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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-31T10:28:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_%2747&amp;diff=1482135</id>
		<title>Black '47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_%2747&amp;diff=1482135"/>
		<updated>2022-02-04T19:11:17Z</updated>

		<summary type="html">&lt;p&gt;Snagemit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Black '47&lt;br /&gt;
|picture = Black 47Cover.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[File:IRL.jpg|25px]] Ireland&amp;lt;br /&amp;gt;[[Image:LUX.jpg|25px]] Luxembourg&lt;br /&gt;
|director = Lance Daly&lt;br /&gt;
|date= September 7, 2018&lt;br /&gt;
|language = English&amp;lt;br /&amp;gt;Irish&lt;br /&gt;
|studio=Wildcard Distribution&amp;lt;br /&amp;gt;Fasnet Films&amp;lt;br /&amp;gt;Primierdian Entertainment&amp;lt;br /&amp;gt;Irish Film Board&lt;br /&gt;
|distributor=Element Pictures&lt;br /&gt;
|character1=Hannah&lt;br /&gt;
|actor1=[[Hugo Weaving]]&lt;br /&gt;
|character2=Martin Feeney&lt;br /&gt;
|actor2=[[James Frecheville]]&lt;br /&gt;
|character3=Lord Kilmichael&lt;br /&gt;
|actor3=[[Jim Broadbent]]&lt;br /&gt;
|character4=Conneely&lt;br /&gt;
|actor4=[[Stephen Rea]]&lt;br /&gt;
|character5=Pope&lt;br /&gt;
|actor5=[[Freddie Fox]]&lt;br /&gt;
|character6=Fitzgibbon&lt;br /&gt;
|actor6=Moe Dunford&lt;br /&gt;
|character7=Hobson&lt;br /&gt;
|actor7=[[Barry Keoghan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Black '47''''' is a 2018 Irish-Luxembourgish period drama directed by Lance Daly. Set in Ireland in 1847, during the Great Irish Famine, the film follows the story of Irish soldier Feeney, a veteran of the British Army in the Connaught Rangers who returns to Ireland to discover that his mother had died of starvation and his brother has been hanged for stabbing a bailiff resisting eviction. Feeney is eventually arrested by the Royal Irish Constabulary before escaping, leading to a chase across Ireland led by bounty hunter Hannah, who served with Feeney in Afghanistan. Black '47 held its world premiere on 2 March 2018 at the Berlin Film Festival, before being released on 7 September 2018 in Ireland by Element Pictures. The film received generally positive reviews from a number of critics, and was a box-office success in Ireland.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Tower Percussion Pistol==&lt;br /&gt;
Sergeant Fitzgibbon (Moe Dunford) and Martin Feeney ([[James Frecheville]]) can be seen using [[Tower Percussion Pistol]]s. Pope ([[Freddie Fox]]) is also seen with a Tower Pistol at the film's climax.&lt;br /&gt;
[[Image:Tower Percussion Pistol.jpg|thumb|none|300px|Tower Percussion Pistol - .68 caliber]]&lt;br /&gt;
[[File:Black47-TowerPistol1.jpg|thumb|none|600px|Sgt. Fitzgibbon carries his pistol on his belt.]]&lt;br /&gt;
[[File:Black47-TowerPistol2.jpg|thumb|none|600px|The end of the grip is seen.]]&lt;br /&gt;
[[File:Black47-TowerPistol3.jpg|thumb|none|600px|Feeney riding slowly through a village with his received Tower pistol.]]&lt;br /&gt;
[[File:Black47-TowerPistol4.jpg|thumb|none|600px|A full view of Fitzgibbon's pistol.]]&lt;br /&gt;
[[File:Black47-TowerPistol5.jpg|thumb|none|600px|Pope approaches a shot horserider with his pistol in hand]]&lt;br /&gt;
[[File:Black47-TowerPistol6.jpg|thumb|none|600px|He cocks the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A local rent collector owns a [[Flintlock Pistol]] during the unexpected meeting with Feeny.&lt;br /&gt;
[[Image:British Heavy Dragoon pistol.jpg|thumb|none|300px|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[File:Black47-FlintlockPistol1.jpg|thumb|none|600px|The rent collector points the pistol at an unimpressed Feeny.]]&lt;br /&gt;
[[File:Black47-FlintlockPistol2.jpg|thumb|none|600px|Shocked rent collector holding his pistol.]]&lt;br /&gt;
[[File:Black47-FlintlockPistol3.jpg|thumb|none|600px|Hannah smashes the pistol's muzzle on the table.]]&lt;br /&gt;
&lt;br /&gt;
=Muskets=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Carbine==&lt;br /&gt;
Local Irish policemen are armed with [[Brown Bess Carbine]]s.&lt;br /&gt;
[[Image:S262b.jpg|thumb|none|450px|Modern reproduction Brown Bess Carbine - .75 caliber]]&lt;br /&gt;
[[File:Black47-BrownBessCarbine1.jpg|thumb|none|600px|Two policemen aiming their carbines.]]&lt;br /&gt;
[[File:Black47-BrownBessCarbine2.jpg|thumb|none|600px|The Two policemen hold their carbines after firing.]]&lt;br /&gt;
[[File:Black47-BrownBessCarbine3.jpg|thumb|none|600px|Six policemen outside Lord Kilmichael' ([[Jim Broadbent]]) property.]]&lt;br /&gt;
[[File:Black47-BrownBessCarbine4.jpg|thumb|none|600px|Left side view of three carbines aimed by the policemen.]]&lt;br /&gt;
[[File:Black47-BrownBessCarbine5.jpg|thumb|none|600px|Feeny reloads a captured carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess==&lt;br /&gt;
The [[Brown Bess Flintlock Musket|Brown Bess Musket]] in percussion conversion is used by Private Hobson ([[Barry Keoghan]]) and Regular English infantrymen.&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket - .75 caliber.]]&lt;br /&gt;
[[File:Black47-BrownBess1.jpg|thumb|none|600px|Pvt. Hobson takes cover during the ambush of Feeny.]]&lt;br /&gt;
[[File:Black47-BrownBess2.jpg|thumb|none|600px|Shortly after, he holds him at gunpoint.]]&lt;br /&gt;
[[File:Black47-BrownBess3.jpg|thumb|none|600px|A close view of the percussion cap system.]]&lt;br /&gt;
[[File:Black47-BrownBess4.jpg|thumb|none|600px|Full left side view of his Brown Bess.]]&lt;br /&gt;
[[File:Black47-BrownBess5.jpg|thumb|none|600px|Two English soldiers guarding Hannah.]]&lt;br /&gt;
[[File:Black47-BrownBess6.jpg|thumb|none|600px|English soldiers in firing squad shoulder their Brown Bess muskets.]]&lt;br /&gt;
[[File:Black47-BrownBess7.jpg|thumb|none|600px|Another soldier presents his musket to the riding by Pope.]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
[[Baker Rifle]]s are wielded by Hannah ([[Hugo Weaving]]) and Pope ([[Freddie Fox]]) which are like the Brown Bess muskets percussion conversion. A Flintlock Baker Rifle is seen with Feeny.&lt;br /&gt;
[[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[File:Black47-BakerRifle1.jpg|thumb|none|600px|The holstered Baker Rifle of Pope.]]&lt;br /&gt;
[[File:Black47-BakerRifle2.jpg|thumb|none|600px|A Baker Rifle is also used by Feeny during an ambush.]]&lt;br /&gt;
[[File:Black47-BakerRifle3.jpg|thumb|none|600px|Hannah brandishes his Baker Rifle during the ambush.]]&lt;br /&gt;
[[File:Black47-BakerRifle4.jpg|thumb|none|600px|A left side view.]]&lt;br /&gt;
[[File:Black47-BakerRifle5.jpg|thumb|none|600px|The percussion cap is seen.]]&lt;br /&gt;
[[File:Black47-BakerRifle6.jpg|thumb|none|600px|Pope waits for a good shot behind his killed horse.]]&lt;br /&gt;
[[File:Black47-BakerRifle7.jpg|thumb|none|600px|Feeny points his rifle at Hobson.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
One of the Irish citizens is seen with a [[Blunderbuss]].&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:Black47-Blunder1.jpg|thumb|none|600px|The Irishman on the left carries the Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Irish Produced/Filmed]]&lt;br /&gt;
[[Category:Luxembourger Produced]]&lt;/div&gt;</summary>
		<author><name>Snagemit</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rebellion_(2016)&amp;diff=1482133</id>
		<title>Rebellion (2016)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rebellion_(2016)&amp;diff=1482133"/>
		<updated>2022-02-04T19:05:55Z</updated>

		<summary type="html">&lt;p&gt;Snagemit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Rebellion&lt;br /&gt;
|picture = RebbellionTV.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[File:IRL.jpg|25px]] Ireland&lt;br /&gt;
|channel = RTÉ One&lt;br /&gt;
|genre = Historical fiction&lt;br /&gt;
|director = Aku Louhimies&lt;br /&gt;
|date = 3 January – 31 January 2016&lt;br /&gt;
|language = English&amp;lt;br /&amp;gt; Irish&lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 5&lt;br /&gt;
|character1=Jimmy Mahon&lt;br /&gt;
|character2=Elizabeth Butler&lt;br /&gt;
|character3=Frances O'Flaherty&lt;br /&gt;
|character4=May Lacy&lt;br /&gt;
|character5=Dolly Butler&lt;br /&gt;
|actor1=[[Brian Gleeson]]&lt;br /&gt;
|actor2=Charlie Murphy&lt;br /&gt;
|actor3=[[Ruth Bradley]]&lt;br /&gt;
|actor4=[[Sarah Greene]]&lt;br /&gt;
|actor5=[[Michelle Fairley]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Rebellion''''' is a 2016 Irish miniseries directed by Finnish director Aku Louhimies set during in Dublin during the 1916 Rising. As World War I breaks out, there is unrest in Ireland's capital Dublin at the same time. At the Easter Rising in 1916, the Irish Republican Army engages in fierce battles with the British authorities, with consequences for many families. In 2019 a sequel miniseries was released, titled ''Resistance'' which dramatized the events surrounding the Irish War of Independence.&lt;br /&gt;
&lt;br /&gt;
{{Mini Title|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver is the most used handgun in the series. First seen holstered by General William Lowe ([[Jack Shepherd]]) in &amp;quot;Young Guns&amp;quot;. In &amp;quot;To Arms&amp;quot; it is used by many British officers including Lt. Stephen Duffy Lyons ([[Paul Reid]]) and Irish Citizen's Army members including Captain Seán Connolly ([[Jack Hickey]]). In &amp;quot;Under Siege&amp;quot; Capt. Bowen-Colthurst ([[Patrick Buchanan]]) uses one to shoot at a wounded ICA member and James Connolly ([[Brian McCardie]]) is seen carrying a Webley in his holster. [[Michael Collins]] ([[Sebastian Thommen]]) is briefly seen holding a Webley at the beginning of &amp;quot;Surrender&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:Rebellion-Webley1.jpg|thumb|none|600px|Capt. Connolly points his Webley at Constable James O'Brien ([[Barry Barnes]]) at the beginning of the uprising (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Webley2.jpg|thumb|none|600px|Another angle before pulling the trigger (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Webley3.jpg|thumb|none|600px|The grip is seen in Stephen's holster (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Webley4.jpg|thumb|none|600px|Stephan in combat brandishes his revolver (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Webley5.jpg|thumb|none|600px|Inside the palace, he holds it at the ready (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Webley6.jpg|thumb|none|600px|Capt. Bowen-Colthurst puts the wounded ICA  out of his misery (Ep. 03).]]&lt;br /&gt;
[[File:Rebellion-Webley7.jpg|thumb|none|600px|Michael Collins holds his revolver (Ep. 04).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model M&amp;amp;P==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model M&amp;amp;P]] revolver is handed over by Countess Constance Markievicz ([[Camille O'Sullivan]]) to Elizabeth Butler (Charlie Murphy) in &amp;quot;Young Guns&amp;quot;. Later in this episode Detective Coleman ([[Steve Wall]]) threatens Jimmy Mahon ([[Brian Gleeson]]) with one of it.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 6.5&amp;quot; barrel and gold medallion grips - .38 Special]]&lt;br /&gt;
[[File:Rebellion-SmithWesson1.jpg|thumb|none|600px|Elizabeth holds the revolver at Markievicz (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SmithWesson2.jpg|thumb|none|600px|After taking the revolver, Markievicz takes aim at her (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SmithWesson3.jpg|thumb|none|600px|Close up of the revolver (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SmithWesson4.jpg|thumb|none|600px|The S&amp;amp;W revolver in Detective Coleman's hand (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SmithWesson5.jpg|thumb|none|600px|Detective Coleman readies his revolver (Ep. 05).]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
Another revolver that gives Constance Markievicz ([[Camille O'Sullivan]]) to Elizabeth Butler (Charlie Murphy) is a [[Webley .455 Mk I]] to practice. The last time, she is seen using this revolver, is briefly in &amp;quot;Surrender&amp;quot; where she puts it in a heap of weapons.&lt;br /&gt;
[[File:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Rebellion-SmallWebley1.jpg|thumb|none|600px|Elizabeth puts the revolver on the desk (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SmallWebley2.jpg|thumb|none|600px|She checks her Webley at home (Ep. 02).]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Arthur Mahon ([[Barry Ward]]) is seen with a [[Luger P08]] that he gives it to his son Peter ([[Jason Cullen]]) in &amp;quot;Young Guns&amp;quot;. Arthur calls it a &amp;quot;Parabellum Luger&amp;quot; which he took from a Turkish officer. In &amp;quot;To Arms&amp;quot;. Peter takes the pistol from its hiding place to join the ICA. He gives it then to Cormac McDevitt ([[Barry Keoghan]]).&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Rebellion-Luger1.jpg|thumb|none|600px|Arthur gives the Turkish Luger to Peter (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-Luger2.jpg|thumb|none|600px|&amp;quot;''I've got this!''&amp;quot;&amp;lt;br /&amp;gt; Peter shows the Luger to Cormac (Ep. 02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Frances O'Flaherty ([[Ruth Bradley]]) carries a [[Colt M1911]] pistol through the streets of Dublin &amp;quot;To Arms&amp;quot;. She uses it again in &amp;quot;Under Siege&amp;quot; to fire at British soldier chasing her. In &amp;quot;The Reckoning&amp;quot; she uses this pistol twice.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Rebellion-Colt1.jpg|thumb|none|600px|The pistol on the table on the left (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Colt2.jpg|thumb|none|600px|Frances aims at a looter (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Colt3.jpg|thumb|none|600px|She fires the Colt (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Colt4.jpg|thumb|none|600px|To get past a British checkpoint, she hides her Colt in the basket (Ep. 03).]]&lt;br /&gt;
[[File:Rebellion-Colt5.jpg|thumb|none|600px|While under fire she holds the pistol (Ep. 03).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] is the most rifle used by both factions that includes Arthur Mahon ([[Barry Ward]]), Cormac McDevitt ([[Barry Keoghan]]), Milo ([[Eemeli Louhimies]]), Fusilier McGarry ([[Ruairí Heading]]) and Fusilier O'Hanlon ([[Charlie Kelly]]). While surrounded by British soldiers Jimmy ([[Brian Gleeson]]) and Frances ([[Ruth Bradley]]) fire SMLE in &amp;quot;Under Siege&amp;quot;. These SMLE rifles are a mix of the early Mk. III and Mk. III*.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk. III* - .303 British. This simplified variant of the Mk. III (changes include the magazine cutoff, volley sights and windage adjustable rear sights being removed and a different cocking piece) was designed for expedient production in 1915.]]&lt;br /&gt;
[[File:Rebellion-SMLE1.jpg|thumb|none|600px|&amp;quot;''No lover ever caressed his bride more fondly than I my lovely, long Lee Enfield.''&amp;quot;&amp;lt;br /&amp;gt; A SMLE cleaned by Cormac (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SMLE2.jpg|thumb|none|600px|ICA recruits including Milo and Cormac lined up (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-SMLE3.jpg|thumb|none|600px|Cormac points his SMLE at a captured British soldier in the post office (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-SMLE4.jpg|thumb|none|600px|British soldiers waiting for orders with their SMLEs (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-SMLE5.jpg|thumb|none|600px|Arthur fixes a Pattern 1907 sword bayonet on his rifle (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-SMLE6.jpg|thumb|none|600px|Later, Arthur holds his SMLE in the palace (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-SMLE7.jpg|thumb|none|600px|Fusilier McGarry and Arthur aim at Jimmy and Elizabeth (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-SMLE8.jpg|thumb|none|600px|British firing squad aim their rifles (Ep. 03).]]&lt;br /&gt;
[[File:Rebellion-SMLE9.jpg|thumb|none|600px|Jimmy fires the SMLE at British soldiers. In this scene the SMLE changes constantly to a G98 (Ep. 03).]]&lt;br /&gt;
[[File:Rebellion-SMLE10.jpg|thumb|none|600px|Corporal Stewart ([[Stefan Dunbar]]) holds his SMLE while guarding Irish prisoners. Note the magazine cutoff on this rifle (Ep. 04).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The second used rifle is the German [[Gewehr 1898]] delivered from the German Empire to support the uprising. Elizabeth Butler (Charlie Murphy) is given one in &amp;quot;Young Guns&amp;quot;. Jimmy calls it simply a &amp;quot;Mauser&amp;quot; in &amp;quot;Under Siege&amp;quot; to Frances.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Rebellion-Gewehr1.jpg|thumb|none|600px|Arthur points a found Mauser at Jimmy, who hid it in his house (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-Gewehr2.jpg|thumb|none|600px|Elizabeth cycles the bolt handle to show Jimmy, that she is ready to fight (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-Gewehr3.jpg|thumb|none|600px|Jimmy carries his Gewehr to the Castle gates (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Gewehr4.jpg|thumb|none|600px|He reloads the rifle (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Gewehr5.jpg|thumb|none|600px|While on the rooftop, he fires at incoming British soldiers (Ep. 02).]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98AZ==&lt;br /&gt;
Some [[Karabiner 98AZ]]s are used by ICA members including Dr. Kathleen Lynn ([[Joanne Brennan]]).&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|450px|Karabiner 98AZ - 7.92x57mm]]&lt;br /&gt;
[[File:Rebellion-Karabiner1.jpg|thumb|none|600px|A member on the right holds the Kar98AZ at Detective Coleman (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Karabiner2.jpg|thumb|none|600px|Another member wields the carbine. Note the stacking hook (Ep. 02).]]&lt;br /&gt;
&lt;br /&gt;
==Snider-Enfield Mk.II**==&lt;br /&gt;
[[Snider-Enfield Rifle|Snider-Enfield Mk.II**]] rifles are also seen used by the ICA. The Cavalry Carbine is also used by ICA members.&lt;br /&gt;
[[Image:Snidershotgun.jpg|thumb|none|450px|Snider-Enfield Cavalry Carbine - .577 Snider]]&lt;br /&gt;
[[File:Rebellion-SniderCar1.jpg|thumb|none|600px|A recruit marches on the right with the Snider carbine (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-SniderCar2.jpg|thumb|none|600px|Jimmy hands over a Snider carbine (Ep. 01).]]&lt;br /&gt;
[[Image:3bandsnider.jpg|thumb|none|450px|Snider-Enfield Mk.II** Infantry Rifle - .577 Snider]]&lt;br /&gt;
[[File:Rebellion-Snider1.jpg|thumb|none|600px|The first member fires the Snider before retreating (Ep. 02).]]&lt;br /&gt;
[[File:Rebellion-Snider2.jpg|thumb|none|600px|ICA member walks with a shouldered Snider (Ep. 04).]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Carbine 1881==&lt;br /&gt;
Jimmy Mahon ([[Brian Gleeson]]) distributes some [[Martini-Henry Carbine]]s in the end of &amp;quot;Young Guns&amp;quot; that are used later by a few ICA members.&lt;br /&gt;
[[Image:Martini-HenryCarbine(1881).jpg|thumb|none|450px|Martini-Henry Carbine 1881 - .577-.450 caliber]]&lt;br /&gt;
[[File:Rebellion-Martini1.jpg|thumb|none|600px|A Martini Carbine handed over by Jimmy (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-Martini2.jpg|thumb|none|600px|While the surrender, an ICA member can be seen with the carbine (Ep. 04).]]&lt;br /&gt;
[[File:Rebellion-heap.jpg|thumb|none|600px|Several carbines in the heap of weapons (Ep. 04).]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1871 Sporter==&lt;br /&gt;
[[Mauser Gewehr 1871]] sporter rifles can be seen used by the ICA. In &amp;quot;Young Guns&amp;quot; Jimmy holds it. &lt;br /&gt;
[[File:Mauser_1871_Carbine.jpg|thumb|none|450px|Karabiner 1871 11x60mmR]]&lt;br /&gt;
[[File:Rebellion-rifle00.jpg|thumb|none|600px|A member of James Connolly aims at Detective Coleman (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-rifle0.jpg|thumb|none|600px|(Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-rifle1.jpg|thumb|none|600px|Jimmy holds the rifle (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-rifle2.jpg|thumb|none|600px|A view of the barrel (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-rifle3.jpg|thumb|none|600px|ICA member prays with his rifle in his hand on the right (Ep. 02).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk1== &lt;br /&gt;
British soldiers in &amp;quot;Young Guns&amp;quot; deploy a [[Vickers]] machine gun to suppress ICA members entrenched in the palace.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:Rebellion-Vickers1.jpg|thumb|none|600px|Vickers MG-team operating (Ep. 02).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
Some [[Jam Tin Grenade]]s can be seen prepared by ICA recruits like Milo ([[Eemeli Louhimies]]) in &amp;quot;Young Guns&amp;quot;. These grenades are not seen used in action.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Rebellion-JamTin1.jpg|thumb|none|600px|A few grenades prepared by female ICA members (Ep. 01).]]&lt;br /&gt;
[[File:Rebellion-JamTin2.jpg|thumb|none|600px|Another grenades being prepared (Ep. 01).]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Elizabeth's father Edward Butler ([[Ian McElhinney]]) is briefly seen with a [[12 Gauge Double Barreled Shotgun]] in &amp;quot;Under Siege&amp;quot;. Several ICA soldiers are armed with shotguns in &amp;quot;Surrender&amp;quot;.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg|thumb|none|400px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 gauge]]&lt;br /&gt;
[[File:Rebellion-Shotgun1.jpg|thumb|none|600px|Edward wields the shotgun (Ep. 03).]]&lt;br /&gt;
[[File:Rebellion-Shotgun2.jpg|thumb|none|600px|The shotgun on the table (Ep. 03).]]&lt;br /&gt;
[[File:Rebellion-Shotgun3.jpg|thumb|none|600px|ICA soldier with white flag carries a shotgun (Ep. 04).]]&lt;br /&gt;
[[File:Rebellion-Shotgun4.jpg|thumb|none|600px|Another shotgun can be seen on the left (Ep. 04).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mini-Series]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Irish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Snagemit</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1351916</id>
		<title>Battlefield V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1351916"/>
		<updated>2020-06-11T20:26:35Z</updated>

		<summary type="html">&lt;p&gt;Snagemit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield V&lt;br /&gt;
|picture=Battlefield V Cover Art.jpg&lt;br /&gt;
|caption=''Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= November 20, 2018&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War 2 (the first since ''[[Battlefield: 1943]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in previous Battlefield games, players can select one from four classes: &lt;br /&gt;
* The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.&lt;br /&gt;
* The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.&lt;br /&gt;
* The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.&lt;br /&gt;
* The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as &amp;quot;self-loading rifles&amp;quot;), pistol carbines and anti-materiel rifles. &lt;br /&gt;
&lt;br /&gt;
These four classes are also fleshed out with the introduction of &amp;quot;Combat Roles&amp;quot;, allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the &amp;quot;Engineer&amp;quot; combat role, with increased fortification-building capabilities).&lt;br /&gt;
&lt;br /&gt;
In ''Battlefield V'', weapon customization has been expanded on since ''[[Battlefield 1]]''. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.&lt;br /&gt;
&lt;br /&gt;
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of the sidearms in the game. In singleplayer, an M1911 is used by the machine gunner in the final scene of &amp;quot;My Country Calling&amp;quot;, and Billy Bridger carries one as his sidearm in the &amp;quot;Under No Flag&amp;quot; War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]]&lt;br /&gt;
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]]&lt;br /&gt;
[[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is the same as in ''Battlefield 1'', other than that the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]]&lt;br /&gt;
[[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty.]]&lt;br /&gt;
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]]&lt;br /&gt;
[[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the &amp;quot;M1911 Silver Plated&amp;quot; variant.]]&lt;br /&gt;
[[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]]&lt;br /&gt;
[[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==FP-45 Liberator==&lt;br /&gt;
The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds.&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]]&lt;br /&gt;
[[File:BFV Liberator (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol.]]&lt;br /&gt;
[[File:BFV Liberator (3).jpg|thumb|none|600px|Reloading. First, the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.]]&lt;br /&gt;
[[File:BFV Liberator (4).jpg|thumb|none|600px|Grabbing another round from the pistol grip compartment.]]&lt;br /&gt;
[[File:BFV Liberator (5).jpg|thumb|none|600px|Twisting the cocking knob back into place.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code &amp;quot;S/42&amp;quot;, which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead of repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]]&lt;br /&gt;
[[Image:BFV-luger2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]]&lt;br /&gt;
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]]&lt;br /&gt;
[[Image:BFV-luger.jpg|thumb|600px|none|A German officer holds the Luger in the Nordlys war story.]]&lt;br /&gt;
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine===&lt;br /&gt;
A rare [[Luger Carbine]] with a ''Trommelmagazin 08'' snail drum magazine (which it cannot use in real life, since it is chambered in 7.65x21mm Luger instead of 9x19mm Parabellum) was added in the seventh week of the &amp;quot;Trial By Fire&amp;quot; chapter as a primary weapon for the Recon class, under the category &amp;quot;Pistol Carbine&amp;quot;. It is also distinguished by the P08's absence of a grip safety, a feature of Luger carbines. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; with 32-round ''Trommelmagazin 08'' snail drum magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]&lt;br /&gt;
[[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]]&lt;br /&gt;
[[File:BFV P08 Car (3).jpg|thumb|600px|none|Removing a magazine during a non-empty reload.]]&lt;br /&gt;
[[File:BFV P08 Car (4).jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:BFV P08 Car (5).jpg|thumb|600px|none|When empty, the magazine release is pressed...]]&lt;br /&gt;
[[File:BFV P08 Car (6).jpg|thumb|600px|none|..then a new magazine is inserted from the right. Note that the left thumb in this animation will actually clip through some of the alternate sight options.]]&lt;br /&gt;
[[File:BFV P08 Car (7).jpg|thumb|600px|none|Pulling the toggle lock mechanism to chamber a round.]]&lt;br /&gt;
[[File:BFV P08 Carbine magazine.jpg|thumb|none|600px|A view of the snail drum magazine; for whatever reason, it is fitted with a stopper meant for the [[MP18]]'s magwell, which would prevent the magazine from fully seating in a Luger.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Trench Carbine==&lt;br /&gt;
The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has been increased from its WW1 version.&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]]&lt;br /&gt;
[[File:BFV M1917 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1917 (3).jpg|thumb|none|600px|Removing the 40-round box magazine...]]&lt;br /&gt;
[[File:BFV M1917 (4).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BFV M1917 (5).jpg|thumb|none|600px|Pulling the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 94==&lt;br /&gt;
The Japanese [[Type 94 pistol]] has been as a chapter reward for the &amp;quot;War in the Pacific&amp;quot; chapter. It has the lowest capacity of all pistols, with 7 rounds only (6+1), and fires at 450 RPM, which is as fast as the Steyr M1912.&lt;br /&gt;
[[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - 8x22 Nambu]]&lt;br /&gt;
[[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]]&lt;br /&gt;
[[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFV T94 (3).jpg|thumb|none|600px|Performing a mag flip in the tactical reload.]]&lt;br /&gt;
[[File:BFV T94 (4).jpg|thumb|none|600px|In the empty reload, the bolt is pushed with the trigger before inserting a new magazine.]]&lt;br /&gt;
[[File:BFV T95 (5).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV T95 (6).jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. A Ruby pistol is Deme Cisse's backup weapon in the &amp;quot;Tirailleur&amp;quot; War Story.&lt;br /&gt;
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]&lt;br /&gt;
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]]&lt;br /&gt;
[[Image:BFV Ruby (2).jpg|thumb|600px|none|Aiming down the rudimentary iron sights.]]&lt;br /&gt;
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]]&lt;br /&gt;
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]]&lt;br /&gt;
[[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since [[Star Wars Battlefront]], though ''V'' is the first game to make this consistent between viewpoints.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 27]] revolver is a chapter reward for the &amp;quot;War in the Pacific&amp;quot; chapter, unlocked at Chapter Rank 30, and is dubbed the &amp;quot;Model 27&amp;quot;. It fires slower than the Webley at 106 RPM, but allows more control and accuracy.&lt;br /&gt;
[[File:S%26WModel27.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 27 - .357 Magnum]]&lt;br /&gt;
[[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&amp;amp;W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV M27 (2).jpg|thumb|none|600px|The Model 27 in American hands in the map &amp;quot;Pacific Storm&amp;quot;.]]&lt;br /&gt;
[[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]]&lt;br /&gt;
[[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a speedloader.]]&lt;br /&gt;
[[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] returns from ''Battlefield 1'', again as the &amp;quot;Repetierpistole M1912&amp;quot;. The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the &amp;quot;Repetierpistole M1912&amp;quot;.]]&lt;br /&gt;
[[Image:BFV Steyrpistol2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV Steyrpistol5.jpg|thumb|600px|none|The player character releasing unfired rounds into his hand during the mid-reload.]]&lt;br /&gt;
[[Image:BFV Steyrpistol3.jpg|thumb|600px|none|Loading a full stripper clip.]]&lt;br /&gt;
[[Image:BFV Steyrpistol4.jpg|thumb|600px|none|About to yank out the clip.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] pistol is the starter sidearm in ''Battlefield V''. In &amp;quot;The Last Tiger&amp;quot; War Story, Peter Müller uses one in gameplay as his sidearm. The game correctly portrays the P38 ejecting its casings to the left.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]]&lt;br /&gt;
[[Image:BFV P38 (2).jpg|thumb|600px|none|Looking down the Walther's sights.]]&lt;br /&gt;
[[Image:BFV P38 (3).jpg|thumb|600px|none|Reloading the P38.]]&lt;br /&gt;
[[Image:BFV P38 (4).jpg|thumb|600px|none|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] has been added in the Summer Update, with a fire rate as fast as its other German service sidearms (P38 and P08) at 450 RPM, with 8 rounds. A suppressed version is also available.&lt;br /&gt;
[[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]]&lt;br /&gt;
[[File:BFV PPK (7).jpg|thumb|none|600px|Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.]]&lt;br /&gt;
[[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]]&lt;br /&gt;
[[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]]&lt;br /&gt;
[[File:BFV PPK (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]]&lt;br /&gt;
[[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV PPK (5).jpg|thumb|none|600px|Rechambering the PPK.]]&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[File:BFV PPK (6).jpg|thumb|none|600px|Inspecting a suppressed PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] returns from ''Battlefield 1'' as the &amp;quot;Mk VI Revolver&amp;quot;. It is unlocked at Rank 15 of any class and has the highest damage output of any sidearm.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in Battlefield 1.]]&lt;br /&gt;
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]]&lt;br /&gt;
[[Image:BFV-web4.jpg|thumb|600px|none|Inserting the 6 round speed loader.]]&lt;br /&gt;
[[Image:BFV-web5.jpg|thumb|600px|none|Holding the Webley at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod==&lt;br /&gt;
The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]]&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]]&lt;br /&gt;
[[Image:BFV Welrod (0).jpg|thumb|none|600px|The hybrid model Welrod. Note the Mk II front sight and the trigger guard of the Mk I.]]&lt;br /&gt;
[[Image:BFV Welrod (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:BFV Welrod (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[Image:BFV Welrod (4).jpg|thumb|none|600px|Removing the .32 ACP grip magazine.]]&lt;br /&gt;
[[Image:BFV Welrod (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in the twelfth week of the Trial By Fire chapter as the &amp;quot;MAB 38&amp;quot;. It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.&lt;br /&gt;
&lt;br /&gt;
The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon ''does'' have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:BFV MAB 38 (1).jpg|thumb|none|600px|Standing near a Luftwaffe DFS 230 glider with the Model 38A.]]&lt;br /&gt;
[[File:BFV MAB 38 (2).jpg|thumb|none|600px|View down the iron sights of the SMG.]]&lt;br /&gt;
[[File:BFV MAB 38 (3).jpg|thumb|none|600px|Reloading a 20-rounder magazine.]]&lt;br /&gt;
[[File:BFV MAB 38 (4).jpg|thumb|none|600px|Pulling the bolt back open.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The BSA Welgun, a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and has been added in the last Summer Update. It fires at 568 RPM in a 32 round magazine, similar to the Erma EMP in terms of speed.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]]&lt;br /&gt;
[[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]]&lt;br /&gt;
[[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]]&lt;br /&gt;
[[File:BFV Welgun (2).jpg|thumb|none|600px|Aiming down the sights, looking similar to the Sten.]]&lt;br /&gt;
[[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]]&lt;br /&gt;
[[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFV Welgun (5).jpg|thumb|none|600px|Pulling the exposed charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP]] is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.&lt;br /&gt;
[[File:Erma EMP.jpg|thumb|none|400px|Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.]]&lt;br /&gt;
[[Image:BFV-Ermamp1.jpg|thumb|600px|none|Holding the ERMA]]&lt;br /&gt;
[[Image:BFV-Ermamp2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-Ermamp3.jpg|thumb|600px|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[Image:BFV-Ermamp4.jpg|thumb|600px|none|Working the charging handle.]]&lt;br /&gt;
[[Image:BFV-Erma2.jpg|thumb|600px|none|A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] (an improved version of the [[Bergmann MP18]] Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.&lt;br /&gt;
[[Image:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFV-mp28_1.jpg|thumb|600px|none|Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself, and there are historic photographs showing soldiers gripping Bergmanns in such a way.]]&lt;br /&gt;
[[Image:BFV-mp28_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-mp28_3.jpg|thumb|600px|none|Loading a new magazine.]]&lt;br /&gt;
[[Image:BFV-mp28_4.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BFV MP28 (1).jpg|thumb|none|600px|An MP28 with the 50-round magazine from the British Lanchester.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:BFV MP40 (1).jpg|thumb|600px|none|Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.]]&lt;br /&gt;
[[File:BFV MP40 (2).jpg|thumb|600px|none|Holding the MP40.]]&lt;br /&gt;
[[File:BFV MP40 (3).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV MP40 (4).jpg|thumb|600px|none|Empty reload. The player character withdraws the magazine, then locks the bolt back...]]&lt;br /&gt;
[[File:BFV MP40 (5).jpg|thumb|600px|none|...inserts a fresh mag...]]&lt;br /&gt;
[[File:BFV MP40 (6).jpg|thumb|600px|none|...then sends the bolt back into place.]]&lt;br /&gt;
[[File:BFV MP40 (7).jpg|thumb|600px|none|Schröder holds an MP40 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the &amp;quot;Under No Flag&amp;quot; War Story (though he uses a Sten in cutscenes), and many of the American soldiers in &amp;quot;The Last Tiger&amp;quot; story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the &amp;quot;Lightning Strikes&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
The cutts compensator of the M1928A1 Thompson is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (1).jpg|thumb|600px|none|The M1928A1 Thompson with a 20-round magazine held by a British soldier...]]&lt;br /&gt;
[[File:BFV M1928 (2).jpg|thumb|600px|none|...and another one with the 50-round drum magazine. Note that the position in which the weapon is held has changed compared to the previous shot, possibly to represent the increase in weight.]]&lt;br /&gt;
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one.]]&lt;br /&gt;
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]]&lt;br /&gt;
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]]&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (8).jpg|thumb|none|600px|The &amp;quot;Sandstorm&amp;quot;, &amp;quot;Patches&amp;quot;, and &amp;quot;Countryside&amp;quot; sight customization options give the M1928A1 an M1-style simplified rear sight.]]&lt;br /&gt;
[[File:BFV M1928 (9).jpg|thumb|none|600px|Looking down the M1-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] was added in the 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[File:M3 Flash Hider.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; with M9 flash hider - .45 ACP]]&lt;br /&gt;
[[File:BFV M3 (0).jpg|thumb|none|600px|When equipping the Grease Gun, the character removes the safety, which is the gun's dust cover.]]&lt;br /&gt;
[[File:BFV M3 (1).jpg|thumb|none|600px|View of the Grease Gun.]]&lt;br /&gt;
[[File:BFV M3 (2).jpg|thumb|none|600px|The Grease Gun in hand.]]&lt;br /&gt;
[[File:BFV M3 (3).jpg|thumb|none|600px|Aiming down the wide aperture iron sight.]]&lt;br /&gt;
[[File:BFV M3 (4).jpg|thumb|none|600px|Removing the 30-round magazine.]]&lt;br /&gt;
[[File:BFV M3 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFV M3 (6).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; with an attached suppressor - .45 ACP]]&lt;br /&gt;
[[Image:BFV Grease Suppressed.jpg|thumb|600px|none|The suppressor specialization for the M3A1 Grease Gun. When an enemy is hit by a suppressed Grease Gun, damage indicators are not revealed at the receiving end.]]&lt;br /&gt;
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The &amp;quot;Ghost&amp;quot; muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type I==&lt;br /&gt;
The obscure [[Nambu Type I]] SMG has been added in the 5.2 patch of the &amp;quot;War of the Pacific&amp;quot; chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name &amp;quot;Nambu Type 2A&amp;quot;. It fires at 1,028 RPM in a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or use the real 50-round &amp;quot;banana&amp;quot; magazine. The weapon is animated correctly despite its extreme obscurity, with a barrel shroud that recoils when firing, and is also pulled back to chamber the weapon (the bolt is pinned to the interior of the barrel shroud).&lt;br /&gt;
&lt;br /&gt;
[[File:Type2-A.jpg|thumb|none|400px|Nambu Type I (sketch) - 8x22 Nambu]]&lt;br /&gt;
[[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu Type I.]]&lt;br /&gt;
[[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu Type I in hand, held like the PP-2000 in ''[[Battlefield: Bad Company]]''.]]&lt;br /&gt;
[[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]]&lt;br /&gt;
[[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is used by the Medic class at Rank 0; in an extreme rarity for video games and media in general, its name is in all-caps, as it is an acronym. It makes a distinct metallic sound when firing owing to its sheet-metal construction. In the singleplayer campaign, it anachronistically appears in the 1940 part of the level &amp;quot;My Country Calling&amp;quot;, one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk II(S)]] variant appears in the Tirailleur campaign.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]]&lt;br /&gt;
[[Image:BFV Sten (2).jpg|thumb|none|600px|Holding the Sten Mark II while the soldier does his best to obscure it with his breath.]]&lt;br /&gt;
[[Image:BFV Sten (3).jpg|thumb|none|600px|Aiming down the Sten's basic sights.]]&lt;br /&gt;
[[Image:BFV Sten (4).jpg|thumb|none|600px|Reloading the Sten.]]&lt;br /&gt;
[[Image:BFV Sten (5).jpg|thumb|none|600px|Empty reloads have the bolt pulled back at the end.]]&lt;br /&gt;
[[Image:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (1).jpg|thumb|none|600px|A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (2).jpg|thumb|none|600px|View of the suppressor.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (3).jpg|thumb|none|600px|The suppressed Sten in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so from the base game's array.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]]&lt;br /&gt;
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the &amp;quot;MP34&amp;quot;.]]&lt;br /&gt;
[[Image:BFV MP34_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV MP34_3.jpg|thumb|none|600px|Reloading the 20 round magazine.]]&lt;br /&gt;
[[Image:BFV MP34_4.jpg|thumb|none|600px|Pulling the bolt back into firing position.]]&lt;br /&gt;
[[File:BFV MP34 (1).jpg|thumb|none|600px|An MP34 with the thirty round mag and a bayonet, pressed against a fence.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack &amp;quot;coffin&amp;quot; magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). A suppressed version can be found in the Nordlys War Story.&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]]&lt;br /&gt;
[[Image:BFV-suomi3.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-suomi3_1.jpg|thumb|600px|none|Removing the 20-round stick magazine.]]&lt;br /&gt;
[[Image:BFV-suomi4.jpg|thumb|600px|none|Working the bolt handle after an empty reload.]]&lt;br /&gt;
[[Image:BFV-suomi5.jpg|thumb|600px|none|Inserting a 50-round magazine into a KP/-31 equipped with a Nydar optic.]]&lt;br /&gt;
[[Image:BFV-suomiwithgrip.jpg|thumb|600px|none|The Gold-Plated stock of the Suomi equipped with a foregrip which was attached to some of these guns. This is a solely cosmetic addition and does not change the gun's animations; the foregrip is never touched by the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The Japanese late model of the [[Type 100 submachine gun]] was added as part of the &amp;quot;War in the Pacific&amp;quot; chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization, and also like the ZK-383, has a bipod for accuracy.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that &amp;quot;Type 100&amp;quot; in kanji is written on the upper receiver.]]&lt;br /&gt;
[[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]]&lt;br /&gt;
[[File:BFV T100 (4).jpg|thumb|none|600px|Reloading &amp;quot;tacticooly&amp;quot; with two magazines pressed together...]]&lt;br /&gt;
[[File:BFV T100 (3).jpg|thumb|none|600px|...Locking in the new one.]]&lt;br /&gt;
[[File:BFV T100 (5).jpg|thumb|none|600px|Dumping out an empty magazine...]]&lt;br /&gt;
[[File:BFV T100 (6).jpg|thumb|none|600px|Inserting the fresh mag.]]&lt;br /&gt;
[[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]]&lt;br /&gt;
[[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] was added to multiplayer in the first week of the &amp;quot;Lightning Strikes&amp;quot; chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.]]&lt;br /&gt;
[[File:Bfv-zk383promo.jpg|thumb|none|600px|A promotional image for the &amp;quot;Lightning Strikes&amp;quot; chapter, showing a German soldier holding a ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-2.jpg|thumb|none|600px|The ZK-383 from the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV-ZK383-Idle.jpg|thumb|none|600px|Holding the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV-ZK383-Reload.jpg|thumb|none|600px|Reloading the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Charginghandle.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:BFV-ZK383-Bipod.jpg|thumb|none|600px|The ZK-383 with its bipod deployed.]]&lt;br /&gt;
[[File:BFV-ZK383-Extendedmag.jpg|thumb|none|600px|The ZK-383 with a 40 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same &amp;quot;12g Automatic&amp;quot; name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]]&lt;br /&gt;
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]]&lt;br /&gt;
[[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
An [[Ithaca Model 37]] shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the &amp;quot;Into the Jungle&amp;quot; chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.&lt;br /&gt;
&lt;br /&gt;
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.&lt;br /&gt;
[[File:IthacaM37.jpg|thumb|500px|none|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]]&lt;br /&gt;
[[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV M37 (2).jpg|thumb|none|600px|Pumping the shotgun, ejecting a brass shell downwards.]]&lt;br /&gt;
[[File:BFV M37 (3).jpg|thumb|none|600px|Loading more shells.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (4).jpg|thumb|none|600px|An Ithaca with an extended magazine tube. Note the ''Tirpitz'' battleship in the background.]]&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (5).jpg|thumb|none|600px|Inspecting a mint M37 Trench Gun.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in [[Call of Duty: WWII]], the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|500px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]]&lt;br /&gt;
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]]&lt;br /&gt;
[[File:BFV M30 Drilling (3).jpg|thumb|none|600px|Feeling that something is missing, the character pushes the selector notch up...]]&lt;br /&gt;
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]]&lt;br /&gt;
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]]&lt;br /&gt;
[[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out spent shotgun shells. The reload animation is pretty similar in both games.]]&lt;br /&gt;
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
A player character in the &amp;quot;The Company&amp;quot; trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for Battlefield V. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]]&lt;br /&gt;
[[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]]&lt;br /&gt;
[[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in ''BF1''.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] Trench Gun returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do.&lt;br /&gt;
&lt;br /&gt;
A bayonet can be equipped at rank 4.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]]&lt;br /&gt;
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-winchester3.jpg|thumb|600px|none|Loading a single shell.]]&lt;br /&gt;
[[File:BFV M1897 (4).jpg|thumb|none|600px|Firing a bayonet-equipped Winchester 1897.]]&lt;br /&gt;
[[File:BFV M1897 (5).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[File:BFV M1897 (6).jpg|thumb|none|600px|The pumping animation as seen in the from-empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.&lt;br /&gt;
&lt;br /&gt;
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole &amp;quot;Semi-Auto Rifle&amp;quot; available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates the Recon's rifles from its ''manually-operated'' rifles.&lt;br /&gt;
&lt;br /&gt;
==Ag m/42==&lt;br /&gt;
The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the &amp;quot;Overture&amp;quot; chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.&lt;br /&gt;
[[File:AG-42.jpg|thumb|none|500px|Automatgevär m/42 with magazine removed - 6.5x55mm]]&lt;br /&gt;
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The &amp;quot;Ag m/42&amp;quot; out in the desert.]]&lt;br /&gt;
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]]&lt;br /&gt;
[[File:BFV AG-42 (3).jpg|thumb|none|600px|Engaging the safety at the start of a non-empty reload.]]&lt;br /&gt;
[[File:BFV AG-42 (4).jpg|thumb|none|600px|And then pulling the bolt back to expose the magazine.]]&lt;br /&gt;
[[File:BFV AG-42 (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV AG-42 (6).jpg|thumb|none|600px|Reloading with loose rounds.]]&lt;br /&gt;
[[File:BFV AG-42 (7).jpg|thumb|none|600px|Withdrawing a magazine on a variant with a ZF41 scope.]]&lt;br /&gt;
[[File:BFV AG-42 (8).jpg|thumb|none|600px|Pinching the bolt to release it when empty.]]&lt;br /&gt;
&lt;br /&gt;
==Breda M1935 PG==&lt;br /&gt;
The Costa Rican contract [[Breda M1935 PG]] has been added in the twelfth week of the &amp;quot;Defying The Odds&amp;quot; chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the ''time of each shot'' in a single burst at 464 RPM, or reducing the time ''between'' bursts at 540 RPM.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the &amp;quot;Battered&amp;quot; weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda M1935 PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:BFV Breda (1).jpg|thumb|600px|none|The Breda M1935 PG in hand.]]&lt;br /&gt;
[[File:BFV Breda.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Breda (3).jpg|thumb|600px|none|The Breda M1935 mid-burst, ejecting a spent casing.]]&lt;br /&gt;
[[File:BFV Breda (4).jpg|thumb|600px|none|Removing the open magazine in a similar manner to the KE7 and Volkssturmgewehr. Like the Chauchat, it tracks the number of bullets remaining.]]&lt;br /&gt;
[[File:BFV Breda (5).jpg|thumb|600px|none|Inserting a fresh mag.]]&lt;br /&gt;
[[File:BFV Breda (6).jpg|thumb|600px|none|Yanking the open-bolt charging handle, which reveals the chambered round.]]&lt;br /&gt;
[[File:BFV Breda promotional.jpg|thumb|600px|none|The Breda M1935 PG in the hands of the Red Devil, the British para in the middle. Note the 20-round magazine.]]&lt;br /&gt;
[[File:BFV Breda (7).jpg|thumb|none|600px|Inspecting a Battered Breda PG in definitely-not Costa Rica.]]&lt;br /&gt;
[[File:BFV Breda (8).jpg|thumb|none|600px|Letting out another burst, which shows the rear end of the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped.&lt;br /&gt;
&lt;br /&gt;
The pressed steel dovetail &amp;quot;Schwalbenschwanz&amp;quot; mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|500px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about 2 years.]]&lt;br /&gt;
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]]&lt;br /&gt;
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]]&lt;br /&gt;
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]]&lt;br /&gt;
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]]&lt;br /&gt;
[[File:FG42.jpg|thumb|none|500px|‎FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]]&lt;br /&gt;
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]]&lt;br /&gt;
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level &amp;quot;Under No Flag&amp;quot;, which is set in 1942.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]]&lt;br /&gt;
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[Image:BFV G43 (3).jpg|thumb|600px|none|Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.]]&lt;br /&gt;
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]]&lt;br /&gt;
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]]&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|500px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]]&lt;br /&gt;
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]]&lt;br /&gt;
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
Two versions of the [[Volkssturmgewehr]] are featured as Assault primaries. The first is the rare, experimental select-fire version (of disputed existence), featured as the &amp;quot;Sturmgewehr 1-5&amp;quot;; the second is the much more common (and verifiably existing) semi-auto only version, featured as the &amp;quot;Gewehr 1-5&amp;quot;. Their names in the files are &amp;quot;Gustloff AR&amp;quot; and &amp;quot;Gustloff&amp;quot;, respectively. The select-fire and semi-auto versions are featured as the starting weapon and the final weapon unlock, respectively, for the Assault class in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
The select fire variant fires at 670 RPM, and is statistically identical to the Sturmgewehr 44, while its semi-automatic variant fires at 300 RPM, and has the highest capacity of all semi-automatic rifles in the base game.&lt;br /&gt;
&lt;br /&gt;
It is a bizarre choice as a release weapon; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon.&lt;br /&gt;
[[File:MP508.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP508 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV MP508 (1).jpg|thumb|none|600px|The &amp;quot;Sturmgewehr 1-5&amp;quot; in-game.]]&lt;br /&gt;
[[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]&lt;br /&gt;
[[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]]&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the &amp;quot;Gewehr 1-5,&amp;quot; the soldier disengages the safety. This is not done on the other version.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (3).jpg|thumb|none|600px|Reloading in a similar manner to the KE7 machine gun.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (4).jpg|thumb|none|600px|The left hand is used to rechamber this variant.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The Polish [[Kbsp wz. 38M]] was added in the third week of the &amp;quot;Defying the Odds&amp;quot; chapter as a semi-auto rifle for the Assault class, called the &amp;quot;Karabin 1938M&amp;quot; (&amp;quot;Karabin&amp;quot; being Polish for &amp;quot;carbine&amp;quot;, and what the &amp;quot;Kb&amp;quot; in &amp;quot;Kbsp&amp;quot; stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Kbsp's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|500px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Karabin (1).jpg|thumb|none|600px|The Kbsp in German hands in North Africa, likely a war trophy from 1939's prelude.]]&lt;br /&gt;
[[File:BFV Karabin (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Karabin (3).jpg|thumb|none|600px|A ''very'' close-up look on the use of the hand to block ejecting bullets in a tactical reload.]]&lt;br /&gt;
[[File:BFV Karabin (4).jpg|thumb|none|600px|Reloading individual 8mm Mauser rounds.]]&lt;br /&gt;
[[File:BFV Karabin (5).jpg|thumb|none|600px|Using the charging handle to chamber a round in a tactical reload.]]&lt;br /&gt;
[[File:BFV Karabin (6).jpg|thumb|none|600px|Inserting a 5-round clip.]]&lt;br /&gt;
[[File:BFV Karabin (7).jpg|thumb|none|600px|Using the trigger to chamber a round in an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the &amp;quot;Overture&amp;quot; chapter. It is again named the &amp;quot;Selbstlader 1906&amp;quot;, and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]]&lt;br /&gt;
[[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFV Luger1906 (3).jpg|thumb|600px|none|Loading with a five-round stripper clip.]]&lt;br /&gt;
[[File:BFV Luger1906 (4).jpg|thumb|600px|none|Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.]]&lt;br /&gt;
[[File:BFV Luger1906 (5).jpg|thumb|none|600px|Opening the toggle action on a partial reload.]]&lt;br /&gt;
[[File:BFV Luger1906 (6).jpg|thumb|none|600px|Reloading individual rounds, although the long eye relief ZF41 scope still allows for usage of a stripper clip when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in [[Battlefield Hardline]], the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.''&lt;br /&gt;
&lt;br /&gt;
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]]&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an &amp;quot;Blued&amp;quot; handguard and &amp;quot;Backwoods&amp;quot; iron sights. The &amp;quot;Urban Blue&amp;quot; handguard, along with the &amp;quot;Blued&amp;quot; one, gives it a perforated metal heatshield. The &amp;quot;Urban Blue&amp;quot;, &amp;quot;Mint&amp;quot;, and &amp;quot;Gold Plated&amp;quot; iron sights give it an earlier-pattern rear sight.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (7).jpg|thumb|none|600px|Aiming down the earlier-pattern rear sight.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the &amp;quot;Defying the Odds&amp;quot; trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the &amp;quot;Into the Jungle&amp;quot; chapter due to a bug. It fires at 830 RPM in a 30-round box magazine with a foregrip as standard.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 carbine]]&lt;br /&gt;
[[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]]&lt;br /&gt;
[[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]]&lt;br /&gt;
[[File:BFV M2C (0).jpg|thumb|none|600px|Inspecting the M2 Carbine in the Solomon chain of islands.]]&lt;br /&gt;
[[File:BFV M2C (1).jpg|thumb|none|600px|The M2 Carbine in hand. Note the modified receiver with the fire selector.]]&lt;br /&gt;
[[File:BFV M2C (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M2C (3).jpg|thumb|none|600px|Removing the 30-round magazine.]]&lt;br /&gt;
[[File:BFV M2C (4).jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:BFV M2C (5).jpg|thumb|none|600px|Performing an underhand reload to chamber the round.]]&lt;br /&gt;
&lt;br /&gt;
===M3 Carbine===&lt;br /&gt;
The Okinawa-tested [[M3 Carbine]] with its infrared scope has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15 round magazine, a bulky infrared scope, a foregrip, and a bipod.&lt;br /&gt;
[[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with 6-volt battery/transformer and scope - .30 carbine]]&lt;br /&gt;
[[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.]]&lt;br /&gt;
[[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]]&lt;br /&gt;
[[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]]&lt;br /&gt;
[[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]]&lt;br /&gt;
[[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV M3I (5).jpg|thumb|none|600px|Performing an underhand reload, even if the carbine became too heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as a semi-auto rifle for the Assault class. It fires at 300 RPM akin to the Ljungman, and can be specialized to use the [[Battlefield V#M7 Rifle Grenade Launcher|M7 Grenade Launcher]] at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.&lt;br /&gt;
&lt;br /&gt;
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]]&lt;br /&gt;
[[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]]&lt;br /&gt;
[[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand.]]&lt;br /&gt;
[[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]]&lt;br /&gt;
[[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]]&lt;br /&gt;
[[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,]]&lt;br /&gt;
[[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]]&lt;br /&gt;
[[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]]&lt;br /&gt;
[[Image:M1C M84 scope.jpg|thumb|none|500px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position.]]&lt;br /&gt;
[[File:BFV Garand (9).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; M1 Garand in-game (here in the hands of a German, also known as the ''Selbstladegewehr 251(a)'' in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]]&lt;br /&gt;
[[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]]&lt;br /&gt;
[[File:BFV M1941 (3).jpg|thumb|none|600px|Stripping in .30-06 cartridges.]]&lt;br /&gt;
[[File:BFV M1941 (4).jpg|thumb|none|600px|Topping off the magazine with single rounds.]]&lt;br /&gt;
[[File:BFV M1941 (5).jpg|thumb|none|600px|Charging the Johnson.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the &amp;quot;Lightning Strikes&amp;quot; chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|500px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]]&lt;br /&gt;
[[File:BFV MAS44 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV MAS44 (3).jpg|thumb|none|600px|Loading individual 7.5x54 French rounds.]]&lt;br /&gt;
[[File:BFV MAS44 (4).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BFV MAS44 (5).jpg|thumb|none|600px|Pulling back the iconic plastic charging handle.]]&lt;br /&gt;
[[File:BFV MAS44 (6).jpg|thumb|none|600px|Reloading the MAS's box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] returns from ''[[Battlefield 1]]'', unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.&lt;br /&gt;
&lt;br /&gt;
All of the reload animations are done with the right hand, unlike in the previous game.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on &amp;quot;Devastation.&amp;quot;]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (3).jpg|thumb|none|600px|Taking out a magazine by dropping the triggerguard assembly.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (4).jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (5).jpg|thumb|none|600px|Charging the M1916.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name &amp;quot;Model 8&amp;quot;. Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game.&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]]&lt;br /&gt;
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:BFV Model 8 (3).jpg|thumb|none|600px|Withholding an ejecting round in a mid-reload.]]&lt;br /&gt;
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]]&lt;br /&gt;
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] returns from ''Battlefield 1'' for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.&lt;br /&gt;
&lt;br /&gt;
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]]&lt;br /&gt;
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV Ribeyrolles3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFV Ribeyrolles4.jpg|thumb|none|600px|Pulling back the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]]&lt;br /&gt;
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV RSC (3).jpg|thumb|600px|none|Popping the magazine cover open.]]&lt;br /&gt;
[[File:BFV RSC (4).jpg|thumb|600px|none|Topping up with a 5-round enbloc clip.]]&lt;br /&gt;
[[File:BFV RSC (5).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters &amp;quot;Under No Flag&amp;quot;, set in 1942, and &amp;quot;Nordlys&amp;quot;, set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston which is incorrect as original StG have their recoil spring below in line with the bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mint&amp;quot; and &amp;quot;Gold Plated&amp;quot; iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about 3 years.]]&lt;br /&gt;
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]]&lt;br /&gt;
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]]&lt;br /&gt;
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV STG-stock.jpg|thumb|none|600px|The &amp;quot;Night Owl&amp;quot; stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]]&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|500px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the &amp;quot;Night Owl&amp;quot; customization option giving it a MKb barrel assembly (specifically, the &amp;quot;Night Owl&amp;quot; ZF4 scope includes the different front sight).]]&lt;br /&gt;
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]]&lt;br /&gt;
[[File:BFV STG-MKb (2).jpg|thumb|none|600px|Aiming down the MKb 42(H)-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==Turner SMLE Conversion==&lt;br /&gt;
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]].&lt;br /&gt;
[[File:Turner SMLE Conversion.jpg|thumb|none|500px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in &amp;quot;Aerodrome&amp;quot; with the Turner conversion.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (3).jpg|thumb|none|600px|Pulling the bolt back to reload.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (4).jpg|thumb|none|600px|Reloading with loose .303 rounds.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (6).jpg|thumb|none|600px|Changing out the magazine for another with the specialization.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (7).jpg|thumb|none|600px|Rechambering from empty after a magazine swap.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (8).jpg|thumb|none|600px|A view of the &amp;quot;trench&amp;quot; mag upgrade on a scoped Turner Conversion.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The French WWI-service select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the &amp;quot;M1907 SF&amp;quot;. Its full-auto cyclic rate of fire has been increased to its historic rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree.  The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|500px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]]&lt;br /&gt;
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]]&lt;br /&gt;
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]]&lt;br /&gt;
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.&lt;br /&gt;
[[File:ZH-29_5rd.jpg|thumb|none|500px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]&lt;br /&gt;
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
[[File:BFV ZH-29 (3).jpg|thumb|none|600px|Pulling the bolt back on a partial reload.]]&lt;br /&gt;
[[File:BFV ZH-29 (4).jpg|thumb|none|600px|Loading individual cartridges.]]&lt;br /&gt;
[[File:BFV ZH-29 (5).jpg|thumb|none|600px|About to reload with a stripper clip.]]&lt;br /&gt;
[[File:BFV ZH-29 (6).jpg|thumb|none|600px|Swapping out mags on a scoped version.]]&lt;br /&gt;
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt-Action Rifles/Carbines=&lt;br /&gt;
Three kinds of bolt-action rifles are available in the game. &amp;quot;Bolt-Action Rifles&amp;quot; are slow-firing rifles available to the Recon class, effective at medium to long range sniping, &amp;quot;Anti-Materiel Rifles&amp;quot;, also available to the Recon class, can damage vehicles, but require being in the prone position to fire, similar to the T-Gewehr in BF1, and &amp;quot;Bolt-Action Carbines&amp;quot;, available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|500px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]&lt;br /&gt;
[[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]]&lt;br /&gt;
[[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka in British hands, presumably capturing one from the Japanese during the invasion of Hong Kong. Note that the bolt handle is bent.]]&lt;br /&gt;
[[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]]&lt;br /&gt;
[[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]]&lt;br /&gt;
[[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]]&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|500px|Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. In-game it is a 6x magnification.]]&lt;br /&gt;
[[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope.]]&lt;br /&gt;
&lt;br /&gt;
==Boys MKI Anti-Tank Rifle==&lt;br /&gt;
The [[Boys anti-tank rifle]] was added in the ninth week of the &amp;quot;Trial by Fire&amp;quot; chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|thumb|none|500px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]]&lt;br /&gt;
[[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]]&lt;br /&gt;
[[File:BFV Boys (3).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. They are set for 300 yards.]]&lt;br /&gt;
[[File:BFV Boys (4).jpg|thumb|none|600px|Slowly cycling the bolt at 22 or 26 RPM.]]&lt;br /&gt;
[[File:BFV Boys (5).jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:BFV Boys (6).jpg|thumb|none|600px|...and inserting a new one, while the barrel does its level best to create perspective illusions with the river. It's long, but not ''that'' long.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91 TS Carbine with attached Tromboncino M28==&lt;br /&gt;
A [[Carcano M91 TS]] Carbine with an attached [[Tromboncino M28]] grenade launcher was added in the sixth week of the &amp;quot;Trial by Fire&amp;quot; chapter as a primary weapon for the Medic class. Unlike its ''Battlefield 1'' predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.&lt;br /&gt;
&lt;br /&gt;
The weapon is named &amp;quot;M28 con Tromboncino&amp;quot; in-game, literally &amp;quot;M28 with Tromboncino&amp;quot;, which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.&lt;br /&gt;
&lt;br /&gt;
[[File:Tromboncino.jpg|thumb|none|500px|Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade]]&lt;br /&gt;
[[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the &amp;quot;M28 con Tromboncino&amp;quot;.]]&lt;br /&gt;
[[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]]&lt;br /&gt;
[[File:Bfv-m28-cycling.jpg|thumb|none|600px|Working the bolt of the Carcano.]]&lt;br /&gt;
[[File:Bfv-m28-clip.jpg|thumb|none|600px|Removing a semi-full en-bloc clip using a button. Like in ''Battlefield 1'' (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.]]&lt;br /&gt;
[[File:Bfv-m28-reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
[[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]]&lt;br /&gt;
[[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]]&lt;br /&gt;
[[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the sights with the grenade launcher functional.]]&lt;br /&gt;
[[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]]&lt;br /&gt;
[[File:BFV M28 (1).jpg|thumb|none|600px|Looking down with the launcher enabled reveals the chamber is modeled solid, without a cutout to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears in the game as the &amp;quot;Commando Carbine&amp;quot;. Originally it was exclusive to the singleplayer campaign's stealth sections, but was added to multiplayer for the Medic class in the fourth week of the &amp;quot;Trial by Fire&amp;quot; chapter. In the singleplayer campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the &amp;quot;Machined Bolt&amp;quot; specialization), making it the fastest bolt-action weapon in the game.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|500px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]]&lt;br /&gt;
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Delisle (3).jpg|thumb|600px|none|Cycling the bolt. The bolt head incorrectly tilts up with the bolt.]]&lt;br /&gt;
[[File:BFV Delisle (4).jpg|thumb|600px|none|Reloading the .45 ACP magazine.]]&lt;br /&gt;
[[File:BFV Delisle (5).jpg|thumb|600px|none|The De Lisle on a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.&lt;br /&gt;
&lt;br /&gt;
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. &lt;br /&gt;
&lt;br /&gt;
Some German soldiers use the Kar98K in the singleplayer. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the &amp;quot;Tirailleur&amp;quot; War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.&lt;br /&gt;
&lt;br /&gt;
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]]&lt;br /&gt;
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Kar98k (3).jpg|thumb|600px|none|Cycling the bolt.]]&lt;br /&gt;
[[File:BFV Kar98k (4).jpg|thumb|600px|none|Blocking the round from ejecting in a tactical reload.]]&lt;br /&gt;
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]]&lt;br /&gt;
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]]&lt;br /&gt;
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the &amp;quot;Nordlys&amp;quot; singleplayer story.]]&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]]&lt;br /&gt;
[[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 &amp;quot;Under no Flag&amp;quot; mission.]]&lt;br /&gt;
[[File:BFV Kar98ksupp2.jpg|thumb|600px|none|Holding the suppressed variant.]]&lt;br /&gt;
[[File:Bfv-kar98aperture1.jpg|thumb|600px|none|The Kar98k with the &amp;quot;Aperture Sight&amp;quot;, which is based on the Parker Hale model 4 rear sight. Its appearance is anachronistic as it was introduced in 1946 in reality.]]&lt;br /&gt;
[[File:Bfv-kar98aperture2.jpg|thumb|600px|none|Aiming down the &amp;quot;Aperture Sight&amp;quot;. The game simulates what it feels like to actually view through an aperture sight, hence the large view picture with blurred edges.]]&lt;br /&gt;
[[File:BFV Kar98k (10).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; Karabiner 98k with a bayonet equipped. The &amp;quot;Mint&amp;quot; iron sights option removes the hood from the front sight.]]&lt;br /&gt;
[[File:BFV Kar98k (11).jpg|thumb|none|600px|ADS view of the hood-less front sight.]]&lt;br /&gt;
[[File:BFV Kar98KDeme.jpg|thumb|none|600px|Deme holds up a Kar 98k in his [[Red Dawn (1984)#AKM|Red Dawn victory cry]] impression.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen M1894==&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.&lt;br /&gt;
[[File:NorwegianKrag.jpg|thumb|none|500px|Norwegian Krag Model 1894 - 6.5x55mm SE]]&lt;br /&gt;
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]]&lt;br /&gt;
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFVkrag3.jpg|thumb|none|600px|Putting the first round in the chamber...]]&lt;br /&gt;
[[File:BFVkrag4.jpg|thumb|none|600px|...and the second and third rounds in the magazine.  This animation repeats with the character grabbing another three rounds to finish loading the weapon.]]&lt;br /&gt;
[[File:BFVkrag5.jpg|thumb|none|600px|Patting the loading gate.]]&lt;br /&gt;
[[File:BFVkrag6.jpg|thumb|none|600px|Working the bolt on a scoped Krag.]]&lt;br /&gt;
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.&lt;br /&gt;
&lt;br /&gt;
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the &amp;quot;mad-minute&amp;quot; posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]]&lt;br /&gt;
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]]&lt;br /&gt;
[[Image:BFV No4 (3).jpg|thumb|600px|none|Cycling the Lee-Enfield's action.]]&lt;br /&gt;
[[Image:BFV No4 (4).jpg|thumb|600px|none|Reloading with a charger clip.]]&lt;br /&gt;
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]]&lt;br /&gt;
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a &amp;quot;Mint&amp;quot; Lee-Enfield equipped with its spike bayonet.]]&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]]&lt;br /&gt;
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
The [[Jungle Carbine|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]] has been added as a chapter reward for &amp;quot;War in the Pacific&amp;quot; chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. &lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|500px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]]&lt;br /&gt;
[[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Jungle (3).jpg|thumb|none|600px|Working the bolt of the Jungle Carbine.]]&lt;br /&gt;
[[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is seen during the intro of &amp;quot;My Country Calling&amp;quot;, shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level &amp;quot;Storm of Steel&amp;quot;. Unusable G98s can be seen on the shooting range.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from BF1.]]&lt;br /&gt;
[[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the BF1 level &amp;quot;Storm of Steel&amp;quot;.]]&lt;br /&gt;
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the &amp;quot;Defying the Odds&amp;quot; chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.&lt;br /&gt;
[[Image:PzB-39-2.jpg|thumb|none|500px|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92×94 mm (Patrone 318) ]]&lt;br /&gt;
[[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]]&lt;br /&gt;
[[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[Image:BFV PZB (4).jpg|thumb|none|600px|The falling-block action opened after each shot, then a bullet is taken from the ammo box, and is tracked.]]&lt;br /&gt;
[[Image:BFV PZB (5).jpg|thumb|none|600px|Inserting a Patrone 318 bullet in the chamber.]]&lt;br /&gt;
[[Image:BFV PZB (6).jpg|thumb|none|600px|Individually filling the ammo box up with new bullets.]]&lt;br /&gt;
[[Image:BFV PZB (7).jpg|thumb|none|600px|Taking away the empty ammo box...]]&lt;br /&gt;
[[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III ==&lt;br /&gt;
Bizarrely, the [[Ross Rifle|Ross Mk III]] is seen used by French troops in most of the cutscenes of the &amp;quot;Tirailleur&amp;quot; war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]].&lt;br /&gt;
&lt;br /&gt;
The Ross was added in multiplayer as a Recon primary in the seventh week of the &amp;quot;Lightning Strikes&amp;quot; chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]]&lt;br /&gt;
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]]&lt;br /&gt;
[[File:BFV Ross (3).jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV Ross (4).jpg|thumb|none|600px|Loading individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Ross (5).jpg|thumb|none|600px|Loading a wobbly stripper clip, similar to ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV_ross1.jpg|thumb|none|600px|A Tirailleur holds a Ross rifle.]]&lt;br /&gt;
[[File:BFV_ross2.jpg|thumb|none|600px|Deme Cisse holds a Ross.]]&lt;br /&gt;
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Swiss K31/43==&lt;br /&gt;
The Swiss [[K31 Rifle]] is included in the final Summer Update. Similar to certain weapons in ''Battlefield 4'', where dual sights are possible, the K31/43 does the same thing, allowing the player to switch between an integral scope with 3x default magnification (can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|500px|Karabiner K31 Rifle - 7.5 x 55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:BFV K31 (0).jpg|thumb|none|600px|Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.]]&lt;br /&gt;
[[File:BFV K31 (1).jpg|thumb|none|600px|Holding the K31/43.]]&lt;br /&gt;
[[File:BFV K31 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV K31 (3).jpg|thumb|none|600px|Switching perspectives to its integral scope.]]&lt;br /&gt;
[[File:BFV K31 (4).jpg|thumb|none|600px|Cycling the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV K31 (5).jpg|thumb|none|600px|Inserting individual 7.5x55 rounds.]]&lt;br /&gt;
[[File:BFV K31 (6).jpg|thumb|none|600px|Inserting 6 rounds through a clip.]]&lt;br /&gt;
[[File:BFV K31 menu.jpg|thumb|none|600px|The scope is shown flipped down in the customization menus.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895/30==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] returns from ''Battlefield 1'' in period-appropriate form as the [[Steyr Mannlicher M95/30|M95/30 variant]]. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the enbloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle, and is used by elite enemy snipers that show off scope glint when in use.&lt;br /&gt;
[[Image:SteyrM95Long.jpg|thumb|none|500px|Steyr M1895 (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[Image:BFV_steyrmann1.jpg|thumb|none|600px|Holding the &amp;quot;Gewehr M. 95/30&amp;quot;.]]&lt;br /&gt;
[[Image:BFV_steyrmann2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV_steyrmann3.jpg|thumb|none|600px|Reloading. The rounds used are the same round-headed 8x50mmR as used on BF1's M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.]]&lt;br /&gt;
[[Image:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant.]]&lt;br /&gt;
[[Image:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
Unusable [[Winchester Model 1895]] rifles appear at the shooting range.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.&lt;br /&gt;
&lt;br /&gt;
In the current version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
The [[Bren Gun|Bren Mk 1]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the barrel and sight assembly or stock of the Mark 2 model.&lt;br /&gt;
&lt;br /&gt;
The Bren's muzzle is also used as a visual modification of the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:Bren mk1-2.jpg|thumb|none|500px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]]&lt;br /&gt;
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]]&lt;br /&gt;
[[File:BFV Bren (3).jpg|thumb|600px|none|Locking the bolt back on an empty reload.]]&lt;br /&gt;
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]]&lt;br /&gt;
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]]&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|500px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]]&lt;br /&gt;
[[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the &amp;quot;Mint&amp;quot; iron sights, which give the gun a Mk2 barrel and sight assembly, as well as the front sight's wings.]]&lt;br /&gt;
[[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk2 barrel's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.&lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|500px|none|Browning M1919A6 with stock - .30-06 Springfield]]&lt;br /&gt;
[[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]]&lt;br /&gt;
[[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1919 (3).jpg|thumb|none|600px|When overheated, the character fixes the belt before racking the closed-bolt charging handle.]]&lt;br /&gt;
[[File:BFV M1919 (4).jpg|thumb|none|600px|Removing a belt of .30-06 rounds. Note the belt feed cover is open to allow the belt to be free.]]&lt;br /&gt;
[[File:BFV M1919 (5).jpg|thumb|none|600px|Inserting a new belt, then closing the feed cover.]]&lt;br /&gt;
[[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. Currently, it is only usable in the &amp;quot;Tirailleur&amp;quot; singleplayer War Story, as well as the Combined Arms game mode following the &amp;quot;Lightning Strikes&amp;quot; update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and &amp;quot;not up to the job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM; prior to this, it could also be found on a weapon crate in the &amp;quot;Harbor Headquarters&amp;quot; co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|500px|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]]&lt;br /&gt;
[[File:BFVchau2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''.]]&lt;br /&gt;
[[File:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).]]&lt;br /&gt;
[[File:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]]&lt;br /&gt;
[[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Darne machine gun==&lt;br /&gt;
The [[Darne machine gun]] was added in the fourth week of the &amp;quot;Lightning Strikes&amp;quot; chapter as the &amp;quot;M1922 MG&amp;quot;, in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.&lt;br /&gt;
[[File:Darne M1922.jpg|thumb|none|500px|Darne M1922 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]]&lt;br /&gt;
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1922 (3).jpg|thumb|none|600px|Pulling the charging handle when overheated or reloading.]]&lt;br /&gt;
[[File:BFV M1922 (4).jpg|thumb|none|600px|Removing the disintegrating belt after pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1922 (5).jpg|thumb|none|600px|Inserting a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the &amp;quot;Trial By Fire&amp;quot; chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.&lt;br /&gt;
[[File:Ls26s.jpg|thumb|none|500px|Lahti-Saloranta LS/26 - 7.62x54mm R]]&lt;br /&gt;
[[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]]&lt;br /&gt;
[[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV LS (3).jpg|thumb|none|600px|Removing a 20-round magazine.]]&lt;br /&gt;
[[File:BFV LS (4).jpg|thumb|none|600px|Pulling the bolt after an empty reload.]]&lt;br /&gt;
[[File:BFV LS (5).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.&lt;br /&gt;
&lt;br /&gt;
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.&lt;br /&gt;
[[File:Lewis Gun Foregrip.jpg|thumb|none|500px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]]&lt;br /&gt;
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]]&lt;br /&gt;
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]]&lt;br /&gt;
[[File:BFV Lewis (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]]&lt;br /&gt;
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the &amp;quot;Arras&amp;quot; skin and 97-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector.&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|500px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]]&lt;br /&gt;
[[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:BFV BAR (2).jpg|thumb|none|600px|Aiming down the sights. The sight picture is wider than its [[Battlefield 1|World War I]] incarnation.]]&lt;br /&gt;
[[File:BFV BAR (3).jpg|thumb|none|600px|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV BAR (4).jpg|thumb|none|600px|...then removing the 20-round magazine...]]&lt;br /&gt;
[[File:BFV BAR (5).jpg|thumb|none|600px|...and inserting a new one.]]&lt;br /&gt;
[[File:BFV BAR (6).jpg|thumb|none|600px|Laying prone with the bipod deployed.]]&lt;br /&gt;
[[File:BFV BAR (7).jpg|thumb|none|600px|Working the BAR's fire rate selector with the left hand, whereas it was done with the right hand in ''BF1''.]]&lt;br /&gt;
[[File:Bfv-e3bar.jpg|thumb|none|600px|The BAR in the EA Play preview for Chapter 5. Note that the aperture sight is flipped up; the third-person model has the sight flipped up, while in first-person it's folded. The bipod is also absent here.]]&lt;br /&gt;
[[File:BFV BAR cutscene (1).jpg|thumb|none|600px|One of the two US Marines featured in Jack Culver's introductory video is armed with the BAR.]]&lt;br /&gt;
[[File:BFV BAR cutscene (2).jpg|thumb|none|600px|Under Culver's leadership, the trio combine fire to take down a strafing Japanese Zero. Note the bipod is not present in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen machine gun==&lt;br /&gt;
A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.&lt;br /&gt;
[[File:DutchMadsenGun.jpg|thumb|none|500px|Short-barreled Dutch Madsen machine gun - 6.5 mm]]&lt;br /&gt;
[[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]]&lt;br /&gt;
[[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]]&lt;br /&gt;
[[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]]&lt;br /&gt;
[[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BFV Madsen (5).jpg|thumb|none|600px|Pulling the crank-style charging handle with the palm facing up, a bit different from ''BF1''.]]&lt;br /&gt;
[[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the &amp;quot;U-Bahnstation&amp;quot; ''Rathausplatz''.]]&lt;br /&gt;
[[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
Unusable [[Maxim MG08/15]]s are seen on the shooting range.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|500px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100 round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. &lt;br /&gt;
&lt;br /&gt;
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one.  There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to &amp;quot;clear the heat&amp;quot;.  However, it will never play within the game itself as the &amp;quot;chrome lining&amp;quot; (slower overheat) spec is a pre-requisite for the drum mag specialization; &amp;quot;Chrome Lining&amp;quot; raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG34 (1).jpg|thumb|none|600px|An MG34 on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]]&lt;br /&gt;
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]]&lt;br /&gt;
[[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading.]]&lt;br /&gt;
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]]&lt;br /&gt;
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]]&lt;br /&gt;
[[File:BFV MG34 (7).jpg|thumb|none|600px|The MG34 with the ''Patronentrommel'' saddle drum magazine.]]&lt;br /&gt;
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]]&lt;br /&gt;
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.&lt;br /&gt;
&lt;br /&gt;
The icon for the MG42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts.&lt;br /&gt;
&lt;br /&gt;
A special post-1943 muzzle brake for the MG42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the &amp;quot;Gold Plated&amp;quot; visual modification of the &amp;quot;muzzle&amp;quot; component of the MG42. Other weapons also have it available as a muzzle option.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG42 (1).jpg|thumb|none|600px|The MG42 in game. The map is set during the Battle of Arras, so it is anachronistic by 2 years.]]&lt;br /&gt;
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG34.]]&lt;br /&gt;
[[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm.]]&lt;br /&gt;
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]]&lt;br /&gt;
[[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a new, ice cold barrel.]]&lt;br /&gt;
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]]&lt;br /&gt;
[[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The &amp;quot;Gold Plated&amp;quot; barrel modification for the MG42. Other barrel modifications also use the post-1943 muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==SIG KE7==&lt;br /&gt;
The [[SIG KE7]] light machine gun is used by the Support class at Rank 0. Seeing as the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.&lt;br /&gt;
[[File:SIG KE7.jpg|thumb|500px|none|SIG KE7 with 25-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]]&lt;br /&gt;
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]]&lt;br /&gt;
[[File:BFV KE7 (3).jpg|thumb|600px|none|Reloading the KE7.]]&lt;br /&gt;
[[File:BFV KE7 (4).jpg|thumb|600px|none|Deploying the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Solothurn S2-200==&lt;br /&gt;
The Austrian/Swiss made [[Steyr-Solothurn S2-200]] was added in the first week of the &amp;quot;Defying the Odds&amp;quot; chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.&lt;br /&gt;
&lt;br /&gt;
The version modeled is actually the 31.M, used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.&lt;br /&gt;
[[File:MG 30.jpg|thumb|none|500px|Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr]]&lt;br /&gt;
[[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version.]]&lt;br /&gt;
[[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]]&lt;br /&gt;
[[File:BFV MG30 (4).jpg|thumb|none|600px|...inserting a new one. Note the 31M marking on the gun.]]&lt;br /&gt;
[[File:BFV MG30 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 LMG==&lt;br /&gt;
The Japanese [[Type 11 Light Machine Gun|Type 11 LMG]] is a Chapter Reward for achieving Rank 10 in the &amp;quot;Into the Jungle&amp;quot; chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in ''[[Battlefield 1]]''.&lt;br /&gt;
[[File:Type_11_LMG_bipod_and_sling.jpg|thumb|500px|none|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]]&lt;br /&gt;
[[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]]&lt;br /&gt;
[[File:BFV T11 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV T11 (3).jpg|thumb|none|600px|Removing the &amp;quot;magazine&amp;quot; filled with Arisaka stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (4).jpg|thumb|none|600px|Installing a full &amp;quot;magazine&amp;quot; with 6 stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (5).jpg|thumb|none|600px|Cocking the open bolt.]]&lt;br /&gt;
[[File:BFV T11 (6).jpg|thumb|none|600px|Opening the hopper cover when specialized to top up with stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (7).jpg|thumb|none|600px|Loading three new stripper clips after expending 15 rounds. On low ammo, the last remaining ammo in reserve is tracked for the last stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 LMG==&lt;br /&gt;
The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.&lt;br /&gt;
[[File:Type97LMG.jpg|thumb|500px|none|Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]]&lt;br /&gt;
[[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]]&lt;br /&gt;
[[File:BFV T97 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV T97 (3).jpg|thumb|none|600px|About to yank the open-bolt charging handle when empty.]]&lt;br /&gt;
[[File:BFV T97 (4).jpg|thumb|none|600px|Removing the 25-round magazine.]]&lt;br /&gt;
[[File:BFV T97 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T97 (6).jpg|thumb|none|600px|The Type 97 with the vehicle-mounted scope installed. In-game this is a 3x optical zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the &amp;quot;Overture&amp;quot; chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.&lt;br /&gt;
[[File:VickersKlandvariant.jpg|thumb|none|500px|Vickers K Land Variant - .303 British]]&lt;br /&gt;
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the &amp;quot;White Tiger&amp;quot; skin equipped.]]&lt;br /&gt;
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the &amp;quot;Lightning Strikes&amp;quot; update.]]&lt;br /&gt;
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]]&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'', where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.&lt;br /&gt;
&lt;br /&gt;
In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting.  &lt;br /&gt;
[[File:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:BFV-Leucht1.jpg|thumb|600px|none|Holding the Leuchtpistole.]]&lt;br /&gt;
[[File:BFV-Leucht2.jpg|thumb|600px|none|Ejecting a &amp;quot;spent&amp;quot; round; note that the primer is unstruck.]]&lt;br /&gt;
[[File:BFV-Leucht3.jpg|thumb|600px|none|Loading in a new round.]]&lt;br /&gt;
[[File:BFV-Leucht4.jpg|thumb|600px|none|During the last &amp;quot;Tirailleur&amp;quot; mission, Deme examines the Leuchtpistole.]]&lt;br /&gt;
[[File:BFV-Leucht5.jpg|thumb|600px|none|The flare gun's other side.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Model SLD==&lt;br /&gt;
''BFV'''s final update includes the [[Walther Model SLD]] double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of &amp;quot;Doppelschuss&amp;quot;, which is German for &amp;quot;double shot&amp;quot; (and what the &amp;quot;D&amp;quot; in &amp;quot;SLD&amp;quot; stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.&lt;br /&gt;
[[File:Walther Model SLD.jpg|thumb|none|300px|Walther Model SLD - 26.65mm]]&lt;br /&gt;
[[File:BFV Doppelschuss (1).jpg|thumb|none|600px|The Doppelschuss in-game, on Lofoten Islands.]]&lt;br /&gt;
[[File:BFV Doppelschuss (2).jpg|thumb|none|600px|Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word &amp;quot;flare&amp;quot; is stamped onto a German flare gun.]]&lt;br /&gt;
[[File:BFV Doppelschuss (3).jpg|thumb|none|600px|Ejecting spent casings from the double flaregun.]]&lt;br /&gt;
[[File:BFV Doppelschuss (4).jpg|thumb|none|600px|Sliding in both flare shells.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade Launcher==&lt;br /&gt;
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called &amp;quot;Frag/Smoke Grenade Rifle&amp;quot;. It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.&lt;br /&gt;
[[File:Enfield Grenade Launcher.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk III* with grenade launcher]]&lt;br /&gt;
[[File:TJH38.jpg|thumb|none|500px|Cut-down Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the SMLE.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (2).jpg|thumb|600px|none|Reloading. Ejecting a spent cartridge.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|Inserting an M18 smoke grenade...]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (5).jpg|thumb|600px|none|... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail. Although its hard to see here, the explosive version has a darker wood stock.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield Smoke Discharger ==&lt;br /&gt;
&lt;br /&gt;
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.&lt;br /&gt;
[[File:SMLE Smoke Discharger.jpg|thumb|none|400px|Lee-Enfield Smoke Discharger]]&lt;br /&gt;
[[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]]&lt;br /&gt;
[[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved  combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the &amp;quot;Fliegerfaust&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]]&lt;br /&gt;
[[Image:BFV Flieger (2).jpg|thumb|600px|none|Removing the used tubes...]]&lt;br /&gt;
[[Image:BFV Flieger (3).jpg|thumb|600px|none|...and reloading it with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bazooka==&lt;br /&gt;
The [[M1A1 Bazooka]] was added as a Chapter Reward for the &amp;quot;Into the Jungle&amp;quot; chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 &amp;quot;Bazooka&amp;quot; - 2.36&amp;quot; rocket]]&lt;br /&gt;
[[File:BFV Bazooka (1).jpg|thumb|600px|none|The M1 Bazooka in hand.]]&lt;br /&gt;
[[File:BFV Bazooka (2).jpg|thumb|600px|none|Aiming down the sights. These can be zeroed; in a first for the series, zeroing will actually change the ADS view by switching the front sight notch used.]]&lt;br /&gt;
[[File:BFV Bazooka (3).jpg|thumb|600px|none|Loading a new rocket. Surprisingly, the animators overlooked or left out the necessary step of connecting a new warhead to the battery.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The M1 Garand added in the first week of the &amp;quot;War in the Pacific&amp;quot; chapter can be equipped with the [[M7 Rifle Grenade Launcher]].&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black beaches of Iwo Jima]].]]&lt;br /&gt;
[[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]]&lt;br /&gt;
[[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]]&lt;br /&gt;
[[File:BFV M7 (4).jpg|thumb|none|600px|Affixing another grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in &amp;quot;The Last Tiger.&amp;quot; The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]]&lt;br /&gt;
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]]&lt;br /&gt;
[[File:BFV Panzerfaust (3).jpg|thumb|none|600px|Flipping up the sight with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. The Panzerschreck is only usable through the game's data files.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File: BFV Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck, only seen silhouetted and from afar.]]&lt;br /&gt;
[[File: BFV Panzerschreck (2).jpg|thumb|none|600px|Note the signature blast shield obscuring the soldier's head here.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life.&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[File:BFV PIAT (0).jpg|thumb|none|600px|Equipping the PIAT - the Assault unfolds the rear sight.]]&lt;br /&gt;
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]]&lt;br /&gt;
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==RMN-50 Naiman Grenade Launcher==&lt;br /&gt;
The Mosin-Nagant RMN-50 grenade launcher has been found in the data files, and was meant for the cut competitive mode. It has been added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair.&lt;br /&gt;
[[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]]&lt;br /&gt;
[[File:BFV RMN (1).jpg|thumb|none|600px|A German, likely transferred from the Eastern Front to Southern France, holds a Mosin-Nagant made to fire explosives.]]&lt;br /&gt;
[[File:BFV RMN (2).jpg|thumb|none|600px|Lining up the launcher.]]&lt;br /&gt;
[[File:BFV RMN (3).jpg|thumb|none|600px|Opening the bolt after firing an explosive.]]&lt;br /&gt;
[[File:BFV RMN (4).jpg|thumb|none|600px|Loading a blank round, but the model looks more like a used 7.92x51mmR blank.]]&lt;br /&gt;
[[File:BFV RMN (5).jpg|thumb|none|600px|Loading a new warhead after the round.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The [[Sturmpistole]] is an available gadget for the Support class, named &amp;quot;AT Grenade Pistol&amp;quot;, firing Panzerwurfkörper 42 LP grenades. &lt;br /&gt;
[[File:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]]&lt;br /&gt;
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]]&lt;br /&gt;
[[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the front sight.]]&lt;br /&gt;
[[File:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]]&lt;br /&gt;
[[File:BFV-sturmpis2.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.]]&lt;br /&gt;
[[File:BFV-sturmpis3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
===Kampfpistole===&lt;br /&gt;
An additional variant called the &amp;quot;Kampfpistole&amp;quot; was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.&lt;br /&gt;
[[File:BFV Kampf (1).jpg|thumb|600px|none|Equipping the Kampfpisole, the character unfolds the stock in preparation.]]&lt;br /&gt;
[[File:BFV Kampf (2).jpg|thumb|600px|none|Loading a new Stielhandgranate warhead.]]&lt;br /&gt;
[[File:BFV Kampf (3).jpg|thumb|600px|none|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Einstossflammenwerfer 46==&lt;br /&gt;
The [[Einstossflammenwerfer 46]] was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).&lt;br /&gt;
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]]&lt;br /&gt;
[[Image:BFV Einstoss (1).jpg|thumb|600px|none|The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.]]&lt;br /&gt;
[[Image:BFV Einstoss (2).jpg|thumb|600px|none|Burning French rapeseed flowers with the throwable flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
An [[M2 Flamethrower]] was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the &amp;quot;reload&amp;quot; animation, which also discards any non-reserve &amp;quot;ammo&amp;quot; remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]]&lt;br /&gt;
[[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]]&lt;br /&gt;
[[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The gun will pre-ignite when aimed.]]&lt;br /&gt;
[[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of &amp;quot;ammo&amp;quot; the gun needs to cool down.]]&lt;br /&gt;
[[Image:BFV-M2Flame5.jpg|thumb|600px|none|&amp;quot;Reloading&amp;quot;. Unscrewing the front shield cap with a casing...]]&lt;br /&gt;
[[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]]&lt;br /&gt;
[[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]]&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. &lt;br /&gt;
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35 for comparison]]&lt;br /&gt;
[[File:BFV Wex (1).jpg|thumb|none|600px|Deme takes a moment to wonder what the hell this German is armed with.]]&lt;br /&gt;
[[File:BFV-Flammenwerfer.jpg|thumb|none|600px|Billy sneaks up to a Flametrooper to inspect the mess.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Like in ''Battlefield 1'', grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.&lt;br /&gt;
&lt;br /&gt;
==Breda Mod. 35==&lt;br /&gt;
An Italian [[Breda Mod. 35]] grenade is seen hanging on the German &amp;quot;Baron von Zorn&amp;quot; uniform. Another Breda grenades can be seen also on the &amp;quot;Alpini&amp;quot; uniform.&lt;br /&gt;
[[File:BredaGrenade.jpg|thumb|none|200px|Breda Mod. 35 grenade.]]&lt;br /&gt;
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The grenade under the STG-44, left.]]&lt;br /&gt;
[[File:BFV-Bredagrenade2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BFV-Bredagrenade3.jpg|thumb|none|600px|The &amp;quot;Alpini&amp;quot; in-game, the Bredas are seen on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Mortar Bomb==&lt;br /&gt;
On the German &amp;quot;Veiled Threat&amp;quot; uniform can be seen several 45mm Breda &amp;quot;Red Devils&amp;quot; mortar bombs.&lt;br /&gt;
[[File:BFV-BredaMortargrenade.jpg|thumb|none|600px|The bombs on the chest.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung Anti Tank Mine==&lt;br /&gt;
[[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the &amp;quot;Shaped Charge&amp;quot;. They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine has been made available to the multiplayer with the latest Summer Update.&lt;br /&gt;
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]&lt;br /&gt;
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]]&lt;br /&gt;
[[File:BFV Haftholladung (2).jpg|thumb|none|600px|Popping the safety cap up.]]&lt;br /&gt;
[[File:BFV Haftholladung (3).jpg|thumb|none|600px|The ''Hafthohlladung'' in the air.]]&lt;br /&gt;
[[File:BFV Haftholladung (4).jpg|thumb|none|600px|The ''Hafthohlladung'' in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Hawkins Grenade==&lt;br /&gt;
The Hawkins Grenade has been added in the latest Summer Update, known as the &amp;quot;Demolition Grenade&amp;quot;. When thrown, this grenade acts as a smaller version of the AT Mine.&lt;br /&gt;
&lt;br /&gt;
It also makes an appearance on the &amp;quot;Highlander&amp;quot;, &amp;quot;Scottish Play&amp;quot; and &amp;quot;Robert the Bruise&amp;quot; outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.&lt;br /&gt;
[[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]]&lt;br /&gt;
[[File:BFV Hawkins (1).jpg|thumb|none|600px|&amp;quot;Holding&amp;quot; the Hawkins bomb.]]&lt;br /&gt;
[[Image:BFV Hawkins.jpg|thumb|600px|none|The Hawkins Grenade, awaiting for a vehicle to step on.]]&lt;br /&gt;
[[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]]&lt;br /&gt;
&lt;br /&gt;
==Lunge Mine==&lt;br /&gt;
The Lunge Mine is a Chapter Reward in the &amp;quot;Into the Jungle&amp;quot; chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a &amp;quot;boomstick charge&amp;quot; (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.&lt;br /&gt;
[[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]]&lt;br /&gt;
[[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Mills No 36 Rifle Grenade.JPG|thumb|none|200px|No. 36 Mk. I &amp;quot;Mills Bomb&amp;quot; with gas check attached for use as a rifle grenade.]]&lt;br /&gt;
[[File:BFV Millsbomb.jpg|thumb|none|600px|Holding a Mills on the &amp;quot;Devastation&amp;quot; level.]]&lt;br /&gt;
[[Image:BFV-mills1.jpg|thumb|600px|none|Three Mills bombs on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. II frag grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Bfv-mk2grenadeoutfit.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BFV Mk2 (1).jpg|thumb|none|600px|A Mk. II grenade in hand during the actual storm on &amp;quot;Pacific Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.&lt;br /&gt;
&lt;br /&gt;
It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.]]&lt;br /&gt;
[[Image:Bfv-M18grenadeoutfit.jpg|thumb|600px|none|The Union Jacked outfit, with the M18 hanging in the right back side.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A [[Model 24 Stielhandgranate]] is the Frag Grenade for Germany. &lt;br /&gt;
&lt;br /&gt;
A bundled charge version is available as the &amp;quot;Anti-Tank Bundle Grenade&amp;quot;, this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|300px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
[[Image:BFV-stick1.jpg|thumb|600px|none|Three Stick grenades in-game.]]&lt;br /&gt;
[[Image:BFV-geballte1.jpg|thumb|600px|none|A geballte Ladung in-game.]]&lt;br /&gt;
[[File:BFV Steilhandgranate.jpg|thumb|none|600px|A M24 Stielhandgranate in idle.]]&lt;br /&gt;
[[File:BFV Geballte Ladung.jpg|thumb|none|600px|Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
The [[Model 39 Eihandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Axis forces. &lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[File:BFV Eihandgranate.jpg|thumb|none|600px|Holding an Eihandgranate.]]&lt;br /&gt;
[[Image:BFV-egg1.jpg|thumb|600px|none|Throwing the Egg Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Allies.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:BFV No69HE.jpg|thumb|none|600px|Holding a No. 69 HE grenade.]]&lt;br /&gt;
[[Image:BFV-no69.jpg|thumb|600px|none|The No. 69 in the air.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST Grenade==&lt;br /&gt;
The [[No. 74 ST Grenade]] is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:BFV No74 ST.jpg|thumb|none|600px|Holding a No. 74 Grenade with the protective sphere cracked open.]]&lt;br /&gt;
&lt;br /&gt;
==No. 76 Incendiary Grenade==&lt;br /&gt;
The &amp;quot;Incendiary Grenade&amp;quot; available to all factions is labeled as the ''No. 76 Incendiary Grenade'', an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.&lt;br /&gt;
[[Image:BFV No76.jpg|thumb|600px|none|A No. 76 Incendiary Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 80 Smoke Grenade==&lt;br /&gt;
An unusable No. 80 Smoke Grenade is mounted on the belt of the &amp;quot;Cool Hand Duke&amp;quot; uniform for the Allies.&lt;br /&gt;
[[Image:BFV No80.jpg|thumb|600px|none|The No. 80 Grenade on the belt beneath the Thompson's magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OTO Mod. 35==&lt;br /&gt;
An [[OTO Mod. 35]] grenade is also seen hanging on the &amp;quot;Baron von Zorn&amp;quot; uniform along with the Breda grenade.&lt;br /&gt;
[[Image:Italian Bomba a Mano Mod 35 OTO.jpg|thumb|none|150px|OTO Mod. 35 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The lower-hanging  grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;AP Mine&amp;quot;. It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.&lt;br /&gt;
&lt;br /&gt;
In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[Image:BFV-smine1.jpg|thumb|600px|none|A S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
The [[Tellermine 42]] is a gadget available for the Assault and Support classes, named the &amp;quot;AT Mine&amp;quot;. As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the &amp;quot;head&amp;quot; of the targets in the Practice Range, resulting in explosive headshots.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[Image:BFV-tellermine1.jpg|thumb|600px|none|Holding the AT-Mine.]]&lt;br /&gt;
[[Image:BFV-tellermine2.jpg|thumb|600px|none|The mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade|Type 97 Hand Grenade]] is the standard grenade for the Japanese faction and appears simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BFV-Type97grenade1.jpg|thumb|600px|none|The grenade in the menu.]]&lt;br /&gt;
[[File:BFV Type97 Grenade (1).jpg|thumb|none|600px|A Japanese soldier hunkers down in a trench with the Type 97 grenade.]]&lt;br /&gt;
[[Image:BFV-Type97grenade2.jpg|thumb|600px|none|Two Type 97 grenades with red-painted tops on the Japanese &amp;quot;Ikazuchi&amp;quot; uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Type 98 Stick Grenade==&lt;br /&gt;
Several Japanese Type 98 stick grenades are seen on the &amp;quot;Arashi&amp;quot; uniform. This grenade is a modified version of the Chinese [[Type 67 stick grenade]].&lt;br /&gt;
[[File:Type98stickgrenade.JPG|thumb|none|300px|Type 98 Stick Grenade]]&lt;br /&gt;
[[Image:BFV-ArashiGrenade.jpg|thumb|600px|none|The grenade in the front bags.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Hand Grenade==&lt;br /&gt;
Two [[Type 99 hand grenade|Type 99 Hand Grenade]]s can be seen hanging on the Japanese &amp;quot;Master at Arms&amp;quot; uniform. This is an improved version of the [[Type 97 hand grenade|Type 97 Hand Grenade]] which a non-segmented body.&lt;br /&gt;
[[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mine==&lt;br /&gt;
The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.&lt;br /&gt;
[[File:BFV Type 99 Mine (1).jpg|thumb|none|600px|An attempt at holding the Type 99 Mine inside the Iwo Jima caves.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the &amp;quot;Wirbelwind&amp;quot; AA tank, and its appearance in the base game is anachronistic by 4 years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]]&lt;br /&gt;
[[Image:BFV-flak38_2.jpg|thumb|600px|none|The FlaK 38 in-game.]]&lt;br /&gt;
[[Image:BFV-flak38_3.jpg|thumb|600px|none|Manning the FlaK.]]&lt;br /&gt;
[[File:Flak38.jpg|400px|thumb|none|An original Flakvierling 38.]]&lt;br /&gt;
[[Image:BFV-flak38_4.jpg|thumb|600px|none|The Flakvierling.]]&lt;br /&gt;
[[File:BFV-flak38_5.jpg|thumb|600px|none|Manning the Flakvierling from the inside of a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''.&lt;br /&gt;
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named &amp;quot;Pakwagen&amp;quot;.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]]&lt;br /&gt;
[[Image:BFV-pak2.jpg|thumb|600px|none|Manning the gun.]]&lt;br /&gt;
[[Image:BFV-pak3.jpg|thumb|600px|none|Using the telescopic sight.]]&lt;br /&gt;
[[Image:BFV-pak4.jpg|thumb|600px|none|Loading a new shell.]]&lt;br /&gt;
[[Image:BFV PAK-Panzer.jpg|thumb|600px|none|The &amp;quot;Pak 40 L/43&amp;quot; mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (1).jpg|thumb|600px|none|The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 18==&lt;br /&gt;
Several 8.8 cm FlaK 18s can be seen on multiplayer maps and in the second chapter of the Tirailleur champaign.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]]&lt;br /&gt;
[[Image:BFV-flak2.jpg|thumb|600px|none|Right view. Note the single-piece barrel, which distinguishes it from a FlaK 36.]]&lt;br /&gt;
[[Image:BFV-flak2-1.jpg|thumb|600px|none|Close up of the gun cradle without the FlaK 37 pointer dials.]]&lt;br /&gt;
[[Image:BFV-flak1.jpg|thumb|600px|none|A covered FlaK on &amp;quot;Fjell 652&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the &amp;quot;Pacific Storm&amp;quot; map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first &amp;quot;Avanti Savoia&amp;quot; mission of Battlefield 1. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]]&lt;br /&gt;
[[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm-Flak-Zwillingskanonen==&lt;br /&gt;
Three Flak-Zwillingskanonen are mounted on the &amp;quot;Provence&amp;quot; map.&lt;br /&gt;
[[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]]&lt;br /&gt;
[[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]]&lt;br /&gt;
[[Image:BFV-flakZwill3.jpg|thumb|600px|none|Right view.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the &amp;quot;Defying the Odds&amp;quot; chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the &amp;quot;Al Sundan&amp;quot; map.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[Image:BFV-Mörser-1.jpg|thumb|600px|none|Unprepared Mörser on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[Image:BFV-Mörser.jpg|thumb|600px|none|Fully set up Mörser 16 in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser2.jpg|thumb|600px|none|The destroyed howitzer in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map &amp;quot;Al Sundan&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm-Mörser 18==&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]]&lt;br /&gt;
&lt;br /&gt;
==28/32 cm Schweres Wurfgerät 40==&lt;br /&gt;
Some Sd.Kfz 251 half-tracks in the &amp;quot;Tirailleur&amp;quot; champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.&lt;br /&gt;
[[Image:BFV-Wurfrahmen.jpg|thumb|600px|none|In ''Fraternité Ou La Mort'', Deme encounters a ''Stuka zu Fuß''.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on British tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-Besa.jpg|thumb|600px|none|The Besa in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
Several British vehicles have [[Bren Gun]]s with drum magazines mounted for anti-infantry use.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk 1 - .303 British]]&lt;br /&gt;
[[Image:BFV-Besal1.jpg|thumb|600px|none|The mounted Bren in-game.]]&lt;br /&gt;
[[File:BFV Bren Mounted (1).jpg|thumb|600px|none|Manning the Bren with a drum magazine. Note the sights have been changed.]]&lt;br /&gt;
[[File:BFV Bren Mounted (2).jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV Bofors.jpg|thumb|600px|none|The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.]]&lt;br /&gt;
[[File:BFV-bofors2.jpg|thumb|600px|none|Manning the Bofors from the inside.]]&lt;br /&gt;
[[File:BFV-bofors3.jpg|thumb|600px|none|Ejecting a spent casing. This animation is similar to the Garford-Putilov Armoured Car from ''BF1'' where the gunner throws the casing out of the tower.]]&lt;br /&gt;
[[File:BFV-bofors7.jpg|thumb|600px|none|Bofors mounted on a Landing Ship, Tank (LST).]]&lt;br /&gt;
[[File:BFV-bofors4.jpg|thumb|600px|none|A Bofors &amp;quot;40mm AA&amp;quot; on the &amp;quot;Pacific Storm&amp;quot; map.]]&lt;br /&gt;
[[File:BFV-bofors5.jpg|thumb|600px|none|Manning the AA-gun.]]&lt;br /&gt;
[[Image:Bofors40Quad.jpg|thumb|none|350px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Spitfire and the Mosquito are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's noise.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
[[Browning M1919A4]] machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields. &lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:BFV M1919A4 (1).jpg|thumb|none|600px|Operating the Browning on top of a LVT.]]&lt;br /&gt;
[[File:BFV M1919A4 (2).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
American Sherman tanks in &amp;quot;The Last Tiger&amp;quot; War Story have [[Browning M2HB]] machine guns in their turret pintle mounts. An emplaced version, returning from ''Battlefield 4'', has been added in the &amp;quot;War in the Pacific&amp;quot; chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFV M2HB (1).jpg|thumb|none|600px|A 76mm armed Sherman tank foolishly takes &amp;quot;Stefan&amp;quot; head-on. Note the Calliope tank in the background.]]&lt;br /&gt;
[[File:BFV M2HB (2).jpg|thumb|none|600px|A row of the up-armored Sherman's driving through a cinema scene.]]&lt;br /&gt;
[[File:BFV-BrowningHB1.jpg|thumb|600px|none|A just built M2HB.]]&lt;br /&gt;
[[File:BFV-BrowningHB2.jpg|thumb|600px|none|Manning the Browning.]]&lt;br /&gt;
[[File:BFV-BrowningHB3.jpg|thumb|600px|none|Zooming in.]]&lt;br /&gt;
[[File:BFV-BrowningHBLVT.jpg|thumb|600px|none|The LVT(A)-1 with the upraded M2HB turret.]]&lt;br /&gt;
&lt;br /&gt;
==Coaxial Flamethrower==&lt;br /&gt;
The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.&lt;br /&gt;
[[File:BFV-CFlame1.jpg|thumb|600px|none|The Sherman's flamethrower in action on Iwo Jima.]]&lt;br /&gt;
[[File:BFV-CFlame2.jpg|thumb|600px|none|Looking at the Ka Mi's flamethrower and Type 1 37 mm tank gun.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
Spitfires can be upgraded with two [[Hispano-Suiza HS.404]]. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum 20x110mm]]&lt;br /&gt;
[[File:BFV_Hispano.jpg|thumb|none|600px|A Hispano mounted in the Spitfire's wing.]]&lt;br /&gt;
[[File:BFV_ANM.jpg|thumb|none|600px|The A/N M3 mounted near the wing route air inlets which gave it the nickname &amp;quot;Whistling Death&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG 131 machine gun==&lt;br /&gt;
The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted [[MG131 machine gun]]s.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[File:BFV_MG131.jpg|thumb|none|600px|Looking at the two MG131s.]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
Bf 109 fighters are also armed with [[MG 151 cannon|MG 151/20 cannon]]s, while other planes like the JU 88 can be upgraded with those.&lt;br /&gt;
[[File:mg15120.jpg|thumb|400px|none|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.]]&lt;br /&gt;
[[File:BFV_MG151.jpg|thumb|none|600px|Two MG 151/20 mounted in the hull of a JU 88 bomber.]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
[[MG17 machine gun]]s are mounted on German planes.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
The [[MG34|MG34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.&lt;br /&gt;
&lt;br /&gt;
The Panzerlauf barrel is also available as a customization option for the &amp;quot;barrel&amp;quot; component for the infantry MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG34.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG34 added with the second January 2019 patch. This is the rear view.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]]&lt;br /&gt;
[[File:Battlefield™ V 20191011091411.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; barrel option for the Support's MG34. Other skin variants use the Panzerlauf barrel as well.]]&lt;br /&gt;
[[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG34 in ''Stefan's'' turret can be seen just behind Müller's hat.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
The Valentine AA tank can be upgraded with [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s. Some Oerlikon can be seen mounted on American ships on the Pacific maps.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:BFV Oerlikon.jpg|thumb|none|600px|Three Oerlikon cannons mounted on a Valentine chassis.]]&lt;br /&gt;
[[Image:BFV-Oerlikonship.jpg|thumb|none|600px|A line of Oerlikons on an aircraft carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.&lt;br /&gt;
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
[[Image:BFV-qf1.jpg|thumb|600px|none|Rear View of the AT gun.]]&lt;br /&gt;
[[Image:BFV-qf2.jpg|thumb|600px|none|Front View.]]&lt;br /&gt;
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]]&lt;br /&gt;
[[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a &amp;quot;[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]&amp;quot;.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[Image:Bfv-type10-1.jpg|thumb|600px|none|A &amp;quot;Type 10&amp;quot; mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]]&lt;br /&gt;
[[Image:Bfv-type10-2.jpg|thumb|600px|none|Rear view of another gun in the same tunnel.]]&lt;br /&gt;
[[Image:Bfv-type10-2-1.jpg|thumb|600px|none|A Type 10 with a shield on the &amp;quot;Pacific Storm&amp;quot; map.]]&lt;br /&gt;
[[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Heavy Machine Gun==&lt;br /&gt;
The Japanese Type 93 Heavy Machine Gun is added to the game with the &amp;quot;War in the Pacific&amp;quot; chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.&lt;br /&gt;
[[Image:Type93HMG.jpg|thumb|none|300px|Type 93 Heavy Machine Gun - 13.2mm]]&lt;br /&gt;
[[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]]&lt;br /&gt;
[[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]]&lt;br /&gt;
[[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]]&lt;br /&gt;
[[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]]&lt;br /&gt;
[[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank.]]&lt;br /&gt;
[[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters are armed with two [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s which wiggle when shooting. The A6M5 can be equpipped with 6 Type 97 on Rank 1.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled &amp;quot;Zero&amp;quot;.]]&lt;br /&gt;
[[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
The vehicle-mounted version of the [[Type 97 light machine gun]] is the turret and coaxial machine gun of Japanese tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:Bfv-type97tank1.jpg|thumb|600px|none|A Type 97 mounted on top of a Type 97 tank.]]&lt;br /&gt;
[[Image:Bfv-type97tank2.jpg|thumb|600px|none|Manning the machine gun.]]&lt;br /&gt;
[[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled &amp;quot;20mm HE&amp;quot; can be unlocked at rank 4 for the A6M5, which is mounted ontop the cockpit.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on &amp;quot;Pacific Storm&amp;quot; with the mounted cannons.]]&lt;br /&gt;
[[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its &amp;quot;visual recoil&amp;quot; (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.&lt;br /&gt;
&lt;br /&gt;
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers3.jpg|thumb|600px|none|Using the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers4.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[Image:Bfv-mg42muzzlemint.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
The Czech [[ZB-53 / Vz.37]] is mounted on the Panzer 38(t).&lt;br /&gt;
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-zb.jpg|thumb|600px|none|The MG 37 (T) mounted on the tank.]]&lt;br /&gt;
&lt;br /&gt;
=Cosmetic Modifications=&lt;br /&gt;
&lt;br /&gt;
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.&lt;br /&gt;
&lt;br /&gt;
==Colt Monitor==&lt;br /&gt;
The cutts compensator from a Colt Monitor is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Coltmonitor.jpg|500px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]]&lt;br /&gt;
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-39==&lt;br /&gt;
The muzzle of the Finnish [[Lahti L-39]] anti-tank rifle is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Lahti_with_PKM_for_size.jpg|thumb|none|450px|Lahti L-39 with a [[PK Machine Gun]] for scale - 20x138mm B]]&lt;br /&gt;
[[Image:Bfv-Lahtimuzzle1.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the Kar98k.]]&lt;br /&gt;
[[Image:Bfv-Lahtimuzzle2.jpg|thumb|600px|none|The &amp;quot;Liberte&amp;quot; muzzle modification for the LS/26.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
A muzzle from a [[PTRD-41]] is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:PTRD-41.jpg‎|thumb|none|500px|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The &amp;quot;Blued&amp;quot; muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|500px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's &amp;quot;barrel&amp;quot; component.&lt;br /&gt;
[[Image:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]&lt;br /&gt;
[[Image:Bfv-nightowlbarrel.jpg|thumb|600px|none|The &amp;quot;Night Owl&amp;quot; barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's &amp;quot;muzzle&amp;quot; and &amp;quot;stock&amp;quot; components. The Mk I muzzle is also a visual modification used with many other weapons.&lt;br /&gt;
[[Image:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenmintmuzzle.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification. Other muzzle modifications also use the Mk I muzzle.]]&lt;br /&gt;
[[Image:Bfv-stengoldstock.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; stock modification. Other stock modifications also use the Mk I stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Sten Mk 1* stock is an available visual modification of the Sten's &amp;quot;stock&amp;quot; component.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenchromedstock.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; stock modification. Other stock modifications also use the Mk I* stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Snagemit</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1351915</id>
		<title>Battlefield V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1351915"/>
		<updated>2020-06-11T20:25:33Z</updated>

		<summary type="html">&lt;p&gt;Snagemit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield V&lt;br /&gt;
|picture=Battlefield V Cover Art.jpg&lt;br /&gt;
|caption=''Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= November 20, 2018&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War 2 (the first since ''[[Battlefield: 1943]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in previous Battlefield games, players can select one from four classes: &lt;br /&gt;
* The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.&lt;br /&gt;
* The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.&lt;br /&gt;
* The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.&lt;br /&gt;
* The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as &amp;quot;self-loading rifles&amp;quot;), pistol carbines and anti-materiel rifles. &lt;br /&gt;
&lt;br /&gt;
These four classes are also fleshed out with the introduction of &amp;quot;Combat Roles&amp;quot;, allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the &amp;quot;Engineer&amp;quot; combat role, with increased fortification-building capabilities).&lt;br /&gt;
&lt;br /&gt;
In ''Battlefield V'', weapon customization has been expanded on since ''[[Battlefield 1]]''. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.&lt;br /&gt;
&lt;br /&gt;
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of the sidearms in the game. In singleplayer, an M1911 is used by the machine gunner in the final scene of &amp;quot;My Country Calling&amp;quot;, and Billy Bridger carries one as his sidearm in the &amp;quot;Under No Flag&amp;quot; War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]]&lt;br /&gt;
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]]&lt;br /&gt;
[[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is the same as in ''Battlefield 1'', other than that the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]]&lt;br /&gt;
[[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty.]]&lt;br /&gt;
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]]&lt;br /&gt;
[[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the &amp;quot;M1911 Silver Plated&amp;quot; variant.]]&lt;br /&gt;
[[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]]&lt;br /&gt;
[[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==FP-45 Liberator==&lt;br /&gt;
The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds.&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]]&lt;br /&gt;
[[File:BFV Liberator (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol.]]&lt;br /&gt;
[[File:BFV Liberator (3).jpg|thumb|none|600px|Reloading. First, the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.]]&lt;br /&gt;
[[File:BFV Liberator (4).jpg|thumb|none|600px|Grabbing another round from the pistol grip compartment.]]&lt;br /&gt;
[[File:BFV Liberator (5).jpg|thumb|none|600px|Twisting the cocking knob back into place.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code &amp;quot;S/42&amp;quot;, which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead of repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]]&lt;br /&gt;
[[Image:BFV-luger2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]]&lt;br /&gt;
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]]&lt;br /&gt;
[[Image:BFV-luger.jpg|thumb|600px|none|A German officer holds the Luger in the Nordlys war story.]]&lt;br /&gt;
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine===&lt;br /&gt;
A rare [[Luger Carbine]] with a ''Trommelmagazin 08'' snail drum magazine (which it cannot use in real life, since it is chambered in 7.65x21mm Luger instead of 9x19mm Parabellum) was added in the seventh week of the &amp;quot;Trial By Fire&amp;quot; chapter as a primary weapon for the Recon class, under the category &amp;quot;Pistol Carbine&amp;quot;. It is also distinguished by the P08's absence of a grip safety, a feature of Luger carbines. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; with 32-round ''Trommelmagazin 08'' snail drum magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]&lt;br /&gt;
[[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]]&lt;br /&gt;
[[File:BFV P08 Car (3).jpg|thumb|600px|none|Removing a magazine during a non-empty reload.]]&lt;br /&gt;
[[File:BFV P08 Car (4).jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:BFV P08 Car (5).jpg|thumb|600px|none|When empty, the magazine release is pressed...]]&lt;br /&gt;
[[File:BFV P08 Car (6).jpg|thumb|600px|none|..then a new magazine is inserted from the right. Note that the left thumb in this animation will actually clip through some of the alternate sight options.]]&lt;br /&gt;
[[File:BFV P08 Car (7).jpg|thumb|600px|none|Pulling the toggle lock mechanism to chamber a round.]]&lt;br /&gt;
[[File:BFV P08 Carbine magazine.jpg|thumb|none|600px|A view of the snail drum magazine; for whatever reason, it is fitted with a stopper meant for the [[MP18]]'s magwell, which would prevent the magazine from fully seating in a Luger.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Trench Carbine==&lt;br /&gt;
The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has been increased from its WW1 version.&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]]&lt;br /&gt;
[[File:BFV M1917 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1917 (3).jpg|thumb|none|600px|Removing the 40-round box magazine...]]&lt;br /&gt;
[[File:BFV M1917 (4).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BFV M1917 (5).jpg|thumb|none|600px|Pulling the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 94==&lt;br /&gt;
The Japanese [[Type 94 pistol]] has been as a chapter reward for the &amp;quot;War in the Pacific&amp;quot; chapter. It has the lowest capacity of all pistols, with 7 rounds only (6+1), and fires at 450 RPM, which is as fast as the Steyr M1912.&lt;br /&gt;
[[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - 8x22 Nambu]]&lt;br /&gt;
[[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]]&lt;br /&gt;
[[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFV T94 (3).jpg|thumb|none|600px|Performing a mag flip in the tactical reload.]]&lt;br /&gt;
[[File:BFV T94 (4).jpg|thumb|none|600px|In the empty reload, the bolt is pushed with the trigger before inserting a new magazine.]]&lt;br /&gt;
[[File:BFV T95 (5).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV T95 (6).jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. A Ruby pistol is Deme Cisse's backup weapon in the &amp;quot;Tirailleur&amp;quot; War Story.&lt;br /&gt;
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]&lt;br /&gt;
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]]&lt;br /&gt;
[[Image:BFV Ruby (2).jpg|thumb|600px|none|Aiming down the rudimentary iron sights.]]&lt;br /&gt;
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]]&lt;br /&gt;
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]]&lt;br /&gt;
[[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since [[Star Wars Battlefront]], though ''V'' is the first game to make this consistent between viewpoints.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 27]] revolver is a chapter reward for the &amp;quot;War in the Pacific&amp;quot; chapter, unlocked at Chapter Rank 30, and is dubbed the &amp;quot;Model 27&amp;quot;. It fires slower than the Webley at 106 RPM, but allows more control and accuracy.&lt;br /&gt;
[[File:S%26WModel27.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 27 - .357 Magnum]]&lt;br /&gt;
[[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&amp;amp;W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV M27 (2).jpg|thumb|none|600px|The Model 27 in American hands in the map &amp;quot;Pacific Storm&amp;quot;.]]&lt;br /&gt;
[[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]]&lt;br /&gt;
[[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a speedloader.]]&lt;br /&gt;
[[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] returns from ''Battlefield 1'', again as the &amp;quot;Repetierpistole M1912&amp;quot;. The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the &amp;quot;Repetierpistole M1912&amp;quot;.]]&lt;br /&gt;
[[Image:BFV Steyrpistol2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV Steyrpistol5.jpg|thumb|600px|none|The player character releasing unfired rounds into his hand during the mid-reload.]]&lt;br /&gt;
[[Image:BFV Steyrpistol3.jpg|thumb|600px|none|Loading a full stripper clip.]]&lt;br /&gt;
[[Image:BFV Steyrpistol4.jpg|thumb|600px|none|About to yank out the clip.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] pistol is the starter sidearm in ''Battlefield V''. In &amp;quot;The Last Tiger&amp;quot; War Story, Peter Müller uses one in gameplay as his sidearm. The game correctly portrays the P38 ejecting its casings to the left.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]]&lt;br /&gt;
[[Image:BFV P38 (2).jpg|thumb|600px|none|Looking down the Walther's sights.]]&lt;br /&gt;
[[Image:BFV P38 (3).jpg|thumb|600px|none|Reloading the P38.]]&lt;br /&gt;
[[Image:BFV P38 (4).jpg|thumb|600px|none|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] has been added in the Summer Update, with a fire rate as fast as its other German service sidearms (P38 and P08) at 450 RPM, with 8 rounds. A suppressed version is also available.&lt;br /&gt;
[[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]]&lt;br /&gt;
[[File:BFV PPK (7).jpg|thumb|none|600px|Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.]]&lt;br /&gt;
[[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]]&lt;br /&gt;
[[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]]&lt;br /&gt;
[[File:BFV PPK (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]]&lt;br /&gt;
[[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV PPK (5).jpg|thumb|none|600px|Rechambering the PPK.]]&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[File:BFV PPK (6).jpg|thumb|none|600px|Inspecting a suppressed PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] returns from ''Battlefield 1'' as the &amp;quot;Mk VI Revolver&amp;quot;. It is unlocked at Rank 15 of any class and has the highest damage output of any sidearm.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in Battlefield 1.]]&lt;br /&gt;
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]]&lt;br /&gt;
[[Image:BFV-web4.jpg|thumb|600px|none|Inserting the 6 round speed loader.]]&lt;br /&gt;
[[Image:BFV-web5.jpg|thumb|600px|none|Holding the Webley at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod==&lt;br /&gt;
The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]]&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]]&lt;br /&gt;
[[Image:BFV Welrod (0).jpg|thumb|none|600px|The hybrid model Welrod. Note the Mk II front sight and the trigger guard of the Mk I.]]&lt;br /&gt;
[[Image:BFV Welrod (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:BFV Welrod (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[Image:BFV Welrod (4).jpg|thumb|none|600px|Removing the .32 ACP grip magazine.]]&lt;br /&gt;
[[Image:BFV Welrod (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in the twelfth week of the Trial By Fire chapter as the &amp;quot;MAB 38&amp;quot;. It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.&lt;br /&gt;
&lt;br /&gt;
The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon ''does'' have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:BFV MAB 38 (1).jpg|thumb|none|600px|Standing near a Luftwaffe DFS 230 glider with the Model 38A.]]&lt;br /&gt;
[[File:BFV MAB 38 (2).jpg|thumb|none|600px|View down the iron sights of the SMG.]]&lt;br /&gt;
[[File:BFV MAB 38 (3).jpg|thumb|none|600px|Reloading a 20-rounder magazine.]]&lt;br /&gt;
[[File:BFV MAB 38 (4).jpg|thumb|none|600px|Pulling the bolt back open.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The BSA Welgun, a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and has been added in the last Summer Update. It fires at 568 RPM in a 32 round magazine, similar to the Erma EMP in terms of speed.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]]&lt;br /&gt;
[[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]]&lt;br /&gt;
[[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]]&lt;br /&gt;
[[File:BFV Welgun (2).jpg|thumb|none|600px|Aiming down the sights, looking similar to the Sten.]]&lt;br /&gt;
[[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]]&lt;br /&gt;
[[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFV Welgun (5).jpg|thumb|none|600px|Pulling the exposed charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP]] is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.&lt;br /&gt;
[[File:Erma EMP.jpg|thumb|none|400px|Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.]]&lt;br /&gt;
[[Image:BFV-Ermamp1.jpg|thumb|600px|none|Holding the ERMA]]&lt;br /&gt;
[[Image:BFV-Ermamp2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-Ermamp3.jpg|thumb|600px|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[Image:BFV-Ermamp4.jpg|thumb|600px|none|Working the charging handle.]]&lt;br /&gt;
[[Image:BFV-Erma2.jpg|thumb|600px|none|A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] (an improved version of the [[Bergmann MP18]] Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.&lt;br /&gt;
[[Image:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFV-mp28_1.jpg|thumb|600px|none|Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself, and there are historic photographs showing soldiers gripping Bergmanns in such a way.]]&lt;br /&gt;
[[Image:BFV-mp28_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-mp28_3.jpg|thumb|600px|none|Loading a new magazine.]]&lt;br /&gt;
[[Image:BFV-mp28_4.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BFV MP28 (1).jpg|thumb|none|600px|An MP28 with the 50-round magazine from the British Lanchester.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:BFV MP40 (1).jpg|thumb|600px|none|Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.]]&lt;br /&gt;
[[File:BFV MP40 (2).jpg|thumb|600px|none|Holding the MP40.]]&lt;br /&gt;
[[File:BFV MP40 (3).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV MP40 (4).jpg|thumb|600px|none|Empty reload. The player character withdraws the magazine, then locks the bolt back...]]&lt;br /&gt;
[[File:BFV MP40 (5).jpg|thumb|600px|none|...inserts a fresh mag...]]&lt;br /&gt;
[[File:BFV MP40 (6).jpg|thumb|600px|none|...then sends the bolt back into place.]]&lt;br /&gt;
[[File:BFV MP40 (7).jpg|thumb|600px|none|Schröder holds an MP40 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the &amp;quot;Under No Flag&amp;quot; War Story (though he uses a Sten in cutscenes), and many of the American soldiers in &amp;quot;The Last Tiger&amp;quot; story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the &amp;quot;Lightning Strikes&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
The cutts compensator of the M1928A1 Thompson is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (1).jpg|thumb|600px|none|The M1928A1 Thompson with a 20-round magazine held by a British soldier...]]&lt;br /&gt;
[[File:BFV M1928 (2).jpg|thumb|600px|none|...and another one with the 50-round drum magazine. Note that the position in which the weapon is held has changed compared to the previous shot, possibly to represent the increase in weight.]]&lt;br /&gt;
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one.]]&lt;br /&gt;
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]]&lt;br /&gt;
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]]&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (8).jpg|thumb|none|600px|The &amp;quot;Sandstorm&amp;quot;, &amp;quot;Patches&amp;quot;, and &amp;quot;Countryside&amp;quot; sight customization options give the M1928A1 an M1-style simplified rear sight.]]&lt;br /&gt;
[[File:BFV M1928 (9).jpg|thumb|none|600px|Looking down the M1-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] was added in the 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[File:M3 Flash Hider.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; with M9 flash hider - .45 ACP]]&lt;br /&gt;
[[File:BFV M3 (0).jpg|thumb|none|600px|When equipping the Grease Gun, the character removes the safety, which is the gun's dust cover.]]&lt;br /&gt;
[[File:BFV M3 (1).jpg|thumb|none|600px|View of the Grease Gun.]]&lt;br /&gt;
[[File:BFV M3 (2).jpg|thumb|none|600px|The Grease Gun in hand.]]&lt;br /&gt;
[[File:BFV M3 (3).jpg|thumb|none|600px|Aiming down the wide aperture iron sight.]]&lt;br /&gt;
[[File:BFV M3 (4).jpg|thumb|none|600px|Removing the 30-round magazine.]]&lt;br /&gt;
[[File:BFV M3 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFV M3 (6).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; with an attached suppressor - .45 ACP]]&lt;br /&gt;
[[Image:BFV Grease Suppressed.jpg|thumb|600px|none|The suppressor specialization for the M3A1 Grease Gun. When an enemy is hit by a suppressed Grease Gun, damage indicators are not revealed at the receiving end.]]&lt;br /&gt;
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The &amp;quot;Ghost&amp;quot; muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type I==&lt;br /&gt;
The obscure [[Nambu Type I]] SMG has been added in the 5.2 patch of the &amp;quot;War of the Pacific&amp;quot; chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name &amp;quot;Nambu Type 2A&amp;quot;. It fires at 1,028 RPM in a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or use the real 50-round &amp;quot;banana&amp;quot; magazine. The weapon is animated correctly despite its extreme obscurity, with a barrel shroud that recoils when firing, and is also pulled back to chamber the weapon (the bolt is pinned to the interior of the barrel shroud).&lt;br /&gt;
&lt;br /&gt;
[[File:Type2-A.jpg|thumb|none|400px|Nambu Type I (sketch) - 8x22 Nambu]]&lt;br /&gt;
[[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu Type I.]]&lt;br /&gt;
[[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu Type I in hand, held like the PP-2000 in ''[[Battlefield: Bad Company]]''.]]&lt;br /&gt;
[[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]]&lt;br /&gt;
[[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is used by the Medic class at Rank 0; in an extreme rarity for video games and media in general, its name is in all-caps, as it is an acronym. It makes a distinct metallic sound when firing owing to its sheet-metal construction. In the singleplayer campaign, it anachronistically appears in the 1940 part of the level &amp;quot;My Country Calling&amp;quot;, one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk II(S)]] variant appears in the Tirailleur campaign.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]]&lt;br /&gt;
[[Image:BFV Sten (2).jpg|thumb|none|600px|Holding the Sten Mark II while the soldier does his best to obscure it with his breath.]]&lt;br /&gt;
[[Image:BFV Sten (3).jpg|thumb|none|600px|Aiming down the Sten's basic sights.]]&lt;br /&gt;
[[Image:BFV Sten (4).jpg|thumb|none|600px|Reloading the Sten.]]&lt;br /&gt;
[[Image:BFV Sten (5).jpg|thumb|none|600px|Empty reloads have the bolt pulled back at the end.]]&lt;br /&gt;
[[Image:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (1).jpg|thumb|none|600px|A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (2).jpg|thumb|none|600px|View of the suppressor.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (3).jpg|thumb|none|600px|The suppressed Sten in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so from the base game's array.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]]&lt;br /&gt;
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the &amp;quot;MP34&amp;quot;.]]&lt;br /&gt;
[[Image:BFV MP34_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV MP34_3.jpg|thumb|none|600px|Reloading the 20 round magazine.]]&lt;br /&gt;
[[Image:BFV MP34_4.jpg|thumb|none|600px|Pulling the bolt back into firing position.]]&lt;br /&gt;
[[File:BFV MP34 (1).jpg|thumb|none|600px|An MP34 with the thirty round mag and a bayonet, pressed against a fence.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack &amp;quot;coffin&amp;quot; magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). A suppressed version can be found in the Nordlys War Story.&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]]&lt;br /&gt;
[[Image:BFV-suomi3.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-suomi3_1.jpg|thumb|600px|none|Removing the 20-round stick magazine.]]&lt;br /&gt;
[[Image:BFV-suomi4.jpg|thumb|600px|none|Working the bolt handle after an empty reload.]]&lt;br /&gt;
[[Image:BFV-suomi5.jpg|thumb|600px|none|Inserting a 50-round magazine into a KP/-31 equipped with a Nydar optic.]]&lt;br /&gt;
[[Image:BFV-suomiwithgrip.jpg|thumb|600px|none|The Gold-Plated stock of the Suomi equipped with a foregrip which was attached to some of these guns. This is a solely cosmetic addition and does not change the gun's animations; the foregrip is never touched by the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The Japanese late model of the [[Type 100 submachine gun]] was added as part of the &amp;quot;War in the Pacific&amp;quot; chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization, and also like the ZK-383, has a bipod for accuracy.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that &amp;quot;Type 100&amp;quot; in kanji is written on the upper receiver.]]&lt;br /&gt;
[[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]]&lt;br /&gt;
[[File:BFV T100 (4).jpg|thumb|none|600px|Reloading &amp;quot;tacticooly&amp;quot; with two magazines pressed together...]]&lt;br /&gt;
[[File:BFV T100 (3).jpg|thumb|none|600px|...Locking in the new one.]]&lt;br /&gt;
[[File:BFV T100 (5).jpg|thumb|none|600px|Dumping out an empty magazine...]]&lt;br /&gt;
[[File:BFV T100 (6).jpg|thumb|none|600px|Inserting the fresh mag.]]&lt;br /&gt;
[[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]]&lt;br /&gt;
[[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] was added to multiplayer in the first week of the &amp;quot;Lightning Strikes&amp;quot; chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.]]&lt;br /&gt;
[[File:Bfv-zk383promo.jpg|thumb|none|600px|A promotional image for the &amp;quot;Lightning Strikes&amp;quot; chapter, showing a German soldier holding a ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-2.jpg|thumb|none|600px|The ZK-383 from the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV-ZK383-Idle.jpg|thumb|none|600px|Holding the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV-ZK383-Reload.jpg|thumb|none|600px|Reloading the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Charginghandle.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:BFV-ZK383-Bipod.jpg|thumb|none|600px|The ZK-383 with its bipod deployed.]]&lt;br /&gt;
[[File:BFV-ZK383-Extendedmag.jpg|thumb|none|600px|The ZK-383 with a 40 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same &amp;quot;12g Automatic&amp;quot; name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]]&lt;br /&gt;
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]]&lt;br /&gt;
[[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
An [[Ithaca Model 37]] shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the &amp;quot;Into the Jungle&amp;quot; chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.&lt;br /&gt;
&lt;br /&gt;
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.&lt;br /&gt;
[[File:IthacaM37.jpg|thumb|500px|none|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]]&lt;br /&gt;
[[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV M37 (2).jpg|thumb|none|600px|Pumping the shotgun, ejecting a brass shell downwards.]]&lt;br /&gt;
[[File:BFV M37 (3).jpg|thumb|none|600px|Loading more shells.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (4).jpg|thumb|none|600px|An Ithaca with an extended magazine tube. Note the ''Tirpitz'' battleship in the background.]]&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (5).jpg|thumb|none|600px|Inspecting a mint M37 Trench Gun.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in [[Call of Duty: WWII]], the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|500px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]]&lt;br /&gt;
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]]&lt;br /&gt;
[[File:BFV M30 Drilling (3).jpg|thumb|none|600px|Feeling that something is missing, the character pushes the selector notch up...]]&lt;br /&gt;
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]]&lt;br /&gt;
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]]&lt;br /&gt;
[[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out spent shotgun shells. The reload animation is pretty similar in both games.]]&lt;br /&gt;
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
A player character in the &amp;quot;The Company&amp;quot; trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for Battlefield V. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]]&lt;br /&gt;
[[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]]&lt;br /&gt;
[[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in ''BF1''.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] Trench Gun returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do.&lt;br /&gt;
&lt;br /&gt;
A bayonet can be equipped at rank 4.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]]&lt;br /&gt;
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-winchester3.jpg|thumb|600px|none|Loading a single shell.]]&lt;br /&gt;
[[File:BFV M1897 (4).jpg|thumb|none|600px|Firing a bayonet-equipped Winchester 1897.]]&lt;br /&gt;
[[File:BFV M1897 (5).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[File:BFV M1897 (6).jpg|thumb|none|600px|The pumping animation as seen in the from-empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.&lt;br /&gt;
&lt;br /&gt;
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole &amp;quot;Semi-Auto Rifle&amp;quot; available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates the Recon's rifles from its ''manually-operated'' rifles.&lt;br /&gt;
&lt;br /&gt;
==Ag m/42==&lt;br /&gt;
The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the &amp;quot;Overture&amp;quot; chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.&lt;br /&gt;
[[File:AG-42.jpg|thumb|none|500px|Automatgevär m/42 with magazine removed - 6.5x55mm]]&lt;br /&gt;
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The &amp;quot;Ag m/42&amp;quot; out in the desert.]]&lt;br /&gt;
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]]&lt;br /&gt;
[[File:BFV AG-42 (3).jpg|thumb|none|600px|Engaging the safety at the start of a non-empty reload.]]&lt;br /&gt;
[[File:BFV AG-42 (4).jpg|thumb|none|600px|And then pulling the bolt back to expose the magazine.]]&lt;br /&gt;
[[File:BFV AG-42 (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV AG-42 (6).jpg|thumb|none|600px|Reloading with loose rounds.]]&lt;br /&gt;
[[File:BFV AG-42 (7).jpg|thumb|none|600px|Withdrawing a magazine on a variant with a ZF41 scope.]]&lt;br /&gt;
[[File:BFV AG-42 (8).jpg|thumb|none|600px|Pinching the bolt to release it when empty.]]&lt;br /&gt;
&lt;br /&gt;
==Breda M1935 PG==&lt;br /&gt;
The Costa Rican contract [[Breda M1935 PG]] has been added in the twelfth week of the &amp;quot;Defying The Odds&amp;quot; chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the ''time of each shot'' in a single burst at 464 RPM, or reducing the time ''between'' bursts at 540 RPM.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the &amp;quot;Battered&amp;quot; weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda M1935 PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:BFV Breda (1).jpg|thumb|600px|none|The Breda M1935 PG in hand.]]&lt;br /&gt;
[[File:BFV Breda.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Breda (3).jpg|thumb|600px|none|The Breda M1935 mid-burst, ejecting a spent casing.]]&lt;br /&gt;
[[File:BFV Breda (4).jpg|thumb|600px|none|Removing the open magazine in a similar manner to the KE7 and Volkssturmgewehr. Like the Chauchat, it tracks the number of bullets remaining.]]&lt;br /&gt;
[[File:BFV Breda (5).jpg|thumb|600px|none|Inserting a fresh mag.]]&lt;br /&gt;
[[File:BFV Breda (6).jpg|thumb|600px|none|Yanking the open-bolt charging handle, which reveals the chambered round.]]&lt;br /&gt;
[[File:BFV Breda promotional.jpg|thumb|600px|none|The Breda M1935 PG in the hands of the Red Devil, the British para in the middle. Note the 20-round magazine.]]&lt;br /&gt;
[[File:BFV Breda (7).jpg|thumb|none|600px|Inspecting a Battered Breda PG in definitely-not Costa Rica.]]&lt;br /&gt;
[[File:BFV Breda (8).jpg|thumb|none|600px|Letting out another burst, which shows the rear end of the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped.&lt;br /&gt;
&lt;br /&gt;
The pressed steel dovetail &amp;quot;Schwalbenschwanz&amp;quot; mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|500px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about 2 years.]]&lt;br /&gt;
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]]&lt;br /&gt;
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]]&lt;br /&gt;
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]]&lt;br /&gt;
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]]&lt;br /&gt;
[[File:FG42.jpg|thumb|none|500px|‎FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]]&lt;br /&gt;
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]]&lt;br /&gt;
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level &amp;quot;Under No Flag&amp;quot;, which is set in 1942.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]]&lt;br /&gt;
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[Image:BFV G43 (3).jpg|thumb|600px|none|Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.]]&lt;br /&gt;
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]]&lt;br /&gt;
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]]&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|500px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]]&lt;br /&gt;
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]]&lt;br /&gt;
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
Two versions of the [[Volkssturmgewehr]] are featured as Assault primaries. The first is the rare, experimental select-fire version (of disputed existence), featured as the &amp;quot;Sturmgewehr 1-5&amp;quot;; the second is the much more common (and verifiably existing) semi-auto only version, featured as the &amp;quot;Gewehr 1-5&amp;quot;. Their names in the files are &amp;quot;Gustloff AR&amp;quot; and &amp;quot;Gustloff&amp;quot;, respectively. The select-fire and semi-auto versions are featured as the starting weapon and the final weapon unlock, respectively, for the Assault class in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
The select fire variant fires at 670 RPM, and is statistically identical to the Sturmgewehr 44, while its semi-automatic variant fires at 300 RPM, and has the highest capacity of all semi-automatic rifles in the base game.&lt;br /&gt;
&lt;br /&gt;
It is a bizarre choice as a release weapon; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon.&lt;br /&gt;
[[File:MP508.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP508 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV MP508 (1).jpg|thumb|none|600px|The &amp;quot;Sturmgewehr 1-5&amp;quot; in-game.]]&lt;br /&gt;
[[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]&lt;br /&gt;
[[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]]&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the &amp;quot;Gewehr 1-5,&amp;quot; the soldier disengages the safety. This is not done on the other version.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (3).jpg|thumb|none|600px|Reloading in a similar manner to the KE7 machine gun.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (4).jpg|thumb|none|600px|The left hand is used to rechamber this variant.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The Polish [[Kbsp wz. 38M]] was added in the third week of the &amp;quot;Defying the Odds&amp;quot; chapter as a semi-auto rifle for the Assault class, called the &amp;quot;Karabin 1938M&amp;quot; (&amp;quot;Karabin&amp;quot; being Polish for &amp;quot;carbine&amp;quot;, and what the &amp;quot;Kb&amp;quot; in &amp;quot;Kbsp&amp;quot; stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Kbsp's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|500px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Karabin (1).jpg|thumb|none|600px|The Kbsp in German hands in North Africa, likely a war trophy from 1939's prelude.]]&lt;br /&gt;
[[File:BFV Karabin (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Karabin (3).jpg|thumb|none|600px|A ''very'' close-up look on the use of the hand to block ejecting bullets in a tactical reload.]]&lt;br /&gt;
[[File:BFV Karabin (4).jpg|thumb|none|600px|Reloading individual 8mm Mauser rounds.]]&lt;br /&gt;
[[File:BFV Karabin (5).jpg|thumb|none|600px|Using the charging handle to chamber a round in a tactical reload.]]&lt;br /&gt;
[[File:BFV Karabin (6).jpg|thumb|none|600px|Inserting a 5-round clip.]]&lt;br /&gt;
[[File:BFV Karabin (7).jpg|thumb|none|600px|Using the trigger to chamber a round in an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the &amp;quot;Overture&amp;quot; chapter. It is again named the &amp;quot;Selbstlader 1906&amp;quot;, and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]]&lt;br /&gt;
[[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFV Luger1906 (3).jpg|thumb|600px|none|Loading with a five-round stripper clip.]]&lt;br /&gt;
[[File:BFV Luger1906 (4).jpg|thumb|600px|none|Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.]]&lt;br /&gt;
[[File:BFV Luger1906 (5).jpg|thumb|none|600px|Opening the toggle action on a partial reload.]]&lt;br /&gt;
[[File:BFV Luger1906 (6).jpg|thumb|none|600px|Reloading individual rounds, although the long eye relief ZF41 scope still allows for usage of a stripper clip when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in [[Battlefield Hardline]], the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.''&lt;br /&gt;
&lt;br /&gt;
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]]&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an &amp;quot;Blued&amp;quot; handguard and &amp;quot;Backwoods&amp;quot; iron sights. The &amp;quot;Urban Blue&amp;quot; handguard, along with the &amp;quot;Blued&amp;quot; one, gives it a perforated metal heatshield. The &amp;quot;Urban Blue&amp;quot;, &amp;quot;Mint&amp;quot;, and &amp;quot;Gold Plated&amp;quot; iron sights give it an earlier-pattern rear sight.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (7).jpg|thumb|none|600px|Aiming down the earlier-pattern rear sight.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the &amp;quot;Defying the Odds&amp;quot; trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the &amp;quot;Into the Jungle&amp;quot; chapter due to a bug. It fires at 830 RPM in a 30-round box magazine with a foregrip as standard.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 carbine]]&lt;br /&gt;
[[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]]&lt;br /&gt;
[[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]]&lt;br /&gt;
[[File:BFV M2C (0).jpg|thumb|none|600px|Inspecting the M2 Carbine in the Solomon chain of islands.]]&lt;br /&gt;
[[File:BFV M2C (1).jpg|thumb|none|600px|The M2 Carbine in hand. Note the modified receiver with the fire selector.]]&lt;br /&gt;
[[File:BFV M2C (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M2C (3).jpg|thumb|none|600px|Removing the 30-round magazine.]]&lt;br /&gt;
[[File:BFV M2C (4).jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:BFV M2C (5).jpg|thumb|none|600px|Performing an underhand reload to chamber the round.]]&lt;br /&gt;
&lt;br /&gt;
===M3 Carbine===&lt;br /&gt;
The Okinawa-tested [[M3 Carbine]] with its infrared scope has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15 round magazine, a bulky infrared scope, a foregrip, and a bipod.&lt;br /&gt;
[[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with 6-volt battery/transformer and scope - .30 carbine]]&lt;br /&gt;
[[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.]]&lt;br /&gt;
[[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]]&lt;br /&gt;
[[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]]&lt;br /&gt;
[[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]]&lt;br /&gt;
[[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV M3I (5).jpg|thumb|none|600px|Performing an underhand reload, even if the carbine became too heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as a semi-auto rifle for the Assault class. It fires at 300 RPM akin to the Ljungman, and can be specialized to use the [[Battlefield V#M7 Rifle Grenade Launcher|M7 Grenade Launcher]] at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.&lt;br /&gt;
&lt;br /&gt;
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]]&lt;br /&gt;
[[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]]&lt;br /&gt;
[[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand.]]&lt;br /&gt;
[[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]]&lt;br /&gt;
[[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]]&lt;br /&gt;
[[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,]]&lt;br /&gt;
[[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]]&lt;br /&gt;
[[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]]&lt;br /&gt;
[[Image:M1C M84 scope.jpg|thumb|none|500px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position.]]&lt;br /&gt;
[[File:BFV Garand (9).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; M1 Garand in-game (here in the hands of a German, also known as the ''Selbstladegewehr 251(a)'' in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]]&lt;br /&gt;
[[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]]&lt;br /&gt;
[[File:BFV M1941 (3).jpg|thumb|none|600px|Stripping in .30-06 cartridges.]]&lt;br /&gt;
[[File:BFV M1941 (4).jpg|thumb|none|600px|Topping off the magazine with single rounds.]]&lt;br /&gt;
[[File:BFV M1941 (5).jpg|thumb|none|600px|Charging the Johnson.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the &amp;quot;Lightning Strikes&amp;quot; chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|500px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]]&lt;br /&gt;
[[File:BFV MAS44 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV MAS44 (3).jpg|thumb|none|600px|Loading individual 7.5x54 French rounds.]]&lt;br /&gt;
[[File:BFV MAS44 (4).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BFV MAS44 (5).jpg|thumb|none|600px|Pulling back the iconic plastic charging handle.]]&lt;br /&gt;
[[File:BFV MAS44 (6).jpg|thumb|none|600px|Reloading the MAS's box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] returns from ''[[Battlefield 1]]'', unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.&lt;br /&gt;
&lt;br /&gt;
All of the reload animations are done with the right hand, unlike in the previous game.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on &amp;quot;Devastation.&amp;quot;]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (3).jpg|thumb|none|600px|Taking out a magazine by dropping the triggerguard assembly.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (4).jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (5).jpg|thumb|none|600px|Charging the M1916.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name &amp;quot;Model 8&amp;quot;. Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game.&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]]&lt;br /&gt;
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:BFV Model 8 (3).jpg|thumb|none|600px|Withholding an ejecting round in a mid-reload.]]&lt;br /&gt;
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]]&lt;br /&gt;
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] returns from ''Battlefield 1'' for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.&lt;br /&gt;
&lt;br /&gt;
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]]&lt;br /&gt;
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV Ribeyrolles3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFV Ribeyrolles4.jpg|thumb|none|600px|Pulling back the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]]&lt;br /&gt;
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV RSC (3).jpg|thumb|600px|none|Popping the magazine cover open.]]&lt;br /&gt;
[[File:BFV RSC (4).jpg|thumb|600px|none|Topping up with a 5-round enbloc clip.]]&lt;br /&gt;
[[File:BFV RSC (5).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters &amp;quot;Under No Flag&amp;quot;, set in 1942, and &amp;quot;Nordlys&amp;quot;, set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston which is incorrect as original StG have their recoil spring below in line with the bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mint&amp;quot; and &amp;quot;Gold Plated&amp;quot; iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about 3 years.]]&lt;br /&gt;
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]]&lt;br /&gt;
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]]&lt;br /&gt;
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV STG-stock.jpg|thumb|none|600px|The &amp;quot;Night Owl&amp;quot; stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]]&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|500px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the &amp;quot;Night Owl&amp;quot; customization option giving it a MKb barrel assembly (specifically, the &amp;quot;Night Owl&amp;quot; ZF4 scope includes the different front sight).]]&lt;br /&gt;
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]]&lt;br /&gt;
[[File:BFV STG-MKb (2).jpg|thumb|none|600px|Aiming down the MKb 42(H)-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==Turner SMLE Conversion==&lt;br /&gt;
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]].&lt;br /&gt;
[[File:Turner SMLE Conversion.jpg|thumb|none|500px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in &amp;quot;Aerodrome&amp;quot; with the Turner conversion.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (3).jpg|thumb|none|600px|Pulling the bolt back to reload.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (4).jpg|thumb|none|600px|Reloading with loose .303 rounds.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (6).jpg|thumb|none|600px|Changing out the magazine for another with the specialization.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (7).jpg|thumb|none|600px|Rechambering from empty after a magazine swap.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (8).jpg|thumb|none|600px|A view of the &amp;quot;trench&amp;quot; mag upgrade on a scoped Turner Conversion.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The French WWI-service select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the &amp;quot;M1907 SF&amp;quot;. Its full-auto cyclic rate of fire has been increased to its historic rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree.  The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|500px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]]&lt;br /&gt;
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]]&lt;br /&gt;
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]]&lt;br /&gt;
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.&lt;br /&gt;
[[File:ZH-29_5rd.jpg|thumb|none|500px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]&lt;br /&gt;
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
[[File:BFV ZH-29 (3).jpg|thumb|none|600px|Pulling the bolt back on a partial reload.]]&lt;br /&gt;
[[File:BFV ZH-29 (4).jpg|thumb|none|600px|Loading individual cartridges.]]&lt;br /&gt;
[[File:BFV ZH-29 (5).jpg|thumb|none|600px|About to reload with a stripper clip.]]&lt;br /&gt;
[[File:BFV ZH-29 (6).jpg|thumb|none|600px|Swapping out mags on a scoped version.]]&lt;br /&gt;
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt-Action Rifles/Carbines=&lt;br /&gt;
Three kinds of bolt-action rifles are available in the game. &amp;quot;Bolt-Action Rifles&amp;quot; are slow-firing rifles available to the Recon class, effective at medium to long range sniping, &amp;quot;Anti-Materiel Rifles&amp;quot;, also available to the Recon class, can damage vehicles, but require being in the prone position to fire, similar to the T-Gewehr in BF1, and &amp;quot;Bolt-Action Carbines&amp;quot;, available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|500px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]&lt;br /&gt;
[[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]]&lt;br /&gt;
[[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka in British hands, presumably nabbing it from the Japanese during the invasion of Hong Kong. Note that the bolt handle is bent.]]&lt;br /&gt;
[[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]]&lt;br /&gt;
[[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]]&lt;br /&gt;
[[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]]&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|500px|Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. In-game it is a 6x magnification.]]&lt;br /&gt;
[[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope.]]&lt;br /&gt;
&lt;br /&gt;
==Boys MKI Anti-Tank Rifle==&lt;br /&gt;
The [[Boys anti-tank rifle]] was added in the ninth week of the &amp;quot;Trial by Fire&amp;quot; chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|thumb|none|500px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]]&lt;br /&gt;
[[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]]&lt;br /&gt;
[[File:BFV Boys (3).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. They are set for 300 yards.]]&lt;br /&gt;
[[File:BFV Boys (4).jpg|thumb|none|600px|Slowly cycling the bolt at 22 or 26 RPM.]]&lt;br /&gt;
[[File:BFV Boys (5).jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:BFV Boys (6).jpg|thumb|none|600px|...and inserting a new one, while the barrel does its level best to create perspective illusions with the river. It's long, but not ''that'' long.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91 TS Carbine with attached Tromboncino M28==&lt;br /&gt;
A [[Carcano M91 TS]] Carbine with an attached [[Tromboncino M28]] grenade launcher was added in the sixth week of the &amp;quot;Trial by Fire&amp;quot; chapter as a primary weapon for the Medic class. Unlike its ''Battlefield 1'' predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.&lt;br /&gt;
&lt;br /&gt;
The weapon is named &amp;quot;M28 con Tromboncino&amp;quot; in-game, literally &amp;quot;M28 with Tromboncino&amp;quot;, which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.&lt;br /&gt;
&lt;br /&gt;
[[File:Tromboncino.jpg|thumb|none|500px|Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade]]&lt;br /&gt;
[[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the &amp;quot;M28 con Tromboncino&amp;quot;.]]&lt;br /&gt;
[[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]]&lt;br /&gt;
[[File:Bfv-m28-cycling.jpg|thumb|none|600px|Working the bolt of the Carcano.]]&lt;br /&gt;
[[File:Bfv-m28-clip.jpg|thumb|none|600px|Removing a semi-full en-bloc clip using a button. Like in ''Battlefield 1'' (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.]]&lt;br /&gt;
[[File:Bfv-m28-reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
[[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]]&lt;br /&gt;
[[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]]&lt;br /&gt;
[[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the sights with the grenade launcher functional.]]&lt;br /&gt;
[[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]]&lt;br /&gt;
[[File:BFV M28 (1).jpg|thumb|none|600px|Looking down with the launcher enabled reveals the chamber is modeled solid, without a cutout to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears in the game as the &amp;quot;Commando Carbine&amp;quot;. Originally it was exclusive to the singleplayer campaign's stealth sections, but was added to multiplayer for the Medic class in the fourth week of the &amp;quot;Trial by Fire&amp;quot; chapter. In the singleplayer campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the &amp;quot;Machined Bolt&amp;quot; specialization), making it the fastest bolt-action weapon in the game.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|500px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]]&lt;br /&gt;
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Delisle (3).jpg|thumb|600px|none|Cycling the bolt. The bolt head incorrectly tilts up with the bolt.]]&lt;br /&gt;
[[File:BFV Delisle (4).jpg|thumb|600px|none|Reloading the .45 ACP magazine.]]&lt;br /&gt;
[[File:BFV Delisle (5).jpg|thumb|600px|none|The De Lisle on a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.&lt;br /&gt;
&lt;br /&gt;
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. &lt;br /&gt;
&lt;br /&gt;
Some German soldiers use the Kar98K in the singleplayer. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the &amp;quot;Tirailleur&amp;quot; War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.&lt;br /&gt;
&lt;br /&gt;
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]]&lt;br /&gt;
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Kar98k (3).jpg|thumb|600px|none|Cycling the bolt.]]&lt;br /&gt;
[[File:BFV Kar98k (4).jpg|thumb|600px|none|Blocking the round from ejecting in a tactical reload.]]&lt;br /&gt;
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]]&lt;br /&gt;
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]]&lt;br /&gt;
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the &amp;quot;Nordlys&amp;quot; singleplayer story.]]&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]]&lt;br /&gt;
[[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 &amp;quot;Under no Flag&amp;quot; mission.]]&lt;br /&gt;
[[File:BFV Kar98ksupp2.jpg|thumb|600px|none|Holding the suppressed variant.]]&lt;br /&gt;
[[File:Bfv-kar98aperture1.jpg|thumb|600px|none|The Kar98k with the &amp;quot;Aperture Sight&amp;quot;, which is based on the Parker Hale model 4 rear sight. Its appearance is anachronistic as it was introduced in 1946 in reality.]]&lt;br /&gt;
[[File:Bfv-kar98aperture2.jpg|thumb|600px|none|Aiming down the &amp;quot;Aperture Sight&amp;quot;. The game simulates what it feels like to actually view through an aperture sight, hence the large view picture with blurred edges.]]&lt;br /&gt;
[[File:BFV Kar98k (10).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; Karabiner 98k with a bayonet equipped. The &amp;quot;Mint&amp;quot; iron sights option removes the hood from the front sight.]]&lt;br /&gt;
[[File:BFV Kar98k (11).jpg|thumb|none|600px|ADS view of the hood-less front sight.]]&lt;br /&gt;
[[File:BFV Kar98KDeme.jpg|thumb|none|600px|Deme holds up a Kar 98k in his [[Red Dawn (1984)#AKM|Red Dawn victory cry]] impression.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen M1894==&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.&lt;br /&gt;
[[File:NorwegianKrag.jpg|thumb|none|500px|Norwegian Krag Model 1894 - 6.5x55mm SE]]&lt;br /&gt;
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]]&lt;br /&gt;
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFVkrag3.jpg|thumb|none|600px|Putting the first round in the chamber...]]&lt;br /&gt;
[[File:BFVkrag4.jpg|thumb|none|600px|...and the second and third rounds in the magazine.  This animation repeats with the character grabbing another three rounds to finish loading the weapon.]]&lt;br /&gt;
[[File:BFVkrag5.jpg|thumb|none|600px|Patting the loading gate.]]&lt;br /&gt;
[[File:BFVkrag6.jpg|thumb|none|600px|Working the bolt on a scoped Krag.]]&lt;br /&gt;
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.&lt;br /&gt;
&lt;br /&gt;
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the &amp;quot;mad-minute&amp;quot; posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]]&lt;br /&gt;
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]]&lt;br /&gt;
[[Image:BFV No4 (3).jpg|thumb|600px|none|Cycling the Lee-Enfield's action.]]&lt;br /&gt;
[[Image:BFV No4 (4).jpg|thumb|600px|none|Reloading with a charger clip.]]&lt;br /&gt;
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]]&lt;br /&gt;
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a &amp;quot;Mint&amp;quot; Lee-Enfield equipped with its spike bayonet.]]&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]]&lt;br /&gt;
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
The [[Jungle Carbine|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]] has been added as a chapter reward for &amp;quot;War in the Pacific&amp;quot; chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. &lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|500px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]]&lt;br /&gt;
[[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Jungle (3).jpg|thumb|none|600px|Working the bolt of the Jungle Carbine.]]&lt;br /&gt;
[[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is seen during the intro of &amp;quot;My Country Calling&amp;quot;, shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level &amp;quot;Storm of Steel&amp;quot;. Unusable G98s can be seen on the shooting range.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from BF1.]]&lt;br /&gt;
[[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the BF1 level &amp;quot;Storm of Steel&amp;quot;.]]&lt;br /&gt;
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the &amp;quot;Defying the Odds&amp;quot; chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.&lt;br /&gt;
[[Image:PzB-39-2.jpg|thumb|none|500px|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92×94 mm (Patrone 318) ]]&lt;br /&gt;
[[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]]&lt;br /&gt;
[[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[Image:BFV PZB (4).jpg|thumb|none|600px|The falling-block action opened after each shot, then a bullet is taken from the ammo box, and is tracked.]]&lt;br /&gt;
[[Image:BFV PZB (5).jpg|thumb|none|600px|Inserting a Patrone 318 bullet in the chamber.]]&lt;br /&gt;
[[Image:BFV PZB (6).jpg|thumb|none|600px|Individually filling the ammo box up with new bullets.]]&lt;br /&gt;
[[Image:BFV PZB (7).jpg|thumb|none|600px|Taking away the empty ammo box...]]&lt;br /&gt;
[[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III ==&lt;br /&gt;
Bizarrely, the [[Ross Rifle|Ross Mk III]] is seen used by French troops in most of the cutscenes of the &amp;quot;Tirailleur&amp;quot; war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]].&lt;br /&gt;
&lt;br /&gt;
The Ross was added in multiplayer as a Recon primary in the seventh week of the &amp;quot;Lightning Strikes&amp;quot; chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]]&lt;br /&gt;
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]]&lt;br /&gt;
[[File:BFV Ross (3).jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV Ross (4).jpg|thumb|none|600px|Loading individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Ross (5).jpg|thumb|none|600px|Loading a wobbly stripper clip, similar to ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV_ross1.jpg|thumb|none|600px|A Tirailleur holds a Ross rifle.]]&lt;br /&gt;
[[File:BFV_ross2.jpg|thumb|none|600px|Deme Cisse holds a Ross.]]&lt;br /&gt;
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Swiss K31/43==&lt;br /&gt;
The Swiss [[K31 Rifle]] is included in the final Summer Update. Similar to certain weapons in ''Battlefield 4'', where dual sights are possible, the K31/43 does the same thing, allowing the player to switch between an integral scope with 3x default magnification (can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|500px|Karabiner K31 Rifle - 7.5 x 55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:BFV K31 (0).jpg|thumb|none|600px|Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.]]&lt;br /&gt;
[[File:BFV K31 (1).jpg|thumb|none|600px|Holding the K31/43.]]&lt;br /&gt;
[[File:BFV K31 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV K31 (3).jpg|thumb|none|600px|Switching perspectives to its integral scope.]]&lt;br /&gt;
[[File:BFV K31 (4).jpg|thumb|none|600px|Cycling the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV K31 (5).jpg|thumb|none|600px|Inserting individual 7.5x55 rounds.]]&lt;br /&gt;
[[File:BFV K31 (6).jpg|thumb|none|600px|Inserting 6 rounds through a clip.]]&lt;br /&gt;
[[File:BFV K31 menu.jpg|thumb|none|600px|The scope is shown flipped down in the customization menus.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895/30==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] returns from ''Battlefield 1'' in period-appropriate form as the [[Steyr Mannlicher M95/30|M95/30 variant]]. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the enbloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle, and is used by elite enemy snipers that show off scope glint when in use.&lt;br /&gt;
[[Image:SteyrM95Long.jpg|thumb|none|500px|Steyr M1895 (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[Image:BFV_steyrmann1.jpg|thumb|none|600px|Holding the &amp;quot;Gewehr M. 95/30&amp;quot;.]]&lt;br /&gt;
[[Image:BFV_steyrmann2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV_steyrmann3.jpg|thumb|none|600px|Reloading. The rounds used are the same round-headed 8x50mmR as used on BF1's M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.]]&lt;br /&gt;
[[Image:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant.]]&lt;br /&gt;
[[Image:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
Unusable [[Winchester Model 1895]] rifles appear at the shooting range.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.&lt;br /&gt;
&lt;br /&gt;
In the current version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
The [[Bren Gun|Bren Mk 1]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the barrel and sight assembly or stock of the Mark 2 model.&lt;br /&gt;
&lt;br /&gt;
The Bren's muzzle is also used as a visual modification of the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:Bren mk1-2.jpg|thumb|none|500px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]]&lt;br /&gt;
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]]&lt;br /&gt;
[[File:BFV Bren (3).jpg|thumb|600px|none|Locking the bolt back on an empty reload.]]&lt;br /&gt;
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]]&lt;br /&gt;
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]]&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|500px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]]&lt;br /&gt;
[[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the &amp;quot;Mint&amp;quot; iron sights, which give the gun a Mk2 barrel and sight assembly, as well as the front sight's wings.]]&lt;br /&gt;
[[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk2 barrel's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.&lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|500px|none|Browning M1919A6 with stock - .30-06 Springfield]]&lt;br /&gt;
[[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]]&lt;br /&gt;
[[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1919 (3).jpg|thumb|none|600px|When overheated, the character fixes the belt before racking the closed-bolt charging handle.]]&lt;br /&gt;
[[File:BFV M1919 (4).jpg|thumb|none|600px|Removing a belt of .30-06 rounds. Note the belt feed cover is open to allow the belt to be free.]]&lt;br /&gt;
[[File:BFV M1919 (5).jpg|thumb|none|600px|Inserting a new belt, then closing the feed cover.]]&lt;br /&gt;
[[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. Currently, it is only usable in the &amp;quot;Tirailleur&amp;quot; singleplayer War Story, as well as the Combined Arms game mode following the &amp;quot;Lightning Strikes&amp;quot; update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and &amp;quot;not up to the job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM; prior to this, it could also be found on a weapon crate in the &amp;quot;Harbor Headquarters&amp;quot; co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|500px|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]]&lt;br /&gt;
[[File:BFVchau2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''.]]&lt;br /&gt;
[[File:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).]]&lt;br /&gt;
[[File:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]]&lt;br /&gt;
[[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Darne machine gun==&lt;br /&gt;
The [[Darne machine gun]] was added in the fourth week of the &amp;quot;Lightning Strikes&amp;quot; chapter as the &amp;quot;M1922 MG&amp;quot;, in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.&lt;br /&gt;
[[File:Darne M1922.jpg|thumb|none|500px|Darne M1922 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]]&lt;br /&gt;
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1922 (3).jpg|thumb|none|600px|Pulling the charging handle when overheated or reloading.]]&lt;br /&gt;
[[File:BFV M1922 (4).jpg|thumb|none|600px|Removing the disintegrating belt after pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1922 (5).jpg|thumb|none|600px|Inserting a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the &amp;quot;Trial By Fire&amp;quot; chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.&lt;br /&gt;
[[File:Ls26s.jpg|thumb|none|500px|Lahti-Saloranta LS/26 - 7.62x54mm R]]&lt;br /&gt;
[[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]]&lt;br /&gt;
[[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV LS (3).jpg|thumb|none|600px|Removing a 20-round magazine.]]&lt;br /&gt;
[[File:BFV LS (4).jpg|thumb|none|600px|Pulling the bolt after an empty reload.]]&lt;br /&gt;
[[File:BFV LS (5).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.&lt;br /&gt;
&lt;br /&gt;
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.&lt;br /&gt;
[[File:Lewis Gun Foregrip.jpg|thumb|none|500px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]]&lt;br /&gt;
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]]&lt;br /&gt;
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]]&lt;br /&gt;
[[File:BFV Lewis (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]]&lt;br /&gt;
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the &amp;quot;Arras&amp;quot; skin and 97-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector.&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|500px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]]&lt;br /&gt;
[[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:BFV BAR (2).jpg|thumb|none|600px|Aiming down the sights. The sight picture is wider than its [[Battlefield 1|World War I]] incarnation.]]&lt;br /&gt;
[[File:BFV BAR (3).jpg|thumb|none|600px|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV BAR (4).jpg|thumb|none|600px|...then removing the 20-round magazine...]]&lt;br /&gt;
[[File:BFV BAR (5).jpg|thumb|none|600px|...and inserting a new one.]]&lt;br /&gt;
[[File:BFV BAR (6).jpg|thumb|none|600px|Laying prone with the bipod deployed.]]&lt;br /&gt;
[[File:BFV BAR (7).jpg|thumb|none|600px|Working the BAR's fire rate selector with the left hand, whereas it was done with the right hand in ''BF1''.]]&lt;br /&gt;
[[File:Bfv-e3bar.jpg|thumb|none|600px|The BAR in the EA Play preview for Chapter 5. Note that the aperture sight is flipped up; the third-person model has the sight flipped up, while in first-person it's folded. The bipod is also absent here.]]&lt;br /&gt;
[[File:BFV BAR cutscene (1).jpg|thumb|none|600px|One of the two US Marines featured in Jack Culver's introductory video is armed with the BAR.]]&lt;br /&gt;
[[File:BFV BAR cutscene (2).jpg|thumb|none|600px|Under Culver's leadership, the trio combine fire to take down a strafing Japanese Zero. Note the bipod is not present in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen machine gun==&lt;br /&gt;
A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.&lt;br /&gt;
[[File:DutchMadsenGun.jpg|thumb|none|500px|Short-barreled Dutch Madsen machine gun - 6.5 mm]]&lt;br /&gt;
[[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]]&lt;br /&gt;
[[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]]&lt;br /&gt;
[[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]]&lt;br /&gt;
[[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BFV Madsen (5).jpg|thumb|none|600px|Pulling the crank-style charging handle with the palm facing up, a bit different from ''BF1''.]]&lt;br /&gt;
[[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the &amp;quot;U-Bahnstation&amp;quot; ''Rathausplatz''.]]&lt;br /&gt;
[[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
Unusable [[Maxim MG08/15]]s are seen on the shooting range.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|500px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100 round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. &lt;br /&gt;
&lt;br /&gt;
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one.  There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to &amp;quot;clear the heat&amp;quot;.  However, it will never play within the game itself as the &amp;quot;chrome lining&amp;quot; (slower overheat) spec is a pre-requisite for the drum mag specialization; &amp;quot;Chrome Lining&amp;quot; raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG34 (1).jpg|thumb|none|600px|An MG34 on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]]&lt;br /&gt;
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]]&lt;br /&gt;
[[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading.]]&lt;br /&gt;
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]]&lt;br /&gt;
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]]&lt;br /&gt;
[[File:BFV MG34 (7).jpg|thumb|none|600px|The MG34 with the ''Patronentrommel'' saddle drum magazine.]]&lt;br /&gt;
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]]&lt;br /&gt;
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.&lt;br /&gt;
&lt;br /&gt;
The icon for the MG42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts.&lt;br /&gt;
&lt;br /&gt;
A special post-1943 muzzle brake for the MG42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the &amp;quot;Gold Plated&amp;quot; visual modification of the &amp;quot;muzzle&amp;quot; component of the MG42. Other weapons also have it available as a muzzle option.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG42 (1).jpg|thumb|none|600px|The MG42 in game. The map is set during the Battle of Arras, so it is anachronistic by 2 years.]]&lt;br /&gt;
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG34.]]&lt;br /&gt;
[[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm.]]&lt;br /&gt;
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]]&lt;br /&gt;
[[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a new, ice cold barrel.]]&lt;br /&gt;
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]]&lt;br /&gt;
[[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The &amp;quot;Gold Plated&amp;quot; barrel modification for the MG42. Other barrel modifications also use the post-1943 muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==SIG KE7==&lt;br /&gt;
The [[SIG KE7]] light machine gun is used by the Support class at Rank 0. Seeing as the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.&lt;br /&gt;
[[File:SIG KE7.jpg|thumb|500px|none|SIG KE7 with 25-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]]&lt;br /&gt;
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]]&lt;br /&gt;
[[File:BFV KE7 (3).jpg|thumb|600px|none|Reloading the KE7.]]&lt;br /&gt;
[[File:BFV KE7 (4).jpg|thumb|600px|none|Deploying the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Solothurn S2-200==&lt;br /&gt;
The Austrian/Swiss made [[Steyr-Solothurn S2-200]] was added in the first week of the &amp;quot;Defying the Odds&amp;quot; chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.&lt;br /&gt;
&lt;br /&gt;
The version modeled is actually the 31.M, used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.&lt;br /&gt;
[[File:MG 30.jpg|thumb|none|500px|Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr]]&lt;br /&gt;
[[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version.]]&lt;br /&gt;
[[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]]&lt;br /&gt;
[[File:BFV MG30 (4).jpg|thumb|none|600px|...inserting a new one. Note the 31M marking on the gun.]]&lt;br /&gt;
[[File:BFV MG30 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 LMG==&lt;br /&gt;
The Japanese [[Type 11 Light Machine Gun|Type 11 LMG]] is a Chapter Reward for achieving Rank 10 in the &amp;quot;Into the Jungle&amp;quot; chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in ''[[Battlefield 1]]''.&lt;br /&gt;
[[File:Type_11_LMG_bipod_and_sling.jpg|thumb|500px|none|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]]&lt;br /&gt;
[[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]]&lt;br /&gt;
[[File:BFV T11 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV T11 (3).jpg|thumb|none|600px|Removing the &amp;quot;magazine&amp;quot; filled with Arisaka stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (4).jpg|thumb|none|600px|Installing a full &amp;quot;magazine&amp;quot; with 6 stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (5).jpg|thumb|none|600px|Cocking the open bolt.]]&lt;br /&gt;
[[File:BFV T11 (6).jpg|thumb|none|600px|Opening the hopper cover when specialized to top up with stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (7).jpg|thumb|none|600px|Loading three new stripper clips after expending 15 rounds. On low ammo, the last remaining ammo in reserve is tracked for the last stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 LMG==&lt;br /&gt;
The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.&lt;br /&gt;
[[File:Type97LMG.jpg|thumb|500px|none|Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]]&lt;br /&gt;
[[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]]&lt;br /&gt;
[[File:BFV T97 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV T97 (3).jpg|thumb|none|600px|About to yank the open-bolt charging handle when empty.]]&lt;br /&gt;
[[File:BFV T97 (4).jpg|thumb|none|600px|Removing the 25-round magazine.]]&lt;br /&gt;
[[File:BFV T97 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T97 (6).jpg|thumb|none|600px|The Type 97 with the vehicle-mounted scope installed. In-game this is a 3x optical zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the &amp;quot;Overture&amp;quot; chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.&lt;br /&gt;
[[File:VickersKlandvariant.jpg|thumb|none|500px|Vickers K Land Variant - .303 British]]&lt;br /&gt;
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the &amp;quot;White Tiger&amp;quot; skin equipped.]]&lt;br /&gt;
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the &amp;quot;Lightning Strikes&amp;quot; update.]]&lt;br /&gt;
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]]&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'', where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.&lt;br /&gt;
&lt;br /&gt;
In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting.  &lt;br /&gt;
[[File:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:BFV-Leucht1.jpg|thumb|600px|none|Holding the Leuchtpistole.]]&lt;br /&gt;
[[File:BFV-Leucht2.jpg|thumb|600px|none|Ejecting a &amp;quot;spent&amp;quot; round; note that the primer is unstruck.]]&lt;br /&gt;
[[File:BFV-Leucht3.jpg|thumb|600px|none|Loading in a new round.]]&lt;br /&gt;
[[File:BFV-Leucht4.jpg|thumb|600px|none|During the last &amp;quot;Tirailleur&amp;quot; mission, Deme examines the Leuchtpistole.]]&lt;br /&gt;
[[File:BFV-Leucht5.jpg|thumb|600px|none|The flare gun's other side.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Model SLD==&lt;br /&gt;
''BFV'''s final update includes the [[Walther Model SLD]] double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of &amp;quot;Doppelschuss&amp;quot;, which is German for &amp;quot;double shot&amp;quot; (and what the &amp;quot;D&amp;quot; in &amp;quot;SLD&amp;quot; stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.&lt;br /&gt;
[[File:Walther Model SLD.jpg|thumb|none|300px|Walther Model SLD - 26.65mm]]&lt;br /&gt;
[[File:BFV Doppelschuss (1).jpg|thumb|none|600px|The Doppelschuss in-game, on Lofoten Islands.]]&lt;br /&gt;
[[File:BFV Doppelschuss (2).jpg|thumb|none|600px|Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word &amp;quot;flare&amp;quot; is stamped onto a German flare gun.]]&lt;br /&gt;
[[File:BFV Doppelschuss (3).jpg|thumb|none|600px|Ejecting spent casings from the double flaregun.]]&lt;br /&gt;
[[File:BFV Doppelschuss (4).jpg|thumb|none|600px|Sliding in both flare shells.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade Launcher==&lt;br /&gt;
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called &amp;quot;Frag/Smoke Grenade Rifle&amp;quot;. It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.&lt;br /&gt;
[[File:Enfield Grenade Launcher.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk III* with grenade launcher]]&lt;br /&gt;
[[File:TJH38.jpg|thumb|none|500px|Cut-down Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the SMLE.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (2).jpg|thumb|600px|none|Reloading. Ejecting a spent cartridge.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|Inserting an M18 smoke grenade...]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (5).jpg|thumb|600px|none|... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail. Although its hard to see here, the explosive version has a darker wood stock.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield Smoke Discharger ==&lt;br /&gt;
&lt;br /&gt;
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.&lt;br /&gt;
[[File:SMLE Smoke Discharger.jpg|thumb|none|400px|Lee-Enfield Smoke Discharger]]&lt;br /&gt;
[[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]]&lt;br /&gt;
[[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved  combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the &amp;quot;Fliegerfaust&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]]&lt;br /&gt;
[[Image:BFV Flieger (2).jpg|thumb|600px|none|Removing the used tubes...]]&lt;br /&gt;
[[Image:BFV Flieger (3).jpg|thumb|600px|none|...and reloading it with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bazooka==&lt;br /&gt;
The [[M1A1 Bazooka]] was added as a Chapter Reward for the &amp;quot;Into the Jungle&amp;quot; chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 &amp;quot;Bazooka&amp;quot; - 2.36&amp;quot; rocket]]&lt;br /&gt;
[[File:BFV Bazooka (1).jpg|thumb|600px|none|The M1 Bazooka in hand.]]&lt;br /&gt;
[[File:BFV Bazooka (2).jpg|thumb|600px|none|Aiming down the sights. These can be zeroed; in a first for the series, zeroing will actually change the ADS view by switching the front sight notch used.]]&lt;br /&gt;
[[File:BFV Bazooka (3).jpg|thumb|600px|none|Loading a new rocket. Surprisingly, the animators overlooked or left out the necessary step of connecting a new warhead to the battery.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The M1 Garand added in the first week of the &amp;quot;War in the Pacific&amp;quot; chapter can be equipped with the [[M7 Rifle Grenade Launcher]].&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black beaches of Iwo Jima]].]]&lt;br /&gt;
[[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]]&lt;br /&gt;
[[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]]&lt;br /&gt;
[[File:BFV M7 (4).jpg|thumb|none|600px|Affixing another grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in &amp;quot;The Last Tiger.&amp;quot; The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]]&lt;br /&gt;
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]]&lt;br /&gt;
[[File:BFV Panzerfaust (3).jpg|thumb|none|600px|Flipping up the sight with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. The Panzerschreck is only usable through the game's data files.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File: BFV Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck, only seen silhouetted and from afar.]]&lt;br /&gt;
[[File: BFV Panzerschreck (2).jpg|thumb|none|600px|Note the signature blast shield obscuring the soldier's head here.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life.&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[File:BFV PIAT (0).jpg|thumb|none|600px|Equipping the PIAT - the Assault unfolds the rear sight.]]&lt;br /&gt;
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]]&lt;br /&gt;
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==RMN-50 Naiman Grenade Launcher==&lt;br /&gt;
The Mosin-Nagant RMN-50 grenade launcher has been found in the data files, and was meant for the cut competitive mode. It has been added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair.&lt;br /&gt;
[[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]]&lt;br /&gt;
[[File:BFV RMN (1).jpg|thumb|none|600px|A German, likely transferred from the Eastern Front to Southern France, holds a Mosin-Nagant made to fire explosives.]]&lt;br /&gt;
[[File:BFV RMN (2).jpg|thumb|none|600px|Lining up the launcher.]]&lt;br /&gt;
[[File:BFV RMN (3).jpg|thumb|none|600px|Opening the bolt after firing an explosive.]]&lt;br /&gt;
[[File:BFV RMN (4).jpg|thumb|none|600px|Loading a blank round, but the model looks more like a used 7.92x51mmR blank.]]&lt;br /&gt;
[[File:BFV RMN (5).jpg|thumb|none|600px|Loading a new warhead after the round.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The [[Sturmpistole]] is an available gadget for the Support class, named &amp;quot;AT Grenade Pistol&amp;quot;, firing Panzerwurfkörper 42 LP grenades. &lt;br /&gt;
[[File:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]]&lt;br /&gt;
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]]&lt;br /&gt;
[[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the front sight.]]&lt;br /&gt;
[[File:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]]&lt;br /&gt;
[[File:BFV-sturmpis2.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.]]&lt;br /&gt;
[[File:BFV-sturmpis3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
===Kampfpistole===&lt;br /&gt;
An additional variant called the &amp;quot;Kampfpistole&amp;quot; was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.&lt;br /&gt;
[[File:BFV Kampf (1).jpg|thumb|600px|none|Equipping the Kampfpisole, the character unfolds the stock in preparation.]]&lt;br /&gt;
[[File:BFV Kampf (2).jpg|thumb|600px|none|Loading a new Stielhandgranate warhead.]]&lt;br /&gt;
[[File:BFV Kampf (3).jpg|thumb|600px|none|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Einstossflammenwerfer 46==&lt;br /&gt;
The [[Einstossflammenwerfer 46]] was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).&lt;br /&gt;
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]]&lt;br /&gt;
[[Image:BFV Einstoss (1).jpg|thumb|600px|none|The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.]]&lt;br /&gt;
[[Image:BFV Einstoss (2).jpg|thumb|600px|none|Burning French rapeseed flowers with the throwable flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
An [[M2 Flamethrower]] was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the &amp;quot;reload&amp;quot; animation, which also discards any non-reserve &amp;quot;ammo&amp;quot; remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]]&lt;br /&gt;
[[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]]&lt;br /&gt;
[[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The gun will pre-ignite when aimed.]]&lt;br /&gt;
[[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of &amp;quot;ammo&amp;quot; the gun needs to cool down.]]&lt;br /&gt;
[[Image:BFV-M2Flame5.jpg|thumb|600px|none|&amp;quot;Reloading&amp;quot;. Unscrewing the front shield cap with a casing...]]&lt;br /&gt;
[[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]]&lt;br /&gt;
[[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]]&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. &lt;br /&gt;
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35 for comparison]]&lt;br /&gt;
[[File:BFV Wex (1).jpg|thumb|none|600px|Deme takes a moment to wonder what the hell this German is armed with.]]&lt;br /&gt;
[[File:BFV-Flammenwerfer.jpg|thumb|none|600px|Billy sneaks up to a Flametrooper to inspect the mess.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Like in ''Battlefield 1'', grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.&lt;br /&gt;
&lt;br /&gt;
==Breda Mod. 35==&lt;br /&gt;
An Italian [[Breda Mod. 35]] grenade is seen hanging on the German &amp;quot;Baron von Zorn&amp;quot; uniform. Another Breda grenades can be seen also on the &amp;quot;Alpini&amp;quot; uniform.&lt;br /&gt;
[[File:BredaGrenade.jpg|thumb|none|200px|Breda Mod. 35 grenade.]]&lt;br /&gt;
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The grenade under the STG-44, left.]]&lt;br /&gt;
[[File:BFV-Bredagrenade2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BFV-Bredagrenade3.jpg|thumb|none|600px|The &amp;quot;Alpini&amp;quot; in-game, the Bredas are seen on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Mortar Bomb==&lt;br /&gt;
On the German &amp;quot;Veiled Threat&amp;quot; uniform can be seen several 45mm Breda &amp;quot;Red Devils&amp;quot; mortar bombs.&lt;br /&gt;
[[File:BFV-BredaMortargrenade.jpg|thumb|none|600px|The bombs on the chest.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung Anti Tank Mine==&lt;br /&gt;
[[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the &amp;quot;Shaped Charge&amp;quot;. They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine has been made available to the multiplayer with the latest Summer Update.&lt;br /&gt;
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]&lt;br /&gt;
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]]&lt;br /&gt;
[[File:BFV Haftholladung (2).jpg|thumb|none|600px|Popping the safety cap up.]]&lt;br /&gt;
[[File:BFV Haftholladung (3).jpg|thumb|none|600px|The ''Hafthohlladung'' in the air.]]&lt;br /&gt;
[[File:BFV Haftholladung (4).jpg|thumb|none|600px|The ''Hafthohlladung'' in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Hawkins Grenade==&lt;br /&gt;
The Hawkins Grenade has been added in the latest Summer Update, known as the &amp;quot;Demolition Grenade&amp;quot;. When thrown, this grenade acts as a smaller version of the AT Mine.&lt;br /&gt;
&lt;br /&gt;
It also makes an appearance on the &amp;quot;Highlander&amp;quot;, &amp;quot;Scottish Play&amp;quot; and &amp;quot;Robert the Bruise&amp;quot; outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.&lt;br /&gt;
[[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]]&lt;br /&gt;
[[File:BFV Hawkins (1).jpg|thumb|none|600px|&amp;quot;Holding&amp;quot; the Hawkins bomb.]]&lt;br /&gt;
[[Image:BFV Hawkins.jpg|thumb|600px|none|The Hawkins Grenade, awaiting for a vehicle to step on.]]&lt;br /&gt;
[[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]]&lt;br /&gt;
&lt;br /&gt;
==Lunge Mine==&lt;br /&gt;
The Lunge Mine is a Chapter Reward in the &amp;quot;Into the Jungle&amp;quot; chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a &amp;quot;boomstick charge&amp;quot; (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.&lt;br /&gt;
[[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]]&lt;br /&gt;
[[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Mills No 36 Rifle Grenade.JPG|thumb|none|200px|No. 36 Mk. I &amp;quot;Mills Bomb&amp;quot; with gas check attached for use as a rifle grenade.]]&lt;br /&gt;
[[File:BFV Millsbomb.jpg|thumb|none|600px|Holding a Mills on the &amp;quot;Devastation&amp;quot; level.]]&lt;br /&gt;
[[Image:BFV-mills1.jpg|thumb|600px|none|Three Mills bombs on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. II frag grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Bfv-mk2grenadeoutfit.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BFV Mk2 (1).jpg|thumb|none|600px|A Mk. II grenade in hand during the actual storm on &amp;quot;Pacific Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.&lt;br /&gt;
&lt;br /&gt;
It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.]]&lt;br /&gt;
[[Image:Bfv-M18grenadeoutfit.jpg|thumb|600px|none|The Union Jacked outfit, with the M18 hanging in the right back side.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A [[Model 24 Stielhandgranate]] is the Frag Grenade for Germany. &lt;br /&gt;
&lt;br /&gt;
A bundled charge version is available as the &amp;quot;Anti-Tank Bundle Grenade&amp;quot;, this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|300px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
[[Image:BFV-stick1.jpg|thumb|600px|none|Three Stick grenades in-game.]]&lt;br /&gt;
[[Image:BFV-geballte1.jpg|thumb|600px|none|A geballte Ladung in-game.]]&lt;br /&gt;
[[File:BFV Steilhandgranate.jpg|thumb|none|600px|A M24 Stielhandgranate in idle.]]&lt;br /&gt;
[[File:BFV Geballte Ladung.jpg|thumb|none|600px|Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
The [[Model 39 Eihandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Axis forces. &lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[File:BFV Eihandgranate.jpg|thumb|none|600px|Holding an Eihandgranate.]]&lt;br /&gt;
[[Image:BFV-egg1.jpg|thumb|600px|none|Throwing the Egg Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Allies.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:BFV No69HE.jpg|thumb|none|600px|Holding a No. 69 HE grenade.]]&lt;br /&gt;
[[Image:BFV-no69.jpg|thumb|600px|none|The No. 69 in the air.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST Grenade==&lt;br /&gt;
The [[No. 74 ST Grenade]] is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:BFV No74 ST.jpg|thumb|none|600px|Holding a No. 74 Grenade with the protective sphere cracked open.]]&lt;br /&gt;
&lt;br /&gt;
==No. 76 Incendiary Grenade==&lt;br /&gt;
The &amp;quot;Incendiary Grenade&amp;quot; available to all factions is labeled as the ''No. 76 Incendiary Grenade'', an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.&lt;br /&gt;
[[Image:BFV No76.jpg|thumb|600px|none|A No. 76 Incendiary Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 80 Smoke Grenade==&lt;br /&gt;
An unusable No. 80 Smoke Grenade is mounted on the belt of the &amp;quot;Cool Hand Duke&amp;quot; uniform for the Allies.&lt;br /&gt;
[[Image:BFV No80.jpg|thumb|600px|none|The No. 80 Grenade on the belt beneath the Thompson's magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OTO Mod. 35==&lt;br /&gt;
An [[OTO Mod. 35]] grenade is also seen hanging on the &amp;quot;Baron von Zorn&amp;quot; uniform along with the Breda grenade.&lt;br /&gt;
[[Image:Italian Bomba a Mano Mod 35 OTO.jpg|thumb|none|150px|OTO Mod. 35 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The lower-hanging  grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;AP Mine&amp;quot;. It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.&lt;br /&gt;
&lt;br /&gt;
In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[Image:BFV-smine1.jpg|thumb|600px|none|A S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
The [[Tellermine 42]] is a gadget available for the Assault and Support classes, named the &amp;quot;AT Mine&amp;quot;. As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the &amp;quot;head&amp;quot; of the targets in the Practice Range, resulting in explosive headshots.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[Image:BFV-tellermine1.jpg|thumb|600px|none|Holding the AT-Mine.]]&lt;br /&gt;
[[Image:BFV-tellermine2.jpg|thumb|600px|none|The mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade|Type 97 Hand Grenade]] is the standard grenade for the Japanese faction and appears simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BFV-Type97grenade1.jpg|thumb|600px|none|The grenade in the menu.]]&lt;br /&gt;
[[File:BFV Type97 Grenade (1).jpg|thumb|none|600px|A Japanese soldier hunkers down in a trench with the Type 97 grenade.]]&lt;br /&gt;
[[Image:BFV-Type97grenade2.jpg|thumb|600px|none|Two Type 97 grenades with red-painted tops on the Japanese &amp;quot;Ikazuchi&amp;quot; uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Type 98 Stick Grenade==&lt;br /&gt;
Several Japanese Type 98 stick grenades are seen on the &amp;quot;Arashi&amp;quot; uniform. This grenade is a modified version of the Chinese [[Type 67 stick grenade]].&lt;br /&gt;
[[File:Type98stickgrenade.JPG|thumb|none|300px|Type 98 Stick Grenade]]&lt;br /&gt;
[[Image:BFV-ArashiGrenade.jpg|thumb|600px|none|The grenade in the front bags.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Hand Grenade==&lt;br /&gt;
Two [[Type 99 hand grenade|Type 99 Hand Grenade]]s can be seen hanging on the Japanese &amp;quot;Master at Arms&amp;quot; uniform. This is an improved version of the [[Type 97 hand grenade|Type 97 Hand Grenade]] which a non-segmented body.&lt;br /&gt;
[[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mine==&lt;br /&gt;
The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.&lt;br /&gt;
[[File:BFV Type 99 Mine (1).jpg|thumb|none|600px|An attempt at holding the Type 99 Mine inside the Iwo Jima caves.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the &amp;quot;Wirbelwind&amp;quot; AA tank, and its appearance in the base game is anachronistic by 4 years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]]&lt;br /&gt;
[[Image:BFV-flak38_2.jpg|thumb|600px|none|The FlaK 38 in-game.]]&lt;br /&gt;
[[Image:BFV-flak38_3.jpg|thumb|600px|none|Manning the FlaK.]]&lt;br /&gt;
[[File:Flak38.jpg|400px|thumb|none|An original Flakvierling 38.]]&lt;br /&gt;
[[Image:BFV-flak38_4.jpg|thumb|600px|none|The Flakvierling.]]&lt;br /&gt;
[[File:BFV-flak38_5.jpg|thumb|600px|none|Manning the Flakvierling from the inside of a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''.&lt;br /&gt;
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named &amp;quot;Pakwagen&amp;quot;.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]]&lt;br /&gt;
[[Image:BFV-pak2.jpg|thumb|600px|none|Manning the gun.]]&lt;br /&gt;
[[Image:BFV-pak3.jpg|thumb|600px|none|Using the telescopic sight.]]&lt;br /&gt;
[[Image:BFV-pak4.jpg|thumb|600px|none|Loading a new shell.]]&lt;br /&gt;
[[Image:BFV PAK-Panzer.jpg|thumb|600px|none|The &amp;quot;Pak 40 L/43&amp;quot; mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (1).jpg|thumb|600px|none|The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 18==&lt;br /&gt;
Several 8.8 cm FlaK 18s can be seen on multiplayer maps and in the second chapter of the Tirailleur champaign.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]]&lt;br /&gt;
[[Image:BFV-flak2.jpg|thumb|600px|none|Right view. Note the single-piece barrel, which distinguishes it from a FlaK 36.]]&lt;br /&gt;
[[Image:BFV-flak2-1.jpg|thumb|600px|none|Close up of the gun cradle without the FlaK 37 pointer dials.]]&lt;br /&gt;
[[Image:BFV-flak1.jpg|thumb|600px|none|A covered FlaK on &amp;quot;Fjell 652&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the &amp;quot;Pacific Storm&amp;quot; map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first &amp;quot;Avanti Savoia&amp;quot; mission of Battlefield 1. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]]&lt;br /&gt;
[[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm-Flak-Zwillingskanonen==&lt;br /&gt;
Three Flak-Zwillingskanonen are mounted on the &amp;quot;Provence&amp;quot; map.&lt;br /&gt;
[[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]]&lt;br /&gt;
[[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]]&lt;br /&gt;
[[Image:BFV-flakZwill3.jpg|thumb|600px|none|Right view.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the &amp;quot;Defying the Odds&amp;quot; chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the &amp;quot;Al Sundan&amp;quot; map.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[Image:BFV-Mörser-1.jpg|thumb|600px|none|Unprepared Mörser on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[Image:BFV-Mörser.jpg|thumb|600px|none|Fully set up Mörser 16 in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser2.jpg|thumb|600px|none|The destroyed howitzer in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map &amp;quot;Al Sundan&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm-Mörser 18==&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]]&lt;br /&gt;
&lt;br /&gt;
==28/32 cm Schweres Wurfgerät 40==&lt;br /&gt;
Some Sd.Kfz 251 half-tracks in the &amp;quot;Tirailleur&amp;quot; champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.&lt;br /&gt;
[[Image:BFV-Wurfrahmen.jpg|thumb|600px|none|In ''Fraternité Ou La Mort'', Deme encounters a ''Stuka zu Fuß''.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on British tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-Besa.jpg|thumb|600px|none|The Besa in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
Several British vehicles have [[Bren Gun]]s with drum magazines mounted for anti-infantry use.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk 1 - .303 British]]&lt;br /&gt;
[[Image:BFV-Besal1.jpg|thumb|600px|none|The mounted Bren in-game.]]&lt;br /&gt;
[[File:BFV Bren Mounted (1).jpg|thumb|600px|none|Manning the Bren with a drum magazine. Note the sights have been changed.]]&lt;br /&gt;
[[File:BFV Bren Mounted (2).jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV Bofors.jpg|thumb|600px|none|The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.]]&lt;br /&gt;
[[File:BFV-bofors2.jpg|thumb|600px|none|Manning the Bofors from the inside.]]&lt;br /&gt;
[[File:BFV-bofors3.jpg|thumb|600px|none|Ejecting a spent casing. This animation is similar to the Garford-Putilov Armoured Car from ''BF1'' where the gunner throws the casing out of the tower.]]&lt;br /&gt;
[[File:BFV-bofors7.jpg|thumb|600px|none|Bofors mounted on a Landing Ship, Tank (LST).]]&lt;br /&gt;
[[File:BFV-bofors4.jpg|thumb|600px|none|A Bofors &amp;quot;40mm AA&amp;quot; on the &amp;quot;Pacific Storm&amp;quot; map.]]&lt;br /&gt;
[[File:BFV-bofors5.jpg|thumb|600px|none|Manning the AA-gun.]]&lt;br /&gt;
[[Image:Bofors40Quad.jpg|thumb|none|350px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Spitfire and the Mosquito are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's noise.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
[[Browning M1919A4]] machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields. &lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:BFV M1919A4 (1).jpg|thumb|none|600px|Operating the Browning on top of a LVT.]]&lt;br /&gt;
[[File:BFV M1919A4 (2).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
American Sherman tanks in &amp;quot;The Last Tiger&amp;quot; War Story have [[Browning M2HB]] machine guns in their turret pintle mounts. An emplaced version, returning from ''Battlefield 4'', has been added in the &amp;quot;War in the Pacific&amp;quot; chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFV M2HB (1).jpg|thumb|none|600px|A 76mm armed Sherman tank foolishly takes &amp;quot;Stefan&amp;quot; head-on. Note the Calliope tank in the background.]]&lt;br /&gt;
[[File:BFV M2HB (2).jpg|thumb|none|600px|A row of the up-armored Sherman's driving through a cinema scene.]]&lt;br /&gt;
[[File:BFV-BrowningHB1.jpg|thumb|600px|none|A just built M2HB.]]&lt;br /&gt;
[[File:BFV-BrowningHB2.jpg|thumb|600px|none|Manning the Browning.]]&lt;br /&gt;
[[File:BFV-BrowningHB3.jpg|thumb|600px|none|Zooming in.]]&lt;br /&gt;
[[File:BFV-BrowningHBLVT.jpg|thumb|600px|none|The LVT(A)-1 with the upraded M2HB turret.]]&lt;br /&gt;
&lt;br /&gt;
==Coaxial Flamethrower==&lt;br /&gt;
The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.&lt;br /&gt;
[[File:BFV-CFlame1.jpg|thumb|600px|none|The Sherman's flamethrower in action on Iwo Jima.]]&lt;br /&gt;
[[File:BFV-CFlame2.jpg|thumb|600px|none|Looking at the Ka Mi's flamethrower and Type 1 37 mm tank gun.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
Spitfires can be upgraded with two [[Hispano-Suiza HS.404]]. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum 20x110mm]]&lt;br /&gt;
[[File:BFV_Hispano.jpg|thumb|none|600px|A Hispano mounted in the Spitfire's wing.]]&lt;br /&gt;
[[File:BFV_ANM.jpg|thumb|none|600px|The A/N M3 mounted near the wing route air inlets which gave it the nickname &amp;quot;Whistling Death&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG 131 machine gun==&lt;br /&gt;
The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted [[MG131 machine gun]]s.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[File:BFV_MG131.jpg|thumb|none|600px|Looking at the two MG131s.]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
Bf 109 fighters are also armed with [[MG 151 cannon|MG 151/20 cannon]]s, while other planes like the JU 88 can be upgraded with those.&lt;br /&gt;
[[File:mg15120.jpg|thumb|400px|none|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.]]&lt;br /&gt;
[[File:BFV_MG151.jpg|thumb|none|600px|Two MG 151/20 mounted in the hull of a JU 88 bomber.]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
[[MG17 machine gun]]s are mounted on German planes.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
The [[MG34|MG34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.&lt;br /&gt;
&lt;br /&gt;
The Panzerlauf barrel is also available as a customization option for the &amp;quot;barrel&amp;quot; component for the infantry MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG34.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG34 added with the second January 2019 patch. This is the rear view.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]]&lt;br /&gt;
[[File:Battlefield™ V 20191011091411.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; barrel option for the Support's MG34. Other skin variants use the Panzerlauf barrel as well.]]&lt;br /&gt;
[[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG34 in ''Stefan's'' turret can be seen just behind Müller's hat.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
The Valentine AA tank can be upgraded with [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s. Some Oerlikon can be seen mounted on American ships on the Pacific maps.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:BFV Oerlikon.jpg|thumb|none|600px|Three Oerlikon cannons mounted on a Valentine chassis.]]&lt;br /&gt;
[[Image:BFV-Oerlikonship.jpg|thumb|none|600px|A line of Oerlikons on an aircraft carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.&lt;br /&gt;
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
[[Image:BFV-qf1.jpg|thumb|600px|none|Rear View of the AT gun.]]&lt;br /&gt;
[[Image:BFV-qf2.jpg|thumb|600px|none|Front View.]]&lt;br /&gt;
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]]&lt;br /&gt;
[[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a &amp;quot;[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]&amp;quot;.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[Image:Bfv-type10-1.jpg|thumb|600px|none|A &amp;quot;Type 10&amp;quot; mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]]&lt;br /&gt;
[[Image:Bfv-type10-2.jpg|thumb|600px|none|Rear view of another gun in the same tunnel.]]&lt;br /&gt;
[[Image:Bfv-type10-2-1.jpg|thumb|600px|none|A Type 10 with a shield on the &amp;quot;Pacific Storm&amp;quot; map.]]&lt;br /&gt;
[[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Heavy Machine Gun==&lt;br /&gt;
The Japanese Type 93 Heavy Machine Gun is added to the game with the &amp;quot;War in the Pacific&amp;quot; chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.&lt;br /&gt;
[[Image:Type93HMG.jpg|thumb|none|300px|Type 93 Heavy Machine Gun - 13.2mm]]&lt;br /&gt;
[[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]]&lt;br /&gt;
[[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]]&lt;br /&gt;
[[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]]&lt;br /&gt;
[[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]]&lt;br /&gt;
[[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank.]]&lt;br /&gt;
[[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters are armed with two [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s which wiggle when shooting. The A6M5 can be equpipped with 6 Type 97 on Rank 1.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled &amp;quot;Zero&amp;quot;.]]&lt;br /&gt;
[[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
The vehicle-mounted version of the [[Type 97 light machine gun]] is the turret and coaxial machine gun of Japanese tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:Bfv-type97tank1.jpg|thumb|600px|none|A Type 97 mounted on top of a Type 97 tank.]]&lt;br /&gt;
[[Image:Bfv-type97tank2.jpg|thumb|600px|none|Manning the machine gun.]]&lt;br /&gt;
[[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled &amp;quot;20mm HE&amp;quot; can be unlocked at rank 4 for the A6M5, which is mounted ontop the cockpit.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on &amp;quot;Pacific Storm&amp;quot; with the mounted cannons.]]&lt;br /&gt;
[[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its &amp;quot;visual recoil&amp;quot; (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.&lt;br /&gt;
&lt;br /&gt;
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers3.jpg|thumb|600px|none|Using the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers4.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[Image:Bfv-mg42muzzlemint.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
The Czech [[ZB-53 / Vz.37]] is mounted on the Panzer 38(t).&lt;br /&gt;
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-zb.jpg|thumb|600px|none|The MG 37 (T) mounted on the tank.]]&lt;br /&gt;
&lt;br /&gt;
=Cosmetic Modifications=&lt;br /&gt;
&lt;br /&gt;
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.&lt;br /&gt;
&lt;br /&gt;
==Colt Monitor==&lt;br /&gt;
The cutts compensator from a Colt Monitor is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Coltmonitor.jpg|500px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]]&lt;br /&gt;
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-39==&lt;br /&gt;
The muzzle of the Finnish [[Lahti L-39]] anti-tank rifle is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Lahti_with_PKM_for_size.jpg|thumb|none|450px|Lahti L-39 with a [[PK Machine Gun]] for scale - 20x138mm B]]&lt;br /&gt;
[[Image:Bfv-Lahtimuzzle1.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the Kar98k.]]&lt;br /&gt;
[[Image:Bfv-Lahtimuzzle2.jpg|thumb|600px|none|The &amp;quot;Liberte&amp;quot; muzzle modification for the LS/26.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
A muzzle from a [[PTRD-41]] is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:PTRD-41.jpg‎|thumb|none|500px|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The &amp;quot;Blued&amp;quot; muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|500px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's &amp;quot;barrel&amp;quot; component.&lt;br /&gt;
[[Image:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]&lt;br /&gt;
[[Image:Bfv-nightowlbarrel.jpg|thumb|600px|none|The &amp;quot;Night Owl&amp;quot; barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's &amp;quot;muzzle&amp;quot; and &amp;quot;stock&amp;quot; components. The Mk I muzzle is also a visual modification used with many other weapons.&lt;br /&gt;
[[Image:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenmintmuzzle.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification. Other muzzle modifications also use the Mk I muzzle.]]&lt;br /&gt;
[[Image:Bfv-stengoldstock.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; stock modification. Other stock modifications also use the Mk I stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Sten Mk 1* stock is an available visual modification of the Sten's &amp;quot;stock&amp;quot; component.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenchromedstock.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; stock modification. Other stock modifications also use the Mk I* stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Snagemit</name></author>
	</entry>
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