<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SnowCrash</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SnowCrash"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/SnowCrash"/>
	<updated>2026-05-28T01:40:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=In_Bruges&amp;diff=115000</id>
		<title>In Bruges</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=In_Bruges&amp;diff=115000"/>
		<updated>2009-05-07T13:19:35Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''[[In Bruges]]'''''&lt;br /&gt;
[[Image:bruges.jpg|right|250px|thumb|''[[In Bruges]] (2008)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
After receiving his assignment, Ken ([[Brendan Gleeson]]) is given a [[Beretta 92#Beretta 92FS|Beretta 92FS]] with a suppressor. &lt;br /&gt;
:Why was this changed, it is obviously a round trigger 92SB not a 92FS. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It really isn't. The one on the poster is but the one in the film has the flat part at the front&lt;br /&gt;
::In the screencaps the gun clearly has a rounded trigger. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::The last screenshot looks like there is a bit of a point in the trigger [[User:The Winchester|The Winchester]]&lt;br /&gt;
::::I'm looking at it and it still appears round to me. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::::I've looked at a couple of the scenes from the movie again, and i think it could be the 92SB, though i could be wrong. - [[User:SnowCrash]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS]]&lt;br /&gt;
[[Image:IB-beretta.jpg|thumb|none|400px|Ken screws a suppressor on the [[Beretta 92#Beretta 92FS|Beretta 92FS]] pistol.]]&lt;br /&gt;
[[Image:IB-92.jpg|thumb|none|400px|Ken hands the [[Beretta 92#Beretta 92FS|Beretta 92FS]] to Ray.]]&lt;br /&gt;
[[Image:IB-beretta-2.jpg|thumb|none|400px|Ken struggles in close combat with the [[Beretta 92#Beretta 92FS|Beretta 92FS]].]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
After disarming his assailant, Eirik ([[Jérémie Renier]]), and discovering his revolver has been loaded with blanks, Ray ([[Colin Farrell]]) shoots the gun in his eye at very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:IB-Detective.jpg|thumb|none|350px|Ray fires his .38 [[Colt Detective Special]]]]&lt;br /&gt;
&lt;br /&gt;
[[Image:IB-38.jpg|thumb|none|350px|.38 Special Blanks]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Auto ==&lt;br /&gt;
&lt;br /&gt;
Ray assassinates a priest, ([[Ciarán Hinds]]), with a Smith &amp;amp; Wesson Auto of unknown make and model. &lt;br /&gt;
:Looks like a S&amp;amp;W 4006 [[User:The Winchester|The Winchester]]&lt;br /&gt;
[[Image:IB-semi.jpg|thumb|none|350px|Ray fires his S&amp;amp;W Semi-Automatic Pistol]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
Harry Waters ([[Ralph Fiennes]]) scans Yuri's ([[Eric Godon]]) table for an appropriate weapon, and pauses on the [[Steyr TMP#Steyr TMP|Steyr TMP]], incorrectly referring to it as an Uzi: &amp;quot;An Uzi? I'm not from South Central Los Angeles. I didn't come here to shoot twenty black ten year olds in a drive-by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP]]&lt;br /&gt;
[[Image:IB-TMP.jpg|thumb|none|400px|The camera pauses on the Steyr TMP on the table. The Uzi is actually below the TMP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Seen on the table when Waters is looking for a gun to use.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm.]]&lt;br /&gt;
[[Image:IB-TMP.jpg|thumb|none|400px|The Uzi seen under the TMP, stock extended.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
After dismissing the Uzi, Harry settles on &amp;quot;a normal gun for a normal person&amp;quot;--a [[M1911 pistol#M1911A1|M1911A1]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|none|400px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:IB-1911-2.jpg|thumb|none|400px|Harry settles for the [[M1911 pistol#M1911A1|M1911A1]] pistol with &amp;quot;dum-dum&amp;quot; bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is seen on the table when Yuri picks up the .45.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 magnum.]]&lt;br /&gt;
[[Image:IB-1911.jpg|thumb|none|400px|Colt Python seen closest on table.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
An [[AK-47|AKMS]] style AK rifle with an underfolding stock (most likely a [[AK-47#Norinco Type 56|Norinco Type 56-1]]) is seen on the table when Yuri picks up the .45.&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 7.62x39mm.]]&lt;br /&gt;
[[Image:IB-assorted.jpg|thumb|none|400px|An AKMS rifle is seen on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MK 23==&lt;br /&gt;
As Harry scans the table, an [[H&amp;amp;K Mk 23 Mod 0]] is visible.&lt;br /&gt;
[[Image:mk23.jpg|thumb|none|400px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
[[Image:IB-mk23-ag36.jpg|thumb|none|400px|MK 23 visible top right.]]&lt;br /&gt;
&lt;br /&gt;
==AG36 Grenade Launcher==&lt;br /&gt;
As Harry scans the table, an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|H&amp;amp;K AG36 launcher]] as a stand alone shortened pistol is visible.&lt;br /&gt;
&lt;br /&gt;
It's not an AG36, it's a Madbull AGX, an airsoft &amp;quot;grenade&amp;quot; launcher, the same kind as the one used in The Punisher.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|An AG36 underslung on a G36.]]&lt;br /&gt;
[[Image:IB-mk23-ag36.jpg|thumb|none|400px|AGX visible bottom right.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
What appears to be a [[Mossberg 500]] shotgun with a tactical pistol grip stock is visible on the gun table.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 12 gauge with extended magazine tube.]]&lt;br /&gt;
[[Image:IB-assorted.jpg|thumb|none|400px|A Mossberg 500 visible on the table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=56393</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=56393"/>
		<updated>2008-12-01T07:16:29Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;amp;K USP ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a [[heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP |HK USP]] weapon in the teaser trailer. It is unknown if this weapon will make the final cut. It appears to be fitted with a custom compensator.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris with his custom H&amp;amp;amp;K USP at the ready.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's and Sheva's handguns. They are featured in every screenshot that have Chris and/or Sheva in them.&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS which appears to be fitted with a compensator.]] Note: Chris' Beretta does not seem to have a compensator in the trailers I've seen and definitely not in the above picture. Might not have seen all the trailers though.&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with a trigger guard mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37ish shotgun==&lt;br /&gt;
&lt;br /&gt;
Chris has been shown with this weapon. Wood grips have been featured on this weapon. It is an Ithaca magazine tube cap but feattures a Mossberg 500 tang safety, making it a video game combo gun.&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires a fictional shotgun while Sheva fires her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
A screenshot featured in a magazine shows Sheva holding this rifle, caliber unknown. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
A picture on Wikipedia depicts Sheva posing with an M3 Super 90 shotgun. &lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Scorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Sheva is shown with this weapon strapped to her back while fighting off enemies. Caliber is unknown, more than likley .32 ACP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HK MP5 ==&lt;br /&gt;
&lt;br /&gt;
On the cover of a magazine, Sheva is seen with an HK MP5 with a telescopic stock and a Surefire tactical flashlight. (However, this may have been promtional art therefore the gun may or may not make the final cut.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
In one of the gameplay trailers it looked like a variant of an AK 74 or something similiar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16? ==&lt;br /&gt;
&lt;br /&gt;
In one of the trailers you seem to be firing what looks like an M16 or an M4.&lt;br /&gt;
The automatic used in the trailers looks smaller than the Colts. A FN SCAR-L, maybe?&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a recent trailer Sheva is seen using a truck mounted Browning against motorcycle riders and other trucks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[GAU-17]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Chris is also seen with this weapon mounted turret style in a Hummvee along with Sheva who is firing the Browning as above.&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=56392</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=56392"/>
		<updated>2008-12-01T07:11:38Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;amp;K USP ==&lt;br /&gt;
&lt;br /&gt;
Chris uses this weapon in the teaser trailer. It is unknown if this weapon will make the final cut. It appears to be fitted with a custom compensator.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris with his custom H&amp;amp;amp;K USP at the ready.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
These are Chris's and Sheva's handguns. They are featured in every screenshot that have Chris and/or Sheva in them.&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS which appears to be fitted with a compensator.]] Note: Chris' Beretta does not seem to have a compensator in the trailers I've seen and definitely not in the above picture. Might not have seen all the trailers though.&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with a trigger guard mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37ish shotgun==&lt;br /&gt;
&lt;br /&gt;
Chris has been shown with this weapon. Wood grips have been featured on this weapon. It is an Ithaca magazine tube cap but feattures a Mossberg 500 tang safety, making it a video game combo gun.&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires a fictional shotgun while Sheva fires her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
A screenshot featured in a magazine shows Sheva holding this rifle, caliber unknown. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
A picture on Wikipedia depicts Sheva posing with an M3 Super 90 shotgun. &lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Scorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Sheva is shown with this weapon strapped to her back while fighting off enemies. Caliber is unknown, more than likley .32 ACP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HK MP5 ==&lt;br /&gt;
&lt;br /&gt;
On the cover of a magazine, Sheva is seen with an HK MP5 with a telescopic stock and a Surefire tactical flashlight. (However, this may have been promtional art therefore the gun may or may not make the final cut.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
In one of the gameplay trailers it looked like a variant of an AK 74 or something similiar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16? ==&lt;br /&gt;
&lt;br /&gt;
In one of the trailers you seem to be firing what looks like an M16 or an M4.&lt;br /&gt;
The automatic used in the trailers looks smaller than the Colts. A FN SCAR-L, maybe?&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a recent trailer Sheva is seen using a truck mounted Browning against motorcycle riders and other trucks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[GAU-17]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Chris is also seen with this weapon mounted turret style in a Hummvee along with Sheva who is firing the Browning as above.&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE592FS.jpg&amp;diff=56391</id>
		<title>File:RE592FS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE592FS.jpg&amp;diff=56391"/>
		<updated>2008-12-01T07:10:06Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=56389</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=56389"/>
		<updated>2008-12-01T07:08:02Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;amp;K USP ==&lt;br /&gt;
&lt;br /&gt;
Chris uses this weapon in the teaser trailer. It is unknown if this weapon will make the final cut. It appears to be fitted with a custom compensator.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris with his custom H&amp;amp;amp;K USP at the ready.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
These are Chris's and Sheva's handguns. They are featured in every screenshot that have Chris and/or Sheva in them.&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS which appears to be fitted with a compensator.]] Note: Chris' Beretta does not seem to have a compensator in the trailers I've seen and definitely not in the above picture. Might not have seen all the trailers though.&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with a trigger guard mounted laser.]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37ish shotgun==&lt;br /&gt;
&lt;br /&gt;
Chris has been shown with this weapon. Wood grips have been featured on this weapon. It is an Ithaca magazine tube cap but feattures a Mossberg 500 tang safety, making it a video game combo gun.&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires a fictional shotgun while Sheva fires her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
A screenshot featured in a magazine shows Sheva holding this rifle, caliber unknown. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
A picture on Wikipedia depicts Sheva posing with an M3 Super 90 shotgun. &lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Scorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Sheva is shown with this weapon strapped to her back while fighting off enemies. Caliber is unknown, more than likley .32 ACP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HK MP5 ==&lt;br /&gt;
&lt;br /&gt;
On the cover of a magazine, Sheva is seen with an HK MP5 with a telescopic stock and a Surefire tactical flashlight. (However, this may have been promtional art therefore the gun may or may not make the final cut.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
In one of the gameplay trailers it looked like a variant of an AK 74 or something similiar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16? ==&lt;br /&gt;
&lt;br /&gt;
In one of the trailers you seem to be firing what looks like an M16 or an M4.&lt;br /&gt;
The automatic used in the trailers looks smaller than the Colts. A FN SCAR-L, maybe?&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a recent trailer Sheva is seen using a truck mounted Browning against motorcycle riders and other trucks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[GAU-17]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Chris is also seen with this weapon mounted turret style in a Hummvee along with Sheva who is firing the Browning as above.&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enter_the_Matrix&amp;diff=56388</id>
		<title>Enter the Matrix</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enter_the_Matrix&amp;diff=56388"/>
		<updated>2008-12-01T07:06:08Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Mac-10==&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10, .45 acp]]&lt;br /&gt;
&lt;br /&gt;
==Sig P229S==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P229|Sig P229 Sport]] is Ghost's commonly used handgun&lt;br /&gt;
[[Image:P229s.jpg|thumb|none|350px|P229 Sport, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 9000S==&lt;br /&gt;
&lt;br /&gt;
Niobe's Primary handgun (Almost always dual-wielded)&lt;br /&gt;
&lt;br /&gt;
==HK MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|HK MP5A3]] fully automatic submachinegun commonly used by Ghost&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|400px|HK MP5A3, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|M82]] is Ghosts favorite Rifle&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1]]&lt;br /&gt;
&lt;br /&gt;
==HK UMP==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|UMP]] is a commonly used weapon in the Vampire mansion&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enter_the_Matrix&amp;diff=56386</id>
		<title>Enter the Matrix</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enter_the_Matrix&amp;diff=56386"/>
		<updated>2008-12-01T07:03:12Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Mac-10==&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10, .45 acp]]&lt;br /&gt;
&lt;br /&gt;
==Sig P229S==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P229|Sig P229 Sport]] is Ghost's commonly used handgun&lt;br /&gt;
[[Image:P229s.jpg|thumb|none|350px|P229 Sport, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 9000S==&lt;br /&gt;
&lt;br /&gt;
Niobe's Primary handgun [Almost always dual-wielded]&lt;br /&gt;
&lt;br /&gt;
==HK MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|HK MP5A3]] fully automatic submachinegun commonly used by Ghost&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|400px|HK MP5A3, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|M82]] is Ghosts favorite Rifle&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1]]&lt;br /&gt;
&lt;br /&gt;
==HK UMP==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|UMP]] is a commonly used weapon in the Vampire mansion&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:COD4SVD-1.jpg&amp;diff=56368</id>
		<title>File:COD4SVD-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:COD4SVD-1.jpg&amp;diff=56368"/>
		<updated>2008-12-01T06:48:12Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:COD4SVD-1.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56363</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56363"/>
		<updated>2008-12-01T06:44:02Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
[[Image:InsurgencyM249.jpg‎|thumb|none|500px|USMC with an M249]]&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle|SKS]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|RPK]] is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
[[Image:InsurgencyRPK.jpg‎|thumb|none|500px|Insurgent with an RPK]]&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
[[Image:InsurgencyAl-Kadesih.jpg‎|thumb|none|500px|In-game with an Al-Kadesih]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56362</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56362"/>
		<updated>2008-12-01T06:43:31Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
[[Image:InsurgencyM249.jpg‎|thumb|none|500px|USMC with an M249]]&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle|SKS]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|RPK]] is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
[[Image:InsurgencyRPK.jpg‎|thumb|none|500px|Insurgent with an RPK]]&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
[[Image:InsurgencyAl-Kadesih.jpg‎|thumb|none|500px|In-game with an Al-Kadesih]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56361</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56361"/>
		<updated>2008-12-01T06:42:15Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
[[Image:InsurgencyM249.jpg‎|thumb|none|500px|USMC with an M249]]&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle|SKS]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|RPK]] is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
[[Image:InsurgencyRPK.jpg‎|thumb|none|500px|Insurgent with an RPK]]&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56353</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56353"/>
		<updated>2008-12-01T06:28:30Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle|SKS]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56351</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56351"/>
		<updated>2008-12-01T06:23:25Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle|SKS]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56349</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=56349"/>
		<updated>2008-12-01T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The [[SKS rifle|SKS]] is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_64_-_TT-33.jpg&amp;diff=56331</id>
		<title>File:Goldeneye 64 - TT-33.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_64_-_TT-33.jpg&amp;diff=56331"/>
		<updated>2008-12-01T03:11:22Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:Goldeneye 64 - TT-33.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=56330</id>
		<title>GoldenEye 007</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007&amp;diff=56330"/>
		<updated>2008-12-01T03:09:45Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game GoldenEye 007:'''&lt;br /&gt;
[[Image:GoldenEye007box.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the &amp;quot;PP7&amp;quot;, available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:Goleye5.jpg|thumb|none|400px|The &amp;quot;PP7&amp;quot; in ''GoldenEye 007'', fitted with silencer]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] appears in the game as the &amp;quot;D5K Deutsche&amp;quot; and is available with or without a silencer. In some levels, the player can wield akimbo D5K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9mm]]&lt;br /&gt;
[[Image:GE007Control1.jpg|thumb|none|350px|The &amp;quot;D5K Deutsche&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|Micro Uzi]] appears in the game as the &amp;quot;ZMG 9mm&amp;quot; and like the D5K can be brandished one in each hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9mm with 32-round magazine]]&lt;br /&gt;
[[Image:Goldneye screen015.jpg|thumb|none|400px|The &amp;quot;ZMG 9mm&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;RC-P90&amp;quot; and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] appears in the game as the &amp;quot;AR33&amp;quot; and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and sub machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|M16A2 5.56mm]]&lt;br /&gt;
[[Image:Golden4.jpg|thumb|none|400px|The &amp;quot;AR33&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] appears in the game as the &amp;quot;KF-7 Soviet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|350px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
[[Image:Goleye6.jpg|thumb|none|400px|The &amp;quot;KF7 Soviet&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] appears in the game as the &amp;quot;Cougar Magnum&amp;quot;. Despite a slow rate of fire, it is suprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. It is also one of the few weapons in the game that cannot be wielded akimbo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugrh44.gif|thumb|none|300px|Ruger Redhawk .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as the &amp;quot;DD44 Dostovei&amp;quot; and can also be wielded akimbo.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Goldeneye 64 - TT-33.jpg|thumb|none|320px|The &amp;quot;DD44 Dostovei&amp;quot; in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears in the game as the &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|Russian RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Skorpion SA Vz 61]] appears in the game as the &amp;quot;Klobb&amp;quot;, and can also be wielded akimbo. This is one of the most lackluster weapons in the game, having poor hitting power and dismal accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-Sa.jpg|thumb|300px|none|Skorpion SA Vz 61 .38 ACP]]&lt;br /&gt;
[[Image:Goldneye screen006.jpg|thumb|none|400px|The &amp;quot;Klobb&amp;quot; being wielded akimbo in ''GoldenEye 007'']]&lt;br /&gt;
&lt;br /&gt;
== Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Spectre M4]] appears in the game as the &amp;quot;Phantom&amp;quot; and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, the player must beware of remote-controlled gun turrets mounted on the ceiling equipped with [[GE M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== KSVK Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Russian [[KSVK sniper rifle]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. When one of these is in the player's inventory, the standard hand to hand attacks will be replaced by using the butt stock of the rifle as a makeshift weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|300px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]][[Category:James Bond Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_64_-_TT-33.jpg&amp;diff=56329</id>
		<title>File:Goldeneye 64 - TT-33.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_64_-_TT-33.jpg&amp;diff=56329"/>
		<updated>2008-12-01T03:07:54Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=51245</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=51245"/>
		<updated>2008-11-15T03:18:21Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the video game ''Battlefield 2'''''&lt;br /&gt;
[[Image:BF2.jpg|thumb|225px|right|''[[Battlefield 2]]'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta M92FS]] is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|320px|none|Beretta 92FS, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
[[Image:MP5 EN.JPG|thumb|none|350px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2|M16A2 rifle]] is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with a [[M203 grenade launcher]]. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 11-87 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 11-87]] shotgun is the main weapon for the USMC Engineer class. Very accurate and powerful at extremly close ranges. Due to its pump-action, it is relatively slow. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rem1187pol1.jpg‎|thumb|none|400px|Remington 11-87 Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[M24 SWS]] is the main weapon for the USMC Sniper class. Mostly overshadowed by other sniper rifles like the M95.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|Remington M24 SWS, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight&lt;br /&gt;
[[Image:Icsm4ris2006.jpg|thumb|none|400px|M4A1 Carbine with RIS foregrip and an AN/PEQ-2 laser, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Car152gp5.jpg|thumb|none|400px|Soldier with an supressed M4A1 Carbine, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249 SAW]] is the main weapons of the USMC Support class. Can be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85]] is the main weapon of the Chinese Anti-Tank class. &lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|400px|none|Norinco Type 85, 7.62x25 TT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a [[GP-25 Kostyer]] grenade launcher. In real-life, the standard issue weapon for Chinese forces is the [[QBZ-95]] and it has never been a AK-47, if you don't count the Type 56 and the Type 81 variants.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|450px|none|Kalashnikov AK-47, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
The [[Norinco 982]] shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the [[Remington 870]] shotgun.&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|400px|Norinco 982, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]] is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The [[QBZ-95/97|Norinco QBZ-97]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the [[QBZ-95]].&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-97, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBB-95]] is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on some Chinese vehicles. &lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|Norinco QBB-95, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== MR-444 Baghira ==&lt;br /&gt;
&lt;br /&gt;
The [[MR-444 Baghira]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|320px|Izhmazh MR-444 Baghira, .380 ACP, 9x18mm Makarov and 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Izhmazh PP-19 Bizon, 9x18 Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 ingame has a GP-30 Grenade launcher and two magazines taped together &amp;quot;jungle style&amp;quot;.&lt;br /&gt;
[[Image:RUS AK-101.jpg|thumb|none|400px|Kalashnikov AK-101, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12]] semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy, &lt;br /&gt;
[[Image:Saiga12p.jpg|thumb|none|400px|Saiga 12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.&lt;br /&gt;
[[Image:SVD.jpg‎|thumb|420px|none|Dragunov SVD, 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Kalashnikov AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:Aksu1so6.jpg|thumb|none|400px|Soldier with an suppressed Kalashnikov AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game has a 75 round drum instead of a normal RPK-74 45 round magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
[[Image:Machine Gun RPK-74.jpg|thumb|none|400px|Kalashnikov RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first upgrade weapon for the Spec-Ops class. Has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C in-game, US Marine teammate with M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.&lt;br /&gt;
[[Image:258 02.jpg|thumb|450px|none|Heckler &amp;amp; Koch G3A3 with detached magazine, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] is the first upgrade weapon for the Sniper class. Required if the player wanted to unlock the L96A1. Has a high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.&lt;br /&gt;
[[Image:Barrett m95 1.jpg|thumb|400px|none|Barrett M95, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKM == &lt;br /&gt;
&lt;br /&gt;
The [[PKM]] machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.&lt;br /&gt;
[[Image:Pkm 1.jpg|thumb|400px|none|Kalashnikov PKM, 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Jackhammer]] is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or L85A1.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer MK3A1, 12 Gauge ]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA80|Enfield L85A1]] is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|Enfield L85A1, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== DAO-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[DAO-12 &amp;quot;Street Sweeper&amp;quot;|DAO-12]] shotgun is the first upgrade weapon for the Anti-Tank class. Has a 12 round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage, compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|DAO-12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2HB]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams and the Humvee.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|430px|Browning M2, .50 BMG]]&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|430px|A driver and a soldier on the Browning M2]]&lt;br /&gt;
&lt;br /&gt;
== Kord 12.7 6P50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord 12.7]] heavy machine gun is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip H.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord 12.7 6P50, 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on USMC Black Hawk helicopters in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HH-3-minigun-vietnam-19681710.gif|thumb|none|450px|US Helicopter crewman firing a GE M134 Minigun during the Vietnam War]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L 5.56mm with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The heavier calibered version of the SCAR-L is used by the US Navy SEAL Assault class as its main weapon. Has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|400px|none|FN SCAR-H 7.62x51mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International L96A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International L96A1]] is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International L96A1, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS(Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|400px|Fabrique Nationale F2000, 5.56x45mm NATO with [[FN EGLM]] grenade launcher, 40mm]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|400px|The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C esque rail sight. Requires the PKM to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp7a1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|430px|Heckler &amp;amp; Koch G36E with foregrip, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a [[DAO-12 &amp;quot;Street Sweeper&amp;quot;|DAO-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 with empty magazine, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L17A2UGL.jpg|thumb|none|400px|L85A2 rifles equipped with L17A2 Underslung Grenade Launchers]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Semi-automatic shotgun mainly used by the EU Engineer class. Has a high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. Has a G36E-type rail instead of a scope shown in the picture&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|H&amp;amp;K G36K, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 21E ==&lt;br /&gt;
&lt;br /&gt;
General purpose machine gun used by the EU Support class. Has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
Assault rifle mainly used by the EU Medic class. Has above average damage, high accuracy and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|GIAT FAMAS F1, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 53A3 ==&lt;br /&gt;
&lt;br /&gt;
Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK53A3left.jpg‎|thumb|none|400px|H&amp;amp;K53A3, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|400px|FGM-172A SRAW]]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the rocket launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx1.gif|thumb|none|370px|ERYX being fired by a French Soldier]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Widely known anti-armor weapon used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its warhead cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|470px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIITT33-1.jpg&amp;diff=51238</id>
		<title>File:RamboIITT33-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIITT33-1.jpg&amp;diff=51238"/>
		<updated>2008-11-15T02:37:15Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIITT33-1.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIITorquebow-2.jpg&amp;diff=51237</id>
		<title>File:RamboIITorquebow-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIITorquebow-2.jpg&amp;diff=51237"/>
		<updated>2008-11-15T02:37:03Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIITorquebow-2.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIIRPG7-1.jpg&amp;diff=51236</id>
		<title>File:RamboIIRPG7-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIIRPG7-1.jpg&amp;diff=51236"/>
		<updated>2008-11-15T02:36:50Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIIRPG7-1.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIIMP5A3-2.jpg&amp;diff=51235</id>
		<title>File:RamboIIMP5A3-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIIMP5A3-2.jpg&amp;diff=51235"/>
		<updated>2008-11-15T02:36:37Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIIMP5A3-2.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIIMP5A3-1.jpg&amp;diff=51234</id>
		<title>File:RamboIIMP5A3-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIIMP5A3-1.jpg&amp;diff=51234"/>
		<updated>2008-11-15T02:36:23Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIIMP5A3-1.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIIM67grenade.jpg&amp;diff=51233</id>
		<title>File:RamboIIM67grenade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIIM67grenade.jpg&amp;diff=51233"/>
		<updated>2008-11-15T02:36:07Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIIM67grenade.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RamboIIAKM-1.jpg&amp;diff=51232</id>
		<title>File:RamboIIAKM-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RamboIIAKM-1.jpg&amp;diff=51232"/>
		<updated>2008-11-15T02:35:24Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:RamboIIAKM-1.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rambo: First Blood Part 2]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_Desert_Eagle.jpg&amp;diff=51211</id>
		<title>File:Goldeneye Rogue Agent Desert Eagle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_Desert_Eagle.jpg&amp;diff=51211"/>
		<updated>2008-11-15T02:18:54Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_FN_P90.jpg&amp;diff=51209</id>
		<title>File:Goldeneye Rogue Agent FN P90.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_FN_P90.jpg&amp;diff=51209"/>
		<updated>2008-11-15T02:18:37Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_HK416.jpg&amp;diff=51206</id>
		<title>File:Goldeneye Rogue Agent HK416.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_HK416.jpg&amp;diff=51206"/>
		<updated>2008-11-15T02:18:19Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_Shotgun.jpg&amp;diff=51204</id>
		<title>File:Goldeneye Rogue Agent Shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_Shotgun.jpg&amp;diff=51204"/>
		<updated>2008-11-15T02:18:00Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_Walther_P99.jpg&amp;diff=51202</id>
		<title>File:Goldeneye Rogue Agent Walther P99.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Goldeneye_Rogue_Agent_Walther_P99.jpg&amp;diff=51202"/>
		<updated>2008-11-15T02:17:41Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Manhunt&amp;diff=51165</id>
		<title>Manhunt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Manhunt&amp;diff=51165"/>
		<updated>2008-11-15T01:55:53Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Manhunt.jpg|right|300px]]&lt;br /&gt;
'''Manhunt''' is the first game in Rockstar's  most notorious game franchise. Banned in several countries and implicated by the British media in a UK murder shortly after it's release, it's no wonder why this game will go down in history as one of the most violent video games ever created. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===S&amp;amp;W Model 10===&lt;br /&gt;
&lt;br /&gt;
The .38 revolver (S&amp;amp;W Model 10) is used by many of the game's characters and is often the handgun of choice for most of the game. Holds 6 rounds and has a surprisingly fast reload rate. &lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt bg18.jpg|thumb|none|200px|The .38 Revolver]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt weapons 4.jpg|thumb|none|180px|Another view of the .38 revolver]]&lt;br /&gt;
&lt;br /&gt;
===Glock 23===&lt;br /&gt;
&lt;br /&gt;
Called a 'Light Handgun' or 'GS Model 23' in the game, the Glock 23 is used in the game by many law enforcement agencies and by Lionel Starkweather's (the 'director' who tells you what to do and where to go in the game) personal henchmen. The gun itself is almost a carbon copy of the Glock, with only slight differences in the name and model. For example, the seven slide grooves are now at the front where as the real steel version has them at the back. It is even chambered in .40.&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt 1033 3 .jpg|thumb|none|200px|The 'GS Model 23']]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|The real Glock 23]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
&lt;br /&gt;
Called the 'Heavy Handgun' or the more decorative 'Avenger Force .50 AE GS' in the game. It is used in the latter stages of the game by Carcer City SWAT and the Cerberus assault team. Like the Glock, the gun is almost an exact replica of the .50 caliber monster. Subtle differences that can be spotted is that the gun, whilst being chambered in .50 Action Express, holds 9 rounds which is what the .357 version of the Desert Eagle holds. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|300px|The Desert Eagle in-reality]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt924037w.jpg|thumb|none|200px|The Desert Eagle in-game]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Shotgun===&lt;br /&gt;
&lt;br /&gt;
Powerful up close, the shotgun is used and seen in many areas of the game. Fires two 12 gauge cartridges. Again the make and model are unclear.&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt 08220w.jpg|thumb|none|200px|The Sawed Off shotgun in the hands of some dangerous people.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt10200346.jpg|thumb|none|200px|More shotgun, more dangerous people.]]&lt;br /&gt;
&lt;br /&gt;
===SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Called a 'Sap 12' or '12-Gauge' in the game. Variants of this gun are carried by law enforcement agencies with flashlights attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|300px|The SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt92403.jpg|thumb|none|200px|The SPAS-12 on Cash's back.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Unknown Sniper Rifle===&lt;br /&gt;
&lt;br /&gt;
Used in only a few missions, the sniper rifle fires 7.62mm ammunition with a six shot capacity. The gun appears to be bolt action and very accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt111303.jpg|thumb|none|200px|The sniper being aimed by Cash.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Sub Machine gun===&lt;br /&gt;
&lt;br /&gt;
Similar to the Mac-10, the gun has a good range and accuracy, as well as a powerful rate of fire. Carried by CCPD and SWAT in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt-2-2007102904w.jpg|none|thumb|200px|The Mac-10/9mm Uzi lookalike in Manhunt.]]&lt;br /&gt;
&lt;br /&gt;
It's an Uzi-Mac.&lt;br /&gt;
&lt;br /&gt;
:I think it's just a very crudely modeled Uzi made by an artist who didn't know how to use 3D Studio (or whatever) very well.&lt;br /&gt;
&lt;br /&gt;
===M16A3===&lt;br /&gt;
&lt;br /&gt;
Called the 'Defender Mark 1', the gun can be fired in semi or fully automatic. The gun also features a shortened barrel and high power. 2-3 shots to the body will kill, where as a shot to the head will remove most of it entirely. Also, the gun holds 30 rounds despite being fitted with a 20 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Manhunt1113033l.jpg|thumb|none|200px|A Cerberus team member holds an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Weapons/Items==&lt;br /&gt;
&lt;br /&gt;
===Bricks===&lt;br /&gt;
&lt;br /&gt;
Bricks can only be used as 'lures'. Throwing a brick creates noise, which can then be used as part of an execution or diversion. Common in parts of Carcer City.&lt;br /&gt;
&lt;br /&gt;
===Bottles===&lt;br /&gt;
&lt;br /&gt;
Similar to the brick, bottles can be thrown to lure or distract an opponent. However, where as the brick can be reused, the bottle smashes on impact. &lt;br /&gt;
&lt;br /&gt;
===Cans===&lt;br /&gt;
&lt;br /&gt;
Cans of 'Sprunk' are used in the same way as bottles and bricks. Unlike the bottle, they can be reused.&lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
&lt;br /&gt;
Human, decapitated heads. In much the same way as cans and bottles and bricks, they can be used as lures and distractions. Understandably, the enemies treat the head as if it were a corpse. &lt;br /&gt;
&lt;br /&gt;
===Plastic bag===&lt;br /&gt;
&lt;br /&gt;
Simply used to suffocate an enemy.&lt;br /&gt;
[[Image:Manhunt Plastic Bag.jpg|thumb|none|300px|The Protagist choking an enemy with a plastic bag.]]&lt;br /&gt;
&lt;br /&gt;
===Wire===&lt;br /&gt;
&lt;br /&gt;
Used to either strangle an opponent to death or to separate an enemies head .&lt;br /&gt;
&lt;br /&gt;
===Glass shard/Wooden stake/Knife===&lt;br /&gt;
&lt;br /&gt;
Used to stab an opponent.&lt;br /&gt;
[[Image:Manhunt Knife.jpg|thumb|none|300px|A Smiley gang member holding a knife.]]&lt;br /&gt;
&lt;br /&gt;
===Crowbar===&lt;br /&gt;
&lt;br /&gt;
Used to kill enemies and open locked and chained doors.&lt;br /&gt;
&lt;br /&gt;
===Bats===&lt;br /&gt;
&lt;br /&gt;
Available in all shapes, sizes and materials, the bat is used to clobber an enemy to death.&lt;br /&gt;
[[Image:Manhunt Baseball Bat.jpg|thumb|none|300px|Gang member with a baseball bat.]]&lt;br /&gt;
&lt;br /&gt;
===Machete/Axe/Meat Cleaver===&lt;br /&gt;
&lt;br /&gt;
Used to literally slice up an opponent. &lt;br /&gt;
[[Image:Manhunt Meat Cleaver.jpg|thumb|none|300px|A Smiley gang member with a meat cleaver.]]&lt;br /&gt;
&lt;br /&gt;
===Sickle===&lt;br /&gt;
&lt;br /&gt;
Possibly one of the most gruesome weapons to use. A Sickle can preform eye-watering executions that just reinforce the violent nature of the game.&lt;br /&gt;
&lt;br /&gt;
===Nail gun===&lt;br /&gt;
&lt;br /&gt;
Only useful at close range. Fires 4 inch nails in quick succession.&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Gun===&lt;br /&gt;
&lt;br /&gt;
While technically not a firearm, it is the most nonviolent way to subdue an enemy. It is used in only a few missions. The gun fires .50 caliber Ketamine shots, enough of a dosage to make Mike Tyson fall asleep.&lt;br /&gt;
&lt;br /&gt;
===Hammer===&lt;br /&gt;
&lt;br /&gt;
Similar to bats, a hammer can preform more gruesome executions in a smaller package. &lt;br /&gt;
&lt;br /&gt;
===Chainsaw===&lt;br /&gt;
&lt;br /&gt;
Used only on the last levels, the chainsaw can preform the most deadly and most gruesome deaths and executions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50980</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50980"/>
		<updated>2008-11-14T14:03:36Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50979</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50979"/>
		<updated>2008-11-14T14:03:15Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
[[Image:InsurgencyM4A1.jpg‎|thumb|none|450px|USMC with an M4A1 with a scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
[[Image:InsurgencyM25.jpg‎|thumb|none|450px|USMC Soldier with an M25]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image:Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
[[Image:InsurgencyAK-47.jpg‎|thumb|none|450px|Insurgent with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50973</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50973"/>
		<updated>2008-11-14T13:50:25Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image: Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an [[FN FAL#L1A1|L1A1]] is seen on the Insurgent Militant Class.&lt;br /&gt;
[[Image:C1A1.jpg‎|thumb|none|500px|L1A1 SLR]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50972</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50972"/>
		<updated>2008-11-14T13:47:30Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image: Ak_54.jpg‎|thumb|none|480px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|400px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50971</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50971"/>
		<updated>2008-11-14T13:46:40Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image: Ak_54.jpg‎|thumb|none|500px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50970</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50970"/>
		<updated>2008-11-14T13:45:49Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image: Ak_54.jpg‎|thumb|none|500px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50969</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50969"/>
		<updated>2008-11-14T13:45:28Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image: Ak_54.jpg‎|thumb|none|500px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-47#AKS-74U|AK]] carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50968</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50968"/>
		<updated>2008-11-14T13:43:38Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A4‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|AK-47]] is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
[[Image: Ak_54.jpg‎|thumb|none|500px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50967</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50967"/>
		<updated>2008-11-14T13:41:10Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
[[Image:M16A3.jpg‎|thumb|none|500px|M16A3.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50966</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50966"/>
		<updated>2008-11-14T13:39:59Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50965</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50965"/>
		<updated>2008-11-14T13:38:42Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg‎|thumb|none|500px|Simonov SKS]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50964</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50964"/>
		<updated>2008-11-14T13:37:07Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50963</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50963"/>
		<updated>2008-11-14T13:35:23Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW /M4A1 Carbine |M249]] Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50962</id>
		<title>Insurgency: Modern Infantry Combat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Modern_Infantry_Combat&amp;diff=50962"/>
		<updated>2008-11-14T13:25:59Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mod of Half Life 2, Insurgency focuses on Realism, Modern Warfare, fighting battles from Iraq to Kazakhstan&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The standard American rifle, it is used in the Rifleman Class and the Grenadier Class [fitted with an M203]. It is capable of Burst-fire and Semi-automatic.&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16#M4/M4A1 Carbine |M4A1]] weapon used by the Sergeant Class, two versions can be switched between, one with an M68 Aimpoint scope, and one with a forward mounted grip, the grip somewhat lessons recoil.&lt;br /&gt;
[[Image:ColtM4.jpg‎|thumb|none|500px|M4A1 with scope and foregrip]]&lt;br /&gt;
&lt;br /&gt;
==M1014 JSCS==&lt;br /&gt;
The M1014 Joint Service Combat Shotgun is used by the American Engineer Class.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The M249 Squad Automatic Weapon is used by the American Support Class, and only available in squad one.&lt;br /&gt;
&lt;br /&gt;
''Oddly enough, from an outer perspective it is seen without a heatshield, but from the players perspective it is seen as having a heatshield, and a short barrel. ''&lt;br /&gt;
&lt;br /&gt;
==M25 DMR==&lt;br /&gt;
The M25 Designated Marksman Rifle is used by the American Sniper Class.&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
The M26 frag grenade is the standard hand grenade for multiple classes&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The M18 Smoke grenade is seen used on multiple classes.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The AK-47 is the standard Insurgent Rifleman weapon, capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
==SKS Simonov==&lt;br /&gt;
The SKS is the other selectable weapon for the Insurgent Rifleman class.&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
an L1A1 is seen on the Insurgent Militant Class.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AK carbine is seen in the Insurgent Militant class as the backup.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 is seen used with the Insurgent RPG class.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with an extended magazine, and a bayonet adapter is seen on the Insurgent Sapper Class.&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The RPK is seen on the Insurgent Support Class, and is only available in Cell 1&lt;br /&gt;
&lt;br /&gt;
==Al-Kadesih==&lt;br /&gt;
The Iraqi SVD Clone is the primary weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==Enfield L42A1==&lt;br /&gt;
The Enfield Military rifle is the other weapon of the Insurgent Sniper class, only available in Cell 2&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
the RGD-5 grenade is the hand grenade of the Insurgent team.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=50961</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=50961"/>
		<updated>2008-11-14T13:16:55Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the video game ''Battlefield 2'''''&lt;br /&gt;
[[Image:BF2.jpg|thumb|225px|right|''[[Battlefield 2]]'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta M92FS]] is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|320px|none|Beretta 92FS, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
[[Image:MP5 EN.JPG|thumb|none|350px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2|M16A2 rifle]] is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with a [[M203 grenade launcher]]. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 11-87 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 11-87]] shotgun is the main weapon for the USMC Engineer class. Very accurate and powerful at extremly close ranges. Due to its pump-action, it is relatively slow. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rem1187pol1.jpg‎|thumb|none|400px|Remington 11-87 Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[M24 SWS]] is the main weapon for the USMC Sniper class. Mostly overshadowed by other sniper rifles like the M95.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|Remington M24 SWS, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight&lt;br /&gt;
[[Image:Icsm4ris2006.jpg|thumb|none|400px|M4A1 Carbine with RIS foregrip and an AN/PEQ-2 laser, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Car152gp5.jpg|thumb|none|400px|Soldier with an M4A1 Carbine, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249 SAW]] is the main weapons of the USMC Support class. Can be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85]] is the main weapon of the Chinese Anti-Tank class. &lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|400px|none|Norinco Type 85, 7.62x25 TT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a [[GP-25 Kostyer]] grenade launcher. In real-life, the standard issue weapon for Chinese forces is the [[QBZ-95]] and it has never been a AK-47, if you don't count the Type 56 and the Type 81 variants.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|450px|none|Kalashnikov AK-47, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
The [[Norinco 982]] shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the [[Remington 870]] shotgun.&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|400px|Norinco 982, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]] is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The [[QBZ-95/97|Norinco QBZ-97]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the [[QBZ-95]].&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-97, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBB-95]] is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on some Chinese vehicles. &lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|Norinco QBB-95, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== MR-444 Baghira ==&lt;br /&gt;
&lt;br /&gt;
The [[MR-444 Baghira]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|320px|Izhmazh MR-444 Baghira, .380 ACP, 9x18mm Makarov and 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Izhmazh PP-19 Bizon, 9x18 Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 ingame has a GP-30 Grenade launcher and two magazines taped together &amp;quot;jungle style&amp;quot;.&lt;br /&gt;
[[Image:RUS AK-101.jpg|thumb|none|400px|Kalashnikov AK-101, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12]] semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy, &lt;br /&gt;
[[Image:Saiga12p.jpg|thumb|none|400px|Saiga 12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.&lt;br /&gt;
[[Image:SVD.jpg‎|thumb|420px|none|Dragunov SVD, 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Kalashnikov AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:Aksu1so6.jpg|thumb|none|400px|Soldier with an suppressed Kalashnikov AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game has a 75 round drum instead of a normal RPK-74 45 round magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
[[Image:Machine Gun RPK-74.jpg|thumb|none|400px|Kalashnikov RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first upgrade weapon for the Spec-Ops class. Has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C in-game, US Marine teammate with M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.&lt;br /&gt;
[[Image:258 02.jpg|thumb|450px|none|Heckler &amp;amp; Koch G3A3 with detached magazine, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] is the first upgrade weapon for the Sniper class. Required if the player wanted to unlock the L96A1. Has a high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.&lt;br /&gt;
[[Image:Barrett m95 1.jpg|thumb|400px|none|Barrett M95, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKM == &lt;br /&gt;
&lt;br /&gt;
The [[PKM]] machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.&lt;br /&gt;
[[Image:Pkm 1.jpg|thumb|400px|none|Kalashnikov PKM, 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Jackhammer]] is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or L85A1.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer MK3A1, 12 Gauge ]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA80|Enfield L85A1]] is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|Enfield L85A1, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== DAO-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[DAO-12 &amp;quot;Street Sweeper&amp;quot;|DAO-12]] shotgun is the first upgrade weapon for the Anti-Tank class. Has a 12 round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage, compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|DAO-12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2HB]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams and the Humvee.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|430px|Browning M2, .50 BMG]]&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|430px|A driver and a soldier on the Browning M2]]&lt;br /&gt;
&lt;br /&gt;
== Kord 12.7 6P50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord 12.7]] heavy machine gun is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip H.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord 12.7 6P50, 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on USMC Black Hawk helicopters in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HH-3-minigun-vietnam-19681710.gif|thumb|none|450px|US Helicopter crewman firing a GE M134 Minigun during the Vietnam War]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L 5.56mm with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The heavier calibered version of the SCAR-L is used by the US Navy SEAL Assault class as its main weapon. Has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|400px|none|FN SCAR-H 7.62x51mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International L96A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International L96A1]] is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International L96A1, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS(Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|400px|Fabrique Nationale F2000, 5.56x45mm NATO with [[FN EGLM]] grenade launcher, 40mm]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|400px|The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C esque rail sight. Requires the PKM to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp7a1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|430px|Heckler &amp;amp; Koch G36E with foregrip, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a [[DAO-12 &amp;quot;Street Sweeper&amp;quot;|DAO-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 with empty magazine, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L17A2UGL.jpg|thumb|none|400px|L85A2 rifles equipped with L17A2 Underslung Grenade Launchers]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Semi-automatic shotgun mainly used by the EU Engineer class. Has a high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. Has a G36E-type rail instead of a scope shown in the picture&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|H&amp;amp;K G36K, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 21E ==&lt;br /&gt;
&lt;br /&gt;
General purpose machine gun used by the EU Support class. Has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
Assault rifle mainly used by the EU Medic class. Has above average damage, high accuracy and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|GIAT FAMAS F1, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 53A3 ==&lt;br /&gt;
&lt;br /&gt;
Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK53A3left.jpg‎|thumb|none|400px|H&amp;amp;K53A3, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|400px|FGM-172A SRAW]]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the rocket launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx1.gif|thumb|none|370px|ERYX being fired by a French Soldier]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Widely known anti-armor weapon used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its warhead cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|470px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:G36CBF2.jpg&amp;diff=50960</id>
		<title>File:G36CBF2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:G36CBF2.jpg&amp;diff=50960"/>
		<updated>2008-11-14T13:15:32Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:G36CBF2.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:F2000BF2.jpg&amp;diff=50959</id>
		<title>File:F2000BF2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:F2000BF2.jpg&amp;diff=50959"/>
		<updated>2008-11-14T13:14:36Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: uploaded a new version of &amp;quot;Image:F2000BF2.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=50956</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=50956"/>
		<updated>2008-11-14T13:11:58Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the video game ''Battlefield 2'''''&lt;br /&gt;
[[Image:BF2.jpg|thumb|225px|right|''[[Battlefield 2]]'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta M92FS]] is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|320px|none|Beretta 92FS, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
[[Image:MP5 EN.JPG|thumb|none|350px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2|M16A2 rifle]] is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with a [[M203 grenade launcher]]. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 11-87 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 11-87]] shotgun is the main weapon for the USMC Engineer class. Very accurate and powerful at extremly close ranges. Due to its pump-action, it is relatively slow. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rem1187pol1.jpg‎|thumb|none|400px|Remington 11-87 Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[M24 SWS]] is the main weapon for the USMC Sniper class. Mostly overshadowed by other sniper rifles like the M95.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|Remington M24 SWS, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The Spec Ops' M4A1 is fitted with an Aimpoint CompM2 red-dot sight&lt;br /&gt;
[[Image:Icsm4ris2006.jpg|thumb|none|400px|M4A1 Carbine with RIS foregrip and an AN/PEQ-2 laser, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Car152gp5.jpg|thumb|none|400px|Soldier with an M4A1 Carbine, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249 SAW]] is the main weapons of the USMC Support class. Can be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85]] is the main weapon of the Chinese Anti-Tank class. &lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|400px|none|Norinco Type 85, 7.62x25 TT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a [[GP-25 Kostyer]] grenade launcher. In real-life, the standard issue weapon for Chinese forces is the [[QBZ-95]] and it has never been a AK-47, if you don't count the Type 56 and the Type 81 variants.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|450px|none|Kalashnikov AK-47, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
The [[Norinco 982]] shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the [[Remington 870]] shotgun.&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|400px|Norinco 982, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]] is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD. In the hands of a skilled gamer, it can have close quarters combat capabilites.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The [[QBZ-95/97|Norinco QBZ-97]] is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage. It is considered the carbine version of the [[QBZ-95]].&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-97, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBB-95]] is the main weapon for the Chinese Support class. Has average accuracy and damage. Can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on some Chinese vehicles. &lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|Norinco QBB-95, 5.8x42 Chinese]]&lt;br /&gt;
&lt;br /&gt;
== MR-444 Baghira ==&lt;br /&gt;
&lt;br /&gt;
The [[MR-444 Baghira]] pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops class and the MEC Sniper Class.&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|320px|Izhmazh MR-444 Baghira, .380 ACP, 9x18mm Makarov and 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but incorrectly with a 45 round magazine.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Izhmazh PP-19 Bizon, 9x18 Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] is the main weapon of the MEC Assault class and the MEC Medic class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. The AK-101 ingame has a GP-30 Grenade launcher and two magazines taped together &amp;quot;jungle style&amp;quot;.&lt;br /&gt;
[[Image:RUS AK-101.jpg|thumb|none|400px|Kalashnikov AK-101, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12]] semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than it's USMC counterpart, the 11-87, but has a semi automatic capability, making it faster to fire, has somewhat longer range and accuracy, &lt;br /&gt;
[[Image:Saiga12p.jpg|thumb|none|400px|Saiga 12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons. In the hands of a skilled gamer, it can have close quarters combat capabilites.&lt;br /&gt;
[[Image:SVD.jpg‎|thumb|420px|none|Dragunov SVD, 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. Mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Trijicon holographic sight.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Kalashnikov AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:Aksu1so6.jpg|thumb|none|400px|Soldier with an Kalashnikov AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles. The RPK-74 in the game has a 75 round drum instead of a normal RPK-74 45 round magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
[[Image:Machine Gun RPK-74.jpg|thumb|none|400px|Kalashnikov RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first upgrade weapon for the Spec-Ops class. Has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C in-game, US Marine teammate with M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.&lt;br /&gt;
[[Image:258 02.jpg|thumb|450px|none|Heckler &amp;amp; Koch G3A3 with detached magazine, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] is the first upgrade weapon for the Sniper class. Required if the player wanted to unlock the L96A1. Has a high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather(fog, etc). It may not the most accurate rifle, but it is definatly the weapon with the longest range.&lt;br /&gt;
[[Image:Barrett m95 1.jpg|thumb|400px|none|Barrett M95, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKM == &lt;br /&gt;
&lt;br /&gt;
The [[PKM]] machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat.&lt;br /&gt;
[[Image:Pkm 1.jpg|thumb|400px|none|Kalashnikov PKM, 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Jackhammer]] is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or L85A1.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer MK3A1, 12 Gauge ]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA80|Enfield L85A1]] is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|Enfield L85A1, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== DAO-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[DAO-12 &amp;quot;Street Sweeper&amp;quot;|DAO-12]] shotgun is the first upgrade weapon for the Anti-Tank class. Has a 12 round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage, compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|DAO-12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2HB]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams and the Humvee.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|430px|Browning M2, .50 BMG]]&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|430px|A driver and a soldier on the Browning M2]]&lt;br /&gt;
&lt;br /&gt;
== Kord 12.7 6P50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord 12.7]] heavy machine gun is mounted on all MEC and Chinese vehicles such as the T-90 tank, the NJ2046, FAV (Fast Attack Vehicle) and the Mi-17 Hip H.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord 12.7 6P50, 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on USMC Black Hawk helicopters in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HH-3-minigun-vietnam-19681710.gif|thumb|none|450px|US Helicopter crewman firing a GE M134 Minigun during the Vietnam War]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an Aimpoint CompM2 red-dot sight and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L 5.56mm with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The heavier calibered version of the SCAR-L is used by the US Navy SEAL Assault class as its main weapon. Has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an Aimpoint CompM2 red-dot sight, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|400px|none|FN SCAR-H 7.62x51mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International L96A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International L96A1]] is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International L96A1, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS(Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|400px|Fabrique Nationale F2000, 5.56x45mm NATO with [[FN EGLM]] grenade launcher, 40mm]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|400px|The FN F2000 in-game, US Marine teammate with a MK3A1 Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C esque rail sight. Requires the PKM to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp7a1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. Unlike in real life, it can only fire three round bursts and in semi-automatic mode. In the game, it has a G36C esque rail sight and a foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|430px|Heckler &amp;amp; Koch G36E with foregrip, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a [[DAO-12 &amp;quot;Street Sweeper&amp;quot;|DAO-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 with empty magazine, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
An upgraded version of the SA80, or L85A1, used by the EU Assault class. Has higher accuracy capabilities on full automatic than its predecesor, and somewhat higher damage. Comes equipped in-game without a SUSAT scope, instead, has open iron sights, and an underslung grenade launcher. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L17A2UGL.jpg|thumb|none|400px|L85A2 rifles equipped with L17A2 Underslung Grenade Launchers]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Semi-automatic shotgun mainly used by the EU Engineer class. Has a high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. Has a G36E-type rail instead of a scope shown in the picture&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|H&amp;amp;K G36K, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 21E ==&lt;br /&gt;
&lt;br /&gt;
General purpose machine gun used by the EU Support class. Has high damage, range, and great accuracy with a 200 round box magazine. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
Assault rifle mainly used by the EU Medic class. Has above average damage, high accuracy and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|GIAT FAMAS F1, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 53A3 ==&lt;br /&gt;
&lt;br /&gt;
Compact carbine used by the EU Spec Ops class. In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK53A3left.jpg‎|thumb|none|400px|H&amp;amp;K53A3, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|400px|FGM-172A SRAW]]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the rocket launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but does a terrible job. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx1.gif|thumb|none|370px|ERYX being fired by a French Soldier]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Widely known anti-armor weapon used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its warhead cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|470px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=007:_Nightfire&amp;diff=50952</id>
		<title>007: Nightfire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=007:_Nightfire&amp;diff=50952"/>
		<updated>2008-11-14T12:57:54Z</updated>

		<summary type="html">&lt;p&gt;SnowCrash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game 007: Nightfire:'''&lt;br /&gt;
[[Image:007nightfire.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the &amp;quot;Wolfram PP7&amp;quot;, and can be fitted with a removable silencer.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|280px|none|Walther PPK .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] appears in the game as the &amp;quot;Wolfram P2K&amp;quot;, and like the PP7, can also be fitted with a silencer. In the console version, the P99 has an unremovable laser&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm]]&lt;br /&gt;
[[Image:Gibongcub4.jpg|thumb|none|400px|The &amp;quot;Wolfram P2K&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
[[Image:http://www.lesjones.com/www/images/posts/M1903A3%20Springfield.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as the &amp;quot;Raptor Magnum&amp;quot;, and comes in .50 AE and .357 magnum, the latter having a two-tone pattern and fitted with a laser pointer which when activated increases accuracy, but at the cost of a slightly slower rate of fire.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
An early version of the [[Glock#Glock 18|Glock 18]] appears in the game as the &amp;quot;Kowloon Type 40&amp;quot; and the &amp;quot;Kowloon Type 80&amp;quot;, the Type 80 being capable of full auto fire as opposed to the Type 40's three-round burst. The K-80 is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G18 comp.jpg|thumb|none|250px|Glock 18 9mm (early model) with protruding compensated barrel]]&lt;br /&gt;
[[Image:G screen005.jpg|thumb|none|400px|The &amp;quot;Kowloon type 40&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] appears in the game as the &amp;quot;Deutsche M9K&amp;quot;, and has a 21-round magazine and a removable silencer.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9mm with 15-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the &amp;quot;Storm M32&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger MP9.gif|thumb|none|350px|Ruger MP9 9mm]]&lt;br /&gt;
[[Image:Bongooydygcecex7.jpg|thumb|none|400px|The &amp;quot;Storm M32&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 551|SIG SG 551]] appears in the game as the &amp;quot;SG5 Commando&amp;quot;, and comes equipped with a laser pointer and either a scope or suppressor, the suppressed version also having a white pistol grip, stock, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-SG-551-P.gif|thumb|none|350px|SIG SG 551 5.56mm with scope and cheekpad]]&lt;br /&gt;
[[Image:Xboxscreenbond6.jpg|thumb|none|400px|The &amp;quot;SG5 Commando&amp;quot; (scoped version) in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;Frinesi Automatic 12&amp;quot;, and is incorrectly shown as being capable of full auto fire, as opposed to the real weapon only being able to fire semi-auto at most.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 12-guage]]&lt;br /&gt;
[[Image:Franchi SPAS-12 - Nightfire.jpg|thumb|none|400px|The &amp;quot;Frinesi Automatic 12&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWM ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International L96A1|Accuracy International AWM]] appears in the game as the &amp;quot;Winter Tactical Sniper Rifle&amp;quot; and the &amp;quot;Winter Covert Sniper Rifle&amp;quot;, the latter being white and fitted with a silencer while the former is green and can be loaded with armor-piercing rounds.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|430px|Accuracy International Arctic Warfare Magnum 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Accuracy_International_AWM.jpg|thumb|none|380px|White Accuracy International AWM with supressor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objective Individual Combat Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Objective Individual Combat Weapon]] appears in the game as the &amp;quot;Advanced Individual Munitions System-20&amp;quot; (&amp;quot;AIMS-20&amp;quot; for short) and can fire 5.56mm rifle rounds or 20mm HE-Frag grenade rounds, both of which are targeted via a built-in Infra-Red scope.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|350px|Objective Individual Combat Weapon (OICW) 5.56mm &amp;amp; 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears in the game as the &amp;quot;Militek Mk.6&amp;quot; and fires grenade rounds that can be set to detonate on impact or after a timed delay. It can also be found as a fixed weapon in some multiplayer level weapon sets.&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|350px|Milkor MGL 40mm]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
The [[M202 FLASH]] appears in the game as the &amp;quot;AT-420 Sentinel&amp;quot; and the &amp;quot;AT-600 Scorpion&amp;quot;. The Sentinel can be fired in either unguided or TV-guided modes, while the Scorpion replaces the TV-guided mode with heat-seeking. The Scorpion is also available as a fixed weapon with some multiplayer weapon sets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] heavy machine gun appears in multiplayer mode only and is available only with certain weapon sets.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in multiplayer mode only as a fixed weapon and is available only with certain weapon sets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in the game as the &amp;quot;Fragmentation Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Nightfiregcn 102902 13.jpg|thumb|none|400px|A &amp;quot;Fragmentation Grenade&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P11 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] underwater pistol appears in the game as the &amp;quot;Korsak K5 Dart Gun&amp;quot;, and is most notably used in the &amp;quot;Night Shift&amp;quot; level to subdue guards without killing them or raising an alarm. Contrary to the real weapon, it only fires 5 non-lethal tranquilizer darts instead of 7 special-purpose underwater bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|200px|Heckler &amp;amp; Koch P11 7.62mm Underwater]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SnowCrash</name></author>
	</entry>
</feed>