || &amp;quot;Evolution&amp;quot;, M70AB2 || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]] ||  || Honduran rebels ||&amp;quot;Evolution&amp;quot;  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Redemption]] ||  || Child soldier ||  M70AB2 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]  ||  || ||&amp;quot;Close Quarter Battle&amp;quot;, M70AB2 || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] ||  || Bank robbers and Chilean rebels ||  M70AB2 ||2010 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs]]''|| ||A Taliban Terrorist||&amp;quot;Half a World Away&amp;quot; (S2E7) ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]  || [[Ulrich Thomsen]] || Kai Proctor || Episode 10 / M70B1|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 4|The Man in the High Castle]]''||[[Alexa Davalos]]||Juliana Crain||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]||Z85||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zastava M85 ==&lt;br /&gt;
[[File:M85 5 12.jpg|thumb|right|400px|Zastava M85 - 5.56x45mm NATO]]&lt;br /&gt;
The Zastava M85 is a compact carbine manufactured by the Yugoslavian Zastava company, similar to the [[AKS-74U]], albeit in 5.56x45mm NATO, with an underfolding stock instead of a side-folder, and a three-holed handguard.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''  5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|800}}, {{convert|mm|540}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|254}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M85}}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syphon Filter: The Omega Strain]] || &amp;quot;Stava M85&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]] || &amp;quot;Vamazast&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M92 ==&lt;br /&gt;
[[Image:ZastavaM92.jpg|thumb|right|400px|Zastava M92 - 7.62x39mm]]&lt;br /&gt;
[[File:Zastava M92 pistol.jpg|thumb|right|400px|Zastava M92 pistol - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Very similar to the [[Zastava M85]] but chambers 7.62x39mm instead of 5.56x45mm. Note the curved magazine.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|800}}, {{convert|mm|540}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|254}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M92}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]''|| ||Terrorist||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Equalizer (2014)|The Equalizer]]''|| ||Andri's henchman||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fate of the Furious, The|The Fate of the Furious]]'' ||  || Russian separatists || with Magpul MOE handguard and Magpul Zhukov buttstock || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]||  ||  || Seen in crates with other AK-series weapons, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M21 ==&lt;br /&gt;
[[Image:Zastava M21 s.jpg|thumb|right|400px|Zastava M21S - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Zastava M21''' is a family of modern 5.56x45mm firearms developed by [[Zastava Arms]] as a replacement for the older M70 series of rifles. The M21 is currently the standard service rifle of the Serbian military, and is also used by security services in Bosnia-Herzgovina, Iraq and Cameroon. &lt;br /&gt;
&lt;br /&gt;
The Zastava M21 is produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* '''M21 A''' - standard full-length rifle (M21 ABS includes picatinny rail system for the mounting of attachments).&lt;br /&gt;
* '''M21 S''' - compact short-barrelled variant of the M21 (M21 SBS includes picatinny rail system for the mounting of attachments).&lt;br /&gt;
* '''M21 C''' - carbine variant of the M21.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( 2004 - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Rifle, Carbine &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.15}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1000}}, {{convert|mm|750}} (stock folded)(M21 A), {{convert|mm|915}}, {{convert|mm|666}} (stock folded) (M21 S), {{convert|mm|825}}, {{convert|mm|575}} (stock folded) (M21 C)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|254}} (M21 A), {{convert|mm|375}} (M21 S), {{convert|mm|325}} (M21 C)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava M21}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'' [[Strike Back - Season 5]]||[[Philip Winchester]] || Sgt. Michael Stonebridge ||rowspan=&amp;quot;2&amp;quot;| M21 C / S05E09 || rowspan=&amp;quot;2&amp;quot;| 2015&lt;br /&gt;
|-&lt;br /&gt;
||Russian and North Korean operatives &lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back - Season 6]] || [[Warren Brown]]  || Sergeant Thomas &amp;quot;Mac&amp;quot; McAllister || S06E09 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Whiskey Cavalier]] ||    || Fascia Rossa guards || &amp;quot;When in Rome&amp;quot; / S01E03|| rowspan=&amp;quot;2&amp;quot;| 2019&lt;br /&gt;
|-&lt;br /&gt;
|| || Human trafficker || M21 S / S01E06 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava LKP PAP==&lt;br /&gt;
[[File:Zastava LKP PAP.jpg|thumb|right|400px|Zastava LKP PAP - 7.62x39mm]]&lt;br /&gt;
The '''Zastava LKP PAP''' (Serbian: Polu-automatska puška, &amp;quot;Semi-automatic rifle&amp;quot;) is a series of sporting rifles manufactured by the Yugoslavian [[Zastava Arms|Zastava]] company, which designed to comply with US firearms import laws. &lt;br /&gt;
=== Specifications ===&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Semi-automatic rifles&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:'''     7.62x39mm (PAP M70), 7.62x51mm (PAP M77), 5.56x45mm (PAP M85)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Zastava LKP PAP}}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]] || &amp;quot;Zastava M21&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PM md. 63/65/90==&lt;br /&gt;
[[File:aimrifle.jpg|thumb|right|450px|PM md. 63 (AIM) - 7.62x39mm]]&lt;br /&gt;
[[File:PM.md.65.jpg|thumb|right|450px|PM md. 65 (AIMS) with cleaning rod removed - 7.62x39mm]]&lt;br /&gt;
[[File:RomanianAIMS std.jpg|thumb|right|450px|PM md. 90 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian-AIMS-Rifle.jpg|thumb|right|450px|PM md. 90 with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Romanian clones of the AKM and AKMS are known as '''PM md. 63''' and '''PM md. 65'''. They are identifiable by their distinctive vertical foregrip integrated into the handguard. The foregrip of the PM md. 65 notably slants backwards to accommodate for the underfolding stock. In the west, they are better known under their export names, '''AIM''' and the '''AIMS''', which are often applied to export versions of later Romanian AKs, even if they don't officially use these names.&lt;br /&gt;
&lt;br /&gt;
In 1986, Romania adopted the 5.45mm [[PA md. 86]], which featured a side-folding stock similar to the East German MPi-KMS. A few years later, the '''PM md. 90''' was developed. Essentially a 7.62mm version of the PA md. 86, the PM md. 90 is more or less identical to the md. 63 except for being equipped with the same side folding stock as the md. 86.&lt;br /&gt;
&lt;br /&gt;
The '''PA md. 97''' is a 5.56mm version of the md. 86 developed in 1997. The '''PA md. 2000''' is a modernized version with synthetic furniture chambered in 5.56mm.&lt;br /&gt;
&lt;br /&gt;
Carbine versions for all of the aformentioned rifles exist. Export versions of these are collectively grouped under the AIMR name (see below).&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Beasts of No Nation]]  || ||Child soldiers||AIM|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[A Gang Story (Les Lyonnais)]]  || ||Bank robbers||PM Md. 65 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kandahar]]  || ||Taliban fighters||AIM with a shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kandahar Break]] || || Taliban fighters || AIM || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anacondas: Trail of Blood]]'' ||  || Police ||AIMS|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Street Kings]] ||  [[Jayceon &amp;quot;The Game&amp;quot; Taylor]] || Grill || AIMS || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Sentinel]]'' || [[Katee Sackhoff]] || The Girl || AIMS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Second in Command]]'' || || Rebels || Both AIM and AIMS || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force]]'' || || Special Forces soldiers || Both AIM and AIMS || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Typhoon]] ||  || Pirates || PM md. 65 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lakshya]]'' || || Indian soldiers and Pakistani irregulars || PM md. 90 without foregrips|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[44 Minutes: The North Hollywood Shootout]]'' || [[Andrew Bryniarski]] || Larry Eugene Phillips Jr. || rowspan = 2 | AIMS, w/ 75-round drum magazine || rowspan=&amp;quot;2&amp;quot;|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Taktarov]] || Emil Matasareanu&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sun Alley]] ||[[Michael Klobe]]|| ''Grenzer'' Orlowsky || md. 63 || 1999&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|''[[Diplomatic Siege]]'' || [[Adrian Pintea]] || Goran Mladnov || rowspan = 6 | PM md. 65 || rowspan=&amp;quot;6&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Mihai Baranga]] || Dushan&lt;br /&gt;
|-&lt;br /&gt;
| [[Vlad Ivanov]] || Coscis &lt;br /&gt;
|-&lt;br /&gt;
| [[Irina Movila]] || Petra&lt;br /&gt;
|-&lt;br /&gt;
| [[Francisco Reyes]] || Pascal &lt;br /&gt;
|-&lt;br /&gt;
| || Romanian policemen&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Lethal Weapon 4]]'' || [[Mel Gibson]]|| Detective Martin Riggs. || rowspan = 2 | AIMS, w/ AKM type handguard || rowspan=&amp;quot;2&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
| || Corrupt Chinese General's men&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Mercenary]]'' || [[Lindsey Ginter]] || Klinge || || rowspan=&amp;quot;2&amp;quot;|1996&lt;br /&gt;
|-&lt;br /&gt;
|  || mercenaries || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||  || Afghan Mujaheddin || AIM || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle II]] || [[Uri Gavriel]] || Georgi Koshkin ||  AIMS, w/ bakelite magazines and Israeli blank-firing adaptor || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ishtar]]|| ||Gunrunner||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] ||  || Enemy soldier ||  AIMS, with Israeli blank-firing adaptor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Situation Critical]]''|| || || ||2007-2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black and White]]''|| ||Triad gangsters ||with plastic forend  ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]''|| ||Abbudinian soldiers ||Episode 1  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]] || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AIMR==&lt;br /&gt;
[[File:AIMR PM md. 80.jpg|thumb|right|400px|First model AIMR with crutch style stock and 20 round magazine - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 80.]]&lt;br /&gt;
[[Image:PM md. 90 Krinkov.jpg|thumb|right|400px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
[[File:AIMR 545.jpg|thumb|thumb|right|401px|AIMR (JMAC Customs civilian replica) - 5.45x39mm. The original Romanian designation for this rifle is the PA md. 86 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
[[File:AIMR 5.56.jpg|thumb|right|400px|AIMR - 5.56x45mm. The original Romanian designation for this rifle is the PA md. 97 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
[[Image:Romanian AK Draco Pistol.jpg|thumb|right|400px|Romanian AK Draco Pistol - 7.62x39mm. This is a US import variant of the AIMR and can be identified by its lack of a stock, a plain handguard without palmswell and 2 position selector switch.]]&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|right|400px|Romanian AK Draco Carbine - 7.62x39mm. This is a Draco pistol fitted with a PA md. 86 folding stock to replicate the original AIMR, however it still lacks the palmswell hanguard and 3 position selector switch.]]&lt;br /&gt;
[[File:Draco NAK9 pistol carbine.jpg|thumb|right|400px|AK Draco 9mm Carbine - 9x19mm.]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|right|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
'''AIMR''' is the collective export designation for all Romanian AK-based carbines, regardless of caliber. The majority feature the distinctive side folding [[PA md. 86]] stock and a straight AKM type handguard (the exception being the first model PM md. 80 which has a unique folding stock and an AIM style vertical grip handguard), and all have a 12 inch barrel with the front sight mounted directly to the gas block. They are fitted with barrel threads onto which can be fitted either a standard barrel nut, or a unique birdcage flash hider.&lt;br /&gt;
&lt;br /&gt;
A variant of the AIMR with smooth handguards and the stock removed chambered in 7.62x39mm or 5.56x45mm was imported into the US as the &amp;quot;Champion Pistol&amp;quot;. Later the designation of &amp;quot;Draco Pistol&amp;quot; was given to 7.62x39mm weapons, with &amp;quot;Champion Pistol&amp;quot; now referring to only 5.56x45mm weapons.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1980 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Carbine&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm, 5.45x39mm or 5.56x45mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|12}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AIMR Carbine}}&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Zombieland: Double Tap]]''|| [[Rosario Dawson]] || Nevada || rowspan=2| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Wilson]] || Albuquerque&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fate of the Furious]]'' || || FSO Agent || Micro Draco Pistol ||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lookout, The|The Lookout (Le Guetteur)]]'' || [[Jérôme Pouly]] || David || AIMR 5.56 ||2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || [[Liam Neeson]] || Bryan Mills || AIMR 5.56||2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks|On the Other Side of the Tracks (De l'autre Côté du Périph)]]'' || || gang member|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sleepless Night|Sleepless Night (Nuit Blanche)]]'' || [[Tomer Sisley]] || Vincent || AIMR 5.56 || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Assault (L'Assaut)]]''|| || Terrorists || || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]''|| ||Bodyguard||Draco carbine ||2010 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Five Brothers (Comme les cinq doigts de la main)]]'' || [[Pierre Abbou]] || Boban's lieutenant || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| || Boban's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' || [[Nicolas Duvauchelle]] || Pierre as Aziz || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || ||Insurgents ||Draco carbine || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters|Sky Fighters (Les chevaliers du ciel)]]'' || || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District B13|District B13 (Banlieue 13)]]'' || ||Taha's henchmen || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amélie|Amélie (Le Fabuleux Destin d'Amélie Poulain)]]'' || ||Imaginary Mujahedins || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi 2]]'' || ||Yakuza Guard || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || ||Romanian police ||PM md. 80|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || ||Bodyguards ||Draco carbine|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Commander Hamilton]]'' || || Russian troops || rowspan=2| || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Zakia Tahri]] || Moona&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Lorenzo Lamas]] || FBI Special Agent Nick Travis || PA md. 86 with drum magazine || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 4]]''||[[Frank Dillane]]||Nick Clark||Micro Draco Pistol||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Season 35]]''||[[Paul Grasshoff]]||Patrick O Connor||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;AK47&amp;quot; || || AIMR; gold-plated version available with DLC || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Draco AK&amp;quot; || || Micro Draco Pistol || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]''|| Ru-Pou's followers ||Draco Pistol|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Romanian WASR==&lt;br /&gt;
[[File:WASR2.jpg|thumb|right|450px|WASR-2 - 5.45x39mm]]&lt;br /&gt;
[[File:Wasr3c.jpg|thumb|right|450px|WASR-3 - 5.56x45mm]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|right|450px|WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Wassenaar Arrangement Semiautomatic Rifles (WASR) are semi-automatic versions of the Romanian PM md. 63 with stamped receivers, intended for the United States market. Although originally constructed from older surplus spare parts for Romanian military AKs, newer WASRs are built from newer parts, some of which are American-made to comply with import restrictions. Although originally constructed with a single stack magazine well to comply with American import restrictions, once the rifles are imported into the United States, distributors cut out the magazine well to allow traditional double stack AK magazines. There are a number of different variants chambered in different calibers; 7.62x39mm (WASR-10), 5.45x39mm (WASR-2), and 5.56x45mm (WASR-3). A WASR can easily be spotted in a film by its distinctive stamped receiver that does not contain the standard AK dimples. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Redemption]]'' || || Sangalan Rebels ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Derailed (2002)|Derailed]]'' || || Terrorists||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 4]]''|| Unknown || Claimers member || &amp;quot;Alone&amp;quot; (S4E13), &amp;quot;Us&amp;quot; (S4E15) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Walking Dead - Season 5]]''|| [[Christian Serratos]] || Rosita Espinosa || &amp;quot;No Sanctuary&amp;quot; (S5E01), &amp;quot;The Distance&amp;quot; (S5E11) || rowspan=3|2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Danai Gurira]] || Michonne || &amp;quot;Four Walls and a Roof&amp;quot; (S5E03) &lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Douglas]] || Tobin || &amp;quot;Conquer&amp;quot; (S5E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]]''|| Unknown || Scavengers member || Scoped; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-K/MPi-KmS==&lt;br /&gt;
[[File:185 (MPi-K).JPG|thumb|right|450px|7,62-mm-Maschinenpistole „Kalaschnikow&amp;quot; (MPi-K) both sides - 7.62x39mm. Note: Early versions of the MPi-K has the design of front sight is different.]]&lt;br /&gt;
&lt;br /&gt;
The MPi-K/MPi-KmS are East German license-manufactured versions of the AK/AKS. It was introduced in 1958, put into regular service in 1961, and was subsequently replaced by the MPi-KM from 1964.&lt;br /&gt;
&lt;br /&gt;
One of the features of MPi-K is the absence of a cleaning rod and a socket in the buttstock for a pencil case with accessories, since instead of them a cleaning kit of the [[Karabiner 98k]] pattern was used. However, the original AK kit later was considered more effective (in particular, the ramrod could allow knocking out a stuck shell), and was introduced on the subsequent MPi-KM.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[I Was Nineteen (Ich war neunzehn)]]'' || [[Jaecki Schwarz]] || Lt. Gregor Hecker || rowspan=3|Stand-in for [[Sturmgewehr 44]] || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dieter Mann]] || ''Unteroffizier'' Willi Lommer&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[File:MPIKM72Wood.jpg|thumb|right|450px|MPi-KM - 7.62x39mm. This is externally different from later MPi-KM-72 by the wooden lower hand grip. This configuration were common in 1966-1972.]]&lt;br /&gt;
[[File:EastGermanAK MPi-KM-72.jpg|thumb|right|450px|MPi-KM-72 - 7.62x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|450px|MPi-KMS-72 - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. It was introduced in 1961 and entered to regular service from 1964. Early version of the MPi-KM rifle had wooden furniture and was similar to the original AKM, but later models have distinctive stippled brown pistol and top hand grips (from 1965), and buttstocks (from 1966). In 1970 were designed the updated models, introduced into service in 1972, under the designations MPi-KM-72 and MPi-KMS-72. The MPi-KMS-72 also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the later Romanian rifles. It is worth noting that the MPi-KMS-72 was the first version of the new rifle with a folding buttstock, taken into service, the earlier MPi-KMS (similar to the original AKMS) was not adopted. &lt;br /&gt;
&lt;br /&gt;
Since 1984, they have been replaced by the [[AK-74|MPi AK-74]]. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Leopard (La légion saute sur Kolwezi)]] |||| Katanga rebels || Early model MPi-KM-72 || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[23 (1998)|23]] |||| East German border patrol || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sun Alley]] |||| East German border guards || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Ops]] |||| Thug || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]] |||| Rwandan soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lord of War]] |||| Afghan mujaheddin |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battle for Haditha]] |||| Iraqi Army soldiers || MPi-KMS-72 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]] |||| Iraqi police officer || MPi-KMS-72 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carlos (2010)|Carlos]] |||| Terrorist  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Dark Thirty]] |||| Afghan soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Heather Kafka]]||Earnesta||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]] |||| East-German border guards || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors 2]]'' || [[Hans Zhang]] || Zhuo Yifan || MPi-KMS-72 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||    ||Bank robber ||&amp;quot;Todesfahrt der Linie 834&amp;quot;; Sturmgewehr AKMS-K carbine|| 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GSG-9]] |||| Terrorist ||Folding Stock|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Bornholmer Straße]]'' || [[Max Hopp]] || Burkhard Schönhammer  ||rowspan=&amp;quot;3&amp;quot; | MPi-KMS-72 || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Peschel]] ||Ulrich Rotermund&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Gallinowski]] || Michael Krüger&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Schwarzesmarken]]'' ||  Sergeant Major Kurt Griebel || rowspan=&amp;quot;3&amp;quot; | MPi-KMS-72 || rowspan=3 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| Second Lieutenant Katia Waldheim&lt;br /&gt;
|-&lt;br /&gt;
| NVA soldiers and East German border guards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKM-63/AMD-65==&lt;br /&gt;
[[File:AKM-63.jpg|thumb|400px|right|AKM-63 - 7.62x39mm]]&lt;br /&gt;
[[File:AMD-65.jpg|thumb|400px|right|AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:AMD-65 wood.jpg|thumb|400px|right|AMD-65 with wood furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AKM-63''' and '''AMD-65''' (''Automata Módosított Deszantfegyver''; loosely &amp;quot;Automatic Modified Paratrooper Weapon&amp;quot;) are Hungarian variants of the AK-47, manufactured by [[FÉG]]. Hungary originally adopted a domestically manufactured milled receiver AK as the '''AK-55'''. In the early 60s, the Hungarian Army decided to modernize their rifles into the AKM-63. The AKM-63 featured a distinctive perforated sheet metal handguard, a stamped receiver, a foregrip, and was manufactured in either wood or polymer furniture. The AKM-63 was further modified into the AMD-65 in 1965, which was a compact version with a shorter barrel and side folding stock, intended for paratroopers and vehicle crews. The AMD-65 is the most famous variant of the Hungarian AKs.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1963 - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.21}} (AMD-65)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|847}} (AMD-65, stock extended), {{convert|mm|624}} (AMD-65, stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|317}} (AMD-65)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKM-63}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Furious 7]]'' || ||Jakande's henchman|| AMD-65 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spring Breakers]]'' || Ashley Benson || Brit || AMD-65, with 16-inch barrel || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || || || AMD-65 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' || || Gunmen || AMD-65 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || || Zizi's gunmen|| AMD-65 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || || Iraqi Insurgents || AMD-65 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || || || AMD-65, Mounted on armory rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Spy (2002)|I Spy]]'' |||| Gunder's men || AMD-65 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' |||| Corrupt DPD officer || AMD-65 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || || A gangster || AMD-65 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops || AMD-65 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Citizen X]]'' || || Soviet troops || AKM-63 and AMD-65 || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish V: The Face of Death]]'' || [[Chuck Shamata]] || Sal Paconi || AMD-65 || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Scorpion]]'' || [[Dolph Lundgren]]|| Nikolai Rachenko || AMD-65 || 1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Rambo III]]'' ||[[Richard Crenna]]|| Colonel Trautman || rowspan=3| AMD-65 || rowspan=3|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]]|| John Rambo&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet tank crew&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The|The Professionals]]''|| || Quinn || AMD-65, &amp;quot;A Man Called Quinn&amp;quot; , PSO-1 scope || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]'' || || || AMD-65, Used by Ocelot Unit, unobtainable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  ||  || AMD-65 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''|| || || AKM-63||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;ADM63&amp;quot;||  || AKM-63 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||&amp;quot;ADM65&amp;quot;||  || AMD-65 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AMM/AMMS==&lt;br /&gt;
&amp;lt;!--MISSING AMM IMAGE--&amp;gt;&lt;br /&gt;
[[File:AMMS.jpg|thumb|400px|right|AMMS - 7.62x39mm]]&lt;br /&gt;
[[File:SA85M.jpg|thumb|400px|right|SA-85M - 7.62x39mm]]&lt;br /&gt;
[[File:FEG SA-85.jpg|thumb|400px|right|FEG SA-85 Underfolder - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
In the late 1970s, the Hungarian government decided to improve and develop a new rifle for simplification, unification with their allies, and exportability. The confusingly-named '''AK-63''' was adopted in 1977 as the standard Hungarian infantry rifle. Two versions of the AK-63 were produced, the AK-63F with a fixed stock, and the AK-63D with an underfolding stock. The two weapons were adopted as the '''AMM''' and '''AMMS''' (spelt AMMSz in Hungarian) respectively. Another variant, the '''AK-63MF''', was a modernized version of the AK-63D with telescopic stock and Picatinny rail. A rare semi-auto only version of the AK-63F, known as the '''SA-85M''', was made for export to the lucrative US civilian market, which was affected by the 1989 ban.&lt;br /&gt;
&lt;br /&gt;
The Hungarian AK-63 is almost completely identical to the Soviet AKM. The main differences between the two is that the AK-63 rifles retains the distinctive straight pistol grip of the AKM-63, and that the handguard of the AK-63 lacks the palm swells of the Soviet AKM. The wood also has has a bright, laminated blond finish like the AKM-63.&lt;br /&gt;
&lt;br /&gt;
AMM stands for ''Automata Kalasnyikov Modernizált Magyarosított'', which loosely means &amp;quot;Hungarianized AKM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)]] ||||Burmese Junta soldiers|| SA-85M underfolder || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lady Cop (Die Kommissarin) - Season 1]]'' ||  [[Marek Wlodarzcyk]] || Wadim Gubanow || AMMS, &amp;quot;Das Lied vom Freund&amp;quot; (S01E07) || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== FÉG NGM-81==&lt;br /&gt;
[[File:FEG-NGM 81.jpg|thumb|right|450px|FÉG NGM-81 with original PKM style flash hider - 5.56x45mm]]&lt;br /&gt;
The Hungarian '''FÉG NGM-81''' was a domestic rifle based on the indigenous Hungarian AK, but built for export. For that reason, it was chambered in 5.56x45mm, though some 5.45x39mm variants exist. The Rifle was built between 1981-1990.  The original rifles were only offered with a fixed butt and a wooden fore-end, made in the same Hungarian Blonde wood as the SA-85M export rifle. The folding stock version of this rifle was called the '''NGV-81'''.&lt;br /&gt;
&lt;br /&gt;
Due to Cold War prohibitions against Combloc weapons within the U.S. (except those exempted by treaty), the vast majority of the export NGM-81 rifles went to Europe and Africa. Most versions omit the large [[PK machine gun|PKM]] style flash hider, opting instead for the standard AK-47 style muzzle nut. The FÉG NGM rifle was noteworthy in that it kept the AK-47/Type 56 style of gas block system, with the gas relief holes in the gas tube, not the gas block (as is the case with the AKM and later style rifles). The Gas block itself and the front sight is the AKM style in shape and the rifle takes a Hungarian stamped metal 5.56mm magazine similar but not identical to the Wieger style AK magazine.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Rwandan Army soldiers || Standard and fitted with Krinkov conversion || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sahara (2005)|Sahara]]'' ||[[Steve Zahn]] || Al Giordino || rowspan=2| || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew McConaughey]] || Dirk Pitt&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casino Royale]]'' || || Nambutu Embassy Guards || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Ultimate Force - Season 4|Ultimate Force]]'' || || Various soldiers and terrorist|| || 2006 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bulgarian Arsenal AR==&lt;br /&gt;
[[File:BulgAR.jpg|thumb|right|450px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[File:BulgAR-F.jpg|thumb|right|450px|Arsenal AR-F - 7.62x39mm]]&lt;br /&gt;
[[File:AR-1F.jpg|thumb|right|450px|Arsenal AR-1F - 7.62x39mm]]&lt;br /&gt;
[[File:7,62ar-sf.jpg|thumb|right|450px|Arsenal AR-SF - 7.62x39mm]]&lt;br /&gt;
[[File:BulgarianAR-SF.jpg|thumb|right|450px|Arsenal AR-SF - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ARSENAL-AR-M1.jpg|thumb|right|450px|Arsenal AR-M1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Arsenal 7.62mm AR-M1.jpg|thumb|right|450px|Arsenal AR-M1F - 7.62x39mm]]&lt;br /&gt;
[[File:Arsenal 5.56 ar-m4sf.jpg|thumb|right|450px|Arsenal AR-M4SF - 5.56x45mm NATO]]&lt;br /&gt;
[[File:7,62ar-m7f 2.jpg|thumb|450px|right|Bulgarian Arsenal AR M7F - 7.62x39mm]]&lt;br /&gt;
The '''Arsenal AR''' is the name given to the Bulgarian manufactured AK clone (Built by the Bulgaria gunmaker ''ARSENAL  JSCo.'').  These modern day copies of the AK-47 have milled receivers and are chambered in 7.62x39mm and 5.56x45mm in various configurations. As time goes on, Arsenal JSCo. builds more variants for export as civilian, military and law enforcement models.  &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2000 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, 7.62x39mm, 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Bulgarian Arsenal AR}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter Killer]]''||||Renegade Russian special forces||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Final Chapter]]''||||Umbrella operatives||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[London Has Fallen]]'' || || Terrorists || AR || 2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Colt 45]]'' || [[Redouane Behache]] || Tarek Derkaoui || AR-SF || rowspan=3|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Aymen Saïdi]] || Kaïs Derkaoui&lt;br /&gt;
|-&lt;br /&gt;
| || Thug || AR-SF with wood furniture&lt;br /&gt;
|-&lt;br /&gt;
|''[[Family, The (2013)|The Family]]'' ||[[David Belle]]||Mezzo||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || || U. S. troops || Mocked-up as [[M16A2]] || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || [[Honor Blackman]] || Peggy ||AR-SF || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hooligan Wars]]'' || || thug || AR-M4SF || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || Guard ||AR-SF (5.56x45mm) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || hitman ||AR-1F || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Assassin's Bullet]]'' || [[Elika Portnoy]] || Vicky || rowspan=2|AR-M1F || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| || Abdullah Said's bodyguards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil's Double, The|The Devil's Double]] || || Iraqi boy || SAR-M1 with wood furniture || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[New Kids Nitro]] || || || Either AR-F or AR-M1F seen in trunk of car || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| || Woensel rapper|| AR-SF&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || || Boban's henchman || AR-SF ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Infestation]] || [[Jim Cody Williams]] || Jed || Mocked-up as [[M16A2]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Tournament, The (2009)|The Tournament]] || [[Bashar Rahal]] || Asa Sadi || Mocked-up as [[M16A2]] || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Assassin || 7.62x39mm AR-F model&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Universal Soldier: Regeneration]] || [[Jean-Claude Van Damme]] || Luc Deveraux || rowspan=3|7.62x39mm model mocked-up as [[M16A2]] || rowspan=5|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Pyle]] || Capt. Kevin Burke&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrei Arlovski]] || NGU || 7.62x39mm AR model with bipod and ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| [[Aki Avni]] || Colonel Petrov || 7.62x39mm AR model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Anacondas: Trail of Blood]]'' || [[Marcel Cobzariu]] || Mercenary #1 || rowspan=4| || rowspan=4|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Elias Ferkin]] || Mercenary #2&lt;br /&gt;
|-&lt;br /&gt;
| [[Razvan Gheorghiu]] || Mercenary #3&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasile Albinet]] || Mercenary #4&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transporter 3]]'' || || Ukrainian Special Security Forces || 7.62x39mm AR model || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Day of the Dead (2008)|Day of the Dead]]'' || [[Nick Cannon]] || Salazar || 7.62x39mm AR model with custom muzzle brake and thumbhole stock || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[AnnaLynne McCord]] || Nina || &lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || 7.62x39mm model mocked up as [[M16A2]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''|| || Masked gangster || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' || || Terrorist || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[JCVD]] || [[Jean-Claude Van Damme]] || Himself || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Anaconda 3: Offspring]]'' || [[Crystal Allen]] || Amanda Hayes || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Regis]] || Nick&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman (2007)|Hitman]]'' || ||Russian Alfa Commandos || 7.62x39mm AR and AR-F models || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Behind Enemy Lines II: Axis of Evil]]'' || North Korean Soldiers || || 7.62x39mm AR model mocked-up to resemble [[Norinco Type 56]] || rowspan=4|2006&lt;br /&gt;
|-&lt;br /&gt;
| || Navy SEALs and North Korean Soldiers || 7.62x39mm AR-F model mocked-up to resemble [[Norinco Type 56-1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Gonzalez]] || Lieutenant Robert James || rowspan=2|7.62x39mm AR-M1F model fitted with [[AKS-74U]] muzzle brake&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Bushell]] || Master Chief Petty Officer Neil 'Spaz' Callaghan&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| || Robber || w/ wood furniture ||2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sky Fighters]]'' || [[Jean-Baptiste Puech]] || &amp;quot;Ipod&amp;quot; || rowspan=2| || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13|District B13 (Banlieue 13)]] || || Henchman || 5.56x45mm AR-SF model with [[AKS-74U]] flash hider and handguard || 2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Python II]]''|| [[William Zabka]] || Greg Larson || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| || A few characters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outside the Law (2002)|Outside the Law]]'' || || Delgado's bodyguards, Peyton's hecnhman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]] || || Various criminals ||  5.56x45mm AR-M1 model fitted with [[AK-47#AK-47|AK-47]] front sight and furniture || 1996 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]] || || Various criminals ||  5.56x45mm AR-SF model fitted with [[AKS-74U]] handguard || 1996 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back: Project Dawn]] || || Terrorist ||  5.56x45mm AR-M4SF model|| 1996 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||||assassins||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;230&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[F.E.A.R. 3]]||  || w/ R.I.S., fore-grip, reflex scope and skeletal butt-stock ||Unusable, 7.62x39mm AR model || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Radom-Hunter==&lt;br /&gt;
[[Image:Radom Hunter.jpg|thumb|400px|right|Radom Hunter - 7.62x39mm]]&lt;br /&gt;
The '''Radom Hunter''' is a Polish &amp;quot;sporterised&amp;quot; version of the AKM. The Hunter can be seen with proprietary sight-mount/receiver cover or, more common, the standard AKM side rail.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1987 - 2000)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]].&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Hunting Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|5.185}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1015}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|508}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 (Or any AK-type magazine)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Radom-Hunter}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Demons of War]]'' || [[Miroslaw Baka]] ||  &amp;quot;The silent&amp;quot;  || rowspan=2| || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Christoph Rex-Jarnot]] || Filip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Foreigner]]'' || [[Steven Seagal]] || Jonathan Cold ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
[[File:AKU-94onARM.jpg|thumb|right|450px|Maadi ARM in AKU-94 bullpup kit - 7.62x39mm]]&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|right|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]]&lt;br /&gt;
The AKU-94 is a bullpup conversion kit for the AK type rifle, originally created and sold by American company K-VAR Corporation. Both the European style AKs (like the Romanian AKs or Egyptian Maadis) and the Chinese style of AK rifle (Type 56) can fit into the kit.  In the Mid-2000s, KVAR stopped making and selling the AKU-94 conversion kit.  All remaining kits were purchased by Century Arms International, and subsequently used to 'spruce up' AK rifles with a futuristic bullpup look.  Currently various imported AK rifles (mostly WASRs) with kit installed, is sold by Century Arms International.  This bullpup configuration retains the standard barrel length but the design makes the AK rifle more compact making it more suitable for close quarters battle.  &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKU-94}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Soldier]]'' ||[[Kurt Russell]] || Sgt. Todd || rowspan=2|Dressed up as futuristic weapon, with Surefire universal weaponlight and C-More red dot sight || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Money Hustlas]]'' || [[John G. Brennan]] || The Chief || modified rear sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Sentinel]]'' || || Various commandos || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Katee Sackhoff]] || Girl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Interceptor (Zapreshchyonnaya Realnost)]]'' || || Kurylo's special forces soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Slaine]] || Albert 'Gloansy' MacGloan || red dot sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' || || NOPD SWAT || M4-style birdcage flash hider, no sights|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Star Trek: Voyager]]'' || [[Robert Beltran]] || Chakotay || rowspan=2| &amp;quot;Nemesis&amp;quot;, Dressed up as alien weapons || rowspan=2| 1997&lt;br /&gt;
|-&lt;br /&gt;
| || Kradin soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || Ryan Todd || 'Mixer' || Fitted with Trijicon ACOG scope / &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || || guards || &amp;quot;War Stories&amp;quot; (S1E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || AK-103 Bullpup || w/ various attachments ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]] || &amp;quot;AKBP&amp;quot; || w/ various attachments|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AKMSU&amp;quot; ==&lt;br /&gt;
[[Image:AKMSU-original.jpg|thumb|right|450px|&amp;quot;AKMSU&amp;quot; in the National Firearms Centre, with thumbhole foregrip and an AKMS-style stock, fitted with a bakelite magazine - 7.62x39mm. This model has a muzzle brake containing an expansion chamber, required for the correct cycling.]] &lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|right|450px|Converted AKM pistol - 7.62x39mm. This is a blank adapted full auto transferable AKM pistol that was converted into a Krinkov via parts kit. Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|450px|right|Converted AKM pistol with RIS handguard - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The AKMSU is a chopped and shortened version of the AKM, in the same vein as the [[AKS-74U]]. The weapon is very rare, and the origin of the weapon is very strongly disputed. Some sources describe the weapon as a rare prototype carbine intended for Russian airborne troops, before being found to be inconvenient to use and phased out by the AKS-74U. Other sources, including most Russian sources, say the weapon does not exist, never made in any capacity by the Soviet Union, and any chopped and shortened AKM carbines are foreign-made custom models.&lt;br /&gt;
&lt;br /&gt;
One alleged genuine AKMSU is in the possession of National Firearms Centre (of the Royal Armouries) in Leeds, United Kingdom, gifted to them in 2005 by UK's MOD Pattern Room; the Pattern Room received the weapon in June 1986. This model is identified to have been a custom model made from a Type 56 receiver and AKS-74U parts (with the rivet positions at the rear of the receiver being one telling sign that it is originally a Type 56), and is often cited as originating from the Khyber Pass. Given that the only alleged genuine AKMSU is conclusively identified as a custom model, no genuine Russian AKMSUs are known to exist, supporting the idea that the term does not describe a production weapon.&lt;br /&gt;
&lt;br /&gt;
The name AKMSU is regularly cited as &amp;quot;Автомат Калашникова Mодернизированный Складной Укороченный&amp;quot;, or &amp;quot;Kalashnikov's shortened modernized assault rifle with a folding stock&amp;quot;. The origin of the name &amp;quot;AKMSU&amp;quot; is ultimately uncertain, due to Russian sources disowning the weapon. It's possible that the name was first attached to the National Firearms Centre model, and was spread through firearm encyclopedias and airsoft replicas.&lt;br /&gt;
&lt;br /&gt;
Despite the muddied history of the &amp;quot;genuine AKMSU&amp;quot;, AKMSU-like firearms (i.e. 7.62x39mm AK derivatives resembling the AKS-74U in overall form) do exist as production weapons outside of Russia. The Bulgarian Arsenal AR-SF, Romanian AIMR, and Yugoslavian/Serbian Zastava M92 all fit the description to some extent.&lt;br /&gt;
&lt;br /&gt;
On IMFDB, &amp;quot;AKMSU&amp;quot; currently designates custom modified AKM carbines that exist in recognizable quantities in Hollywood productions, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. These are full-size AK variants that have been converted with Krinkov parts kits; many feature side-folding AKS-74U-style stocks.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' ||[[Philip Kwok]]|| Mad Dog || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Three Kings]]'' |||| Iraqi Republican Guard officer |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' |||| Russian mafia hitmen || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ali G Indahouse]]'' |||| Gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[XXX|xXx]]'' ||[[Radek Tomecka]] || Ivan Pedgrag || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| || Czech Police&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]'' |||| Haitian gang members and Cuban special forces |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale II: Requiem]]'' ||Saki Sakurai|| Wild Seven || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Man Apart]]'' |||| Cartel soldier || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]]'' |||| Nigerian militia fighter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]'' |||| Davian's mercernaries || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kingdom]]'' |||| Terrorists |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Tropic Thunder]]'' ||[[Brandon Soo Hoo]]|| Tran || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Flaming Dragon members&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dark Knight]]'' ||||| One of Scarecrow's men || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Terminator Salvation]]'' |||| Human survivor |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Jeremy Renner]] || James 'Jem' Coughlin || With RIS handguard || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Expendables]]'' |||| General Garza's soldiers || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Daniels]] || The Brit&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||[[Johnny Strong]]||Detective Riley||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || || Guard || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || || Russian agents || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contraband]]'' || [[Diego Luna]] || Gonzalo || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || [[Michael Irby]] || Zizi ||With [[MP5K]]-style foregrip and sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II]]'' || || Police in Bashkortostan || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Chris Hemsworth]]||Jed Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Damnation]]''|| ||Leon S. Kennedy / J.D. ||heavily customized ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]''|| [[Scott Adkins]] ||Hector || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 3]]''|| [[Ben Kingsley]] ||The Mandarin|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge: Anarchy]]''|| [[Frank Grillo]] || Leo Barnes || KCI Quad-Rail handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendence]]''|| [[Falk Hentschel]] ||Bob || Railed handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Jump Street]]''|| Eddie Perez || Library Goon || Railed handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]''||||drug cartel assassin||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''|| || Contractor || Railed handguard ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fate of the Furious, The|The Fate of the Furious]]'' || || Russian separatists || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Navid Negahban]]||General Abdul Rashid Dostum||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]'' ||||gunman||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || henchman|| &amp;quot;Heart of Gold&amp;quot; (S01E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Gang Hitman ||  || 2002 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[CSI: Miami]]'' || || Russian Mobsters ||&amp;quot;Seeing Red&amp;quot; || 2002 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 5|CSI: NY]]''||[[Emilio Rivera]]||Little Stevie||&amp;quot;Point of No Return&amp;quot; (S05E18)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 4|Criminal Minds]]'' || [[Luke Perry]] || Benjamin Cyrus || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 4|Criminal Minds]]'' ||  || Polygamist cult members || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||||  ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0]]'' || [[Alex O'Loughlin]] || Steve McGarrett || RIS handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Travis Van Winkle]] || Lt. Danny Green ||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||||gangster||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||[[David Harbour]]||Chief Hopper||Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S03E08)||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || AKS-74U |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || Akm-74/2u|| || Incorrectly chambered in 5.45x39mm|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || AKS-74 ||||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' ||AKM-74/2U || || Incorrectly chambered in 5.45x39mm|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||AKS-74U|| NONE || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]' || AKS-74U ||||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || AKS-74U ||single-player only  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || KAL 7 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || AKS-74U || w/ various accessories|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' ||AKS-74U || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || AKS-74U Suchka || w/ various accessories  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Krinkov&amp;quot; || With underfolding stock ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' ||AKS-74U || w/ various accessories || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-Alfa==&lt;br /&gt;
[[File:AK Alfa.jpg|thumb|right|450px|AK-Alfa with 16.3&amp;quot; barrel, 90 degree gas block and Hartman MH1 reflex sight - 7.62x39mm]]&lt;br /&gt;
[[File:AK-Alfa.jpg|thumb|right|450px|AK-Alfa with 12.4&amp;quot; barrel, 45 degree gas block, KeyMod forend and MH1 reflex sight - 7.62x39mm]]&lt;br /&gt;
[[File:Ak-Alfa suppressed.jpg|thumb|right|450px|AK-Alfa with suppressor and MH1 reflex sight - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-Alfa''' is a modernized version of the AK design made by Kalashnikov USA/Israel (CAA). The core of its design is actually based on the [[Saiga rifle series]], a semi-automatic rifle series based on the AK design.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2016 - Present)&lt;br /&gt;
*'''Type:''' Assault Rifle, Battle Rifle (7.62x51mm)&lt;br /&gt;
*'''Calibers:''' 7.62x39mm M43, 5.56x45mm NATO, 7.62x51mm NATO&lt;br /&gt;
*'''Barrel lengths:''' {{convert|mm|415}}, {{convert|mm|314}}&lt;br /&gt;
*'''Length''' (with 16.3&amp;quot; barrel)''':''' {{convert|mm|950}}, {{convert|mm|685}} with stock folded&lt;br /&gt;
*'''Weight''' (with 16.3&amp;quot; barrel)''':''' {{convert|kg|3.5}} empty&lt;br /&gt;
*'''Capacity:''' 30-round box magazine, AK-47 type magazines (7.62x39mm)&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|AK-Alfa}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Proving Grounds]]'' || &amp;quot;CZ Alpha&amp;quot; || || Added in a 2018 update || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;AK Alpha&amp;quot; ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || &amp;quot;Alpha&amp;quot; ||  ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||Marines' Enemies||hybrid with [[M249]]; &amp;quot;Lucky 13&amp;quot; (S1E13) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Century Arms C39 V2==&lt;br /&gt;
[[File:C39V2.jpg|thumb|right|450px|Century Arms C39 V2 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Century Arms C39 V2''' is an American AKM clone with milled receiver design made by Century Arms. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(??? - Present)&lt;br /&gt;
*'''Type:''' Assault Rifle, Pistol, SBR, &lt;br /&gt;
*'''Calibers:''' 7.62x39mm M43&lt;br /&gt;
*'''Barrel lengths:''' 16.5&amp;quot;&lt;br /&gt;
*'''Length''' 37.25&amp;quot;&lt;br /&gt;
*'''Weight''' 8.05lbs&lt;br /&gt;
*'''Capacity:''' 30-round box magazine, AK-47 type magazines (7.62x39mm)&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Century Arms C39 V2}}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 2]]'' ||[[David Fernandez Jr.]]|| One of the men from Gael's group || &amp;quot;Grotesque&amp;quot; (S2E08) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 3]]'' ||[[Nathan Sutton]] ||Jimmie ||unknown hybrid with [[Type 56]]; &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Minotaur&amp;quot; (S3E09)   || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]]'' || Unknown || Saivors ||&amp;quot;Well&amp;quot; (S7E02), &amp;quot;Service&amp;quot; (S7E04), &amp;quot;Sing Me A Song&amp;quot; (S7E07), &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2016-2017 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 8]]'' ||- ||-||lying against the table, with Magpul Furniture; &amp;quot;The Damned&amp;quot; (S8E02)  || 2017-2018 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==.22 LR Caliber Versions==&lt;br /&gt;
===Adler-Jäger AP-80===&lt;br /&gt;
An Italian-made AK replica that first debuted in the 1980s, seen in productions filmed in Europe and chambered in .22 LR.&lt;br /&gt;
&lt;br /&gt;
[[File:Jager47-027293.jpg|thumb|right|450px|Adler-Jäger AP-80 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || Orlov's forces, Border guards || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Water (1985)|Water]]'' || [[Stefan Kalipha]] || Cuban ||  || rowspan=&amp;quot;5&amp;quot;| 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Igbon]] || Cuban || &lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Connolly]] || Delgado Fitzhugh || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Tummings]] || Garfield Cooper  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Caine]] || Baxter Thwaites  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' || || PLO guard, other characters || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Video Games====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;AK47&amp;quot; || ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Firing Replicas of the AK-47==&lt;br /&gt;
&lt;br /&gt;
===Bollywood Replica AK-47===&lt;br /&gt;
&lt;br /&gt;
Commonly seen in Bollywood productions due to Indian firearms restrictions, these replica AK-47s are designed to fire blank ammunition and are most likely custom fabricated by Indian armorers. Virtually all &amp;quot;AK-47s&amp;quot; seen in Bollywood movies (excepting films made with the help of the Indian military) will be such blank-firing replicas.&lt;br /&gt;
&lt;br /&gt;
[[File:BollywoodAK.jpg|thumb|right|450px|AK-47 replica, commonly seen in Bollywood productions. Photo from Ekta Enterprises.]]&lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shootout at Lokhandwala]]'' || || Criminals and Mumbai Police || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[LOC Kargil]]'' || || Pakistani Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' || || Pakistani Gunmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Firing Replicas of the AK-47==&lt;br /&gt;
===Hudson AK-47===&lt;br /&gt;
&lt;br /&gt;
The most common of all movie AK-47s in scenes where a real firearm was not used, is the all metal Japanese &amp;quot;Hudson AK-47&amp;quot;.  Hudson, a replica gun company like Model Gun Corp. (MGC) made many metal replicas in the 1970s and 1980s.&lt;br /&gt;
&lt;br /&gt;
[[File:HudsonAKS47Folder.jpg  |thumb|right|450px|Hudson AK-47, a Japanese Replica firearm based on the original Type III AK-47, seen here with AKS-style underfolding stock]]&lt;br /&gt;
&lt;br /&gt;
====Television====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 8]]'' || || Russian soldiers || &amp;quot;Full Alert&amp;quot; (S8E14) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
* [[Norinco]] - A list of all firearms manufactured by Norinco.&lt;br /&gt;
* [[Zastava Arms]] - A list of all firearms manufactured by Zastava.&lt;br /&gt;
* [[Fabryka Broni Radom]] - A list of all firearms manufactured by Fabryka Broni Radom.&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup|AKU-94]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400671</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400671"/>
		<updated>2021-02-22T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* Questionable captions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by operators in the multiplayer lobby. A proper AKM Type II Bayonet also appears as the &amp;quot;Anime Assassin&amp;quot; blueprint for the knife and the same model is also used by Kravchenko in the zombie mode cutscenes.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Agency Choke&amp;quot; ===&lt;br /&gt;
The &amp;quot;Agency Choke&amp;quot; (&amp;quot;Agency Whisper Choke&amp;quot; previously) is based on the SilencerCo Salvo 12 shotgun suppressor. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sound Suppressor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sound Suppressor&amp;quot; is based on the A-Tec A12 shotgun suppressor. It is anachronistic as the aforementioned SilencerCo Salvo 12 introduced in 2014 is the first dedicated shotgun suppressor and the A12 was likely introduced after that.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
=== ACE Skeleton Entry Stock ===&lt;br /&gt;
The ACE Skeleton Entry Stock appears as the &amp;quot;Duster Stock&amp;quot; for the XM177E1 and M16A2. Most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== AR-15 Wire Stock ===&lt;br /&gt;
The M231 firing port weapon wire collapsible stock appears as the &amp;quot;Wire Stock&amp;quot; for the XM177E1 and M16A2. It is depicted as being non-collapsible in game.&lt;br /&gt;
[[Image:Stock M231.jpg|thumb|none|400px|An M231 firing port weapon wire collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
=== AK Wire Stock ===&lt;br /&gt;
An East German/Romanian style AK wire stock appears as the &amp;quot;Wire Stock&amp;quot; for the AK-47, Ak 5 and the AKS-74U. It has a cheek riser when used on the AK-47 and Ak 5.&lt;br /&gt;
&lt;br /&gt;
=== Custom M60 Wood Stock ===&lt;br /&gt;
A wood stock based on the [https://www.reddit.com/r/airsoft/comments/4p98l8/wanted_wood_furniture_for_my_m60_so_i_made_it/ custom M60 oak wood stock made by reddit user Automobilie] appears as the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; for the M60.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
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From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
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There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
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[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
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It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
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== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
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Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
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== Zombies trailer WWII weapons ==&lt;br /&gt;
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Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
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==Anachronistic weapons broke my immersion ==&lt;br /&gt;
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Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
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== Mountain Dew ads ==&lt;br /&gt;
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Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
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== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
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[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
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:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
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== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
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So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
You can actually access all DLC and attachments in online private/custom matches ---[[User:Solarriors|Solarriors]]&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reload timer adjustmnent in patch notes==&lt;br /&gt;
Just wanted to pass this on, [https://www.treyarch.com/game-intel/2021/02/Warzone_Season_One_Midseason_Patch_Notes today's patch notes] give the absolute most vague, unspecific note possible about this: &amp;quot;Adjusted the timing of ammo replenishment during empty reloads for BOCW weapons&amp;quot;. No idea if this is a good or bad change. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 February 2021 (EST)&lt;br /&gt;
:I'd assume that they're changing the point during the reload animation when the game decides that the gun is finished reloading (since these have had a habit of being rather off in CoD games - the gun often counts as reloaded before your character has finished reloading it). Hopefully, they're making the timing match the animations better. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:19, 5 February 2021 (EST)&lt;br /&gt;
::That's what I assume too, but I don't have any hands-on experience with the CW weapons, so I have no idea how well they matched (or didn't) before or after the patch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 6 February 2021 (EST)&lt;br /&gt;
:::[https://www.youtube.com/watch?v=hSjfSkw5hJM Tested by TheXclusiveAce]. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 04:06, 17 February 2021 (EST)&lt;br /&gt;
::::Holy hell, I can't believe Treyarch managed to make the guns EVEN WORSE than they already were. The changes make it so you can skip the rechamber part of the animation on empty reloads now. :| This dev team really needs be kept far away from any future games, this is just embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 17 February 2021 (EST)&lt;br /&gt;
:::::All changes in Warzone are made by Raven Software ([https://www.reddit.com/r/blackopscoldwar/comments/l876an/applying_the_3x_scope_to_the_m82_causes_the/glbfz4y?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 referenced by u/FoxhoundFPS]). Weapon balancing (including changing reload add time) was probably done by Raven themselves to address CW weapons' long after-reload pauses specific only to Warzone. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:13, 18 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Trailer ==&lt;br /&gt;
&lt;br /&gt;
It just dropped, and showed off a few new guns - I spotted what looks like a screwed-up [[Walther MPK]], a probably-fictional crossbow, and (of all things) a [[FARA 83]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 16 February 2021 (EST)&lt;br /&gt;
:Yay more ''Upotte!!'' guns! :D In all seriousness, that would be a neat addition, I love when more obscure things show up in games. Though at this point I'm also sad all these guns aren't getting MW's much better treatment (and that we can't use them there). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:57, 16 February 2021 (EST)&lt;br /&gt;
:Nice ID work. Sadly people gonna call it &amp;quot;Galil&amp;quot; anyway. As for speculation about that sawed-off gun in the holster - I think it's just a China Lake blueprint. I mean M79. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:50, 17 February 2021 (EST)&lt;br /&gt;
::Huh. I thought that thing was a Galil. Maybe it'll end up being a Galil ARM with elements of the FARA 83 thrown in? Because as we've seen so far, this game isn't too big on having guns that are what they say they are. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:42, 17 February 2021 (EST)&lt;br /&gt;
:::It looks like [http://2.bp.blogspot.com/-KdnsXcQb_Tk/VnaJyrrI1rI/AAAAAAAB3CE/YGD2AfZC4V8/s1600/CampoHerrajecombatejunio1934.jpg this] variant, which has a bipod and FAL Para/Galil type stock, basically a discount ARM. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:56, 17 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Questionable captions==&lt;br /&gt;
Those two edits ([http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400455&amp;amp;oldid=prev 1] - DE and Strife captions, [http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400456&amp;amp;oldid=prev 2] - RAI K-84 caption) need to be toned down. [[IMFDB Style Guide#Media titles]] and [[Rules, Standards and Principles#No sarcastic or insulting Commentary]]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:00, 21 February 2021 (EST).&lt;br /&gt;
:Those seem perfectly acceptable to me. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 21 February 2021 (EST)&lt;br /&gt;
::I'm fine with captions describing the contents of images and weapon details. But there's no real need for comments about developers and writers choices for ZM characters. Including such commentary in the main game's wiki page doesn't make this wiki any more &amp;quot;informative&amp;quot; about firearms and sounds more like a point for discussion on talk page or other resources. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 20:29, 21 February 2021 (EST)&lt;br /&gt;
:::Comments like those are pretty much par for the course when it comes to VG pages. People've been doing it for a while, so I think it's safe to call it a ''de facto'' acceptable thing to do. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 21 February 2021 (EST)&lt;br /&gt;
::::I know. Still it can be done more tastefully even for IMFDB with less projecting. Or we could just comment on every frustration and missed opportunity of developers, like saying which weapon would be more era-appropriate on every weapon. I'm not all &amp;quot;anti-sarcasm caption&amp;quot; since there are really good comments people come up with on pages, but they at least assume that not all visitors are in &amp;quot;the know&amp;quot; or familiar with behind-the-scenes of the development. I've come around at the Strife commentary I should say. Operators being absolutely non-characters or related to ZM story is something that I dislike about CW too, but I'm not sure if there's need to over-explain who is holding the weapon in that picture on the gun wiki. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 21:04, 21 February 2021 (EST)&lt;br /&gt;
:::::Just to point out, the rule about sarcastic comments doesn't really apply to video games. It was mainly implemented for movie pages, to avoid insulting real actors and filmmakers. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 22 February 2021 (EST)&lt;br /&gt;
::::::Point is acknowledged, even though those rules could be improved to include VG. Insulting real developers or writers is an issue too, it doesn't need to be downplayed because of different artform or media. As for my gripes about initial edits, I'm no longer pursuing to change that. Just to summarize, I got the clear message from this thread - captions can be used for everything related not only to weapon present in the image, but to include information about who is holding the weapon even if gloves are the only thing we can see from first person and this can be used to include all in-game or out-of-game facts including developer's choice for characters in one mode. In a gun wiki. I can understand the frustration about era-appropriate weapons on gun wiki, but I'm still questioning if not including Dr. Monty should be used as a starting point of caption for what is essentially &amp;quot;RAI K-84 in idle&amp;quot; image with nothing happening on it. After inspecting it again it seem like that remark was made to pad the caption's word count to be consistent with adjacent images. There's really nothing to call for it in that image too, so that's why it seems very strange among other comments. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 08:41, 22 February 2021 (EST)&amp;lt;br /&amp;gt;'''Edit:''' added to be less vague about a point. I'm okay with DE and Strife captions and they seem to follow IMFDB style of captions. &amp;quot;Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK&amp;quot; is a good comment about BOCW. But I'm not sure if it is a good point to make in a gun wiki for &amp;quot;wonder weapon held by a pair of unique gloves&amp;quot; screenshot without any other information on it and inspecting it with all other weapon captions in the BOCW page seems uncalled for. Or it means it's OK to use any criticism valid for a game no matter the contents of image. As I wrote this, I found this [https://i.redd.it/pqrgt528tpg61.jpg image] (but used with mil-sim operators and equipped with RAI K-84s) would be an ideal fit for that caption and even justified in my opinion. That would be peak IMFDB and not de so detached from the commentary like a current one. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 09:12, 22 February 2021 (EST)&lt;br /&gt;
Wait wait wait, let's be clear : What are your complains about exactly?&lt;br /&gt;
[[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]])&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400670</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1400670"/>
		<updated>2021-02-22T16:58:43Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* Questionable captions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by operators in the multiplayer lobby. A proper AKM Type II Bayonet also appears as the &amp;quot;Anime Assassin&amp;quot; blueprint for the knife and the same model is also used by Kravchenko in the zombie mode cutscenes.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Agency Choke&amp;quot; ===&lt;br /&gt;
The &amp;quot;Agency Choke&amp;quot; (&amp;quot;Agency Whisper Choke&amp;quot; previously) is based on the SilencerCo Salvo 12 shotgun suppressor. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sound Suppressor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sound Suppressor&amp;quot; is based on the A-Tec A12 shotgun suppressor. It is anachronistic as the aforementioned SilencerCo Salvo 12 introduced in 2014 is the first dedicated shotgun suppressor and the A12 was likely introduced after that.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
=== ACE Skeleton Entry Stock ===&lt;br /&gt;
The ACE Skeleton Entry Stock appears as the &amp;quot;Duster Stock&amp;quot; for the XM177E1 and M16A2. Most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== AR-15 Wire Stock ===&lt;br /&gt;
The M231 firing port weapon wire collapsible stock appears as the &amp;quot;Wire Stock&amp;quot; for the XM177E1 and M16A2. It is depicted as being non-collapsible in game.&lt;br /&gt;
[[Image:Stock M231.jpg|thumb|none|400px|An M231 firing port weapon wire collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
=== AK Wire Stock ===&lt;br /&gt;
An East German/Romanian style AK wire stock appears as the &amp;quot;Wire Stock&amp;quot; for the AK-47, Ak 5 and the AKS-74U. It has a cheek riser when used on the AK-47 and Ak 5.&lt;br /&gt;
&lt;br /&gt;
=== Custom M60 Wood Stock ===&lt;br /&gt;
A wood stock based on the [https://www.reddit.com/r/airsoft/comments/4p98l8/wanted_wood_furniture_for_my_m60_so_i_made_it/ custom M60 oak wood stock made by reddit user Automobilie] appears as the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; for the M60.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
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== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
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Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
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== Zombies trailer WWII weapons ==&lt;br /&gt;
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Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
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==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
You can actually access all DLC and attachments in online private/custom matches ---[[User:Solarriors|Solarriors]]&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reload timer adjustmnent in patch notes==&lt;br /&gt;
Just wanted to pass this on, [https://www.treyarch.com/game-intel/2021/02/Warzone_Season_One_Midseason_Patch_Notes today's patch notes] give the absolute most vague, unspecific note possible about this: &amp;quot;Adjusted the timing of ammo replenishment during empty reloads for BOCW weapons&amp;quot;. No idea if this is a good or bad change. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 February 2021 (EST)&lt;br /&gt;
:I'd assume that they're changing the point during the reload animation when the game decides that the gun is finished reloading (since these have had a habit of being rather off in CoD games - the gun often counts as reloaded before your character has finished reloading it). Hopefully, they're making the timing match the animations better. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:19, 5 February 2021 (EST)&lt;br /&gt;
::That's what I assume too, but I don't have any hands-on experience with the CW weapons, so I have no idea how well they matched (or didn't) before or after the patch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 6 February 2021 (EST)&lt;br /&gt;
:::[https://www.youtube.com/watch?v=hSjfSkw5hJM Tested by TheXclusiveAce]. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 04:06, 17 February 2021 (EST)&lt;br /&gt;
::::Holy hell, I can't believe Treyarch managed to make the guns EVEN WORSE than they already were. The changes make it so you can skip the rechamber part of the animation on empty reloads now. :| This dev team really needs be kept far away from any future games, this is just embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 17 February 2021 (EST)&lt;br /&gt;
:::::All changes in Warzone are made by Raven Software ([https://www.reddit.com/r/blackopscoldwar/comments/l876an/applying_the_3x_scope_to_the_m82_causes_the/glbfz4y?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 referenced by u/FoxhoundFPS]). Weapon balancing (including changing reload add time) was probably done by Raven themselves to address CW weapons' long after-reload pauses specific only to Warzone. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:13, 18 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Trailer ==&lt;br /&gt;
&lt;br /&gt;
It just dropped, and showed off a few new guns - I spotted what looks like a screwed-up [[Walther MPK]], a probably-fictional crossbow, and (of all things) a [[FARA 83]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 16 February 2021 (EST)&lt;br /&gt;
:Yay more ''Upotte!!'' guns! :D In all seriousness, that would be a neat addition, I love when more obscure things show up in games. Though at this point I'm also sad all these guns aren't getting MW's much better treatment (and that we can't use them there). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:57, 16 February 2021 (EST)&lt;br /&gt;
:Nice ID work. Sadly people gonna call it &amp;quot;Galil&amp;quot; anyway. As for speculation about that sawed-off gun in the holster - I think it's just a China Lake blueprint. I mean M79. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:50, 17 February 2021 (EST)&lt;br /&gt;
::Huh. I thought that thing was a Galil. Maybe it'll end up being a Galil ARM with elements of the FARA 83 thrown in? Because as we've seen so far, this game isn't too big on having guns that are what they say they are. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:42, 17 February 2021 (EST)&lt;br /&gt;
:::It looks like [http://2.bp.blogspot.com/-KdnsXcQb_Tk/VnaJyrrI1rI/AAAAAAAB3CE/YGD2AfZC4V8/s1600/CampoHerrajecombatejunio1934.jpg this] variant, which has a bipod and FAL Para/Galil type stock, basically a discount ARM. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:56, 17 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Questionable captions==&lt;br /&gt;
Those two edits ([http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400455&amp;amp;oldid=prev 1] - DE and Strife captions, [http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400456&amp;amp;oldid=prev 2] - RAI K-84 caption) need to be toned down. [[IMFDB Style Guide#Media titles]] and [[Rules, Standards and Principles#No sarcastic or insulting Commentary]]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:00, 21 February 2021 (EST).&lt;br /&gt;
:Those seem perfectly acceptable to me. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 21 February 2021 (EST)&lt;br /&gt;
::I'm fine with captions describing the contents of images and weapon details. But there's no real need for comments about developers and writers choices for ZM characters. Including such commentary in the main game's wiki page doesn't make this wiki any more &amp;quot;informative&amp;quot; about firearms and sounds more like a point for discussion on talk page or other resources. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 20:29, 21 February 2021 (EST)&lt;br /&gt;
:::Comments like those are pretty much par for the course when it comes to VG pages. People've been doing it for a while, so I think it's safe to call it a ''de facto'' acceptable thing to do. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 21 February 2021 (EST)&lt;br /&gt;
::::I know. Still it can be done more tastefully even for IMFDB with less projecting. Or we could just comment on every frustration and missed opportunity of developers, like saying which weapon would be more era-appropriate on every weapon. I'm not all &amp;quot;anti-sarcasm caption&amp;quot; since there are really good comments people come up with on pages, but they at least assume that not all visitors are in &amp;quot;the know&amp;quot; or familiar with behind-the-scenes of the development. I've come around at the Strife commentary I should say. Operators being absolutely non-characters or related to ZM story is something that I dislike about CW too, but I'm not sure if there's need to over-explain who is holding the weapon in that picture on the gun wiki. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 21:04, 21 February 2021 (EST)&lt;br /&gt;
:::::Just to point out, the rule about sarcastic comments doesn't really apply to video games. It was mainly implemented for movie pages, to avoid insulting real actors and filmmakers. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 22 February 2021 (EST)&lt;br /&gt;
::::::Point is acknowledged, even though those rules could be improved to include VG. Insulting real developers or writers is an issue too, it doesn't need to be downplayed because of different artform or media. As for my gripes about initial edits, I'm no longer pursuing to change that. Just to summarize, I got the clear message from this thread - captions can be used for everything related not only to weapon present in the image, but to include information about who is holding the weapon even if gloves are the only thing we can see from first person and this can be used to include all in-game or out-of-game facts including developer's choice for characters in one mode. In a gun wiki. I can understand the frustration about era-appropriate weapons on gun wiki, but I'm still questioning if not including Dr. Monty should be used as a starting point of caption for what is essentially &amp;quot;RAI K-84 in idle&amp;quot; image with nothing happening on it. After inspecting it again it seem like that remark was made to pad the caption's word count to be consistent with adjacent images. There's really nothing to call for it in that image too, so that's why it seems very strange among other comments. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 08:41, 22 February 2021 (EST)&amp;lt;br /&amp;gt;'''Edit:''' added to be less vague about a point. I'm okay with DE and Strife captions and they seem to follow IMFDB style of captions. &amp;quot;Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK&amp;quot; is a good comment about BOCW. But I'm not sure if it is a good point to make in a gun wiki for &amp;quot;wonder weapon held by a pair of unique gloves&amp;quot; screenshot without any other information on it and inspecting it with all other weapon captions in the BOCW page seems uncalled for. Or it means it's OK to use any criticism valid for a game no matter the contents of image. As I wrote this, I found this [https://i.redd.it/pqrgt528tpg61.jpg image] (but used with mil-sim operators and equipped with RAI K-84s) would be an ideal fit for that caption and even justified in my opinion. That would be peak IMFDB and not de so detached from the commentary like a current one. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 09:12, 22 February 2021 (EST)&lt;br /&gt;
Wait wait wait, let's be clear : Are you actually complaining and making a fuss about rules because the captions use the Male pronoun, and you want a non-gendered caption cause Bell can be either male or female ?&lt;br /&gt;
[[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]])&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396440</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396440"/>
		<updated>2021-02-03T10:06:53Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* The worst thing about Cold War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
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== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
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Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
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== Zombies trailer WWII weapons ==&lt;br /&gt;
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Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
You can actually access all DLC and attachments in online private/custom matches ---[[User:Solarriors|Solarriors]]&lt;br /&gt;
&lt;br /&gt;
== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
&lt;br /&gt;
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396350</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396350"/>
		<updated>2021-02-03T04:39:13Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu. Note the &amp;quot;one in the chamber&amp;quot; ammunition stat which seems to have been abandoned in the launch version of the game.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Three unusable [[Glock 18]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot; in-game); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead. The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits from Season 1.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;, next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]].''&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the [[FN P90]] and [[FN Five-seveN]]) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map &amp;quot;Cartel&amp;quot;, as it takes place in 1982.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock, fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|600px|The M14 in West Germany.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|600px|Adler pulls back on the charging handle for a peek.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|600px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|600px|Adler gives the fresh magazine a little tap to seat it correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported ''Cold War'' weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in ''Modern Warfare''; in this case, the &amp;quot;Oden&amp;quot; (an [[ASh-12.7]]).&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactornyi Avtomat-Izluchatel Kuhklay-84&amp;quot;) is a &amp;quot;wonder weapon&amp;quot; in the upcoming Zombies map Firebase Z. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is seen fitted with a [[GP-25]] grenade launcher.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'''s [[Steyr AUG A3 9mm XS|AUG A3 XS]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine length M203 grenade launcher heat shield. It also appears to have PT boat style camouflage. The &amp;quot;Inconspicuous&amp;quot; variant uses the M16A2's upper receiver (while retaining the XM177E1's earlier teardrop forward assist, however), and the &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard.&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the [[Accuracy International AW50F|AW50]]), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] is featured in the game. It can be found in man-portable form exclusively in the campaign mission &amp;quot;The Final Countdown&amp;quot;. It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.&lt;br /&gt;
&lt;br /&gt;
In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the [[M249]] in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked &amp;quot;CAL 7.62&amp;quot;.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining spent bullet casing are tucked away with the fingers. This is the only difference between a reload on empty or not.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|aligning the bullets.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|closing the M60' s cover lid.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A [[GP-25]] is seen mounted on the &amp;quot;RAI K-84&amp;quot; wonder weapon.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79. The barrel is marked with the words &amp;quot;Peace Pipe&amp;quot; and a peace symbol.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in BOCW.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83/AN/M8 HC smoke grenade==&lt;br /&gt;
Either an anachronistic M83 or period-appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a Winchester Model 1873 is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396349</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396349"/>
		<updated>2021-02-03T04:37:55Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* M60 */ reload animation pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu. Note the &amp;quot;one in the chamber&amp;quot; ammunition stat which seems to have been abandoned in the launch version of the game.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Three unusable [[Glock 18]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot; in-game); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead. The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits from Season 1.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;, next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]].''&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the [[FN P90]] and [[FN Five-seveN]]) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map &amp;quot;Cartel&amp;quot;, as it takes place in 1982.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock, fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|600px|The M14 in West Germany.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|600px|Adler pulls back on the charging handle for a peek.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|600px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|600px|Adler gives the fresh magazine a little tap to seat it correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported ''Cold War'' weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in ''Modern Warfare''; in this case, the &amp;quot;Oden&amp;quot; (an [[ASh-12.7]]).&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactornyi Avtomat-Izluchatel Kuhklay-84&amp;quot;) is a &amp;quot;wonder weapon&amp;quot; in the upcoming Zombies map Firebase Z. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is seen fitted with a [[GP-25]] grenade launcher.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'''s [[Steyr AUG A3 9mm XS|AUG A3 XS]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine length M203 grenade launcher heat shield. It also appears to have PT boat style camouflage. The &amp;quot;Inconspicuous&amp;quot; variant uses the M16A2's upper receiver (while retaining the XM177E1's earlier teardrop forward assist, however), and the &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard.&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the [[Accuracy International AW50F|AW50]]), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] is featured in the game. It can be found in man-portable form exclusively in the campaign mission &amp;quot;The Final Countdown&amp;quot;. It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.&lt;br /&gt;
&lt;br /&gt;
In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the [[M249]] in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked &amp;quot;CAL 7.62&amp;quot;.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining spent bullet casing are tucked away with the fingers. This is the only difference between a reload on empty or not.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg&amp;quot;|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|aligning the bullets.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|closing the M60' s cover lid.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A [[GP-25]] is seen mounted on the &amp;quot;RAI K-84&amp;quot; wonder weapon.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79. The barrel is marked with the words &amp;quot;Peace Pipe&amp;quot; and a peace symbol.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in BOCW.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83/AN/M8 HC smoke grenade==&lt;br /&gt;
Either an anachronistic M83 or period-appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a Winchester Model 1873 is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396348</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1396348"/>
		<updated>2021-02-03T04:30:37Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* M60 */ added first picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare'' such as different ammunition types or conversions into different calibers. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith. Its barrel is slightly shorter by default, but it has some customization options that give it a proper 93R barrel length.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu. Note the &amp;quot;one in the chamber&amp;quot; ammunition stat which seems to have been abandoned in the launch version of the game.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Perhaps taking its moniker a little too literally, it fires explosive rounds.&lt;br /&gt;
[[File:MagResDE.357MarkI.jpg|thumb|none|350px|Magnum Research Industries Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Three unusable [[Glock 18]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Its appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], Arminius, Alfa, Astra and the Colt Trooper. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot; in-game); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality (due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless). Even more nonsensically, it can accept 9-round and 12-round cylinders (which are also very incorrectly referred to as magazines in their attachment names); equipping them changes the cylinder's external appearance to an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively, but the amount of rounds visually seen within these cylinders remains 6 rounds.&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The &amp;quot;Magnum&amp;quot;.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead. The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits from Season 1.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;, next to a SPAS-12. Its appearance is massively anachronistic even by the game's lore and timeline, being developed sometime between 2025 and 2045, while Cold War is set in 1981.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]].''&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations).&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, and a vertical magazine well with a paddle magazine release like the [[Walther MPL]]. Although it is written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for machine gun (''Kulspruta''). Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''.&lt;br /&gt;
&lt;br /&gt;
The trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 5.7x28mm; aside from being from a NATO member-state, the 5.7x28mm round is also anachronistic, being introduced in 1990 (alongside the [[FN P90]] and [[FN Five-seveN]]) in response to a NATO request for a pistol-caliber cartridge capable of penetrating body armor.&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is also similar to the Dragunov MA prototype, which competed against the AKS-74U.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The weapon is anachronistic, as the auto-ejection feature on Striker shotguns wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and even the original version wouldn't fit in the multiplayer map &amp;quot;Cartel&amp;quot;, as it takes place in 1982.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A psuedo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on one of the aforementioned blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an AK-47/Type 56 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
The drum magazine attachments are also straighter-style 7.62x39mm drum magazines; furthermore, its Warzone incarnation is supposedly chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm).&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While it is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the in-game AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock, fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|600px|The M14 in West Germany.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|600px|Adler pulls back on the charging handle for a peek.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|600px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|600px|Adler gives the fresh magazine a little tap to seat it correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock, &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the BOCW M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; for the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56, though given some of the other supposed chamberings of Warzone weapons, it's not exactly clear how helpful this is.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name; even more absurdly, its Warzone incarnation is supposedly chambered in 12.7x55mm, which is both heavily anachronistic (having been designed in the early 2000s) and completely incorrect for any variant of the Groza. This, along with many seemingly odd chamberings seen in ported ''Cold War'' weapons, is most likely a result of weapons in Warzone reusing code from similar weapons that already appear in ''Modern Warfare''; in this case, the &amp;quot;Oden&amp;quot; (an [[ASh-12.7]]).&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactornyi Avtomat-Izluchatel Kuhklay-84&amp;quot;) is a &amp;quot;wonder weapon&amp;quot; in the upcoming Zombies map Firebase Z. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is seen fitted with a [[GP-25]] grenade launcher.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
Warzone makes the rather baffling claim that the weapon is chambered in 9mm Parabellum; this is most likely a result of recycled code from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'''s [[Steyr AUG A3 9mm XS|AUG A3 XS]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|Tthe AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, Cold War does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. &lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'' (although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1984, and even then would be attached to an improved model of the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine length M203 grenade launcher heat shield. It also appears to have PT boat style camouflage. The &amp;quot;Inconspicuous&amp;quot; variant uses the M16A2's upper receiver (while retaining the XM177E1's earlier teardrop forward assist, however), and the &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard.&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with the PM to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
For no obvious reason, its Warzone incarnation is stated to be chambered in 12.7x108mm, a round both clearly far too large to fit in the rifle, and one which would have no real reason to be chambered in it (given that it's a Warsaw Pact-standard round); while a .50-caliber variant of the AW series does exist (the [[Accuracy International AW50F|AW50]]), it was never chambered in 12.7x108mm, and would be anachronistic to the game's time period anyway (having been developed after the standard Arctic Warfare).&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. Being that, like most multiplayer videogames, weapons are designed to all be roughly the same level of effectiveness, or at least effective in a given niche, not realism, so the M82A1M is actually the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot, in order to balance its semiautomatic firing mode.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears anachronistically in Bell's Vietnam War flashbacks where it is depicted as being used by the US troops, though it could stand in for a standard Remington 700. Its Warzone incarnation is supposedly chambered in, of all things, .50 BMG; needless to say, the rounds visibly loaded into the rifle are far too small to be .50 BMG, nevermind that the rifle itself is far too small to fit such a round.&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] is featured in the game. It can be found in man-portable form exclusively in the campaign mission &amp;quot;The Final Countdown&amp;quot;. It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. Most of the times, it is depicted with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.&lt;br /&gt;
&lt;br /&gt;
In the Season One trailer, Russel Adler is seen manning a Minigun with a 2-flange barrel clamp, as actually seen on real Dillon Aero M134 Miniguns.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games. In Warzone, it is incorrectly stated to be chambered in 5.56 NATO; the US wouldn't adopt a 5.56x45mm machine gun until the [[M249]] in the eighties, and the in-game M60 is clearly both feeding 7.62 NATO and marked &amp;quot;CAL 7.62&amp;quot;.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War'', with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
In Warzone, it is rather bafflingly stated to be chambered in 7.62x54mmR; the RPD never chambered in this round, and there would be no reason to rechamber the weapon for it given the existence and widespread use of the aforementioned PKM (nevermind that the rounds in the belt are still clearly the shorter, rimless 7.62x39mm).&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. Like the other machine guns, it only holds 75 rounds by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
Its Warzone incarnation is stated to be chambered in 7.62x54mmR; this makes even less sense than the RPD, as aside from being incorrect from both a historical and visual perspective, it's also contextually erroneous (given that the Stoner is American and the 7.62x54mmR round is Russian).&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60 and RPD, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm.]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A [[GP-25]] is seen mounted on the &amp;quot;RAI K-84&amp;quot; wonder weapon.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in the final mission of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79. The barrel is marked with the words &amp;quot;Peace Pipe&amp;quot; and a peace symbol.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in BOCW.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83/AN/M8 HC smoke grenade==&lt;br /&gt;
Either an anachronistic M83 or period-appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
&lt;br /&gt;
==MK 13 flashbang==&lt;br /&gt;
MK 13 flashbang grenades are carried by multiplayer operators Adler and Song and by US troops in cutscenes. Most likely anachronistic.&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The Simulator Hand Grenade M116A1 appears as the &amp;quot;Flashbang&amp;quot;. In reality this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombie map &amp;quot;Die Maschine&amp;quot;.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; zombie map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through no Vietnam multiplayer maps are featured yet.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a killstreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a Winchester Model 1873 is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-5-BoxNew.jpg&amp;diff=1396347</id>
		<title>File:COD-BOCW-M60-Reload-5-BoxNew.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-5-BoxNew.jpg&amp;diff=1396347"/>
		<updated>2021-02-03T03:56:04Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inserting a full ammo box into its hang slit&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-7-LidClose.jpg&amp;diff=1396346</id>
		<title>File:COD-BOCW-M60-Reload-7-LidClose.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-7-LidClose.jpg&amp;diff=1396346"/>
		<updated>2021-02-03T03:55:02Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: closing the M60' s cover lid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;closing the M60' s cover lid&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-6-AlignBullets.jpg&amp;diff=1396345</id>
		<title>File:COD-BOCW-M60-Reload-6-AlignBullets.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-6-AlignBullets.jpg&amp;diff=1396345"/>
		<updated>2021-02-03T03:53:33Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: aligning the bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;aligning the bullets&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-5-BoxNew.jpg&amp;diff=1396343</id>
		<title>File:COD-BOCW-M60-Reload-5-BoxNew.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-5-BoxNew.jpg&amp;diff=1396343"/>
		<updated>2021-02-03T03:01:33Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: Inserting a full ammo box into it's hang slit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inserting a full ammo box into it's hang slit&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-4-BoxRemove.jpg&amp;diff=1396342</id>
		<title>File:COD-BOCW-M60-Reload-4-BoxRemove.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-4-BoxRemove.jpg&amp;diff=1396342"/>
		<updated>2021-02-03T03:01:03Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: Removing the ammo box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removing the ammo box&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg&amp;diff=1396341</id>
		<title>File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg&amp;diff=1396341"/>
		<updated>2021-02-03T03:00:42Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: After the cover is opened, the remaining spent bullet casing are tucked away with the fingers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the cover is opened, the remaining spent bullet casing are tucked away with the fingers&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-2-Push.jpg&amp;diff=1396340</id>
		<title>File:COD-BOCW-M60-Reload-2-Push.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-2-Push.jpg&amp;diff=1396340"/>
		<updated>2021-02-03T03:00:02Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: Pushing it back into position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pushing it back into position&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-1-Pull.jpg&amp;diff=1396339</id>
		<title>File:COD-BOCW-M60-Reload-1-Pull.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD-BOCW-M60-Reload-1-Pull.jpg&amp;diff=1396339"/>
		<updated>2021-02-03T02:52:55Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: Pulling the charging handle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pulling the charging handle&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395442</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395442"/>
		<updated>2021-01-28T03:43:09Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* The worst thing about Cold War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
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:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
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Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
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Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
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== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
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:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
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==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
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Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
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== Military ARs or civilian? ==&lt;br /&gt;
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Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
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== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
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== CAR-15 Variants ==&lt;br /&gt;
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Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
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M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
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From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
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There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395441</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1395441"/>
		<updated>2021-01-28T03:41:46Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* The worst thing about Cold War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
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M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
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From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
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There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
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[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
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It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
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== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
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Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
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== Zombies trailer WWII weapons ==&lt;br /&gt;
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Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
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==Anachronistic weapons broke my immersion ==&lt;br /&gt;
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Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
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== Mountain Dew ads ==&lt;br /&gt;
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Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
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== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
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[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
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:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
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== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
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So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
&lt;br /&gt;
== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one. --[[User:Solarriors|Solarriors]]&lt;br /&gt;
I have the Groza and MAC-10 by the way&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1394863</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1394863"/>
		<updated>2021-01-24T02:01:52Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* SG 552 barrels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
[[File:COD MWAlpha DesertEagle.jpg|thumb|none|600px|A player character holds a Desert Eagle Mark XIX fitted with a compensator.]]&lt;br /&gt;
[[File:COD MWAlpha MP5.jpg|thumb|none|600px|A multiplayer character holds an MP5A3 with a SureFire 628LMF-B handguard and a red dot sight attached to a low profile rail system.]]&lt;br /&gt;
[[File:COD MWAlpha MP7.jpg|thumb|none|600px|The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight.]]&lt;br /&gt;
[[File:COD MWAlpha AUG.jpg|thumb|none|600px|The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the beta build of Modern Warfare 2019 erroneously used the safety as a fire selector switch. As of launch, this has been fixed.]]&lt;br /&gt;
[[File:COD MWAlpha OU.jpg|thumb|none|600px|A player character wields a Citori 725 outfitted with a &amp;quot;Brownlee 32mm&amp;quot; magnified scope and a &amp;quot;Chronen Ergo Precision&amp;quot; adjustable stock. Although it might seem ridiculous to put a scope onto a shotgun, the 725 actually has the longest effective range out of any shotgun in the game, allowing it to practically snipe. Several nerfs have been implemented to remedy this, however it still remains deadly at such ranges a shotgun shouldn't be.]]&lt;br /&gt;
[[File:COD MWAlpha Ash12.jpg|thumb|none|600px|The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large [[VSSK Vychlop]]-like suppressor.]]&lt;br /&gt;
[[File:COD MWAlpha FAMAS.jpg|thumb|none|600px|A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail.]]&lt;br /&gt;
[[File:COD MWAlpha M14.jpg|thumb|none|600px|The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.]]&lt;br /&gt;
[[File:COD MWAlpha MarlinLeverAction.jpg|thumb|none|600px|A player character holds a Marlin Model 1895 equipped with a 1P29 Russian optical sight.]]&lt;br /&gt;
[[File:COD MWAlpha MCXVirtus.jpg|thumb|none|600px|The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and a Magpul Rail Vertical Grip.]]&lt;br /&gt;
[[File:CoDMW-MG34-1.jpg|thumb|none|600px|Holding the MG34.]]&lt;br /&gt;
[[File:CoDMW-MG34-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDMW-MG34-3.jpg|thumb|none|600px|Placing a new ammo belt into the MG. Without Sleight of Hand, the operator will pull out the belt slightly too much and then push it back into position. With Sleight of Hand, the operator pulls the belt to the correct length on the first try.]]&lt;br /&gt;
[[File:MW 870 (9).jpg|thumb|none|600px|A Remington 870 modified from &amp;quot;The Ejector&amp;quot; blueprint, which features a redesigned receiver and new sights.]]&lt;br /&gt;
[[File:MW 870 (11).jpg|thumb|none|600px|Reloading a slug shell - note the TiN-finished bolt.]]&lt;br /&gt;
[[File:MW M16 CH 1.jpg|thumb|none|600px|An M16 build made from the OG blueprint. Note the reworked carry handle, which resembles a G36's scoped carry handle with the front end cut out, and another cutout is present along the rail. The RIS mount knobs are on the right-hand side, opposite of the real version.]]&lt;br /&gt;
[[File:MW M16 CH (2).jpg|thumb|none|600px|Aiming through the sights of the waifued up &amp;quot;The Breakup&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
=Additional=&lt;br /&gt;
==SIG Sauer MG 338==&lt;br /&gt;
A SIG Sauer MG 338 has been datamined.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG Sauer MG 338  - .338 Norma Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Auto-injector Pen==&lt;br /&gt;
An auto-injector pen resembling EpiPen auto-injector pen is used when self healing.&lt;br /&gt;
&lt;br /&gt;
==Ballistic Knife==&lt;br /&gt;
A Soviet ballistic knife is used in some Operator Finishing Moves in multiplayer/Warzone, including Bale's &amp;quot;Trick Shot&amp;quot;, Minotaur's &amp;quot;Pinned&amp;quot;, Rodion's &amp;quot;Walk Into It&amp;quot;, and Woods' &amp;quot;Payback&amp;quot; (which is available to all Operators after Woods is unlocked from the Black Ops Cold War pre-order).&lt;br /&gt;
&lt;br /&gt;
==Benchmade Fixed Osborne Contego==&lt;br /&gt;
The Benchmade Fixed Osborne Contego appears as the &amp;quot;Combat Knife&amp;quot; and many of its blueprints. It is also used as the &amp;quot;Throwing Knife&amp;quot;.&lt;br /&gt;
[[Image:MW2019 knife.jpg|thumb|none|500px|The combat knife in the secondary weapon selection screen.]]&lt;br /&gt;
&lt;br /&gt;
==Blackhawk Tatang==&lt;br /&gt;
The Blackhawk Tatang is once again available as the &amp;quot;Ghost Dance&amp;quot; blueprint. It's included in the &amp;quot;Ghost Pack: Contingency&amp;quot; pack in a reference to its appearance in ''Modern Warfare 2''.  &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;No Masters&amp;quot;==&lt;br /&gt;
The &amp;quot;No Masters&amp;quot; blueprint resembles M-Tech Tomahawk and Hardcore Hardware Australia Tactical Tomahawk.&lt;br /&gt;
&lt;br /&gt;
==Kali Sticks==&lt;br /&gt;
The Philippine Kali sticks also known as Arnis were added with Season 4.&lt;br /&gt;
&lt;br /&gt;
==Tanto==&lt;br /&gt;
A pair of Japanese Tanto appear as the &amp;quot;Aomi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2K25 Krasnopol==&lt;br /&gt;
A 2K25 Krasnopol guided artillery shell represents the Cluster Strike killstreak. This is inaccurate as Cluster Strike is meant to be a cluster mortar strike while the 2K25 Krasnopol is a conventional non-cluster laser-guided projectile.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/SCALP EG==&lt;br /&gt;
A Storm Shadow/SCALP EG cruise missile appears as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
==Vietnam War MACV-SOG Knife==&lt;br /&gt;
A sylized Vietnam War era CISO MACV-SOG knife appears as the &amp;quot;Arterial&amp;quot; blueprint.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== MFT Minimalist Stock ===&lt;br /&gt;
Available on certain blueprints as the &amp;quot;FSS Close Quarters Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
=== 1P29 Scope ===&lt;br /&gt;
The Russian 1P29 appears as the &amp;quot;VLK 3.0x Optic&amp;quot; and is depicted with a custom Weaver/Picatinny mount. It uses a much more PSO-like reticle with a red dot replacing the center chevron instead of the real 1P29's distinct hanging post.&lt;br /&gt;
&lt;br /&gt;
=== Aimpoint Micro T-1 ===&lt;br /&gt;
The Aimpoint Micro T-1 appears as the &amp;quot;Aim-Op&amp;quot; reflex sight. The model is reversed, with the controls on the left side.&lt;br /&gt;
&lt;br /&gt;
=== Armasight Vulcan 3.5x MG Compact Night Vision Riflescope ===&lt;br /&gt;
The &amp;quot;Merc Thermal Optic&amp;quot; resembles a Vulcan 3.5x MG Night Vision Riflescope with some cosmetic alterations.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO PK-AS-W ===&lt;br /&gt;
The BelOMO PK-AS-W collimator sight appears as the &amp;quot;APX5 Holographic Sight&amp;quot; and is depicted with a much more low-profile mount than in reality, as well as a much thinner adjustment dial. It also sits flush with the mount, unlike the real version that has a visible gap.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO POSP ===&lt;br /&gt;
The &amp;quot;Variable Zoom&amp;quot; scope for the SVD and the SKS is a rail-mounted version of the POSP scope. It is also the default scope for the modernized Dragunov blueprints. &lt;br /&gt;
&lt;br /&gt;
=== EOTech EXPS2 ===&lt;br /&gt;
The EOTech EXPS2 appears as the &amp;quot;Corp Combat Holo Sight&amp;quot;. It features a noticeably taller lens, and is slightly longer overall. It lacks an adjustment screw and the differently-modeled QD throw lever is reversed.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding and the name, it is implied that the optic is produced directly by the US Military in the MW universe.&lt;br /&gt;
&lt;br /&gt;
=== EOTech HHS II ===&lt;br /&gt;
The EOTech HHS II appears as the &amp;quot;4.0x Flip Hybrid&amp;quot;. The EXPS2 used for the &amp;quot;Corp Combat Holo Sight&amp;quot; remains the same. The G33 magnifier is depicted as sitting closer to the EXPS2's lens instead of having its objective lens flush with the ring mount. The rubber-like sleeve is a drab green instead of black and has a much different profile. It lacks an adjustment knob on its side.&lt;br /&gt;
&lt;br /&gt;
The G33 in this universe is produced by &amp;quot;Solozero Optics&amp;quot; while the side-flipping mount is produced by &amp;quot;First Signal Solutions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== FLIR Systems RS-32 Thermal Night Vision Riflescope ===&lt;br /&gt;
Both the &amp;quot;Thermal Sniper Scope&amp;quot; and &amp;quot;Thermal Dual Power Scope&amp;quot; resemble the FLIR RS-32 optic, with an altered housing.&lt;br /&gt;
&lt;br /&gt;
=== Hartman MH1 ===&lt;br /&gt;
The &amp;quot;PBX Holo 7&amp;quot; is based loosely on the Hartman MH1 optic.&lt;br /&gt;
&lt;br /&gt;
=== HoloSun HS510C ===&lt;br /&gt;
The HoloSun HS510C appears as the &amp;quot;Operator Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Viper Reflex Sight&amp;quot;. As with the Micro T-1, the controls are reversed and modeled on the left side.&lt;br /&gt;
&lt;br /&gt;
=== L3 Insight CNVD-T ===&lt;br /&gt;
The &amp;quot;Solozero NVG Enhanced&amp;quot; infrared scope resembles a slightly scaled-down L3 Insight CNVD-T thermal scope, with a larger objective endpiece.&lt;br /&gt;
&lt;br /&gt;
=== Leupold HAMR ===&lt;br /&gt;
The Leupold HAMR appears as the &amp;quot;Integral Hybrid&amp;quot; optic. It sports a segment of rail along the right side.&lt;br /&gt;
&lt;br /&gt;
=== NPZ/Izhmash PSO-1 ===&lt;br /&gt;
The Dragunov uses a PSO-1 scope with the rubber eyepiece by default, and it is available simply as the &amp;quot;Dragunov Optic&amp;quot; for the AS Val.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
The Russian OKP-7 appears as the &amp;quot;Monocle Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Raytheon ELCAN Specter DR 1-4x ===&lt;br /&gt;
The Raytheon ELCAN Specter DR 1-4x appears as the &amp;quot;Scout Combat Optic&amp;quot;. It is depicted with its BUIS bases and even the mounting plate for the micro red dot that pairs with it, but neither can be equipped. The description also reads that it features a 3.25x magnification, which is impossible on a real Specter DR.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding, in universe, the Specter DR may be manufactured directly by a nation's military, likely the US.&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer ROMEO 3 MAX ===&lt;br /&gt;
The &amp;quot;Cronen LP945 Mini Reflex&amp;quot; sight resembles a SIG ROMEO 3 micro red dot, having a very similar style of forward cant on the round lens housing. &lt;br /&gt;
&lt;br /&gt;
=== Trijicon MGRS ===&lt;br /&gt;
The Trijicon Machine Gun Reflex Sight appears mounted on the M2HB as part of the &amp;quot;Shield Turret&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=== Vortex Venom Red Dot ===&lt;br /&gt;
The Vortex Venom Red Dot appears as the &amp;quot;Solozero Optics Mini Reflex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
&lt;br /&gt;
=== GPSI Grip Pod ===&lt;br /&gt;
A Grip Pod is a unique attachment for the SCAR-H; it combines the standing bonuses of a regular foregrip with the crouch/prone benefits of the bipod available on other weapons.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Company Forward Pistol Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; on some weapons such as the FAMAS and the MW2 M4A1 blueprint is a KAC foregrip.&lt;br /&gt;
&lt;br /&gt;
=== Magpul AFG-2 ===&lt;br /&gt;
The Magpul AFG-2 appears as the &amp;quot;Commando Foregrip&amp;quot;. The B&amp;amp;T APC9 and the later-added AS Val use a unique shorter variant that resembles a mix of Magpul and B&amp;amp;T's designs.&lt;br /&gt;
&lt;br /&gt;
=== Magpul Rail Vertical Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; takes the appearance of a Magpul Rail Vertical Grip on weapons such as the MP7, SMG-45, and M14. The &amp;quot;Wendigo&amp;quot; AK-47 variant uses the RVG as its &amp;quot;Operator Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Strike Industries Cobra Tactical Fore Grip ===&lt;br /&gt;
A slightly modified version of the SI Cobra Tactical grip appears simply as the &amp;quot;Tactical Foregrip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== TangoDown Vertical Fore Grip ===&lt;br /&gt;
The TangoDown Vertical Fore Grip (with the QD variant's throw lever) appears in full length form as the &amp;quot;Ranger Foregrip&amp;quot; and in a stubby configuration as the &amp;quot;Operator Foregrip&amp;quot;. An update in Season 3 changed the &amp;quot;Operator&amp;quot; model, with the grip featuring the same shaved off light switch mount sections on the 9 and 3'oclock positions. The original, correct QD model is still available as the Remington 870's tan stubby &amp;quot;Merc Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Troy Industries Modular Combat Grip ===&lt;br /&gt;
The &amp;quot;Merc Foregrip&amp;quot; resembles the Troy Modular Combat Grip. The &amp;quot;Old Country&amp;quot; PKM blueprint turns it into the Magpul RVG used on other weapons, described above. &lt;br /&gt;
&lt;br /&gt;
=== Zenit RK-series foregrips ===&lt;br /&gt;
The Origin-12's default horizontal grip resembles a Zenit RK-2 foregrip with fully round segments, and its &amp;quot;Merc&amp;quot; and &amp;quot;Commando&amp;quot; foregrips that are shared with the PKM's &amp;quot;Snatch Grip&amp;quot; all resemble a flatter RK-2 with larger scalloped flat sections, in a side-swiveling mount. The &amp;quot;Buzzsaw&amp;quot; blueprint for the L86A1 has a unique &amp;quot;Ranger&amp;quot; grip similar to the Origin-12's default  grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cronen Shark II&amp;quot; ===&lt;br /&gt;
An angled foregrip unique to the &amp;quot;Grau 5.56&amp;quot;, based off of the angled foregrip integrated into the FAMAE SAF-200's handguard.&lt;br /&gt;
&lt;br /&gt;
== Lasers ==&lt;br /&gt;
=== Tac Laser (Western) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for certain Western rifles is based on the PEQ-15.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Western) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for certain Western rifles is based on the Steiner DBAL.&lt;br /&gt;
&lt;br /&gt;
=== 1mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;1mw Laser&amp;quot; for handguns is based on the Surefire X400 series of flashlight/laser combination weaponlights.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for handguns is loosely based on the Steiner DBAL-PL.&lt;br /&gt;
&lt;br /&gt;
=== Tac Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for handguns is a hybrid of the Viridian C5L-R and Streamlight TLR-8.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Flash Guard (Western)&amp;quot; ===&lt;br /&gt;
The Flash Guard attachment for NATO rifles is based on the Surefire SOCOM 3-Prong Flash Hider.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Muzzle Brake (Western)&amp;quot; ===&lt;br /&gt;
The Muzzle Brake attachment for NATO rifles is based on the Surefire SFMB-556-1/2x28.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (1)&amp;quot; ===&lt;br /&gt;
The Compensator attachment for a large number of both Russian and western rifles and submachine guns is based on the KAC Triple Tap Flash Suppressor.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (2)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Compensator&amp;quot; attachment for the MP5 and SCAR is based on the Battlecomp 2.0.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Handgun)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for handguns is based on the full length Rugged Suppressors Obsidian 9. The &amp;quot;Heavy Silence&amp;quot; blueprint for the P320 turns it into a SilencerCo Osprey.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for NATO rifles, LMGs and submachine guns is based on the AAC M4-2000.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for Russian rifles, LMGs and submachine guns is modelled after the TSNIITochMash PBS-4.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Western rifles and submachine guns is based on the KAC 556QDSS-NT4 silencer.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Russian firearms and certain Western rifles is based on the PBS-1.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Desperado Pro Compensator&amp;quot; ===&lt;br /&gt;
The &amp;quot;Desperado Pro Compensator&amp;quot; for the Beretta M9A3 is loosely based on the SGS compensator for Beretta pistols.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;FORGE TAC Marauder&amp;quot; ===&lt;br /&gt;
The &amp;quot;FORGE TAC Marauder&amp;quot; for the AA-12 is based on the SilencerCo Salvo 12.&lt;br /&gt;
&lt;br /&gt;
== Bayonets ==&lt;br /&gt;
=== AKM Type II Bayonet ===&lt;br /&gt;
The AKM Type II Bayonet can be attached to the AK-47. Instead of being attached directly under the barrel, it is depicted as being attached at a slight angle, presumably to allow for the attachment of other underbarrel attachments, however, this would be impossible in reality as the bayonet wouldn't be able to lock into the bayonet lug. It is also inaccurately depicted as being attachable to the AKS-74U conversions.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 (6H4) bayonet with scabbard.]]&lt;br /&gt;
[[File:MW AK-47 Gunsmith (1).jpg|thumb|none|600px|Previewing an AK with its unique bayonet attachment in Gunsmith. It is weirdly offset to allow for underbarrel attachments to be used.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a &amp;lt;s&amp;gt;336&amp;lt;/s&amp;gt; 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. The footage that I previously watched was at low quality, and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. EDIT: judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 style front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Coming back to the Mk 18, I'm thinking the base Mod 1 configuration might actually be a Model 933 with an RIS II.&lt;br /&gt;
&lt;br /&gt;
[[File:CoD-MW2019-MK18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Griggs in the front has a supposed Mk 18 Mod 1 while the Marine behind him has a Mod 0. You can see the barrel on Griggs' carbine is longer, extending further past the handguard than it should. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:15, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Possibly just a wonky modeling work considering that the Mod 0 is also depicted with wonky shorter barrel. Or this whole &amp;quot;wrong barrel length&amp;quot; thing might be just another instance of those &amp;quot;let's make the gun different in some way in order to avoid legal complications.&amp;quot; One thing is clear, the game heavily borrows from [[13 Hours: The Secret Soldiers of Benghazi]], which also had Mk 18, so it is clearly meant to be this particular AR. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:56, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:What legal complications could changing the barrel length from 10.5&amp;quot; to 11.5&amp;quot; serve to avoid? I wasn't aware 10.5&amp;quot; barrels were trademarked. Moreover, 13 Hours didn't have a single Mod 1 in it, so I don't see how it could have led to the devs choosing that variant. And, mind you, it also had M4s, M249s, a Salient Arms AR, HK416s, and an HK417 that aren't in it. The game also had a mission based on the UBL raid (even the target building in it had a similar layout to UBL's compound), so that's two counts on the missing HK416s. Aside from one mission, I really don't see this extensive correlation to 13 Hours. If the barrel on the Mod 1 is 11.5&amp;quot;, that makes it a 933 regardless of what it's ''meant'' to be and it's been reiterated numerous times that we ID based on appearances rather than what someone may have intended. This is why the M4 identification on the CoD4 page was changed to an AR-15A3 carbine years ago, because like the supposed Mk 18 Mod 1 in this game, it had a longer barrel than an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:40, 12 December 2019 (EST)&lt;br /&gt;
::I was going to make that R0933 suggestion, but never got around to doing it. Anyway, yeah, I previously made side-by-side comparisons, and I'm also convinced that the gun's ID should be changed to this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:35, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nah, it's not that the barrel lengths are trademarked. It's just that COD games typically depict barrel lengths correctly but it looks like they intentionally have it wrong with the Mk 18 Mod 0. Now this doesn't prove anything in regards to the Mod 1 but makes me think that they MIGHT intentionally depict barrels with wrong length. At this point it is clear they intentionally have some wrong vent numbers here or missing pins there. How could all these mistakes help them in a legal trouble? Well, if any weapon company tries to sue them they will simply point out these mistakes and claim that they make their depiction different to the real weapon, at least that's why I think they are doing it. As for why they didn't copy every single weapon from 13 hours, well MWs AR can be modified into Mk 18 or M16 or whatever and it would be redundant to have a HK416/17 when you already have the newer 433 model. But still... let's take the literalist approach and judge the gun simply by its physical features. Even if we accept that the barrel is 11.5&amp;quot; does this make the entire gun an M933? As far as I know AR parts are interchangeable so it could simply be an Mk 18 gun with an 11.5&amp;quot; no? To be honest, I'm not really even sure what does make an Mk 18 what it is? I mean yeah, obviously the Mod 0 is defined by its 10.5 inch barrel but is the Mod 1 differing only in the handguard? Can you make an Mk 18 AR from let's say slapping a 10.5 inch barrel to an M4A1 receiver or vice versa because if that is the case then the devs are technically correct to call what they have in the game &amp;quot;M4A1&amp;quot;. I suggest two things: either we call it simply AR and list the modifications in the subsections or we rename the current &amp;quot;Mk 18 Mod 1&amp;quot; to &amp;quot;Mk 18 Mod 1/M933 hybrid&amp;quot; or just point out that it is a Mod 1 with 933 barrel or it is a 933 with Mod 1 furnishing? ARs are confusing... btw is the barrel also longer in multiplayer because I can't see? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:40, 14 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::In the military supply chain, there's technically no such thing as a Mk 18 Mod 1. The CQBR upper and Mk 18 are actually two different things, the CQBR being provided as a replacement upper for an M4 and the Mk 18 being a complete weapon produced by Crane (I posted [http://forum.imfdb.org/showthread.php?t=1939 a thread about this] on the forum a long time ago), and only the CQBR uppers are what have been upgraded to Block II standard with the RIS II from what I can find out. As a side note, CQBR uppers originally came with 10.''3''&amp;quot; barrels, but this doesn't seem to be the case anymore. So far, I've yet to find any pics of a definite Mk 18 fitted with a Block II upper in military hands. Here on IMFDb, the two are conflated under one entry for simplicity's sake because they're so similar. The Mk 18 Mod 0's barrel length isn't wrong from the comparison above, because the flash hider is nuzzled right up against the front sight post where it should be. If the base configuration was actually a Mk 18 it would be the same situation, but the barrel extends about an inch past the front of the handguard. That's 11.5&amp;quot;, not 10.5&amp;quot;.  And, no, an M933 with an RIS II handguard isn't a &amp;quot;hybrid&amp;quot;, it's an M933 with an RIS II handguard.&lt;br /&gt;
::I can't tell you anything about multiplayer, I never messed with it when I had the game. And I don't see why the HK433 makes the HK416 redundant, they're two different weapons. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:50, 22 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
::::By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:49, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I noted VLK markings in Cyrillic. This could further lead to the &amp;quot;modified Lobaev&amp;quot; hypotesis. Plus the Lobaev is stated to be custom build upon clients request. Like for example Hadir rifle is chambered in .338 Lapua and the MP version is different.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:37, 23 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;br /&gt;
:I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:13, 26 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 October 2019 (EDT)&lt;br /&gt;
::But wouldn't they'd still be using equipment native to that part of the world? It's not like Blackhawks and Little Birds are sold like Toyotas all over the world. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 7 November 2019 (EST)&lt;br /&gt;
:::I just assume they got them from the same weapons dealer that sold the entire Russian Army on obscure rotary cylinder South African shotguns and Israeli bullpups.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 8 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Ironically, I have seen Mi-esque helicopters being used in the Aynah Palace map, being used by the Demon Dogs. What about the Bradleys? I thought they were FV101 Scorpion (althought the cannon is weird) for the coalition and brand-new Kurganets-25 for the Allegiance.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:57, 25 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== FAL PARA ==&lt;br /&gt;
&lt;br /&gt;
Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then? --[[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 23:35, 16 November 2019 (EDT)&lt;br /&gt;
:Different MP5s and AKs and the like get their own sections because of attachment options to make them out of the base weapon, I don't see why it shouldn't apply for the FAL. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:13, 1 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oden, bleyat ==&lt;br /&gt;
&lt;br /&gt;
You won't believe it, but Russian for &amp;quot;Odin&amp;quot; is actually &amp;quot;Odin&amp;quot;. So unless you consider this some sort of &amp;quot;padonag&amp;quot; lingo, where people intentionally make as many mistakes as possible, this is plain wrong. It's not like we Russians call Jesus differe- oh wait [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 14:45, 2 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I actually made fun of the in-game name during the beta, comparing it to the Japanese dish of the same name. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:35, 4 November 2019 (EST)&lt;br /&gt;
::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)&lt;br /&gt;
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)&lt;br /&gt;
::::Hi I'm the one that added the meaning of the &amp;quot;Oden&amp;quot; name. Seriously I just googled Oden meaning and it translated it as &amp;quot;Odin&amp;quot; from Russian.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:48, 16 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== AK74 variants ==&lt;br /&gt;
&lt;br /&gt;
So lets try to sort that out.. maybe&amp;lt;br&amp;gt;&lt;br /&gt;
First we got Farah's weapon. Judging from the stock it is most likely derived from either East German MPi-AKS74 or Romanian AIMS-74, however it is chambered in 7,62x39mm. Not available for player both in Campaign and Multiplayer.&amp;lt;br&amp;gt;&lt;br /&gt;
Second, in Single Player campaign a player could encounter and pick up some &amp;quot;AK-47&amp;quot; rifles with AK74-derived gas block and muzzle brake (or without the latter). These are Single player campaign-exclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
As such I am very much inclined that &amp;quot;AKM&amp;quot; section be removed (weapon not present in-game actually) and to rework AK74 section.&amp;lt;br&amp;gt;&lt;br /&gt;
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)&lt;br /&gt;
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warriors 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.&lt;br /&gt;
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The AK-47 section still seems quite messy. Maybe we could give a rundown of all the customization options in the leading AK-47 section, and detail all the configurations in subsections following it? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:16, 5 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think the problem stems from the fact that currently we are trying to comply with IW's idea that changing several parts of a gun turns it into a completely different weapon. Is there in the game any AK receiver other than the milled AK47 receiver with the large cutout? Because I'm under the impression that all the AKs in the game use this basic milled receiver and only change handguards, barrels, stocks, magazine etc.&lt;br /&gt;
:Now, if that is the case I think we should simply list from which AK variant does a particular handguard or magazine come (simililar to the [[Battlefield_V#Cosmetic_Modifications|BFV cosmetic modification sections]]) instead of trying to make it fit a particular AK model as a whole. Let's take for instance the SAM7K example. In my opinion listing this particular model here is a bit of a stretch. In game we basically have the milled AK47 receiver complete with the sights which can be modified with krinkov muzzle and 5.45x39mm magazine. We should only add to this that while 7.62x39mm krinkov exists in reality, the 5.45x39mm magazine working with the 7.62x39mm milled receiver is not plausible.&lt;br /&gt;
:I generally think we should avoid phrases like &amp;quot;turning it into an&amp;quot; because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)&lt;br /&gt;
::The &amp;quot;AK-12&amp;quot;in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)&lt;br /&gt;
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], &amp;lt;s&amp;gt;and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder)&amp;lt;/s&amp;gt;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)&lt;br /&gt;
::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The &amp;quot;AK-12&amp;quot; images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the &amp;quot;Steel Curtain&amp;quot; blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)&lt;br /&gt;
:::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the &amp;quot;Steel Curtain&amp;quot; but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)&lt;br /&gt;
::::The &amp;quot;winning 5 objective based matches&amp;quot; only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)&lt;br /&gt;
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. &amp;quot;''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''&amp;quot; this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)&lt;br /&gt;
Speaking of the AK, specifically the &amp;quot;AK-12&amp;quot;. Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)&lt;br /&gt;
:Yeah, you are on point but they omitted two pins. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:18, 9 November 2019 (EST)&lt;br /&gt;
::I was thinking that it should be more clearly pointed out that the so called &amp;quot;AK-12&amp;quot; is not actually an AK-12 but rather a AK-74 variant with some tacticool stuff on it. Maybe I'll change that myself later...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:26, 9 November 2019 (EST)&lt;br /&gt;
:::Just don't forget to mention that it is Gen 2.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:02, 9 November 2019 (EST)&lt;br /&gt;
::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)&lt;br /&gt;
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)&lt;br /&gt;
&amp;lt;s&amp;gt;Ok here's a fun fact that I just discovered: while the base AK-47 seems to be an original Soviet one, I'm fairly sure the variants with stamped receivers (currently identified as AK-74, AKS-74U, etc.) are in fact based on Bulgarian Arsenal derivatives, as noted by the rivet pattern on the left side above the trigger guard. I'm gonna do an overhaul of those subsections in a while.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:40, 17 December 2019 (EST)&lt;br /&gt;
:What &amp;quot;rivet&amp;quot; specifically are you talking about, can you point it out in a screencap? I ask because the things above the trigger guard are are not rivets but pins, and there are different numbers depending on whether or not it has an auto sear or not. It is like the extra hole over an AR-15 selector if it is a full auto gun. For reference, the Mk18 in this lacks the pin so it firing in FA would be technically incorrect, but this happens so much it is not worth commenting on as if we did the same thing would be written in the majority of AR entries. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:15, 17 December 2019 (EST)&lt;br /&gt;
::Ah, I see. I knew about the AR-15's pin for the auto sear, but I didn't know about the AK's. So nevermind about the Arsenal thing. Now, [[:File:MW AKM Gunsmith (1).jpg|here's]] a screencap for reference, and interestingly enough, the weapon got the same treatment as the Mk 18 &amp;lt;small&amp;gt;(which, by the way, will probably have the ID changed to R0933, per an ongoing discussion in [[#Mk 18 ID|this section]])&amp;lt;/small&amp;gt;, as it lacks the extra pin while also having a three-position selector switch, as seen [http://youtu.be/GoUJydE-gj4?t=14 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 17 December 2019 (EST)&lt;br /&gt;
:::On another note, I guess we could still add the full-sized 7.62mm Arsenal AR-M1 as a resemblance to [[:File:MW AK (1).jpg|this specific model]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:05, 17 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:00, 18 November 2019 (EST)&lt;br /&gt;
:Wot... it clearly has a selector switch (in fact, it's even more obvious [http://youtu.be/FD7kTc_qyQk?t=791 here]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 01:22, 19 November 2019 (EST)&lt;br /&gt;
::It didn't really look like it from the images on the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Laser module ID==&lt;br /&gt;
Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
:I'm guessing fictional, but based off of a real design, like so many of MW2019's attachments.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:14, 4 December 2019 (EST)&lt;br /&gt;
If you are referring to [[Call_of_Duty:_Modern_Warfare_(2019)#.22XRK_M4.22|this thing seen here]], yeah, it appears to be a pseudo PEQ-15. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:42, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Need some ID for the Tavor underbarrels==&lt;br /&gt;
So this thing has its own unique grenade launcher and shotgun. The latter looks pretty fictitious, but here they are:&lt;br /&gt;
[[File:MW Tavor 40mm.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW Tavor Masterkey.jpg|thumb|none|600px|]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:38, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The grenade launcher looks like a Madbull XM203, an airsoft grenade launcher that, in fact, looks nothing even remotely like an M203. The only thing remotely familiar on the shotgun is the trigger and trigger guard, which looks like they were taken from the Crye Six12. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 4 December 2019 (EST)&lt;br /&gt;
:The GL does look like a Madbull with a more conventional trigger design (I'm not sure where I've seen that trigger guard before, but I definitely have seen it); the shotgun kinda looks to me like they tried to turn an M26 MASS into a normal pump-action - the receiver shape's about right (sans the bolt handle), and the mag tube and pump handle look clumsy enough that they probably weren't mean to be part of the original design. Also, they apparently haven't learned from ''MW2'', since the attachment method for underbarrels on the Tavor still looks [[Media:Mw2tar21stupid.jpg|stupid]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:57, 4 December 2019 (EST)&lt;br /&gt;
::To be fair, that's pretty much the only way to do it on the shorter-barreled variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 17 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Open bolt fire delay==&lt;br /&gt;
I didn't see this mentioned on the page, but all guns that fire from an open bolt have a small delay before they actually fire, and usually feature the sound of the bolt dropping right before the actual gunshot. Seems worth fitting in somewhere. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:10, 7 December 2019 (EST)&lt;br /&gt;
:I'm just gonna add this to Overview. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:11, 8 December 2019 (EST)&lt;br /&gt;
::On a semi-related note, I've noticed the belf fed MGs (at least the MG5) have a unique reload animation when you have about 5 or so rounds in reserve and perform an empty reload - the charging animation is different and the MG is not lowered off screen.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:05, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia question ==&lt;br /&gt;
&lt;br /&gt;
Kinda unrelated to IMFDB things, but what happens when you climb up a ladder while equipped with two primary weapons in MW (like with Overkill)? In earlier games you holster your weapon when you climb, but in MW you can hold your pistol and even shoot while climbing ladders. What happens when you climb a ladder with two primaries, i.e. you don't have a pistol? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:30, 8 December 2019 (EST)&lt;br /&gt;
:You just climb it as normal without the ability to shoot at anything.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:46, 8 December 2019 (EST)&lt;br /&gt;
:OK, so I found out that if you combine dual Glocks with shoulder stocks, get on a ladder, and ADS, this happens: [[File:MW Glock ladder bug.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 1 Season ==&lt;br /&gt;
&lt;br /&gt;
Hmm, in 1 season added a lot of unique variants of weapons, should we add their description and foto to the page? --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]])  11 December 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Knife ID ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2019_knife.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Anyone care to ID the combat knife? -[[User:1morey]] January 22, 2020 12:22 AM (EST)&lt;br /&gt;
&lt;br /&gt;
== Not a UMP ==&lt;br /&gt;
The &amp;quot;Striker 45&amp;quot; is actually an LWRC SMG45, a UMP45 lookalike built on the AR platform and uses UMP45 magazines. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:56, 7 February 2020 (EST)&lt;br /&gt;
:Or is it a hybrid of both? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:26, 8 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== New gun in Season 2 trailer ==&lt;br /&gt;
&lt;br /&gt;
I noticed a new weapon in the second season trailer.  The rate of fire is similar to a shotgun.  Anyone have any ideas? --[[User:Pustelga7|Pustelga7]] 11 February 2020&lt;br /&gt;
:[[M26 Modular Accessory Shotgun System]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 11 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SG 552 barrels ==&lt;br /&gt;
Pretty sure the Nexus is a pure hybrid of the 550/551, while the Archangel is purely the 550 SR. The Nexus has three vent holes (551) but also a bipod (550), and while it's a shorter barrel than the Archangel, the handguard is basically the same length (as the 550 and 550 SR are). The Nexus is also a classic SIG front end in design, while calling the super custom Archangel a 550 visually doesn't really fit. The barrel length in front of the handguard (proportionally) also only really matches the 550 SR, while the Nexus exposed barrel is between the 550 and 551. Not sure about the CZEN barrel, but the gas block and muzzle area definitely look like the CZ 805 BREN, which definitely fits the MW name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:53, 12 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I totally agree.&lt;br /&gt;
how do I upload an image here?&lt;br /&gt;
The Archangel barrel is not the one used by Swiss Military STGW90, which is based on the Nexus barrel. Photo proof I've made my own standard issued battle rifle&lt;br /&gt;
[[User:Solarriors|Solarriors]]&lt;br /&gt;
&lt;br /&gt;
== Some trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:MW BFBC2 pose.jpg|thumb|none|600px|]]&lt;br /&gt;
Thought the bottom image looked familiar. Figured ya'll might like this.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:25, 17 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon filenames ==&lt;br /&gt;
Right now there's a bug where a gun's filename is visible in the place the ammo type should be, and (as expected) there are a whole bunch that are closer to their real names; a quirk is that, seemingly as a stylistic choice, one letter is always written out in the phonetic alphabet. A few neat examples are (from memory) &amp;quot;sierra552&amp;quot;, &amp;quot;romeo870&amp;quot;, and &amp;quot;lima86&amp;quot;. I know a lot of pages on the site note filenames when they more accurately name the gun, so that seems worth doing here. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:05, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Loadup Screen ==&lt;br /&gt;
&lt;br /&gt;
I can get a screencap to verify, but I'm pretty sure it's the &amp;quot;Traitor&amp;quot; SCAR-H as it looks like it has the same rail extension. I will say, it seems to have more ACR-like receiver pins just ahead of the stock though. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:08, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it looks like you are correct. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:34, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon/vehicle likeness in Call of Duty lawsuit ==&lt;br /&gt;
&lt;br /&gt;
https://www.gtplanet.net/call-of-duty-legal-victory-20200403/&lt;br /&gt;
https://assets.documentcloud.org/documents/6823541/Humvee.txt&lt;br /&gt;
I was browsing twitter and saw that Activision won the lawsuit brought against it by the company that made the Humvee. I guess future CoD games will no longer have to modify vehicles/guns in order to bypass lawsuits from respective manufacturers? Would be nice.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:20, 3 April 2020 (EDT)&lt;br /&gt;
:Although this a good win in the courts (I remember Textron and EA had a dispute over the Marine Corps helicopters from Battlefield 3), I doubt this will have much effect on weapon and vehicle models - the devs don't want to be seen as endorsing a particular brand, especially firearms and optics manufacturers.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:53, 3 April 2020 (EDT)&lt;br /&gt;
::Didn't they already use Remington and EOTech logos in MW3? Why would they change their minds now? -[[User:1morey]] April 3, 2020 5:54 PM (EST)&lt;br /&gt;
:::Gun control groups drew links between the sponsored Remington products in MW3 to the 2012 Connecticut school shooting; game publishers (most vocally EA) began distancing themselves from the firearms manufacturers since then. Also note how the Holographic sights in many of the recent games are &amp;quot;totally-not-EOTechs.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:02, 3 April 2020 (EDT)&lt;br /&gt;
::::If I recall, artists for CoD have said that a lot of the push for the slightly fictionalized optics and weapons were due to legal concerns, and not a worry over being seen as &amp;quot;endorsing&amp;quot; IRL products. Now that they've won this case, I hope that they are free of this issue, and can go back to just using accurate weapon and attachment models. After all, Ubisoft's The Division series has 1:1 attachments and weapon models, and that's a pretty high profile series. Frankly, this trend of slightly modifying guns and sights in order to appease lawyers for the publisher irritated me to no end.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:29, 4 April 2020 (EDT)&lt;br /&gt;
:::::It's especially amusing/depressing with the release of the MW2 remaster, complete with all its proper weapon models and (especially) names. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 4 April 2020 (EDT)&lt;br /&gt;
::::::Everything except, amusingly enough, the Humvee.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 4 April 2020 (EDT)&lt;br /&gt;
:::::::The EOTech looks a bit different from what I've seen. Also I guess Ubisoft must still have some deals though, like Wildlands had a licensed Ruger pistol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:10, 5 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Screencap/in-game brightness==&lt;br /&gt;
&lt;br /&gt;
This isn't directed at anyone specific or from anything recent, but since it was on my mind, please make sure your in-game brightness slider isn't cranked (ideally it should be right at 50). Increasing in-game brightness doesn't do anything but wash out the image and make stuff look grey; it doesn't actually improve visibility. There are definitely some screencaps here like that (probably not worth redoing or anything) and it's all too common in videos/clips floating around online. Just a friendly PSA. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:34, 10 April 2020 (EDT)&lt;br /&gt;
:I messed some up with the 1911, .357, and some shotgun, SCAR, and the sniper rifle images. I've been meaning to redo them at some point. Also, I'd recommend to turn down motion blur and set the game to Realism in a private lobby.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:05, 16 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Highly-Modified L86 ==&lt;br /&gt;
&lt;br /&gt;
Several blueprints of the L86 feature a completely custom receiver that looks nothing like the original. I can only assume that the design of it was influenced by other weapons, but I can't quite put my finger on where the inspiration comes from. I'd like to say the MSBS/Grot, but I don't know. What do you all think?&lt;br /&gt;
&lt;br /&gt;
--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 20:03, 15 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:MW Abyss Walker 1.jpg|600px]]&lt;br /&gt;
:They remind me of CBRPS bullpup kits, kinda.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:21, 16 April 2020 (EDT)&lt;br /&gt;
::[[File:MW L86 Stratagem.jpg|thumb|none|600px|]] This is another example that has the different set of iron sights. It looks pretty fictitious other than the triggerguard and pistol grip look kinda QBZ-ish. And yeah, they look kinda CBRPS but that seems weird as the L86 is already a bullpup. Also note the &amp;quot;ambidextrous&amp;quot; charging handle right where the user's cheek would go...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:41, 16 April 2020 (EDT)&lt;br /&gt;
:::It also now lacks a rear fire selector, and the cross-bolt safety's been replaced with a two-position lever marked &amp;quot;0&amp;quot; and &amp;quot;A&amp;quot;. Plenty of empty space within the rail system as well. Yikes to that ambi charging handle too, but at least it's got a brass deflector, right? --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 16:42, 16 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Hadir's AUG==&lt;br /&gt;
Just a heads up that his personal AUG (the one with the proper flash hider, tape wrapped around parts of it, etc) is available right now as the reward for winning one of those weekly tournament things. On a related note, someone on reddit noticed that you can actually recognize Hadir in the intro mission in the campaign, because despite wearing a gas mask / disguise, he's still using his AUG. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:55, 16 April 2020 (EDT)&lt;br /&gt;
:I caught that pretty early on, although I'm still trying to figure out why Hadir's AUG went from 5.56 to 9mm, I guess from a patch?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:52, 20 April 2020 (EDT)&lt;br /&gt;
::I would bet it's a bug, with the &amp;quot;attachment&amp;quot; getting removed. I'll see if I can ask [https://old.reddit.com/user/artpeasant/ the art guy] next time he's poking his head around reddit, he's pretty active there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD Tracker unlockables database==&lt;br /&gt;
The CoD Tracker site has just recently put up a database of all the operator skins, weapon blueprints, calling cards, and all that stuff that's in the game; [https://cod.tracker.gg/warzone/db/weapons the list of weapon blueprints could prove handy around here.] These are pulled from the files, though it's not datamining in the same sense we're used to with games, with bits of code or whatever referencing leftovers/unfinished stuff; this is all the items that are fully finished and implemented into the game, but including those that haven't been &amp;quot;switched on&amp;quot; or been given a bundle or other way of unlocking them yet. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:12, 17 April 2020 (EDT)&lt;br /&gt;
:Some of the weapon images are apparently pre-release models. For example, the HK433 has the markings of the Beta version, and the &amp;quot;Renetti&amp;quot; has a grip identical to that of a real Beretta M9A3 (unlike the final model, which was altered). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:42, 17 April 2020 (EDT)&lt;br /&gt;
:::EDIT: they now changed the Renetti's image to reflect the in-game grip. And it turned out that the menu icons with beta features (such as the HK433 and MCX) are actually in the retail game, but these are just the small menu icons, not the actual usable weapon models. --[[User:Ultimate94ninja|Ultimate94ninja]]&lt;br /&gt;
::I've seen the tracker site, nice to be able to have something of a loot master list. About the beta stuff, I've noticed that the MG5 &amp;quot;Dusk&amp;quot; has the proper &amp;quot;Kal.&amp;quot; marking on its receiver. Not sure if it's intentional or they forgot to change it, since I'm pretty sure the fictional Mack8 Armory is US-based. --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 19:29, 17 April 2020 (EDT)&lt;br /&gt;
:::The &amp;quot;Monochromatic&amp;quot; Desert Eagle also still says &amp;quot;.50AE&amp;quot; on the barrel, instead of just &amp;quot;.50&amp;quot;. On that note, it's especially odd they dropped all references to &amp;quot;AE&amp;quot; from the Desert Eagle, but then added a .41AE conversion for the Uzi, named exactly that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 18 April 2020 (EDT)&lt;br /&gt;
::::Trying to make sense of these changes is an exercise in futility.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:12, 18 April 2020 (EDT)&lt;br /&gt;
:::::Yeah, it is. It's almost as futile as trying to find all the branding inconsistencies with blueprints. I would know since that's something I've been doing in my lock-down boredom.--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 13:07, 19 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Real world attachments section addition?==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if its worth adding a section for real world attachments that appear across multiple weapon systems in game. The &amp;quot;Commando Foregrip&amp;quot; is obviously a magpul angled foregrip. There is a full size and stubby version of the TangoDown vertical foregrip. There is an EOTech-like optic, I think an Aimpont one and one that looked like an Elcan Specter. There are buttstocks that resemble BCM/Crane and Magpul.&lt;br /&gt;
&lt;br /&gt;
Anyways, just food for thought. The developers did really good using a lot of real world accessories. Someone let me know if this is worth having its own section. --[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 05:10, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Usually I'm the guy with the IRL attachments info. I was always in favor of adding some kind of a section for the attachments. However, given the sheer amount of attachments in this game and the fact that the main page is already getting too big I think the best way to do it would be to add the attachments section in the discussion tab similar to how we've done with the &amp;quot;miscellaneous&amp;quot; and melee weapons sections in other CoD articles. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ArmA 3's talk page has a section on attachments, like Nanomat's suggestion.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:50, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I would love to see a section on attachments. It's only the most &amp;quot;common&amp;quot; stuff I can recognize myself (EOTech of some model, Elcan Speter, PBS-1/PBS-4 suppressors, etc), but most of it I have no idea, and there's no easy way to find all of it if you don't already know them or know what you're looking for. Specific IDs (if possible) for more &amp;quot;generic&amp;quot;/same-y stuff like sniper rifle scopes or suppressors is always cool to have. I've been wondering, what's the PBX Holo 7 optic based on? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
::::I think it's supposed to be the Hartmann MH1, which is also in Breakpoint.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249 or Minimi? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.redd.it/sxvaklnhopv41.png Here's] a high-res render of the &amp;quot;Bruen Mk9&amp;quot;. It appears that the handguard was based on that of a current-production FN Minimi ([http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Standard-6-1280x800.jpg right side] and [http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Tactical-SB-2-1280x800.jpg left side], for comparison), and I don't think that this type of handguard is used on the M249, is it? Then again, the handguard model is not an exact match, but I'm wondering, should the ID be changed to the Minimi due to the similarity? On that note, the game files refer the weapon to as &amp;quot;mkilo3&amp;quot;, which matches the Mk3 designation of the current-production Belgian FN Minimi.&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: it lacks a heat shield by default, but gains one via a couple of barrel attachments, and anyway there are some Minimis and M249 with or without heat shields. On the opposite end of the scale, the in-game receiver has American markings (Glendale CA), but these are just fictional markings; many of the in-game weapons have markings that contradict the real-life origin of the weapons. The gas regulator lever is also fictionalized.&lt;br /&gt;
&lt;br /&gt;
Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 29 April 2020 (EDT)&lt;br /&gt;
:That sounds right. I'm sure there's gonna be a lot of variations available in game once we see all the Gunsmith customizations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:13, 29 April 2020 (EDT)&lt;br /&gt;
::The &amp;quot;Mk3&amp;quot; filename and handguard alone is enough to go with Minimi, but the European-sounding &amp;quot;Bruen&amp;quot; name and similar-to-Mk3 &amp;quot;MK9&amp;quot; definitely fit with that too. And if all things were equal, I feel it's better to credit something to its original form than what X or Y nation adopts it as. Naturally there are M249 elements in here too, like the Para barrel's heatshield. The skeleton stock seems to be a take on the classic/original Minimi stock (though it's somewhat Para-like too, so it would work as a stand-in for that build), and similarly the Summit barrel handguard looks to be the classic/original Minimi handguard, with the cutouts &amp;quot;upside down&amp;quot;. As an aside, thanks for adding Bucky's SAW build to the page, I'm so happy that's actually a setup we can make. :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:27, 29 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Apparently, the &amp;quot;stock&amp;quot; image of the vehicle mounted Minimi is from here (Promotional for Elbit Systems USMC night vision contract): https://www.facebook.com/elbitsystemsltd/photos/a.234964346835232/1050089205322738/&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:51, 16 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Datamine==&lt;br /&gt;
There's now an actual Vector that's been datamined IN ADDITION to the APC9.  Also, what appears to be a Galil ACE 31 and a Barrett XM109 are part of it as well. https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/ --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 12:32, 16 May 2020 (EDT)&lt;br /&gt;
:There's also mention of a H&amp;amp;K G28 (already acknowledged at the top of the page) within data as &amp;quot;sn_golf28&amp;quot; and statistics, no assets so far though. About Vector: if assuming [https://www.reddit.com/r/modernwarfare/comments/gp1z56/for_all_the_vector_lovers_can_we_talk_about_this/ this] untextured model of Vector is ''finished'' then it's not going to be functional from realism standpoint? --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 11:05, 23 May 2020 (EDT)&lt;br /&gt;
::I mean, I guess there ''could'' be room for a recoil/weight system in there, but it'd be a stretch for sure - your best bet would be a rat-tailed bolt weight (kinda like an Auto-5, but for completely different reasons); at any rate, it's not going to work like a normal Vector anymore. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:50, 23 May 2020 (EDT)&lt;br /&gt;
:::I'd suspect they might be doing the same thing with the LWRC/UMP where they add the APC9 as the base weapon and then the Vector as a blueprint variant or vice versa, but we'll see.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:14, 23 May 2020 (EDT)&lt;br /&gt;
::::On another note, I noticed that the APC9's receiver is extended to the rear, similarly to the B&amp;amp;T GHM9. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:39, 23 May 2020 (EDT)&lt;br /&gt;
:::::Checking back that main thread about probable S4 weapons: the Vector model with all attachments was already datamined 4 days ago and the missing bridge one is outdated. [https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/fr54c5l?utm_source=share&amp;amp;utm_medium=web2x Updated model with some attachments]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:05, 23 May 2020 (EDT)&lt;br /&gt;
::::::Looks like that UI symbol was just an older version, before the legal team had a go-over of the weapon models (probably to justify their salaries). Talk about a disappointment though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 12 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changes to default attachments==&lt;br /&gt;
Season 5 has updated the default look for barrels/stocks/mags on a few guns, as in the appearance you get if you remove a special attachment on a blueprint weapon. The M4's barrel, stock, and mag now default to black, the AK's handguard and stock default to black and mag to not-rusty, SCAR's upper reciever and stock to black, P320's slide to black, and M9's slide and mag to black (though technically the slide is the new default regardless). EDIT: Also the DP-12, 725, PKM, MG5, MG 34, M14, and SVD. We also have a plain, no-frills black SCAR and M9 in the Battlepass, along with an AKS-74U type build that features a black/normal version of the Polish-style stock from Farah's rifle. And of course, weapon inspect animations. [https://old.reddit.com/r/modernwarfare/comments/i44c23/attention_to_detail_with_weapon_inspect_we_can/ Worth noting is that bolts properly lock back and such even on weapons we couldn't directly see without the inspect animations, like the MCX.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:00, 6 August 2020 (EDT)&lt;br /&gt;
:I'm split on whether to add screencaps showing off the locked back bolts/open bolts now that we have a working weapon inspect in the game. A part of me thinks it would be relevant as a showcase of the generally high quality nature of the gun modelling, but this page is getting pretty bloated and having a trillion new pics might be overkill. Thoughts? Perhaps time to clean up some of the old beta screencaps and redundant images to make room?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 6 August 2020 (EDT)&lt;br /&gt;
::I think it'd be worth showing off; if we do really need the space, we could (as you mentioned) get rid of some of the first-person beta images, since all they really show is the same gun with a few attachments on a different map. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:49, 6 August 2020 (EDT)&lt;br /&gt;
:::With the current depth of detail in MW and presumably future COD games, I think we will need a new format for these articles. Maybe have each section (assault rifles, SMGs, etc) be a separate subpage like in [http://www.imfdb.org/wiki/Hot_Dogs,_Horseshoes_%26_Hand_Grenades Hot Dogs, Horseshoes &amp;amp; Hand Grenades]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:31, 6 August 2020 (EDT)&lt;br /&gt;
::::You could see the BHO features prior when reloading while aiming through a canted RDS (I have an image of this in the L86 entry). I've been thinking too that some sections have extraneous images that could be moved to the top of this page. Having said that, I don't think we need to show every locked-open bolt in a screenshot nor do we need to adopt the H3VR format, there won't be nearly that many weapons. Also, the SG 552 has a new fancy barrel attachment, has anyone else found other new attachments?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:56, 6 August 2020 (EDT)&lt;br /&gt;
:::::The AUG has had its muzzle brake model changed.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 8 August 2020 (EDT)&lt;br /&gt;
::::::It has? It seems the same to me, that squarish, side-vent thingy. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:37, 9 August 2020 (EDT)&lt;br /&gt;
:::::::Ah, you're right. I guess the only thing they did was update the menu UI symbol for the muzzle brake to reflect the actual world model.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:47, 9 August 2020 (EDT)&lt;br /&gt;
::::::::You had me really excited there, for a moment I thought they might have made it the proper AUG flash hider, so I don't have to use the Gremlin barrel (and no muzzle attachment) to get the look haha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:58, 9 August 2020 (EDT)&lt;br /&gt;
:::::::::Are you talking about the &amp;quot;Death Roll&amp;quot; AUG blueprint which has the closed OG AUG flash hider? Yeah, hopefully they'll do some more Cold War-esque attachment options in later updates to hype up the BLOPS reboot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:53, 9 August 2020 (EDT)&lt;br /&gt;
::::::::::Alex mentioned above that the Gremlin blueprint (Hadir's A2 style AUG) was an unlockable from winning a gunfight tourney, but the Death Roll is basically the same thing just with an alligator skin and brown colored tape.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 10 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 hyperburst  ==&lt;br /&gt;
&lt;br /&gt;
If I'm not mistake, it seems like the recent mid-season updates fixed the full-auto's hyperburst salvo to behave as it should, similar to ''BOII''. Can anyone else verify/confirm this?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:43, 31 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C4 clacker ==&lt;br /&gt;
&lt;br /&gt;
The C4 clacker in this game is a weird thing shaped like a radio. Is it based on anything in real life? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:25, 16 September 2020 (EDT)&lt;br /&gt;
[[File:MW2019 Clacker.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
Actually, I found it. Here is a [https://jaythurm.artstation.com/projects/0XKaLe detailed model of the in game detonator] which is based on [https://free3d.com/it/3d-model/military-radio-rf23-epm-5659.html RF23 EPM handheld radio]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:33, 17 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/modernwarfare/comments/jb29a8/new_pistol/ Here's some gameplay of the as-of-yet unfinished Makarov pistol.]&lt;br /&gt;
&lt;br /&gt;
It's about time this game has a Russian handgun. While the Makarov is still widely used worldwide, I kinda expected an MP-443 to be the Russian pistol of choice that would get added. Or better yet, the GSh-18 since that hasn't been featured in a ''Call of Duty'' before. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:36, 14 October 2020 (EDT)&lt;br /&gt;
:I thought the &amp;quot;Makarov&amp;quot; datamine was supposed to be of the character from the original series, lol. I wonder if this is supposed to release as a crossover weapon for Warzone with BOCW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:49, 15 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, is not really on time. This gun or better his descendant; the PMM should have been in game since Day 1 like the Sten in CoD WWII and in campaign used by Barkov's men during flashbacks, while a MP-443 during 2019 segment. Especially jarring since before &amp;quot;Old Comrades&amp;quot; Laswell ask to use &amp;quot;Russian weapons only&amp;quot;. The only Russian weapons are AKs and a RPG-7. Nikolai should have give a PMM, a MP-443 Granch and a spec ops pistol like a PL-14 or a SP-1 instead of a Glock 21, a P320 and a Desert Eagle. I assume all of you are gonna agree.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:40, 9 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
Am I the only one who feels like in-game AA-12 with all of its fictional details looks somewhat like AA from MW2? Namely, I am talking about the ribs on the magazine and the charging handle. &lt;br /&gt;
&lt;br /&gt;
NVM, I didnt know about COD:O model.[[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 18:15, 15 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Warzone weapons==&lt;br /&gt;
How are we going to handle the recent news that all BOCW weapons will be in Warzone? Just pretend Warzone doesn't exist?--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 18:01, 5 November 2020 (EST)&lt;br /&gt;
:It would be kinda redundant to list Cold War weapons on the MW article which is already quite extensive. On the other hand making a separate article for Warzone would also be kinda redundant since it will just combine the MW and CW articles. So I suggest just list the CW weapons on the CW article and mention that they also appear in Warzone and have a notice on the MW article like ''for Black Ops Cold War weaponry in Warzone see &amp;lt;Black Ops Cold War article&amp;gt;''? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:49, 5 November 2020 (EST)&lt;br /&gt;
::I second that method, it's definitely the simplest and cleanest way to handle this. Still bummed we can't use CW weapons in MW MP when they already had to make them work in the MW engine, but oh well. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 6 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
https://www.pcgamer.com/call-of-duty-warzone-is-getting-a-major-facelift-in-cold-war-season-1/&lt;br /&gt;
This article shows how it's gonna work. I think it would make sense to add a Warzone subsection to the BOCW page for the depiction of its guns in the different engine, assuming there are some differences. Or maybe a &amp;quot;Warzone version&amp;quot; subsection for each entry, like what we've done with the remastered games.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:12, 11 December 2020 (EST)&lt;br /&gt;
:Judging by the implementation of operators there won't be any significant difference. The engine being different doesn't mean much, the models are basically unchanged, it's like porting weapons from COD4 to MW2. Having subsections for the remastered weapons made sense because the models there are essentially different but here they would be the same so I think having these additional sections would be redundant. Just mentioning that the gun also appears in Warzone and having a Warzone screenshot would be enough. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:10, 11 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SP-R 208&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I identified the &amp;quot;SP-R 208&amp;quot; as an M24 when it got released. However, I've been wondering for a while if it's better to identify it as a heavy-barreled Remington 700 modified with an H-S Precision M24-style stock. For starters, the handguard appears to have been based on that of a Remington 700 SPS (or ADL), and the in-game gun has a variety of ammunition options that include .300 Norma Magnum, the latter seeming unusual for an M24. On another note, the game files refer the gun to as &amp;quot;sn_romeo700&amp;quot; (gamefile names aren't necessarily a true representation of the gun model, but still). Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:42, 5 December 2020 (EST)&lt;br /&gt;
:I've always thought it should probably be indexed as the R700, given the wide latitude of configurations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:25, 5 December 2020 (EST)&lt;br /&gt;
::On a related tangent, can anyone tell if the two alternate bolts are based on anything in particular? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:13, 6 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Makarov and Scorpion ==&lt;br /&gt;
For anyone who hasn't heard, these two have snuck into a playable state within the Survival mode (and within the service record weapon menu), and we can use them and all their attachments in a '''Local''' match of that mode. It's a bit of a pain to test since you only have 30 seconds between waves to customize your loadout, but I had quite a lot of success on Backlot, hiding in the stairwell of that central building. [https://i.imgur.com/Upv9cvo.png I put together this image of the different barrel attachments for the Makarov, which actually change both the slide and frame.] The ADS barrel gives it different slide serrations and a stainless finish, the suppressed barrel gives it the barrel, suppressor, extended frame, and half-slide of the PB, and the auto barrel gives it the slide, forward frame, and trigger guard of the Stechkin APS in a shiny blued finish. It also borrows the PMM's 12 round capacity; the magazine model is that of the PM, but can be seen holding 12 rounds in a double-stack pattern (which deplete when used). The pistol fires double action only by default and with two of the trigger attachments, however the third trigger makes it single action and the animations change to reflect this; the single action trigger also adds an animation of decocking the pistol with the safety when switching away from it. It can also use the real pistol's crazy 80-round drum (as well as a 20-round stick mag) as well as the APS's bakelite stock or wire stock, and I believe one of the grip attachment options is the PMM's grips. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:56, 19 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I find the name obfuscation for the Makarov (Sykov) completely pointless as the its chambering already shows &amp;quot;9mm Makarov&amp;quot;. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:17, 20 December 2020 (EST)&lt;br /&gt;
:Yeah, they've been really inconsistent with some of this stuff - the MP5 and MP7 both use their real names, but only the MP7 is visually altered, the HK433 is visually normal but has a fictional name, and the G36 has a different name and design (despite all four coming from the same company). Not to mention how they changed .50 AE to &amp;quot;.50 pistol&amp;quot;, but then added a .41 AE conversion for the Uzi... lawyers are weird. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:42, 20 December 2020 (EST)&lt;br /&gt;
::Tell me about it, its not like anyone can sue over a 1950s pistol design from the USSR.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:49, 20 December 2020 (EST)&lt;br /&gt;
:::I unlocked both and bought both in online Survival games. At this point, there's no reason not to include them on the page. I have a few screenshots if necessary. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:09, 27 December 2020 (EST)&lt;br /&gt;
::::Sure, go ahead. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 27 December 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Latest&amp;diff=1394853</id>
		<title>Talk:Latest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Latest&amp;diff=1394853"/>
		<updated>2021-01-24T00:48:57Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* Forum registration and &amp;quot;Contact Us&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Articles: history available? ==&lt;br /&gt;
&lt;br /&gt;
Even though I try to check IMFDB for new articles (esp. movies) on a daily basis, I am sometimes unable to do so and a few days may go by. Normally this is no problem, but in the case that somebody has created 8 new actor pages for one single movie, I miss out on recently created new articles because 8 is the maximum quantity of entries being displayed on this page. Would there be a way that I can check not just the last 8 entries, but say the entries created in the last week or so? Thanks for your suggestion, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 12:39, 26 September 2013 (EDT)&lt;br /&gt;
:Try going to Recent Changes then. It's much more extensive. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:43, 26 September 2013 (EDT)&lt;br /&gt;
:: I agree, 'Recent Changes' is much more in-depth in terms of history, you can scroll for miles on it, even just for the one day. On the flip side, it also sometimes gets newer edits that aren't updated yet on Latest. I check it out concurrently with the 'Latest Changes' page, which I only consider more as a quick reference. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:15, 26 September 2013 (EDT)&lt;br /&gt;
:::Thanks guys, this is much appreciated. Take care, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 03:20, 27 September 2013 (EDT)&lt;br /&gt;
::::If it is new pages you are looking for, [[Special:NewPages]] is the place you can go if you want a list of new ages where you can go back as far as you want.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:45, 27 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Broken? ==&lt;br /&gt;
&lt;br /&gt;
Has been showing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DynamicArticleList showtimestamp=0&amp;gt; title=Latest Discussions type=discussion count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=New Articles type=new count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=Recently Updated Articles type=update count=8 &amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
for the last few days.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
: Funny you posted this ''after'' your remark on the Main Page discussion where both this was already noted and where bunni also stated he knew of these issues and was working through them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:22, 19 June 2017 (EDT)&lt;br /&gt;
: What remark? I've never posted on the Main Page discussion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
::To be fair, he didn't actually post anything on the main page discussion so I would guess that he had not previously seen that topic. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:44, 19 June 2017 (EDT)&lt;br /&gt;
::: Bah, my mistake - It was another user (Slon95) who didn't sign their post. Thought it was you for a sec - what I get for juggling too many tabs. Apologies. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:05, 20 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== can any one get word to the site admin  ==&lt;br /&gt;
&lt;br /&gt;
can any one get word to the site admin and let them know this part needs maintenance --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 17:21, 23 June 2017 (EDT)&lt;br /&gt;
:There is a topic on the main page stating that it is being worked on, and there is a topic immediately above your's on this page saying the same thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:28, 23 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
good to know that i am in good company --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 17:36, 23 June 2017 (EDT)&lt;br /&gt;
:Just FYI, for both you and anybody elese who is not aware of this, you can still get all of this information from the [[Special:RecentChanges|Recent Changes page]] (where you can filter by a number of things including [http://www.imfdb.org/index.php?namespace=0&amp;amp;title=Special%3ARecentChanges main pages] and [http://www.imfdb.org/index.php?namespace=1&amp;amp;title=Special%3ARecentChanges discussions]) and the [[Special:NewPages|New Pages]] page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:45, 23 June 2017 (EDT)&lt;br /&gt;
::Recent Changes is much more informative. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:49, 23 June 2017 (EDT)&lt;br /&gt;
Coming up to the 1 month mark now.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Solarriors&amp;diff=1394190</id>
		<title>User talk:Solarriors</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Solarriors&amp;diff=1394190"/>
		<updated>2021-01-19T12:09:33Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* Forum Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. Please register yourself an account using the same username you used to register here. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] 08:46, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Forum Request ==&lt;br /&gt;
&lt;br /&gt;
If you want access to the forum, follow the directions [[Forum Request|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:50, 8 January 2021 (EST)&lt;br /&gt;
:I've created a forum account for you. Your user name is the same as it is here, and your temporary password is Abc123. Please log in and change it immediately. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:41, 18 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank You --[[User:Solarriors|Solarriors]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Solarriors&amp;diff=1394189</id>
		<title>User talk:Solarriors</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Solarriors&amp;diff=1394189"/>
		<updated>2021-01-19T12:09:15Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* Forum Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. Please register yourself an account using the same username you used to register here. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] 08:46, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Forum Request ==&lt;br /&gt;
&lt;br /&gt;
If you want access to the forum, follow the directions [[Forum Request|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:50, 8 January 2021 (EST)&lt;br /&gt;
:I've created a forum account for you. Your user name is the same as it is here, and your temporary password is Abc123. Please log in and change it immediately. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:41, 18 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank You [[User:Solarriors|Solarriors]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=1394103</id>
		<title>Talk:Forum Request</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=1394103"/>
		<updated>2021-01-18T20:56:51Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Example Request&lt;br /&gt;
&lt;br /&gt;
Please create a forum account for me, thanks! --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 16:22, 28 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Hello guys,&lt;br /&gt;
As expressed earlier in the Main Page Talk, I'd like to have access to the forum with my account please --[[User:Solarriors|Solarriors]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Latest&amp;diff=1391958</id>
		<title>Talk:Latest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Latest&amp;diff=1391958"/>
		<updated>2021-01-08T03:06:25Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Articles: history available? ==&lt;br /&gt;
&lt;br /&gt;
Even though I try to check IMFDB for new articles (esp. movies) on a daily basis, I am sometimes unable to do so and a few days may go by. Normally this is no problem, but in the case that somebody has created 8 new actor pages for one single movie, I miss out on recently created new articles because 8 is the maximum quantity of entries being displayed on this page. Would there be a way that I can check not just the last 8 entries, but say the entries created in the last week or so? Thanks for your suggestion, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 12:39, 26 September 2013 (EDT)&lt;br /&gt;
:Try going to Recent Changes then. It's much more extensive. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:43, 26 September 2013 (EDT)&lt;br /&gt;
:: I agree, 'Recent Changes' is much more in-depth in terms of history, you can scroll for miles on it, even just for the one day. On the flip side, it also sometimes gets newer edits that aren't updated yet on Latest. I check it out concurrently with the 'Latest Changes' page, which I only consider more as a quick reference. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:15, 26 September 2013 (EDT)&lt;br /&gt;
:::Thanks guys, this is much appreciated. Take care, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 03:20, 27 September 2013 (EDT)&lt;br /&gt;
::::If it is new pages you are looking for, [[Special:NewPages]] is the place you can go if you want a list of new ages where you can go back as far as you want.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:45, 27 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Broken? ==&lt;br /&gt;
&lt;br /&gt;
Has been showing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DynamicArticleList showtimestamp=0&amp;gt; title=Latest Discussions type=discussion count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=New Articles type=new count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=Recently Updated Articles type=update count=8 &amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
for the last few days.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
: Funny you posted this ''after'' your remark on the Main Page discussion where both this was already noted and where bunni also stated he knew of these issues and was working through them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:22, 19 June 2017 (EDT)&lt;br /&gt;
: What remark? I've never posted on the Main Page discussion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
::To be fair, he didn't actually post anything on the main page discussion so I would guess that he had not previously seen that topic. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:44, 19 June 2017 (EDT)&lt;br /&gt;
::: Bah, my mistake - It was another user (Slon95) who didn't sign their post. Thought it was you for a sec - what I get for juggling too many tabs. Apologies. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:05, 20 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== can any one get word to the site admin  ==&lt;br /&gt;
&lt;br /&gt;
can any one get word to the site admin and let them know this part needs maintenance --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 17:21, 23 June 2017 (EDT)&lt;br /&gt;
:There is a topic on the main page stating that it is being worked on, and there is a topic immediately above your's on this page saying the same thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:28, 23 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
good to know that i am in good company --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 17:36, 23 June 2017 (EDT)&lt;br /&gt;
:Just FYI, for both you and anybody elese who is not aware of this, you can still get all of this information from the [[Special:RecentChanges|Recent Changes page]] (where you can filter by a number of things including [http://www.imfdb.org/index.php?namespace=0&amp;amp;title=Special%3ARecentChanges main pages] and [http://www.imfdb.org/index.php?namespace=1&amp;amp;title=Special%3ARecentChanges discussions]) and the [[Special:NewPages|New Pages]] page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:45, 23 June 2017 (EDT)&lt;br /&gt;
::Recent Changes is much more informative. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:49, 23 June 2017 (EDT)&lt;br /&gt;
Coming up to the 1 month mark now.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Forum registration and &amp;quot;Contact Us&amp;quot;==&lt;br /&gt;
Hello,&lt;br /&gt;
I'm willing to access the forums and participate but I either can't figure out my email address or I don't have access to a forum account yet, but do have an imfdb.org account. Also the &amp;quot;Contact Us&amp;quot; does not show any Captcha or any visual string despite requiring so.&lt;br /&gt;
btw : Is there a discord server finally?&lt;br /&gt;
Cheers&lt;br /&gt;
 --[[User:Solarriors|Solarriors]]&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1389761</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1389761"/>
		<updated>2020-12-30T05:59:50Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Infiltrator Grip/Red Cell Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) used on western rifles and &amp;quot;Red Cell Foregrip&amp;quot; used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== &amp;quot;40 Rd&amp;quot; ===&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
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Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
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== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
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== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
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M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
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M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
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:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1389760</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1389760"/>
		<updated>2020-12-30T05:57:02Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but appears to be based on vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77 Missile ==&lt;br /&gt;
Fictionalized R-77 missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by the Steiner Optics CQT and DRS 1X. However, this is anachronistic as the CQT was unveiled at Shot Show 2019 and the overall design is too modern for the Cold War era.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Infiltrator Grip/Red Cell Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) used on western rifles and &amp;quot;Red Cell Foregrip&amp;quot; used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== &amp;quot;40 Rd&amp;quot; ===&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mountain Dew ads ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
&lt;br /&gt;
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed before the M16A1E2 was made. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1383501</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1383501"/>
		<updated>2020-11-25T12:54:42Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* SG 552 barrels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
[[File:COD MWAlpha DesertEagle.jpg|thumb|none|600px|A player character holds a Desert Eagle Mark XIX fitted with a compensator.]]&lt;br /&gt;
[[File:COD MWAlpha MP5.jpg|thumb|none|600px|A multiplayer character holds an MP5A3 with a SureFire 628LMF-B handguard and a red dot sight attached to a low profile rail system.]]&lt;br /&gt;
[[File:COD MWAlpha MP7.jpg|thumb|none|600px|The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight.]]&lt;br /&gt;
[[File:COD MWAlpha AUG.jpg|thumb|none|600px|The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the beta build of Modern Warfare 2019 erroneously used the safety as a fire selector switch. As of launch, this has been fixed.]]&lt;br /&gt;
[[File:COD MWAlpha OU.jpg|thumb|none|600px|A player character wields a Citori 725 outfitted with a &amp;quot;Brownlee 32mm&amp;quot; magnified scope and a &amp;quot;Chronen Ergo Precision&amp;quot; adjustable stock. Although it might seem ridiculous to put a scope onto a shotgun, the 725 actually has the longest effective range out of any shotgun in the game, allowing it to practically snipe. Several nerfs have been implemented to remedy this, however it still remains deadly at such ranges a shotgun shouldn't be.]]&lt;br /&gt;
[[File:COD MWAlpha Ash12.jpg|thumb|none|600px|The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large [[VSSK Vychlop]]-like suppressor.]]&lt;br /&gt;
[[File:COD MWAlpha FAMAS.jpg|thumb|none|600px|A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail.]]&lt;br /&gt;
[[File:COD MWAlpha M14.jpg|thumb|none|600px|The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.]]&lt;br /&gt;
[[File:COD MWAlpha MarlinLeverAction.jpg|thumb|none|600px|A player character holds a Marlin Model 1895 equipped with a 1P29 Russian optical sight.]]&lt;br /&gt;
[[File:COD MWAlpha MCXVirtus.jpg|thumb|none|600px|The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and a Magpul Rail Vertical Grip.]]&lt;br /&gt;
[[File:CoDMW-MG34-1.jpg|thumb|none|600px|Holding the MG34.]]&lt;br /&gt;
[[File:CoDMW-MG34-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDMW-MG34-3.jpg|thumb|none|600px|Placing a new ammo belt into the MG. Without Sleight of Hand, the operator will pull out the belt slightly too much and then push it back into position. With Sleight of Hand, the operator pulls the belt to the correct length on the first try.]]&lt;br /&gt;
[[File:MW 870 (9).jpg|thumb|none|600px|A Remington 870 modified from &amp;quot;The Ejector&amp;quot; blueprint, which features a redesigned receiver and new sights.]]&lt;br /&gt;
[[File:MW 870 (11).jpg|thumb|none|600px|Reloading a slug shell - note the TiN-finished bolt.]]&lt;br /&gt;
[[File:MW M16 CH 1.jpg|thumb|none|600px|An M16 build made from the OG blueprint. Note the reworked carry handle, which resembles a G36's scoped carry handle with the front end cut out, and another cutout is present along the rail. The RIS mount knobs are on the right-hand side, opposite of the real version.]]&lt;br /&gt;
[[File:MW M16 CH (2).jpg|thumb|none|600px|Aiming through the sights of the waifued up &amp;quot;The Breakup&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
=Additional=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] has been datamined.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
A [[CZ Scorpion Evo 3]] has been datamined.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer MG 338==&lt;br /&gt;
A SIG Sauer MG 338 has been datamined.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG Sauer MG 338  - .338 Norma Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Auto-injector Pen==&lt;br /&gt;
An auto-injector pen resembling EpiPen auto-injector pen is used when self healing.&lt;br /&gt;
&lt;br /&gt;
==Ballistic Knife==&lt;br /&gt;
A Soviet ballistic knife is used in some Operator Finishing Moves in multiplayer/Warzone, including Bale's &amp;quot;Trick Shot&amp;quot;, Minotaur's &amp;quot;Pinned&amp;quot;, Rodion's &amp;quot;Walk Into It&amp;quot;, and Woods' &amp;quot;Payback&amp;quot; (which is available to all Operators after Woods is unlocked from the Black Ops Cold War pre-order).&lt;br /&gt;
&lt;br /&gt;
==Benchmade Fixed Osborne Contego==&lt;br /&gt;
The Benchmade Fixed Osborne Contego appears as the &amp;quot;Combat Knife&amp;quot; and many of its blueprints. It is also used as the &amp;quot;Throwing Knife&amp;quot;.&lt;br /&gt;
[[Image:MW2019 knife.jpg|thumb|none|500px|The combat knife in the secondary weapon selection screen.]]&lt;br /&gt;
&lt;br /&gt;
==Blackhawk Tatang==&lt;br /&gt;
The Blackhawk Tatang is once again available as the &amp;quot;Ghost Dance&amp;quot; blueprint. It's included in the &amp;quot;Ghost Pack: Contingency&amp;quot; pack in a reference to its appearance in ''Modern Warfare 2''.  &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;No Masters&amp;quot;==&lt;br /&gt;
The &amp;quot;No Masters&amp;quot; blueprint resembles M-Tech Tomahawk and Hardcore Hardware Australia Tactical Tomahawk.&lt;br /&gt;
&lt;br /&gt;
==Kali Sticks==&lt;br /&gt;
The Philippine Kali sticks also known as Arnis were added with Season 4.&lt;br /&gt;
&lt;br /&gt;
==Tanto==&lt;br /&gt;
A pair of Japanese Tanto appear as the &amp;quot;Aomi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2K25 Krasnopol==&lt;br /&gt;
A 2K25 Krasnopol guided artillery shell represents the Cluster Strike killstreak. This is inaccurate as Cluster Strike is meant to be a cluster mortar strike while the 2K25 Krasnopol is a conventional non-cluster laser-guided projectile.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/SCALP EG==&lt;br /&gt;
A Storm Shadow/SCALP EG cruise missile appears as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
==Vietnam War MACV-SOG Knife==&lt;br /&gt;
A sylized Vietnam War era CISO MACV-SOG knife appears as the &amp;quot;Arterial&amp;quot; blueprint.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== MFT Minimalist Stock ===&lt;br /&gt;
Available on certain blueprints as the &amp;quot;FSS Close Quarters Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
=== Aimpoint Micro T-1 ===&lt;br /&gt;
The Aimpoint Micro T-1 appears as the &amp;quot;Aim-Op&amp;quot; reflex sight. The model is reversed, with the controls on the left side.&lt;br /&gt;
&lt;br /&gt;
=== Armasight Vulcan 3.5x MG Compact Night Vision Riflescope ===&lt;br /&gt;
The &amp;quot;Merc Thermal Optic&amp;quot; resembles a Vulcan 3.5x MG Night Vision Riflescope with some cosmetic alterations.&lt;br /&gt;
&lt;br /&gt;
=== 1P29 Scope ===&lt;br /&gt;
The Russian 1P29 appears as the &amp;quot;VLK 3.0x Optic&amp;quot; and is depicted with a custom Weaver/Picatinny mount. It uses a much more PSO-like reticle with a red dot replacing the center chevron instead of the real 1P29's distinct hanging post.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO PK-AS-W ===&lt;br /&gt;
The BelOMO PK-AS-W collimator sight appears as the &amp;quot;APX5 Holographic Sight&amp;quot; and is depicted with a much more low-profile mount than in reality, as well as a much thinner adjustment dial. It also sits flush with the mount, unlike the real version that has a visible gap.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO POSP ===&lt;br /&gt;
The &amp;quot;Variable Zoom&amp;quot; scope for the SVD and the SKS is a rail-mounted version of the POSP scope. It is also the default scope for the modernized Dragunov blueprints. &lt;br /&gt;
&lt;br /&gt;
=== EOTech EXPS2 ===&lt;br /&gt;
The EOTech EXPS2 appears as the &amp;quot;Corp Combat Holo Sight&amp;quot;. It features a noticeably taller lens, and is slightly longer overall. It lacks an adjustment screw and the differently-modeled QD throw lever is reversed.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding and the name, it is implied that the optic is produced directly by the US Military in the MW universe.&lt;br /&gt;
&lt;br /&gt;
=== EOTech HHS II ===&lt;br /&gt;
The EOTech HHS II appears as the &amp;quot;4.0x Flip Hybrid&amp;quot;. The EXPS2 used for the &amp;quot;Corp Combat Holo Sight&amp;quot; remains the same. The G33 magnifier is depicted as sitting closer to the EXPS2's lens instead of having its objective lens flush with the ring mount. The rubber-like sleeve is a drab green instead of black and has a much different profile. It lacks an adjustment knob on its side.&lt;br /&gt;
&lt;br /&gt;
The G33 in this universe is produced by &amp;quot;Solozero Optics&amp;quot; while the side-flipping mount is produced by &amp;quot;First Signal Solutions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== FLIR Systems RS-32 Thermal Night Vision Riflescope ===&lt;br /&gt;
Both the &amp;quot;Thermal Sniper Scope&amp;quot; and &amp;quot;Thermal Dual Power Scope&amp;quot; resemble the FLIR RS-32 optic, with an altered housing.&lt;br /&gt;
&lt;br /&gt;
=== Hartman MH1 ===&lt;br /&gt;
The &amp;quot;PBX Holo 7&amp;quot; is based loosely on the Hartman MH1 optic.&lt;br /&gt;
&lt;br /&gt;
=== HoloSun HS510C ===&lt;br /&gt;
The HoloSun HS510C appears as the &amp;quot;Operator Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Viper Reflex Sight&amp;quot;. As with the Micro T-1, the controls are reversed and modeled on the left side.&lt;br /&gt;
&lt;br /&gt;
=== L3 Insight CNVD-T ===&lt;br /&gt;
The &amp;quot;Solozero NVG Enhanced&amp;quot; infrared scope resembles a slightly scaled-down L3 Insight CNVD-T thermal scope, with a larger objective endpiece.&lt;br /&gt;
&lt;br /&gt;
=== Leupold HAMR ===&lt;br /&gt;
The Leupold HAMR appears as the &amp;quot;Integral Hybrid&amp;quot; optic. It sports a segment of rail along the right side.&lt;br /&gt;
&lt;br /&gt;
=== NPZ/Izhmash PSO-1 ===&lt;br /&gt;
The Dragunov uses a PSO-1 scope with the rubber eyepiece by default, and it is available simply as the &amp;quot;Dragunov Optic&amp;quot; for the AS Val.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
The Russian OKP-7 appears as the &amp;quot;Monocle Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Raytheon ELCAN Specter DR 1-4x ===&lt;br /&gt;
The Raytheon ELCAN Specter DR 1-4x appears as the &amp;quot;Scout Combat Optic&amp;quot;. It is depicted with its BUIS bases and even the mounting plate for the micro red dot that pairs with it, but neither can be equipped. The description also reads that it features a 3.25x magnification, which is impossible on a real Specter DR.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding, in universe, the Specter DR may be manufactured directly by a nation's military, likely the US.&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer ROMEO 3 MAX ===&lt;br /&gt;
The &amp;quot;Cronen LP945 Mini Reflex&amp;quot; sight resembles a SIG ROMEO 3 micro red dot, having a very similar style of forward cant on the round lens housing. &lt;br /&gt;
&lt;br /&gt;
=== Trijicon MGRS ===&lt;br /&gt;
The Trijicon Machine Gun Reflex Sight appears mounted on the M2HB as part of the &amp;quot;Shield Turret&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=== Vortex Venom Red Dot ===&lt;br /&gt;
The Vortex Venom Red Dot appears as the &amp;quot;Solozero Optics Mini Reflex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
&lt;br /&gt;
=== GPSI Grip Pod ===&lt;br /&gt;
A Grip Pod is a unique attachment for the SCAR-H; it combines the standing bonuses of a regular foregrip with the crouch/prone benefits of the bipod available on other weapons.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Company Forward Pistol Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; on some weapons such as the FAMAS and the MW2 M4A1 blueprint is a KAC foregrip.&lt;br /&gt;
&lt;br /&gt;
=== Magpul AFG-2 ===&lt;br /&gt;
The Magpul AFG-2 appears as the &amp;quot;Commando Foregrip&amp;quot;. The B&amp;amp;T APC9 and the later-added AS Val use a unique shorter variant that resembles a mix of Magpul and B&amp;amp;T's designs.&lt;br /&gt;
&lt;br /&gt;
=== Magpul Rail Vertical Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; takes the appearance of a Magpul Rail Vertical Grip on weapons such as the MP7, SMG-45, and M14. The &amp;quot;Wendigo&amp;quot; AK-47 variant uses the RVG as its &amp;quot;Operator Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Strike Industries Cobra Tactical Fore Grip ===&lt;br /&gt;
A slightly modified version of the SI Cobra Tactical grip appears simply as the &amp;quot;Tactical Foregrip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== TangoDown Vertical Fore Grip ===&lt;br /&gt;
The TangoDown Vertical Fore Grip (with the QD variant's throw lever) appears in full length form as the &amp;quot;Ranger Foregrip&amp;quot; and in a stubby configuration as the &amp;quot;Operator Foregrip&amp;quot;. An update in Season 3 changed the &amp;quot;Operator&amp;quot; model, with the grip featuring the same shaved off light switch mount sections on the 9 and 3'oclock positions. The original, correct QD model is still available as the Remington 870's tan stubby &amp;quot;Merc Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Troy Industries Modular Combat Grip ===&lt;br /&gt;
The &amp;quot;Merc Foregrip&amp;quot; resembles the Troy Modular Combat Grip. The &amp;quot;Old Country&amp;quot; PKM blueprint turns it into the Magpul RVG used on other weapons, described above. &lt;br /&gt;
&lt;br /&gt;
=== Zenit RK-series foregrips ===&lt;br /&gt;
The Origin-12's default horizontal grip resembles a Zenit RK-2 foregrip with fully round segments, and its &amp;quot;Merc&amp;quot; and &amp;quot;Commando&amp;quot; foregrips that are shared with the PKM's &amp;quot;Snatch Grip&amp;quot; all resemble a flatter RK-2 with larger scalloped flat sections, in a side-swiveling mount. The &amp;quot;Buzzsaw&amp;quot; blueprint for the L86A1 has a unique &amp;quot;Ranger&amp;quot; grip similar to the Origin-12's default  grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cronen Shark II&amp;quot; ===&lt;br /&gt;
An angled foregrip unique to the &amp;quot;Grau 5.56&amp;quot;, based off of the angled foregrip integrated into the FAMAE SAF-200's handguard.&lt;br /&gt;
&lt;br /&gt;
== Lasers ==&lt;br /&gt;
=== Tac Laser (Western) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for certain Western rifles is based on the PEQ-15.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Western) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for certain Western rifles is based on the Steiner DBAL.&lt;br /&gt;
&lt;br /&gt;
=== 1mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;1mw Laser&amp;quot; for handguns is based on the Surefire X400 series of flashlight/laser combination weaponlights.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for handguns is loosely based on the Steiner DBAL-PL.&lt;br /&gt;
&lt;br /&gt;
=== Tac Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for handguns is a hybrid of the Viridian C5L-R and Streamlight TLR-8.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Flash Guard (Western)&amp;quot; ===&lt;br /&gt;
The Flash Guard attachment for NATO rifles is based on the Surefire SOCOM 3-Prong Flash Hider.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Muzzle Brake (Western)&amp;quot; ===&lt;br /&gt;
The Muzzle Brake attachment for NATO rifles is based on the Surefire SFMB-556-1/2x28.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (1)&amp;quot; ===&lt;br /&gt;
The Compensator attachment for a large number of both Russian and western rifles and submachine guns is based on the KAC Triple Tap Flash Suppressor.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (2)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Compensator&amp;quot; attachment for the MP5 and SCAR is based on the Battlecomp 2.0.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Handgun)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for handguns is based on the full length Rugged Suppressors Obsidian 9. The &amp;quot;Heavy Silence&amp;quot; blueprint for the P320 turns it into a SilencerCo Osprey.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for NATO rifles, LMGs and submachine guns is based on the AAC M4-2000.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for Russian rifles, LMGs and submachine guns is modelled after the TSNIITochMash PBS-4.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Western rifles and submachine guns is based on the KAC 556QDSS-NT4 silencer.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Russian firearms and certain Western rifles is based on the PBS-1.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Desperado Pro Compensator&amp;quot; ===&lt;br /&gt;
The &amp;quot;Desperado Pro Compensator&amp;quot; for the Beretta M9A3 is loosely based on the SGS compensator for Beretta pistols.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;FORGE TAC Marauder&amp;quot; ===&lt;br /&gt;
The &amp;quot;FORGE TAC Marauder&amp;quot; for the AA-12 is based on the SilencerCo Salvo 12.&lt;br /&gt;
&lt;br /&gt;
== Bayonets ==&lt;br /&gt;
=== AKM Type II Bayonet ===&lt;br /&gt;
The AKM Type II Bayonet can be attached to the AK-47. Instead of being attached directly under the barrel, it is depicted as being attached at a slight angle, presumably to allow for the attachment of other underbarrel attachments, however, this would be impossible in reality as the bayonet wouldn't be able to lock into the bayonet lug. It is also inaccurately depicted as being attachable to the AKS-74U conversions.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 (6H4) bayonet with scabbard.]]&lt;br /&gt;
[[File:MW AK-47 Gunsmith (1).jpg|thumb|none|600px|Previewing an AK with its unique bayonet attachment in Gunsmith. It is weirdly offset to allow for underbarrel attachments to be used.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a &amp;lt;s&amp;gt;336&amp;lt;/s&amp;gt; 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. The footage that I previously watched was at low quality, and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Coming back to the Mk 18, I'm thinking the base Mod 1 configuration might actually be a Model 933 with an RIS II.&lt;br /&gt;
&lt;br /&gt;
[[File:CoD-MW2019-MK18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Griggs in the front has a supposed Mk 18 Mod 1 while the Marine behind him has a Mod 0. You can see the barrel on Griggs' carbine is longer, extending further past the handguard than it should. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:15, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Possibly just a wonky modeling work considering that the Mod 0 is also depicted with wonky shorter barrel. Or this whole &amp;quot;wrong barrel length&amp;quot; thing might be just another instance of those &amp;quot;let's make the gun different in some way in order to avoid legal complications.&amp;quot; One thing is clear, the game heavily borrows from [[13 Hours: The Secret Soldiers of Benghazi]], which also had Mk 18, so it is clearly meant to be this particular AR. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:56, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:What legal complications could changing the barrel length from 10.5&amp;quot; to 11.5&amp;quot; serve to avoid? I wasn't aware 10.5&amp;quot; barrels were trademarked. Moreover, 13 Hours didn't have a single Mod 1 in it, so I don't see how it could have led to the devs choosing that variant. And, mind you, it also had M4s, M249s, a Salient Arms AR, HK416s, and an HK417 that aren't in it. The game also had a mission based on the UBL raid (even the target building in it had a similar layout to UBL's compound), so that's two counts on the missing HK416s. Aside from one mission, I really don't see this extensive correlation to 13 Hours. If the barrel on the Mod 1 is 11.5&amp;quot;, that makes it a 933 regardless of what it's ''meant'' to be and it's been reiterated numerous times that we ID based on appearances rather than what someone may have intended. This is why the M4 identification on the CoD4 page was changed to an AR-15A3 carbine years ago, because like the supposed Mk 18 Mod 1 in this game, it had a longer barrel than an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:40, 12 December 2019 (EST)&lt;br /&gt;
::I was going to make that R0933 suggestion, but never got around to doing it. Anyway, yeah, I previously made side-by-side comparisons, and I'm also convinced that the gun's ID should be changed to this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:35, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nah, it's not that the barrel lengths are trademarked. It's just that COD games typically depict barrel lengths correctly but it looks like they intentionally have it wrong with the Mk 18 Mod 0. Now this doesn't prove anything in regards to the Mod 1 but makes me think that they MIGHT intentionally depict barrels with wrong length. At this point it is clear they intentionally have some wrong vent numbers here or missing pins there. How could all these mistakes help them in a legal trouble? Well, if any weapon company tries to sue them they will simply point out these mistakes and claim that they make their depiction different to the real weapon, at least that's why I think they are doing it. As for why they didn't copy every single weapon from 13 hours, well MWs AR can be modified into Mk 18 or M16 or whatever and it would be redundant to have a HK416/17 when you already have the newer 433 model. But still... let's take the literalist approach and judge the gun simply by its physical features. Even if we accept that the barrel is 11.5&amp;quot; does this make the entire gun an M933? As far as I know AR parts are interchangeable so it could simply be an Mk 18 gun with an 11.5&amp;quot; no? To be honest, I'm not really even sure what does make an Mk 18 what it is? I mean yeah, obviously the Mod 0 is defined by its 10.5 inch barrel but is the Mod 1 differing only in the handguard? Can you make an Mk 18 AR from let's say slapping a 10.5 inch barrel to an M4A1 receiver or vice versa because if that is the case then the devs are technically correct to call what they have in the game &amp;quot;M4A1&amp;quot;. I suggest two things: either we call it simply AR and list the modifications in the subsections or we rename the current &amp;quot;Mk 18 Mod 1&amp;quot; to &amp;quot;Mk 18 Mod 1/M933 hybrid&amp;quot; or just point out that it is a Mod 1 with 933 barrel or it is a 933 with Mod 1 furnishing? ARs are confusing... btw is the barrel also longer in multiplayer because I can't see? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:40, 14 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::In the military supply chain, there's technically no such thing as a Mk 18 Mod 1. The CQBR upper and Mk 18 are actually two different things, the CQBR being provided as a replacement upper for an M4 and the Mk 18 being a complete weapon produced by Crane (I posted [http://forum.imfdb.org/showthread.php?t=1939 a thread about this] on the forum a long time ago), and only the CQBR uppers are what have been upgraded to Block II standard with the RIS II from what I can find out. As a side note, CQBR uppers originally came with 10.''3''&amp;quot; barrels, but this doesn't seem to be the case anymore. So far, I've yet to find any pics of a definite Mk 18 fitted with a Block II upper in military hands. Here on IMFDb, the two are conflated under one entry for simplicity's sake because they're so similar. The Mk 18 Mod 0's barrel length isn't wrong from the comparison above, because the flash hider is nuzzled right up against the front sight post where it should be. If the base configuration was actually a Mk 18 it would be the same situation, but the barrel extends about an inch past the front of the handguard. That's 11.5&amp;quot;, not 10.5&amp;quot;.  And, no, an M933 with an RIS II handguard isn't a &amp;quot;hybrid&amp;quot;, it's an M933 with an RIS II handguard.&lt;br /&gt;
::I can't tell you anything about multiplayer, I never messed with it when I had the game. And I don't see why the HK433 makes the HK416 redundant, they're two different weapons. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:50, 22 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
::::By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:49, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I noted VLK markings in Cyrillic. This could further lead to the &amp;quot;modified Lobaev&amp;quot; hypotesis. Plus the Lobaev is stated to be custom build upon clients request. Like for example Hadir rifle is chambered in .338 Lapua and the MP version is different.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:37, 23 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;br /&gt;
:I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:13, 26 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 October 2019 (EDT)&lt;br /&gt;
::But wouldn't they'd still be using equipment native to that part of the world? It's not like Blackhawks and Little Birds are sold like Toyotas all over the world. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 7 November 2019 (EST)&lt;br /&gt;
:::I just assume they got them from the same weapons dealer that sold the entire Russian Army on obscure rotary cylinder South African shotguns and Israeli bullpups.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 8 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Ironically, I have seen Mi-esque helicopters being used in the Aynah Palace map, being used by the Demon Dogs. What about the Bradleys? I thought they were FV101 Scorpion (althought the cannon is weird) for the coalition and brand-new Kurganets-25 for the Allegiance.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:57, 25 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== FAL PARA ==&lt;br /&gt;
&lt;br /&gt;
Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then? --[[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 23:35, 16 November 2019 (EDT)&lt;br /&gt;
:Different MP5s and AKs and the like get their own sections because of attachment options to make them out of the base weapon, I don't see why it shouldn't apply for the FAL. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:13, 1 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oden, bleyat ==&lt;br /&gt;
&lt;br /&gt;
You won't believe it, but Russian for &amp;quot;Odin&amp;quot; is actually &amp;quot;Odin&amp;quot;. So unless you consider this some sort of &amp;quot;padonag&amp;quot; lingo, where people intentionally make as many mistakes as possible, this is plain wrong. It's not like we Russians call Jesus differe- oh wait [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 14:45, 2 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I actually made fun of the in-game name during the beta, comparing it to the Japanese dish of the same name. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:35, 4 November 2019 (EST)&lt;br /&gt;
::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)&lt;br /&gt;
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)&lt;br /&gt;
::::Hi I'm the one that added the meaning of the &amp;quot;Oden&amp;quot; name. Seriously I just googled Oden meaning and it translated it as &amp;quot;Odin&amp;quot; from Russian.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:48, 16 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== AK74 variants ==&lt;br /&gt;
&lt;br /&gt;
So lets try to sort that out.. maybe&amp;lt;br&amp;gt;&lt;br /&gt;
First we got Farah's weapon. Judging from the stock it is most likely derived from either East German MPi-AKS74 or Romanian AIMS-74, however it is chambered in 7,62x39mm. Not available for player both in Campaign and Multiplayer.&amp;lt;br&amp;gt;&lt;br /&gt;
Second, in Single Player campaign a player could encounter and pick up some &amp;quot;AK-47&amp;quot; rifles with AK74-derived gas block and muzzle brake (or without the latter). These are Single player campaign-exclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
As such I am very much inclined that &amp;quot;AKM&amp;quot; section be removed (weapon not present in-game actually) and to rework AK74 section.&amp;lt;br&amp;gt;&lt;br /&gt;
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)&lt;br /&gt;
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warriors 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.&lt;br /&gt;
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The AK-47 section still seems quite messy. Maybe we could give a rundown of all the customization options in the leading AK-47 section, and detail all the configurations in subsections following it? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:16, 5 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think the problem stems from the fact that currently we are trying to comply with IW's idea that changing several parts of a gun turns it into a completely different weapon. Is there in the game any AK receiver other than the milled AK47 receiver with the large cutout? Because I'm under the impression that all the AKs in the game use this basic milled receiver and only change handguards, barrels, stocks, magazine etc.&lt;br /&gt;
:Now, if that is the case I think we should simply list from which AK variant does a particular handguard or magazine come (simililar to the [[Battlefield_V#Cosmetic_Modifications|BFV cosmetic modification sections]]) instead of trying to make it fit a particular AK model as a whole. Let's take for instance the SAM7K example. In my opinion listing this particular model here is a bit of a stretch. In game we basically have the milled AK47 receiver complete with the sights which can be modified with krinkov muzzle and 5.45x39mm magazine. We should only add to this that while 7.62x39mm krinkov exists in reality, the 5.45x39mm magazine working with the 7.62x39mm milled receiver is not plausible.&lt;br /&gt;
:I generally think we should avoid phrases like &amp;quot;turning it into an&amp;quot; because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)&lt;br /&gt;
::The &amp;quot;AK-12&amp;quot;in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)&lt;br /&gt;
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], &amp;lt;s&amp;gt;and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder)&amp;lt;/s&amp;gt;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)&lt;br /&gt;
::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The &amp;quot;AK-12&amp;quot; images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the &amp;quot;Steel Curtain&amp;quot; blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)&lt;br /&gt;
:::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the &amp;quot;Steel Curtain&amp;quot; but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)&lt;br /&gt;
::::The &amp;quot;winning 5 objective based matches&amp;quot; only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)&lt;br /&gt;
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. &amp;quot;''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''&amp;quot; this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)&lt;br /&gt;
Speaking of the AK, specifically the &amp;quot;AK-12&amp;quot;. Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)&lt;br /&gt;
:Yeah, you are on point but they omitted two pins. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:18, 9 November 2019 (EST)&lt;br /&gt;
::I was thinking that it should be more clearly pointed out that the so called &amp;quot;AK-12&amp;quot; is not actually an AK-12 but rather a AK-74 variant with some tacticool stuff on it. Maybe I'll change that myself later...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:26, 9 November 2019 (EST)&lt;br /&gt;
:::Just don't forget to mention that it is Gen 2.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:02, 9 November 2019 (EST)&lt;br /&gt;
::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)&lt;br /&gt;
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)&lt;br /&gt;
&amp;lt;s&amp;gt;Ok here's a fun fact that I just discovered: while the base AK-47 seems to be an original Soviet one, I'm fairly sure the variants with stamped receivers (currently identified as AK-74, AKS-74U, etc.) are in fact based on Bulgarian Arsenal derivatives, as noted by the rivet pattern on the left side above the trigger guard. I'm gonna do an overhaul of those subsections in a while.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:40, 17 December 2019 (EST)&lt;br /&gt;
:What &amp;quot;rivet&amp;quot; specifically are you talking about, can you point it out in a screencap? I ask because the things above the trigger guard are are not rivets but pins, and there are different numbers depending on whether or not it has an auto sear or not. It is like the extra hole over an AR-15 selector if it is a full auto gun. For reference, the Mk18 in this lacks the pin so it firing in FA would be technically incorrect, but this happens so much it is not worth commenting on as if we did the same thing would be written in the majority of AR entries. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:15, 17 December 2019 (EST)&lt;br /&gt;
::Ah, I see. I knew about the AR-15's pin for the auto sear, but I didn't know about the AK's. So nevermind about the Arsenal thing. Now, [[:File:MW AKM Gunsmith (1).jpg|here's]] a screencap for reference, and interestingly enough, the weapon got the same treatment as the Mk 18 &amp;lt;small&amp;gt;(which, by the way, will probably have the ID changed to R0933, per an ongoing discussion in [[#Mk 18 ID|this section]])&amp;lt;/small&amp;gt;, as it lacks the extra pin while also having a three-position selector switch, as seen [http://youtu.be/GoUJydE-gj4?t=14 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 17 December 2019 (EST)&lt;br /&gt;
:::On another note, I guess we could still add the full-sized 7.62mm Arsenal AR-M1 as a resemblance to [[:File:MW AK (1).jpg|this specific model]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:05, 17 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:00, 18 November 2019 (EST)&lt;br /&gt;
:Wot... it clearly has a selector switch (in fact, it's even more obvious [http://youtu.be/FD7kTc_qyQk?t=791 here]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 01:22, 19 November 2019 (EST)&lt;br /&gt;
::It didn't really look like it from the images on the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Laser module ID==&lt;br /&gt;
Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
:I'm guessing fictional, but based off of a real design, like so many of MW2019's attachments.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:14, 4 December 2019 (EST)&lt;br /&gt;
If you are referring to [[Call_of_Duty:_Modern_Warfare_(2019)#.22XRK_M4.22|this thing seen here]], yeah, it appears to be a pseudo PEQ-15. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:42, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Need some ID for the Tavor underbarrels==&lt;br /&gt;
So this thing has its own unique grenade launcher and shotgun. The latter looks pretty fictitious, but here they are:&lt;br /&gt;
[[File:MW Tavor 40mm.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW Tavor Masterkey.jpg|thumb|none|600px|]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:38, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The grenade launcher looks like a Madbull XM203, an airsoft grenade launcher that, in fact, looks nothing even remotely like an M203. The only thing remotely familiar on the shotgun is the trigger and trigger guard, which looks like they were taken from the Crye Six12. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 4 December 2019 (EST)&lt;br /&gt;
:The GL does look like a Madbull with a more conventional trigger design (I'm not sure where I've seen that trigger guard before, but I definitely have seen it); the shotgun kinda looks to me like they tried to turn an M26 MASS into a normal pump-action - the receiver shape's about right (sans the bolt handle), and the mag tube and pump handle look clumsy enough that they probably weren't mean to be part of the original design. Also, they apparently haven't learned from ''MW2'', since the attachment method for underbarrels on the Tavor still looks [[Media:Mw2tar21stupid.jpg|stupid]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:57, 4 December 2019 (EST)&lt;br /&gt;
::To be fair, that's pretty much the only way to do it on the shorter-barreled variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 17 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Open bolt fire delay==&lt;br /&gt;
I didn't see this mentioned on the page, but all guns that fire from an open bolt have a small delay before they actually fire, and usually feature the sound of the bolt dropping right before the actual gunshot. Seems worth fitting in somewhere. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:10, 7 December 2019 (EST)&lt;br /&gt;
:I'm just gonna add this to Overview. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:11, 8 December 2019 (EST)&lt;br /&gt;
::On a semi-related note, I've noticed the belf fed MGs (at least the MG5) have a unique reload animation when you have about 5 or so rounds in reserve and perform an empty reload - the charging animation is different and the MG is not lowered off screen.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:05, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia question ==&lt;br /&gt;
&lt;br /&gt;
Kinda unrelated to IMFDB things, but what happens when you climb up a ladder while equipped with two primary weapons in MW (like with Overkill)? In earlier games you holster your weapon when you climb, but in MW you can hold your pistol and even shoot while climbing ladders. What happens when you climb a ladder with two primaries, i.e. you don't have a pistol? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:30, 8 December 2019 (EST)&lt;br /&gt;
:You just climb it as normal without the ability to shoot at anything.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:46, 8 December 2019 (EST)&lt;br /&gt;
:OK, so I found out that if you combine dual Glocks with shoulder stocks, get on a ladder, and ADS, this happens: [[File:MW Glock ladder bug.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 1 Season ==&lt;br /&gt;
&lt;br /&gt;
Hmm, in 1 season added a lot of unique variants of weapons, should we add their description and foto to the page? --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]])  11 December 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Knife ID ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2019_knife.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Anyone care to ID the combat knife? -[[User:1morey]] January 22, 2020 12:22 AM (EST)&lt;br /&gt;
&lt;br /&gt;
== Not a UMP ==&lt;br /&gt;
The &amp;quot;Striker 45&amp;quot; is actually an LWRC SMG45, a UMP45 lookalike built on the AR platform and uses UMP45 magazines. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:56, 7 February 2020 (EST)&lt;br /&gt;
:Or is it a hybrid of both? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:26, 8 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== New gun in Season 2 trailer ==&lt;br /&gt;
&lt;br /&gt;
I noticed a new weapon in the second season trailer.  The rate of fire is similar to a shotgun.  Anyone have any ideas? --[[User:Pustelga7|Pustelga7]] 11 February 2020&lt;br /&gt;
:[[M26 Modular Accessory Shotgun System]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 11 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SG 552 barrels ==&lt;br /&gt;
Pretty sure the Nexus is a pure hybrid of the 550/551, while the Archangel is purely the 550 SR. The Nexus has three vent holes (551) but also a bipod (550), and while it's a shorter barrel than the Archangel, the handguard is basically the same length (as the 550 and 550 SR are). The Nexus is also a classic SIG front end in design, while calling the super custom Archangel a 550 visually doesn't really fit. The barrel length in front of the handguard (proportionally) also only really matches the 550 SR, while the Nexus exposed barrel is between the 550 and 551. Not sure about the CZEN barrel, but the gas block and muzzle area definitely look like the CZ 805 BREN, which definitely fits the MW name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:53, 12 February 2020 (EST)&lt;br /&gt;
I totally agree.&lt;br /&gt;
[[File:Exemple.jpg]]how do I upload an image here?&lt;br /&gt;
The Archangel barrel is not the one used by Swiss Military STGW90, which is based on the Nexus barrel. Photo proof I've made my own standard issued battle rifle&lt;br /&gt;
&lt;br /&gt;
== Some trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:MW BFBC2 pose.jpg|thumb|none|600px|]]&lt;br /&gt;
Thought the bottom image looked familiar. Figured ya'll might like this.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:25, 17 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon filenames ==&lt;br /&gt;
Right now there's a bug where a gun's filename is visible in the place the ammo type should be, and (as expected) there are a whole bunch that are closer to their real names; a quirk is that, seemingly as a stylistic choice, one letter is always written out in the phonetic alphabet. A few neat examples are (from memory) &amp;quot;sierra552&amp;quot;, &amp;quot;romeo870&amp;quot;, and &amp;quot;lima86&amp;quot;. I know a lot of pages on the site note filenames when they more accurately name the gun, so that seems worth doing here. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:05, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Loadup Screen ==&lt;br /&gt;
&lt;br /&gt;
I can get a screencap to verify, but I'm pretty sure it's the &amp;quot;Traitor&amp;quot; SCAR-H as it looks like it has the same rail extension. I will say, it seems to have more ACR-like receiver pins just ahead of the stock though. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:08, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it looks like you are correct. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:34, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon/vehicle likeness in Call of Duty lawsuit ==&lt;br /&gt;
&lt;br /&gt;
https://www.gtplanet.net/call-of-duty-legal-victory-20200403/&lt;br /&gt;
https://assets.documentcloud.org/documents/6823541/Humvee.txt&lt;br /&gt;
I was browsing twitter and saw that Activision won the lawsuit brought against it by the company that made the Humvee. I guess future CoD games will no longer have to modify vehicles/guns in order to bypass lawsuits from respective manufacturers? Would be nice.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:20, 3 April 2020 (EDT)&lt;br /&gt;
:Although this a good win in the courts (I remember Textron and EA had a dispute over the Marine Corps helicopters from Battlefield 3), I doubt this will have much effect on weapon and vehicle models - the devs don't want to be seen as endorsing a particular brand, especially firearms and optics manufacturers.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:53, 3 April 2020 (EDT)&lt;br /&gt;
::Didn't they already use Remington and EOTech logos in MW3? Why would they change their minds now? -[[User:1morey]] April 3, 2020 5:54 PM (EST)&lt;br /&gt;
:::Gun control groups drew links between the sponsored Remington products in MW3 to the 2012 Connecticut school shooting; game publishers (most vocally EA) began distancing themselves from the firearms manufacturers since then. Also note how the Holographic sights in many of the recent games are &amp;quot;totally-not-EOTechs.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:02, 3 April 2020 (EDT)&lt;br /&gt;
::::If I recall, artists for CoD have said that a lot of the push for the slightly fictionalized optics and weapons were due to legal concerns, and not a worry over being seen as &amp;quot;endorsing&amp;quot; IRL products. Now that they've won this case, I hope that they are free of this issue, and can go back to just using accurate weapon and attachment models. After all, Ubisoft's The Division series has 1:1 attachments and weapon models, and that's a pretty high profile series. Frankly, this trend of slightly modifying guns and sights in order to appease lawyers for the publisher irritated me to no end.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:29, 4 April 2020 (EDT)&lt;br /&gt;
:::::It's especially amusing/depressing with the release of the MW2 remaster, complete with all its proper weapon models and (especially) names. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 4 April 2020 (EDT)&lt;br /&gt;
::::::Everything except, amusingly enough, the Humvee.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 4 April 2020 (EDT)&lt;br /&gt;
:::::::The EOTech looks a bit different from what I've seen. Also I guess Ubisoft must still have some deals though, like Wildlands had a licensed Ruger pistol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:10, 5 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Screencap/in-game brightness==&lt;br /&gt;
&lt;br /&gt;
This isn't directed at anyone specific or from anything recent, but since it was on my mind, please make sure your in-game brightness slider isn't cranked (ideally it should be right at 50). Increasing in-game brightness doesn't do anything but wash out the image and make stuff look grey; it doesn't actually improve visibility. There are definitely some screencaps here like that (probably not worth redoing or anything) and it's all too common in videos/clips floating around online. Just a friendly PSA. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:34, 10 April 2020 (EDT)&lt;br /&gt;
:I messed some up with the 1911, .357, and some shotgun, SCAR, and the sniper rifle images. I've been meaning to redo them at some point. Also, I'd recommend to turn down motion blur and set the game to Realism in a private lobby.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:05, 16 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Highly-Modified L86 ==&lt;br /&gt;
&lt;br /&gt;
Several blueprints of the L86 feature a completely custom receiver that looks nothing like the original. I can only assume that the design of it was influenced by other weapons, but I can't quite put my finger on where the inspiration comes from. I'd like to say the MSBS/Grot, but I don't know. What do you all think?&lt;br /&gt;
&lt;br /&gt;
--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 20:03, 15 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:MW Abyss Walker 1.jpg|600px]]&lt;br /&gt;
:They remind me of CBRPS bullpup kits, kinda.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:21, 16 April 2020 (EDT)&lt;br /&gt;
::[[File:MW L86 Stratagem.jpg|thumb|none|600px|]] This is another example that has the different set of iron sights. It looks pretty fictitious other than the triggerguard and pistol grip look kinda QBZ-ish. And yeah, they look kinda CBRPS but that seems weird as the L86 is already a bullpup. Also note the &amp;quot;ambidextrous&amp;quot; charging handle right where the user's cheek would go...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:41, 16 April 2020 (EDT)&lt;br /&gt;
:::It also now lacks a rear fire selector, and the cross-bolt safety's been replaced with a two-position lever marked &amp;quot;0&amp;quot; and &amp;quot;A&amp;quot;. Plenty of empty space within the rail system as well. Yikes to that ambi charging handle too, but at least it's got a brass deflector, right? --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 16:42, 16 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Hadir's AUG==&lt;br /&gt;
Just a heads up that his personal AUG (the one with the proper flash hider, tape wrapped around parts of it, etc) is available right now as the reward for winning one of those weekly tournament things. On a related note, someone on reddit noticed that you can actually recognize Hadir in the intro mission in the campaign, because despite wearing a gas mask / disguise, he's still using his AUG. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:55, 16 April 2020 (EDT)&lt;br /&gt;
:I caught that pretty early on, although I'm still trying to figure out why Hadir's AUG went from 5.56 to 9mm, I guess from a patch?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:52, 20 April 2020 (EDT)&lt;br /&gt;
::I would bet it's a bug, with the &amp;quot;attachment&amp;quot; getting removed. I'll see if I can ask [https://old.reddit.com/user/artpeasant/ the art guy] next time he's poking his head around reddit, he's pretty active there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD Tracker unlockables database==&lt;br /&gt;
The CoD Tracker site has just recently put up a database of all the operator skins, weapon blueprints, calling cards, and all that stuff that's in the game; [https://cod.tracker.gg/warzone/db/weapons the list of weapon blueprints could prove handy around here.] These are pulled from the files, though it's not datamining in the same sense we're used to with games, with bits of code or whatever referencing leftovers/unfinished stuff; this is all the items that are fully finished and implemented into the game, but including those that haven't been &amp;quot;switched on&amp;quot; or been given a bundle or other way of unlocking them yet. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:12, 17 April 2020 (EDT)&lt;br /&gt;
:Some of the weapon images are apparently pre-release models. For example, the HK433 has the markings of the Beta version, and the &amp;quot;Renetti&amp;quot; has a grip identical to that of a real Beretta M9A3 (unlike the final model, which was altered). EDIT: they now changed the Renetti's image to reflect the in-game grip. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:42, 17 April 2020 (EDT)&lt;br /&gt;
::I've seen the tracker site, nice to be able to have something of a loot master list. About the beta stuff, I've noticed that the MG5 &amp;quot;Dusk&amp;quot; has the proper &amp;quot;Kal.&amp;quot; marking on its receiver. Not sure if it's intentional or they forgot to change it, since I'm pretty sure the fictional Mack8 Armory is US-based. --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 19:29, 17 April 2020 (EDT)&lt;br /&gt;
:::The &amp;quot;Monochromatic&amp;quot; Desert Eagle also still says &amp;quot;.50AE&amp;quot; on the barrel, instead of just &amp;quot;.50&amp;quot;. On that note, it's especially odd they dropped all references to &amp;quot;AE&amp;quot; from the Desert Eagle, but then added a .41AE conversion for the Uzi, named exactly that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 18 April 2020 (EDT)&lt;br /&gt;
::::Trying to make sense of these changes is an exercise in futility.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:12, 18 April 2020 (EDT)&lt;br /&gt;
:::::Yeah, it is. It's almost as futile as trying to find all the branding inconsistencies with blueprints. I would know since that's something I've been doing in my lock-down boredom.--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 13:07, 19 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Real world attachments section addition?==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if its worth adding a section for real world attachments that appear across multiple weapon systems in game. The &amp;quot;Commando Foregrip&amp;quot; is obviously a magpul angled foregrip. There is a full size and stubby version of the TangoDown vertical foregrip. There is an EOTech-like optic, I think an Aimpont one and one that looked like an Elcan Specter. There are buttstocks that resemble BCM/Crane and Magpul.&lt;br /&gt;
&lt;br /&gt;
Anyways, just food for thought. The developers did really good using a lot of real world accessories. Someone let me know if this is worth having its own section. --[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 05:10, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Usually I'm the guy with the IRL attachments info. I was always in favor of adding some kind of a section for the attachments. However, given the sheer amount of attachments in this game and the fact that the main page is already getting too big I think the best way to do it would be to add the attachments section in the discussion tab similar to how we've done with the &amp;quot;miscellaneous&amp;quot; and melee weapons sections in other CoD articles. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ArmA 3's talk page has a section on attachments, like Nanomat's suggestion.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:50, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I would love to see a section on attachments. It's only the most &amp;quot;common&amp;quot; stuff I can recognize myself (EOTech of some model, Elcan Speter, PBS-1/PBS-4 suppressors, etc), but most of it I have no idea, and there's no easy way to find all of it if you don't already know them or know what you're looking for. Specific IDs (if possible) for more &amp;quot;generic&amp;quot;/same-y stuff like sniper rifle scopes or suppressors is always cool to have. I've been wondering, what's the PBX Holo 7 optic based on? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
::::I think it's supposed to be the Hartmann MH1, which is also in Breakpoint.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249 or Minimi? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.redd.it/sxvaklnhopv41.png Here's] a high-res render of the &amp;quot;Bruen Mk9&amp;quot;. It appears that the handguard was based on that of a current-production FN Minimi ([http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Standard-6-1280x800.jpg right side] and [http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Tactical-SB-2-1280x800.jpg left side], for comparison), and I don't think that this type of handguard is used on the M249, is it? Then again, the handguard model is not an exact match, but I'm wondering, should the ID be changed to the Minimi due to the similarity? On that note, the game files refer the weapon to as &amp;quot;mkilo3&amp;quot;, which matches the Mk3 designation of the current-production Belgian FN Minimi.&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: it lacks a heat shield by default, but gains one via a couple of barrel attachments, and anyway there are some Minimis and M249 with or without heat shields. On the opposite end of the scale, the in-game receiver has American markings (Glendale CA), but these are just fictional markings; many of the in-game weapons have markings that contradict the real-life origin of the weapons. The gas regulator lever is also fictionalized.&lt;br /&gt;
&lt;br /&gt;
Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 29 April 2020 (EDT)&lt;br /&gt;
:That sounds right. I'm sure there's gonna be a lot of variations available in game once we see all the Gunsmith customizations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:13, 29 April 2020 (EDT)&lt;br /&gt;
::The &amp;quot;Mk3&amp;quot; filename and handguard alone is enough to go with Minimi, but the European-sounding &amp;quot;Bruen&amp;quot; name and similar-to-Mk3 &amp;quot;MK9&amp;quot; definitely fit with that too. And if all things were equal, I feel it's better to credit something to its original form than what X or Y nation adopts it as. Naturally there are M249 elements in here too, like the Para barrel's heatshield. The skeleton stock seems to be a take on the classic/original Minimi stock (though it's somewhat Para-like too, so it would work as a stand-in for that build), and similarly the Summit barrel handguard looks to be the classic/original Minimi handguard, with the cutouts &amp;quot;upside down&amp;quot;. As an aside, thanks for adding Bucky's SAW build to the page, I'm so happy that's actually a setup we can make. :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:27, 29 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Apparently, the &amp;quot;stock&amp;quot; image of the vehicle mounted Minimi is from here (Promotional for Elbit Systems USMC night vision contract): https://www.facebook.com/elbitsystemsltd/photos/a.234964346835232/1050089205322738/&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:51, 16 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Datamine==&lt;br /&gt;
There's now an actual Vector that's been datamined IN ADDITION to the APC9.  Also, what appears to be a Galil ACE 31 and a Barrett XM109 are part of it as well. https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/ --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 12:32, 16 May 2020 (EDT)&lt;br /&gt;
:There's also mention of a H&amp;amp;K G28 (already acknowledged at the top of the page) within data as &amp;quot;sn_golf28&amp;quot; and statistics, no assets so far though. About Vector: if assuming [https://www.reddit.com/r/modernwarfare/comments/gp1z56/for_all_the_vector_lovers_can_we_talk_about_this/ this] untextured model of Vector is ''finished'' then it's not going to be functional from realism standpoint? --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 11:05, 23 May 2020 (EDT)&lt;br /&gt;
::I mean, I guess there ''could'' be room for a recoil/weight system in there, but it'd be a stretch for sure - your best bet would be a rat-tailed bolt weight (kinda like an Auto-5, but for completely different reasons); at any rate, it's not going to work like a normal Vector anymore. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:50, 23 May 2020 (EDT)&lt;br /&gt;
:::I'd suspect they might be doing the same thing with the LWRC/UMP where they add the APC9 as the base weapon and then the Vector as a blueprint variant or vice versa, but we'll see.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:14, 23 May 2020 (EDT)&lt;br /&gt;
::::On another note, I noticed that the APC9's receiver is extended to the rear, similarly to the B&amp;amp;T GHM9. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:39, 23 May 2020 (EDT)&lt;br /&gt;
:::::Checking back that main thread about probable S4 weapons: the Vector model with all attachments was already datamined 4 days ago and the missing bridge one is outdated. [https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/fr54c5l?utm_source=share&amp;amp;utm_medium=web2x Updated model with some attachments]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:05, 23 May 2020 (EDT)&lt;br /&gt;
::::::Looks like that UI symbol was just an older version, before the legal team had a go-over of the weapon models (probably to justify their salaries). Talk about a disappointment though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 12 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changes to default attachments==&lt;br /&gt;
Season 5 has updated the default look for barrels/stocks/mags on a few guns, as in the appearance you get if you remove a special attachment on a blueprint weapon. The M4's barrel, stock, and mag now default to black, the AK's handguard and stock default to black and mag to not-rusty, SCAR's upper reciever and stock to black, P320's slide to black, and M9's slide and mag to black (though technically the slide is the new default regardless). EDIT: Also the DP-12, 725, PKM, MG5, MG 34, M14, and SVD. We also have a plain, no-frills black SCAR and M9 in the Battlepass, along with an AKS-74U type build that features a black/normal version of the Polish-style stock from Farah's rifle. And of course, weapon inspect animations. [https://old.reddit.com/r/modernwarfare/comments/i44c23/attention_to_detail_with_weapon_inspect_we_can/ Worth noting is that bolts properly lock back and such even on weapons we couldn't directly see without the inspect animations, like the MCX.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:00, 6 August 2020 (EDT)&lt;br /&gt;
:I'm split on whether to add screencaps showing off the locked back bolts/open bolts now that we have a working weapon inspect in the game. A part of me thinks it would be relevant as a showcase of the generally high quality nature of the gun modelling, but this page is getting pretty bloated and having a trillion new pics might be overkill. Thoughts? Perhaps time to clean up some of the old beta screencaps and redundant images to make room?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 6 August 2020 (EDT)&lt;br /&gt;
::I think it'd be worth showing off; if we do really need the space, we could (as you mentioned) get rid of some of the first-person beta images, since all they really show is the same gun with a few attachments on a different map. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:49, 6 August 2020 (EDT)&lt;br /&gt;
:::With the current depth of detail in MW and presumably future COD games, I think we will need a new format for these articles. Maybe have each section (assault rifles, SMGs, etc) be a separate subpage like in [http://www.imfdb.org/wiki/Hot_Dogs,_Horseshoes_%26_Hand_Grenades Hot Dogs, Horseshoes &amp;amp; Hand Grenades]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:31, 6 August 2020 (EDT)&lt;br /&gt;
::::You could see the BHO features prior when reloading while aiming through a canted RDS (I have an image of this in the L86 entry). I've been thinking too that some sections have extraneous images that could be moved to the top of this page. Having said that, I don't think we need to show every locked-open bolt in a screenshot nor do we need to adopt the H3VR format, there won't be nearly that many weapons. Also, the SG 552 has a new fancy barrel attachment, has anyone else found other new attachments?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:56, 6 August 2020 (EDT)&lt;br /&gt;
:::::The AUG has had its muzzle brake model changed.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 8 August 2020 (EDT)&lt;br /&gt;
::::::It has? It seems the same to me, that squarish, side-vent thingy. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:37, 9 August 2020 (EDT)&lt;br /&gt;
:::::::Ah, you're right. I guess the only thing they did was update the menu UI symbol for the muzzle brake to reflect the actual world model.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:47, 9 August 2020 (EDT)&lt;br /&gt;
::::::::You had me really excited there, for a moment I thought they might have made it the proper AUG flash hider, so I don't have to use the Gremlin barrel (and no muzzle attachment) to get the look haha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:58, 9 August 2020 (EDT)&lt;br /&gt;
:::::::::Are you talking about the &amp;quot;Death Roll&amp;quot; AUG blueprint which has the closed OG AUG flash hider? Yeah, hopefully they'll do some more Cold War-esque attachment options in later updates to hype up the BLOPS reboot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:53, 9 August 2020 (EDT)&lt;br /&gt;
::::::::::Alex mentioned above that the Gremlin blueprint (Hadir's A2 style AUG) was an unlockable from winning a gunfight tourney, but the Death Roll is basically the same thing just with an alligator skin and brown colored tape.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 10 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 hyperburst  ==&lt;br /&gt;
&lt;br /&gt;
If I'm not mistake, it seems like the recent mid-season updates fixed the full-auto's hyperburst salvo to behave as it should, similar to ''BOII''. Can anyone else verify/confirm this?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:43, 31 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C4 clacker ==&lt;br /&gt;
&lt;br /&gt;
The C4 clacker in this game is a weird thing shaped like a radio. Is it based on anything in real life? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:25, 16 September 2020 (EDT)&lt;br /&gt;
[[File:MW2019 Clacker.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
Actually, I found it. Here is a [https://jaythurm.artstation.com/projects/0XKaLe detailed model of the in game detonator] which is based on [https://free3d.com/it/3d-model/military-radio-rf23-epm-5659.html RF23 EPM handheld radio]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:33, 17 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/modernwarfare/comments/jb29a8/new_pistol/ Here's some gameplay of the as-of-yet unfinished Makarov pistol.]&lt;br /&gt;
&lt;br /&gt;
It's about time this game has a Russian handgun. While the Makarov is still widely used worldwide, I kinda expected an MP-443 to be the Russian pistol of choice that would get added. Or better yet, the GSh-18 since that hasn't been featured in a ''Call of Duty'' before. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:36, 14 October 2020 (EDT)&lt;br /&gt;
:I thought the &amp;quot;Makarov&amp;quot; datamine was supposed to be of the character from the original series, lol. I wonder if this is supposed to release as a crossover weapon for Warzone with BOCW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:49, 15 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, is not really on time. This gun or better his descendant; the PMM should have been in game since Day 1 like the Sten in CoD WWII and in campaign used by Barkov's men during flashbacks, while a MP-443 during 2019 segment. Especially jarring since before &amp;quot;Old Comrades&amp;quot; Laswell ask to use &amp;quot;Russian weapons only&amp;quot;. The only Russian weapons are AKs and a RPG-7. Nikolai should have give a PMM, a MP-443 Granch and a spec ops pistol like a PL-14 or a SP-1 instead of a Glock 21, a P320 and a Desert Eagle. I assume all of you are gonna agree.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:40, 9 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
Am I the only one who feels like in-game AA-12 with all of its fictional details looks somewhat like AA from MW2? Namely, I am talking about the ribs on the magazine and the charging handle. &lt;br /&gt;
&lt;br /&gt;
NVM, I didnt know about COD:O model.[[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 18:15, 15 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Warzone weapons==&lt;br /&gt;
How are we going to handle the recent news that all BOCW weapons will be in Warzone? Just pretend Warzone doesn't exist?--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 18:01, 5 November 2020 (EST)&lt;br /&gt;
:It would be kinda redundant to list Cold War weapons on the MW article which is already quite extensive. On the other hand making a separate article for Warzone would also be kinda redundant since it will just combine the MW and CW articles. So I suggest just list the CW weapons on the CW article and mention that they also appear in Warzone and have a notice on the MW article like ''for Black Ops Cold War weaponry in Warzone see &amp;lt;Black Ops Cold War article&amp;gt;''? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:49, 5 November 2020 (EST)&lt;br /&gt;
::I second that method, it's definitely the simplest and cleanest way to handle this. Still bummed we can't use CW weapons in MW MP when they already had to make them work in the MW engine, but oh well. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 6 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solarriors&amp;diff=1378365</id>
		<title>User:Solarriors</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solarriors&amp;diff=1378365"/>
		<updated>2020-10-27T00:48:42Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like movies,games and I often take a look at the &amp;quot;Internet Database&amp;quot; websites (for cars,weapons,vehicles,etc.)I like to practice sports and I was in the Army too in the Air Force&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1378227</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1378227"/>
		<updated>2020-10-26T00:13:14Z</updated>

		<summary type="html">&lt;p&gt;Solarriors: /* SG 552 barrels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] has been datamined.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Auto-injector Pen==&lt;br /&gt;
An auto-injector pen resembling EpiPen auto-injector pen is used when self healing.&lt;br /&gt;
&lt;br /&gt;
==Ballistic Knife==&lt;br /&gt;
A Soviet ballistic knife is used in some Operator Finishing Moves in multiplayer/Warzone, including Bale's &amp;quot;Trick Shot&amp;quot;, Minotaur's &amp;quot;Pinned&amp;quot;, Rodion's &amp;quot;Walk Into It&amp;quot;, and Woods' &amp;quot;Payback&amp;quot; (which is available to all Operators after Woods is unlocked from the Black Ops Cold War pre-order).&lt;br /&gt;
&lt;br /&gt;
==Benchmade Fixed Osborne Contego==&lt;br /&gt;
The Benchmade Fixed Osborne Contego appears as the &amp;quot;Combat Knife&amp;quot; and many of its blueprints. It is also used as the &amp;quot;Throwing Knife&amp;quot;.&lt;br /&gt;
[[Image:MW2019 knife.jpg|thumb|none|500px|The combat knife in the secondary weapon selection screen.]]&lt;br /&gt;
&lt;br /&gt;
==Blackhawk Tatang==&lt;br /&gt;
The Blackhawk Tatang is once again available as the &amp;quot;Ghost Dance&amp;quot; blueprint. It's included in the &amp;quot;Ghost Pack: Contingency&amp;quot; pack in a reference to its appearance in ''Modern Warfare 2''.  &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;No Masters&amp;quot;==&lt;br /&gt;
The &amp;quot;No Masters&amp;quot; blueprint resembles M-Tech Tomahawk and Hardcore Hardware Australia Tactical Tomahawk.&lt;br /&gt;
&lt;br /&gt;
==Kali Sticks==&lt;br /&gt;
The Philippine Kali sticks also known as Arnis were added with Season 4.&lt;br /&gt;
&lt;br /&gt;
==Tanto==&lt;br /&gt;
A pair of Japanese Tanto appear as the &amp;quot;Aomi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2K25 Krasnopol==&lt;br /&gt;
A 2K25 Krasnopol guided artillery shell represents the Cluster Strike killstreak. This is inaccurate as Cluster Strike is meant to be a cluster mortar strike while the 2K25 Krasnopol is a conventional non-cluster laser-guided projectile.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/SCALP EG==&lt;br /&gt;
A Storm Shadow/SCALP EG cruise missile appears as the Cruise Missile killstreak.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== MFT Minimalist Stock ===&lt;br /&gt;
Available on certain blueprints as the &amp;quot;FSS Close Quarters Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
=== Aimpoint Micro T-1 ===&lt;br /&gt;
The Aimpoint Micro T-1 appears as the &amp;quot;Aim-Op&amp;quot; reflex sight. The model is reversed, with the controls on the left side.&lt;br /&gt;
&lt;br /&gt;
=== 1P29 Scope ===&lt;br /&gt;
The Russian 1P29 appears as the &amp;quot;VLK 3.0x Optic&amp;quot; and is depicted with a custom Weaver/Picatinny mount. It uses a much more PSO-like reticle with a red dot instead of a chevron in the center instead of the real 1P29's distinct hanging post.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO PK-AS-W ===&lt;br /&gt;
The BelOMO PK-AS-W collimator sight appears as the &amp;quot;APX5 Holographic Sight&amp;quot; and is depicted with a much more low-profile mount than in reality, as well as a much thinner adjustment dial. It also sits flush with the mount, unlike the real version that has a visible gap.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO POSP ===&lt;br /&gt;
The &amp;quot;Variable Zoom&amp;quot; scope for the SVD and the SKS is a rail-mounted version of the POSP scope. It is also the default scope for the modernized Dragunov blueprints. &lt;br /&gt;
&lt;br /&gt;
=== EOTech EXPS2 ===&lt;br /&gt;
The EOTech EXPS2 appears as the &amp;quot;Corp Combat Holo Sight&amp;quot;. It features a noticeably taller lens, and is slightly longer overall. It lacks an adjustment screw and the differently-modeled QD throw lever is reversed.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding and the name, it is implied that the optic is produced directly by the US Military in the MW universe.&lt;br /&gt;
&lt;br /&gt;
=== EOTech HHS II ===&lt;br /&gt;
The EOTech HHS II appears as the &amp;quot;4.0x Flip Hybrid&amp;quot;. The EXPS2 used for the &amp;quot;Corp Combat Holo Sight&amp;quot; remains the same. The G33 magnifier is depicted as sitting closer to the EXPS2's lens instead of having its objective lens flush with the ring mount. The rubber-like sleeve is a drab green instead of black and has a much different profile. It lacks an adjustment knob on its side.&lt;br /&gt;
&lt;br /&gt;
The G33 in this universe is produced by &amp;quot;Solozero Optics&amp;quot; while the side-flipping mount is produced by &amp;quot;First Signal Solutions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== HoloSun HS510C ===&lt;br /&gt;
The HoloSun HS510C appears as the &amp;quot;Operator Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
The Russian OKP-7 appears as the &amp;quot;Monocle Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Raytheon ELCAN Specter DR 1-4x ===&lt;br /&gt;
The Raytheon ELCAN Specter DR 1-4x appears as the &amp;quot;Scout Combat Optic&amp;quot;. It is depicted with its BUIS bases and even the mounting plate for the micro red dot that pairs with it, but neither can be equipped. The description also reads that it features a 3.25x magnification, which is impossible on a real Specter DR.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding, in universe, the Specter DR may be manufactured directly by a nation's military, likely the US.&lt;br /&gt;
&lt;br /&gt;
=== Trijicon MGRS ===&lt;br /&gt;
The Trijicon Machine Gun Reflex Sight appears mounted on the M2HB as part of the &amp;quot;Shield Turret&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=== Hartman MH1 ===&lt;br /&gt;
The &amp;quot;PBX Holo 7&amp;quot; is based loosely on the Hartman MH1 optic.&lt;br /&gt;
&lt;br /&gt;
=== NPZ/Izhmash PSO-1 ===&lt;br /&gt;
The Dragunov uses a PSO-1 scope with the rubber eyepiece by default, and it is available simply as the &amp;quot;Dragunov Optic&amp;quot; for the AS Val.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Viper Reflex Sight&amp;quot;. As with the Micro T-1, the controls are reversed and modeled on the left side.&lt;br /&gt;
&lt;br /&gt;
=== Leupold HAMR ===&lt;br /&gt;
The Leupold HAMR appears as the &amp;quot;Integral Hybrid&amp;quot; optic.&lt;br /&gt;
&lt;br /&gt;
=== Vortex Venom Red Dot ===&lt;br /&gt;
The Vortex Venom Red Dot appears as the &amp;quot;G.I. Mini Reflex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
&lt;br /&gt;
=== GPSI Grip Pod ===&lt;br /&gt;
A Grip Pod is a unique attachment for the SCAR-H; it combines the standing bonuses of a regular foregrip with the crouch/prone benefits of the bipod available on other weapons.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Company Forward Pistol Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; on some weapons such as the FAMAS and the MW2 M4A1 blueprint is a KAC foregrip.&lt;br /&gt;
&lt;br /&gt;
=== Magpul AFG-2 ===&lt;br /&gt;
The Magpul AFG-2 appears as the &amp;quot;Commando Foregrip&amp;quot;. The B&amp;amp;T APC9 and the later-added AS Val use a unique shorter variant that resembles a mix of Magpul and B&amp;amp;T's designs.&lt;br /&gt;
&lt;br /&gt;
=== Magpul Rail Vertical Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; takes the appearance of a Magpul Rail Vertical Grip on weapons such as the MP7, SMG-45, and M14. The &amp;quot;Wendigo&amp;quot; AK-47 variant uses the RVG as its &amp;quot;Operator Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Strike Industries Cobra Tactical Fore Grip ===&lt;br /&gt;
A slightly modified version of the SI Cobra Tactical grip appears simply as the &amp;quot;Tactical Foregrip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== TangoDown Vertical Fore Grip ===&lt;br /&gt;
The TangoDown Vertical Fore Grip (with the QD variant's throw lever) appears in full length form as the &amp;quot;Ranger Foregrip&amp;quot; and in a stubby configuration as the &amp;quot;Operator Foregrip&amp;quot;. An update in Season 3 changed the &amp;quot;Operator&amp;quot; model, with the grip featuring the same shaved off light switch mount sections on the 9 and 3'oclock positions. The original, correct QD model is still available as the Remington 870's tan stubby &amp;quot;Merc Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Troy Industries Modular Combat Grip ===&lt;br /&gt;
The &amp;quot;Merc Foregrip&amp;quot; resembles the Troy Modular Combat Grip. The &amp;quot;Old Country&amp;quot; PKM blueprint turns it into the Magpul RVG used on other weapons, described above. &lt;br /&gt;
&lt;br /&gt;
=== Zenit RK-series foregrips ===&lt;br /&gt;
The Origin-12's default horizontal grip resembles a Zenit RK-2 foregrip with fully round segments, and its &amp;quot;Merc&amp;quot; and &amp;quot;Commando&amp;quot; foregrips that are shared with the PKM's &amp;quot;Snatch Grip&amp;quot; all resemble a flatter RK-2 with larger scalloped flat sections, in a side-swiveling mount. The &amp;quot;Buzzsaw&amp;quot; blueprint for the L86A1 has a unique &amp;quot;Ranger&amp;quot; grip similar to the Origin-12's default  grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cronen Shark II&amp;quot; ===&lt;br /&gt;
An angled foregrip unique to the &amp;quot;Grau 5.56&amp;quot;, based off of the angled foregrip integrated into the FAMAE SAF-200's handguard.&lt;br /&gt;
&lt;br /&gt;
== Lasers ==&lt;br /&gt;
=== Tac Laser (Western) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for certain Western rifles is based on the PEQ-15.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Western) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for certain Western rifles is based on the Steiner DBAL.&lt;br /&gt;
&lt;br /&gt;
=== 1mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;1mw Laser&amp;quot; for handguns is based on the Surefire X400 series of flashlight/laser combination weaponlights.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for handguns is loosely based on the Steiner DBAL-PL.&lt;br /&gt;
&lt;br /&gt;
=== Tac Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for handguns is a hybrid of the Viridian C5L-R and Streamlight TLR-8.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Flash Guard (Western)&amp;quot; ===&lt;br /&gt;
The Flash Guard attachment for NATO rifles is based on the Surefire SOCOM 3-Prong Flash Hider.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Muzzle Brake (Western)&amp;quot; ===&lt;br /&gt;
The Muzzle Brake attachment for NATO rifles is based on the Surefire SFMB-556-1/2x28.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (1)&amp;quot; ===&lt;br /&gt;
The Compensator attachment for a large number of both Russian and western rifles and submachine guns is based on the KAC Triple Tap Flash Suppressor.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (2)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Compensator&amp;quot; attachment for the MP5 and SCAR is based on the Battlecomp 2.0.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Handgun)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for handguns is based on the full length Rugged Suppressors Obsidian 9. The &amp;quot;Heavy Silence&amp;quot; blueprint for the P320 turns it into a SilencerCo Osprey.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for NATO rifles, LMGs and submachine guns is based on the AAC M4-2000.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for Russian rifles, LMGs and submachine guns is modelled after the TSNIITochMash PBS-4.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Western rifles and submachine guns is based on the KAC 556QDSS-NT4 silencer.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Russian firearms and certain Western rifles is based on the PBS-1.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Desperado Pro Compensator&amp;quot; ===&lt;br /&gt;
The &amp;quot;Desperado Pro Compensator&amp;quot; for the Beretta M9A3 is loosely based on the SGS compensator for Beretta pistols.&lt;br /&gt;
&lt;br /&gt;
== Bayonets ==&lt;br /&gt;
=== AKM Type II Bayonet ===&lt;br /&gt;
The AKM Type II Bayonet can be attached to the AK-47. Instead of being attached directly under the barrel, it is depicted as being attached at a slight angle, presumably to allow for the attachment of other underbarrel attachments, however, this would be impossible in reality as the bayonet wouldn't be able to lock into the bayonet lug. It is also inaccurately depicted as being attachable to the AKS-74U conversions.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 (6H4) bayonet with scabbard.]]&lt;br /&gt;
[[File:MW AK-47 Gunsmith (1).jpg|thumb|none|600px|Previewing an AK with its unique bayonet attachment in Gunsmith. It is weirdly offset to allow for underbarrel attachments to be used.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a &amp;lt;s&amp;gt;336&amp;lt;/s&amp;gt; 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. The footage that I previously watched was at low quality, and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Coming back to the Mk 18, I'm thinking the base Mod 1 configuration might actually be a Model 933 with an RIS II.&lt;br /&gt;
&lt;br /&gt;
[[File:CoD-MW2019-MK18.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Griggs in the front has a supposed Mk 18 Mod 1 while the Marine behind him has a Mod 0. You can see the barrel on Griggs' carbine is longer, extending further past the handguard than it should. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:15, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Possibly just a wonky modeling work considering that the Mod 0 is also depicted with wonky shorter barrel. Or this whole &amp;quot;wrong barrel length&amp;quot; thing might be just another instance of those &amp;quot;let's make the gun different in some way in order to avoid legal complications.&amp;quot; One thing is clear, the game heavily borrows from [[13 Hours: The Secret Soldiers of Benghazi]], which also had Mk 18, so it is clearly meant to be this particular AR. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:56, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:What legal complications could changing the barrel length from 10.5&amp;quot; to 11.5&amp;quot; serve to avoid? I wasn't aware 10.5&amp;quot; barrels were trademarked. Moreover, 13 Hours didn't have a single Mod 1 in it, so I don't see how it could have led to the devs choosing that variant. And, mind you, it also had M4s, M249s, a Salient Arms AR, HK416s, and an HK417 that aren't in it. The game also had a mission based on the UBL raid (even the target building in it had a similar layout to UBL's compound), so that's two counts on the missing HK416s. Aside from one mission, I really don't see this extensive correlation to 13 Hours. If the barrel on the Mod 1 is 11.5&amp;quot;, that makes it a 933 regardless of what it's ''meant'' to be and it's been reiterated numerous times that we ID based on appearances rather than what someone may have intended. This is why the M4 identification on the CoD4 page was changed to an AR-15A3 carbine years ago, because like the supposed Mk 18 Mod 1 in this game, it had a longer barrel than an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:40, 12 December 2019 (EST)&lt;br /&gt;
::I was going to make that R0933 suggestion, but never got around to doing it. Anyway, yeah, I previously made side-by-side comparisons, and I'm also convinced that the gun's ID should be changed to this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:35, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nah, it's not that the barrel lengths are trademarked. It's just that COD games typically depict barrel lengths correctly but it looks like they intentionally have it wrong with the Mk 18 Mod 0. Now this doesn't prove anything in regards to the Mod 1 but makes me think that they MIGHT intentionally depict barrels with wrong length. At this point it is clear they intentionally have some wrong vent numbers here or missing pins there. How could all these mistakes help them in a legal trouble? Well, if any weapon company tries to sue them they will simply point out these mistakes and claim that they make their depiction different to the real weapon, at least that's why I think they are doing it. As for why they didn't copy every single weapon from 13 hours, well MWs AR can be modified into Mk 18 or M16 or whatever and it would be redundant to have a HK416/17 when you already have the newer 433 model. But still... let's take the literalist approach and judge the gun simply by its physical features. Even if we accept that the barrel is 11.5&amp;quot; does this make the entire gun an M933? As far as I know AR parts are interchangeable so it could simply be an Mk 18 gun with an 11.5&amp;quot; no? To be honest, I'm not really even sure what does make an Mk 18 what it is? I mean yeah, obviously the Mod 0 is defined by its 10.5 inch barrel but is the Mod 1 differing only in the handguard? Can you make an Mk 18 AR from let's say slapping a 10.5 inch barrel to an M4A1 receiver or vice versa because if that is the case then the devs are technically correct to call what they have in the game &amp;quot;M4A1&amp;quot;. I suggest two things: either we call it simply AR and list the modifications in the subsections or we rename the current &amp;quot;Mk 18 Mod 1&amp;quot; to &amp;quot;Mk 18 Mod 1/M933 hybrid&amp;quot; or just point out that it is a Mod 1 with 933 barrel or it is a 933 with Mod 1 furnishing? ARs are confusing... btw is the barrel also longer in multiplayer because I can't see? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:40, 14 December 2019 (EST)&lt;br /&gt;
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::In the military supply chain, there's technically no such thing as a Mk 18 Mod 1. The CQBR upper and Mk 18 are actually two different things, the CQBR being provided as a replacement upper for an M4 and the Mk 18 being a complete weapon produced by Crane (I posted [http://forum.imfdb.org/showthread.php?t=1939 a thread about this] on the forum a long time ago), and only the CQBR uppers are what have been upgraded to Block II standard with the RIS II from what I can find out. As a side note, CQBR uppers originally came with 10.''3''&amp;quot; barrels, but this doesn't seem to be the case anymore. So far, I've yet to find any pics of a definite Mk 18 fitted with a Block II upper in military hands. Here on IMFDb, the two are conflated under one entry for simplicity's sake because they're so similar. The Mk 18 Mod 0's barrel length isn't wrong from the comparison above, because the flash hider is nuzzled right up against the front sight post where it should be. If the base configuration was actually a Mk 18 it would be the same situation, but the barrel extends about an inch past the front of the handguard. That's 11.5&amp;quot;, not 10.5&amp;quot;.  And, no, an M933 with an RIS II handguard isn't a &amp;quot;hybrid&amp;quot;, it's an M933 with an RIS II handguard.&lt;br /&gt;
::I can't tell you anything about multiplayer, I never messed with it when I had the game. And I don't see why the HK433 makes the HK416 redundant, they're two different weapons. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:50, 22 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Customization teaser ==&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
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The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== IGN Loadout montage video ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
&lt;br /&gt;
They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== FN FAL/DSA 58  ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
&lt;br /&gt;
Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Price's carbine ==&lt;br /&gt;
&lt;br /&gt;
So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
::::By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:49, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I noted VLK markings in Cyrillic. This could further lead to the &amp;quot;modified Lobaev&amp;quot; hypotesis. Plus the Lobaev is stated to be custom build upon clients request. Like for example Hadir rifle is chambered in .338 Lapua and the MP version is different.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:37, 23 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;br /&gt;
:I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:13, 26 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 October 2019 (EDT)&lt;br /&gt;
::But wouldn't they'd still be using equipment native to that part of the world? It's not like Blackhawks and Little Birds are sold like Toyotas all over the world. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 7 November 2019 (EST)&lt;br /&gt;
:::I just assume they got them from the same weapons dealer that sold the entire Russian Army on obscure rotary cylinder South African shotguns and Israeli bullpups.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 8 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Ironically, I have seen Mi-esque helicopters being used in the Aynah Palace map, being used by the Demon Dogs. What about the Bradleys? I thought they were FV101 Scorpion (althought the cannon is weird) for the coalition and brand-new Kurganets-25 for the Allegiance.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:57, 25 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== FAL PARA ==&lt;br /&gt;
&lt;br /&gt;
Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then? --[[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 23:35, 16 November 2019 (EDT)&lt;br /&gt;
:Different MP5s and AKs and the like get their own sections because of attachment options to make them out of the base weapon, I don't see why it shouldn't apply for the FAL. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:13, 1 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oden, bleyat ==&lt;br /&gt;
&lt;br /&gt;
You won't believe it, but Russian for &amp;quot;Odin&amp;quot; is actually &amp;quot;Odin&amp;quot;. So unless you consider this some sort of &amp;quot;padonag&amp;quot; lingo, where people intentionally make as many mistakes as possible, this is plain wrong. It's not like we Russians call Jesus differe- oh wait [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 14:45, 2 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I actually made fun of the in-game name during the beta, comparing it to the Japanese dish of the same name. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:35, 4 November 2019 (EST)&lt;br /&gt;
::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)&lt;br /&gt;
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)&lt;br /&gt;
::::Hi I'm the one that added the meaning of the &amp;quot;Oden&amp;quot; name. Seriously I just googled Oden meaning and it translated it as &amp;quot;Odin&amp;quot; from Russian.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:48, 16 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== AK74 variants ==&lt;br /&gt;
&lt;br /&gt;
So lets try to sort that out.. maybe&amp;lt;br&amp;gt;&lt;br /&gt;
First we got Farah's weapon. Judging from the stock it is most likely derived from either East German MPi-AKS74 or Romanian AIMS-74, however it is chambered in 7,62x39mm. Not available for player both in Campaign and Multiplayer.&amp;lt;br&amp;gt;&lt;br /&gt;
Second, in Single Player campaign a player could encounter and pick up some &amp;quot;AK-47&amp;quot; rifles with AK74-derived gas block and muzzle brake (or without the latter). These are Single player campaign-exclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
As such I am very much inclined that &amp;quot;AKM&amp;quot; section be removed (weapon not present in-game actually) and to rework AK74 section.&amp;lt;br&amp;gt;&lt;br /&gt;
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)&lt;br /&gt;
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warriors 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.&lt;br /&gt;
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The AK-47 section still seems quite messy. Maybe we could give a rundown of all the customization options in the leading AK-47 section, and detail all the configurations in subsections following it? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:16, 5 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think the problem stems from the fact that currently we are trying to comply with IW's idea that changing several parts of a gun turns it into a completely different weapon. Is there in the game any AK receiver other than the milled AK47 receiver with the large cutout? Because I'm under the impression that all the AKs in the game use this basic milled receiver and only change handguards, barrels, stocks, magazine etc.&lt;br /&gt;
:Now, if that is the case I think we should simply list from which AK variant does a particular handguard or magazine come (simililar to the [[Battlefield_V#Cosmetic_Modifications|BFV cosmetic modification sections]]) instead of trying to make it fit a particular AK model as a whole. Let's take for instance the SAM7K example. In my opinion listing this particular model here is a bit of a stretch. In game we basically have the milled AK47 receiver complete with the sights which can be modified with krinkov muzzle and 5.45x39mm magazine. We should only add to this that while 7.62x39mm krinkov exists in reality, the 5.45x39mm magazine working with the 7.62x39mm milled receiver is not plausible.&lt;br /&gt;
:I generally think we should avoid phrases like &amp;quot;turning it into an&amp;quot; because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)&lt;br /&gt;
::The &amp;quot;AK-12&amp;quot;in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)&lt;br /&gt;
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], &amp;lt;s&amp;gt;and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder)&amp;lt;/s&amp;gt;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)&lt;br /&gt;
::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The &amp;quot;AK-12&amp;quot; images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the &amp;quot;Steel Curtain&amp;quot; blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)&lt;br /&gt;
:::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the &amp;quot;Steel Curtain&amp;quot; but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)&lt;br /&gt;
::::The &amp;quot;winning 5 objective based matches&amp;quot; only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)&lt;br /&gt;
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. &amp;quot;''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''&amp;quot; this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)&lt;br /&gt;
Speaking of the AK, specifically the &amp;quot;AK-12&amp;quot;. Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)&lt;br /&gt;
:Yeah, you are on point but they omitted two pins. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:18, 9 November 2019 (EST)&lt;br /&gt;
::I was thinking that it should be more clearly pointed out that the so called &amp;quot;AK-12&amp;quot; is not actually an AK-12 but rather a AK-74 variant with some tacticool stuff on it. Maybe I'll change that myself later...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:26, 9 November 2019 (EST)&lt;br /&gt;
:::Just don't forget to mention that it is Gen 2.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:02, 9 November 2019 (EST)&lt;br /&gt;
::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)&lt;br /&gt;
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)&lt;br /&gt;
&amp;lt;s&amp;gt;Ok here's a fun fact that I just discovered: while the base AK-47 seems to be an original Soviet one, I'm fairly sure the variants with stamped receivers (currently identified as AK-74, AKS-74U, etc.) are in fact based on Bulgarian Arsenal derivatives, as noted by the rivet pattern on the left side above the trigger guard. I'm gonna do an overhaul of those subsections in a while.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:40, 17 December 2019 (EST)&lt;br /&gt;
:What &amp;quot;rivet&amp;quot; specifically are you talking about, can you point it out in a screencap? I ask because the things above the trigger guard are are not rivets but pins, and there are different numbers depending on whether or not it has an auto sear or not. It is like the extra hole over an AR-15 selector if it is a full auto gun. For reference, the Mk18 in this lacks the pin so it firing in FA would be technically incorrect, but this happens so much it is not worth commenting on as if we did the same thing would be written in the majority of AR entries. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:15, 17 December 2019 (EST)&lt;br /&gt;
::Ah, I see. I knew about the AR-15's pin for the auto sear, but I didn't know about the AK's. So nevermind about the Arsenal thing. Now, [[:File:MW AKM Gunsmith (1).jpg|here's]] a screencap for reference, and interestingly enough, the weapon got the same treatment as the Mk 18 &amp;lt;small&amp;gt;(which, by the way, will probably have the ID changed to R0933, per an ongoing discussion in [[#Mk 18 ID|this section]])&amp;lt;/small&amp;gt;, as it lacks the extra pin while also having a three-position selector switch, as seen [http://youtu.be/GoUJydE-gj4?t=14 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 17 December 2019 (EST)&lt;br /&gt;
:::On another note, I guess we could still add the full-sized 7.62mm Arsenal AR-M1 as a resemblance to [[:File:MW AK (1).jpg|this specific model]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:05, 17 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:00, 18 November 2019 (EST)&lt;br /&gt;
:Wot... it clearly has a selector switch (in fact, it's even more obvious [http://youtu.be/FD7kTc_qyQk?t=791 here]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 01:22, 19 November 2019 (EST)&lt;br /&gt;
::It didn't really look like it from the images on the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Laser module ID==&lt;br /&gt;
Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
:I'm guessing fictional, but based off of a real design, like so many of MW2019's attachments.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:14, 4 December 2019 (EST)&lt;br /&gt;
If you are referring to [[Call_of_Duty:_Modern_Warfare_(2019)#.22XRK_M4.22|this thing seen here]], yeah, it appears to be a pseudo PEQ-15. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:42, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Need some ID for the Tavor underbarrels==&lt;br /&gt;
So this thing has its own unique grenade launcher and shotgun. The latter looks pretty fictitious, but here they are:&lt;br /&gt;
[[File:MW Tavor 40mm.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW Tavor Masterkey.jpg|thumb|none|600px|]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:38, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The grenade launcher looks like a Madbull XM203, an airsoft grenade launcher that, in fact, looks nothing even remotely like an M203. The only thing remotely familiar on the shotgun is the trigger and trigger guard, which looks like they were taken from the Crye Six12. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 4 December 2019 (EST)&lt;br /&gt;
:The GL does look like a Madbull with a more conventional trigger design (I'm not sure where I've seen that trigger guard before, but I definitely have seen it); the shotgun kinda looks to me like they tried to turn an M26 MASS into a normal pump-action - the receiver shape's about right (sans the bolt handle), and the mag tube and pump handle look clumsy enough that they probably weren't mean to be part of the original design. Also, they apparently haven't learned from ''MW2'', since the attachment method for underbarrels on the Tavor still looks [[Media:Mw2tar21stupid.jpg|stupid]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:57, 4 December 2019 (EST)&lt;br /&gt;
::To be fair, that's pretty much the only way to do it on the shorter-barreled variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 17 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Open bolt fire delay==&lt;br /&gt;
I didn't see this mentioned on the page, but all guns that fire from an open bolt have a small delay before they actually fire, and usually feature the sound of the bolt dropping right before the actual gunshot. Seems worth fitting in somewhere. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:10, 7 December 2019 (EST)&lt;br /&gt;
:I'm just gonna add this to Overview. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:11, 8 December 2019 (EST)&lt;br /&gt;
::On a semi-related note, I've noticed the belf fed MGs (at least the MG5) have a unique reload animation when you have about 5 or so rounds in reserve and perform an empty reload - the charging animation is different and the MG is not lowered off screen.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:05, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia question ==&lt;br /&gt;
&lt;br /&gt;
Kinda unrelated to IMFDB things, but what happens when you climb up a ladder while equipped with two primary weapons in MW (like with Overkill)? In earlier games you holster your weapon when you climb, but in MW you can hold your pistol and even shoot while climbing ladders. What happens when you climb a ladder with two primaries, i.e. you don't have a pistol? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:30, 8 December 2019 (EST)&lt;br /&gt;
:You just climb it as normal without the ability to shoot at anything.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:46, 8 December 2019 (EST)&lt;br /&gt;
:OK, so I found out that if you combine dual Glocks with shoulder stocks, get on a ladder, and ADS, this happens: [[File:MW Glock ladder bug.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 1 Season ==&lt;br /&gt;
&lt;br /&gt;
Hmm, in 1 season added a lot of unique variants of weapons, should we add their description and foto to the page? --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]])  11 December 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Knife ID ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2019_knife.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Anyone care to ID the combat knife? -[[User:1morey]] January 22, 2020 12:22 AM (EST)&lt;br /&gt;
&lt;br /&gt;
== Not a UMP ==&lt;br /&gt;
The &amp;quot;Striker 45&amp;quot; is actually an LWRC SMG45, a UMP45 lookalike built on the AR platform and uses UMP45 magazines. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:56, 7 February 2020 (EST)&lt;br /&gt;
:Or is it a hybrid of both? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:26, 8 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== New gun in Season 2 trailer ==&lt;br /&gt;
&lt;br /&gt;
I noticed a new weapon in the second season trailer.  The rate of fire is similar to a shotgun.  Anyone have any ideas? --[[User:Pustelga7|Pustelga7]] 11 February 2020&lt;br /&gt;
:[[M26 Modular Accessory Shotgun System]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 11 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SG 552 barrels ==&lt;br /&gt;
Pretty sure the Nexus is a pure hybrid of the 550/551, while the Archangel is purely the 550 SR. The Nexus has three vent holes (551) but also a bipod (550), and while it's a shorter barrel than the Archangel, the handguard is basically the same length (as the 550 and 550 SR are). The Nexus is also a classic SIG front end in design, while calling the super custom Archangel a 550 visually doesn't really fit. The barrel length in front of the handguard (proportionally) also only really matches the 550 SR, while the Nexus exposed barrel is between the 550 and 551. Not sure about the CZEN barrel, but the gas block and muzzle area definitely look like the CZ 805 BREN, which definitely fits the MW name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:53, 12 February 2020 (EST)&lt;br /&gt;
I totally agree.&lt;br /&gt;
The Archangel barrel is not the one used by Swiss Military STGW90, which is based on the Nexus barrel. Photo proof I've made my own standard issued battle rifle&lt;br /&gt;
&lt;br /&gt;
== Some trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:MW BFBC2 pose.jpg|thumb|none|600px|]]&lt;br /&gt;
Thought the bottom image looked familiar. Figured ya'll might like this.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:25, 17 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon filenames ==&lt;br /&gt;
Right now there's a bug where a gun's filename is visible in the place the ammo type should be, and (as expected) there are a whole bunch that are closer to their real names; a quirk is that, seemingly as a stylistic choice, one letter is always written out in the phonetic alphabet. A few neat examples are (from memory) &amp;quot;sierra552&amp;quot;, &amp;quot;romeo870&amp;quot;, and &amp;quot;lima86&amp;quot;. I know a lot of pages on the site note filenames when they more accurately name the gun, so that seems worth doing here. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:05, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Loadup Screen ==&lt;br /&gt;
&lt;br /&gt;
I can get a screencap to verify, but I'm pretty sure it's the &amp;quot;Traitor&amp;quot; SCAR-H as it looks like it has the same rail extension. I will say, it seems to have more ACR-like receiver pins just ahead of the stock though. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:08, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it looks like you are correct. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:34, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon/vehicle likeness in Call of Duty lawsuit ==&lt;br /&gt;
&lt;br /&gt;
https://www.gtplanet.net/call-of-duty-legal-victory-20200403/&lt;br /&gt;
https://assets.documentcloud.org/documents/6823541/Humvee.txt&lt;br /&gt;
I was browsing twitter and saw that Activision won the lawsuit brought against it by the company that made the Humvee. I guess future CoD games will no longer have to modify vehicles/guns in order to bypass lawsuits from respective manufacturers? Would be nice.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:20, 3 April 2020 (EDT)&lt;br /&gt;
:Although this a good win in the courts (I remember Textron and EA had a dispute over the Marine Corps helicopters from Battlefield 3), I doubt this will have much effect on weapon and vehicle models - the devs don't want to be seen as endorsing a particular brand, especially firearms and optics manufacturers.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:53, 3 April 2020 (EDT)&lt;br /&gt;
::Didn't they already use Remington and EOTech logos in MW3? Why would they change their minds now? -[[User:1morey]] April 3, 2020 5:54 PM (EST)&lt;br /&gt;
:::Gun control groups drew links between the sponsored Remington products in MW3 to the 2012 Connecticut school shooting; game publishers (most vocally EA) began distancing themselves from the firearms manufacturers since then. Also note how the Holographic sights in many of the recent games are &amp;quot;totally-not-EOTechs.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:02, 3 April 2020 (EDT)&lt;br /&gt;
::::If I recall, artists for CoD have said that a lot of the push for the slightly fictionalized optics and weapons were due to legal concerns, and not a worry over being seen as &amp;quot;endorsing&amp;quot; IRL products. Now that they've won this case, I hope that they are free of this issue, and can go back to just using accurate weapon and attachment models. After all, Ubisoft's The Division series has 1:1 attachments and weapon models, and that's a pretty high profile series. Frankly, this trend of slightly modifying guns and sights in order to appease lawyers for the publisher irritated me to no end.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:29, 4 April 2020 (EDT)&lt;br /&gt;
:::::It's especially amusing/depressing with the release of the MW2 remaster, complete with all its proper weapon models and (especially) names. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 4 April 2020 (EDT)&lt;br /&gt;
::::::Everything except, amusingly enough, the Humvee.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 4 April 2020 (EDT)&lt;br /&gt;
:::::::The EOTech looks a bit different from what I've seen. Also I guess Ubisoft must still have some deals though, like Wildlands had a licensed Ruger pistol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:10, 5 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Screencap/in-game brightness==&lt;br /&gt;
&lt;br /&gt;
This isn't directed at anyone specific or from anything recent, but since it was on my mind, please make sure your in-game brightness slider isn't cranked (ideally it should be right at 50). Increasing in-game brightness doesn't do anything but wash out the image and make stuff look grey; it doesn't actually improve visibility. There are definitely some screencaps here like that (probably not worth redoing or anything) and it's all too common in videos/clips floating around online. Just a friendly PSA. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:34, 10 April 2020 (EDT)&lt;br /&gt;
:I messed some up with the 1911, .357, and some shotgun, SCAR, and the sniper rifle images. I've been meaning to redo them at some point. Also, I'd recommend to turn down motion blur and set the game to Realism in a private lobby.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:05, 16 April 2020 (EDT)&lt;br /&gt;
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== Highly-Modified L86 ==&lt;br /&gt;
&lt;br /&gt;
Several blueprints of the L86 feature a completely custom receiver that looks nothing like the original. I can only assume that the design of it was influenced by other weapons, but I can't quite put my finger on where the inspiration comes from. I'd like to say the MSBS/Grot, but I don't know. What do you all think?&lt;br /&gt;
&lt;br /&gt;
--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 20:03, 15 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:MW Abyss Walker 1.jpg|600px]]&lt;br /&gt;
:They remind me of CBRPS bullpup kits, kinda.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:21, 16 April 2020 (EDT)&lt;br /&gt;
::[[File:MW L86 Stratagem.jpg|thumb|none|600px|]] This is another example that has the different set of iron sights. It looks pretty fictitious other than the triggerguard and pistol grip look kinda QBZ-ish. And yeah, they look kinda CBRPS but that seems weird as the L86 is already a bullpup. Also note the &amp;quot;ambidextrous&amp;quot; charging handle right where the user's cheek would go...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:41, 16 April 2020 (EDT)&lt;br /&gt;
:::It also now lacks a rear fire selector, and the cross-bolt safety's been replaced with a two-position lever marked &amp;quot;0&amp;quot; and &amp;quot;A&amp;quot;. Plenty of empty space within the rail system as well. Yikes to that ambi charging handle too, but at least it's got a brass deflector, right? --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 16:42, 16 April 2020 (EDT)&lt;br /&gt;
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==Hadir's AUG==&lt;br /&gt;
Just a heads up that his personal AUG (the one with the proper flash hider, tape wrapped around parts of it, etc) is available right now as the reward for winning one of those weekly tournament things. On a related note, someone on reddit noticed that you can actually recognize Hadir in the intro mission in the campaign, because despite wearing a gas mask / disguise, he's still using his AUG. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:55, 16 April 2020 (EDT)&lt;br /&gt;
:I caught that pretty early on, although I'm still trying to figure out why Hadir's AUG went from 5.56 to 9mm, I guess from a patch?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:52, 20 April 2020 (EDT)&lt;br /&gt;
::I would bet it's a bug, with the &amp;quot;attachment&amp;quot; getting removed. I'll see if I can ask [https://old.reddit.com/user/artpeasant/ the art guy] next time he's poking his head around reddit, he's pretty active there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD Tracker unlockables database==&lt;br /&gt;
The CoD Tracker site has just recently put up a database of all the operator skins, weapon blueprints, calling cards, and all that stuff that's in the game; [https://cod.tracker.gg/warzone/db/weapons the list of weapon blueprints could prove handy around here.] These are pulled from the files, though it's not datamining in the same sense we're used to with games, with bits of code or whatever referencing leftovers/unfinished stuff; this is all the items that are fully finished and implemented into the game, but including those that haven't been &amp;quot;switched on&amp;quot; or been given a bundle or other way of unlocking them yet. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:12, 17 April 2020 (EDT)&lt;br /&gt;
:Some of the weapon images are apparently pre-release models. For example, the HK433 has the markings of the Beta version, and the &amp;quot;Renetti&amp;quot; has a grip identical to that of a real Beretta M9A3 (unlike the final model, which was altered). EDIT: they now changed the Renetti's image to reflect the in-game grip. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:42, 17 April 2020 (EDT)&lt;br /&gt;
::I've seen the tracker site, nice to be able to have something of a loot master list. About the beta stuff, I've noticed that the MG5 &amp;quot;Dusk&amp;quot; has the proper &amp;quot;Kal.&amp;quot; marking on its receiver. Not sure if it's intentional or they forgot to change it, since I'm pretty sure the fictional Mack8 Armory is US-based. --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 19:29, 17 April 2020 (EDT)&lt;br /&gt;
:::The &amp;quot;Monochromatic&amp;quot; Desert Eagle also still says &amp;quot;.50AE&amp;quot; on the barrel, instead of just &amp;quot;.50&amp;quot;. On that note, it's especially odd they dropped all references to &amp;quot;AE&amp;quot; from the Desert Eagle, but then added a .41AE conversion for the Uzi, named exactly that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 18 April 2020 (EDT)&lt;br /&gt;
::::Trying to make sense of these changes is an exercise in futility.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:12, 18 April 2020 (EDT)&lt;br /&gt;
:::::Yeah, it is. It's almost as futile as trying to find all the branding inconsistencies with blueprints. I would know since that's something I've been doing in my lock-down boredom.--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 13:07, 19 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Real world attachments section addition?==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if its worth adding a section for real world attachments that appear across multiple weapon systems in game. The &amp;quot;Commando Foregrip&amp;quot; is obviously a magpul angled foregrip. There is a full size and stubby version of the TangoDown vertical foregrip. There is an EOTech-like optic, I think an Aimpont one and one that looked like an Elcan Specter. There are buttstocks that resemble BCM/Crane and Magpul.&lt;br /&gt;
&lt;br /&gt;
Anyways, just food for thought. The developers did really good using a lot of real world accessories. Someone let me know if this is worth having its own section. --[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 05:10, 20 April 2020 (EDT)&lt;br /&gt;
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:Usually I'm the guy with the IRL attachments info. I was always in favor of adding some kind of a section for the attachments. However, given the sheer amount of attachments in this game and the fact that the main page is already getting too big I think the best way to do it would be to add the attachments section in the discussion tab similar to how we've done with the &amp;quot;miscellaneous&amp;quot; and melee weapons sections in other CoD articles. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ArmA 3's talk page has a section on attachments, like Nanomat's suggestion.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:50, 20 April 2020 (EDT)&lt;br /&gt;
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:::I would love to see a section on attachments. It's only the most &amp;quot;common&amp;quot; stuff I can recognize myself (EOTech of some model, Elcan Speter, PBS-1/PBS-4 suppressors, etc), but most of it I have no idea, and there's no easy way to find all of it if you don't already know them or know what you're looking for. Specific IDs (if possible) for more &amp;quot;generic&amp;quot;/same-y stuff like sniper rifle scopes or suppressors is always cool to have. I've been wondering, what's the PBX Holo 7 optic based on? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
::::I think it's supposed to be the Hartmann MH1, which is also in Breakpoint.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249 or Minimi? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.redd.it/sxvaklnhopv41.png Here's] a high-res render of the &amp;quot;Bruen Mk9&amp;quot;. It appears that the handguard was based on that of a current-production FN Minimi ([http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Standard-6-1280x800.jpg right side] and [http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Tactical-SB-2-1280x800.jpg left side], for comparison), and I don't think that this type of handguard is used on the M249, is it? Then again, the handguard model is not an exact match, but I'm wondering, should the ID be changed to the Minimi due to the similarity? On that note, the game files refer the weapon to as &amp;quot;mkilo3&amp;quot;, which matches the Mk3 designation of the current-production Belgian FN Minimi.&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: it lacks a heat shield by default, but gains one via a couple of barrel attachments, and anyway there are some Minimis and M249 with or without heat shields. On the opposite end of the scale, the in-game receiver has American markings (Glendale CA), but these are just fictional markings; many of the in-game weapons have markings that contradict the real-life origin of the weapons. The gas regulator lever is also fictionalized.&lt;br /&gt;
&lt;br /&gt;
Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 29 April 2020 (EDT)&lt;br /&gt;
:That sounds right. I'm sure there's gonna be a lot of variations available in game once we see all the Gunsmith customizations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:13, 29 April 2020 (EDT)&lt;br /&gt;
::The &amp;quot;Mk3&amp;quot; filename and handguard alone is enough to go with Minimi, but the European-sounding &amp;quot;Bruen&amp;quot; name and similar-to-Mk3 &amp;quot;MK9&amp;quot; definitely fit with that too. And if all things were equal, I feel it's better to credit something to its original form than what X or Y nation adopts it as. Naturally there are M249 elements in here too, like the Para barrel's heatshield. The skeleton stock seems to be a take on the classic/original Minimi stock (though it's somewhat Para-like too, so it would work as a stand-in for that build), and similarly the Summit barrel handguard looks to be the classic/original Minimi handguard, with the cutouts &amp;quot;upside down&amp;quot;. As an aside, thanks for adding Bucky's SAW build to the page, I'm so happy that's actually a setup we can make. :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:27, 29 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Apparently, the &amp;quot;stock&amp;quot; image of the vehicle mounted Minimi is from here (Promotional for Elbit Systems USMC night vision contract): https://www.facebook.com/elbitsystemsltd/photos/a.234964346835232/1050089205322738/&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:51, 16 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Datamine==&lt;br /&gt;
There's now an actual Vector that's been datamined IN ADDITION to the APC9.  Also, what appears to be a Galil ACE 31 and a Barrett XM109 are part of it as well. https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/ --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 12:32, 16 May 2020 (EDT)&lt;br /&gt;
:There's also mention of a H&amp;amp;K G28 (already acknowledged at the top of the page) within data as &amp;quot;sn_golf28&amp;quot; and statistics, no assets so far though. About Vector: if assuming [https://www.reddit.com/r/modernwarfare/comments/gp1z56/for_all_the_vector_lovers_can_we_talk_about_this/ this] untextured model of Vector is ''finished'' then it's not going to be functional from realism standpoint? --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 11:05, 23 May 2020 (EDT)&lt;br /&gt;
::I mean, I guess there ''could'' be room for a recoil/weight system in there, but it'd be a stretch for sure - your best bet would be a rat-tailed bolt weight (kinda like an Auto-5, but for completely different reasons); at any rate, it's not going to work like a normal Vector anymore. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:50, 23 May 2020 (EDT)&lt;br /&gt;
:::I'd suspect they might be doing the same thing with the LWRC/UMP where they add the APC9 as the base weapon and then the Vector as a blueprint variant or vice versa, but we'll see.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:14, 23 May 2020 (EDT)&lt;br /&gt;
::::On another note, I noticed that the APC9's receiver is extended to the rear, similarly to the B&amp;amp;T GHM9. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:39, 23 May 2020 (EDT)&lt;br /&gt;
:::::Checking back that main thread about probable S4 weapons: the Vector model with all attachments was already datamined 4 days ago and the missing bridge one is outdated. [https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/fr54c5l?utm_source=share&amp;amp;utm_medium=web2x Updated model with some attachments]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:05, 23 May 2020 (EDT)&lt;br /&gt;
::::::Looks like that UI symbol was just an older version, before the legal team had a go-over of the weapon models (probably to justify their salaries). Talk about a disappointment though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 12 June 2020 (EDT)&lt;br /&gt;
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==Changes to default attachments==&lt;br /&gt;
Season 5 has updated the default look for barrels/stocks/mags on a few guns, as in the appearance you get if you remove a special attachment on a blueprint weapon. The M4's barrel, stock, and mag now default to black, the AK's handguard and stock default to black and mag to not-rusty, SCAR's upper reciever and stock to black, P320's slide to black, and M9's slide and mag to black (though technically the slide is the new default regardless). EDIT: Also the DP-12, 725, PKM, MG5, MG 34, M14, and SVD. We also have a plain, no-frills black SCAR and M9 in the Battlepass, along with an AKS-74U type build that features a black/normal version of the Polish-style stock from Farah's rifle. And of course, weapon inspect animations. [https://old.reddit.com/r/modernwarfare/comments/i44c23/attention_to_detail_with_weapon_inspect_we_can/ Worth noting is that bolts properly lock back and such even on weapons we couldn't directly see without the inspect animations, like the MCX.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:00, 6 August 2020 (EDT)&lt;br /&gt;
:I'm split on whether to add screencaps showing off the locked back bolts/open bolts now that we have a working weapon inspect in the game. A part of me thinks it would be relevant as a showcase of the generally high quality nature of the gun modelling, but this page is getting pretty bloated and having a trillion new pics might be overkill. Thoughts? Perhaps time to clean up some of the old beta screencaps and redundant images to make room?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 6 August 2020 (EDT)&lt;br /&gt;
::I think it'd be worth showing off; if we do really need the space, we could (as you mentioned) get rid of some of the first-person beta images, since all they really show is the same gun with a few attachments on a different map. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:49, 6 August 2020 (EDT)&lt;br /&gt;
:::With the current depth of detail in MW and presumably future COD games, I think we will need a new format for these articles. Maybe have each section (assault rifles, SMGs, etc) be a separate subpage like in [http://www.imfdb.org/wiki/Hot_Dogs,_Horseshoes_%26_Hand_Grenades Hot Dogs, Horseshoes &amp;amp; Hand Grenades]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:31, 6 August 2020 (EDT)&lt;br /&gt;
::::You could see the BHO features prior when reloading while aiming through a canted RDS (I have an image of this in the L86 entry). I've been thinking too that some sections have extraneous images that could be moved to the top of this page. Having said that, I don't think we need to show every locked-open bolt in a screenshot nor do we need to adopt the H3VR format, there won't be nearly that many weapons. Also, the SG 552 has a new fancy barrel attachment, has anyone else found other new attachments?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:56, 6 August 2020 (EDT)&lt;br /&gt;
:::::The AUG has had its muzzle brake model changed.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 8 August 2020 (EDT)&lt;br /&gt;
::::::It has? It seems the same to me, that squarish, side-vent thingy. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:37, 9 August 2020 (EDT)&lt;br /&gt;
:::::::Ah, you're right. I guess the only thing they did was update the menu UI symbol for the muzzle brake to reflect the actual world model.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:47, 9 August 2020 (EDT)&lt;br /&gt;
::::::::You had me really excited there, for a moment I thought they might have made it the proper AUG flash hider, so I don't have to use the Gremlin barrel (and no muzzle attachment) to get the look haha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:58, 9 August 2020 (EDT)&lt;br /&gt;
:::::::::Are you talking about the &amp;quot;Death Roll&amp;quot; AUG blueprint which has the closed OG AUG flash hider? Yeah, hopefully they'll do some more Cold War-esque attachment options in later updates to hype up the BLOPS reboot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:53, 9 August 2020 (EDT)&lt;br /&gt;
::::::::::Alex mentioned above that the Gremlin blueprint (Hadir's A2 style AUG) was an unlockable from winning a gunfight tourney, but the Death Roll is basically the same thing just with an alligator skin and brown colored tape.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 10 August 2020 (EDT)&lt;br /&gt;
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== AN-94 hyperburst  ==&lt;br /&gt;
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If I'm not mistake, it seems like the recent mid-season updates fixed the full-auto's hyperburst salvo to behave as it should, similar to ''BOII''. Can anyone else verify/confirm this?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:43, 31 August 2020 (EDT)&lt;br /&gt;
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== C4 clacker ==&lt;br /&gt;
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The C4 clacker in this game is a weird thing shaped like a radio. Is it based on anything in real life? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:25, 16 September 2020 (EDT)&lt;br /&gt;
[[File:MW2019 Clacker.jpg|thumb|none|400px|]]&lt;br /&gt;
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Actually, I found it. Here is a [https://jaythurm.artstation.com/projects/0XKaLe detailed model of the in game detonator] which is based on [https://free3d.com/it/3d-model/military-radio-rf23-epm-5659.html RF23 EPM handheld radio]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:33, 17 September 2020 (EDT)&lt;br /&gt;
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== Makarov Gameplay ==&lt;br /&gt;
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[https://www.reddit.com/r/modernwarfare/comments/jb29a8/new_pistol/ Here's some gameplay of the as-of-yet unfinished Makarov pistol.]&lt;br /&gt;
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It's about time this game has a Russian handgun. While the Makarov is still widely used worldwide, I kinda expected an MP-443 to be the Russian pistol of choice that would get added. Or better yet, the GSh-18 since that hasn't been featured in a ''Call of Duty'' before. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:36, 14 October 2020 (EDT)&lt;br /&gt;
:I thought the &amp;quot;Makarov&amp;quot; datamine was supposed to be of the character from the original series, lol. I wonder if this is supposed to release as a crossover weapon for Warzone with BOCW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:49, 15 October 2020 (EDT)&lt;br /&gt;
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== AA-12 ==&lt;br /&gt;
Am I the only one who feels like in-game AA-12 with all of its fictional details looks somewhat like AA from MW2? Namely, I am talking about the ribs on the magazine and the charging handle. &lt;br /&gt;
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NVM, I didnt know about COD:O model.[[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 18:15, 15 October 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Solarriors</name></author>
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