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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slemke1998</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slemke1998"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Slemke1998"/>
	<updated>2026-06-09T20:49:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Irishman&amp;diff=1320432</id>
		<title>Talk:The Irishman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Irishman&amp;diff=1320432"/>
		<updated>2020-01-06T09:47:16Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page needs a lot of work. Under the &amp;quot;various weapons&amp;quot; epigraphy I can identify a 2&amp;quot; barrel S&amp;amp;W model 64, a 2&amp;quot; barrel S&amp;amp;W model 10, a 4&amp;quot; barrel S&amp;amp;W model 10, a S&amp;amp;W model 36, a 2&amp;quot; barrel S&amp;amp;W model 34 (I think this is the gun used on Jimmy Hoffa), a silenced Browning Hi-power, a silenced walther PPK (or PPK/S, I can´t see it well), a series 70 Colt Government model, a revolver that looks like a S&amp;amp;W model 66 (I am not sure, and it would be probably anachronistic), and 2 small frame pistols that look like Lorcin guns, although I am not sure about these 2. Also, I remember a scene were the character played by Robert de Niro carries out an attack to scare one of the rival mobsters, were a nickel or stainless Walther PPK (or PP) can be briefly seen. Also, it should be noted that the S&amp;amp;W 36 used by De Niro in most scenes has the older square butt [[User:Rafa|Rafa]] ([[User talk:Rafa|talk]]) 16:51, 23 December 2019 (EST)&lt;br /&gt;
: Also, I noticed 2 goofs when he uses 2 revolvers for a hit. 1) He identified them as .32s, specifically ruling out using a.38 when in fact those guns are .38s. and 2) He fires 14 shots(according to the news report) from 2 revolvers. I know 7 shot revolvers exist, but I don't think that's what he used. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:47, 6 January 2020 (EST)&lt;br /&gt;
== Garand ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is there a significant delay between Frank firing the rifle and the Germans being hit? Like it's firing at the speed of a paintball gun. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:35, 4 January 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Irishman&amp;diff=1320032</id>
		<title>Talk:The Irishman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Irishman&amp;diff=1320032"/>
		<updated>2020-01-04T17:35:18Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Garand */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page needs a lot of work. Under the &amp;quot;various weapons&amp;quot; epigraphy I can identify a 2&amp;quot; barrel S&amp;amp;W model 64, a 2&amp;quot; barrel S&amp;amp;W model 10, a 4&amp;quot; barrel S&amp;amp;W model 10, a S&amp;amp;W model 36, a 2&amp;quot; barrel S&amp;amp;W model 34 (I think this is the gun used on Jimmy Hoffa), a silenced Browning Hi-power, a silenced walther PPK (or PPK/S, I can´t see it well), a series 70 Colt Government model, a revolver that looks like a S&amp;amp;W model 66 (I am not sure, and it would be probably anachronistic), and 2 small frame pistols that look like Lorcin guns, although I am not sure about these 2. Also, I remember a scene were the character played by Robert de Niro carries out an attack to scare one of the rival mobsters, were a nickel or stainless Walther PPK (or PP) can be briefly seen. Also, it should be noted that the S&amp;amp;W 36 used by De Niro in most scenes has the older square butt [[User:Rafa|Rafa]] ([[User talk:Rafa|talk]]) 16:51, 23 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is there a significant delay between Frank firing the rifle and the Germans being hit? Like it's firing at the speed of a paintball gun. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:35, 4 January 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Inglourious_Basterds&amp;diff=1290701</id>
		<title>Talk:Inglourious Basterds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Inglourious_Basterds&amp;diff=1290701"/>
		<updated>2019-08-21T22:10:11Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Colt 1908 or FN 1905? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anyone confirm which rifle Aldo uses please?? ==&lt;br /&gt;
Can anyone help?&lt;br /&gt;
&lt;br /&gt;
Aldo the Appache's knife is likely a fictionally built knife by a fantasy blade designer, but it is definately based on a Bowie knife. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Er...he said &amp;quot;rifle.&amp;quot; Which was addressed in a post directly below me. -SasquatchJim.&lt;br /&gt;
&lt;br /&gt;
==Aldo's rifle==&lt;br /&gt;
Aldo usses a Kar98k with &amp;quot;Inglourious Basterds&amp;quot; carved into the stock.&lt;br /&gt;
&lt;br /&gt;
== Shoshanna's pistol ==&lt;br /&gt;
I still think Shoshanna's pistol has to be an FN 1906 Baby Browning. It can't be a Colt Vest Pocket, as it obviously has a distinct rear sight, whereas the Vest Pocket just has a groove on the slide. A Baby Browning is about the right shape and size and actually has the distinct front and rear sights of the pistol in the film.&lt;br /&gt;
http://auctionrssfeed.com/images/baby_browning.jpg&lt;br /&gt;
&lt;br /&gt;
== Spoilers ==&lt;br /&gt;
I don't like to just edit other people's work, but this artlicle is full of spoilers for a fairly new movie. Would anyone object to the editing (or at least spoiler tagging) of most of the descriptions and captions?--[[User:Spikemonkey|Spikemonkey]] 18:41, 29 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Most ppl wouldn't spoil unless it is specific to the weapon [[User:Excalibur01|Excalibur01]] 01:14, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I agree. Some of the spoilers are ridiculous.  Like the final screenshot of the Luger P08.  We ALREADY have pics of the actor with the gun, and yet ANOTHER pic which shows the death of a major character is added on unnecessarily.  This actually violates the IMFDB rules regarding Spoilers.  Spoilers are allowed only if unavoidable.  These spoilers are VERY AVOIDABLE.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:17, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eric with shotgun ==&lt;br /&gt;
The picture of Eric with the shotgun... I don't believe he fired a single shot in that scene. The explosions in front of him are bullets hitting glasses that were sitting on the bar. Eric was killed before he could bring his shotgun to bear.&lt;br /&gt;
::He did fire it. Look at this screencap.&lt;br /&gt;
[[Image:Eric-NB.jpg|thumb|none|500px|]]&lt;br /&gt;
You can see the muzzle flash about to coming out, which means that he did fire it. - [[User:Kenny99|Kenny99]] 04:29, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
no , hew shoots hugo stigletz just before he gets killed by whilhelm wikki. simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Thompsons ==&lt;br /&gt;
I think the Americans in Nations Pride are actually using M1928A1 Thompsons, because they have the simple rearsights. Why those Thompsons are fitted with a vertical handguard is beyond me.&lt;br /&gt;
&lt;br /&gt;
Watch the whole Nation's Pride. They used M1921, M1928A1 and M1A1 Thompson!&lt;br /&gt;
&lt;br /&gt;
== Moved from Main Page ==&lt;br /&gt;
&lt;br /&gt;
=== Promotional material ===&lt;br /&gt;
Promotional Material featuring characters with the Walther PPK:&lt;br /&gt;
[[Image:IGPPK.jpg|thumb|none|500px|Bridget with the PPK in promotional material for the film.]]&lt;br /&gt;
[[Image:IGPPromtionalShosanna.jpg|thumb|none|500px|Shosanna with her PPK in promotional material for the film, as the character actually uses a Colt Model 1908 Vest Pocket.]]&lt;br /&gt;
Promotional Material (fake poster for &amp;quot;Nation's Pride&amp;quot;) with Karabiner 98k:&lt;br /&gt;
[[Image:IGK98K.jpg|thumb|none|500px|On the movie within the movie poster &amp;quot;Nation's Pride&amp;quot;]]&lt;br /&gt;
Promotional Material with MG42:&lt;br /&gt;
[[Image:IGMG42.jpg|thumb|none|500px|Til Schweiger holds an MG42 as Stiglitz in a promotional poster.]]&lt;br /&gt;
Promotional Material with O/U shotgun:&lt;br /&gt;
[[Image:IGShotgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The first Nazi that is scalped is Quentin Tarantino, and he also appears as one of the soldiers in &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
im not sure about nations pride , but the first nazi is not tarantino . simmons 8492&lt;br /&gt;
&lt;br /&gt;
its a dummy of tarantino --[[User:Jackbel|Jackbel]] 05:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==being the only movie called 'inglourious basterds'==&lt;br /&gt;
Actually it's the only movie SPELLED 'Inglourious basterds', since saying it out loud is identical to the other 'Inglorious Bastards'.....[[User:MoviePropMaster2008|MoviePropMaster2008]] 07:21, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PPKs ==&lt;br /&gt;
&lt;br /&gt;
The PPKs used in the film (most notably in Diane Kruger poster) looks like post-war versions. Anyone can confirm? --[[User:Charly Driver|Charly Driver]] 11:48, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colt 1908 or FN 1905? ==&lt;br /&gt;
&lt;br /&gt;
Is there anything particular that identifies Shosanna's pistol as a [[Colt Model 1908 Vest Pocket]] rather than a [[FN Model 1905]] or any of its European clones?  I've just watched the sequences where this gun appears and couldn't get a clear look at the grips which would be the most obvious way to tell, but I see there's a comment further up this talk page saying something about the sights indicating a 1905.  I also think the FN 1905 would have been more common in Europe of this period than the Colt 1908. [[User:GrizzlyWeasel|GrizzlyWeasel]] ([[User talk:GrizzlyWeasel|talk]]) 15:03, 23 September 2014 (EDT)&lt;br /&gt;
:Supposedly [http://i.imgur.com/IlcQzog.png this] is one of the stunt castings of her pistol. Does that help? ([https://www.youtube.com/watch?v=JUxrCFxavO8 Sauce]) [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 07:26, 13 December 2015 (EST)&lt;br /&gt;
::Judging by the stylised &amp;quot;SH&amp;quot; logo(presumably for &amp;quot;Shosanna&amp;quot;), I'm guessing it's an FN. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:10, 21 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hotel_Rwanda&amp;diff=1285982</id>
		<title>Talk:Hotel Rwanda</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hotel_Rwanda&amp;diff=1285982"/>
		<updated>2019-07-26T05:57:50Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Beretta 92 Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknowns==&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 02:32, 24 December 2009 (UTC)&lt;br /&gt;
Guns I can't even guess the make and model of.&lt;br /&gt;
[[Image:HRunknown-1.jpg|thumb|none|600px|As if the distance didn't make it hard enough, this gun looks like nothing I've seen.]]&lt;br /&gt;
it looks slightly like a High standard M10 but the barrel is to long and it has a stock both features a non-existent on all the models of this gun that I've ever seen.&lt;br /&gt;
[[Image:HRunknown-2.jpg|thumb|none|600px|A Belgians UN soldier with an unknown LMG, noted by carry handle. Note Beta-C drum magazine.]]&lt;br /&gt;
:This one with the Beta-C drum looks like some kind of M16 variant. You can see the fore end of the weapon in that familiar tube and the rear sights. [[User:Excalibur01|Excalibur01]] 00:45, 1 July 2009 (UTC)&lt;br /&gt;
::Could it be an FNC? That would be standard issue.-[[User:RedJedRevolver|RedJedRevolver]] 00:54, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is that a carrying handle on it? If so, then it could not be an FNC, and it is not very likely that it is an M16 variant with a carrying handle (the forward stock does not match the Colt LMG).[[User:SAWGunner89|SAWGunner89]] 20:01, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:HRBeretta92FS-1.jpg|thumb|none|600px|A Interahamwe sticks his Beretta 92FS in Paul's face.]]&lt;br /&gt;
&lt;br /&gt;
It could be a Centurion --[[User:AdAstra2009|AdAstra2009]] 07:09, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, it's too long to be a Centurion, it's a regular 92FS. - [[User:Mr. Wolf|Mr. Wolf]] 19:57, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
&lt;br /&gt;
It was not manufactured by HK, as said on this page&lt;br /&gt;
&lt;br /&gt;
== Beretta 92 Section ==&lt;br /&gt;
&lt;br /&gt;
If anyone else agrees, I think this section needs to be cleaned up. I am some what confused by the statement that it is 'only 1994', as to what was the original author's intent. It read a bit clunky and too much apocrypha. Thoughts? --[[User:Rebusdi|Rebusdi]] 18:57, 23 October 2011 (CDT)&lt;br /&gt;
:I know this is old so I'm not expecting a response but I believe that whoever made that thinks that the 92 actually came out in 1992, hence the comment about 1994. In reality the 92 was borderline obsolete by 94.Also in the section about the FN MAG the caption about right/left hand drive is off, &amp;quot;right hand drive&amp;quot; refers to the location of the steering wheel, not the flow of traffic so in a country that drives on the left side of the road, vehicles are right hand drive --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 01:43, 26 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hotel_Rwanda&amp;diff=1285975</id>
		<title>Talk:Hotel Rwanda</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hotel_Rwanda&amp;diff=1285975"/>
		<updated>2019-07-26T05:43:43Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Beretta 92 Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknowns==&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 02:32, 24 December 2009 (UTC)&lt;br /&gt;
Guns I can't even guess the make and model of.&lt;br /&gt;
[[Image:HRunknown-1.jpg|thumb|none|600px|As if the distance didn't make it hard enough, this gun looks like nothing I've seen.]]&lt;br /&gt;
it looks slightly like a High standard M10 but the barrel is to long and it has a stock both features a non-existent on all the models of this gun that I've ever seen.&lt;br /&gt;
[[Image:HRunknown-2.jpg|thumb|none|600px|A Belgians UN soldier with an unknown LMG, noted by carry handle. Note Beta-C drum magazine.]]&lt;br /&gt;
:This one with the Beta-C drum looks like some kind of M16 variant. You can see the fore end of the weapon in that familiar tube and the rear sights. [[User:Excalibur01|Excalibur01]] 00:45, 1 July 2009 (UTC)&lt;br /&gt;
::Could it be an FNC? That would be standard issue.-[[User:RedJedRevolver|RedJedRevolver]] 00:54, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is that a carrying handle on it? If so, then it could not be an FNC, and it is not very likely that it is an M16 variant with a carrying handle (the forward stock does not match the Colt LMG).[[User:SAWGunner89|SAWGunner89]] 20:01, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:HRBeretta92FS-1.jpg|thumb|none|600px|A Interahamwe sticks his Beretta 92FS in Paul's face.]]&lt;br /&gt;
&lt;br /&gt;
It could be a Centurion --[[User:AdAstra2009|AdAstra2009]] 07:09, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, it's too long to be a Centurion, it's a regular 92FS. - [[User:Mr. Wolf|Mr. Wolf]] 19:57, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
&lt;br /&gt;
It was not manufactured by HK, as said on this page&lt;br /&gt;
&lt;br /&gt;
== Beretta 92 Section ==&lt;br /&gt;
&lt;br /&gt;
If anyone else agrees, I think this section needs to be cleaned up. I am some what confused by the statement that it is 'only 1994', as to what was the original author's intent. It read a bit clunky and too much apocrypha. Thoughts? --[[User:Rebusdi|Rebusdi]] 18:57, 23 October 2011 (CDT)&lt;br /&gt;
:I know this is old so I'm not expecting a response but I believe that whoever made that thinks that the 92 actually came out in 1992, hence the comment about 1994. In reality the 92 was borderline obsolete by 94. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 01:43, 26 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1272676</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1272676"/>
		<updated>2019-05-10T19:46:52Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Unidentified Flintlocks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pre-Release Screenshots==&lt;br /&gt;
I'm moving all the pre-release screenshots here to clean up the main page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GR Wildlands M9.jpg|thumb|none|600px|Beretta M9 with laser sight and SilencerCo Osprey 9mm sound suppressor.]]&lt;br /&gt;
[[Image:GRW-Pistol-1.jpg|thumb|none|600px|Midas with his FNX as he takes &amp;quot;White Hat&amp;quot; hostage.]]&lt;br /&gt;
[[Image:GRW-Pistol-2.jpg|thumb|none|600px|Midas throws &amp;quot;White Hat&amp;quot; in the trunk of a car.]]&lt;br /&gt;
[[Image:GRW-Pistol-3.jpg|thumb|none|600px|Nomad with his FNX as he takes out an enemy.]]&lt;br /&gt;
[[Image:GRW-Pistol-5.jpg|thumb|none|600px|A look &amp;quot;down the sights&amp;quot; of the FNX as a Ghost operative silently takes out a cartel member. Fortunately, the iron sights are actually used in the release game.]]&lt;br /&gt;
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The Desert Eagle lays on a table.]]&lt;br /&gt;
[[File:GRW-GoldM1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRW-Scorpion-EVO.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GRW-P90.jpg|thumb|none|600px|The Ghost Operative with his P90 slung on his back]]&lt;br /&gt;
[[File:GRW-MP5SD.jpg|thumb|none|600px|A suppressed MP5 seen in a trailer.]]&lt;br /&gt;
[[File:GRW-Bizon.jpg|thumb|none|600px|A Sicario firing the PP19 in a trailer. Also note the hand clipping on the magazine.]]&lt;br /&gt;
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The handguard and rear sight visible on the left.]]&lt;br /&gt;
[[File:GRW-AKM.jpg|thumb|none|600px|A later frame, showing the gas block and front sight.]]&lt;br /&gt;
[[File:GRW-AKM-2.jpg|thumb|none|600px|An AK-47 with black furniture and a 20-round magazine from the &amp;quot;Fight for the Wildlands&amp;quot; trailer.]]&lt;br /&gt;
[[File:GRW-AK12.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GR Wildlands BREN.jpg|thumb|none|600px|Pre-release image of a customized BREN A1.]]&lt;br /&gt;
[[Image:GRW-M4A1-1.jpg|thumb|none|600px|The M4A1 lands on the floor in front of the cartel member as he drops.]]&lt;br /&gt;
[[Image:GRW-ACR.jpg|thumb|none|600px|The Ghost Operative with his ACR slung on his back.]]&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px|A UNIDAD soldier holding an R5.]]&lt;br /&gt;
[[File:GRW-SCARH.jpg|thumb|none|600px|Holt in the background with an FN SCAR-H, fitted with an ACOG scope and sound suppressor.]]&lt;br /&gt;
[[Image:GR Wildlands SPAS.jpg|thumb|none|600px|Pre-release image of El Obsequio.]]&lt;br /&gt;
[[Image:GRW-M40A5.jpg|thumb|none|600px|Weaver with his M40A5 slung on his back.]]&lt;br /&gt;
[[Image:GRW-M40A5-2.jpg|thumb|none|600px|Weaver setting up with his his M40A5.]]&lt;br /&gt;
[[Image:GR Wildlands SR25.jpg|thumb|none|600px|A pre-release image of the SR-25 ECC.]]&lt;br /&gt;
[[Image:GR Wildlands KAC LMG A1.jpg|thumb|none|600px|The LMG A1 visible on Nomad's back.]]&lt;br /&gt;
[[Image:GR Wildlands LMG A1.jpg|thumb|none|600px|Knight's Armament Company LMG A1 machine gun with foregrip, holographic sight, and custom flash hider.]]&lt;br /&gt;
[[Image:GRW-LMG-3.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he scrambles into an off road vehicle.]]&lt;br /&gt;
[[Image:GRW-LMG-1.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he prepares to make his move.]]&lt;br /&gt;
[[Image:GRW-LMG-2.jpg|thumb|none|600px|The iron sights of the Mk 48 as Nomad engages multiple enemies.]]&lt;br /&gt;
[[File:GRW-MK48-2.jpg|thumb|none|600px|Cartel gunmen firing Mk 48s. In the final game, they don't use this machine gun outside of cutscenes.]]&lt;br /&gt;
[[File:GRW-FlareGun.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRW-Minigun1.jpg|thumb|none|600px|An M134 mounted on a UNIDAD buggy.]]&lt;br /&gt;
[[File:GRW-Minigun2.jpg|thumb|none|600px|Nomad firing a door-mounted M134 from a Blackhawk chopper in a cinematic. This does not occur in-game as all miniguns on Blackhawks are located on either the side firing ports or weapon hardpoints. Note &amp;quot;TOM C&amp;quot; written on the fuselage, an obvious nod to [[Tom Clancy]].]]&lt;br /&gt;
[[File:GRW-M203.jpg|thumb|none|600px|The M203 attached to an ACR in an early trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They should add some Bolivian-made guns too.&lt;br /&gt;
&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=IsLTv8AZn3w&lt;br /&gt;
P45T&lt;br /&gt;
&lt;br /&gt;
M1911&lt;br /&gt;
&lt;br /&gt;
5.7 USG&lt;br /&gt;
&lt;br /&gt;
P12&lt;br /&gt;
&lt;br /&gt;
P227&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
Serbu&lt;br /&gt;
&lt;br /&gt;
Spas 12&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
Mac-11&lt;br /&gt;
&lt;br /&gt;
Vz 61&lt;br /&gt;
&lt;br /&gt;
PP19&lt;br /&gt;
&lt;br /&gt;
MP5 MLI&lt;br /&gt;
&lt;br /&gt;
Kriss Vector&lt;br /&gt;
&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
C1 Stirling&lt;br /&gt;
&lt;br /&gt;
KAC-PDW&lt;br /&gt;
&lt;br /&gt;
PP-19-01 Vityaz-SN&lt;br /&gt;
&lt;br /&gt;
MPX&lt;br /&gt;
&lt;br /&gt;
POF PSG&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD&lt;br /&gt;
&lt;br /&gt;
P416&lt;br /&gt;
&lt;br /&gt;
SIG556xi&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
SR3M&lt;br /&gt;
&lt;br /&gt;
SCAR-H&lt;br /&gt;
&lt;br /&gt;
AUG A3&lt;br /&gt;
&lt;br /&gt;
CZ 805 A2&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
Remington R5 RGP&lt;br /&gt;
&lt;br /&gt;
Stoner A1&lt;br /&gt;
&lt;br /&gt;
MG121&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
Mk48&lt;br /&gt;
&lt;br /&gt;
Type 95&lt;br /&gt;
&lt;br /&gt;
6P41 Pecheneg&lt;br /&gt;
&lt;br /&gt;
M40A5&lt;br /&gt;
&lt;br /&gt;
HTI&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
&lt;br /&gt;
Mk14&lt;br /&gt;
&lt;br /&gt;
Mosin–Nagant M1891&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
G28&lt;br /&gt;
&lt;br /&gt;
SRSA1&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
MSR&lt;br /&gt;
&lt;br /&gt;
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:59, 29 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== POF P416 ==&lt;br /&gt;
&lt;br /&gt;
The P416 is also seen in [https://www.youtube.com/watch?v=OAP0ZMhx-tI one of the more recent gameplay trailers]. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, ''both'' Watch Dogs games, and now GR:W.&lt;br /&gt;
:It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:50, 29 January 2017 (EST)&lt;br /&gt;
::And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:37, 30 January 2017 (EST)&lt;br /&gt;
:::I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:44, 30 January 2017 (EST)&lt;br /&gt;
::::I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:09, 30 January 2017 (EST)&lt;br /&gt;
Yeah the &amp;quot;trigger&amp;quot; option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:25, 31 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why don't the Clancy games these days show an M16 anymore ==&lt;br /&gt;
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 17:38, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:It will be good, to see since Bolivian Army have issue them.Alongside other guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:20, 2 March 2017 (EST)&lt;br /&gt;
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the [http://cdn3.volusion.com/j4enh.r2en5/v/vspfiles/photos/KAC%2098065-2.jpg?1456827038 M5 RAS] is the coolest looking handguard ever(albeit reportedly quite heavy).--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:29, 2 March 2017 (EST)&lt;br /&gt;
:One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:31, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:12, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:34, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a &amp;quot;Clear and Present Danger&amp;quot; feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reference Screenshot Standards==&lt;br /&gt;
So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the &amp;quot;preview&amp;quot; feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.&lt;br /&gt;
[[Image:GRW M4A1.jpeg|thumb|none|800px|Straight profile view.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands M4A1 profile.jpeg|thumb|none|800px|Angled.]]&lt;br /&gt;
I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
:Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:52, 8 March 2017 (EST)&lt;br /&gt;
:: I would definitely echo using the 30 round magazine. Feel free to overwrite the grainy trailer screen. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Thing that bugs me==&lt;br /&gt;
Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:26, 11 April 2017 (EDT)&lt;br /&gt;
:I'm a bit more perturbed by the fact that charging handles are always yanked even when reloading mid-magazine; the previous Ghost Recon didn't have this and there also isn't any +1 in the chamber. I'd expect more consistency between this game and Rainbow 6: Siege.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:54, 11 April 2017 (EDT)&lt;br /&gt;
::I think that the lack of a +1 in the chamber IS the reason that the charging handle is always cycled. Given that the player character actually uses a thumbs forward grip (Probably only the third mainstream game to have it, after MOH and Halo 5), I think that the dev team likely wanted to keep it simple. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:40, 12 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ares machine gun ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the Ares machine gun is actually based of the [http://www.evike.com/products/55432/ Krytac LMG], which is an airsoft gun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:09, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:55, 23 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well heck me bum then, Tom Clancy must be rolling in his grave now that these games are officially using chairsoft guns as reference. I think it should still have the Ares citation though as that Krytac gun seems to be based on one of the Shrike variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:44, 23 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified guns ==&lt;br /&gt;
&lt;br /&gt;
* El Commandante&lt;br /&gt;
&lt;br /&gt;
* Jackdaw Pistol&lt;br /&gt;
&lt;br /&gt;
* Peacemaker (maybe a SAA)&lt;br /&gt;
&lt;br /&gt;
* Flare Gun&lt;br /&gt;
&lt;br /&gt;
== The game is a mess when it comes to weapons ==&lt;br /&gt;
&lt;br /&gt;
Having played the game all the way through, it's obvious that the developers either didn't care, or just half-assed a lot of the weapon mechanics. As a gun enthusiast, Wildlands is painful to play through.&lt;br /&gt;
&lt;br /&gt;
*The ballistics for most weapons are terrible. Bullets visibly drop out of the air like cannonballs, and even .338 Lapua rifles drop like crazy. Sniping at greater than 1km is difficult, mainly due to the ballistics being terrible and other gameplay factors. It's possible, but difficult. .50 BMG HTI somehow drops ''more'' than the 7.62x51mm M40A5, and the .338LM MSR drops just as bad as a 7.62x54R Dragunov.&lt;br /&gt;
&lt;br /&gt;
*The ammo limits are completely wrong and make no sense. Assault rifles max out at 225 rounds. Doesn't matter if the gun holds 20, 30 or 50 rounds, its 225 rounds in reserve. 225 isn't divisible by any of those numbers. Its even worse for shotguns; you get 45 rounds. So if using the Saiga-12 with a 30 round drum, that's 1 and 1/2 reloads. Pistols get 225 rounds as well; if you're carrying a Desert Eagle, that's 31.5 magazines of ammo.&lt;br /&gt;
&lt;br /&gt;
*The attachment system is full of holes and bugs; some guns won't take any attachments, yet have the rails and means to do so (PKM is guilty of this, has a railed fore-end, yet can't take a grip, Stoner LMG can be silenced, other LMGs can't), the M4's stock can't be extended, the R5 can't fire in anything but full-auto, pistols have no compensator options or reflex sight options, the AUG A3's 30-round magazine is hilariously oversized (it's based on some fictional 60 round AUG magazine that's substantially bigger than the AUG HBAR's 45 round magazine), the SCAR-H's 20 round magazine glitches and turns into a 30-round magazine when equipped, the list goes on.&lt;br /&gt;
&lt;br /&gt;
*The pistol mechanics are shoddy; the hammers don't move, and every gun save for the P12/USP fires with an uncocked hammer. The slides don't even lock back, and there's no +1 chambering for weapons.&lt;br /&gt;
&lt;br /&gt;
*The reload animations are insanely same-y; weapons will have one of three reload animations. The MP5 and Scorpion EVO3 have the same animations, the MP7 and M4 have the same animations, the SPAS-12 is never cocked when reloaded, every pistol reloads the same. There's no variety. There's no mid-mag reloads; each time the charging handle is pulled back, and it's done with the shooting hand; a big no-no in the military. As AgentGumby mentioned (thanks btw), all of the underbarrels reload like the GP-25. That means the M203 and M320 both breech-load, which should be impossible given their design.&lt;br /&gt;
&lt;br /&gt;
*Emptying a bolt-action rifle and reloading it plays an extra cycling animation after the bolt is seated, which should eject a round and is completely unnecessary given pushing the bolt forward after replacing the magazine has already chambered a round.&lt;br /&gt;
&lt;br /&gt;
Just wanted to give my two cents. For a game from a franchise that's about tactical realism, Wildlands is atrociously bad when it comes to weapons. &lt;br /&gt;
[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 23:30, 16 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hilariously, the M40A5 actually has ''less'' bullet drop than the .338 rifles in the game. A couple of the sniper rifles aren't zeroed with certain scopes (put a PEQ-15 on the G28 with its similarly-named scope and you'll see its point of impact is one dot above center, the Dragunov with PKS-07 and L115A3 are both even worse). And no 10&amp;quot; M4 barrel option? What madness is ''that''?! It's still an okay game, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:12, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure the pistol hammers are cocked in the world models, the hammer is up in Gunsmith though. The P227 is the one exception to this (DA only trigger, perhaps?)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:48, 17 May 2017 (EDT) EDIT: and don't forget, all the UBGLs reload like the GP25.....&lt;br /&gt;
&lt;br /&gt;
::Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 13:40, 17 May 2017 (EDT)&lt;br /&gt;
:::They are fine for me, what platform do you play on?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:55, 18 May 2017 (EDT)&lt;br /&gt;
::::Xbox One. I mainly use the Desert Eagle, but all of the pistols save for the USP45 Tactical in my game have uncocked hammers in Gunsmith and gameplay. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 14:21, 19 May 2017 (EDT)&lt;br /&gt;
:Does anyone else feel like a lot of the weapon models are a bit &amp;quot;off&amp;quot;? Particularly the AK and M4, they just seem like they were modelled off of not very good airsoft guns rather than real guns. Despite its problems, The Division has far better weapons modelling.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:34, 17 May 2017 (EDT)&lt;br /&gt;
:::Most of the proportions of the M4 are pretty good, however the one thing that is off that makes the whole gun look wonky is the stock, which for some reason they have made this grossly oversized. With the real stock the bottom of it is level with the bottom of the trigger guard, and length wise this stock retracted is only just shorter than the real stock fully extended. It's like they didn't want to model it being extended so they just stretched the whole thing, but this is really weird as they model the Magpul CTR stock on the other ARs correctly with it being extended on the buffer tube.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:39, 18 May 2017 (EDT)&lt;br /&gt;
::::They were to busy licensing that sweet 5.11 gear to care about the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:25, 18 May 2017 (EDT)&lt;br /&gt;
:::::mfw I bought a pair of 5.11 boots for school a couple of months ago and they aren't even in the game. But on the topic of The Division, it's gameplay is so much more fluid and less buggy that I'd probably recommend it over this. This game needs a health program more than Rainbow Six Siege does. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:55, 18 May 2017 (EDT)&lt;br /&gt;
::::::Whoever developed this did such a terrible job with the guns, mechanics and ammo limits, it's baffling. It's 2017, yet the game plays like something from 2006-2007. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 14:21, 19 May 2017 (EDT)&lt;br /&gt;
:::::::The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the ''exact same caliber and same mag capacity''? I'll just try to ignore the fact that the G28 is modeled with a ''416'' receiver... [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:44, 20 May 2017 (EDT)&lt;br /&gt;
:::::::Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats ''31.5'' magazines of .50AE. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 15:52, 24 May 2017 (EDT)&lt;br /&gt;
::::::::Counting ammo reserves in total number of individual cartridges instead if magazines is just an unfortunate inescapable reality in gaming today that I've grudgingly just come to accept. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:07, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fallen DLC ==&lt;br /&gt;
&lt;br /&gt;
They alleged new guns in the upcoming DLC are the Galil ACE (yawn), a PSG-1, a BFG-50A, a Magpul PDR, and a Desert Tech MDR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:And no HK416. *shoots self in head* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:46, 25 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Its an R4 not a Galil Ace. Although the Galil AR/ ARM would have better suited a south american setting.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:43, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, but between Seldom Seen Guns and one used a lot of times, well varing is good...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:16, 27 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
[https://gyazo.com/9789e72616a3792aa45146176fa6b795 This] is what happens when the Python fires from the pov of another player...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:16, 28 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==ID needed==&lt;br /&gt;
These wall hanger muzzle loaders can be seen in a number of building interiors. I'll just put it here since I know jack squat about them.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-Muzzleloaders.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:07, 29 August 2017 (EDT)&lt;br /&gt;
:The top gun is clearly [[flintlock pistol]]. The bottom gun is similar to [[Enfield Pattern 1853]], [[Springfield 1861]] and [[Whitworth Rifle]], but it's clearly flintlock, while all of this rifles are percussion. Most common flintlock long guns with the three barrel bands is [[Charleville Musket]] and [[Springfield Model 1842|Springfield Model 1840]], but, both has different muzzle shape. Probably, it's a little known flintlock rifle or musket, which were widely produced 18th-early 19 thenteries. Link for [[Flintlock Musket]] may be usefull. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:29, 29 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==R4==&lt;br /&gt;
I'm not sure if maybe I'm just not knowledgeable enough for this, but the R4 in-game uses 7.62x39mm rounds, and I haven't found a single official Galil or Vektor variant that uses this cartridge. Maybe Ubi based it off another weapon and I'm not sure or they did dun goof, but the in-game description specifically says its a South African assault rifle, so they were definitely going for the Vektor.&lt;br /&gt;
[[User:Noire|Noire]] ([[User talk:Noire|talk]]) 03:16, 1 September 2017 (EDT)&lt;br /&gt;
:Why do you assume that the gun is chambered in 7.62x39mm, if it was it would look like this Valmet:[[File:Rk 62 with m76 furniture.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
The shape is clearly that of the 5.56 magazine, and if you think the magazine looks deeper than a 5.56 one then this wouldn't make it a 7.62x39mm gun as that cartridge is actually a little shorter than 5.56x45mm. The magazine is perhaps a little chunkier than the real one, but i think this is more due to them getting the proportions a bit wrong than them trying to suggest it is some whacky non standard chambering. Also, I think that this is the modernised version of the R4 that Vektor unveiled in (I think) 2010, but not sure if it was ever actually adopted.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:49, 1 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The game itself lists it as a 7.62x39mm firearm, it even allows it to use the AK-12's 20-round magazines and the regular 30 rounds shown here, which is why I'm confused. But if its a 5.56mm, then I guess its probably an oversight.[[User:Noire|Noire]] ([[User talk:Noire|talk]]) 06:48, 1 September 2017 (EDT)&lt;br /&gt;
[[File:GRWR4mag.jpeg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== Where to put these? ==&lt;br /&gt;
I pulled these from the briefing video on the cartel's security branch.&lt;br /&gt;
[[File:GRW-Benelli.jpg|thumb|none|600px|U.S. Marines firing Benelli M4 Super 90 shotguns in the cartel security briefing video.]]&lt;br /&gt;
[[File:GRW-AR15variant.jpg|thumb|none|600px|Operatives armed with AR-15 variants engage in CQB training in the cartel security briefing video.]]&lt;br /&gt;
They aren't the only briefing video only guns that appear in the game (I believe El Chido is shown holding an MP5K in his briefing video), I just need to go through each of the videos to see what all is in them. Should we just put them in the existing lists with gameplay weapons or have a seperate &amp;quot;Other&amp;quot; section for them? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:21, 28 September 2017 (EDT)&lt;br /&gt;
:Personally I'd say put them in the standard category, if someone's looking for what the shotguns in that briefing are, they're going to look under shotguns, not &amp;quot;other.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:45, 28 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Okay, I'll do that. There's others (some clearer than others) besides those, I just need to sit down and go through all the briefing videos. El Chido's MP5K and an M240B are two that I expressly remember, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:26, 28 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think there should be a separate section for these images; there are a bunch of briefing videos in the game that have plenty of unusable weapons. Here are some that I got from a while ago:&lt;br /&gt;
[[File:GRW Briefing (1).jpg|thumb|none|600px|This appears to be a classic SIG 556.]]&lt;br /&gt;
[[File:GRW Briefing (2).jpg|thumb|none|600px|M16A1 and an Ithaca 37 Stakeout, possible M60 in the background.]]&lt;br /&gt;
[[File:GRW Briefing (3).jpg|thumb|none|600px|SA58 OSW and a generic AR. &amp;quot;Rear sights? We don't need no stinkin' rear sights!&amp;quot;]]&lt;br /&gt;
[[File:GRW Briefing (4).jpg|thumb|none|600px|Normal FAL and an M1 Carbine.]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 07:44, 28 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Hunt has begun ==&lt;br /&gt;
https://www.youtube.com/watch?v=cokpaG9SyiE&lt;br /&gt;
&lt;br /&gt;
If it bleeds, we can kill it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:49, 14 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:New guns, oooh! Have to say, this was a good opportunity on behalf of the dev team to have a licensed Predator tie-in.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:56, 14 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:And this one's no joke like the &amp;quot;Yeti&amp;quot; was. There's ''actually'' a Predator in the game to face off against!&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-Predator-Trophies.jpg|thumb|none|500px|Trophy altar.]]&lt;br /&gt;
[[File:GRW-Victims.jpg|thumb|none|500px|&amp;quot;The jungle. It came alive and took them.&amp;quot;]]&lt;br /&gt;
[[File:GRW-Ship.jpg|thumb|none|500px|Now I'm starting to get suspicious that ''something'' is afoot here...]]&lt;br /&gt;
[[File:GRW-Predator.jpg|thumb|none|500px|Ghost vs Ghost - Who. Is. Deadliest?!]]&lt;br /&gt;
[[File:GRW-Predator-Dead.jpg|thumb|none|500px|''Looks like I am. Tee hee.'' :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])]]&lt;br /&gt;
&lt;br /&gt;
:It's no half-done encounter, either, it's an actual mission with unique character dialogue and the Predator theme music playing during the battle, which is pretty challenging even on Arcade difficulty. Afterward, Nomad even questions whether they should report it to Bowman and if she'd believe them or not. Unfortunately, though, it's only a temporary thing running from today to January 15th. Here's a video of the whole mission: https://www.youtube.com/watch?v=no8iSWmwlyY [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:02, 14 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally finished ... for now ==&lt;br /&gt;
Okay, I think we've finally IDed everything in the game up to this point. Unless someone wants me to go through all the various patches in the game lol. I don't have (and am not planning to get) the Narco Roads DLC, so I don't know if it adds anything new. AFAIK, though, all the guns in it are just unmoddable reskins of guns in the base game and thus already listed here. If anyone wants to get some caps of them, be my guest. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:21, 13 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The &amp;quot;Old Glory&amp;quot; arm tattoo has an AH-64 Apache on it.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AH64.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm guessing this would be deemed a bit of a stretch to include, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 2 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons included in Special Operation 2 ==&lt;br /&gt;
HK416, FR-F2, and ... whatever [https://i.imgur.com/OU9qoFP.png this] is, among maybe others. I'll work on pics as soon as the game finishes updating for me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:36, 24 July 2018 (EDT)&lt;br /&gt;
:&amp;quot;This&amp;quot; is an [[ENARM Pentagun]], an old obscure Brazilian revolving top-break shotgun. It was in one of the earlier ''Ghost Recon'' games, so it makes some sense for it to be here. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:15, 24 July 2018 (EDT) P.S.: Damn it Wuzh, you beat me to it.&lt;br /&gt;
Is the &amp;quot;whatever this is&amp;quot; the [[ENARM Pentagun]]? I couldn't load the imgur image but I watched the trailer and I think this is the weird gun out of the bunch. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:13, 24 July 2018 (EDT)&lt;br /&gt;
:It’s nice to see them finally add another shotgun.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:25, 24 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I would have preferred something like a Remington 870 Compact, though. Anyway, thanks for the help IDing it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:50, 24 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mine ID ==&lt;br /&gt;
Included in SO2 is this proximity mine.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-Proxy-Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:48, 26 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Got another holster stuffer here==&lt;br /&gt;
Any ideas on what it is?&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-Crossdraw-Pistol.jpg|thumb|none|600px|The unknown pistol holstered on the Cross Draw Vest.]]&lt;br /&gt;
&lt;br /&gt;
I looked through the pistol category page and didn't find anything with that distinctive prong on the magazine base plate. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:12, 16 December 2018 (EST)&lt;br /&gt;
: It’s just a black FNP without the magazine inserted. Looks like it might be downscaled.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 16 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==SO4 new weapons==&lt;br /&gt;
*Mk 18 Mod 1 (yay)&lt;br /&gt;
*SCAR-L (another yay)&lt;br /&gt;
*M110 SASS (seems kind of redundant with an SR-25 already in the game, but okay)&lt;br /&gt;
*FN FAL (thrice yay)&lt;br /&gt;
*UMP45 (meh, I don't use SMGs much anymore now that I have an 11&amp;quot; HK416)&lt;br /&gt;
&lt;br /&gt;
The SCAR-L and M110 will be part of the Frontline Pack and the Mk 18 will be a battle crate weapon, but all three can be bought individually. The FAL will be an Ubisoft Club reward that becomes available in early March and the UMP is part of a free pack for Y2P owners. Will get screencaps as soon as the update finishes dowloading and installing. But if anyone already has it installed and ready, feel free. This page has kind of been my &amp;quot;baby&amp;quot; in some respects, but I'm not adverse to sharing custody. :P [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:08, 27 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Flintlocks ==&lt;br /&gt;
&lt;br /&gt;
Found these in the centre of Campo Ana, in the building with the Kingslayer file. And yes, that does appear to be a compensator on a flintlock musket. https://m.imgur.com/YGjaHhi&lt;br /&gt;
--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 15:46, 10 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Boardwalk_Empire&amp;diff=1262464</id>
		<title>Talk:Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Boardwalk_Empire&amp;diff=1262464"/>
		<updated>2019-03-23T23:36:25Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Weird 1911 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You already have details of these weapons.&lt;br /&gt;
&lt;br /&gt;
:What &amp;quot;No Effort&amp;quot; means is that you simply threw down a list weapons in a show and put ''no effort'' forth to making a decent article. What we mean by &amp;quot;details&amp;quot; is which character uses it, who plays that character, and in what context it is used. And when you don't even bother to link the weapon pages properly, add stock images, or add categories to a page, you shouldn't be surprised if it gets deleted.--[[User:PistolJunkie|PistolJunkie]] 19:20, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's gone. --[[User:Jcordell|Jcordell]] 19:53, 29 October 2010 (UTC)&lt;br /&gt;
:Gone again, damn propmaster beat me to it.--[[User:Predator20|Predator20]] 18:24, 6 December 2010 (UTC)&lt;br /&gt;
::Created twice with no effort. This guys tenacity is equaled only by his ineptitude.--[[User:PistolJunkie|PistolJunkie]] 18:27, 6 December 2010 (UTC)&lt;br /&gt;
::::How dare you? I'm sure the guy who keeps trying to create &amp;quot;Everybody Hates Chris&amp;quot; is greatly insulted by that. (Unless it's the same guy, of course.) --[[User:Funkychinaman|funkychinaman]] 20:50, 6 December 2010 (UTC)&lt;br /&gt;
:::::I think it is the same guy; the last time they made this page, the text (what little was there) was for ''Boardwalk Empire'', but the article itself was originally titled ''Everybody hates chris'' before it got moved.--[[User:PistolJunkie|PistolJunkie]] 21:45, 6 December 2010 (UTC)&lt;br /&gt;
:::Though I am sure I will regret it...I can try to cap this series as I have the whole thing with one small caveat.  I am swamped with the silly season and all and I also have to cap Sons of Anarchy Season 3.  --[[User:Charon68|Charon68]] 20:06, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== episode 12 ==&lt;br /&gt;
&lt;br /&gt;
I think episode 12 had a bit where the KKK used a Browning M1917 on a black-run distillery. Also in the same episode and several minutes afterwards, there was a bit where &amp;quot;Chalky White&amp;quot; went badass on them with what appeared to be an Enfield M1917 or Springfield M1903&lt;br /&gt;
&lt;br /&gt;
== tommy gun ==&lt;br /&gt;
Why hasn't there been a section for the thompson yet!!! It played a big part in the episode it was in.&lt;br /&gt;
:I have added a section for the Thompson, along with some reasonably detailed screen captures. [[User:Technician Fry|Technician Fry]] 00:28, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Russian Model, not S&amp;amp;W Model 3 ==&lt;br /&gt;
&lt;br /&gt;
Was watching Season 3 last night and saw the episode where Richard Harrow is allegedly wielding the S&amp;amp;W Model 3 and noticed that he is holding the Russian Model.  If you look at his middle finger on the pistol you can see that it is resting on the second trigger spur that the Russian model has; also look at the butt of the pistol, it has a lanyard ring.  Although it is barely visible, you can also make out the frame spur behind the hammer that also indicates that this is the Russian Model and not the 3rd.&lt;br /&gt;
&lt;br /&gt;
== Season 5 ==&lt;br /&gt;
&lt;br /&gt;
I don't have the fifth season yet, but I intend on getting it soon and screencapping it to finally complete this page. [[User:Speakeasy804|Speakeasy804]] ([[User talk:Speakeasy804|talk]]) 12:18, 7 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Marlin 1898==&lt;br /&gt;
&lt;br /&gt;
There's a shotgun seen being fired by a corrupt Chicago police officer in &amp;quot;Erlkönig&amp;quot; (4.05) that is listed as a Stevens 520. Upon further inspection, I've determined that it's actually a Marlin 1898 shotgun.&lt;br /&gt;
I've included multiple screenshots to confirm this. --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 09:30, 14 August 2016 (EDT)&lt;br /&gt;
[[Image:Stevens520.jpg|thumb|none|450px|Stevens Model 520 - 12 gauge]]&lt;br /&gt;
[[Image:BE405-Stevens.jpg|thumb|none|600px|The gun in question, seen in &amp;quot;Erlkönig&amp;quot; (4.05) Note the external hammer and lack of a right-side ejection port, both of which differentiate it from the Stevens 520.]]&lt;br /&gt;
[[Image:Boardwalkempire marlin1898 01.jpg|thumb|none|600px|Closeup of the receiver section of the Marlin 1898 shotgun. Note the features identical to those of the shotgun seen in the screenshot. Photo credit goes to [http://www.icollector.com/Marlin-Model-1898-Pump-Action-Shotgun_i13827645 iCollector.com]]]&lt;br /&gt;
:I was thinking that shotgun looks nothing like a 520. --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 10:04, 2 October 2016 (EDT)&lt;br /&gt;
::I thought the same thing but had no idea what it was. I came across a picture of this gun completely by chance when I was browsing Google one day. This is the only instance I've ever seen one on film (Or anywhere, for that matter). --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 13:17, 15 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Colt 1991==&lt;br /&gt;
There's at least one instance in the series' later episodes where a modern Colt 1991 Series 80 is used rather than a period 1911 or 1911A1. --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 13:17, 15 October 2016 (EDT)&lt;br /&gt;
[[Image:Colt 1991 01.jpg|thumb|none|400px|A modern, current-production Colt 1991A1.]]&lt;br /&gt;
[[Image:BE504-Colt1911a.jpg|thumb|none|600px|Al Capone ([[Stephen Graham]]) shoves his 1911A1 in Van Alden's face in &amp;quot;Cuanto&amp;quot; (5.04). Note the raised sights, dull blued finish, and red-colored grips, and (while harder to see) the straight backstrap with an A1-style grip safety, all identical to the 1991 seen above.]]&lt;br /&gt;
&lt;br /&gt;
== Weird 1911 ==&lt;br /&gt;
&lt;br /&gt;
Skip to about 03:30 in [https://www.youtube.com/watch?v=qMqFG2GfxZ8 this clip]. The 1911 used by the cop appears to have no hammer, or one that's hidden by a jammed slide, but the slide also appears to move when the cop fires? Anyone got any idea about wtf is going on here? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:36, 23 March 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1259257</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1259257"/>
		<updated>2019-03-06T11:24:35Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [https://picturearchive.gunauction.com/1700/8028468/7be51f9a4eb3b319670aa6149ac926d7.jpg Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:46, 4 March 2019 (EST)&lt;br /&gt;
::I'm sure I see an S.S. rollmark on the slide so it could be an anodized stainless steel M1911 with some wear along the slide because that chicken scratch doesn't look appropriate for any part of the alphabet. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 10:13, 4 March 2019 (EST)&lt;br /&gt;
:::Assuming it's the same gun, there's quite a few good shots of it at about 16 minutes into episode 6 if that helps--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:16, 5 March 2019 (EST)&lt;br /&gt;
::::Can we put it as a &amp;quot;Custom M1911A1 (Kimber Hybrid)&amp;quot; or something along the lines of that? Since it has parts from different Kimber (maybe multiple different manufacturers) 1911s --[[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 09:37, 5 March 2019 (EST)&lt;br /&gt;
:::::The problem is, we're not even sure where the different parts come from. Yes, the slide says kimber on the left side but the markings on the opposite side don't match up to anything --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 03:50, 6 March 2019 (EST)&lt;br /&gt;
:::::: According to IMDB, [https://www.imdb.com/name/nm2677021/?ref_=ttfc_fc_cr590 this guy] was an armourer for season 1, which I'm pretty sure has the same 1911 but with tan grips, would anyone be able to reach out to him and see if he can help ID it? There's also Russo's AR15 from season 1 that needs to be IDed. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 06:24, 6 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
:Well we did get an easter egg like that in GTA V if that makes you feel any better --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:55, 4 March 2019 (EST)&lt;br /&gt;
::John Bernthal isn't part of GTA V's voice cast, though, which is why it's much more unfortunate here. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Browning HP ==&lt;br /&gt;
&lt;br /&gt;
The hitman with a ponytail uses a Browning Hi-power in episode 9, it can be seen at about 43 minutes in --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 02:20, 6 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1259235</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1259235"/>
		<updated>2019-03-06T08:50:17Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [https://picturearchive.gunauction.com/1700/8028468/7be51f9a4eb3b319670aa6149ac926d7.jpg Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:46, 4 March 2019 (EST)&lt;br /&gt;
::I'm sure I see an S.S. rollmark on the slide so it could be an anodized stainless steel M1911 with some wear along the slide because that chicken scratch doesn't look appropriate for any part of the alphabet. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 10:13, 4 March 2019 (EST)&lt;br /&gt;
:::Assuming it's the same gun, there's quite a few good shots of it at about 16 minutes into episode 6 if that helps--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:16, 5 March 2019 (EST)&lt;br /&gt;
::::Can we put it as a &amp;quot;Custom M1911A1 (Kimber Hybrid)&amp;quot; or something along the lines of that? Since it has parts from different Kimber (maybe multiple different manufacturers) 1911s --[[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 09:37, 5 March 2019 (EST)&lt;br /&gt;
:::::The problem is, we're not even sure where the different parts come from. Yes, the slide says kimber on the left side but the markings on the opposite side don't match up to anything --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 03:50, 6 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
:Well we did get an easter egg like that in GTA V if that makes you feel any better --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:55, 4 March 2019 (EST)&lt;br /&gt;
::John Bernthal isn't part of GTA V's voice cast, though, which is why it's much more unfortunate here. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Browning HP ==&lt;br /&gt;
&lt;br /&gt;
The hitman with a ponytail uses a Browning Hi-power in episode 9, it can be seen at about 43 minutes in --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 02:20, 6 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1259204</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1259204"/>
		<updated>2019-03-06T07:20:55Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Browning HP */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [https://picturearchive.gunauction.com/1700/8028468/7be51f9a4eb3b319670aa6149ac926d7.jpg Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:46, 4 March 2019 (EST)&lt;br /&gt;
::I'm sure I see an S.S. rollmark on the slide so it could be an anodized stainless steel M1911 with some wear along the slide because that chicken scratch doesn't look appropriate for any part of the alphabet. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 10:13, 4 March 2019 (EST)&lt;br /&gt;
:::Assuming it's the same gun, there's quite a few good shots of it at about 16 minutes into episode 6 if that helps--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:16, 5 March 2019 (EST)&lt;br /&gt;
::::Can we put it as a &amp;quot;Custom M1911A1 (Kimber Hybrid)&amp;quot; or something along the lines of that? Since it has parts from different Kimber (maybe multiple different manufacturers) 1911s --[[User:I&amp;amp;#39;mallaboutguns.1|I&amp;amp;#39;mallaboutguns.1]] ([[User talk:I&amp;amp;#39;mallaboutguns.1|talk]]) 09:37, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
:Well we did get an easter egg like that in GTA V if that makes you feel any better --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:55, 4 March 2019 (EST)&lt;br /&gt;
::John Bernthal isn't part of GTA V's voice cast, though, which is why it's much more unfortunate here. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Browning HP ==&lt;br /&gt;
&lt;br /&gt;
The hitman with a ponytail uses a Browning Hi-power in episode 9, it can be seen at about 43 minutes in --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 02:20, 6 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258934</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258934"/>
		<updated>2019-03-05T14:16:39Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [https://picturearchive.gunauction.com/1700/8028468/7be51f9a4eb3b319670aa6149ac926d7.jpg Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:46, 4 March 2019 (EST)&lt;br /&gt;
::I'm sure I see an S.S. rollmark on the slide so it could be an anodized stainless steel M1911 with some wear along the slide because that chicken scratch doesn't look appropriate for any part of the alphabet. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 10:13, 4 March 2019 (EST)&lt;br /&gt;
:::Assuming it's the same gun, there's quite a few good shots of it at about 16 minutes into episode 6 if that helps--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:16, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
:Well we did get an easter egg like that in GTA V if that makes you feel any better --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:55, 4 March 2019 (EST)&lt;br /&gt;
::John Bernthal isn't part of GTA V's voice cast, though, which is why it's much more unfortunate here. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258717</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258717"/>
		<updated>2019-03-04T13:55:23Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Missed Easter egg opportunity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [https://picturearchive.gunauction.com/1700/8028468/7be51f9a4eb3b319670aa6149ac926d7.jpg Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:46, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
:Well we did get an easter egg like that in GTA V if that makes you feel any better --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:55, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1258716</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1258716"/>
		<updated>2019-03-04T13:53:32Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous ==&lt;br /&gt;
===D80 bayonet===&lt;br /&gt;
The combat knife is based on the D80 bayonet, a Chinese copy of the US M9 bayonet.&lt;br /&gt;
&lt;br /&gt;
== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;br /&gt;
::::: It looks like a Smith and Wesson Model 329. The full under lug, the sights, thumb piece, it could be a reused Smith and Wesson 329 from the other games. I don't know, I'd say Smith on account of reusing other properties. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:01, 28 January 2019 (EST)&lt;br /&gt;
::::: Think you're right Paddy, now that I've looked up a pic of that gun, it's exactly what I was thinking of when the idea that it's a Smith popped into my head. Matches up with the barrel profile too, the angular front. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:18, 28 January 2019 (EST)&lt;br /&gt;
:Shouldn't be too hard. I'm almost done with Leon's guns already and can start playing Claire's side to get pictures of her weapons as well. The M1911 expy is going to take some time, though, since I haven't unlocked Leon B yet. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 20:42, 28 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
It appears that the grip is partly based on a [https://www.gunsamerica.com/UserImages/188971/984956808/wm_8943476.jpg Llama ] style pistol. Note the hump at the front of the mag well. I would add this myself but I'm not sure which Llama pistol it is as they're all quite similar, plus I'd rather have some confirmation from someone else. Also I am pretty bad at editing so if I tried to to add this, I'd probably just end up screwing up the entry. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:41, 30 January 2019 (EST)&lt;br /&gt;
:I already made a note of it on the [[Resident Evil 7]] page, where the model came from. Also if you don't know which specific model it is, just give it a generic description; don't try to force an identification when it's not possible. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:42, 4 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
And apparently the reason why Leon is holding is like that in this game is because that's how they had him hold it in the original [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:28, 5 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wuzh, I don't see what your issue is. I pointed out a feature and provided a link that clearly shows what I'm talking about. I'm not trying to &amp;quot;force an identification when it's not possible&amp;quot;. I did give a &amp;quot;generic description&amp;quot;, it's a Llama 1911 style pistol. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:00, 6 February 2019 (EST)&lt;br /&gt;
: OK. Nothing wrong then. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:27, 6 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not only the hump, the inclined notches on the slide are taken from there. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 09:21, 8 February 2019 (EST)&lt;br /&gt;
:Can someone who knows more than me add to the description which bits come from which gun? Atm it's just info pertaining to gameplay and some seemingly random pics of 3 different guns below. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:53, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Using the in-game names ==&lt;br /&gt;
&lt;br /&gt;
So I noticed the in-games names for the weapons seem to be used in the captions on a lot of game pages recently. Do you guys want to keep it like that or should I change them to their real life names like I usually do? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 04:49, 22 February 2019 (EST)&lt;br /&gt;
:I would say keep things as is. Different editors have different writing styles. I personally use a mix of in-game names and real life names, and both styles have their benefits. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:57, 22 February 2019 (EST)&lt;br /&gt;
::I mean that works for semi-fictional or hybrid guns, I'm not much for that when it is straight up a real gun. I dunno. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:37, 24 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sparkshot ==&lt;br /&gt;
&lt;br /&gt;
I thought fictional weapons were a no-no on here, or is it just included to complete the page as every other gun is real? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 21:21, 27 February 2019 (EST)&lt;br /&gt;
:I originally added the section because the original RE2 page had the flamethrower and sparkshot sections. So I guess they're more or less included just to complete the page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:22, 27 February 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258715</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258715"/>
		<updated>2019-03-04T13:46:52Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [https://picturearchive.gunauction.com/1700/8028468/7be51f9a4eb3b319670aa6149ac926d7.jpg Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:46, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258714</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258714"/>
		<updated>2019-03-04T13:46:28Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258712</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258712"/>
		<updated>2019-03-04T13:33:21Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. I'm thinking this might be a custom job. I found a [http://data:image/jpeg;base64,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 Llama 1911] that was a pretty close match but it has that rectangular extractor piece(not sure what it's called) that extends into the rear serrations, other than that it matches up perfectly. Slide serrations match, placement of the writing matches up. The sights and trigger are different but that can be done post-factory. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:32, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258711</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258711"/>
		<updated>2019-03-04T11:59:55Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? Although actually, the writing on the slide doesn't seem to match up either. I've scrolled through the 1911, Kimber and Para page and I can't find anything that matches. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:32, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258709</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258709"/>
		<updated>2019-03-04T10:55:45Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Hardin's sidearm */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:32, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Hardin's sidearm ==&lt;br /&gt;
&lt;br /&gt;
Sheriff Hardin has a 1911 with Colt medallion grips holstered, not sure which variant it is though, the grip can be seen somewhat clearly towards the end of episode 2 when he's talking to Frank. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:55, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258708</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258708"/>
		<updated>2019-03-04T10:32:01Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Frank's Kimber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
:You can see the same thing on the 2nd pic of the season one page. Maybe a Warrior slide on a different frame? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:32, 4 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258707</id>
		<title>Talk:The Punisher - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_2&amp;diff=1258707"/>
		<updated>2019-03-04T10:13:22Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Finally, a show that knows how Glocks work! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The page no longer needs to have &amp;quot;The&amp;quot; moved to the end of the title. Why did we move it to the end of the title? I have shown that it is not necessary. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:53, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frank's Kimber==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if the Kimber Frank carries in Season 2 is the Warrior. It doesn't look like it has a rail on it but it does have the Novak sights. Also in episode 10 there's a shot of Frank loading his pistol and when he releases the slide the markings on the right side of the slide are visible but blurred. They look to say US and then two other words if I recall correctly not just one word. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:58, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm fairly sure it was a Kimber Custom TLE. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:29, 23 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E10_12.jpg|thumb|none|600px|Closeup of Castle's pistol in &amp;quot;The Dark Hearts of Man&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
The markings are in the wrong place for the TLE and they're too long as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 16:51, 28 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Not a MK12==&lt;br /&gt;
&lt;br /&gt;
I think the magazine is too wide to be a 5.56 mag. I think it's a 7.62. In the script, Curtis even calls it an AR-10 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:53, 21 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Judging by the forward assist built into the brass deflector, I'm thinking it's a [[Remington R25]]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Maybe we should just call it an AR-10 because it looks like it has a bunch of different things one it. 16:23, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Both receivers are a perfect match for the R25. The raised ridges at the seam where they separate, the longer trigger box, the lack of any fencing on the lower receiver. Everything else like the handguard and buttstock is more or less interchangeable between platforms and thus would fit everything from an R25 to an AR-10 to an SR-25. I think it's best to ID based on the receivers. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missed Easter egg opportunity ==&lt;br /&gt;
When Frank donned the NYPD uniform to escape the hospital, I was a bit disappointed when the name tag didn't say [[Walking Dead, The - Season 1|Walsh]]. :( [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:33, 23 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:55, 24 January 2019 (EST)&lt;br /&gt;
[[File:PunisherS2E13 02.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PunisherS2E13 19.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The pistol in Pilgrim's hands looks like a P250 Compact (I can't make out any forward slide serrations like on the P320), the suppressed carbine in the hands of the CIA guard with his back to the camera in the second screenshot looks like an HK416 judging by the angled edges of the handguard, and the SBRs Frank is using in the third screenshot are probably the same model of 9mm SBR that Russo used in his shootout with Frank and the NYPD. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:22, 25 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Netflix and Marvel are apparently done ==&lt;br /&gt;
The last remaining shows, this and ''[[Jessica Jones]]'', are finished. [https://www.wired.com/story/netflix-canceled-jessica-jones-punisher/] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:38, 19 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Finally, a show that knows how Glocks work! ==&lt;br /&gt;
&lt;br /&gt;
Made my day when Frank said &amp;quot;Just point and shoot, there's no safety.&amp;quot;. They definitely put quite a bit of thought into the guns used in this show. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:13, 4 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1258240</id>
		<title>Talk:The Punisher - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1258240"/>
		<updated>2019-03-02T11:32:56Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Kimber Warrior */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this AR --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:37, 13 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:PunisherS1E13_28.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Pn M4s 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Anyway to get the first pic cleaned up a bit? Trying to make out what it says above the mag well but all I can see is &amp;quot;USA&amp;quot;(possibly), which doesn't really help. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:21, 1 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Madani's shotgun ==&lt;br /&gt;
&lt;br /&gt;
So I was reading the trivia about this show on IMDB and came across this: &amp;quot;A special shotgun was made for Amber Rose Revah to use, designed for her height and stature.&amp;quot;. Anyone know anything further about this? EDIT:Just came across [https://www.geektown.co.uk/2017/09/14/geektowns-exclusive-interview-punisher-star-amber-rose-revah/ this article] that has the quote &amp;quot; “It’s a very different role for me! We had a brilliant stunt team that came in and trained us over the first month. I had a special shotgun made for me [pictured at the top of the article], which was designed for my height and stature. So it was this mini shotgun which was brilliant! We had an armourer that would always sit with us which was really useful.&amp;quot;. It appears that the shotgun in question is the Mossberg. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:55, 1 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
&lt;br /&gt;
The gun in the 2nd pic(the close up of the Afghan cop) might have a warrior slide and grips but there's no rails on the frame. Did Kimber ever make a version of the Warrior that didn't have rails or is this a hybrid gun? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 06:32, 2 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1258218</id>
		<title>Talk:The Punisher - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1258218"/>
		<updated>2019-03-02T04:59:43Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Madani's shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this AR --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:37, 13 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:PunisherS1E13_28.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Pn M4s 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Anyway to get the first pic cleaned up a bit? Trying to make out what it says above the mag well but all I can see is &amp;quot;USA&amp;quot;(possibly), which doesn't really help. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:21, 1 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Madani's shotgun ==&lt;br /&gt;
&lt;br /&gt;
So I was reading the trivia about this show on IMDB and came across this: &amp;quot;A special shotgun was made for Amber Rose Revah to use, designed for her height and stature.&amp;quot;. Anyone know anything further about this? EDIT:Just came across [https://www.geektown.co.uk/2017/09/14/geektowns-exclusive-interview-punisher-star-amber-rose-revah/ this article] that has the quote &amp;quot; “It’s a very different role for me! We had a brilliant stunt team that came in and trained us over the first month. I had a special shotgun made for me [pictured at the top of the article], which was designed for my height and stature. So it was this mini shotgun which was brilliant! We had an armourer that would always sit with us which was really useful.&amp;quot;. It appears that the shotgun in question is the Mossberg. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:55, 1 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1258217</id>
		<title>Talk:The Punisher - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1258217"/>
		<updated>2019-03-02T04:55:00Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Madani's shotgun */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this AR --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:37, 13 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:PunisherS1E13_28.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Pn M4s 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Anyway to get the first pic cleaned up a bit? Trying to make out what it says above the mag well but all I can see is &amp;quot;USA&amp;quot;(possibly), which doesn't really help. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:21, 1 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Madani's shotgun ==&lt;br /&gt;
&lt;br /&gt;
So I was reading the trivia about this show on IMDB and came across this: &amp;quot;A special shotgun was made for Amber Rose Revah to use, designed for her height and stature.&amp;quot;. Anyone know anything further about this? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:55, 1 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1257985</id>
		<title>Talk:The Punisher - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_-_Season_1&amp;diff=1257985"/>
		<updated>2019-03-01T10:21:03Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Please help ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A note on titling ==&lt;br /&gt;
&lt;br /&gt;
I have added a DEFAULTSORT magic word to the page. This page will now be sorted by P instead of by T in categories, and thus no longer needs to have its &amp;quot;The&amp;quot; moved to the end of the title.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:35, 17 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this AR --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:37, 13 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:PunisherS1E13_28.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Pn M4s 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Anyway to get the first pic cleaned up a bit? Trying to make out what it says above the mag well but all I can see is &amp;quot;USA&amp;quot;(possibly), which doesn't really help. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:21, 1 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1257802</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1257802"/>
		<updated>2019-02-28T02:21:35Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Sparkshot */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous ==&lt;br /&gt;
===D80 bayonet===&lt;br /&gt;
The combat knife is based on the D80 bayonet, a Chinese copy of the US M9 bayonet.&lt;br /&gt;
&lt;br /&gt;
== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;br /&gt;
::::: It looks like a Smith and Wesson Model 329. The full under lug, the sights, thumb piece, it could be a reused Smith and Wesson 329 from the other games. I don't know, I'd say Smith on account of reusing other properties. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:01, 28 January 2019 (EST)&lt;br /&gt;
::::: Think you're right Paddy, now that I've looked up a pic of that gun, it's exactly what I was thinking of when the idea that it's a Smith popped into my head. Matches up with the barrel profile too, the angular front. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:18, 28 January 2019 (EST)&lt;br /&gt;
:Shouldn't be too hard. I'm almost done with Leon's guns already and can start playing Claire's side to get pictures of her weapons as well. The M1911 expy is going to take some time, though, since I haven't unlocked Leon B yet. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 20:42, 28 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
It appears that the grip is partly based on a [https://www.gunsamerica.com/UserImages/188971/984956808/wm_8943476.jpg Llama ] style pistol. Note the hump at the front of the mag well. I would add this myself but I'm not sure which Llama pistol it is as they're all quite similar, plus I'd rather have some confirmation from someone else. Also I am pretty bad at editing so if I tried to to add this, I'd probably just end up screwing up the entry. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:41, 30 January 2019 (EST)&lt;br /&gt;
:I already made a note of it on the [[Resident Evil 7]] page, where the model came from. Also if you don't know which specific model it is, just give it a generic description; don't try to force an identification when it's not possible. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:42, 4 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
And apparently the reason why Leon is holding is like that in this game is because that's how they had him hold it in the original [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:28, 5 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wuzh, I don't see what your issue is. I pointed out a feature and provided a link that clearly shows what I'm talking about. I'm not trying to &amp;quot;force an identification when it's not possible&amp;quot;. I did give a &amp;quot;generic description&amp;quot;, it's a Llama 1911 style pistol. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:00, 6 February 2019 (EST)&lt;br /&gt;
: OK. Nothing wrong then. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:27, 6 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not only the hump, the inclined notches on the slide are taken from there. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 09:21, 8 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Using the in-game names ==&lt;br /&gt;
&lt;br /&gt;
So I noticed the in-games names for the weapons seem to be used in the captions on a lot of game pages recently. Do you guys want to keep it like that or should I change them to their real life names like I usually do? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 04:49, 22 February 2019 (EST)&lt;br /&gt;
:I would say keep things as is. Different editors have different writing styles. I personally use a mix of in-game names and real life names, and both styles have their benefits. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:57, 22 February 2019 (EST)&lt;br /&gt;
::I mean that works for semi-fictional or hybrid guns, I'm not much for that when it is straight up a real gun. I dunno. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:37, 24 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sparkshot ==&lt;br /&gt;
&lt;br /&gt;
I thought fictional weapons were a no-no on here, or is it just included to complete the page as every other gun is real? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 21:21, 27 February 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1252194</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1252194"/>
		<updated>2019-02-07T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;br /&gt;
::::: It looks like a Smith and Wesson Model 329. The full under lug, the sights, thumb piece, it could be a reused Smith and Wesson 329 from the other games. I don't know, I'd say Smith on account of reusing other properties. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:01, 28 January 2019 (EST)&lt;br /&gt;
::::: Think you're right Paddy, now that I've looked up a pic of that gun, it's exactly what I was thinking of when the idea that it's a Smith popped into my head. Matches up with the barrel profile too, the angular front. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:18, 28 January 2019 (EST)&lt;br /&gt;
:Shouldn't be too hard. I'm almost done with Leon's guns already and can start playing Claire's side to get pictures of her weapons as well. The M1911 expy is going to take some time, though, since I haven't unlocked Leon B yet. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 20:42, 28 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
It appears that the grip is partly based on a [https://www.gunsamerica.com/UserImages/188971/984956808/wm_8943476.jpg Llama ] style pistol. Note the hump at the front of the mag well. I would add this myself but I'm not sure which Llama pistol it is as they're all quite similar, plus I'd rather have some confirmation from someone else. Also I am pretty bad at editing so if I tried to to add this, I'd probably just end up screwing up the entry. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:41, 30 January 2019 (EST)&lt;br /&gt;
:I already made a note of it on the [[Resident Evil 7]] page, where the model came from. Also if you don't know which specific model it is, just give it a generic description; don't try to force an identification when it's not possible. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:42, 4 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
And apparently the reason why Leon is holding is like that in this game is because that's how they had him hold it in the original [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:28, 5 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wuzh, I don't see what your issue is. I pointed out a feature and provided a link that clearly shows what I'm talking about. I'm not trying to &amp;quot;force an identification when it's not possible&amp;quot;. I did give a &amp;quot;generic description&amp;quot;, it's a Llama 1911 style pistol. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:00, 6 February 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ray_Donovan_(TV_Series)&amp;diff=1251266</id>
		<title>Talk:Ray Donovan (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ray_Donovan_(TV_Series)&amp;diff=1251266"/>
		<updated>2019-02-04T10:11:20Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Season 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page naming ==&lt;br /&gt;
&lt;br /&gt;
Would it not be more logical to rename the page ''''Ray Donovan - Season 1''''? Adding a year would imply there's another piece of media with the same name and this is not the case. Even though, so far, the show's 3 seasons neatly follow the years (Season 1 = 2013, Season 2 = 2014, Season 3 = 2015) I think it would make more sense to follow the logic as in the naming of the pages for [[X-Files, The|The X-files]]. - [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:30, 29 May 2015 (EDT)&lt;br /&gt;
:I wasn't sure if there would be a season split at all. The only reason I added the year was to make it clear it wasn't an actor page. If the page is split into seasons, then sure, ''Ray Donovan - Season x'' would be fine. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:07, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: The reason why the series is not split is because the amount of weapons per season is not as numerous as other series.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 09:49, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Has anything been formally agreed on this subject? After all, we have pages like [[Jackie Brown]] and [[Donnie Brasco]] but if you think adding the year makes more sense, go ahead. By the way, isn't it a nice idea for an IMFDB pub quiz: name as many movies as possible with names that could double as actor names :-), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 10:32, 29 May 2015 (EDT)&lt;br /&gt;
::::I first saw it with [[Anthony Zimmer]], and it makes sense. ([[Jack Reacher]], [[Rooster Cogburn]]) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yup, on second thought I must admit it makes sense to add something to a title that looks like an actor name for reasons of clarity. Probably adding 'Season X' to a tv series and adding a  year to a movie would be most logical I guess. - [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 12:02, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 6 ==&lt;br /&gt;
&lt;br /&gt;
I think Jon Voight used a Taurus PT92, Ray at the end of the series used a subcompact, possibly a glock or a hammerless Sig. Domenick Lombardozzi used a custom glock 19 during a climatic moment of episode 11. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:23, 15 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Correct, Mick (Jon Voight) used an older-model Taurus PT92, as did the police lieutenant played by [[Tony Curan]]. Ray's pistol is actually a Smith &amp;amp; Wesson M&amp;amp;Pc. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 18:53, 15 January 2019 (EST)&lt;br /&gt;
::: Thanks for the correction about Ray's pistol, was really hard to see considering he mostly used it in a dark building at awkward angles. This show needs some more love from the community. Sure, at first it was mostly just Ray's G21, but as the show's progressed there's more and more firearms included. Like I said before, there was even a custom G19 in the latest season. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 05:11, 4 February 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1251265</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1251265"/>
		<updated>2019-02-04T10:01:54Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;br /&gt;
::::: It looks like a Smith and Wesson Model 329. The full under lug, the sights, thumb piece, it could be a reused Smith and Wesson 329 from the other games. I don't know, I'd say Smith on account of reusing other properties. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:01, 28 January 2019 (EST)&lt;br /&gt;
::::: Think you're right Paddy, now that I've looked up a pic of that gun, it's exactly what I was thinking of when the idea that it's a Smith popped into my head. Matches up with the barrel profile too, the angular front. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:18, 28 January 2019 (EST)&lt;br /&gt;
:Shouldn't be too hard. I'm almost done with Leon's guns already and can start playing Claire's side to get pictures of her weapons as well. The M1911 expy is going to take some time, though, since I haven't unlocked Leon B yet. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 20:42, 28 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
It appears that the grip is partly based on a [https://www.gunsamerica.com/UserImages/188971/984956808/wm_8943476.jpg Llama ] style pistol. Note the hump at the front of the mag well. I would add this myself but I'm not sure which Llama pistol it is as they're all quite similar, plus I'd rather have some confirmation from someone else. Also I am pretty bad at editing so if I tried to to add this, I'd probably just end up screwing up the entry. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:41, 30 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1250166</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1250166"/>
		<updated>2019-01-30T21:41:15Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* 1911 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;br /&gt;
::::: It looks like a Smith and Wesson Model 329. The full under lug, the sights, thumb piece, it could be a reused Smith and Wesson 329 from the other games. I don't know, I'd say Smith on account of reusing other properties. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:01, 28 January 2019 (EST)&lt;br /&gt;
::::: Think you're right Paddy, now that I've looked up a pic of that gun, it's exactly what I was thinking of when the idea that it's a Smith popped into my head. Matches up with the barrel profile too, the angular front. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:18, 28 January 2019 (EST)&lt;br /&gt;
:Shouldn't be too hard. I'm almost done with Leon's guns already and can start playing Claire's side to get pictures of her weapons as well. The M1911 expy is going to take some time, though, since I haven't unlocked Leon B yet. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 20:42, 28 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
It appears that the grip is partly based on a [https://www.gunsamerica.com/UserImages/188971/984956808/wm_8943476.jpg Llama ] style pistol. Note the hump at the front of the mag well --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:41, 30 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249756</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249756"/>
		<updated>2019-01-28T19:18:01Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Replacing all the old images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;br /&gt;
::::: It looks like a Smith and Wesson Model 329. The full under lug, the sights, thumb piece, it could be a reused Smith and Wesson 329 from the other games. I don't know, I'd say Smith on account of reusing other properties. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:01, 28 January 2019 (EST)&lt;br /&gt;
::::: Think you're right Paddy, now that I've looked up a pic of that gun, it's exactly what I was thinking of when the idea that it's a Smith popped into my head. Matches up with the barrel profile too, the angular front. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:18, 28 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249751</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249751"/>
		<updated>2019-01-28T18:41:54Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Replacing all the old images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but overall it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249750</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249750"/>
		<updated>2019-01-28T18:36:40Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Replacing all the old images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning and M79 for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;br /&gt;
::Well, if anybody wants to help identify, [https://youtu.be/ilATDEj6tHY here's] the cutscene with Irons. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:18, 28 January 2019 (EST)&lt;br /&gt;
:::Looks like it could be an [[Alfa 840]] to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:33, 28 January 2019 (EST)&lt;br /&gt;
:::: Barrel profile reminds me of a Taurus raging bull or a Manurhin 93, but it also reminds me of a S&amp;amp;W PC model, though I can't quite explain why --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:36, 28 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249743</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249743"/>
		<updated>2019-01-28T17:53:12Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Replacing all the old images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Replacing all the old images ==&lt;br /&gt;
&lt;br /&gt;
I suggest that all the pre-release images should be replaced, a they're either taken from trailers or early gameplay videos, which tend to be blurry. The profile view image of the in-game Browning for example is a screenshot from a video, and even includes the watermark of the video uploader. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:38, 28 January 2019 (EST)&lt;br /&gt;
:I agree, I also think the &amp;quot;Unidentified Revolver&amp;quot; entry should be removed from the main page, there's no picture or any information that could help users ID it. Should be moved to here for now IMO --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:53, 28 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249644</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249644"/>
		<updated>2019-01-28T00:18:07Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Wesker's pistol */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wesker's pistol ==&lt;br /&gt;
&lt;br /&gt;
I might be reaching a bit here, but the blocky frame and beaver tail really remind me of the Tanfoglio CZ75 style pistols. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:18, 27 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead:_A_New_Frontier&amp;diff=1248246</id>
		<title>Talk:The Walking Dead: A New Frontier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead:_A_New_Frontier&amp;diff=1248246"/>
		<updated>2019-01-23T00:39:25Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Walther PPK/S  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A couple things:&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the &amp;quot;M4-Type&amp;quot; is actually an M16A2/3 fitted with a 6-position retractable stock (covered in cloth wrap) and a RIS handguard with rail covers and an AN/PEQ-15 (with unnecessary zip ties securing it to the rails.) The gun has a 20' barrel and a fixed carry handle so it's definitely not an M4 or M16A4. &lt;br /&gt;
&lt;br /&gt;
Also, the SIG P250 isn't definitively anachronistic. The comics started being written in 2003, but the storyline date is intentionally unspecified, so that note should probably be removed. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 09:59, 24 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've seen images of troops in the training/field with PEQs and optics ziptied to their weapons for additional securing before ([http://www.americanspecialops.com/images/photos/navy-seals/seals-firing-range.jpg example]), so it is a legitimate if uncommon practice. But, yeah, no start date for the comic continuity has been given, unlike the TV show continuity where scenes in ''Fear'' definitively set it as beginning in 2010, making some weapons like the Kel-Tec KSG appearing in Season 7 anachronistic. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:53, 24 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Interesting to learn - though if I had to guess I'd say that it probably wasn't done because of the military practice but simply just to give the guns a more &amp;quot;post-apocalyptic&amp;quot; look (for the same reason they all have cloth wraps and tallies presumably about zombie/people kills scratched onto their lower receivers.) I'm also pretty sure even the TV show is meant to be ambiguous and that ''Fear'' only stopped at 2010 to line up with the beginning of the main series rather than to actually say it occurred that year. Though honestly it doesn't matter because I doubt the showrunners actually take the timeline into real consideration when they have the option to use cool guns or cars instead (and it happens all the time - you see SCARs, M27 IARs, KSGs, UTS-15s, and plenty of new AR-15 variants like the YHM Enforcer that did not exist or would have been extremely rare when the show started.) --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 09:55, 25 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Regardless of intent, ''Fear'' definitively sets a start date for the apocalypse, though. The civilian SCARs were first released in 2010 and would be uncommon but not anachronistic. I'm still unconvinced that the rifle in season 6 is a actual M27, but it isn't technically anachronistic either because it did exist prior and was initially fielded in late 2010, making it unlikely but not impossible. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:58, 25 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I mean even a 14.5' HK416 would be pretty rare in 2010, they aren't exactly the most common guns. But this is probably overanalysis - I mean, they've done several episodes prominently featuring or even built around specific brand cars (Chrysler and Dodge) just for product placement purposes, and they reuse even recognizable props all the time, so I don't think a couple anachronistic or unlikely guns is a huge problem by comparison. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:32, 25 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Not uncommon, but not impossible. Anachronisms don't really bother me unless they're extremely overt (e.g., CoD: Black Ops), but they are something we should be pointing out. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:28, 27 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyhow, back to the topic of the AR-15, it's an M16A4 with a collapsible stock. There was a really good shot of the receiver in Episode 2 and there's a clear line separating the carry handle and receiver, Telltale just left off the screw knobs. I put a new hard drive in my PS4 (2TB) and now have room for the game. I'll go through both episodes again in the next couple days and get screencaps. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:03, 7 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conrad's Shotgun==&lt;br /&gt;
&lt;br /&gt;
Any idea what he was carrying? It's a full size with what looked to me like tactical sights, and it's pump action, so it's not a reused FN shotgun like the last two games had. I note it's not on the page yet. I'd grab some screens but we sorta left him dead in a Virginia train tunnel. Also, can we get some screen shots of the AKs the New Frontier are using? I'll see if I can grab more, but if anyone else feels obliged...--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 15:28, 25 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Huh, I just realized it wasn't on here. In fact, I had thought I finished this page ages ago. Crap, my bad, guys. I'll have to get to that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:04, 18 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Final Season==&lt;br /&gt;
The first episode of the final season released about a week ago. I played the demo and all that was in it was a revolver and a Mk 2 hand grenade. But right now I don't have the money to get the full version. I'll probably wait until the eventual full series compilation releases on disc instead of buying Season 4 by itself, that way I can recap the first two seasons and Michonne in glorious high definition, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:04, 18 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The first episode has many playthroughs on Youtube and in addition to the weapons you've mentioned there are more. A character named Marlon has a bow and another character named Abel has a Browning M1911 pistol. I was wondering if I could start the Final Season page. --[[User:Prat21|Prat21]] ([[User talk:Prat21|talk]]) 08:26, 19 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, go right on ahead. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:50, 19 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pretty much done==&lt;br /&gt;
It could still use a few screen grabs (I'm looking for a left side shot of Clem's SIG, for example), but the page is pretty much done in terms of all the guns found in the game. I'll remove the WIP template when I upload the new caps I do have. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:19, 26 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Walther PPK/S  ==&lt;br /&gt;
&lt;br /&gt;
What's up with that rectangular notch on the right side of the gun, between the ejection port and the front site? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 19:39, 22 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Justified_-_Season_5&amp;diff=1248123</id>
		<title>Talk:Justified - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Justified_-_Season_5&amp;diff=1248123"/>
		<updated>2019-01-22T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* BB Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BB Gun==&lt;br /&gt;
Can anyone identify the BB gun that Wynn, and before that Cyrus, is seen with? --[[User:Mmarlon brando|Mmarlon brando]] ([[User talk:Mmarlon brando|talk]]) 14:36, 22 January 2014 (EST)&lt;br /&gt;
: Pretty sure it's a daisy model 25. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:58, 22 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ray_Donovan_(TV_Series)&amp;diff=1246322</id>
		<title>Talk:Ray Donovan (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ray_Donovan_(TV_Series)&amp;diff=1246322"/>
		<updated>2019-01-15T21:23:32Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Season 6 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page naming ==&lt;br /&gt;
&lt;br /&gt;
Would it not be more logical to rename the page ''''Ray Donovan - Season 1''''? Adding a year would imply there's another piece of media with the same name and this is not the case. Even though, so far, the show's 3 seasons neatly follow the years (Season 1 = 2013, Season 2 = 2014, Season 3 = 2015) I think it would make more sense to follow the logic as in the naming of the pages for [[X-Files, The|The X-files]]. - [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 08:30, 29 May 2015 (EDT)&lt;br /&gt;
:I wasn't sure if there would be a season split at all. The only reason I added the year was to make it clear it wasn't an actor page. If the page is split into seasons, then sure, ''Ray Donovan - Season x'' would be fine. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:07, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: The reason why the series is not split is because the amount of weapons per season is not as numerous as other series.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 09:49, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Has anything been formally agreed on this subject? After all, we have pages like [[Jackie Brown]] and [[Donnie Brasco]] but if you think adding the year makes more sense, go ahead. By the way, isn't it a nice idea for an IMFDB pub quiz: name as many movies as possible with names that could double as actor names :-), [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 10:32, 29 May 2015 (EDT)&lt;br /&gt;
::::I first saw it with [[Anthony Zimmer]], and it makes sense. ([[Jack Reacher]], [[Rooster Cogburn]]) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:47, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yup, on second thought I must admit it makes sense to add something to a title that looks like an actor name for reasons of clarity. Probably adding 'Season X' to a tv series and adding a  year to a movie would be most logical I guess. - [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 12:02, 29 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 6 ==&lt;br /&gt;
&lt;br /&gt;
I think Jon Voight used a Taurus PT92, Ray at the end of the series used a subcompact, possibly a glock or a hammerless Sig. Domenick Lombardozzi used a custom glock 19 during a climatic moment of episode 11. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:23, 15 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1239926</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1239926"/>
		<updated>2018-12-21T23:33:57Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Regarding the Glock &amp;quot;23&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons only found in game files=&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|255px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|248px|Render of the removed XM25.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|248px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV-CombatMG-Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
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== M4? ==&lt;br /&gt;
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Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
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I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
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Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
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:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
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looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
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I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
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:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
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::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
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Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
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==Weapon Selection hope==&lt;br /&gt;
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So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
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Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
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:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
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Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
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==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
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The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
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Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
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== Trailer #2 Screenshots ==&lt;br /&gt;
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[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
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The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
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PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
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:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
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It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
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== Very usefull thing i found ==&lt;br /&gt;
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Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
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== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
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== New trailers ==&lt;br /&gt;
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There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
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I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
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Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
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[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
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Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
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Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
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[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
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It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
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Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
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:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
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::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
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:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
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Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
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Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
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:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
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DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
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You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
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:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
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Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
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Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
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*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
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http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
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I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
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== New pictures ==&lt;br /&gt;
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New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
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[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
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Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
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I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
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Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
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O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
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It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
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So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
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:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
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:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT&lt;br /&gt;
&lt;br /&gt;
http://www.gtav.net/screenshots/ - collection of official screenshots, might contain some weapons not already talked about. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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== Gameplay Video ==&lt;br /&gt;
&lt;br /&gt;
http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
&lt;br /&gt;
Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png Got a screencap of Franklin with a tan M82A1M.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:01, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New picture. ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that seriously a rail on the side of the slide? [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:27, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:50, 11 July 2013 (EDT)&lt;br /&gt;
::: Good. That leaves a copy for me. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:01, 11 July 2013 (EDT)&lt;br /&gt;
::::As if there will not be enough copies to go around, eh? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
:::While you are certainly entitled to your opinion and I always consider gun accuracy a +1 for me, incorrect weapon details isn't really much of a reason to not buy a game IMO (hell, I still got my copy of BO1). Again you are entitled to your opinion.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:06, 11 July 2013 (EDT)&lt;br /&gt;
:::: While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 17:18, 11 July 2013 (EDT)&lt;br /&gt;
:::::You have been playing too much Black Ops 2 if you think there is anything about that remotely resembling a Kard. It obviously has a conventional pistol layout with a slide, and the frame and general outline suggests a 1911. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:25, 11 July 2013 (EDT)&lt;br /&gt;
::::Well, you know what they say: opinions are like assholes, everybody's got one. I'm just sayin' you can't deny the fact that that... ''THING'' looks like a fugly frankengun, that should never see the light of day. I'm still hopin Rockstar has upped their gunplay from previous GTA titles, and made the gunplay (and the guns themselves) in this one a bit more realistic. You know, since they seem to be makin' this game another ground-breakin' masterpiece... Plus, I don't play with naive fanboys... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
:::::If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 12:27, 12 July 2013 (EDT)&lt;br /&gt;
::::::Yes. Btw, are you directing that comment to me or Commando552? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 16:45, 12 July 2013 (EDT)&lt;br /&gt;
:::::::At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the &amp;quot;rail&amp;quot; on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:51, 12 July 2013 (EDT)&lt;br /&gt;
::::::::I have to agree with Commando on the fact that it looks nothing like a Kard. Maybe a fuse of a badly-rendered Glock and a I9II... I also have to agree with Commando on the latter; regardless of my opinion on the possible depiction of guns/gunlay, there's no doubt that GTA V is going to be a great game (knowing Rockstar). Altough I still stand by my comment about not acquiring the game in the future, I realize that I shouldn't have been so outspoken about it, especially here, on the IMFDB. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:25, 12 July 2013 (EDT)&lt;br /&gt;
Well, look at MoH:WF, a game with accurate gun play but pretty mediocre everywhere else. Your opinion is yours, but what about Read Dead Redemption?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 11 July 2013 (EDT)&lt;br /&gt;
:Well don't get me wrong. I care about other elements besides gunplay such as gameplay and story. And as for RDR it was pretty accurate aside from a few minor mistakes.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 12:05, 11 July 2013 (EDT)&lt;br /&gt;
::I agree with you, RDR was, and still is, pretty awesome. I still play it with my friends sometimes. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
Speaking of rails on the slide, it's been confirmed that we get weapon AND car customization to a pretty nice degree. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:19, 11 July 2013 (EDT)&lt;br /&gt;
::Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
::: Well, the gunplay that we've seen in the trailer (and confirmed in interviews) actually comes much more from Max Payne 3. You can run and gun without needing to aim and slow your movement, as well as switch between hard lock, soft lock, and full free aim in the options to suit your play style. You've still got the cover shooting and blindfiring, but you can actually be mobile in gunfights. There's also new options like being able to get in and out of a car while staying low to take cover behind it, as well as entering and exiting a car already shooting. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:33, 16 July 2013 (EDT)&lt;br /&gt;
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Has anyone considered that the pistol above could be a placeholder for something more real.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 15:40, 11 July 2013 (EDT)&lt;br /&gt;
:Its a possibility but given how we're two months away from release its unlikely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:18, 11 July 2013 (EDT)&lt;br /&gt;
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I don't think it is a placeholder, but I think there is a possibility that it is a bug where the wrong texture is on the model or it is using the low detail distance model or something, as there are several inconsistencies that make not sense. Firstly you have the fact that there is what appears to be a rail (which is scaled way too small) on the side of the slide. Then you have those weird horizontal black lines at the front of the slide and frame. Assuming that the black square at the back is meant to be the slide serrations, they span across both the slide and the top of the frame, which I have never seen on a real pistol. There are generally also lines all over the place on both the slide and frame which have no business being there on either a real gun, or a gun that is suggested by the silhouette of this. To top it off it also looks like it is ejecting rifle sized brass, but this is really the least of its problems. To me this gun looks ''so'' bad that it must be an error or something. It isn't just low detailed or simplified, or with random parts switched out for aesthetics, it actually appears deliberately FUBAR'd for no apparent reason.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 11 July 2013 (EDT)&lt;br /&gt;
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I'm inclined to agree with Commando. All the guns on the page are designed relatively accurately except this one, which makes me think it's a texture bug. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:22, 11 July 2013 (EDT)&lt;br /&gt;
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The Pistol is This ? Houge 1911 Avenger System - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 22:48, 6 August 2013 (JST)&lt;br /&gt;
[[File:1911 Avenger System.jpg|thumb|none|400px|Hogue 1911 Avenger System]]&lt;br /&gt;
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== AR 15 reloading ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice in the new gameplay video that when Franklin pulls the charging handle of his AR15, a empty shell falls ? &lt;br /&gt;
&lt;br /&gt;
Does that means that his gun jammed, or Rockstar Games made a shell fall each time the charging handle is pulled ? [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 10 July 2013 (GMT)&lt;br /&gt;
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:Probably the latter. And sign your posts by typing four tildes after them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:32, 11 July 2013 (EDT)&lt;br /&gt;
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: It seems like they're doing the same thing as Metal Gear Solid 4, where Snake always racks the charging handle (ejecting an unfired round if it's a mid-mag reload) to chamber a fresh round after inserting the new magazine. This lets them stay realistically detailed while avoiding the +1 confusing that more casual players would have; keep it simple. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:23, 20 July 2013 (EDT)&lt;br /&gt;
::It really is kinda stupid and kinda lazy for animating a reload. Instead of programing someone doing nothing when you do a mid mag reload, they just left the reload animation program run, and I think the extra round coming out is really for the Hollywood effect. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:02, 21 July 2013 (EDT)&lt;br /&gt;
:: It's easier and less resource intensive to add a simple model of a cartridge flying out and use the same animation every time. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:01, 31 July 2013 (EDT) &lt;br /&gt;
Didn't he pull the charging handle a bit too far? [[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 16:20, 17 July 2013 (EDT)&lt;br /&gt;
::Looks pretty normal to me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:06, 17 July 2013 (EDT)&lt;br /&gt;
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Wouldn't also be more confortable to just hit the bolt release ? If doing a mid mag reload, nothing to do because a round is chambered, but it seems more natural to me to just hit the bolt release than racking the charging handle. [[User:Zebracherub|Zbracherub]] ([[User talk:Zebracherub|talk]]) 06:05, 28 July 2013 (GMT)&lt;br /&gt;
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:It would, but this is GTA, where any random joe can hop in and know how to pilot a fighter plane or kill hundreds of people at a time without Homeland Security (or NOOSE, as they're called in-game) locking the city down like Guantanamo Bay NS, so it's not that big a deal IMO. Besides, I'd say this is just Rockstar showing off and proving they're still the pimps of the gaming industry. Aaargh! Why won't September 17th get here sooner?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:08, 29 July 2013 (EDT)&lt;br /&gt;
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Theres lots of screen shots on the official site, some with weapons (an MP5 being fired by a SWAT member from an SUV). As for the flying part I thought they confirmed only Trevor is good at flying, it is possible there are missions the others learn to do that, SA had them, and we don't really know Niko didn't have any background in flying, Vercetti had little background at all and he was pretty old. As for the killing part most games have that I mean look at shooters even if we ignore the regeneration its quite improbable that one men can take out 20 in open shootout. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 12:32, 29 July 2013 (EDT)&lt;br /&gt;
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:Nope, all three characters can operate any vehicle in the game, each one is just going to be better in one area than the others. This was confirmed by Rockstar in a Q&amp;amp;A posted on TGTAP forums. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:46, 29 July 2013 (EDT)&lt;br /&gt;
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== CTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
I only noticed after editing the G11 to a CTAR-21, but does nayone know if this is meant to be the same gun just in different builds?&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|500px|none|]]&lt;br /&gt;
From the fact that it is someone using the gun firing from a helicopter, at another helicopter, I would assume that this is the same piece of gameplay just with altered models. The confusing thing though is that the picture with the better correctly looking CTAR-21 is from November last year, as opposed to the crappy modded for no reason Tavor which is from a recent gameplay trailer. This would suggest that either the recent gameplay trailers used a '''very''' out of date build, or they deliberately messed with the weapons to make them less correct at some point during development, I would guess for legal reasons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:05, 6 August 2013 (EDT)&lt;br /&gt;
: It's fully possible that they altered the models to make them look different purely because they liked it better that way. They're making entertainment that looks good, not real-life gun porn. Aesthetic considerations are important. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:43, 15 August 2013 (EDT)&lt;br /&gt;
This is from the multiplayer trailer. It's definitely not in the TAR-21 family.&lt;br /&gt;
[[File:Gta5 online 32.jpg|thumb|500px|none|]]&lt;br /&gt;
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A new screenshot was released showing a closer shot of the Tavor and it seems to have a P90-style fore-end.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:06, 7 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Pictures ==&lt;br /&gt;
&lt;br /&gt;
Two new photos have been released of a sniper rifle and that AP Pistol. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:49, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[Image:gtav11.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, I need to work at getting some caps from the new multiplayer trailer. But the apparent CTAR-21 (known in-game as the Advanced Rifle) actually doesn't really look like said gun in the final game except in the barest sense.&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
&lt;br /&gt;
Thanks to iNero from GTA Forums for the picture. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:40, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Looks like an oversized MP5A3.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:16, 22 August 2013 (EDT)&lt;br /&gt;
:: Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:03, 23 August 2013 (EDT)&lt;br /&gt;
:::Well as for the short mag, Rockstar said that weapon customization is going to be featured. So maybe the 10 round (civilian legal?) magazines is going to be an option. Also straight MP5 mags do exist. [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:47, 23 August 2013 (EDT)&lt;br /&gt;
:::Straight MP5 magazines are older ones, and that doesn't match the pattern. The magwell is also too large for the magazine and it's sticking out at an awkward angle. And again, there's absolutely nothing that actually resembles an MP5 except for maybe the stock. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 17:25, 23 August 2013 (EDT)&lt;br /&gt;
:::Looking at the SMGs currently documented on the site, I think it now looks similar to a [[FAMAE SAF]]&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:33, 23 August 2013 (EDT)&lt;br /&gt;
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Who labeled it a CZ Scorpion EVO 3? Looks a little like in the lower receiver/trigger guard area, but the rest is more MP5/SAF.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:23, 25 September 2013 (EDT)&lt;br /&gt;
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:It looks like an MP5 with a sort of super-short G3 handguard. There's a closeup of it on one of the loading screens. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M82? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does the rifle in the first picture of the &amp;quot;Unknown Sniper Rifle&amp;quot; section (the one Franklin is holding on the roof) look a lot like an M82 variant? it has the muzzle brake and what we see of the body has the general shape. I don't have the pic now, but a recently released photo shows the sniper rifle on the weapon wheel photo and it's NOT the same gun. It actually looks closer to an Accuracy International rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:39, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's a Barrett all right, check this screencap.&lt;br /&gt;
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:38, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GTA Online Rifle ==&lt;br /&gt;
Found this over on Grand Theft Wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAOnlineRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
They have it identified as a SCAR-L, but it's hard to make out. General shape is right for a SCAR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:58, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MK18 artwork ==&lt;br /&gt;
I separated it from the LR300 section since they clearly aren't the same weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:55, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson M&amp;amp;P or Springfield XD? Can't identify.==&lt;br /&gt;
A person on another forum posted this pic of Michael holding a nickle plated handgun but the view is only from the top. I don't think it's a Glock because of the way the ejection port looks but I might be wrong. I can't see an exposed hammer. Any help?&lt;br /&gt;
&lt;br /&gt;
http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/344.jpg&lt;br /&gt;
&lt;br /&gt;
It could be a colored &amp;quot;AP Pistol&amp;quot;. Paint jobs are among the weapon customization options. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:39, 10 September 2013 (EDT)&lt;br /&gt;
: I don't think so. The side rails on the slide are so thick that they would be visible in this image. On GTA Forums there are suggestions that it's a S&amp;amp;W semi-auto. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 07:59, 10 September 2013 (EDT)&lt;br /&gt;
::The side rails on the AP pistol are just on the texture and not on the model aren't they? With a new skin the AP pistol could look totally different. Either way there isn't enough to go on from that shot to determine what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:17, 10 September 2013 (EDT)&lt;br /&gt;
:: It's difficult to tell. One other thing that makes me less convinced that it's the AP Pistol is that this gun has noticeable sights (The AP Pistol distinctly lacks them in all screenshots), and it seems to have a shorter barrel. It's almost definitely a separate gun, unless the customization options are more in-depth than we thought. Another suggestion might be a Taurus 24/7 or similar, as that gun is striker-fired, definitely comes in that finish, and has a similar sight profile from the top. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
 &lt;br /&gt;
Side thought - is the AR that Franklin is holding missing the end of the buttstock or is that texture clipping? --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 15:10, 10 September 2013 (EDT)&lt;br /&gt;
: Pretty sure that's just clipping. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game Guide leak ==&lt;br /&gt;
&lt;br /&gt;
Pics of the official game guide are turning up online.&lt;br /&gt;
http://imgur.com/a/ov4Rc#ZQjg5L3&lt;br /&gt;
http://imgur.com/a/vnbVM&lt;br /&gt;
&lt;br /&gt;
No pics of the SMG or LMG sections yet. If you search for GTA V ammunation on youtube you'll find offscreen footage of a guy walking around the gun shop. You can see some sort of RPK clone on the wall.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:53, 12 September 2013 (EDT)&lt;br /&gt;
: No RPK, but the early game machine gun (the &amp;quot;MG&amp;quot;) is pretty much just a PKM. Virtually all of the weapons in the game are already on the page. There's also an Assault Shotgun (which some say looks like a UTS 15 with a box magazine to resemble an AA-12), a sawed-off pump-action that may also be based on a Mossberg 500/590, the Combat Pistol (silver pistol held by Michael in the recently released trio pic, which reminds me of a Taurus PT 24/7 or Ruger P-series like the P97 with a stainless slide), and a Taser. The &amp;quot;unknown pistol&amp;quot; in the article is the PT92, which is apparently chambered in .45 ACP with a standard 12 round magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:05, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
This is an exclusive unlock for joining the Rockstar social club.&lt;br /&gt;
&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Not sure what it is myself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:31, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
As far as I can see, it's 100% fictional. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:06, 14 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, seems so. And ugly as hell. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:08, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I see a birdcage flash hider, and the rest looks like the Halo 2/3 Battle Rifle. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:11, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Now that you mentioned that, I looked up what Halo battle rifle looks like, and I think this submachine gun might have also borrowed some design decisions from Halo's submachine gun. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:09, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It also has a resemblance to the RCP-120 from Perfect Dark. [[User:RadiumMetal|RadiumMetal]] ([[User talk:RadiumMetal|talk]]) 17:21, 22 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett M-107 A1? ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The muzzle brake and the right side of the gun, and also the color is very similar to the M-107 A1 than the AS50, is it real?&lt;br /&gt;
&lt;br /&gt;
Check out the Gyazo link in my posts above. If you pause at the right moment, the rifle is a Barrett with a raised full length rail.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 16 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Pistol ==&lt;br /&gt;
&lt;br /&gt;
After unlocking the Combat Pistol in the game and using it quite a bit I'm thinking that it resembles some sort of HK pistol. Initially I thought it was like a USP Compact but I've thought it might be more like a HK45 or HK45c. I'm not sure though as at first I thought it was a Px4. Anyone else have any ideas what it could be? --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 10:39, 20 September 2013 (EDT)&lt;br /&gt;
:The [http://gta.wikia.com/Weapons_in_GTA_V GTA Wiki] lists the combat pistol as the Taurus (well, they say Beretta but we know what they mean), or is that not the case in the final game? Also, that page has a picture of the assault shotgun, which appears to be an [[UTAS UTS-15]] which has been slightly messed with and had a box mag stuck on the bottom.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:51, 20 September 2013 (EDT)&lt;br /&gt;
::The basic pistol is the Taurus not the combat pistol. They list the basic pistol as a P99 so it could be that the combat pistol is a P99. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:53, 20 September 2013 (EDT)&lt;br /&gt;
::I concur, the Combat Pistol definitely looks like a P99 to me. Glad they didn't rehash the 1911 or Glock again for the umpteenth time (not that I don't love 1911s and Glocks, I very much do ;D ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
:::Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 18:45, 21 September 2013 (EDT)&lt;br /&gt;
::::I'm only going by a tiny thumbnail (don't have the game) but it looks a bit like a [[CZ-G2000]] with a less sever angles around the trigger. This is pretty similar to the PX4, but I think it is a closer match as it has a square trigger guard and doesn't have an ambi safety (thumbnail I've seen is of the right side which lacks a safety). The profiling of the slide is also closer and the serrations look the same design (although there is one less band at both the front and back). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:37, 25 September 2013 (EDT)&lt;br /&gt;
::::I'd rather say a Px4 at this point. I've seen it up close (I DO have the game) and it looks a lot more like it was based on the Px4. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 13:06, 26 September 2013 (EDT)&lt;br /&gt;
:::::I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:53, 28 September 2013 (EDT)&lt;br /&gt;
::::::I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:05, 28 September 2013 (EDT)&lt;br /&gt;
:::::::I don't know who it was who put the combat pistol as the H&amp;amp;K P2000 but it looks nothing like that. If it looks like any H&amp;amp;K pistol it's either the HK45c or the P30. I'm still leaning towards the Beretta Px4 though. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 08:30, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Picked up the guide yesterday evening while I was out and the &amp;quot;Combat Pistol&amp;quot; shown in it matches the general shape of the P2000, actually. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:20, 29 September 2013 (EDT)&lt;br /&gt;
:No one else sees a bit of the PT-909 in it?&lt;br /&gt;
[[File:Tau.jpg|thumb|none|800px]]&lt;br /&gt;
Remember no gun will be an exact match. They're all tweaked.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:10, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/4758e01a97e67d85191a02b267d98a60.png &lt;br /&gt;
The trigger guard and rail look P2000, but the rest resembles the Px4 to me.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:13, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ==&lt;br /&gt;
It's not a Stoner, but rather an M60/M249 hybrid. Basically the stock of an M60, while everything in front of is is M249. Making appropriate changes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guns on the TV programs ==&lt;br /&gt;
&lt;br /&gt;
Killed a bit of time as Michael and watched the TV at his house. One of the channels was a FIB program called 'The Underbelly of Paradise'. One of the highlights was a few weapons on a table and one of the guns was a SIG P220-series pistol. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 21:57, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's also a brief shot of an M1911A1 cycling on an old-style crime show/movie and if you watch Jimmy playing ''Righteous Slaughter'' (a CoD/MoH/BF parody) in his room, the game character uses an XCR and a stainless steel Desert Eagle wielded tandem with a knife in the Harris stance. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:08, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And the preview for the in-game movie ''The Simian'', which I saw while hanging out with Jimmy at a movie theater, has several shots of Hunter attack helicopters and at least one clear shot of the M230 chain gun on one of them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:25, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's up with the Carbine Rifle changes?  ==&lt;br /&gt;
&lt;br /&gt;
Uhhh... Guys? The new Carbine really looks like the LR-300 and I thought it was agreed on. I don't know why we needed the change. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:03, 24 September 2013 (EDT)&lt;br /&gt;
:I wasn't the one who changed it, but I 100% agree with the change. First off, it isn't an LR-300 as the overriding unique feature about the LR-300 is that it doesn't have a buffer tube. This gun has a buffer tube. That is before we even get into the fact that the game gun has different furniture and a VLTOR MUR receiver rather than the unique LR-300 one. As with most of the weapons in the game this appears to be a hybrid gun at best, so it can't really be given a proper ID other than a custom AR-15. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:12, 24 September 2013 (EDT)&lt;br /&gt;
:The assault rifle looks like a Hecker &amp;amp; Koch HK416 to me. -[[User:1morey]] September 25, 2013 8:43 AM (EST)&lt;br /&gt;
::It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:36, 25 September 2013 (EDT)&lt;br /&gt;
:::Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -[[User:1morey]] September 25, 2013 1:02 PM (EST)&lt;br /&gt;
::::Look at the forwards assist and brass deflector area of this gun:[[File:GTAV_AR15.jpg|thumb|600px|none|]]Note how the forward assist is a large flat faced wedge with the plunger coming out the bottom half of it, with a brass deflector attached at the top front corner. Now compare that to the below image:[[File:NovesDiplomat.jpg|thumb|450px|none|Noveske Rifleworks N4 Diplomat with VLTOR Modstock, EOTech sight and Surefire M900 weapon-light fore-grip - 5.56x45mm]]Notice they are a match. This is a unique thing that is only found on VLTOR MUR and VIS upper receivers (one pictured above is a VIS, MUR is the version without a monolithic handguard) and is due to the forward assist being able to be removed and replaced with a blanking plate fitted only with a brass deflector. Both the HK416 and the Z-M variants used different upper receiver designs to this, so it isn't either of them. I doubt that this is any factory gun in particular, it could be that the modellers just picked and chose various parts and stuck them together to make a gun they liked the look of, or it could be modelled off of a real custom gun that somebody has made. I don't get why people seem to think this is a HK416 (not just you, have seen people all over the place call it that) if the only thing they are going on is the fact it has a short barrel and a chunky handguard, there are a hell of a lot of guns that fit this description and are a closer match than an HK416, like this [[Media:POF P-416-11.JPG|Patriot Ordnance Factory P416]] for example.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 25 September 2013 (EDT)&lt;br /&gt;
:All the guns are hybrids, and the game's artists won't be familiar with the internals so I would go with the gun that is most similar in look, even if the similarities are all on the cosmetic parts and the dissimilarities affect the internals. Also the Combat SMG is an MP5 hybrid, not a Scorpion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:15, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== pics of all guns except special edition weapons ==&lt;br /&gt;
&lt;br /&gt;
I went and got the game guide. Here are pics of all the guns.&lt;br /&gt;
&lt;br /&gt;
http://s13.postimg.org/5humxnsfr/gta_Weap.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 15:23, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ANALYSIS: Daniel Defense MFR 9.0 (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
I've identified the firearm &amp;quot;Carbine Rifle&amp;quot;, I analyzed it done here&lt;br /&gt;
&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-001.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-002.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
&lt;br /&gt;
Ace skeleton stock:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ace Stock Medium1.jpg|thumb|none|400px|Ace skeleton Stock]]&lt;br /&gt;
&lt;br /&gt;
Reference: http://jagprecision.com/daniel-defense-m4-mfr-series-from-socom-gear/&lt;br /&gt;
&lt;br /&gt;
PaulD21x (talk) 08:27, 27 September 2013 (VE)&lt;br /&gt;
&lt;br /&gt;
Nailed it, nice.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:58, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not really, look a couple of sections above. The handguard is a Daniel Defence MUR (or at least a close approximation of one), but the upper receiver appears to be a VLTOR and the lower is not a DD one. Also you have the fact that the stock appears to be an Ace ARFX-E &amp;quot;Entry&amp;quot; stock which is the short one but this is fixed and not retractable, whereas this is extended out on the buffer tube like a regular AR-15 carbine style stock (I assume this is more due to ignorance rather than it being based on something else). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it is a customized gun with a Daniel Defense MFR handguard, VLTOR MUR upper, Brownells 3 pongs flash hidder, the lower looks to be a NorthTech Billet receiver (with de fix trigger guard), the front BUIS is like a Troy Front sight and the rear a A2 type but simplified (or an unknow model), Hogue pistol grip (or any other model) and the ACE stock (but we can see they are nothing to move it because it is a fix stock and not a telescopic, an error).  But it is not a basic model for me. --[[User:ArmaLite15|armalite15]] ([[User talk:Armalite15|talk]])&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combat Pistol&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Me again, noting that you guys missed a pistol.&lt;br /&gt;
&lt;br /&gt;
Of course, this pistol is simply called the &amp;quot;Combat Pistol&amp;quot; and resembles the Beretta PX4 Storm Subcompact in a way. I have no way of getting screens and I haven't seen any so far. I haven't progressed far enough into the game to unlock it, but it can be viewed at the Ammunation stores if anyone had the game and wants to look. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:12, 27 September 2013 (EDT)&lt;br /&gt;
:No, we haven't missed it. Read a couple discussions above, we're still trying to come to a consensus on what it is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:51, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, I see sorry. I missed that discussion. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:03, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Phone shots ==&lt;br /&gt;
&lt;br /&gt;
So I hear you could take snaps using the in-game smart phone. Would it be possible to get some screenshots that way? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:37, 30 September 2013 (EDT)&lt;br /&gt;
:Not sure, you have to sign up to Rockstar Social Network to do it, and I ''bet'' it watermarks them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:45, 30 September 2013 (EDT)&lt;br /&gt;
::Actually there is no watermark, but these pictures are only 640x360, and have a filter added that makes them look like low quality analog picture.--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:34, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think you can take phone pictures while armed, although you might get some from cops or security guards with guns, and take photos in the Ammu-Nation.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:30, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== In case you're wondering... ==&lt;br /&gt;
&lt;br /&gt;
Cleetus' second hunting mission is bugged (hopefully forever) and when he tells you to hunt the last Elk it lets you wander the entire map with no possibility of triggering a police alert, meaning you can wander around in the military base to your hearts' content. You can keep anything you take by just causing an explosion (''anywhere'' on the map, but the jet's missiles don't count) which will spook the elk and let you quit out of the mission. I can't find anywhere to store the tank that Trevor can own, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:49, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm gonna have to exploit that. I've tried constantly to get a Titan, but I can never get it off the ground before a tank blows me up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:54, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Can we just settle on the &amp;quot;Carbine Rifle&amp;quot; by describing the components that it's constructed from? ==&lt;br /&gt;
It's obvious that it's not any named product (like the DDM4 it's currently IDed as but clearly is not), so can we just call it a custom AR-15 (like we do other franken ARs), ID it by its individual components, then be done with it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:30, 3 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Moving these here for now, since I've changed the Carbine Rifle entry to reflect that it is ''not'' a DDM4.&lt;br /&gt;
[[File:DDM4sbr.jpg|thumb|none|500px|DDM4 300 SBR with Magpul MOE stock, Magpul PMAG magazine, and KAC vertical foregrip - 300 BLK]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:53, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beach Bum pistol ==&lt;br /&gt;
&lt;br /&gt;
A new handgun will be added in the next update/free DLC, called the &amp;quot;SNS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://s.pro-gmedia.com/videogamer/media/images/xbox360/gta5/screens/gta5_269_605x.jpg&lt;br /&gt;
&lt;br /&gt;
Probably a movie reference, perhaps it's a Walther PP of some form.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:49, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Beach Bum pack is out, the SNS pistol looks like a Heckler &amp;amp; Koch P7 M13 fitted with wood grips and a round trigger guard.[[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 20:01, 19 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gun pic on Social Club ==&lt;br /&gt;
&lt;br /&gt;
Close view of the most used gun can be seen in the Social Club.&lt;br /&gt;
&lt;br /&gt;
[[File:SocialClubAR15.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is a Northtech Billet lower, VLTOR Upper, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip but the upper is strange, it is raised up like the HK-416. And the handguard is very close to the Daniel Defense MFR 9.0..[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:43, 17 November 2013&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Carbine Rifle&amp;quot; mounting an image  ==&lt;br /&gt;
&lt;br /&gt;
Since I edited the image from Photoshop, is a mixture: that's to HK-416 - Northtech Billet lower, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip, Brownells 3 pongs flash hidder, Ace Skeleton Stock And the handguard is the Daniel Defense MFR 9.0 &lt;br /&gt;
[[File:GTAVCARBINERIFLEMIXTURE.jpg|thumb|none|700px]] &lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 21 November 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a Pimpmygun pistol grip? [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:06, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No, I'm pretty sure he just Shopped in the grip from the Social Club image above. Also, if you wanted to create a composite, you could have just done an image search for the actual lower receiver used (I found plenty on Bing), because as has been previously stated, '''not a single component on this gun corresponds to the HK416'''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:39, 22 November 2013 (EST)&lt;br /&gt;
:There is possibly part of an HK416 potentially in there, as in the social club image you can see that the shape of the top rail at the rear steps down ahead of the charging handle like an HK416, which is not the case with a VLTOR MUR which the rest of the receiver is. This composite photoshop just uses a vanilla HK416 upper though which is not correct for the game gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
It's all moot now, because I've solved the image problem. Found this during a Bing search for &amp;quot;gta v carbine rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:23, 22 November 2013 (EST)&lt;br /&gt;
:On seeing that, it looks like it has an HK416 gas block as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the rifle may just have an HK416 upper receiver, Daniel Defense has started to make rails for it in the same style as the MFR and it fits on any standard AR lower, so that simplifies the whole description of it being a mishmash of parts. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:11, 7 June 2014 (EDT)&lt;br /&gt;
:Well ok but the image is too old and is not very bad does not seem like a rifle in game, then I'll ride currently photoshop to enhance the pieces, the rest of the firearm. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 17:41, 06 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ID and non-player weapons ==&lt;br /&gt;
This is a response to Ultimate94 recently changing the MK46 Mod 0 ID back to Mod 1. The Mod 1 lacks a 12 o'clock Picatinny, using the M249 heat shield instead. This was done, AFAIK, to facilitate the re-inclusion of the carry handle. The Combat MG has a Picatinny rail in this position (albeit a low profile one), which would therefor make it a Mod 0. The weapon render linked to on the GTA Wiki is far too small to discern any details from, so doesn't prove anything.&lt;br /&gt;
&lt;br /&gt;
Why were the non-player weapons added back to the main categories? Every other GTA game on IMFDb is formatted with non-player weapons in a separate &amp;quot;Other&amp;quot; category. What's the objection to this page being the same?&lt;br /&gt;
&lt;br /&gt;
The artwork of Michael holding the MK18 doesn't appear in the game as a loading screen (unlike the Type 56 artwork), so it should be deleted from the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:42, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's been five months now and no one has responded, so I'm moving the non-player weapons to their own category and marking the MK18 artwork for deletion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:49, 15 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Valentines Day M1928 Thompson ==&lt;br /&gt;
So there's going to be a free Chicago Typewriter coming up.&lt;br /&gt;
http://socialclub.rockstargames.com/news/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacr[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
It's classed as an LMG in-game, with superior stats compared to the PKM (except for mag capacity), making it a good choice for anyone who hasn't unlocked the PKM, or someone who can live without the extra ammo capacity or aim-down-sight zoom (Tommy Gun doesn't get an optic) until they unlock the M249/M60 hybrid --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 03:33, 15 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
You can acquire a PKM in a few places right at the start of the game if you know where to look, though. Inside the gate at the Vagos' compound in East LS, for example (as long as you aren't wearing Families colors, you'll have plenty of time to get in and out before their threats turn into gunfire... usually). You just can't buy any mods for it yet. Quite a few weapons are ripe for the picking if you know where to look, actually. Type 56, MP5, MGL, AW, Minigun (''extremely'' hard to get as it's inside Fort Zancudo, though), Super Shorty, RPG, Assault Shotgun (another hard one to get, as it's pretty deep inside the Altruists' mountain compound), grenades, Jerry can, and Molotov cocktails. The Mossberg Cruiser can be acquired quite easily from police as long as you escape your wanted level quick, or if you happen upon a chase and follow until it erupts into a shootout (the criminals usually win LOL). A Carbine Rifle can also be effortlessly acquired from an isolated Merryweather mercenary at their LS Port &amp;quot;turf&amp;quot; if one is careful (I wouldn't advise trying to get one from the LSPD officers lingering around LS International, though). I like having the Thompson in the game, don't get me wrong, but it's largely a gimmick weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:44, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removing images ==&lt;br /&gt;
&lt;br /&gt;
I'm in favor of keeping the PKM image on the page, but only because this page is currently incomplete and it's the only screenshot available. I expect a better image will be available when more screencaps are available and the page is completed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:49, 25 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cut weapons ==&lt;br /&gt;
&lt;br /&gt;
So I just found this, worthy of mention in the discussion page at least:&lt;br /&gt;
http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page-6&lt;br /&gt;
&lt;br /&gt;
In addition to several melee weapons, there are some icons for the XM25, a DMR variant of the AR-15 (seems to be referred to as M14), a HK21, and a SCAR-H.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:44, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
A poster there states they weren't cut, but rather just aren't enabled for player use. So maybe Rockstar is holding them back as future DLC? I'd love to have that AR-15 sniper rifle (which resembles an M110A1, which, AFAIK, is an M110 with the fixed stock replaced with a collapsible one). I always felt the next upgrade from the bolt action should have been a semi-auto .308, with the Barrett placed in the slot with the MGL, RPG, and Minigun, and made to do more damage to vehicles. The stock on the SCAR's in-game render looks like it was taken from the LSAT machine gun, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:29, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New upcoming DLC ==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; and &amp;quot;Special Carbine&amp;quot; will be released next week.&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
The carbine is clearly a G36K, but the pistol seems to be a 1911 of some kind. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From looking at the gun itself and at the Social Club page, I think the pistol looks a lot more like a 1911 than an FNX-45, or maybe some sort of Kimber-esque thing. The grip and grip panels look far more 1911 than FN. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
*EDIT: here's a link that shows the Social Club image, and shows how it more resembles either a regular 1911 or some sort of Kimber-style tactical model: http://gta.wikia.com/Heavy_Pistol [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
It most resembles a [[Springfield_Armory_1911_Series#Springfield_Armory_Tactical_Response_Pistol_.28TRP.29|Springfield TRP Operator]] with the slide derived from the OTs-33 to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:44, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
definitely looks like a Springfield TRP operator with mabye some cz97 http://www.lipseys.net/images/CZ01411.jpg?maxwidth=520--[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 22:03, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
That's definitely a TRP Operator frame, the new pistol doesn't resemble an FNP very much. The slide looks like a flatter version of a normal 1911.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:43, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Pistol ==&lt;br /&gt;
&lt;br /&gt;
Could the heavy pistol be an Enterprise Arms Wide Body 1911? &lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|]]&lt;br /&gt;
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I think you got it, looks dead on to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:01, 8 March 2014 (EST)&lt;br /&gt;
:It is pretty close, but I think that is just coincidence. There are a number of differences that suggest it is not based on this gun such as the fibre optic sights, different numbers of slide serrations, lack of a beavertail (or in fact a grip safety at all by the look of it), a seemingly changeable curved backstrap, slanted rather than vertical trigger guard front, different grips, and most definitively the fact that it has a single rather than double stack frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 8 March 2014 (EST)&lt;br /&gt;
::None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the &amp;quot;Desert Eagle.&amp;quot; The Heavy Pistol is at least a lot closer to this gun, than the Operator. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:12, 9 March 2014 (EDT)&lt;br /&gt;
:::To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called &amp;quot;OTs-33 Pernach&amp;quot; which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series [[Colt Woodsman]] with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that &amp;quot;The Enterprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the Heavy Pistol.&amp;quot; which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, &amp;quot;Heavy Pistol&amp;quot; and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the &amp;quot;Special Carbine&amp;quot;, not a single part of that is actually taken from a real Heckler &amp;amp; Koch G36C, it is just a random collection of different parts (some of them real, like the [http://www.fab-defense.com/en/category-pistol-grips/id-1/m16-m4-ar15-tactical-ergonomic-pistol-grip.html FAB Defense AG-43 AR-15 pistol grip]) which have been assembled into the vague shape of a G36C--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:17, 9 March 2014 (EDT)&lt;br /&gt;
::::I think the SpeCarbine has G36K resemblence in the upper receiver/ handguard and top rail, just a lot more flat than the real thing. The AP pistol definitely has a Woodsman grip, the slide was probably incorrectly based on a Kriss KARD. The frame of the SNS pistol resembles the HK P7M10, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:23, 2 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpup Rifle ==&lt;br /&gt;
It looks like it has a 7.62x39mm AK magazine, so shouldn't it go in the rifles category despite it being classified as an SMG in-game? Same goes for the &amp;quot;Assault SMG&amp;quot;, which clearly has a 20-round AR-15 mag. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:18, 2 April 2014 (EDT)&lt;br /&gt;
:I think it was put in the SMG category by accident, &amp;quot;Bullpup Rifle&amp;quot; clearly indicates it is going to be classified as an assault rifle. Looks like a hybrid of the QBZ-95 and it's B carbine.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:48, 2 April 2014 (EDT)&lt;br /&gt;
:I think that it's a shame that it's a QBZ at all and not the L85 it looked like in one piece of concept art (below) [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
[[File:Gtao-hl-bpr.jpeg]]&lt;br /&gt;
&lt;br /&gt;
http://www.forgottenweapons.com/wp-content/uploads/2013/06/fa03-right.jpg&lt;br /&gt;
&lt;br /&gt;
I think it's a FA 03 (LAPA FA-03).&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 15:18, 23 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It was probably meant to be an amalgamation, as most of these guns are, as the magazine, handguard, barrel length and rear sight were clearly L85, whereas the front sight and carry handle were FA 03. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 09:28, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AP Pistol ==&lt;br /&gt;
&lt;br /&gt;
I just saw this on Modern Firearms. http://world.guns.ru/smg/usa/scamp-e.html Does anyone else think the AP Pistol looks more like the Colt SCAMP than the OTs-33 Pernach? [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 18:35, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can't see any resemblance myself, not that it looks like a Pernach either, but it really, really doesn't look like the SCAMP [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
There are a few similarities in shape and layout to the SCAMP. The squared slide/frame, the ejection port, the central alignment of the barrel. It's not perfect, but all the guns in this game have had creative licenses taken by the designers. There are no specific similarities between the AP Pistol and the OTs-33. [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 16:37, 15 May 2014 (EDT)&lt;br /&gt;
:Rather than rolling back edits without explanation, work it out here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 16 May 2014 (EDT)&lt;br /&gt;
::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT)&lt;br /&gt;
:::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT)&lt;br /&gt;
::::I think the recipe for this thing is:&lt;br /&gt;
::::*Take a TDI KARD&lt;br /&gt;
::::*Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs&lt;br /&gt;
::::*Think the charging handle is a cocking serration and turn it into the back of a slide&lt;br /&gt;
::::You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:30, 17 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Love all the vehicles and weapons as free DLC, I really do, but... ==&lt;br /&gt;
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons leaked? ==&lt;br /&gt;
&lt;br /&gt;
Hey I found this surfing web: http://www.se7ensins.com/forums/threads/leaked-future-dlc-weapons.1141769/&lt;br /&gt;
There is a picture showing some icons for weapons that already have been added and some that we will probably see in future.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/S5amZ8I.png - icons&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/F8T96mT.png - textures for weapons&lt;br /&gt;
&lt;br /&gt;
New weapons include: HK21 MG, SCAR-H, pistol and a knife  --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 02:22, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:See my post on the cut weapons above, although it's entirely possible the HK21 and SCAR are being re-added from cut content. The pistol looks new, too. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:34, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Snipers rifles ==&lt;br /&gt;
&lt;br /&gt;
Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) The bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the &amp;quot;Heavy Sniper&amp;quot;, I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 7 June 2014 (EDT)&lt;br /&gt;
:I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT)&lt;br /&gt;
::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT)&lt;br /&gt;
:::Mmm... I understand. And what about the Barrett? (And a question: is it ''always'' the case for an AW to have a 10-rd mag and for an AWM to have a 5-rd one? Or can these capacities vary?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 June 2014 (EDT)&lt;br /&gt;
:::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT)&lt;br /&gt;
::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a &amp;quot;Barrett M82 Series&amp;quot; rifle or (more preferably in my opinion) just call it the &amp;quot;Heavy Sniper&amp;quot; and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle 2.0 ==&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg |thumb|none|600px|Tokyo Marui M4 S-System]]&lt;br /&gt;
It's kinda obvious that the carbine rifle is not based on a specific variant, but here's something resembling it (although the length of the forearm &amp;amp; barrel are obviously different). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:38, 5 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They're both AR-15 based, but beyond that, the TM S-System bares no resemblance at all to the Carbine Rifle. Handguard is wrong, sights are wrong, barrel length and flash hider are wrong, and receiver components are wrong. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:53, 6 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Piece of advice ==&lt;br /&gt;
If you've bought the Collector's or Special Edition of this game and Rockstar Support suggests you uninstall and reinstall the patches/DLC in response to any problems you're having, '''don't do it'''. I did this after the monster truck, motorcycle, and firework launcher from the Independence Day DLC disappeared from my game and now all my Special Edition bonuses (Desert Eagle, KSG, blimp, and extra weapon tints) are gone and (so far) unrecoverable. :( They gave me $500K GTA bucks for use in GTA Online as compensation (which I'm happy with), but I'm still saddened by the loss of my SE stuff. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:05, 9 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== These guns ==&lt;br /&gt;
&lt;br /&gt;
I can give some leeway to games set in the near future (Black Ops II, Advanced Warfare, Titanfall, Ghost Recon Future Soldier, Homefront, etc.), but these guns look so hideous looking. How can you botch these up so badly? I can understand if Rockstar was trying to make &amp;quot;generic&amp;quot; guns, but they did a good job with GTA IV, RDR, and Max Payne 3, and suddenly they make guns that look like generic rip-offs. - [[User:1morey]] August 14, 2014 7:21 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Gotta agree. I expected better from R*. At least there are still reconizable ones such as the RPG-7 and the Type 56-2.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:36, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by &amp;quot;Hawk and Little&amp;quot;, and the Carbine Rifle and M82 are made by &amp;quot;Vom Feuer&amp;quot;, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:14, 6 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New screenshot for Xbox One, Playstation 4 and PC ==&lt;br /&gt;
New screenshots revealed by Rockstar Games for Xbox One, PS4 ​​and PC.&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 16 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
Although the barrel assembly matches the M14, I think the &amp;quot;Marksman Rifle&amp;quot; has some resemblance to a Ruger Mini-30 in the Clyde Armory SCAR stock&lt;br /&gt;
http://clydearmory.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/l/clyde_armory_scar_stock_mini30.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:08, 3 October 2014 (EDT)&lt;br /&gt;
:I personally believe that it was probably modeled off a picture of a Mini-14 with a barrel stabilizer, giving it the look of an M14 gas tube. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:32, 3 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Eww ==&lt;br /&gt;
&lt;br /&gt;
Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== R5? ==&lt;br /&gt;
&lt;br /&gt;
It seems that the carbine rifle has some components similar to that of the [[Remington R5 RGP]] (excluding the handguard and barrel lenght). Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:45, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
What specific components are you referring to? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:53, 28 October 2014 (EDT)&lt;br /&gt;
:Only similarity I see is the AAC Blackout flash hider......[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 28 October 2014 (EDT)&lt;br /&gt;
::Yeah, the flash hider, as well as the pistol grip and some receiver components. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 28 October 2014 (EDT)&lt;br /&gt;
:::Which part of the receiver? Thing is, the Ergo Grip and flash hider aren't specific to the R5, so I feel as stated above, the Carbine Rifle is a frankenArmalite of sorts.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:17, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just don't get why people can't accept that this is an unnamed frankengun and not an existing named model. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:31, 16 December 2014 (EST)&lt;br /&gt;
:That's why I talked about some components, not the entire weapon :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:56, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rail Gun ==&lt;br /&gt;
It's one of the current gen exclusives.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
What section on the page should it go on? Launchers? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:24, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Person Mode  ==&lt;br /&gt;
&lt;br /&gt;
So the weapons look far more detailed in the new version:&lt;br /&gt;
http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:09, 4 November 2014 (EST)&lt;br /&gt;
:New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:25, 4 November 2014 (EST)&lt;br /&gt;
::PC version will require 65 gigs of HD space o_O [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:54, 15 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle (Next Gen) ==&lt;br /&gt;
&lt;br /&gt;
See more detailed, appear in the trailer for PS4 and Xbox One). You can see &amp;quot;5.56mm&amp;quot; and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this.&lt;br /&gt;
Puts 0:43 min   https://www.youtube.com/watch?v=kFhkHFSytVU&amp;amp;feature=youtu.be&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:24, November 2014 (VST)&lt;br /&gt;
:And first-person model [http://gta.wikia.com/File:VomFreuer-GTAV-reload.jpg here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:26, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED ==&lt;br /&gt;
&lt;br /&gt;
Here's news from IGN, the incredible video, more weapons, screenshot and others. [http://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed?watch=&amp;amp;utm_campaign=fbposts&amp;amp;utm_source=facebook here].&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 11:33, 16 December 2014 (VST)&lt;br /&gt;
:So how many more years do you think it'll be before they actually release it? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 16 December 2014 (EST)&lt;br /&gt;
::Only I mean weapons are usable as Browning M2, the Russian DShK. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:05, 16 December 2014 (VST)&lt;br /&gt;
:::I would imagine the miniguns on the Lynx-like helo are as well. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
You're right. It took a long time by R*.[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:10, 16 December 2014 (VST)&lt;br /&gt;
:Well, in their defense, the programming side of it was probably a ''lot'' harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly ''billions'', of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists ''working correctly'' instead of quick. It's messed up how people out there can decry a game's development process &amp;quot;taking too long&amp;quot;, then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
::Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner.&lt;br /&gt;
::Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's ''not'' coming soon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:39, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, '''AIRCRAFT CARRIER'''?! I really hope ''that'' gets stuck off shore somewhere in story mode, though I somehow doubt it :(. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])&lt;br /&gt;
:Eh, given how much ocean there is, for all we know it could be there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:10, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 14:34, 3 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thomspon M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Maybe it earlier M1921AC Thompson, only with horizontal foregrip?&lt;br /&gt;
&lt;br /&gt;
:An M1921AC with a horizontal foregrip basically ''is'' an M1928A1, aside from internal differences which a videogame gun doesn't have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 26 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Airsoft replica? ==&lt;br /&gt;
&lt;br /&gt;
http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg&lt;br /&gt;
&lt;br /&gt;
When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -&amp;gt; current gen) and I saw this drawing.&lt;br /&gt;
&lt;br /&gt;
As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag.&lt;br /&gt;
&lt;br /&gt;
Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL.&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|Armalite15]] 21:31, 6 January 2015 (CET)&lt;br /&gt;
:A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:26, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Revolver on billboard ==&lt;br /&gt;
Found this. Colt Anaconda?&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:40, 22 February 2015 (EST)&lt;br /&gt;
: Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a [[Colt Python]]. Anacondas are stainless-steel only. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:47, 22 February 2015 (EST)&lt;br /&gt;
::There's also two Colt SAA's is also present on the San Andreas Park Ranger logo&lt;br /&gt;
:: http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:20, 22 February 2015 (EST)&lt;br /&gt;
:::Where's this billboard, BTW? Need to find it to replace the shot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:53, 23 April 2015 (EDT)&lt;br /&gt;
::::I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:44, 25 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heists Update ==&lt;br /&gt;
&lt;br /&gt;
As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 11 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:26, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Aircraft Carrier ==&lt;br /&gt;
&lt;br /&gt;
Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:46, 30 March 2015 (CET)&lt;br /&gt;
:I don't think the missiles need to be ID'd, however, the &amp;quot;Savage&amp;quot; and &amp;quot;Valkyrie&amp;quot; helicopters both have Yak 12.7mm nose guns.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:13, 1 April 2015 (EDT)&lt;br /&gt;
::I'd imagine RIM-116 or one of the Sea Sparrow family, ID it in the background if you can get a shot of the box launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:50, 3 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page inaccuracies. ==&lt;br /&gt;
&lt;br /&gt;
First, I'm incredibly certain that the &amp;quot;Makarov PM&amp;quot; in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. [[User:PaperCake|PaperCake]] 16,57 , 17 April 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:52, 20 April 2015 (EDT)&lt;br /&gt;
:In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:24, 20 April 2015 (EDT)&lt;br /&gt;
::Yep, guns fired from cars make their no-suppressor sound in third person too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:09, 21 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95-1 really a Type 86S ==&lt;br /&gt;
&lt;br /&gt;
The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:32, 20 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[User: ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) &lt;br /&gt;
08:08, 23 April 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Last edit (which was an undo of another edit) regarding 'full-auto fire'==&lt;br /&gt;
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 17 June 2015 (EDT)&lt;br /&gt;
:Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:15, 17 June 2015 (EDT)&lt;br /&gt;
::It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:24, 17 June 2015 (EDT)&lt;br /&gt;
::: ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal ''not'' full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:34, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Just made a Slow Motion video with all details. ==&lt;br /&gt;
https://www.youtube.com/watch?v=04h10L9eMNY&amp;amp;feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want.&lt;br /&gt;
&lt;br /&gt;
Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 23:44, 22 June 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:36, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lowriders trailer ==&lt;br /&gt;
&lt;br /&gt;
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 10:19, 16 October 2015 (EDT)&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|400px|thumb|none|]]&lt;br /&gt;
:Might be they bulked up the shroud to look better with a suppressor, I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:17, 17 October 2015 (EDT)&lt;br /&gt;
:Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 17 October 2015 (EDT)&lt;br /&gt;
::I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:12, 17 October 2015 (EDT)&lt;br /&gt;
:::It resembles the original [[TEC-9]] is '''very distantly''': [http://gta.wikia.com/wiki/File:MachinePistol-GTAV.png]. I would even say that this &amp;quot;TEC-9&amp;quot; with the original nothing in common except the ''name''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 22:04, 07 November 2015 (UTC+2)&lt;br /&gt;
::::If anything, that gun looks more like a Calico, based on the grip design. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:47, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Revolver...only in GTA Online? ==&lt;br /&gt;
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:56, 25 January 2016 (EST)&lt;br /&gt;
:Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:15, 26 January 2016 (EST)&lt;br /&gt;
::Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:32, 26 January 2016 (EST)&lt;br /&gt;
:::Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:32, 26 January 2016 (EST)&lt;br /&gt;
::::360 and PS4 controllers work on PC and GTA V has full controller support--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun?&lt;br /&gt;
[[File:GTA_5_Double_Barrel_Shotgun.jpeg|500px|thumb|none|This Stalker needs to get out of here- this is GTA!]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:09, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Compact Rifle&amp;quot;==&lt;br /&gt;
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one. &lt;br /&gt;
[[File:GTA_5_Compact_Rifle.jpg|500px|thumb|none|first person]]&lt;br /&gt;
[[File:GTA_5_Compact_Rifle2.jpg|500px|thumb|none|Now a Metro ranger!]]&lt;br /&gt;
[[File:GTA_V_Compact_Rifle.jpg|500px|thumb|none|and just a vanity pic with alt gas mask at this point. If I had framed the shot better it would look like he had a halo. Or at least an idea. ]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:27, 15 March 2016 (EDT)&lt;br /&gt;
:How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 15 March 2016 (EDT)&lt;br /&gt;
::I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4  [[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:42, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
And story mode gets nothing from the new update YET AGAIN. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:33, 15 March 2016 (EDT)&lt;br /&gt;
:Don't bet on any Single player DLC anytime [http://kotaku.com/no-wonder-gta-v-hasnt-gotten-any-single-player-dlc-yet-1757189298 soon.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:27, 16 March 2016 (EDT)&lt;br /&gt;
::I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the ''illusion'' that those who prefer story mode might still matter a little bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:42, 16 March 2016 (EDT)&lt;br /&gt;
:::I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:35, 16 March 2016 (EDT)&lt;br /&gt;
::::Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 16 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heavy revolver= air gun? ==&lt;br /&gt;
&lt;br /&gt;
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:00, 8 June 2016 (EDT)&lt;br /&gt;
:I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:09, 7 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding the AP pistol==&lt;br /&gt;
&lt;br /&gt;
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the [[Arsenal Strike One]]? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 22 July 2016 (EDT)&lt;br /&gt;
:Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::Same here, played it on PS3 and 4, can't remember it firing in bursts.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:25, 22 July 2016 (EDT)&lt;br /&gt;
:::Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 02:47, 23 July 2016 (EDT)&lt;br /&gt;
::::Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:56, 26 July 2016 (EDT)&lt;br /&gt;
::::::It's not '''that''' slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is &amp;lt;s&amp;gt;follow the damn train, CJ&amp;lt;/s&amp;gt; kill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 2 November 2016 (EDT)&lt;br /&gt;
:::::::Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:37, 2 November 2016 (EDT)&lt;br /&gt;
::::::::&amp;quot;Hey, I'm just finishing my fries!&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 2 November 2016 (EDT)&lt;br /&gt;
:::::Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 &amp;quot;Lebedev&amp;quot;. [[File: PL-14 Lebedev.jpg|none|250px|thumb]] [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 17:28, 3 September 2016 (EDT)&lt;br /&gt;
::::::Doubt it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:28, 3 September 2016 (EDT)&lt;br /&gt;
:::::::Not at all; the slide, serrations, pistol grip and trigger guard are all different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 4 September 2016 (EDT)&lt;br /&gt;
::::::::I think this game also predates that pistol by a couple of years doesn't it?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::Yeah, the GTA V pistol predates the Lebedev by at least a year.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::: What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:32, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Junior ==&lt;br /&gt;
&lt;br /&gt;
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:03, 13 December 2016 (EST)&lt;br /&gt;
:I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7.&lt;br /&gt;
:: Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:02, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== JB 700 guns ==&lt;br /&gt;
&lt;br /&gt;
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:51, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, they're just kind of generic machine guns, they don't look like anything in particular. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:48, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Well they still be firearms. Also somebody can ID Proximity Mines? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:45, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Homing Missile ==&lt;br /&gt;
&lt;br /&gt;
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:55, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:20, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firework Launcher question ==&lt;br /&gt;
&lt;br /&gt;
How can I build one in RL?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:53, 25 January 2017 (EST)&lt;br /&gt;
:Step Number One: Don't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:18, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Would use the same mechanism as RPG-7, I think. And is legal.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 25 January 2017 (EST)&lt;br /&gt;
:By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
A theory of mine, think that I would end wasted.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:03, 26 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:You have Rammstein [http://youtu.be/98RYXRN8GTM?t=183 using a firework-launching crossbow] during one of their concerts... and then there's [http://youtu.be/JcFh177fqu0 this guy] :D --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:45, 21 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
&lt;br /&gt;
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 16 February 2017 (EST)&lt;br /&gt;
:I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:24, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: Carbine Rifle belt box ==&lt;br /&gt;
&lt;br /&gt;
The use of a belt box for the Carbine Rifle isn't that ridiculous seeing as how there are belt-feed conversion kits available for AR-15/M16 pattern rifles in real life.&lt;br /&gt;
&lt;br /&gt;
:Firstly, when posting something on a discussion page remember to sign and timestamp it by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your post, or by just clicking the &amp;quot;Signature and timestamp&amp;quot; button at the top of the edit window. As for the question, it is still kind of ridiculous if you are fitting a belt box onto a gun with a regular upper that isn't set up to take a belt. Either way, I think that what they modelled it on actually isn't a belt box per se, but rather one of those super high capacity Airsoft hopper magazines like [http://cdn1.evike.com/images/large/mag-ak-m4-5000-2.jpg this one].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:10, 19 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Why would a real steel version of that be ridiculous? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:58, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Do you mean a real steel version of the Airsoft hopper magazine I linked to above? If so, it is pretty much impossible to make a design that looks like this work practically for a real gun, as there is no logical way that it could actually store the rounds and feed them. Drum magazine are round because they have a spindle that rotates to push the rounds up a feed chute, a square magazine that looked like this would would only work if it was just a drum on the inside with wasted dead space in the corners. The especially nonsensical part is the thin section on the left that goes up the side of the magazine well, which only makes sense on the Airsoft magazine as it is jsut a gravity fed hopper with a motorised gadget at the bottom that gathers the loose BBs. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:15, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
And if worked with a stacked magazine-like mechanism?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:45, 20 April 2017 (EDT)&lt;br /&gt;
:Whatever the internal arrangement the bullets would still have to feed into the magazine well, so everything above the bottom of the magazine well would be very difficult (impossible  most likely) to actually use. The whole thing is about the width of 5 regular magazines, so that would make a magazine like this something like a 10 to 12 stack mag. The most that anybody has ever done that I am aware of is a quad stack magazine, and anything more than this would be incredibly difficult to make work due to the complexity of the internal geometry and the follower/followers you would need. I doubt that there is a way that you could feasibly get 10 different columns of rounds to narrow down to two in a standard STANAG mag well and have it be even remotely reliable. If it has 8 stacks, you would have to do something like start with 4 double stack columns, then merge them in pairs down to 2 double stacks, and then merge them again to a single double stack that would fit in a magazine well. The problem with this is that the followers would need to made of chains of dummy rounds that would be horrendously complicated and most likely jam prone, and I also doubt that you would be able to load them reliable with the rounds actually going into the columns you want them to in order to fill it to capacity. Regardless, if you could do it would end up being a bizarre triangular thing rather than the square box shown here.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:45, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Finally a gun-based DLC! ==&lt;br /&gt;
&lt;br /&gt;
It will come in June, a BTR-esque APC  and a heavily modded Type 56-2 (or maybe a different model) are shown.Finally, after all the idiotic updates! Even released in  my birthday! Kurwa, yeah![[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 27 May 2017&lt;br /&gt;
&lt;br /&gt;
Too bad I won't ever get to touch them since they apparently gave a middle finger to story mode players some time back. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:45, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
And dont forget the gave another to players who are too poor (like me) to afford to change the consoles from 7th to 8th gen...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:49, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Rockstar has stated that they can't do anymore updates to the 7th gen version of the game without compromising stability[https://www.vg247.com/2015/09/10/gta-online-updates-stopped-ps3-xbox-360/]. At least you've gotten an explanation for why they stopped. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:28, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I knew that since the I Gotten Gains 2 update, but since I spent 60€ I found it a bit dishonest since I would spend +300€ circa just to play a game that doesnt update Story anymore... anyway... seems that weapons could be a Rockstar-style version of the [[AK-12]] or a modded Type 56-2(?)...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
FLASH NEWS! The update seems to just add accessories, (new stocks,open red dots and muzzle brakes for sure),so is a  Type 56-2 and I saw a M60 variant (the handguard is too long for the Minimi hybrid...)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Will be released in 13 June.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:08, 8 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mounted DLC Flak Cannon ID... ==&lt;br /&gt;
&lt;br /&gt;
There is a trailer that come in 2 variants : SAM missiles launcher and Quad Machine Gun mount.&lt;br /&gt;
I would guess the machine guns are M2s but they look to thin... anyone know what they are?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:30, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
My bad, the trailer come in 3 variant. There's a M2 version, I just misID the flaks... somebody can ID them? I m very bad IDing artillery and cannons...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:06, 14 June 2017 (EDT)&lt;br /&gt;
:Would you mind linking and/or posting a picture, please? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:39, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There's some videos by GTASeries on it, but I can tell what the cannons are. The main dual flak guns are Oerlikon 20mm's in a dual mount like you would see on WWII-era battleships, except it's fitted with a gunshield and anti-air sight. The other &amp;quot;Quad 20mm&amp;quot; is actually another WWII weapon, a M51 Quad AA mount, although with a much simpler gun sight. The other mounted weapons seem to be based off of in-game player guns like the PKM and the Minigun, although I'm just sad Rockstar didn't give us the ultimate Redneck car: An El Camino with a mounted .50. --[[User:PaperCake|PaperCake]] 12:02, 14 June 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you, PaperCake! I dont have the next-gen version of the game, so I can't provide pics. Well if you think that dont add a El Camino is sad, thing that they add a AWESOME Dartz Kombat (which I dont understood if is Russian/Estonian/Latvian/Whateverian)...&lt;br /&gt;
...just for use it in one mission only 😐. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:03, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
A friend gave me pic of the Mk.2 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol Mk2 ID ==&lt;br /&gt;
&lt;br /&gt;
I dont think is a PT92AF anymore. Is too different. Look likes one of these new pistols. Any idea of what is it?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:46, 17 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Please help ID==&lt;br /&gt;
[[File:GTAV-Trevor-sniper.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GTAV-Trevor-sniper-2.jpg|thumb|none|300px]]&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 16 September 2017 (EDT)&lt;br /&gt;
:Well, it started out with an LE-stocked AR-15-type rifle, with a fully-fenced lower and an upper with no case deflector and what looks as though it once had a forward assist that was later removed, but the front end just seems like it's from something else; it kinda gives me Arctic Warfare vibes, but there's not enough visible detail to be certain. Well, at least Trevor's got good trigger discipline (although, considering he's a mentally unstable drug addict, that actually seems a bit out of character for him). Any other ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:33, 16 September 2017 (EDT)&lt;br /&gt;
::The front of the weapon did remind me of the AW at first. The rest of the weapon could have some elements in common with the M110 SASS that was cut from the game... except that some things like the handguard are completely different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:43, 19 September 2017 (EDT)&lt;br /&gt;
:::The artist probably started drawing a Mark 18 like the ones seen in the other art works, then tried to turn it into the AWM that Trevor uses in the mission. Obviously this isn't a real rifle.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:27, 19 September 2017 (EDT)&lt;br /&gt;
::::Well this horrible frankenrifle in this _not_ art-work is a bolt action.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 01:31, 21 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Loading screen guns  ==&lt;br /&gt;
&lt;br /&gt;
We see trevor with a standard 1911 and a modified l85a2 (note the comma shaped charging handle) in these 2 images. [https://www.google.co.uk/search?q=gta+v+loading+screen&amp;amp;client=tablet-android-samsung&amp;amp;prmd=ivn&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwjB1-q5sMbYAhWS_qQKHXF8ARUQ_AUIESgB&amp;amp;biw=600&amp;amp;bih=1024#imgrc=Rd7ffoE2NAgunM: L85] [https://www.google.co.uk/search?q=trevor+loading+screen&amp;amp;client=tablet-android-samsung&amp;amp;prmd=ivn&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiN0Me0r8bYAhWML1AKHd84C3YQ_AUIESgB&amp;amp;biw=600&amp;amp;bih=1024#imgrc=PC_UYE4MrU8KDM: 1911]. Should these be added? If we're including something as obscure as a logo on a box of ammo then surely a loading screen counts? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:37, 7 January 2018 (EST)&lt;br /&gt;
:I'd say that they qualify for inclusion, but I'd like to see the L85 image, because clicking on that link just sends me to the Google search for &amp;quot;GTA V loading screen&amp;quot;. Also, I'm pretty sure that one of the loading screens includes a full-sized Glock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 7 January 2018 (EST)&lt;br /&gt;
::The L85 is already on this page. Scroll up to the “Bullpup Rifle” discussion. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:40, 7 January 2018 (EST)&lt;br /&gt;
:::Not sure why that isn't working, I tested both links before adding the topic. But as Gumby said,the pic is already on here so it doesn't really matter --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 22:56, 7 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The weapon's front sight is really weird. By looking [http://gta.wikia.com/wiki/File:AssaultRifle-GTAV.png here], you can notice that it looks like an AKM's narrower front sight, except that it's hooded like that of the Type 56, while [http://gta.wikia.com/wiki/File:AssaultRifleMkII-GTAV.png the Mk II version] has a non-circled front sight (making it resemble even more the AKM's sight), but the bayonet lug position of both versions still match that of the Type 56-2 and the AK-47. What kind of compromise are we gonna make for this? (On another note, the Mk II version also the AKM's ribbed receiver cover and a pistol grip sorta similar to it, but still retains the Type 56's gas tube &amp;amp; block). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 22 January 2018 (EST)&lt;br /&gt;
:I'd just leave it as is and make a note of the AK47-like components on the Mark II entry.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:29, 22 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Everything Ejects .223 Casings(?) ==&lt;br /&gt;
&lt;br /&gt;
About a week ago, I was just casually playing GTA V in first person, I got into a gunfight and used the &amp;quot;Pistol&amp;quot; to end it, but as I fired it, I noticed something very weird.. The spent casings being ejected from the gun looked as if they belonged to a .223, not a 9mm. Soon after, I checked to see if this was the same for every other handgun, the &amp;quot;Combat Pistol&amp;quot; ejected .223, so did the Desert Eagle, the &amp;quot;SNS Pistol&amp;quot;, &amp;quot;Vintage Pistol&amp;quot;, &amp;quot;Heavy Pistol&amp;quot;, and &amp;quot;AP Pistol&amp;quot; too! I checked all the Machineguns, Submachine-Guns, and Rifles too. The Thompson, MP5, TEC-9, Minimi, PKM, everything spat out .223 cases. The Norinco and that &amp;quot;Bullpup Rifle&amp;quot; both spat .223 as well. I found that only the guns in the Sniper Rifle and Shotgun categories weren't ejecting .223. Has anyone else noticed this in their games? I can't have been the first one to see it.&lt;br /&gt;
&lt;br /&gt;
[[Image:.2239mm.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Is because Rockstar thought that is better recicle the model and use it for all,made a lot of case models. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 5 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Glock &amp;quot;23&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/5of6KrLNRnE?t=2m14s&lt;br /&gt;
Timestamped but TL;DR. The Glock Model removed from the holster is stated as a Glock 38, anyone want to back this lead and revise the article?&lt;br /&gt;
: TBH mate, think this page is a bit dead. I found a really close match to the AP pistol, no reply. I asked about including the guns from the loading screens and people said they should be included, still no update on that though. I wouldn't hold my breath if I were you --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:33, 21 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Looks like a 1911 variant to me, but I can't find anything that matches the trigger guard and that oddly shaped hammer --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:50, 8 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2018)&amp;diff=1239925</id>
		<title>Talk:Tomb Raider (2018)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(2018)&amp;diff=1239925"/>
		<updated>2018-12-21T23:25:31Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Info about Walton Goggins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It looks like they took a few things from the reboot Tomb Raider series and ripped snips from the game for style. I just don't think adding a side kick character, especially noting new comer Daniel Wu is necessary...unless they made this movie to appeal for China approval. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:34, 22 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I saw it today. The story is based heavily on the 2013 game with Yamatai and Himiko, but altered somewhat so as to not be an exact retelling if it. And Roth served as a sidekick of sorts to Lara in the game, so I personally didn't mind Wu's character. But on a side note, I think they messed up on the wrecked WWII bomber. Outwardly, it appears to be a B-25, but when Lara gets inside, Japanese writing can be seen in the cockpit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:30, 18 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure it was Japanese? I'm not gonna pretend that I know enough to tell the difference between Chinese and Japanese but I know that the US gave B25s to China so maybe it was one of them?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:27, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It looks like it might be that it's supposed to be a [https://farm1.staticflickr.com/360/19359459793_4222a5f7c7_k.jpg Mitsubishi G3M], given the horizontal part of the tail extends past the verticals and the cockpit's the wrong shape for a Liberator. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:13, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Previous film reference==&lt;br /&gt;
Isn't the remark about the USPs here being two-tone kinda.. off, given that the pistols in the Jolie films are two-toned as well? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:38, 22 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They were two-tone in the first movie. In the second movie, they were painted a bronze color all over and IMO looked ugly as hell. Since the guns in this one don't have the Cradle of Life paintjob, I removed the pics of the CoL USPs. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:30, 18 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Rhinos in the Pawn Shop==&lt;br /&gt;
Hey, so I had a quick question re; the weapon case from the pawn shop scene(bottom of the article). Pretty clearly visible among the pistols in the case are a pair of Chiappa Rhino revolvers: a 20DS with a stainless or nickel finish on the door behind Lara, and a second one, with a black finish and wood grips, inside the case, second shelf from the top. I'm not entirely sure if that's a 40DS or a 50DS. To my eye, it looks like a 40DS, but I'd like to know what y'all think.&lt;br /&gt;
--[[User:Marionette messiah|Marionette messiah]] ([[User talk:Marionette messiah|talk]]) 22:14, 27 March 2018 (EDT)&lt;br /&gt;
:Deffinitely a 40DS. With Rhinos it is easier to tell than with most revolvers as you can just count the vents in the rib. 20s have 0, 40s have 2, 60s have 3, and 80s have 4. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:57, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks.--[[User:Marionette messiah|Marionette messiah]] ([[User talk:Marionette messiah|talk]]) 21:45, 31 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons Cabinet==&lt;br /&gt;
Thought we should have a go at identifying all of these:&lt;br /&gt;
[[File:TR 2018 weapons case.jpg|thumb|600px|none|]]&lt;br /&gt;
1)[[SIG P210]], 2)[[Webley .38 Mk IV]] with pocket barrel and duty frame, 3)[[Luger P08]], 4)Custom [[Walther GSP Expert]] originally made for ''[[Man from U.N.C.L.E., The (2015)|The Man from U.N.C.L.E.]]'', 5)[[Steyr AUG A3]], 6)[[IMI Uzi]], 7)[[H&amp;amp;K MP7A1]], 8)[[H&amp;amp;K UMP]], 9)[[Browning Hi-Power]], 10)[[Tokarev TT-33]], 11)Early model [[Heckler &amp;amp; Koch P2000]], 12)[[Smith &amp;amp; Wesson Model 500]] with a 4&amp;quot; barrel, 13)[[Chiappa Rhino 40DS]], 14)Can't place it but annoyingly I recognise it, 15)[[FN Five-seveN]], 16) ???, 17)[[Walther PPK/S]], 18)Probably unidentifiable from this cap, 19) ???, 20)[[Heckler &amp;amp; Koch HK69]], 21)Another [[Browning Hi-Power]], 22)[[Heckler &amp;amp; Koch P30]], 23)[[Glock 17]], 24)[[Heckler &amp;amp; Koch HK416]], 25) possibly another [[PPK]] with a suppressor, 26) [[Walther P99C]], 27)[[Chiappa Rhino 20DS]].&lt;br /&gt;
&lt;br /&gt;
I'm not 100% sure about 1, 2, 11, 25 or 26, and can't ID 14, 16, 18 or 19.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:01, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Info about Walton Goggins  ==&lt;br /&gt;
&lt;br /&gt;
Why does it say the beretta appears to be his preferred weapon? The only other time he's carried it as a primary weapon was in Justified. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:32, 25 April 2018 (EDT)&lt;br /&gt;
:He also used it in The Shield, my guess is that actors get to choose the guns they use unless it's specifically named in the script probably to help with convincing weapon handling. Since he used Berettas in other productions it's a decent hypothesis that he likes it enough to choose it instead of the other guns available to him. Just my guess though. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 11:42, 25 April 2018 (EDT)&lt;br /&gt;
::The one he used in the shield was briefly taken from another character. His primary was the cougar --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:09, 25 April 2018 (EDT)&lt;br /&gt;
:::Just a guess, you'd have to ask who added that to find out what their line of thinking was. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 12:30, 25 April 2018 (EDT)&lt;br /&gt;
::::Walton has used the Beretta in ''[[The Shield]]'', ''[[Justified]]'', ''[[Six]]'' and now ''[[Tomb Raider (2018)]]''. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:14, 25 April 2018 (EDT)&lt;br /&gt;
::But he's also used a P226 also in ''[[Six]]'' and a Glock in ''[[G.I. Joe: Retaliation]]''. IT's hard to assume the Beretta is his preferred weapon of choice when realistically as an actor, he had no choice with what guns to use. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:37, 14 June 2018 (EDT)&lt;br /&gt;
::: I think the bit about it being his preferred weapon should be removed. It's only been his standard use gun in one show, Justified. In all the other shows he's stolen it from other characters and used it briefly. Listing it as his preferred weapon is ridiculous. I would remove it myself but I am awful at editing and I'm also not 100% sure on the rules about deleting someone else's work, even if it's wrong and I don't want to get into shit for it --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:25, 21 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1236436</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1236436"/>
		<updated>2018-12-09T04:50:56Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Unidentified Pistol */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons only found in game files=&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|255px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|248px|Render of the removed XM25.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|248px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV-CombatMG-Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
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I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
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Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
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[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
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Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
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Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
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[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
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It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
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Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
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:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
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::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
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:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
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Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
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Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
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:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
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DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
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You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
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:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
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Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
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Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
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*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
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http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
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I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
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== New pictures ==&lt;br /&gt;
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New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
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[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
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Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
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I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
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Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
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O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
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It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
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So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
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:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
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:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
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Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
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[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
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Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
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Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT&lt;br /&gt;
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http://www.gtav.net/screenshots/ - collection of official screenshots, might contain some weapons not already talked about. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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== Gameplay Video ==&lt;br /&gt;
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http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
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Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
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Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
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http://gyazo.com/946b75dda4df617e58df36a566d7812a.png Got a screencap of Franklin with a tan M82A1M.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:01, 11 July 2013 (EDT)&lt;br /&gt;
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== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
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== New picture. ==&lt;br /&gt;
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[[File:GTA5UNKNOWNPIST2.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;br /&gt;
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Is that seriously a rail on the side of the slide? [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:27, 11 July 2013 (EDT)&lt;br /&gt;
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::Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:50, 11 July 2013 (EDT)&lt;br /&gt;
::: Good. That leaves a copy for me. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:01, 11 July 2013 (EDT)&lt;br /&gt;
::::As if there will not be enough copies to go around, eh? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
:::While you are certainly entitled to your opinion and I always consider gun accuracy a +1 for me, incorrect weapon details isn't really much of a reason to not buy a game IMO (hell, I still got my copy of BO1). Again you are entitled to your opinion.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:06, 11 July 2013 (EDT)&lt;br /&gt;
:::: While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 17:18, 11 July 2013 (EDT)&lt;br /&gt;
:::::You have been playing too much Black Ops 2 if you think there is anything about that remotely resembling a Kard. It obviously has a conventional pistol layout with a slide, and the frame and general outline suggests a 1911. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:25, 11 July 2013 (EDT)&lt;br /&gt;
::::Well, you know what they say: opinions are like assholes, everybody's got one. I'm just sayin' you can't deny the fact that that... ''THING'' looks like a fugly frankengun, that should never see the light of day. I'm still hopin Rockstar has upped their gunplay from previous GTA titles, and made the gunplay (and the guns themselves) in this one a bit more realistic. You know, since they seem to be makin' this game another ground-breakin' masterpiece... Plus, I don't play with naive fanboys... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
:::::If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 12:27, 12 July 2013 (EDT)&lt;br /&gt;
::::::Yes. Btw, are you directing that comment to me or Commando552? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 16:45, 12 July 2013 (EDT)&lt;br /&gt;
:::::::At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the &amp;quot;rail&amp;quot; on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:51, 12 July 2013 (EDT)&lt;br /&gt;
::::::::I have to agree with Commando on the fact that it looks nothing like a Kard. Maybe a fuse of a badly-rendered Glock and a I9II... I also have to agree with Commando on the latter; regardless of my opinion on the possible depiction of guns/gunlay, there's no doubt that GTA V is going to be a great game (knowing Rockstar). Altough I still stand by my comment about not acquiring the game in the future, I realize that I shouldn't have been so outspoken about it, especially here, on the IMFDB. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:25, 12 July 2013 (EDT)&lt;br /&gt;
Well, look at MoH:WF, a game with accurate gun play but pretty mediocre everywhere else. Your opinion is yours, but what about Read Dead Redemption?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 11 July 2013 (EDT)&lt;br /&gt;
:Well don't get me wrong. I care about other elements besides gunplay such as gameplay and story. And as for RDR it was pretty accurate aside from a few minor mistakes.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 12:05, 11 July 2013 (EDT)&lt;br /&gt;
::I agree with you, RDR was, and still is, pretty awesome. I still play it with my friends sometimes. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
Speaking of rails on the slide, it's been confirmed that we get weapon AND car customization to a pretty nice degree. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:19, 11 July 2013 (EDT)&lt;br /&gt;
::Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
::: Well, the gunplay that we've seen in the trailer (and confirmed in interviews) actually comes much more from Max Payne 3. You can run and gun without needing to aim and slow your movement, as well as switch between hard lock, soft lock, and full free aim in the options to suit your play style. You've still got the cover shooting and blindfiring, but you can actually be mobile in gunfights. There's also new options like being able to get in and out of a car while staying low to take cover behind it, as well as entering and exiting a car already shooting. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:33, 16 July 2013 (EDT)&lt;br /&gt;
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Has anyone considered that the pistol above could be a placeholder for something more real.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 15:40, 11 July 2013 (EDT)&lt;br /&gt;
:Its a possibility but given how we're two months away from release its unlikely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:18, 11 July 2013 (EDT)&lt;br /&gt;
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I don't think it is a placeholder, but I think there is a possibility that it is a bug where the wrong texture is on the model or it is using the low detail distance model or something, as there are several inconsistencies that make not sense. Firstly you have the fact that there is what appears to be a rail (which is scaled way too small) on the side of the slide. Then you have those weird horizontal black lines at the front of the slide and frame. Assuming that the black square at the back is meant to be the slide serrations, they span across both the slide and the top of the frame, which I have never seen on a real pistol. There are generally also lines all over the place on both the slide and frame which have no business being there on either a real gun, or a gun that is suggested by the silhouette of this. To top it off it also looks like it is ejecting rifle sized brass, but this is really the least of its problems. To me this gun looks ''so'' bad that it must be an error or something. It isn't just low detailed or simplified, or with random parts switched out for aesthetics, it actually appears deliberately FUBAR'd for no apparent reason.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 11 July 2013 (EDT)&lt;br /&gt;
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I'm inclined to agree with Commando. All the guns on the page are designed relatively accurately except this one, which makes me think it's a texture bug. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:22, 11 July 2013 (EDT)&lt;br /&gt;
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The Pistol is This ? Houge 1911 Avenger System - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 22:48, 6 August 2013 (JST)&lt;br /&gt;
[[File:1911 Avenger System.jpg|thumb|none|400px|Hogue 1911 Avenger System]]&lt;br /&gt;
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== AR 15 reloading ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice in the new gameplay video that when Franklin pulls the charging handle of his AR15, a empty shell falls ? &lt;br /&gt;
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Does that means that his gun jammed, or Rockstar Games made a shell fall each time the charging handle is pulled ? [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 10 July 2013 (GMT)&lt;br /&gt;
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:Probably the latter. And sign your posts by typing four tildes after them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:32, 11 July 2013 (EDT)&lt;br /&gt;
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: It seems like they're doing the same thing as Metal Gear Solid 4, where Snake always racks the charging handle (ejecting an unfired round if it's a mid-mag reload) to chamber a fresh round after inserting the new magazine. This lets them stay realistically detailed while avoiding the +1 confusing that more casual players would have; keep it simple. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:23, 20 July 2013 (EDT)&lt;br /&gt;
::It really is kinda stupid and kinda lazy for animating a reload. Instead of programing someone doing nothing when you do a mid mag reload, they just left the reload animation program run, and I think the extra round coming out is really for the Hollywood effect. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:02, 21 July 2013 (EDT)&lt;br /&gt;
:: It's easier and less resource intensive to add a simple model of a cartridge flying out and use the same animation every time. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:01, 31 July 2013 (EDT) &lt;br /&gt;
Didn't he pull the charging handle a bit too far? [[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 16:20, 17 July 2013 (EDT)&lt;br /&gt;
::Looks pretty normal to me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:06, 17 July 2013 (EDT)&lt;br /&gt;
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Wouldn't also be more confortable to just hit the bolt release ? If doing a mid mag reload, nothing to do because a round is chambered, but it seems more natural to me to just hit the bolt release than racking the charging handle. [[User:Zebracherub|Zbracherub]] ([[User talk:Zebracherub|talk]]) 06:05, 28 July 2013 (GMT)&lt;br /&gt;
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:It would, but this is GTA, where any random joe can hop in and know how to pilot a fighter plane or kill hundreds of people at a time without Homeland Security (or NOOSE, as they're called in-game) locking the city down like Guantanamo Bay NS, so it's not that big a deal IMO. Besides, I'd say this is just Rockstar showing off and proving they're still the pimps of the gaming industry. Aaargh! Why won't September 17th get here sooner?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:08, 29 July 2013 (EDT)&lt;br /&gt;
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Theres lots of screen shots on the official site, some with weapons (an MP5 being fired by a SWAT member from an SUV). As for the flying part I thought they confirmed only Trevor is good at flying, it is possible there are missions the others learn to do that, SA had them, and we don't really know Niko didn't have any background in flying, Vercetti had little background at all and he was pretty old. As for the killing part most games have that I mean look at shooters even if we ignore the regeneration its quite improbable that one men can take out 20 in open shootout. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 12:32, 29 July 2013 (EDT)&lt;br /&gt;
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:Nope, all three characters can operate any vehicle in the game, each one is just going to be better in one area than the others. This was confirmed by Rockstar in a Q&amp;amp;A posted on TGTAP forums. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:46, 29 July 2013 (EDT)&lt;br /&gt;
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== CTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
I only noticed after editing the G11 to a CTAR-21, but does nayone know if this is meant to be the same gun just in different builds?&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|500px|none|]]&lt;br /&gt;
From the fact that it is someone using the gun firing from a helicopter, at another helicopter, I would assume that this is the same piece of gameplay just with altered models. The confusing thing though is that the picture with the better correctly looking CTAR-21 is from November last year, as opposed to the crappy modded for no reason Tavor which is from a recent gameplay trailer. This would suggest that either the recent gameplay trailers used a '''very''' out of date build, or they deliberately messed with the weapons to make them less correct at some point during development, I would guess for legal reasons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:05, 6 August 2013 (EDT)&lt;br /&gt;
: It's fully possible that they altered the models to make them look different purely because they liked it better that way. They're making entertainment that looks good, not real-life gun porn. Aesthetic considerations are important. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:43, 15 August 2013 (EDT)&lt;br /&gt;
This is from the multiplayer trailer. It's definitely not in the TAR-21 family.&lt;br /&gt;
[[File:Gta5 online 32.jpg|thumb|500px|none|]]&lt;br /&gt;
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A new screenshot was released showing a closer shot of the Tavor and it seems to have a P90-style fore-end.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:06, 7 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Pictures ==&lt;br /&gt;
&lt;br /&gt;
Two new photos have been released of a sniper rifle and that AP Pistol. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:49, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[Image:gtav11.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, I need to work at getting some caps from the new multiplayer trailer. But the apparent CTAR-21 (known in-game as the Advanced Rifle) actually doesn't really look like said gun in the final game except in the barest sense.&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
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Thanks to iNero from GTA Forums for the picture. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:40, 22 August 2013 (EDT)&lt;br /&gt;
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[[Image:gtasmg.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Looks like an oversized MP5A3.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:16, 22 August 2013 (EDT)&lt;br /&gt;
:: Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:03, 23 August 2013 (EDT)&lt;br /&gt;
:::Well as for the short mag, Rockstar said that weapon customization is going to be featured. So maybe the 10 round (civilian legal?) magazines is going to be an option. Also straight MP5 mags do exist. [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:47, 23 August 2013 (EDT)&lt;br /&gt;
:::Straight MP5 magazines are older ones, and that doesn't match the pattern. The magwell is also too large for the magazine and it's sticking out at an awkward angle. And again, there's absolutely nothing that actually resembles an MP5 except for maybe the stock. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 17:25, 23 August 2013 (EDT)&lt;br /&gt;
:::Looking at the SMGs currently documented on the site, I think it now looks similar to a [[FAMAE SAF]]&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:33, 23 August 2013 (EDT)&lt;br /&gt;
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Who labeled it a CZ Scorpion EVO 3? Looks a little like in the lower receiver/trigger guard area, but the rest is more MP5/SAF.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:23, 25 September 2013 (EDT)&lt;br /&gt;
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:It looks like an MP5 with a sort of super-short G3 handguard. There's a closeup of it on one of the loading screens. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 26 September 2013 (EDT)&lt;br /&gt;
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== M82? ==&lt;br /&gt;
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Is it just me, or does the rifle in the first picture of the &amp;quot;Unknown Sniper Rifle&amp;quot; section (the one Franklin is holding on the roof) look a lot like an M82 variant? it has the muzzle brake and what we see of the body has the general shape. I don't have the pic now, but a recently released photo shows the sniper rifle on the weapon wheel photo and it's NOT the same gun. It actually looks closer to an Accuracy International rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:39, 26 August 2013 (EDT)&lt;br /&gt;
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It's a Barrett all right, check this screencap.&lt;br /&gt;
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:38, 26 August 2013 (EDT)&lt;br /&gt;
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== GTA Online Rifle ==&lt;br /&gt;
Found this over on Grand Theft Wiki.&lt;br /&gt;
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[[File:GTAOnlineRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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They have it identified as a SCAR-L, but it's hard to make out. General shape is right for a SCAR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:58, 2 September 2013 (EDT)&lt;br /&gt;
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== MK18 artwork ==&lt;br /&gt;
I separated it from the LR300 section since they clearly aren't the same weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:55, 3 September 2013 (EDT)&lt;br /&gt;
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==Smith and Wesson M&amp;amp;P or Springfield XD? Can't identify.==&lt;br /&gt;
A person on another forum posted this pic of Michael holding a nickle plated handgun but the view is only from the top. I don't think it's a Glock because of the way the ejection port looks but I might be wrong. I can't see an exposed hammer. Any help?&lt;br /&gt;
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http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/344.jpg&lt;br /&gt;
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It could be a colored &amp;quot;AP Pistol&amp;quot;. Paint jobs are among the weapon customization options. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:39, 10 September 2013 (EDT)&lt;br /&gt;
: I don't think so. The side rails on the slide are so thick that they would be visible in this image. On GTA Forums there are suggestions that it's a S&amp;amp;W semi-auto. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 07:59, 10 September 2013 (EDT)&lt;br /&gt;
::The side rails on the AP pistol are just on the texture and not on the model aren't they? With a new skin the AP pistol could look totally different. Either way there isn't enough to go on from that shot to determine what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:17, 10 September 2013 (EDT)&lt;br /&gt;
:: It's difficult to tell. One other thing that makes me less convinced that it's the AP Pistol is that this gun has noticeable sights (The AP Pistol distinctly lacks them in all screenshots), and it seems to have a shorter barrel. It's almost definitely a separate gun, unless the customization options are more in-depth than we thought. Another suggestion might be a Taurus 24/7 or similar, as that gun is striker-fired, definitely comes in that finish, and has a similar sight profile from the top. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
 &lt;br /&gt;
Side thought - is the AR that Franklin is holding missing the end of the buttstock or is that texture clipping? --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 15:10, 10 September 2013 (EDT)&lt;br /&gt;
: Pretty sure that's just clipping. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
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== Game Guide leak ==&lt;br /&gt;
&lt;br /&gt;
Pics of the official game guide are turning up online.&lt;br /&gt;
http://imgur.com/a/ov4Rc#ZQjg5L3&lt;br /&gt;
http://imgur.com/a/vnbVM&lt;br /&gt;
&lt;br /&gt;
No pics of the SMG or LMG sections yet. If you search for GTA V ammunation on youtube you'll find offscreen footage of a guy walking around the gun shop. You can see some sort of RPK clone on the wall.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:53, 12 September 2013 (EDT)&lt;br /&gt;
: No RPK, but the early game machine gun (the &amp;quot;MG&amp;quot;) is pretty much just a PKM. Virtually all of the weapons in the game are already on the page. There's also an Assault Shotgun (which some say looks like a UTS 15 with a box magazine to resemble an AA-12), a sawed-off pump-action that may also be based on a Mossberg 500/590, the Combat Pistol (silver pistol held by Michael in the recently released trio pic, which reminds me of a Taurus PT 24/7 or Ruger P-series like the P97 with a stainless slide), and a Taser. The &amp;quot;unknown pistol&amp;quot; in the article is the PT92, which is apparently chambered in .45 ACP with a standard 12 round magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:05, 15 September 2013 (EDT)&lt;br /&gt;
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== New SMG ==&lt;br /&gt;
This is an exclusive unlock for joining the Rockstar social club.&lt;br /&gt;
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[[File:SC SMG.jpg|thumb|none|600px]]&lt;br /&gt;
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Not sure what it is myself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:31, 13 September 2013 (EDT)&lt;br /&gt;
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As far as I can see, it's 100% fictional. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:06, 14 September 2013 (EDT)&lt;br /&gt;
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:Yeah, seems so. And ugly as hell. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:08, 15 September 2013 (EDT)&lt;br /&gt;
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:I see a birdcage flash hider, and the rest looks like the Halo 2/3 Battle Rifle. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:11, 17 September 2013 (EDT)&lt;br /&gt;
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::Now that you mentioned that, I looked up what Halo battle rifle looks like, and I think this submachine gun might have also borrowed some design decisions from Halo's submachine gun. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:09, 17 September 2013 (EDT)&lt;br /&gt;
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:It also has a resemblance to the RCP-120 from Perfect Dark. [[User:RadiumMetal|RadiumMetal]] ([[User talk:RadiumMetal|talk]]) 17:21, 22 September 2013 (EDT)&lt;br /&gt;
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== Barrett M-107 A1? ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The muzzle brake and the right side of the gun, and also the color is very similar to the M-107 A1 than the AS50, is it real?&lt;br /&gt;
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Check out the Gyazo link in my posts above. If you pause at the right moment, the rifle is a Barrett with a raised full length rail.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 16 September 2013 (EDT)&lt;br /&gt;
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== Combat Pistol ==&lt;br /&gt;
&lt;br /&gt;
After unlocking the Combat Pistol in the game and using it quite a bit I'm thinking that it resembles some sort of HK pistol. Initially I thought it was like a USP Compact but I've thought it might be more like a HK45 or HK45c. I'm not sure though as at first I thought it was a Px4. Anyone else have any ideas what it could be? --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 10:39, 20 September 2013 (EDT)&lt;br /&gt;
:The [http://gta.wikia.com/Weapons_in_GTA_V GTA Wiki] lists the combat pistol as the Taurus (well, they say Beretta but we know what they mean), or is that not the case in the final game? Also, that page has a picture of the assault shotgun, which appears to be an [[UTAS UTS-15]] which has been slightly messed with and had a box mag stuck on the bottom.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:51, 20 September 2013 (EDT)&lt;br /&gt;
::The basic pistol is the Taurus not the combat pistol. They list the basic pistol as a P99 so it could be that the combat pistol is a P99. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:53, 20 September 2013 (EDT)&lt;br /&gt;
::I concur, the Combat Pistol definitely looks like a P99 to me. Glad they didn't rehash the 1911 or Glock again for the umpteenth time (not that I don't love 1911s and Glocks, I very much do ;D ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
:::Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 18:45, 21 September 2013 (EDT)&lt;br /&gt;
::::I'm only going by a tiny thumbnail (don't have the game) but it looks a bit like a [[CZ-G2000]] with a less sever angles around the trigger. This is pretty similar to the PX4, but I think it is a closer match as it has a square trigger guard and doesn't have an ambi safety (thumbnail I've seen is of the right side which lacks a safety). The profiling of the slide is also closer and the serrations look the same design (although there is one less band at both the front and back). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:37, 25 September 2013 (EDT)&lt;br /&gt;
::::I'd rather say a Px4 at this point. I've seen it up close (I DO have the game) and it looks a lot more like it was based on the Px4. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 13:06, 26 September 2013 (EDT)&lt;br /&gt;
:::::I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:53, 28 September 2013 (EDT)&lt;br /&gt;
::::::I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:05, 28 September 2013 (EDT)&lt;br /&gt;
:::::::I don't know who it was who put the combat pistol as the H&amp;amp;K P2000 but it looks nothing like that. If it looks like any H&amp;amp;K pistol it's either the HK45c or the P30. I'm still leaning towards the Beretta Px4 though. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 08:30, 29 September 2013 (EDT)&lt;br /&gt;
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Picked up the guide yesterday evening while I was out and the &amp;quot;Combat Pistol&amp;quot; shown in it matches the general shape of the P2000, actually. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:20, 29 September 2013 (EDT)&lt;br /&gt;
:No one else sees a bit of the PT-909 in it?&lt;br /&gt;
[[File:Tau.jpg|thumb|none|800px]]&lt;br /&gt;
Remember no gun will be an exact match. They're all tweaked.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:10, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/4758e01a97e67d85191a02b267d98a60.png &lt;br /&gt;
The trigger guard and rail look P2000, but the rest resembles the Px4 to me.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:13, 20 October 2013 (EDT)&lt;br /&gt;
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== Combat MG ==&lt;br /&gt;
It's not a Stoner, but rather an M60/M249 hybrid. Basically the stock of an M60, while everything in front of is is M249. Making appropriate changes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
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== Guns on the TV programs ==&lt;br /&gt;
&lt;br /&gt;
Killed a bit of time as Michael and watched the TV at his house. One of the channels was a FIB program called 'The Underbelly of Paradise'. One of the highlights was a few weapons on a table and one of the guns was a SIG P220-series pistol. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 21:57, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's also a brief shot of an M1911A1 cycling on an old-style crime show/movie and if you watch Jimmy playing ''Righteous Slaughter'' (a CoD/MoH/BF parody) in his room, the game character uses an XCR and a stainless steel Desert Eagle wielded tandem with a knife in the Harris stance. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:08, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And the preview for the in-game movie ''The Simian'', which I saw while hanging out with Jimmy at a movie theater, has several shots of Hunter attack helicopters and at least one clear shot of the M230 chain gun on one of them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:25, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's up with the Carbine Rifle changes?  ==&lt;br /&gt;
&lt;br /&gt;
Uhhh... Guys? The new Carbine really looks like the LR-300 and I thought it was agreed on. I don't know why we needed the change. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:03, 24 September 2013 (EDT)&lt;br /&gt;
:I wasn't the one who changed it, but I 100% agree with the change. First off, it isn't an LR-300 as the overriding unique feature about the LR-300 is that it doesn't have a buffer tube. This gun has a buffer tube. That is before we even get into the fact that the game gun has different furniture and a VLTOR MUR receiver rather than the unique LR-300 one. As with most of the weapons in the game this appears to be a hybrid gun at best, so it can't really be given a proper ID other than a custom AR-15. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:12, 24 September 2013 (EDT)&lt;br /&gt;
:The assault rifle looks like a Hecker &amp;amp; Koch HK416 to me. -[[User:1morey]] September 25, 2013 8:43 AM (EST)&lt;br /&gt;
::It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:36, 25 September 2013 (EDT)&lt;br /&gt;
:::Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -[[User:1morey]] September 25, 2013 1:02 PM (EST)&lt;br /&gt;
::::Look at the forwards assist and brass deflector area of this gun:[[File:GTAV_AR15.jpg|thumb|600px|none|]]Note how the forward assist is a large flat faced wedge with the plunger coming out the bottom half of it, with a brass deflector attached at the top front corner. Now compare that to the below image:[[File:NovesDiplomat.jpg|thumb|450px|none|Noveske Rifleworks N4 Diplomat with VLTOR Modstock, EOTech sight and Surefire M900 weapon-light fore-grip - 5.56x45mm]]Notice they are a match. This is a unique thing that is only found on VLTOR MUR and VIS upper receivers (one pictured above is a VIS, MUR is the version without a monolithic handguard) and is due to the forward assist being able to be removed and replaced with a blanking plate fitted only with a brass deflector. Both the HK416 and the Z-M variants used different upper receiver designs to this, so it isn't either of them. I doubt that this is any factory gun in particular, it could be that the modellers just picked and chose various parts and stuck them together to make a gun they liked the look of, or it could be modelled off of a real custom gun that somebody has made. I don't get why people seem to think this is a HK416 (not just you, have seen people all over the place call it that) if the only thing they are going on is the fact it has a short barrel and a chunky handguard, there are a hell of a lot of guns that fit this description and are a closer match than an HK416, like this [[Media:POF P-416-11.JPG|Patriot Ordnance Factory P416]] for example.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 25 September 2013 (EDT)&lt;br /&gt;
:All the guns are hybrids, and the game's artists won't be familiar with the internals so I would go with the gun that is most similar in look, even if the similarities are all on the cosmetic parts and the dissimilarities affect the internals. Also the Combat SMG is an MP5 hybrid, not a Scorpion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:15, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== pics of all guns except special edition weapons ==&lt;br /&gt;
&lt;br /&gt;
I went and got the game guide. Here are pics of all the guns.&lt;br /&gt;
&lt;br /&gt;
http://s13.postimg.org/5humxnsfr/gta_Weap.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 15:23, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ANALYSIS: Daniel Defense MFR 9.0 (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
I've identified the firearm &amp;quot;Carbine Rifle&amp;quot;, I analyzed it done here&lt;br /&gt;
&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-001.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-002.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
&lt;br /&gt;
Ace skeleton stock:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ace Stock Medium1.jpg|thumb|none|400px|Ace skeleton Stock]]&lt;br /&gt;
&lt;br /&gt;
Reference: http://jagprecision.com/daniel-defense-m4-mfr-series-from-socom-gear/&lt;br /&gt;
&lt;br /&gt;
PaulD21x (talk) 08:27, 27 September 2013 (VE)&lt;br /&gt;
&lt;br /&gt;
Nailed it, nice.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:58, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not really, look a couple of sections above. The handguard is a Daniel Defence MUR (or at least a close approximation of one), but the upper receiver appears to be a VLTOR and the lower is not a DD one. Also you have the fact that the stock appears to be an Ace ARFX-E &amp;quot;Entry&amp;quot; stock which is the short one but this is fixed and not retractable, whereas this is extended out on the buffer tube like a regular AR-15 carbine style stock (I assume this is more due to ignorance rather than it being based on something else). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it is a customized gun with a Daniel Defense MFR handguard, VLTOR MUR upper, Brownells 3 pongs flash hidder, the lower looks to be a NorthTech Billet receiver (with de fix trigger guard), the front BUIS is like a Troy Front sight and the rear a A2 type but simplified (or an unknow model), Hogue pistol grip (or any other model) and the ACE stock (but we can see they are nothing to move it because it is a fix stock and not a telescopic, an error).  But it is not a basic model for me. --[[User:ArmaLite15|armalite15]] ([[User talk:Armalite15|talk]])&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combat Pistol&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Me again, noting that you guys missed a pistol.&lt;br /&gt;
&lt;br /&gt;
Of course, this pistol is simply called the &amp;quot;Combat Pistol&amp;quot; and resembles the Beretta PX4 Storm Subcompact in a way. I have no way of getting screens and I haven't seen any so far. I haven't progressed far enough into the game to unlock it, but it can be viewed at the Ammunation stores if anyone had the game and wants to look. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:12, 27 September 2013 (EDT)&lt;br /&gt;
:No, we haven't missed it. Read a couple discussions above, we're still trying to come to a consensus on what it is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:51, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, I see sorry. I missed that discussion. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:03, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Phone shots ==&lt;br /&gt;
&lt;br /&gt;
So I hear you could take snaps using the in-game smart phone. Would it be possible to get some screenshots that way? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:37, 30 September 2013 (EDT)&lt;br /&gt;
:Not sure, you have to sign up to Rockstar Social Network to do it, and I ''bet'' it watermarks them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:45, 30 September 2013 (EDT)&lt;br /&gt;
::Actually there is no watermark, but these pictures are only 640x360, and have a filter added that makes them look like low quality analog picture.--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:34, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think you can take phone pictures while armed, although you might get some from cops or security guards with guns, and take photos in the Ammu-Nation.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:30, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== In case you're wondering... ==&lt;br /&gt;
&lt;br /&gt;
Cleetus' second hunting mission is bugged (hopefully forever) and when he tells you to hunt the last Elk it lets you wander the entire map with no possibility of triggering a police alert, meaning you can wander around in the military base to your hearts' content. You can keep anything you take by just causing an explosion (''anywhere'' on the map, but the jet's missiles don't count) which will spook the elk and let you quit out of the mission. I can't find anywhere to store the tank that Trevor can own, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:49, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm gonna have to exploit that. I've tried constantly to get a Titan, but I can never get it off the ground before a tank blows me up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:54, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Can we just settle on the &amp;quot;Carbine Rifle&amp;quot; by describing the components that it's constructed from? ==&lt;br /&gt;
It's obvious that it's not any named product (like the DDM4 it's currently IDed as but clearly is not), so can we just call it a custom AR-15 (like we do other franken ARs), ID it by its individual components, then be done with it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:30, 3 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Moving these here for now, since I've changed the Carbine Rifle entry to reflect that it is ''not'' a DDM4.&lt;br /&gt;
[[File:DDM4sbr.jpg|thumb|none|500px|DDM4 300 SBR with Magpul MOE stock, Magpul PMAG magazine, and KAC vertical foregrip - 300 BLK]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:53, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beach Bum pistol ==&lt;br /&gt;
&lt;br /&gt;
A new handgun will be added in the next update/free DLC, called the &amp;quot;SNS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://s.pro-gmedia.com/videogamer/media/images/xbox360/gta5/screens/gta5_269_605x.jpg&lt;br /&gt;
&lt;br /&gt;
Probably a movie reference, perhaps it's a Walther PP of some form.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:49, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Beach Bum pack is out, the SNS pistol looks like a Heckler &amp;amp; Koch P7 M13 fitted with wood grips and a round trigger guard.[[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 20:01, 19 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gun pic on Social Club ==&lt;br /&gt;
&lt;br /&gt;
Close view of the most used gun can be seen in the Social Club.&lt;br /&gt;
&lt;br /&gt;
[[File:SocialClubAR15.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is a Northtech Billet lower, VLTOR Upper, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip but the upper is strange, it is raised up like the HK-416. And the handguard is very close to the Daniel Defense MFR 9.0..[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:43, 17 November 2013&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Carbine Rifle&amp;quot; mounting an image  ==&lt;br /&gt;
&lt;br /&gt;
Since I edited the image from Photoshop, is a mixture: that's to HK-416 - Northtech Billet lower, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip, Brownells 3 pongs flash hidder, Ace Skeleton Stock And the handguard is the Daniel Defense MFR 9.0 &lt;br /&gt;
[[File:GTAVCARBINERIFLEMIXTURE.jpg|thumb|none|700px]] &lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 21 November 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a Pimpmygun pistol grip? [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:06, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No, I'm pretty sure he just Shopped in the grip from the Social Club image above. Also, if you wanted to create a composite, you could have just done an image search for the actual lower receiver used (I found plenty on Bing), because as has been previously stated, '''not a single component on this gun corresponds to the HK416'''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:39, 22 November 2013 (EST)&lt;br /&gt;
:There is possibly part of an HK416 potentially in there, as in the social club image you can see that the shape of the top rail at the rear steps down ahead of the charging handle like an HK416, which is not the case with a VLTOR MUR which the rest of the receiver is. This composite photoshop just uses a vanilla HK416 upper though which is not correct for the game gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
It's all moot now, because I've solved the image problem. Found this during a Bing search for &amp;quot;gta v carbine rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:23, 22 November 2013 (EST)&lt;br /&gt;
:On seeing that, it looks like it has an HK416 gas block as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the rifle may just have an HK416 upper receiver, Daniel Defense has started to make rails for it in the same style as the MFR and it fits on any standard AR lower, so that simplifies the whole description of it being a mishmash of parts. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:11, 7 June 2014 (EDT)&lt;br /&gt;
:Well ok but the image is too old and is not very bad does not seem like a rifle in game, then I'll ride currently photoshop to enhance the pieces, the rest of the firearm. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 17:41, 06 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ID and non-player weapons ==&lt;br /&gt;
This is a response to Ultimate94 recently changing the MK46 Mod 0 ID back to Mod 1. The Mod 1 lacks a 12 o'clock Picatinny, using the M249 heat shield instead. This was done, AFAIK, to facilitate the re-inclusion of the carry handle. The Combat MG has a Picatinny rail in this position (albeit a low profile one), which would therefor make it a Mod 0. The weapon render linked to on the GTA Wiki is far too small to discern any details from, so doesn't prove anything.&lt;br /&gt;
&lt;br /&gt;
Why were the non-player weapons added back to the main categories? Every other GTA game on IMFDb is formatted with non-player weapons in a separate &amp;quot;Other&amp;quot; category. What's the objection to this page being the same?&lt;br /&gt;
&lt;br /&gt;
The artwork of Michael holding the MK18 doesn't appear in the game as a loading screen (unlike the Type 56 artwork), so it should be deleted from the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:42, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's been five months now and no one has responded, so I'm moving the non-player weapons to their own category and marking the MK18 artwork for deletion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:49, 15 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Valentines Day M1928 Thompson ==&lt;br /&gt;
So there's going to be a free Chicago Typewriter coming up.&lt;br /&gt;
http://socialclub.rockstargames.com/news/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacr[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
It's classed as an LMG in-game, with superior stats compared to the PKM (except for mag capacity), making it a good choice for anyone who hasn't unlocked the PKM, or someone who can live without the extra ammo capacity or aim-down-sight zoom (Tommy Gun doesn't get an optic) until they unlock the M249/M60 hybrid --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 03:33, 15 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
You can acquire a PKM in a few places right at the start of the game if you know where to look, though. Inside the gate at the Vagos' compound in East LS, for example (as long as you aren't wearing Families colors, you'll have plenty of time to get in and out before their threats turn into gunfire... usually). You just can't buy any mods for it yet. Quite a few weapons are ripe for the picking if you know where to look, actually. Type 56, MP5, MGL, AW, Minigun (''extremely'' hard to get as it's inside Fort Zancudo, though), Super Shorty, RPG, Assault Shotgun (another hard one to get, as it's pretty deep inside the Altruists' mountain compound), grenades, Jerry can, and Molotov cocktails. The Mossberg Cruiser can be acquired quite easily from police as long as you escape your wanted level quick, or if you happen upon a chase and follow until it erupts into a shootout (the criminals usually win LOL). A Carbine Rifle can also be effortlessly acquired from an isolated Merryweather mercenary at their LS Port &amp;quot;turf&amp;quot; if one is careful (I wouldn't advise trying to get one from the LSPD officers lingering around LS International, though). I like having the Thompson in the game, don't get me wrong, but it's largely a gimmick weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:44, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removing images ==&lt;br /&gt;
&lt;br /&gt;
I'm in favor of keeping the PKM image on the page, but only because this page is currently incomplete and it's the only screenshot available. I expect a better image will be available when more screencaps are available and the page is completed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:49, 25 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cut weapons ==&lt;br /&gt;
&lt;br /&gt;
So I just found this, worthy of mention in the discussion page at least:&lt;br /&gt;
http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page-6&lt;br /&gt;
&lt;br /&gt;
In addition to several melee weapons, there are some icons for the XM25, a DMR variant of the AR-15 (seems to be referred to as M14), a HK21, and a SCAR-H.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:44, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
A poster there states they weren't cut, but rather just aren't enabled for player use. So maybe Rockstar is holding them back as future DLC? I'd love to have that AR-15 sniper rifle (which resembles an M110A1, which, AFAIK, is an M110 with the fixed stock replaced with a collapsible one). I always felt the next upgrade from the bolt action should have been a semi-auto .308, with the Barrett placed in the slot with the MGL, RPG, and Minigun, and made to do more damage to vehicles. The stock on the SCAR's in-game render looks like it was taken from the LSAT machine gun, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:29, 26 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New upcoming DLC ==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; and &amp;quot;Special Carbine&amp;quot; will be released next week.&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
The carbine is clearly a G36K, but the pistol seems to be a 1911 of some kind. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 27 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From looking at the gun itself and at the Social Club page, I think the pistol looks a lot more like a 1911 than an FNX-45, or maybe some sort of Kimber-esque thing. The grip and grip panels look far more 1911 than FN. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
*EDIT: here's a link that shows the Social Club image, and shows how it more resembles either a regular 1911 or some sort of Kimber-style tactical model: http://gta.wikia.com/Heavy_Pistol [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
It most resembles a [[Springfield_Armory_1911_Series#Springfield_Armory_Tactical_Response_Pistol_.28TRP.29|Springfield TRP Operator]] with the slide derived from the OTs-33 to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:44, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
definitely looks like a Springfield TRP operator with mabye some cz97 http://www.lipseys.net/images/CZ01411.jpg?maxwidth=520--[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 22:03, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
That's definitely a TRP Operator frame, the new pistol doesn't resemble an FNP very much. The slide looks like a flatter version of a normal 1911.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:43, 4 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Pistol ==&lt;br /&gt;
&lt;br /&gt;
Could the heavy pistol be an Enterprise Arms Wide Body 1911? &lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|]]&lt;br /&gt;
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I think you got it, looks dead on to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:01, 8 March 2014 (EST)&lt;br /&gt;
:It is pretty close, but I think that is just coincidence. There are a number of differences that suggest it is not based on this gun such as the fibre optic sights, different numbers of slide serrations, lack of a beavertail (or in fact a grip safety at all by the look of it), a seemingly changeable curved backstrap, slanted rather than vertical trigger guard front, different grips, and most definitively the fact that it has a single rather than double stack frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 8 March 2014 (EST)&lt;br /&gt;
::None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the &amp;quot;Desert Eagle.&amp;quot; The Heavy Pistol is at least a lot closer to this gun, than the Operator. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:12, 9 March 2014 (EDT)&lt;br /&gt;
:::To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called &amp;quot;OTs-33 Pernach&amp;quot; which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series [[Colt Woodsman]] with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that &amp;quot;The Enterprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the Heavy Pistol.&amp;quot; which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, &amp;quot;Heavy Pistol&amp;quot; and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the &amp;quot;Special Carbine&amp;quot;, not a single part of that is actually taken from a real Heckler &amp;amp; Koch G36C, it is just a random collection of different parts (some of them real, like the [http://www.fab-defense.com/en/category-pistol-grips/id-1/m16-m4-ar15-tactical-ergonomic-pistol-grip.html FAB Defense AG-43 AR-15 pistol grip]) which have been assembled into the vague shape of a G36C--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:17, 9 March 2014 (EDT)&lt;br /&gt;
::::I think the SpeCarbine has G36K resemblence in the upper receiver/ handguard and top rail, just a lot more flat than the real thing. The AP pistol definitely has a Woodsman grip, the slide was probably incorrectly based on a Kriss KARD. The frame of the SNS pistol resembles the HK P7M10, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:23, 2 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpup Rifle ==&lt;br /&gt;
It looks like it has a 7.62x39mm AK magazine, so shouldn't it go in the rifles category despite it being classified as an SMG in-game? Same goes for the &amp;quot;Assault SMG&amp;quot;, which clearly has a 20-round AR-15 mag. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:18, 2 April 2014 (EDT)&lt;br /&gt;
:I think it was put in the SMG category by accident, &amp;quot;Bullpup Rifle&amp;quot; clearly indicates it is going to be classified as an assault rifle. Looks like a hybrid of the QBZ-95 and it's B carbine.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:48, 2 April 2014 (EDT)&lt;br /&gt;
:I think that it's a shame that it's a QBZ at all and not the L85 it looked like in one piece of concept art (below) [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
[[File:Gtao-hl-bpr.jpeg]]&lt;br /&gt;
&lt;br /&gt;
http://www.forgottenweapons.com/wp-content/uploads/2013/06/fa03-right.jpg&lt;br /&gt;
&lt;br /&gt;
I think it's a FA 03 (LAPA FA-03).&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 15:18, 23 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It was probably meant to be an amalgamation, as most of these guns are, as the magazine, handguard, barrel length and rear sight were clearly L85, whereas the front sight and carry handle were FA 03. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 09:28, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AP Pistol ==&lt;br /&gt;
&lt;br /&gt;
I just saw this on Modern Firearms. http://world.guns.ru/smg/usa/scamp-e.html Does anyone else think the AP Pistol looks more like the Colt SCAMP than the OTs-33 Pernach? [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 18:35, 10 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can't see any resemblance myself, not that it looks like a Pernach either, but it really, really doesn't look like the SCAMP [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
There are a few similarities in shape and layout to the SCAMP. The squared slide/frame, the ejection port, the central alignment of the barrel. It's not perfect, but all the guns in this game have had creative licenses taken by the designers. There are no specific similarities between the AP Pistol and the OTs-33. [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 16:37, 15 May 2014 (EDT)&lt;br /&gt;
:Rather than rolling back edits without explanation, work it out here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 16 May 2014 (EDT)&lt;br /&gt;
::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT)&lt;br /&gt;
:::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT)&lt;br /&gt;
::::I think the recipe for this thing is:&lt;br /&gt;
::::*Take a TDI KARD&lt;br /&gt;
::::*Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs&lt;br /&gt;
::::*Think the charging handle is a cocking serration and turn it into the back of a slide&lt;br /&gt;
::::You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:30, 17 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Love all the vehicles and weapons as free DLC, I really do, but... ==&lt;br /&gt;
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons leaked? ==&lt;br /&gt;
&lt;br /&gt;
Hey I found this surfing web: http://www.se7ensins.com/forums/threads/leaked-future-dlc-weapons.1141769/&lt;br /&gt;
There is a picture showing some icons for weapons that already have been added and some that we will probably see in future.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/S5amZ8I.png - icons&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/F8T96mT.png - textures for weapons&lt;br /&gt;
&lt;br /&gt;
New weapons include: HK21 MG, SCAR-H, pistol and a knife  --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 02:22, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:See my post on the cut weapons above, although it's entirely possible the HK21 and SCAR are being re-added from cut content. The pistol looks new, too. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:34, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Snipers rifles ==&lt;br /&gt;
&lt;br /&gt;
Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) The bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the &amp;quot;Heavy Sniper&amp;quot;, I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 7 June 2014 (EDT)&lt;br /&gt;
:I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT)&lt;br /&gt;
::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT)&lt;br /&gt;
:::Mmm... I understand. And what about the Barrett? (And a question: is it ''always'' the case for an AW to have a 10-rd mag and for an AWM to have a 5-rd one? Or can these capacities vary?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 June 2014 (EDT)&lt;br /&gt;
:::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT)&lt;br /&gt;
::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a &amp;quot;Barrett M82 Series&amp;quot; rifle or (more preferably in my opinion) just call it the &amp;quot;Heavy Sniper&amp;quot; and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle 2.0 ==&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg |thumb|none|600px|Tokyo Marui M4 S-System]]&lt;br /&gt;
It's kinda obvious that the carbine rifle is not based on a specific variant, but here's something resembling it (although the length of the forearm &amp;amp; barrel are obviously different). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:38, 5 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They're both AR-15 based, but beyond that, the TM S-System bares no resemblance at all to the Carbine Rifle. Handguard is wrong, sights are wrong, barrel length and flash hider are wrong, and receiver components are wrong. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:53, 6 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Piece of advice ==&lt;br /&gt;
If you've bought the Collector's or Special Edition of this game and Rockstar Support suggests you uninstall and reinstall the patches/DLC in response to any problems you're having, '''don't do it'''. I did this after the monster truck, motorcycle, and firework launcher from the Independence Day DLC disappeared from my game and now all my Special Edition bonuses (Desert Eagle, KSG, blimp, and extra weapon tints) are gone and (so far) unrecoverable. :( They gave me $500K GTA bucks for use in GTA Online as compensation (which I'm happy with), but I'm still saddened by the loss of my SE stuff. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:05, 9 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== These guns ==&lt;br /&gt;
&lt;br /&gt;
I can give some leeway to games set in the near future (Black Ops II, Advanced Warfare, Titanfall, Ghost Recon Future Soldier, Homefront, etc.), but these guns look so hideous looking. How can you botch these up so badly? I can understand if Rockstar was trying to make &amp;quot;generic&amp;quot; guns, but they did a good job with GTA IV, RDR, and Max Payne 3, and suddenly they make guns that look like generic rip-offs. - [[User:1morey]] August 14, 2014 7:21 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Gotta agree. I expected better from R*. At least there are still reconizable ones such as the RPG-7 and the Type 56-2.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:36, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by &amp;quot;Hawk and Little&amp;quot;, and the Carbine Rifle and M82 are made by &amp;quot;Vom Feuer&amp;quot;, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:14, 6 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New screenshot for Xbox One, Playstation 4 and PC ==&lt;br /&gt;
New screenshots revealed by Rockstar Games for Xbox One, PS4 ​​and PC.&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 16 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
Although the barrel assembly matches the M14, I think the &amp;quot;Marksman Rifle&amp;quot; has some resemblance to a Ruger Mini-30 in the Clyde Armory SCAR stock&lt;br /&gt;
http://clydearmory.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/l/clyde_armory_scar_stock_mini30.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:08, 3 October 2014 (EDT)&lt;br /&gt;
:I personally believe that it was probably modeled off a picture of a Mini-14 with a barrel stabilizer, giving it the look of an M14 gas tube. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:32, 3 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Eww ==&lt;br /&gt;
&lt;br /&gt;
Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== R5? ==&lt;br /&gt;
&lt;br /&gt;
It seems that the carbine rifle has some components similar to that of the [[Remington R5 RGP]] (excluding the handguard and barrel lenght). Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:45, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
What specific components are you referring to? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:53, 28 October 2014 (EDT)&lt;br /&gt;
:Only similarity I see is the AAC Blackout flash hider......[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 28 October 2014 (EDT)&lt;br /&gt;
::Yeah, the flash hider, as well as the pistol grip and some receiver components. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 28 October 2014 (EDT)&lt;br /&gt;
:::Which part of the receiver? Thing is, the Ergo Grip and flash hider aren't specific to the R5, so I feel as stated above, the Carbine Rifle is a frankenArmalite of sorts.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:17, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just don't get why people can't accept that this is an unnamed frankengun and not an existing named model. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:31, 16 December 2014 (EST)&lt;br /&gt;
:That's why I talked about some components, not the entire weapon :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:56, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rail Gun ==&lt;br /&gt;
It's one of the current gen exclusives.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
What section on the page should it go on? Launchers? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:24, 28 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First Person Mode  ==&lt;br /&gt;
&lt;br /&gt;
So the weapons look far more detailed in the new version:&lt;br /&gt;
http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:09, 4 November 2014 (EST)&lt;br /&gt;
:New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:25, 4 November 2014 (EST)&lt;br /&gt;
::PC version will require 65 gigs of HD space o_O [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:54, 15 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Carbine Rifle (Next Gen) ==&lt;br /&gt;
&lt;br /&gt;
See more detailed, appear in the trailer for PS4 and Xbox One). You can see &amp;quot;5.56mm&amp;quot; and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this.&lt;br /&gt;
Puts 0:43 min   https://www.youtube.com/watch?v=kFhkHFSytVU&amp;amp;feature=youtu.be&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:24, November 2014 (VST)&lt;br /&gt;
:And first-person model [http://gta.wikia.com/File:VomFreuer-GTAV-reload.jpg here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:26, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED ==&lt;br /&gt;
&lt;br /&gt;
Here's news from IGN, the incredible video, more weapons, screenshot and others. [http://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed?watch=&amp;amp;utm_campaign=fbposts&amp;amp;utm_source=facebook here].&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 11:33, 16 December 2014 (VST)&lt;br /&gt;
:So how many more years do you think it'll be before they actually release it? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 16 December 2014 (EST)&lt;br /&gt;
::Only I mean weapons are usable as Browning M2, the Russian DShK. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:05, 16 December 2014 (VST)&lt;br /&gt;
:::I would imagine the miniguns on the Lynx-like helo are as well. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
You're right. It took a long time by R*.[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:10, 16 December 2014 (VST)&lt;br /&gt;
:Well, in their defense, the programming side of it was probably a ''lot'' harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly ''billions'', of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists ''working correctly'' instead of quick. It's messed up how people out there can decry a game's development process &amp;quot;taking too long&amp;quot;, then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
::Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner.&lt;br /&gt;
::Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's ''not'' coming soon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:39, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, '''AIRCRAFT CARRIER'''?! I really hope ''that'' gets stuck off shore somewhere in story mode, though I somehow doubt it :(. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])&lt;br /&gt;
:Eh, given how much ocean there is, for all we know it could be there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:10, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 14:34, 3 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thomspon M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Maybe it earlier M1921AC Thompson, only with horizontal foregrip?&lt;br /&gt;
&lt;br /&gt;
:An M1921AC with a horizontal foregrip basically ''is'' an M1928A1, aside from internal differences which a videogame gun doesn't have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 26 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Airsoft replica? ==&lt;br /&gt;
&lt;br /&gt;
http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg&lt;br /&gt;
&lt;br /&gt;
When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -&amp;gt; current gen) and I saw this drawing.&lt;br /&gt;
&lt;br /&gt;
As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag.&lt;br /&gt;
&lt;br /&gt;
Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL.&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|Armalite15]] 21:31, 6 January 2015 (CET)&lt;br /&gt;
:A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:26, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Revolver on billboard ==&lt;br /&gt;
Found this. Colt Anaconda?&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:40, 22 February 2015 (EST)&lt;br /&gt;
: Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a [[Colt Python]]. Anacondas are stainless-steel only. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:47, 22 February 2015 (EST)&lt;br /&gt;
::There's also two Colt SAA's is also present on the San Andreas Park Ranger logo&lt;br /&gt;
:: http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:20, 22 February 2015 (EST)&lt;br /&gt;
:::Where's this billboard, BTW? Need to find it to replace the shot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:53, 23 April 2015 (EDT)&lt;br /&gt;
::::I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:44, 25 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heists Update ==&lt;br /&gt;
&lt;br /&gt;
As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 11 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:26, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Aircraft Carrier ==&lt;br /&gt;
&lt;br /&gt;
Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:46, 30 March 2015 (CET)&lt;br /&gt;
:I don't think the missiles need to be ID'd, however, the &amp;quot;Savage&amp;quot; and &amp;quot;Valkyrie&amp;quot; helicopters both have Yak 12.7mm nose guns.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:13, 1 April 2015 (EDT)&lt;br /&gt;
::I'd imagine RIM-116 or one of the Sea Sparrow family, ID it in the background if you can get a shot of the box launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:50, 3 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page inaccuracies. ==&lt;br /&gt;
&lt;br /&gt;
First, I'm incredibly certain that the &amp;quot;Makarov PM&amp;quot; in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. [[User:PaperCake|PaperCake]] 16,57 , 17 April 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:52, 20 April 2015 (EDT)&lt;br /&gt;
:In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:24, 20 April 2015 (EDT)&lt;br /&gt;
::Yep, guns fired from cars make their no-suppressor sound in third person too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:09, 21 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95-1 really a Type 86S ==&lt;br /&gt;
&lt;br /&gt;
The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:32, 20 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[User: ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) &lt;br /&gt;
08:08, 23 April 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Last edit (which was an undo of another edit) regarding 'full-auto fire'==&lt;br /&gt;
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 17 June 2015 (EDT)&lt;br /&gt;
:Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:15, 17 June 2015 (EDT)&lt;br /&gt;
::It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:24, 17 June 2015 (EDT)&lt;br /&gt;
::: ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal ''not'' full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:34, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Just made a Slow Motion video with all details. ==&lt;br /&gt;
https://www.youtube.com/watch?v=04h10L9eMNY&amp;amp;feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want.&lt;br /&gt;
&lt;br /&gt;
Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 23:44, 22 June 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:36, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lowriders trailer ==&lt;br /&gt;
&lt;br /&gt;
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 10:19, 16 October 2015 (EDT)&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|400px|thumb|none|]]&lt;br /&gt;
:Might be they bulked up the shroud to look better with a suppressor, I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:17, 17 October 2015 (EDT)&lt;br /&gt;
:Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 17 October 2015 (EDT)&lt;br /&gt;
::I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:12, 17 October 2015 (EDT)&lt;br /&gt;
:::It resembles the original [[TEC-9]] is '''very distantly''': [http://gta.wikia.com/wiki/File:MachinePistol-GTAV.png]. I would even say that this &amp;quot;TEC-9&amp;quot; with the original nothing in common except the ''name''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 22:04, 07 November 2015 (UTC+2)&lt;br /&gt;
::::If anything, that gun looks more like a Calico, based on the grip design. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:47, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Revolver...only in GTA Online? ==&lt;br /&gt;
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:56, 25 January 2016 (EST)&lt;br /&gt;
:Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:15, 26 January 2016 (EST)&lt;br /&gt;
::Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:32, 26 January 2016 (EST)&lt;br /&gt;
:::Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:32, 26 January 2016 (EST)&lt;br /&gt;
::::360 and PS4 controllers work on PC and GTA V has full controller support--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun?&lt;br /&gt;
[[File:GTA_5_Double_Barrel_Shotgun.jpeg|500px|thumb|none|This Stalker needs to get out of here- this is GTA!]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:09, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Compact Rifle&amp;quot;==&lt;br /&gt;
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one. &lt;br /&gt;
[[File:GTA_5_Compact_Rifle.jpg|500px|thumb|none|first person]]&lt;br /&gt;
[[File:GTA_5_Compact_Rifle2.jpg|500px|thumb|none|Now a Metro ranger!]]&lt;br /&gt;
[[File:GTA_V_Compact_Rifle.jpg|500px|thumb|none|and just a vanity pic with alt gas mask at this point. If I had framed the shot better it would look like he had a halo. Or at least an idea. ]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:27, 15 March 2016 (EDT)&lt;br /&gt;
:How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 15 March 2016 (EDT)&lt;br /&gt;
::I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4  [[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:42, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
And story mode gets nothing from the new update YET AGAIN. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:33, 15 March 2016 (EDT)&lt;br /&gt;
:Don't bet on any Single player DLC anytime [http://kotaku.com/no-wonder-gta-v-hasnt-gotten-any-single-player-dlc-yet-1757189298 soon.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:27, 16 March 2016 (EDT)&lt;br /&gt;
::I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the ''illusion'' that those who prefer story mode might still matter a little bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:42, 16 March 2016 (EDT)&lt;br /&gt;
:::I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:35, 16 March 2016 (EDT)&lt;br /&gt;
::::Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 16 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heavy revolver= air gun? ==&lt;br /&gt;
&lt;br /&gt;
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:00, 8 June 2016 (EDT)&lt;br /&gt;
:I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:09, 7 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding the AP pistol==&lt;br /&gt;
&lt;br /&gt;
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the [[Arsenal Strike One]]? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 22 July 2016 (EDT)&lt;br /&gt;
:Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::Same here, played it on PS3 and 4, can't remember it firing in bursts.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:25, 22 July 2016 (EDT)&lt;br /&gt;
:::Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 02:47, 23 July 2016 (EDT)&lt;br /&gt;
::::Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:56, 26 July 2016 (EDT)&lt;br /&gt;
::::::It's not '''that''' slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is &amp;lt;s&amp;gt;follow the damn train, CJ&amp;lt;/s&amp;gt; kill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 2 November 2016 (EDT)&lt;br /&gt;
:::::::Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:37, 2 November 2016 (EDT)&lt;br /&gt;
::::::::&amp;quot;Hey, I'm just finishing my fries!&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 2 November 2016 (EDT)&lt;br /&gt;
:::::Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 &amp;quot;Lebedev&amp;quot;. [[File: PL-14 Lebedev.jpg|none|250px|thumb]] [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 17:28, 3 September 2016 (EDT)&lt;br /&gt;
::::::Doubt it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:28, 3 September 2016 (EDT)&lt;br /&gt;
:::::::Not at all; the slide, serrations, pistol grip and trigger guard are all different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 4 September 2016 (EDT)&lt;br /&gt;
::::::::I think this game also predates that pistol by a couple of years doesn't it?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::Yeah, the GTA V pistol predates the Lebedev by at least a year.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::: What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:32, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Junior ==&lt;br /&gt;
&lt;br /&gt;
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:03, 13 December 2016 (EST)&lt;br /&gt;
:I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7.&lt;br /&gt;
:: Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:02, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== JB 700 guns ==&lt;br /&gt;
&lt;br /&gt;
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:51, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, they're just kind of generic machine guns, they don't look like anything in particular. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:48, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Well they still be firearms. Also somebody can ID Proximity Mines? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:45, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Homing Missile ==&lt;br /&gt;
&lt;br /&gt;
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:55, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:20, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firework Launcher question ==&lt;br /&gt;
&lt;br /&gt;
How can I build one in RL?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:53, 25 January 2017 (EST)&lt;br /&gt;
:Step Number One: Don't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:18, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Would use the same mechanism as RPG-7, I think. And is legal.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 25 January 2017 (EST)&lt;br /&gt;
:By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
A theory of mine, think that I would end wasted.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:03, 26 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:You have Rammstein [http://youtu.be/98RYXRN8GTM?t=183 using a firework-launching crossbow] during one of their concerts... and then there's [http://youtu.be/JcFh177fqu0 this guy] :D --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:45, 21 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
&lt;br /&gt;
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 16 February 2017 (EST)&lt;br /&gt;
:I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:24, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: Carbine Rifle belt box ==&lt;br /&gt;
&lt;br /&gt;
The use of a belt box for the Carbine Rifle isn't that ridiculous seeing as how there are belt-feed conversion kits available for AR-15/M16 pattern rifles in real life.&lt;br /&gt;
&lt;br /&gt;
:Firstly, when posting something on a discussion page remember to sign and timestamp it by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your post, or by just clicking the &amp;quot;Signature and timestamp&amp;quot; button at the top of the edit window. As for the question, it is still kind of ridiculous if you are fitting a belt box onto a gun with a regular upper that isn't set up to take a belt. Either way, I think that what they modelled it on actually isn't a belt box per se, but rather one of those super high capacity Airsoft hopper magazines like [http://cdn1.evike.com/images/large/mag-ak-m4-5000-2.jpg this one].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:10, 19 April 2017 (EDT)&lt;br /&gt;
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Why would a real steel version of that be ridiculous? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:58, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Do you mean a real steel version of the Airsoft hopper magazine I linked to above? If so, it is pretty much impossible to make a design that looks like this work practically for a real gun, as there is no logical way that it could actually store the rounds and feed them. Drum magazine are round because they have a spindle that rotates to push the rounds up a feed chute, a square magazine that looked like this would would only work if it was just a drum on the inside with wasted dead space in the corners. The especially nonsensical part is the thin section on the left that goes up the side of the magazine well, which only makes sense on the Airsoft magazine as it is jsut a gravity fed hopper with a motorised gadget at the bottom that gathers the loose BBs. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:15, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
And if worked with a stacked magazine-like mechanism?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:45, 20 April 2017 (EDT)&lt;br /&gt;
:Whatever the internal arrangement the bullets would still have to feed into the magazine well, so everything above the bottom of the magazine well would be very difficult (impossible  most likely) to actually use. The whole thing is about the width of 5 regular magazines, so that would make a magazine like this something like a 10 to 12 stack mag. The most that anybody has ever done that I am aware of is a quad stack magazine, and anything more than this would be incredibly difficult to make work due to the complexity of the internal geometry and the follower/followers you would need. I doubt that there is a way that you could feasibly get 10 different columns of rounds to narrow down to two in a standard STANAG mag well and have it be even remotely reliable. If it has 8 stacks, you would have to do something like start with 4 double stack columns, then merge them in pairs down to 2 double stacks, and then merge them again to a single double stack that would fit in a magazine well. The problem with this is that the followers would need to made of chains of dummy rounds that would be horrendously complicated and most likely jam prone, and I also doubt that you would be able to load them reliable with the rounds actually going into the columns you want them to in order to fill it to capacity. Regardless, if you could do it would end up being a bizarre triangular thing rather than the square box shown here.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:45, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Finally a gun-based DLC! ==&lt;br /&gt;
&lt;br /&gt;
It will come in June, a BTR-esque APC  and a heavily modded Type 56-2 (or maybe a different model) are shown.Finally, after all the idiotic updates! Even released in  my birthday! Kurwa, yeah![[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 27 May 2017&lt;br /&gt;
&lt;br /&gt;
Too bad I won't ever get to touch them since they apparently gave a middle finger to story mode players some time back. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:45, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
And dont forget the gave another to players who are too poor (like me) to afford to change the consoles from 7th to 8th gen...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:49, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Rockstar has stated that they can't do anymore updates to the 7th gen version of the game without compromising stability[https://www.vg247.com/2015/09/10/gta-online-updates-stopped-ps3-xbox-360/]. At least you've gotten an explanation for why they stopped. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:28, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I knew that since the I Gotten Gains 2 update, but since I spent 60€ I found it a bit dishonest since I would spend +300€ circa just to play a game that doesnt update Story anymore... anyway... seems that weapons could be a Rockstar-style version of the [[AK-12]] or a modded Type 56-2(?)...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
FLASH NEWS! The update seems to just add accessories, (new stocks,open red dots and muzzle brakes for sure),so is a  Type 56-2 and I saw a M60 variant (the handguard is too long for the Minimi hybrid...)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Will be released in 13 June.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:08, 8 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mounted DLC Flak Cannon ID... ==&lt;br /&gt;
&lt;br /&gt;
There is a trailer that come in 2 variants : SAM missiles launcher and Quad Machine Gun mount.&lt;br /&gt;
I would guess the machine guns are M2s but they look to thin... anyone know what they are?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:30, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
My bad, the trailer come in 3 variant. There's a M2 version, I just misID the flaks... somebody can ID them? I m very bad IDing artillery and cannons...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:06, 14 June 2017 (EDT)&lt;br /&gt;
:Would you mind linking and/or posting a picture, please? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:39, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There's some videos by GTASeries on it, but I can tell what the cannons are. The main dual flak guns are Oerlikon 20mm's in a dual mount like you would see on WWII-era battleships, except it's fitted with a gunshield and anti-air sight. The other &amp;quot;Quad 20mm&amp;quot; is actually another WWII weapon, a M51 Quad AA mount, although with a much simpler gun sight. The other mounted weapons seem to be based off of in-game player guns like the PKM and the Minigun, although I'm just sad Rockstar didn't give us the ultimate Redneck car: An El Camino with a mounted .50. --[[User:PaperCake|PaperCake]] 12:02, 14 June 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you, PaperCake! I dont have the next-gen version of the game, so I can't provide pics. Well if you think that dont add a El Camino is sad, thing that they add a AWESOME Dartz Kombat (which I dont understood if is Russian/Estonian/Latvian/Whateverian)...&lt;br /&gt;
...just for use it in one mission only 😐. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:03, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
A friend gave me pic of the Mk.2 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol Mk2 ID ==&lt;br /&gt;
&lt;br /&gt;
I dont think is a PT92AF anymore. Is too different. Look likes one of these new pistols. Any idea of what is it?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:46, 17 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Please help ID==&lt;br /&gt;
[[File:GTAV-Trevor-sniper.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GTAV-Trevor-sniper-2.jpg|thumb|none|300px]]&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 16 September 2017 (EDT)&lt;br /&gt;
:Well, it started out with an LE-stocked AR-15-type rifle, with a fully-fenced lower and an upper with no case deflector and what looks as though it once had a forward assist that was later removed, but the front end just seems like it's from something else; it kinda gives me Arctic Warfare vibes, but there's not enough visible detail to be certain. Well, at least Trevor's got good trigger discipline (although, considering he's a mentally unstable drug addict, that actually seems a bit out of character for him). Any other ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:33, 16 September 2017 (EDT)&lt;br /&gt;
::The front of the weapon did remind me of the AW at first. The rest of the weapon could have some elements in common with the M110 SASS that was cut from the game... except that some things like the handguard are completely different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:43, 19 September 2017 (EDT)&lt;br /&gt;
:::The artist probably started drawing a Mark 18 like the ones seen in the other art works, then tried to turn it into the AWM that Trevor uses in the mission. Obviously this isn't a real rifle.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:27, 19 September 2017 (EDT)&lt;br /&gt;
::::Well this horrible frankenrifle in this _not_ art-work is a bolt action.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 01:31, 21 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Loading screen guns  ==&lt;br /&gt;
&lt;br /&gt;
We see trevor with a standard 1911 and a modified l85a2 (note the comma shaped charging handle) in these 2 images. [https://www.google.co.uk/search?q=gta+v+loading+screen&amp;amp;client=tablet-android-samsung&amp;amp;prmd=ivn&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwjB1-q5sMbYAhWS_qQKHXF8ARUQ_AUIESgB&amp;amp;biw=600&amp;amp;bih=1024#imgrc=Rd7ffoE2NAgunM: L85] [https://www.google.co.uk/search?q=trevor+loading+screen&amp;amp;client=tablet-android-samsung&amp;amp;prmd=ivn&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiN0Me0r8bYAhWML1AKHd84C3YQ_AUIESgB&amp;amp;biw=600&amp;amp;bih=1024#imgrc=PC_UYE4MrU8KDM: 1911]. Should these be added? If we're including something as obscure as a logo on a box of ammo then surely a loading screen counts? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:37, 7 January 2018 (EST)&lt;br /&gt;
:I'd say that they qualify for inclusion, but I'd like to see the L85 image, because clicking on that link just sends me to the Google search for &amp;quot;GTA V loading screen&amp;quot;. Also, I'm pretty sure that one of the loading screens includes a full-sized Glock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 7 January 2018 (EST)&lt;br /&gt;
::The L85 is already on this page. Scroll up to the “Bullpup Rifle” discussion. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:40, 7 January 2018 (EST)&lt;br /&gt;
:::Not sure why that isn't working, I tested both links before adding the topic. But as Gumby said,the pic is already on here so it doesn't really matter --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 22:56, 7 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The weapon's front sight is really weird. By looking [http://gta.wikia.com/wiki/File:AssaultRifle-GTAV.png here], you can notice that it looks like an AKM's narrower front sight, except that it's hooded like that of the Type 56, while [http://gta.wikia.com/wiki/File:AssaultRifleMkII-GTAV.png the Mk II version] has a non-circled front sight (making it resemble even more the AKM's sight), but the bayonet lug position of both versions still match that of the Type 56-2 and the AK-47. What kind of compromise are we gonna make for this? (On another note, the Mk II version also the AKM's ribbed receiver cover and a pistol grip sorta similar to it, but still retains the Type 56's gas tube &amp;amp; block). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 22 January 2018 (EST)&lt;br /&gt;
:I'd just leave it as is and make a note of the AK47-like components on the Mark II entry.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:29, 22 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Everything Ejects .223 Casings(?) ==&lt;br /&gt;
&lt;br /&gt;
About a week ago, I was just casually playing GTA V in first person, I got into a gunfight and used the &amp;quot;Pistol&amp;quot; to end it, but as I fired it, I noticed something very weird.. The spent casings being ejected from the gun looked as if they belonged to a .223, not a 9mm. Soon after, I checked to see if this was the same for every other handgun, the &amp;quot;Combat Pistol&amp;quot; ejected .223, so did the Desert Eagle, the &amp;quot;SNS Pistol&amp;quot;, &amp;quot;Vintage Pistol&amp;quot;, &amp;quot;Heavy Pistol&amp;quot;, and &amp;quot;AP Pistol&amp;quot; too! I checked all the Machineguns, Submachine-Guns, and Rifles too. The Thompson, MP5, TEC-9, Minimi, PKM, everything spat out .223 cases. The Norinco and that &amp;quot;Bullpup Rifle&amp;quot; both spat .223 as well. I found that only the guns in the Sniper Rifle and Shotgun categories weren't ejecting .223. Has anyone else noticed this in their games? I can't have been the first one to see it.&lt;br /&gt;
&lt;br /&gt;
[[Image:.2239mm.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Is because Rockstar thought that is better recicle the model and use it for all,made a lot of case models. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 5 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Glock &amp;quot;23&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/5of6KrLNRnE?t=2m14s&lt;br /&gt;
Timestamped but TL;DR. The Glock Model removed from the holster is stated as a Glock 38, anyone want to back this lead and revise the article?&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Looks like a 1911 variant to me, but I can't find anything that matches the trigger guard and that oddly shaped hammer --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:50, 8 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Wind_River&amp;diff=1236431</id>
		<title>Talk:Wind River</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Wind_River&amp;diff=1236431"/>
		<updated>2018-12-09T04:46:47Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Cory's gun cabinet */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The unknown S&amp;amp;W seems vaguely M1911ish to me, it looks like it has a 5 inch barrel and I think I see a beavertail at the rear of it. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 09:45, 20 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I originally thought it might be a S&amp;amp;W 945 but after more research it looks like a S&amp;amp;W E-Series 1911.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 19:32, 20 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure it is an E-Series with rail. The pace and editing of the gunfight make it really hard to tell. --[[User:Westernman1987|Westernman1987]] ([[User talk:Westernman1987|talk]]) 16:01, 17 November 2017 (EST) &lt;br /&gt;
&lt;br /&gt;
Also, the power of the .45-70 and 12ga may be exaggerated in this film. --[[User:Westernman1987|Westernman1987]] ([[User talk:Westernman1987|talk]]) 16:01, 17 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm leaning towards the [[Smith &amp;amp; Wesson 4506]] with the Novak sights. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:36, 20 January 2018 (EST)&lt;br /&gt;
[[File:Smith-and-wesson-4506-1-45-acp-pistol-2.jpg|none|400px|thumb]]&lt;br /&gt;
&lt;br /&gt;
:Never mind I found a good photo. It's a S&amp;amp;W 1911. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 11:45, 20 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cory's gun cabinet ==&lt;br /&gt;
&lt;br /&gt;
At around 55 minutes in you can see a gun cabinet in the background with a couple of rifles, can anyone ID? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:46, 8 December 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1208864</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1208864"/>
		<updated>2018-08-27T17:50:19Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Anachronisms  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::The lens optics are all modelled off of &amp;quot;Galilean&amp;quot; close range rifle optics, such as the Lattey, Martin, and Gibbs sights. Here's a fascinating pdf about them. http://americansocietyofarmscollectors.org/wp-content/uploads/2017/09/Maze-Great-war-Galilean-optical-sniping-sights-past-and-present-vol115-p42-50.pdf --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:53, 24 August 2018 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
:::::::You get 5 bucks, Pyr0! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:31, 26 January 2018 (EST)&lt;br /&gt;
::::::::I was wondering if anybody was going to notice that. Thanks for the money, Tim. Maybe I'll go buy a soda. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:41, 26 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
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:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
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==Can't shake modern warfare ==&lt;br /&gt;
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I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
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== Villa-Perosa 1915 ==&lt;br /&gt;
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There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
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==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
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==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
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::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
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==Suppressed weapons==&lt;br /&gt;
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It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
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== Placeholder Rifle ==&lt;br /&gt;
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Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
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== Rifle grenades?  ==&lt;br /&gt;
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I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
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Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
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== Weapon Variants ==&lt;br /&gt;
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I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
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== Scout rifle monopod ==&lt;br /&gt;
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The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
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== Shotgun ventilated rib ==&lt;br /&gt;
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I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
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== Giant's Shadow ==&lt;br /&gt;
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So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
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==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
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== Vive la France! ==&lt;br /&gt;
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French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
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Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
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:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
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Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
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== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
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What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
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== Return of the easter egg reload ==&lt;br /&gt;
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https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
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:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
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== The Magic Slide returns with a vengeance ==&lt;br /&gt;
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I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
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== New Maschinengewehr. ==&lt;br /&gt;
&lt;br /&gt;
Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Limpet Charge missing ==&lt;br /&gt;
&lt;br /&gt;
The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some pre-release stuff ==&lt;br /&gt;
&lt;br /&gt;
I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
:::::::If you wanted a shotgun for the Russian DLC, it would be M1897, Auto-5, or Sjogren (yes, it was really popular in Russia), but they are already in the game. And, as was already said, shotguns in the war - this is a purely American tradition. In other countries, only civilian insurgents could carry them. Or officers, but only for hunting. For trench-sweeping meant semi-automatic pistols\carbines\rifles, LMGs and SMGs. The Russian army, in particular, used for this purpose the M1907 and M1910 Winchesters during the Brusilov Breakthrough. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:41, 23 July 2018 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C&amp;amp;Rsenal ==&lt;br /&gt;
&lt;br /&gt;
I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
&lt;br /&gt;
YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
&lt;br /&gt;
== Jam Tin Bombs ==&lt;br /&gt;
&lt;br /&gt;
This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;br /&gt;
:Vimy Ridge and/or Passchendaele? For weapons, I'm betting on the Annihilator, Howell, Burton, and Ross. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:01, 12 November 2017 (EST)&lt;br /&gt;
::For MGs, the Burton seems likely, along with either a Lewis Assault Phase Rifle or a pre-Vickers Berthier light machine gun prototype. The Ross seems like a likely choice (and it would be absolutely hilarious if there was an Easter-egg animation where the bolt comes clear of the receiver and just straight-up kills you), and it could be accompanied by an M1917/P14 Enfield, or perhaps a Berthier. For the Assault, the Thompson Annihilator could be chosen, but it would be infuriatingly overpowered; from what I've heard, it fired at 1,000+ RPM, so that coupled with it being in .45 ACP (i.e. being a 3-shot-kill up close, assuming they keep the M1911's damage model) would essentially make it an Automatico on MLB-level steroids, and nobody wants that. Instead, I think that that one U.S. prototype SMG that had a rotary rack of 10 M1911 magazines that basically nobody knows anything about could be neat, as the fact that it's so obscure means that they could take some interesting liberties in the name of balance- say, manually rotate the rack every 7 rounds, M1911 damage, moderate fire-rate, replace magazines one at a time during the reload, etc. The accompanying shotgun will probably be an M1887, because they already have the assets from Hardline, but it could be something else, like a Burgess. For SLRs, the Howell is another solid choice, and would allow for recycling of parts of the SMLE model; it could be accompanied by a Meunier rifle or carbine. As for pistols, there are plenty of options to pick from, and I'd rather not make this comment any more unnecessarily long. Unless, that is, you want that for some reason. Anyways, see you later. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 13 November 2017 (EST) P.S.: I know that there's no chance of it whatsoever, but I still for some reason keep hoping that the DLC will be focused around the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods].&lt;br /&gt;
:::That's a fantastic list and reasoning, I have to agree with all of that. :D&lt;br /&gt;
&lt;br /&gt;
== Hellriegel capacity ==&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/BIX3YyVTxPQ?t=27 Here you go], Pyr0m4n14c. Btw it's not like it's never been that way, the Ares-16 MCR used to hold 99+1 in BF4 until it was later patched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 13 November 2017 (EST)&lt;br /&gt;
:Well I'll be damned. Thanks for finding that, U94N. By the way, how long did that take you to find? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:39, 13 November 2017 (EST)&lt;br /&gt;
::I saw the 59+1 listed somewhere a long time ago and found a video confirming this (I don't remember how long it took me, but I don't think it was hard), and then I added the info to the page. Today it didn't take me much time either; just select the duration filter for the YouTube search to &amp;quot;Short (&amp;lt; 4 minutes)&amp;quot;, sort by upload date to make sure it's sort of recent gameplay where the weapon wasn't patched or something, aaaaand profit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 13 November 2017 (EST)&lt;br /&gt;
:::You guys say this like none of you actually play the game. xD Since the Hellriegel capacity is downscaled from the real one, really any value at all could be correct; 59+1 is just less &amp;quot;intuitive&amp;quot; than a nice round number +1. From that same line of thought, it's possible they went with 59+1 because people are very rarely going to run it empty, so it will almost always show a clean, pretty, round 60 on the HUD. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:26, 13 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Limpet Mines ==&lt;br /&gt;
&lt;br /&gt;
I tried my best to do research about this mine, but I don't have any conclusive evidence that the thing shown in the picture is the prototype limpet mine described in the linked sources. It's an educated guess since the earliest prototypes were made in 1939 and this picture, as described on Wikipedia (&amp;amp; Wikimedia Commons), says that it was taken in 1939. I'm also not sure if (one of) the production version of the thing looks just like it. If anybody could provide more helpful research I would be incredibly glad.&lt;br /&gt;
&lt;br /&gt;
Also a note to self for a primary source written by one of the inventors: [https://books.google.co.jp/books?hl=zh-CN&amp;amp;id=tnaoAwAAQBAJ&amp;amp;q=limpet#v=snippet&amp;amp;q=limpet&amp;amp;f=false Winston Churchill's Toyshop] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:35, 11 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== SMLE carbine ==&lt;br /&gt;
&lt;br /&gt;
The SMLE carbine could be based on the New Zealand Carbine or the Royal Irish Contabulary Carbine.&lt;br /&gt;
&lt;br /&gt;
:That's a possibility but given both of those are technically Lee-Metford and original Lee-Enfield rifles I doubt it. Given the pile of prototypes in-game, they probably found the prototype SMLE carbine and just added it thinking no one would care.  --[[User:PaperCake|PaperCake]] 19:10, 12 December 2017 (EST)&lt;br /&gt;
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::The game gun just appears to be a standard SMLE that has had the barrel and handguard chopped down and the standard nose-cap refitted. The thing is, there are real guns that actually match this configuration. However, I do not think that they are WW1 guns. The &amp;quot;combat&amp;quot; use that I have heard for these guns is that they were WW2 era conversions done by the Australians, and another &amp;quot;non-combat&amp;quot; supposed source of these guns is that post WW1 some schools and cadet forces converted them for use by smaller youngsters (supposedly drill purpose only).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:17, 16 December 2017 (EST)&lt;br /&gt;
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More so it could be the Lee–Enfield Cavalry Carbine Mk I. --[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 20:35, 16 December 2017 (EST)&lt;br /&gt;
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:Even by then I do doubt it. The whole front of the Cavalry Carbine Mk 1 is entirely different from the in-game version. It really does look like they just took the standard SMLE model and chopped a few inches down so there is a British version to the M.95 and M.95 carbines. While the game has some older firearms, including some very obsolete ones, I doubt they'd include a specific carbine version that had been declared obsolete before the war even began. --[[User:PaperCake|PaperCake]] 21:05, 16 December 2017 (EST)&lt;br /&gt;
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Can we change it from the Jungle Carbine, though? I feel like listing it under that entry is wrong since the in-game carbine hardly resembles it.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:45, 16 December 2017 (EST)&lt;br /&gt;
 &lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|For better comparison. The world model of the carbine.]]--[[User:HighPhigh|HighPhigh]] ([[User talk:HighPhigh|talk]]) 06:35, 17 December 2017 (EST)&lt;br /&gt;
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:If you want technical game terms, all of the shorter variants (1895, M.95, SMLE) have a front end &amp;quot;attachment&amp;quot; that simply differs between the two variants; just compare any two to see where the main model and front-end model splits, it's really obvious. Have you ever seen the K-Bullets glitch where you get an 1895 with no sights and no front end? That's because the 1895 is coded as the default, and that's how it appears with no &amp;quot;attachments&amp;quot; (modular parts in game terms). It's the same BF1 SMLE with a shorter front end, in game terms it's that simple. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:11, 18 December 2017 (EST)&lt;br /&gt;
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According to [http://www.milsurps.com/content.php?r=198-Shortened-No.-1-Mk-III*-Rifle&amp;amp;styleid=15 Milsurps], the British did experiment a shortened SMLE in 1916 and it looks similar to the BF1 SMLE carbine without the globe sight. so can we change the Jungle carbine to [https://www.milsurps.com/showthread.php?t=8611 this]? I don't know if milsurps approve using photos from their site.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 17:46, 21 December 2017 (EST)&lt;br /&gt;
:Unless I am misreading it, they do not come to the conclusion that this rifle was an experiment from 1916. They only have theories about where these rifles came from with no actual conclusion due to the total lack of information. The only fact is that the rifle was originally manufactured in 1916, but due to the fact that at some point the rifle was downgraded to only &amp;quot;drill purpose&amp;quot; that would suggest that the modification was done when the rifle was already rather old (so not WWI). As for what they were going for when they modelled this gun I don't think they were really basing it on anything real, they just chopped down the existing model so I would guess that any resemblance to a real gun is more luck than judgment.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:08, 21 December 2017 (EST)&lt;br /&gt;
This [https://www.milsurps.com/showthread.php?t=8611&amp;amp;page=3 thread page] said In the Imperial War Museum Review No.6, pages 4-15 is an article by Bryn Hammond - Professionals and specialists: military mining on the Western Front. It describes combat underground and a cut-down version of the .303 rifle is mentioned.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 18:42, 21 December 2017 (EST)&lt;br /&gt;
:The problem is that there is no image of that gun so we do not know what it actually looked like, and all examples of shortened SMLEs that exist were most likely post war modifications. In fact, the one that you mention there I'm pretty sure is totally different, if you google &amp;quot;sapper's SMLE&amp;quot; or &amp;quot;tunneler's SMLE&amp;quot; you will find what this gun looks like and you will see it is VERY different. These guns are also a little mysterious as they appear like they would be basically unusable, and another possible use I have seen for them is that they were actually a firing method for improvised trench mortars. That being said, I think there is a reference to them out there from someone in a Canadian unit where they talk about doing this due to the fact that they couldn't get any pistols and they were better than nothing. There are some sources that make reference to WW1 era experiments into shortened SMLEs (in the 18-20 inch barrel range rather than these pistol things), but again, we have no images of them to know if they would actually be a match for what they did in this game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:17, 21 December 2017 (EST)&lt;br /&gt;
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No image?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TJH38.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 00:27, 22 December 2017 (EST)&lt;br /&gt;
:I was saying that there was no image in that thread of the sawed off tunneler's gun that the quote you posted was describing (for the record, it is [http://s3.amazonaws.com/gwfattachments/monthly_08_2010/post-11021-095557300%201282176270.jpg this] sort of thing), and that image you posted is of a different gun. Specifically, that particular one was originally made in 1916 but then at some point downgraded to drill purpose (which happens when guns are old and knackered) before being converted into this carbine, which all suggests that this conversion was not done during WW1 so provides no evidence as to what the supposed WW1 era experiments (if they happened) would have actually looked like.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:26, 22 December 2017 (EST)&lt;br /&gt;
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== I have to put this somewhere ==&lt;br /&gt;
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https://www.youtube.com/watch?v=x2RV4iny8ig&lt;br /&gt;
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Good to see the game simulating the less well-known engagements of the war. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:45, 23 December 2017 (EST)&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*insert Wat grandma meme*&amp;lt;/nowiki&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:38, 23 December 2017 (EST)&lt;br /&gt;
::It is obvious, that BF1 just a sequel of Bioshock Infinite. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:43, 23 December 2017 (EST)&lt;br /&gt;
:::&amp;quot;We are being reinforced by [https://www.youtube.com/watch?v=kNAmyydSGX0&amp;amp;t=88s Lord Bowser's Airship]&amp;quot; (Somehow, Churchill must be responsible for this).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:19, 23 December 2017 (EST)&lt;br /&gt;
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== Madsen question ==&lt;br /&gt;
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I swore this thing used to track +1 in the chamber, does anyone know when they corrected that?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 26 December 2017 (EST)&lt;br /&gt;
:The most recent patch, the December / Turning Tides one a couple weeks ago. I passed that error on about a month or so ago, not long after Ian of ForgottenWeapons did a video on it, which is where I learned it actually fires from an open bolt. Back during the Beta I had also pointed out the brass incorrectly ejecting out the side, as someone mistook the flappy bolt part for an ejection port (which isn't unreasonable), but despite looking into the rifle then, what I came across seemed to say it fired from a closed bolt. So my bad it stayed with a +1 for over a year. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:44, 27 December 2017 (EST)&lt;br /&gt;
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== M1909 Reload ==&lt;br /&gt;
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The current description for the Hotchkiss Mle 1909 says &amp;quot;The reloading animation for the non-empty reload is inaccurate.&amp;quot; What is this line talking about? (I guess that the player character just shoves the strip out without disengaging the lock, but I'm not sure) --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:42, 8 January 2018 (EST)&lt;br /&gt;
:I've been wondering the same thing. Can't say no to that best-in-class non-empty reload speed though! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:21, 8 January 2018 (EST)&lt;br /&gt;
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== Apocalypse ==&lt;br /&gt;
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Well, they've had a small playtesting session, and so now we know about some of the weapons and maps. The Somme, Passchendale, and Caporetto are confirmed as maps, an AA version of the AT Rocket Gun and an MAV-like pigeon with a camera are proposed gadgets, and the Gaswurfminen (a giant mortar-ish thing that volley-fires gas grenades) will be available on at least the Caporetto map. As for weapons, we're getting a Webley Mk. VI (which, interestingly enough, had to have its name censored in the released footage, 'cause apparently DICE forgot that Webley is still a company) as an all-class sidearm, the Howell for the Assault, the M1917 Enfield and Ross Mk. III for the Scout, the MG08/18 for the Support, and the &amp;quot;CSRG SMG&amp;quot; (the Chauchat-Ribeyrolles automatic carbine/submachine gun apparently being its full name), an odd experimental French thing that fired full-auto and used an 8-round en-bloc clip of 8x50R Lebel stuck in the bottom. Fingers crossed that this still turns out like ITNOTT, with 2 variants per weapon and 2 weapons per class. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:02, 18 January 2018 (EST) P.S.: So much for the [http://www.scp-wiki.net/scp-186 Battle of Husiatyn Woods]...&lt;br /&gt;
:Also two new planes on Caporetto, the Hansa Brandenburg GI and Airco DH10, which I'm guessing are Light Bombers. This is definitely all the weapons, and as a whole I'm quite happy with them. The lack of an ironsight Ross is major disappointment, but otherwise they look very fun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:11, 18 January 2018 (EST)&lt;br /&gt;
::I think, that most likely, after the Apocalypse there will be at least one more DLC. Since, in my opinion, they have not exhausted all ideas; and there are still some interesting things from WW1, that they have bypassed. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:25, 26 January 2018 (EST)&lt;br /&gt;
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== Disintegrating links on MG08/15 ==&lt;br /&gt;
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I noticed that the MG08/15 (the Sentry LMG) seems to use disintegrating links. All sources I read say that it uses cloth ammo belts, which are non-disintegrating. The disintegrating links in the weapon seems to be from the Bergmann MG15 nA or the MG34/MG42 (I'm not that good at identifying things, so I'm not sure if the disintegrating links are anachronistic or not). Is it possible in real life to use 7.92x57mm Mauser with disintegrating links on the MG08/15? Or is it artistic license so DICE can animate reloading easier (before they figured out how to do dynamic reloads with rewinding belts later on). --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:11, 22 January 2018 (EST)&lt;br /&gt;
: I think disintegrating links are a post-WWII development, but you are probably right about them not having a proper animation for a cloth belt until the release of the Russian DLC. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:43, 22 January 2018 (EST)&lt;br /&gt;
:: Disintegrating belts existed in WW1 for aircraft machine guns. In fact, I believe that they were invented by the Germans for their MG 08s, and the British captured them and copied them. These original links did not work well though and the Germans went back to cloth (partly due to function, but also due to a shortage of necessary quality steel). However the British persevered with them eventual coming up with the Prideaux link (named after the inventor  William de Courcy Prideaux who also lends his name to the &amp;quot;Prideaux&amp;quot; speedloader for the Webley revolver) which was used by the British and I believe Americans as well. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:15, 22 January 2018 (EST)&lt;br /&gt;
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I know that disintegrating links existed during WWI, I just want to know can the MG08/15 use them or not. So are we saying yes here?--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:07, 24 January 2018 (EST)&lt;br /&gt;
:Its one of those things where the answer is technically yes, but practically no. They did have disintegrating links for aircraft MG08s but they were pretty much experimental and very short lived. I doubt that they were ever used on ground MG08/15s, if the belts had been working this probably would have been a good use for them though as you wouldn't have to deal with the trailing cloth belt whilst moving. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:08, 25 January 2018 (EST)&lt;br /&gt;
On another note, does the MG08/18 technically fall under LMG? (seeing as it's air-cooled and lighter than the MG08/15, and has a non-quickly changeable barrel) Or is it still a medium machine gun like the /15? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:42, 3 February 2018 (EST)&lt;br /&gt;
:The MG08/15 was a light machine gun in terms of usage, given it was designed to be fired from a bipod rather than a tripod and was designed specifically to take over the role of the Madsen since the latter was too expensive. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:36, 3 February 2018 (EST)&lt;br /&gt;
::Ah, I remembered [[Talk:Maxim#Weapon classification|discussion]] and sort of ran with its outcome, but after reconsidering things such as the bipod and the like, yeah I believe you're right, they're both LMGs. I suppose the Browning M1919A6 is considered as an LMG as well, eh? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:53, 3 February 2018 (EST)&lt;br /&gt;
:::Yeah, they all sort of fall under the category of &amp;quot;not very light machine guns&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:59, 3 February 2018 (EST)&lt;br /&gt;
::::To answer your original question about the 08/18, the period correct designation would possibly be to call it a light machine gun as it does at least get rid of the water cooling of the /15 and is hence less awkward and possibly could be operated well by one individual. I still don't think that you can call the 08/15 an LMG, if for no other reason than it pretty much has to be crew served. You could potentially argue that the /15 might even fall into the realm of being a GPMG (albeit not a very good one) as it could operate from a bipod or tripod, but I would personally say it isn't as you can't fire it offhand very well like an LMG. I would say the M1919A6 also falls into this gray area of being a sort of GPMG as it can be used off of the bipod or tripod, and semi well offhand. You have the extra confusion with the MG08 that the aircraft variants were called the lMG08 and lMG08/15 (lower case &amp;quot;L&amp;quot; at the front) which makes people think it is aa Light Machine Gun, but in this case the &amp;quot;l&amp;quot; stands for &amp;quot;luftgekühlt&amp;quot; meaning air-cooled. Regardless, you are pretty much always on a course for failure if you want to come up with hard and fast rules for categorising early machine guns as definitions varied so much with country, time period and context, and there will always be exceptions to any rule. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:28, 3 February 2018 (EST)&lt;br /&gt;
:::::[https://www.youtube.com/watch?v=z8aAXsJRzTM This recent ForgottenWeapons video is rather relevant here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:32, 3 February 2018 (EST)&lt;br /&gt;
::::::Although I am a big fan of Forgotten Weapons Ian's definitions in that video have a some problems, chiefly due to the fact that he is attempting to create a scale using terminology that did not all exist in the same period. There are also some obvious holes, such as in this case the 08/15 does not fit into any of the categories based on his criteria.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:54, 3 February 2018 (EST)&lt;br /&gt;
:::::I'm not sure how you're defining LMG, Commando, they're usually crew-served (gunner + ammo carrier, the main difference is the ammo carrier isn't carrying the tripod), isn't it the more vague &amp;quot;automatic rifle&amp;quot; concept where it can conceivably be operated by a single soldier rather than LMG? I mean the Chauchat was specifically designed to have an ammo carrier, and the Lewis wasn't exactly portable. And hell, the exemplar of the GPMG, the MG42, would happily kick your ass if you tried to fire it offhand, the M60 wasn't based on it because they wanted it shoulderable like the BAR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:36, 4 February 2018 (EST)&lt;br /&gt;
::::::LMGs often had ammo carriers but they did not need them to operate and they could by effectively used by a single individual (while we are at it, although the Chauchat had an ammo carrier it was actually an automatic rifle). To me there is a big difference between an LMG where someone is carrying extra ammo for you as opposed to the MG08/15 where it is a four man team carrying extra water, condensing cans and ammo belts supporting a +20kg weapon. Having people carry extra ammo for you is a staple of all machine guns, even down to the LMGs and automatic rifles. The difference today is that rather than having a dedicated ammo carrier doctrine has changed to spread the load throughout the squad, like when a SAW is used every member will carry an extra 200 round belt. Even with true automatic rifles like the M27 IAR and L86 LSW a big part of the idea is that they use the same magazines as the infantry so they can be given extra ammo by them if needed for more sustained fire. The problem with the 08/15 is that it is essentially a HMG that they wanted to use in the LMG role but it is a total compromise so it ends up being sort of nothing somewhere in the middle. Lastly, GPMGs are totally firable from the hip or shoulder by a single soldier, they are just way better from a bipod and need extra ammo when more sustained fire is needed. This is why they tend to have stuff like the little 50 round soft packs so they can be easily carried loaded and fired on the move. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:47, 4 February 2018 (EST)&lt;br /&gt;
:::::::I'm not really a great believer in &amp;quot;automatic rifle&amp;quot; being a distinct designation since the things classified in that group originally tended to be &amp;quot;light machine guns only not very good for that&amp;quot; and the walking fire concept never really worked out.&lt;br /&gt;
:::::::The MG08/15 was kind of an oddity, it's kind of an &amp;quot;as light as we can make it cheaply&amp;quot; machine gun hobbled by WW1-era assumptions about the cooling needs of a machine gun. I'd focus on it being built around being used with a bipod, which kicks it out of MMG (tripod) and HMG (tripod or carriage). Maybe it's a vague-purpose machine gun, I mean it did end up becoming a German term for &amp;quot;meh.&amp;quot;&lt;br /&gt;
:::::::And like I said, you can't really fire an MG42 while standing because that 1,200 RPM plus a recoil booster [https://www.youtube.com/watch?v=CyzPOMWcllo kind of requires your shoulder be crew-served]. I don't think shoulder fire is a requirement for a GPMG, it's just all the GPMGs that weren't direct MG42 copies were designed by people who saw its inability to do that as a flaw because their infantry doctrine wasn't based entirely around ridiculous suppressing fire. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:26, 5 February 2018 (EST)&lt;br /&gt;
::::::::The original definition of an automatic rifle was basically something optimised for firing from the shoulder or hip, whereas LMGs was more suited for prone. The Chauchat had a bipod but it was specifically designed to be fired from the hip, and the original WW1 M1918 didn't even have a bipod. These days it has changed, and I would say the distinction between an automatic rifle and an LMG in broad generalised terms is that the former is magazine fed and the latter is belt fed. As for the 08/15, I just feel that throwing a bipod on something should not automatically make it an LMG, especially considering that it fails at all other aspects of being a &amp;quot;light&amp;quot; machine gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:35, 5 February 2018 (EST)&lt;br /&gt;
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== Recoil direction side note ==&lt;br /&gt;
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I've noticed this for a while, but thought some others might find this interesting: whenever you alter the recoil direction on most of the automatic weapons, the muzzle model will change. In most cases, the leftward orientation removes the default Madsen MG-like compensator, while the rightward recoil adds a Cutts compensator.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:22, 26 January 2018 (EST)&lt;br /&gt;
:Dammit, I forgot that I never shared that over here. Yeah, for SMGs neutral has no device, left has the Madsen's WWII-era flash hider, and right has the custom Cutts-style comp from one of the Dillinger Gang's M1907s (which ironically cannot alter recoil, despite the Sweeper being full auto). LMGs swap neutral/left, which means all LMGs that get devices have the Madsen flash hider by default. This is exactly why I set my Hotchkiss, Madsen, MG15, BAR, Parabellum, Perino, and Browning to left recoil, to get rid of it. I tried bugging a dev about it, but he said that the dev behind this swap felt the MGs looked too &amp;quot;naked&amp;quot; without a muzzle device, so it's not gonna get fixed. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:11, 26 January 2018 (EST)&lt;br /&gt;
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== Maxim SMG rate of fire buff ==&lt;br /&gt;
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It's being changed from 450rpm to 770rpm! Finally it won't be useless! Here's a quote from Chad Wilkinson / DICE-RandomDeviation, their main weapon designer: &amp;quot;''About the SMG08/18, we found some information that makes the new version seem much more like how the real one probably would have worked.'' [someone asks: &amp;quot;''From Tula?''&amp;quot;] ''From physics, and from some features on the real weapon. The Maxim action scaled down to 9x19 would need like 1/3 the bolt travel distance and could use much lighter parts with the weaker cartridge; both of those imply a much higher fire rate than the full size MG of the same action. Also, the real one has a pintle mount on the pistol grip, which implies it was probably intended as an aircraft observer's gun, where high fire rate would be very desirable.''&amp;quot; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:34, 2 February 2018 (EST)&lt;br /&gt;
:Nice! It's good to see that they're taking efforts to encourage people to use the game's lesser-used weapons, while also implementing features aimed at realism. Although, it makes me wonder if that's just going to sort of invalidate the MP18. I mean, higher fire rate, same damage, higher capacity... maybe the recoil will balance it out? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:57, 2 February 2018 (EST)&lt;br /&gt;
::I've been playing around with it in CTE today, and oh boy it's a ton of fun, but it's even less controllable than the Hellriegel. The MP 18's freshly buffed status as best all-round SMG isn't in any danger. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:15, 3 February 2018 (EST)&lt;br /&gt;
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==Eight new weapon variants on the way==&lt;br /&gt;
For the eight guns that until now have only had one. [https://www.reddit.com/r/battlefield_live/comments/8469q3/bf1_cte_update_volga_river_operations_rebalance/ CTE post.] And I have to say [https://www.reddit.com/r/battlefield_live/comments/7vbhp0/if_were_not_getting_more_content_in_terms_of/dtr3e1p/ I'm very happy about these. :3] Also, the MP 18 Experimental is having its drum changed to a 30-round stick mag. One of the devs found the mesh hiding in the files, and decided to switch it so that it both has an even multiple of three in terms of capacity, and also to make it visually distinct to the Optical. The 30-rounder is slightly post-war, but there were 20-round stick mags at the time; they went with 30 because it's closest to the current 32 (and is a multiple of three), preventing it from being a nerf to the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:24, 14 March 2018 (EDT)&lt;br /&gt;
: I was expecting the iron sights Ross and a scoped M1917, though the suppressed part on the latter is a surprise. It’d be neat to also have the P14 rifle in the Sniper setup since that was what British snipers mainly used. Also, I found these neat things: http://m14forum.com/bolt-action/141870-pedersen-device-did-you-know-2.html#/topics/141870?page=2 --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:55, 14 March 2018 (EDT)&lt;br /&gt;
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==More new stuffs==&lt;br /&gt;
Some [http://forum.symthic.com/battlefield-1-general-discussion/11534-new-weapons-weapon-fire-modes-and-scope-glint-mechanics-in-cte/ very interesting and exciting stuff] before BF1's support comes to an end. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:42, 20 April 2018 (EDT)&lt;br /&gt;
:Do they not see a small problem with putting a gun called &amp;quot;M1919&amp;quot; in a WW1 game? Should at least be the M1918 Persuader, the belt-fed prototype, I think that only missed the war by a few days. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:57, 20 April 2018 (EDT)&lt;br /&gt;
::If I’m not mistaken, the two Russian Civil War maps actually take place in 1919. Not that that really matters to a prototype American submachine gun.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:51, 20 April 2018 (EDT)&lt;br /&gt;
:::M1919 is actually identically to the release M1921, and it should have a buttstock and a sights, because they were removed on tests. M38 is definitely not in theme at all, it should be M1907. Fedorov-Degtyarev quite a strange choice, I expected a Lewis rifle instead. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 09:33, 20 April 2018 (EDT)&lt;br /&gt;
::::No, if it's specifically called out as the Annihilator it's this thing:&lt;br /&gt;
::::[[File:Annihilator.jpg|thumb|none|450px|Thompson M1919 &amp;quot;Annihilator I&amp;quot; with 20-round magazine - .45 ACP]]&lt;br /&gt;
::::The M1919 prototype (the pattern gun sent to Colt) did not have a stock or sights, and had no provision for mounting either. [https://www.youtube.com/watch?v=mxU_De14wMs See here]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:43, 20 April 2018 (EDT)&lt;br /&gt;
:::::That pattern gun is indeed the exact version in BF1, and the BF1 Annihilator model is simply the pattern gun with a shroud over the barrel. Also, the SAA's damage file entry is currently listed as &amp;quot;The Greatest Handgun Ever Made&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 21 April 2018 (EDT)&lt;br /&gt;
So apparently the interwar stuff is [https://youtu.be/soviv45f2YE BFV preorder bonus] (as of May 24, 2018). We have the M1919 SMG (another Thompson SMG prototype that is still not a match to the Annihilator image we have; seems to be the model seen by [https://youtu.be/mxU_De14wMs Jerry Miculek] here [https://forums.battlefield.com/en-us/discussion/129269/bf1-apocalypse-dlc-persuader-annihilator-and-possibly-the-m1919-thompson with some low quality images online]), Fedorov-Degtyarev (or Fedorov-Degtyaryov depending on your method of Anglicization) that reuses Fedorov animations, and the interwar/WWII variants for existing weapons BAR M1918A2, Mosin Nagant M38, and M1911A1.  Colt M1873 Single Action Army is still missing though. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:56, 24 May 2018 (EDT)&lt;br /&gt;
:And yet the model of that &amp;quot;M1911A1&amp;quot; is just a reskin of the mutant already seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:38, 24 May 2018 (EDT)&lt;br /&gt;
::The Burton needs the same swap system the Springfield Exp and Liu BA mode need, so hopefully they and the SAA will all show up in the June patch. For what it's worth, they're also the two that ''aren't'' interwar, so not being here makes sense. The new BAR is pretty neat, seeing as it has ironsights and a bipod and can switch fire rates. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:30, 24 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C96 and stripper clips ==&lt;br /&gt;
&lt;br /&gt;
If the C96's bolt is released when a stripper clip is removed, how does one reload two stripper clips for the models with extended magazines? Do you use some mechanism to hold the bolt open or do you have to manually re-open it? (also, is it even possible to reload the C96 round by round?) --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:10, 28 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Peacekeeper reload animation ==&lt;br /&gt;
&lt;br /&gt;
I've been thinking about the [https://youtu.be/EN3YVwCRLMs reload animations] for the new revolver, particularly the part where the user first indexes to the empty cylinder chambers before doing the eject-load cycle. This doesn't happen on any other revolver. Why does this happen only on the Peacekeeper? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:40, 16 July 2018 (EDT)&lt;br /&gt;
:Dude that's how you're supposed to reload a gun, doubly so with a Single Action Revolver that loads and ejects from a Loading Gate. Unless you want to reload all six chambers irrespective of how many rounds you fired you have to index to the fired rounds, eject them and load live rounds in their place. Also due to the lockwork turning the cylinder to the right and spent rounds to the right or turning the cylinder and spent rounds to the left, clockwise and counter clockwise is what it's called. Incidentally Colts are clockwise and thus the cylinder must be rotated continuously to the right to get through all six chambers, only modern reproductions can be rotated either way. The character has to rotate past the live rounds to get to the fired rounds, that's why he indexes the cylinder. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 01:57, 17 July 2018 (EDT)&lt;br /&gt;
::In addition to that, the devs now actually have the systems in place to do revolver reloads this way; AnimationMerc said (a while back) they had intended to do ''all'' the revolvers with the &amp;quot;eject all, then load all&amp;quot; method here, but couldn't do it back then. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 05:37, 17 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Arisaka safety ==&lt;br /&gt;
&lt;br /&gt;
I've heard from somewhere that the in-game Arisaka model's safety is modeled on. I don't know much about Arisakas, but can anybody confirm this? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:44, 19 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== July(/August) Patch ==&lt;br /&gt;
&lt;br /&gt;
For those who [https://www.reddit.com/r/battlefield_live/comments/8zfnzu/cte_update_july_patch_preview_pc/ haven't seen the notes], it looks like the Springfield is finally getting its Infantry mode, and the C96's double-loading reload is being fixed. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:58, 19 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anachronisms  ==&lt;br /&gt;
&lt;br /&gt;
Is it fair to say some weapons are anachronistic? This is an alternate history game after all --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:50, 27 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1205295</id>
		<title>Talk:Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1205295"/>
		<updated>2018-08-09T20:53:02Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* New Gameplay video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you edit titles? I'm asking because seeing &amp;quot;Red Dead Redemption&amp;quot; written as &amp;quot;Red dead redemption&amp;quot; irritates the living hell out of my OCD. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:18, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Delete it and start again is the fastest way [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:21, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah sorry about that, took me about 15 minutes to figure it out but I fixed it. Thanks for the heads up.&lt;br /&gt;
&lt;br /&gt;
:Is there even a trailer available? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:53, 12 December 2016 (EST)&lt;br /&gt;
::There's been a trailer up on Youtube for weeks. https://www.youtube.com/watch?v=gmA6MrX81z4 --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:01, 12 December 2016 (EST)&lt;br /&gt;
:::Yeah, a trailer dropped October 20. Blew up the internet. There weren't any super good shots of weapons, but here's what I saw:&lt;br /&gt;
&lt;br /&gt;
* A man walking a horse with a deer on its back is holding some kind of carbine (like a full size Spencer or Springfield Trapdoor that was cut down or something).&lt;br /&gt;
* A man leaning against a stagecoach looking at vultures pecking at a coyote corpse is holding what looks like a double-barreled shotgun.&lt;br /&gt;
* A gunfighter is holding a Winchester rifle.&lt;br /&gt;
* A shot of seven riders shows them with Colt SAAs, one with a Henry rifle, and one with a sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] December 12, 2016 9:09 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Could be I started this a little early since it won't be released until next fall. Based on the poster they released the only other discernible firearm is possibly a pair of Colt 1860's carried by the 2nd character from the right.--[[User:Eighteen98|Eighteen98]] ([[User talk:Eighteen98|talk]]) 21:16, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;sub&amp;gt;Subscript text&amp;lt;/sub&amp;gt;&lt;br /&gt;
File:Red Dead Redemption 2A.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spring 2018==&lt;br /&gt;
So Rockstar just announced that the game is delayed until next year but they did drop some new [http://www.rockstargames.com/newswire/article/60210/Red-Dead-Redemption-2-Is-Now-Coming-Spring-2018?utm_source=twitter&amp;amp;utm_medium=social&amp;amp;utm_term=newswire&amp;amp;utm_content=rdr2-05222017 images] including a good shot of some revolvers.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 16:10, 22 May 2017 (EDT)&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|500px|Scholfields?]]&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson No. 3]]s, same as in the first one. Screenshots there also show a Single Action Army and Spencer 1860. I expect most of the weapons from RDR to return. I think the available screenshots are enough to start a ''proper'' page for this game, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:16, 22 May 2017 (EDT)&lt;br /&gt;
:My bad, S&amp;amp;W Model 3s ''are'' Schofields. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:19, 22 May 2017 (EDT)&lt;br /&gt;
:Oh man, some of those screenshots, especially of the forest, look gorgeous. They've seriously got some top notch environmental artists on their payroll.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:23, 23 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New page ==&lt;br /&gt;
Since we have some ''actual'' guns to identify now, I've recreated the main page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:19, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 2 ==&lt;br /&gt;
https://www.youtube.com/watch?v=F63h3v9QV7w --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:21, 29 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle ID ==&lt;br /&gt;
Bill Williamson is holding a rifle in this cap, but it's hard to make out because of the lighting.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Carcano M91 Long? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:34, 2 October 2017 (EDT)&lt;br /&gt;
:More likely a Krag or some such, look at the cocking piece near his thumb. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:10, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I think you're right. I was confused by what looked like a cleaning rod sticking out underneath the barrel (which none of the Krags pictured had), but looking more closely, it appears to be some kind of graphical error. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:09, 3 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New revolver confirmed  ==&lt;br /&gt;
&lt;br /&gt;
The Double Action revolver from the first game is confirmed to be coming [http://www.eurogamer.net/amp/2017-12-18-you-can-already-unlock-a-gun-in-red-dead-redemption-2-by-playing-gta-online back] --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:08, 19 December 2017 (EST)&lt;br /&gt;
:Been bugging me, the Double Action Revolver would be the Colt New Army and Navy so why the link to the New Service? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 16:55, 25 March 2018 (EDT)&lt;br /&gt;
::There's no page for the M1892.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 25 March 2018 (EDT)&lt;br /&gt;
:::I didn't M1892 I said Colt New Army and Navy which the M1892 falls under as a government order which for the purposes of gameplay and story would be unnecessary because the commercial model of it is the New Army and Navy. The M1892 is just a military adoption of the Colt New Army and Navy, which does have a page. That's why I was wondering why the link is to a different revolver. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:42, 25 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 3 + fresh articles with images ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the site with the images, a few of which have the Jorg-Kraggson rifle from the first game, the spencer carbine, some sort of repeater (probably the henry) and some sort of shotgun&lt;br /&gt;
https://www.hobbyconsolas.com/reportajes/avance-red-dead-redemption-2-ps4-xbox-one-exclusiva-198494&lt;br /&gt;
this one aswell:&lt;br /&gt;
http://www.jeuxactu.com/red-dead-redemption-2-rockstar-repousse-les-limites-de-l-open-world-113716.htm?utm_source=api&amp;amp;utm_medium=113716&amp;amp;utm_campaign=Twitter&lt;br /&gt;
&lt;br /&gt;
here's the third trailer btw:&lt;br /&gt;
https://www.youtube.com/watch?v=eaW0tYpxyp0&lt;br /&gt;
&lt;br /&gt;
:I'm like 90% sure I saw a Winchester Model 1897 shotgun in that trailer. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 12:55, 3 May 2018 (EDT)&lt;br /&gt;
::They're reusing the preexisting properties from RDR so I don't think there'll be much in the way of new weapons probably just variations on existing ones to save resources. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:06, 3 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have a repeater here.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm leaning toward a Henry, but I wanted to get some opinions. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:56, 23 May 2018 (EDT)&lt;br /&gt;
:It's a Henry, the lack of fore-end and the clear to see twist barrel prove it. Let's hope they figured out that that thing under the gun is the magazine follower and it moves. Also you see the receiver in the same picture that shows the Carcano, it's hanging muzzle down over the pommel of the saddle. I knew they were using the preexisting resources and properties, let's hope they re-skin that Carcano to something a bit more accurate to the time huh? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 22:04, 25 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New Gameplay video==&lt;br /&gt;
https://www.youtube.com/watch?v=Dw_oH5oiUSE&lt;br /&gt;
Those are some nicely detailed weapon animations.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:55, 9 August 2018 (EDT)&lt;br /&gt;
:I'm probably wrong but during the segment about the camp system I think a saw a cap and ball colt in Arthur's holster. There was also a browning auto 5 later on --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:53, 9 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=1196353</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=1196353"/>
		<updated>2018-07-09T02:12:08Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Real world counterparts of attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=_hS6h4NTd3w&amp;amp;feature=youtu.be  --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P30L?==&lt;br /&gt;
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&amp;amp;K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:10, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:03, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again.  But your best bet would be the Interceptor .45[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 22:34, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I got the game a couple of days ago. I'm fine with the USP Expert, but they are not the same as P30Ls. Oh, and I've never been a fan of modifying my weapons in games, and I haven't modified the Expert yet. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:53, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Modifying most of your guns to be useful is a pretty key feature in PayDay 2. Most of the weapons are not at their highest capability stock, and some of them are even detrimental as so. It does suck at times, because you often have to make your gun look ridiculously stupid in order for it to be useful, but that's just the way the game works. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:49, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I know, right. I've played the first one, which honestly felt a bit frustrating at times (partially because every enemy took almost 15+ rounds to kill depending on the weapon), and the Payday 2 beta. This one is less frustrating. I'm currently using the SCAR-H and the Expert, or the 1911, 'cause they take only a couple of shots to kill the enemies (well, cops, let's be honest) even without any modifications. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:31, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-OU-Side.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:PD2-OU-Front.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
Introduced with (free) Bonnie character pack March 13th. A 12 Gauge Over-Under. Anyone know what kind? I think a Beretta, but not sure.[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:28, 16 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Beretta 682 Gold E. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 20:53, 16 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks like a Beretta S3 O/U and CZ Redhead Deluxe O/U hybrid so I added it as such. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 01:39, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Butcher Mod pack ==&lt;br /&gt;
&lt;br /&gt;
There's new mods for most of the old weapons (And a stealth mod for the saw, thank God), the new lower reciever for the AUG turns it into a EF88, the CQC barrel for the Ak 5 turns it to an Ak 5c and I haven't bought them yet, but there's mods for both the MP5 (An straight magazine that rechambers it to 10mm), and a barrel jacket and suppressor for the P90. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:04, 19 March 2015 (EDT)&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot;&amp;gt;&lt;br /&gt;
File:Payday_2_EF88_left.jpg|Left side.&lt;br /&gt;
File:Payday_2_EF88_right.jpg|Right side.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Oh, and Big Boss' M1911's suppressor for Metal Gear Solid 3 was added. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:16, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AA12, M32 grenade launcher is coming soon ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/bbq/&lt;br /&gt;
&lt;br /&gt;
Don't know what the Flamethrower is, looks cool&lt;br /&gt;
&lt;br /&gt;
In the very articulate words of Hiimdaisy's rendition of Yosuke from Persona 4: &amp;quot;Dude, dude, dude, duuude[...]&amp;quot; Also, the flamethrower is a prop made by the special effects artist of the studio where Overkill recorded this and the Overkill Pack trailer. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:17, 27 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Animation update ==&lt;br /&gt;
&lt;br /&gt;
Not only did they add new animations for practically everything, the P90, G36, AUG and the Expert Mag have bullets that are removed when you fire them. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:52, 16 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Butchers Western Pack &amp;amp; Butchers BBQ Pack ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make your bullets count with the Peacemaker .45 Revolver where six bullets is enough to see six helmets fly. For those who need a few bullets more there is the Repeater 1874 Sniper Rifle. The Plainsrider Bow if you need no bullets at all. An arrow kills and doesn't make a sound. Unless you attach a pack of dynamite to it, which you can. The dynamite also comes as a throwable so you don't need to go through the potential hassle of having a bow. Ride off into the sunset with four new masks, patterns and achievements. Giddy up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The revolver appears to be the Colt Single Action Army and the lever action rifle appears to be based on the Winchester Model 1894.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;• Piglet Grenade Launcher, 12G Steakout Shotgun &lt;br /&gt;
• Did we mention the Flamethrower Mk.1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Piglet Grenade Launcher is the M32 MGL, the Steakout 12G is the AA-12 (though the Ithica Stakeout would have been more suitable, no?) and the &lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:30, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
--flamethrower is entirely fictional. Based off of the prop used in the BBQ Pack trailer. And the rifle is actually based on the [[Winchester Model 1873]]. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:00, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alesso heist ==&lt;br /&gt;
&lt;br /&gt;
So far, there's only one weapon added, a Mateba 2006 which, probably intentionally, is called Matever, like in the English translation of Ghost in the Shell. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 22:37, 20 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== My word this is a huge article ==&lt;br /&gt;
&lt;br /&gt;
There's room to pack it down. Given the unholy assload of guns and variants and combinations that's not going to get any shorter, I think it'd be a good idea to arrange the guns not in absolute alphabetical order, but rather ordered, bunched and combined according to the game's own lists - the article for [[Far Cry 2]] already shows it works. The screenshots can also show off and tell much more with a way smaller amount of images, not to mention cutting out the HUD crap and bringing them up to date with the animation overhaul.&lt;br /&gt;
&lt;br /&gt;
I've redone the AMCAR (Colt Model 733) and AK5 (Bofors Ak 5, FN Herstal FNC) sections in the way I mean, although I'd still double-stack all those thumbnails. Let me know if this doesn't fly. --[[User:AVK|AVK]] ([[User talk:AVK|talk]]) 16:38, 16 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While a change like that would be drastic, maybe removing all those screenshots and sub-articles about guns (like how the Mosin-Nagant can be modified into the carbine and sniper version) and just have &amp;quot;here is gun X&amp;quot; a few screenshots of that gun, and then some text saying &amp;quot;Gun X can be modified into gun Y and Z&amp;quot; Doing that would save a lot of space and time.&lt;br /&gt;
&lt;br /&gt;
::I think you're right, blowing up the main index can wait and see. I don't know how austere you're aiming for with the subtypes, though. There's tons of trivia and other stuff to tell and the subtypes/showcase of minor mods can all be packed into the screenshots showing off the unique stuff like reloads and sight pictures. The AK5 pileup is a good indicator of what I'm going for (and I mean to stay the course for now), but that can always be stripped down further if it's still too heavy a read. --[[User:AVK|AVK]]&lt;br /&gt;
&lt;br /&gt;
::: I also think we should remove the &amp;quot;modified versions of {gun modified to look like a variant of the gun)&amp;quot;, because, Jesus Christ, it's already modified. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 14:24, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::What you did with the Ak5 was really good AVK. Maybe the entire article should be restructured in that style? I'm not the one to decided but it would be a good idea.&lt;br /&gt;
:::::I don't really see why having a long page is that big of an issue if there indeed that many guns in the game. Unless users are having issues loading the page, and AFAIK no one is, then there's no point worrying about it. And why would the FNC be under the Ak5? Isn't the Ak5 a variant of the FNC and not the other way around? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:55, 17 June 2015 (EDT)&lt;br /&gt;
:::::: The Ak5 is the base weapon unlocked in game, which can be modified into a suedoFNC with attachments. I think the page should be cleaned up in the above manner.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:12, 17 June 2015 (EDT)&lt;br /&gt;
::::::: If I can put my  two cents into this, I like the way that AVK has structured the AK5 and AMCAR sections, it is both nice to read, injects some humor into the page and is much more nicer than having ten pictures per entry detailing everything about the weapon. I say restructure the article. --[[User:PaperCake|PaperCake]] 19:48, 17 June 2015 (EST)&lt;br /&gt;
::::::::Lose the right justification on the weapon image. We don't have that anywhere else on the site, and there's no reason to start now. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:02, 17 June 2015 (EDT)&lt;br /&gt;
:::::::::It's an exception, but so is the bizarre imaginary halfbreed end result itself - hence it being listed after all the relevant Ak 5 stuff. The placement follows the game's logic and considering the spiritual status of the gun (major role in Heat), it doesn't deserve to be smooshed down into a sidenote in the captions either. It may be a breach of order, but I think that's the way it makes the most sense. --[[User:AVK|AVK]] ([[User talk:AVK|talk]]) 13:53, 18 June 2015 (EDT)&lt;br /&gt;
:::::::::Wait no you were talking about the formatting. Works for me. --[[User:AVK|AVK]]&lt;br /&gt;
&lt;br /&gt;
== New guns in yet another DLC pack.  ==&lt;br /&gt;
&lt;br /&gt;
Alright, two new DLC'ssss came out yesterday (date: 25-6-15) The gold grin casino heist adds this new gun called the Cavity 9mm (referencing The Dentist contractor in game)&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot;&amp;gt;&lt;br /&gt;
File:Cavity 9mm payday2.jpeg&lt;br /&gt;
File:Cavity 9mm ditto payday2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So what is this gun based of? I think it might be a Kel-Tec weapon but im not sure.&lt;br /&gt;
&lt;br /&gt;
Also the AS Val (i think, correct me if im wrong) was added with the Sokol character DLC. Sokol is some russian hockey dude. Really, the gun is what im hear for. It is possible to modify the gun with a wooden stock similar to the sniper variant of the weapon.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot;&amp;gt;&lt;br /&gt;
File:AS val rightside PD2.jpg&lt;br /&gt;
File:AS Val leftside PD2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Give me the proper names for the guns and i'll put it up on the PD2 article.&lt;br /&gt;
:It's Kel-tec Sub2000, and another user already added it yesterday. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:50, 26 June 2015 (EDT)&lt;br /&gt;
::Well that was quick. But the other gun, is it a AS val?&lt;br /&gt;
:::Yes, it is an AS Val, can be modded to resemble the VSS Vintorez. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 17:02, 26 June 2015 (EDT)&lt;br /&gt;
::::Alright.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:11, 26 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reformatting ==&lt;br /&gt;
&lt;br /&gt;
This page REALLY needs someone to reformat it. It has around 3 different formatting styles on it as well as an abundance of links and some empty entries. As I said earlier with this topic, I think we should let AVK reformat and redo this page. His additions are really good, rather funny and would cut the size of the article down by quite a substantial bit as it would eliminate all the seperate sections for guns that only exist if you mod one of the base weapons. (The Mosin Nagant section is a prime example of that). I know my word doesn't mean much in the eyes of the higher-ups, but I'm being real here, this page NEEDS reformatting. --[[User:PaperCake|PaperCake]] 02:07, 7 July 2015 (EST)&lt;br /&gt;
:I agree, excuse my language here but this page is a real clusterf**k. As you mentioned with the Nagant, sure you can modify the weapon so it looks like some other variant of it, but it is still the same weapon with slightly different stats. Someone (i assume AVK) reformatted the CAR-4 page so instead of having a billion entries, it now just shows the basic M4A1, which is much better.&lt;br /&gt;
&lt;br /&gt;
:What we should do here is either just have a few pictures of the basic gun, and then point out in text and not additional sections or even more pictures, it should something like &amp;quot;X gun can be modified to look like the X1A4 version&amp;quot; Either that or just have something like 4 pictures (one form the menu, in game idle and 2 for reloading) and with each picture have the gun in a different setup, kinda like how the AK5 entry is like now.&lt;br /&gt;
&lt;br /&gt;
:I personally think we should straight up delete some entries that are superfluous. Also, one last note, a few entries here are outdated, im going to delete some pictures here and there (beginning with the Socom 16) and replace the pictures with the up to date ones--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:57, 19 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gage Ninja Pack ==&lt;br /&gt;
&lt;br /&gt;
Now that everyone's favorite money hoarding gun launderer is back, Overkill added a new weapon pack to the game, titled the Ninja Pack.&lt;br /&gt;
http://www.overkillsoftware.com/games/ninjapack/&lt;br /&gt;
Obviously, it's based on melee, poisonous and throwing weapons, but there's already three projectile weapons confirmed, a crossbow, an TDI Vector, and a WA-2000, which I'm assuming it's a reference to Hitman 2, where the ninja snipers used customized versions of it.&lt;br /&gt;
&lt;br /&gt;
Also, a semiautomatic sniper rifle, freaking finally. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:15, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Unless they decide to portray it as a bolt-action rifle for consistency. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:24, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The trailer made it seem like it was semiauto, albeit firing ''very'' slowly, although faster than the other sniper rifles. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:56, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I finally got the DLC, and to be honest? I think it's bugged. The Crossbow has two arm options that do exactly the same thing, and two grip options, where one is inherently better than the other because one gives you +1 concelament, and the other, well, doesn't. The WA-2000 has three grips, (One ivory, one ebony, and one walnut), but the ivory and walnut one do the exact same thing, which is giving a +3 in stability, but a -3 in concealment. Maybe OVERKILL wanted to make the players be able to choose between those, I'm not sure.&lt;br /&gt;
&lt;br /&gt;
The KRISS, however, is pretty much a sidegrade to Jacket's Piece, a bit more damage and accuracy for lower stability. It even has exclusive attachments that do the exact same thing as JP's ones do.&lt;br /&gt;
&lt;br /&gt;
Overall, though, a very fun addition to the game. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:48, 18 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting unnecessary entries ==&lt;br /&gt;
&lt;br /&gt;
As anyone who visited this page now, it has a ''ton'' of entries, many of which are just superfluous. For example, the MP5 in the game can indeed be modified to look like a bunch of different MP5's, but it's still the same gun but with different stats, so the additional entries are just excessive. So what im proposing is that someone (me, for example) delete all these additional entries for guns that have way to many of em', like the MP5, FAL, P90, AA-12 etc. Then i will just have one entry for each gun and within that entry showing the different versions with pictures or mentioning them in text.&lt;br /&gt;
&lt;br /&gt;
Although before i start doing any of this, i must ask if i can just straight up delete entries. Can i just do that or will the ban hammer fall?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:47, 20 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Bear in mind, that we catalogue the appearances of different guns. It is irrelevant whether in the game universe it is simply a &amp;quot;Compact-5&amp;quot; fitted with a &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;, in actuality the game model is that of an MP5SD6 so in my opinion it should be listed as such. I think there is an argument to be made for collecting together the firearms that are built from the same gun, like the AK5 section currently is, but I think that any real gun that is built by modifying a base gun should be properly listed.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:41, 20 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's is what im proposing however, collect the entries into one instead of having a whole slew of different ones, delete the additional entries and mash em' all together.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:04, 21 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More DLC means more guns ==&lt;br /&gt;
&lt;br /&gt;
So a new character pack was just announced (here's the trailer https://www.youtube.com/watch?v=0A1Zb_HX-6g) Gun wise we're gonna get a Micro Uzi. So that's cool. No pictures of it yet however, but if the outline of it in the trailer is to be believed then it has the stock unfolded it seems--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:04, 20 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SWAT van turret ==&lt;br /&gt;
&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Anyone know what this gun is? Looks like some type of Browning thing.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:01, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:M2 Browning. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 20:17, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Deep--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:55, 3 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Added an entry and used that screenshot. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:13, 1 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New machine gun (M240?) ==&lt;br /&gt;
&lt;br /&gt;
So on Crimefest day 5 they added a new machine gun (for free!) called the KSP 58. Now, it seems to be a M240, but the name and the stampings made me wonder if it is actually the machine gun used by the swedish army (which is still an M240 but :/) The name KSP might be a short for Kulspruta (machinegun in swedish) and i recognize that 58 designation from somewhere. &lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|none|600px|]]  &lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|none|600px|]] &lt;br /&gt;
[[File:PD2 M240 stampings.jpg|thumb|none|600px|]]  &lt;br /&gt;
&lt;br /&gt;
If you look closely at the markings one of them says Svea Rike (a fancier way of saying sweden in swedish) Mind you, stampings aren't always true to life in Payday 2, as evident on this very weapon where it says it was manufactured by Snusk (filth) manufacturing.&lt;br /&gt;
&lt;br /&gt;
Anyhow, what i wonder is what this weapon is called by the swedish military.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:14, 20 October 2015 (EDT)&lt;br /&gt;
:It is called the &amp;quot;Ksp 58&amp;quot; by the Swedish military, google it. The original Belgian designation is FN MAG58,too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:24, 20 October 2015 (EDT)&lt;br /&gt;
::Alright then, too bad i don't use google :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:51, 20 October 2015 (EDT)&lt;br /&gt;
: I believe it's an M240 with an FN MAG stock, as it has a picatinny rail on the receiver, a feature (to my knowledge) that is not on the FN MAG. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 19:14, 22 October 2015 (EDT)&lt;br /&gt;
::It seems to be a mix between an M240, FN MAG and the KSP58. But im not to sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:40, 23 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Point break heist (!) ==&lt;br /&gt;
&lt;br /&gt;
Apparently Overkill is gonna promote the Point Break remake nobody asked for with a new heist in Payday 2. (Here's the [http://www.overkillsoftware.com/games/pointbreak/ minisite] and [https://www.youtube.com/watch?v=_rCtAFwx5ak trailer]) &lt;br /&gt;
&lt;br /&gt;
Along with it comes this new gun (and some sniper rifle with the new character, can be a Remington 700 but it's hard to tell)&lt;br /&gt;
[[File:PD2 newgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
What's the name of that gun? Isn't it some modernized CZ?&lt;br /&gt;
&lt;br /&gt;
And to answer the question you didn't ask, i'll buy all of it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:28, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Looks like a modern Jericho 941 variant --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 17:29, 1 December 2015 (EST)&lt;br /&gt;
::I looked it up and it actually seems to be just that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:48, 1 December 2015 (EST)&lt;br /&gt;
:::Interestingly I got a chance to shoot that same Jericho in .45 not that long ago. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:30, 1 December 2015 (EST)&lt;br /&gt;
[[File:PD2 newgun sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
Here's the new rifle they're adding with the free character pack. No idea what it's supposed to look like. Here's the [https://www.youtube.com/watch?v=tKo8fFv7x5E trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:09, 2 December 2015 (EST)&lt;br /&gt;
:Going by the name and the shape of the front of the foregrip, I want to say it's a [[Winchester Model 70]], but with the trigger guard and magazine slightly projecting from the bottom like that I'm not so sure. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:08, 2 December 2015 (EST)&lt;br /&gt;
::Here's a real fancy [https://sketchfab.com/models/d7872f33b73d42239b55569f9a5c1ab1 render] of it. --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 2 December 2015 (EST)&lt;br /&gt;
:::Anyhow, it might be a M70, since that gun was in Point Break, albeit briefly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 2 December 2015 (EST)&lt;br /&gt;
:::Yeah, I don't know a whole lot about bolt-action rifles beyond the history of use for a handful of models, but after getting a good look at that render and noticing the safety lever behind the bolt handle, I'm convinced it's a Model 70 with FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:38, 2 December 2015 (EST)&lt;br /&gt;
:Tacticool for all operators...Anyhow, thanks for the help!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:49, 2 December 2015 (EST)&lt;br /&gt;
::I wouldn't really say a detachable box magazine is tacicool, but yeah it is a Winchester Model 70 with a FN Tactical Box Magazine adapter. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:42, 2 December 2015 (EST)&lt;br /&gt;
:::It has tactical in its name so it has to be!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:49, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About the 1911 LO's 10 round mag ==&lt;br /&gt;
&lt;br /&gt;
Mind you, im no expert on this, but according to the page, the 10 round capacity is wrong, however, the magazine clearly has an extended base plate, would that allow for 10 rounds? Additionally the extended magazine mode for the weapon, is called 12rnd mag although its in-game capacity is 16 rounds, but according to the page the actual capacity of that mag is 10 rounds, is that true?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:01, 28 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Organizing  ==&lt;br /&gt;
&lt;br /&gt;
Unless anyone objects, im planning on reorganizing this page so weapons are shown more in order, for example, the entry for the sniper riles is a bit of a mess, showing the last unlocked sniper first and the nagant in the middle and so forth.&lt;br /&gt;
&lt;br /&gt;
Also they added a full size ithaca 37 shotgun in the latest DLC, screens incoming.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:07, 14 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's already in alphabetical order, so I personally don't think it should be reorganizing. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 07:14, 15 January 2016 (EST)&lt;br /&gt;
::Should it be in alphabetical order or in order of appearance?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:01, 15 January 2016 (EST)&lt;br /&gt;
::: I've always preferred ordering by appearance/prominence; alphabetical listings seem rather arbitrary unless the weapons have all relatively equal showcasing. That said, a bigger thing for me would be condensing and splitting some sections, mainly splitting the handguns into pistols and revolvers and the combined rifles section into separate Assault Rifles/Carbines and other (Battle) rifles sections. Also need to check where some weapons are listed - The TEC-9 is in the handguns section but really should be in the SMG section (we generally categorize machine pistols with SMGs on pages, even semiautomatic-only ones that fit the 'legal' definition of a pistol - we don't regard that in terms of classification). Likewise also put the minigun in the machine gun section (should omit 'light' from it, since that's a bit too specific and some of the MGs in there may not be considered 'light' MGs, it's argumentative, better to be more general and inclusive in that regard). [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:06, 15 January 2016 (EST)&lt;br /&gt;
::::Sounds like a good idea, should i start doing sections like that? Or will the admins just undo it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:24, 15 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wolf Pack ==&lt;br /&gt;
&lt;br /&gt;
The ride never ends with DLC. The Wolf Pack has been announced and is gonna be released on 2/11. Free for whoever bought the original Wolf Pack for PAYDAY: The Heist. It has two new &amp;quot;Classic&amp;quot; heists, which  are remakes of &amp;quot;Counterfeit&amp;quot; and &amp;quot;Undercover&amp;quot;. Also is a new grenade launcher, which is a China Lake, as if the Piglet wasn't enough. --[[User:PaperCake|PaperCake]], 9 February 2016 (EST)&lt;br /&gt;
:More DLC for me to buy, yey.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:30, 9 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Reformatting 4: Return of the Reloaded Resurrection   ==&lt;br /&gt;
&lt;br /&gt;
Alright, so I've been doing some thinking on how to reformat this damn page. There has been a whole lot of words but a lack of action, so here's what I'm purposing.&lt;br /&gt;
&lt;br /&gt;
'''First:''' Split the categorizes so we have individual sections for AR's and BR's to give the page more breathing room. &lt;br /&gt;
&lt;br /&gt;
'''Second:''' Put the guns in order of the level you unlock them at. With the pistols for example, the section should begin with the Glock 17, the first pistol unlocked, and end with the last pistol unlocked. the Desert Eagle. Then after the base game guns, we go with the community weapons in the order they were added. Lastly we go with the (paid) DLC pistols in the order they were added.&lt;br /&gt;
&lt;br /&gt;
'''Third:''' Mark the community weapons with this (*) and the DLC weapons with (**). The other way around could work too.&lt;br /&gt;
&lt;br /&gt;
Unless someone objects and think we should have the page in the clustertruck state it is in right now, I'll go ahead and start changing it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:19, 12 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Go nuts. I would attempt to update this page, but it's so elaborate and convoluted it makes my eye hurts. It took me around 1-2 hours to sort out Darkest of Days and that was only text editing. So this is just a project to end all projects. That's what we get for having 4-5 different editing styles on one page. --[[User:PaperCake|PaperCake]] 13:16, 12 February 2016 (EST)&lt;br /&gt;
::Alright, I'll get to it. Probably gonna start with the pistols.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:57, 12 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== About adding screenshots of modified versions ==&lt;br /&gt;
&lt;br /&gt;
I have dropped that habit and i recommend to any future contributors that aren't me to NOT add pics of modified versions either.&lt;br /&gt;
&lt;br /&gt;
However, if it is possible to mod a weapon into some different variant of the same weapon, like how it is possible to make the AKMS an AKM, the FAL an DSA SA58, the USP Tactical an USP Match etc etc, then i recommend adding pics of said additional variants. But don't fill up this page with even more screenshots than necessary of some mallninja abomination.&lt;br /&gt;
:Hear, hear, please continue with your work here.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 18 March 2016 (EDT)&lt;br /&gt;
::I will, don't worry. There's a LOT to do but I'm working on it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:36, 18 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another movie DLC collaboration  ==&lt;br /&gt;
&lt;br /&gt;
...and this time it's for the movie Hardcore Henry. Here's the [http://www.overkillsoftware.com/games/hardcorehenry-trailer/ site] with the stuff. The guns added this time looks like those SR-2 Veresk subguns. They can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
Also, Sharlto Copley is voice acting his character, which is cool, unlike the John Wick DLC.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:25, 30 March 2016 (EDT)&lt;br /&gt;
:FOOKIN' P̶R̶A̶W̶N̶S̶  PIGS. Also, apparently &amp;quot;Heather&amp;quot; is what Veresk translates to in English.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:50, 30 March 2016 (EDT)&lt;br /&gt;
::Part 2 was released today and they added the Kalashnikov Concern PL-14 Lebedev prototype pistol. Gonna add a rough draft on the page. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:30, 31 March 2016 (EDT)&lt;br /&gt;
:::Nice work Wolf, leave the screenshots to me if you don't mind. Also, the copy and paste stats could possibliy be placeholder stats, we'll see.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:58, 31 March 2016 (EDT)&lt;br /&gt;
::::Regardless, it's a badass, almost sci-fi looking Russian pistol. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:31, 31 March 2016 (EDT)&lt;br /&gt;
:::::It's cool alright. Nice to see the russians are developing more modern weapons.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:34, 1 April 2016 (EDT)&lt;br /&gt;
::::::It looks kind of ridiculous when you're using the Prototype Barrel and a muzzle brake, though, since you have a compensator on top of another compensator. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:20, 2 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Stuff ==&lt;br /&gt;
&lt;br /&gt;
So now that OVERKILL has freed PAYDAY away from 505, they've released Update 100 in an attempt to appease the angry masses. Besides changes to the safe system, they added a free version of the M67 known as the HEF Grenade. It's the same as the standard model, except it's painted black with generic grenade text and their logo stuck on the pin. They also updated the sentry guns, so now instead of a MP5K briefcase with a bunch of generic technical junk in it, it's now a FN P90 in a more home-made looking set up. They even added suppressed versions for some reason. --[[User:PaperCake|PaperCake]] 13:44. 3 June 2016 (EST)&lt;br /&gt;
:Yeah i saw that stuff yesterday. The suppressed turret has a smaller chance to be targeted by enemies, making it less likely to be exploded.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:08, 3 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC, DLC never changes. ==&lt;br /&gt;
&lt;br /&gt;
MOAR GUNS!! We got a M1887 and some CZ 805 BREN variant incoming.&lt;br /&gt;
&lt;br /&gt;
Here's the [https://www.youtube.com/watch?v=HvJaX70QwzM trailer] for the new guns. Ron Pearlman in it for some reason.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:41, 12 June 2016 (EDT)&lt;br /&gt;
:Can anyone identify this exact 805 model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:04, 15 June 2016 (EDT)&lt;br /&gt;
[[File:PD2 CZ805 misc1.jpg|thumb|400px|none|It's categorized as an SMG for some reason.]]&lt;br /&gt;
&lt;br /&gt;
::Ron Perlman apparently voices the Biker character, since he was Clay Morrow and all... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 17:08, 15 June 2016 (EDT)&lt;br /&gt;
:::It was a joke. Back to the point, the rifle, which model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:29, 16 June 2016 (EDT)&lt;br /&gt;
::::If I were to hazard a guess, it looks like the CZ 805 BREN A2 model. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:57, 16 June 2016 (EDT)&lt;br /&gt;
:::::Do anyone have any good pics of the A2 model lying around? I can't find any. (yes i know there's a pic of the A2 model here on the site but that's the carbine version)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:05, 16 June 2016 (EDT)&lt;br /&gt;
::::::That should be a base 805, the A2 refers to the carbine version. There is a newer CZ807 if that is what you're thinking (it has a waffle patter magwell and different stock.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:56, 17 June 2016 (EDT)&lt;br /&gt;
So they don't have different &amp;quot;generations&amp;quot; of the 805, glock style?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:08, 17 June 2016 (EDT)&lt;br /&gt;
:It's just this but with CZ's STANAG compatible magwell. [[File:CZ805BRENA1 adjustablestock.jpg|none|500px|thumb|CZ 805 BREN A1 with newer adjustable stock - 5.56x45mm NATO]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:42, 20 June 2016 (EDT)&lt;br /&gt;
:That model lacks the mag release buttons however.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:38, 20 June 2016 (EDT)&lt;br /&gt;
::It's still the same gun, it just doesn't have a STANAG magwell installed. I couldn't find a image that matched that configuration. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:55, 21 June 2016 (EDT)&lt;br /&gt;
::This image has the magwell, but the finish and flash hider are wrong. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/files/c4.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:05, 21 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Safehouse ==&lt;br /&gt;
&lt;br /&gt;
Looks like Chains might be [http://i.imgur.com/fno7IQX.jpg thinking of getting the gang a new shotgun]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:37, 8 October 2016 (EDT)&lt;br /&gt;
:It's a [[Pancor Jackhammer]], I really hope we're not getting the shotgun that was produced in more numbers in video games than the two that were ever made in real life again. What is this Overkill? The early 2000's? (I could say the same about DICE and the &amp;quot;DAO-12&amp;quot; in BF3.) [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 08:53, 9 October 2016 (EDT)&lt;br /&gt;
::Maybe the Payday Gang has a mission where they kidnap Ian McCollum to get access to &amp;quot;forgotten weapons.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:11, 9 October 2016 (EDT)&lt;br /&gt;
:::Maybe they 3D print all those rare-ass guns with that thing from KF2.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:15, 9 October 2016 (EDT)&lt;br /&gt;
Either I wasn't paying very much attention over the last two weeks, or [http://i.imgur.com/AbZmFYa.jpg Chains put up another new blueprint after the party ended]. Looks like a COP .357 Derringer, specifically an image from the patent filing available on Wikipedia, same as the one for the Jackhammer above. Dunno if that's saying anything about what we could get in the future, considering we saw the Jackhammer picture then ended up with a Six12 - and, as mentioned, I have no idea when the COP blueprint actually showed up in the safehouse. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:27, 23 October 2016 (EDT)&lt;br /&gt;
:[[File:Payday2derringer.jpg|thumb|none|600px]] Here's a screen of it, I uploaded this before I read through this thread again, ah well....&lt;br /&gt;
:also, anyone else notice the rear MBUIS looks really wonky?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:05, 4 November 2016 (EDT)&lt;br /&gt;
::Might be cuz you use mods, or maybe not...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:43, 4 November 2016 (EDT)&lt;br /&gt;
:::It's like that too on the KSG.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:54, 5 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick Weapon Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Latest Weapons DLC got [https://www.youtube.com/watch?v=w7qssrNuMOs released]. From the trailer, I noticed a SRS-A1, a pistol of sorts (Might be a .45, but I'm thinking a USP), and the UMP-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 18 October 2016 (EDT)&lt;br /&gt;
:It's his compensated P30, which actually is already in the game (Wick can be seen shooting it in the new shooting range).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:02, 18 October 2016 (EDT)&lt;br /&gt;
::The weapons included were apparently leaked some time ago, and yeah, the pack is going to include the SRS, P30L, and UMP45. Personally, I'm really happy to finally have a UMP. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:18, 18 October 2016 (EDT)&lt;br /&gt;
:::Same. Now lets see how long it'll take for them to bring this update to Xbox One and PS4 *chuckles* --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:22, 18 October 2016 (EDT)&lt;br /&gt;
Imma buy it with funds i've gotten from selling those retarded safes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:45, 19 October 2016 (EDT)&lt;br /&gt;
:Alright shits, here's the [http://www.overkillsoftware.com/games/jwweaponpack/ website] showing of the guns in more detail.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:24, 19 October 2016 (EDT)&lt;br /&gt;
::Nice sexy guns, only gripe is that the UMP45 doesn't hold 25 but eh, at least the P30 holds 15 and isn't another Desert Eagle clone. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:21, 19 October 2016 (EDT)&lt;br /&gt;
Can't say im a big fan of the low ammo pools. You're gonna go through the ammo on that UMP in a sec. Still, gotta say that the weapon models (atleast for later guns) in this game are really slick.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 19 October 2016 (EDT)&lt;br /&gt;
:::On another note, police snipers have also been updated to use a scoped G3 that looks like it's trying to be a MSG90.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:14, 19 October 2016 (EDT)&lt;br /&gt;
Gonna take a closer look at that, thanks for the heads up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:06, 19 October 2016 (EDT)&lt;br /&gt;
:[http://i.imgur.com/4zIGw0J.jpg I grabbed my own shot a couple days ago]. I figure one of you are going to get your own picture for it, though - are NPC weapons supposed to be that low-detail? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 22:27, 23 October 2016 (EDT)&lt;br /&gt;
::Your screenshot is pretty good so we might as well use it. And yes, NPC weapons are that low res, no way to change it, aside from mods perhaps...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:01, 24 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Another heads up with snipers, the snipers in Boiling point carry SVDs, and one can be found in Chains' armory. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 21:24, 27 October 2016 (EDT)&lt;br /&gt;
Yeah, i've seen that, gotta get some screens.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:31, 28 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FAL question ==&lt;br /&gt;
&lt;br /&gt;
Is the config of the FAL below just some random custom thing using various aftermarket parts or is it something sold as a finished product? I only managed to find one image of a real FAL in a similar configuration.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:03, 3 November 2016 (EDT)&lt;br /&gt;
[[File:PD2 FAL misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:FAL whatisthis.jpg|thumb|600px|none|]]&lt;br /&gt;
:I think DSA made a FAL that looked like that, called a &amp;quot;Precision FAL&amp;quot; or something like that (the handguard definitely looks like a DSA free-float tube). It is slightly different though, DSA made Precision FALs that I have seen tend to have the adjustable rear sight and a heavy barrel with no muzzle device, whereas the game gun has the flip rear sight and a flash hider. My guess is that they were going for a Precision FAL, but these parts are left over from the fact they just modified the standard model rather than building one from scratch.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:28, 3 November 2016 (EDT)&lt;br /&gt;
::Thanks for the info!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:03, 3 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gage Spec Ops Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Ah, more [http://www.overkillsoftware.com/games/specops/ DLC]. Shockingly, it only comes with one new weapon: The Arbiter which appears to be the Heckler &amp;amp; Koch XM-25 that's missing its scope.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 19:23, 24 November 2016 (EST)&lt;br /&gt;
:Guess who's buying more DLC.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:42, 25 November 2016 (EST)&lt;br /&gt;
::Just got me mits on it. It's kinda cool. Haven't gotten the XM25 yet, requires you to hunt for stuff.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:24, 25 November 2016 (EST)&lt;br /&gt;
:::Speed pull mag is causing some waves, as for most, its a pure upgrade with no downsides, with only the quadstacks being worth to take besides them, also there still isn't a free GL, which kinda sucks. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 23:29, 25 November 2016 (EST)&lt;br /&gt;
:::EDIT: Oh, big change, cop flashbangs are now actually objects and not just a effect. I think they are just the concussion grenades but I can't really tell, got to run on lowest setting to get decent frames so its a blur.  --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 23:33, 25 November 2016 (EST)&lt;br /&gt;
I can't say i ever pay any attention to the PD2 community, im just here to shoot things mindlessly for an hour or two then leave. And yes, i've seen those new grenades. The model is the same as the player usable flashbang.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:29, 26 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Scarface DLC ==&lt;br /&gt;
&lt;br /&gt;
More [https://www.youtube.com/watch?v=kRBvuUDPtS8 DLC] on the way, this time called Scarface. From the description, looks like we are getting a Chainsaw, a Rocket Launcher called the Commando 101 (I'm thinking this will be the M202 Flash), a new character and his signature weapon, the 'Little Friend' which will probably be the Colt AR-15. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 13 December 2016 (EST)&lt;br /&gt;
:Fucking hell, more DLC to buy...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:21, 13 December 2016 (EST)&lt;br /&gt;
::At least it's not as bad as Train Simulator 2017 ($6,000 worth). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:27, 13 December 2016 (EST)&lt;br /&gt;
:::Little Friend is suspected to be the M203 Underslung GL. Code for it has been dug up a while ago. I'd also find it really redundant to add the AR-15, when the M16 is one of the van ilia guns in the game. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 20:17, 13 December 2016 (EST)&lt;br /&gt;
And there's two packs, goddamn. Well, i'll buy it as always. Wish imfdb was paying me for wasting my time on this.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:13, 14 December 2016 (EST)&lt;br /&gt;
:One of the new guns is the [https://sketchfab.com/models/0b5eb195d58a48878315e458099f2d0b &amp;quot;Little Friend 7.62 Rifle&amp;quot;]. Looks like it's an HK417 with a fixed stock and an attached M203. Considering what I've read regarding limitations in the engine regarding animations and attachments, I guess that's going to be exclusive to this one gun for now. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:07, 14 December 2016 (EST)&lt;br /&gt;
::Whoa, that looks sick! Actually looking forward to this now.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 14 December 2016 (EST)&lt;br /&gt;
:::Well, assuming its stats are on par with the SCAR-H, thats going to be a beast of a rifle. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 20:07, 14 December 2016 (EST)&lt;br /&gt;
::::You're right, the stats given on the site are pretty close matches for the SCAR-H. Main difference is twice the damage in return for only two full mags' worth of ammo and slightly lesser concealment (although I'm expecting it to take CAR/AMR attachments that can boost that higher than the SCAR can). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:29, 14 December 2016 (EST)&lt;br /&gt;
::::You've really gotta appreciate the detail they give these things - the thing's even got finger print marks visible over the dust on the receiver. Do have to wonder why they picked a fixed M16 stock as the default for the gun, though. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:44, 15 December 2016 (EST)&lt;br /&gt;
I assume it has that stock to give it more of an M16 appearance. And yeah, the detail on the weapon is really good, Overkill has gotten better and better at making weapon models and animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 15 December 2016 (EST)&lt;br /&gt;
:The Commando weapon is indeed the Flash. I'll get to adding entries and screenshots in a couple of hours...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:08, 16 December 2016 (EST)&lt;br /&gt;
::Doing superb work AAAK. --[[User:Revolverman|Revolverman]] ([[User talk:Revolverman|talk]]) 07:57, 16 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== John Wick heists DLC ==&lt;br /&gt;
&lt;br /&gt;
Here's the [http://www.overkillsoftware.com/games/johnwickheists/ website]. The new rifle is some kind of AR-10, looks like it's styled similarly to the Taran Tactical rifle in the movie.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:19, 7 February 2017 (EST)&lt;br /&gt;
[[File:PD2 AR10thingithink.jpg|thumb|600px|none|Here's the rifle.]]&lt;br /&gt;
Soooo, what could this rifle be?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 8 February 2017 (EST)&lt;br /&gt;
:My best guess so far is a [https://www.smith-wesson.com/firearms/mp-10-308-win-optic-ready Smith &amp;amp; Wesson M&amp;amp;P10]. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:25, 9 February 2017 (EST)&lt;br /&gt;
::This gun has a VLTOR MUR upper, which I do not believe exists for AR-10 type rifles, so my guess is that this is just a TTI TR-1 that has had the lower bubba'd to turn it into a sort of .308.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:50, 9 February 2017 (EST)&lt;br /&gt;
:::So it's some sort of frankengun? Alright.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:09, 9 February 2017 (EST)&lt;br /&gt;
::::Quite a strange idea to name the rifle, as [[Smith &amp;amp; Wesson Model 10|more famous revolver]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:31, 9 February 2017 (EST)&lt;br /&gt;
:::::First image I saw of a TR-1 looked almost exactly like the in-game weapon, and the &amp;quot;CL-3&amp;quot; written on the receiver in that sketchfab preview does look like it could be a fake name for a TR-1, so I'd have to agree they probably based it on that. Just to note, though, another look around did show me [http://i216.photobucket.com/albums/cc137/addax/AddaxSPR20.jpg~original a custom .308 AR with a VLTOR MUR upper] (combined with a JD Machine lower, even has the exact sort of curve to the bottom of the trigger guard), so I suppose it's at least possible that they could have based the weapon on an actual .308 AR rather than just taking a .223 one and shoving a .308 mag into it. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:59, 10 February 2017 (EST)&lt;br /&gt;
::::::That rifle is a .223, not a .308. To quote from [http://www.calguns.net/calgunforum/showthread.php?t=518252 the source] it is a &amp;quot;Custom Addax 20&amp;quot; 5.56 Upper with Fluted Addax-BHW Polygonal 1:8 twist barrel, VLTOR MUR Upper receiver, mounted to a customers JD Machine Lower.&amp;quot; Also, just to add the trigger guard is a removable changeable part on most lowers so that can't really be used for an ID. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:40, 10 February 2017 (EST)&lt;br /&gt;
:::::::Weird, I could have sworn it said that one was a .308 when I found it. Guess that's what I get for expecting Google to show me results with the words I looked for being anywhere near each other for once in its damned life. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:52, 10 February 2017 (EST)&lt;br /&gt;
Does anyone know what that AFG thing is called? Also, not sure where to put the entry for this rifle, should it be under sniper rifles or ARs?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 9 February 2017 (EST)&lt;br /&gt;
:The AFG looks like a Strike Industries Cobra grip.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:13, 10 February 2017 (EST)&lt;br /&gt;
::It lacks the wings that wrap up the side, so to me it is closer to an Extreme Arms Tactical or a Veriforce angled grip. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:15, 10 February 2017 (EST)&lt;br /&gt;
This might help you guys out: https://sketchfab.com/models/14ba40fe71474270ae08d9ec4bd7a963 --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:22, 10 February 2017 (EST)&lt;br /&gt;
:That's a dead link for me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:15, 10 February 2017 (EST)&lt;br /&gt;
::It was due to his signature not being separated from the link; I fixed it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:34, 10 February 2017 (EST)&lt;br /&gt;
:::Kind of late, but I looked at the now not-dead link and zoomed in on the rounds in the magazine, which revealed 2 things: they have struck primers, and they're marked &amp;quot;7.62X39 WINCHESTNUT&amp;quot;, which, aside from showing the wrong caliber marking, has got to be one of the most hilarious copyright dodges I've heard in a while. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:05, 12 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holy f***ing s**t! ==&lt;br /&gt;
&lt;br /&gt;
Yet another DLC pack is out that has the latest variant of the AK 12, an SVD and that wonky AK SMG thing--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:27, 23 March 2017 (EDT)&lt;br /&gt;
:Mostly liking the idea of it, but I'll have to check what attachments are available for them before I make any solid decision (especially since I've got friends who want me to get ''[[Day of Infamy]]'' instead). PP-19 and especially an SVD would be fun to play with regardless, but unless it gets a decent selection of unique mods and/or can be concealed better than the others, I'm not seeing much point to another AK variant when we've already got three or four that can be modified for just about any situation. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:25, 23 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New revolver ==&lt;br /&gt;
Looks like there's yet another new Heister, Sangres, who comes with dual Dan Wesson PPCs. Thankfully, this one is supposed to be free.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:55, 4 May 2017 (EDT)&lt;br /&gt;
:Nice to have a Model 29, it's surprisingly rare in video games considering its fame. Really fun to use here, too, although I do wish it had a few more unique attachments. Maybe a Competitor barrel from the 629; not that Overkill particularly cared about redundancy considering both grip options for it cost the same and do the same thing, but maybe that could have had a lesser accuracy bonus in favor of boosting stability a bit more. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:15, 6 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another WWII weapon pack ==&lt;br /&gt;
&lt;br /&gt;
Seems we've got a set of side jobs to progressively unlock a new set of weapons, in recognition of the RAID: World War II closed beta or something to that effect. Ten kills with new punch-daggers everybody gets unlocks a Luger, fifty kills with that unlocks an MP40, and a hundred kills with ''that'' finishes off with a Garand. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:58, 31 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Locke and Load new weaponry ==&lt;br /&gt;
&lt;br /&gt;
The new update that came out today added a Saiga-12 on a Center Balanced Systems bullpup chassis as a secondary weapon, and an akimbo version as a primary.&lt;br /&gt;
http://www.overkillsoftware.com/games/lockeandload/&lt;br /&gt;
It's pretty damn good, but you need to invest on the shotgun damage perks, as it only does 18 damage. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 20:36, 23 October 2017 (EDT)&lt;br /&gt;
*And now they added what seems like a Springfield EMP. I say &amp;quot;seems like&amp;quot;, because it has the same damage as the PPK, it's DAO, and has a 17 round magazine. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:00, 25 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== about the new gun ==&lt;br /&gt;
&lt;br /&gt;
wow can't believe overkill made this mistake on a 1911! DOA? Really?&lt;br /&gt;
*It may have been a Para-Ordnance at some point, but they either got lazy, or couldn't get it too look different enough for them not to get a cease and desist. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 00:50, 26 October 2017 (EDT)&lt;br /&gt;
**It's a Colt Defender. If the name hasn't been big enough of a giveaway, the flat-faced slide and large &amp;quot;flush&amp;quot; barrel bushing should be clear indicators. The DAO hammer was a modeling mistake and was fixed in the latest patch.[[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 15:23, 26 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
Due to the fact that some months ago (in January-February, I believe) MP5's texture was updated, isn't it technically an MP5A2 and its derivatives with Navy-style trigger group now? (Strangely colored semi-auto setting was replaced by a proper though now incorrectly placed safe setting. Similarly, burst setting is now a proper though incorrectly placed semi-auto setting) [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 20:30, 12 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page too cluttered  ==&lt;br /&gt;
&lt;br /&gt;
There are way too many pictures and the &amp;quot;akimbo&amp;quot; sections add nothing. The page is full enough due to the extensive list of firearms, IMO it needs a serious clean up --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:06, 30 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Real world counterparts of attachments ==&lt;br /&gt;
&lt;br /&gt;
hey Everyone, this is my first topic at IMFDB and id like to ask the real world counterpart of the following attachments, as im helping with a ''real weapons names'' mod&lt;br /&gt;
&lt;br /&gt;
Jungle Ninja Suppressor&lt;br /&gt;
Standart Suppressor&lt;br /&gt;
IPSC Compensator&lt;br /&gt;
asepsis suppressor&lt;br /&gt;
the bigger the better suppressor&lt;br /&gt;
&lt;br /&gt;
id appreciate any help&lt;br /&gt;
:They all just look generic to me, not necessarily based on anything real. The IPSC is a real shooting organisation however so I imagine that probably is the real name, might be a specific model though. Also remember to sign your posts by pressing the pen icon in the top left of this box. Sorry I couldn't be more descriptive --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 22:12, 8 July 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Road,_The&amp;diff=1190919</id>
		<title>Talk:Road, The</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Road,_The&amp;diff=1190919"/>
		<updated>2018-06-17T21:13:24Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Error with the revolver?   */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Is this article solely about firearms in the movie adaption?==&lt;br /&gt;
Or may we mention elements of the novel as well? [[Special:Contributions/58.7.224.121|58.7.224.121]] 13:32, 13 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is this based off of the Cormac McCarthy book?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:22, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes it is. The guy won a Pulitzer Prize for the book.&lt;br /&gt;
&lt;br /&gt;
The page has all the images I could grab from the movie; most of it needs identification, however.  If you've got a positive ID on anything in the page, give it a shot.  -[[User:ZeoRanger5|ZeoRanger5]] 01:18, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This looks depressing as hell.&lt;br /&gt;
&lt;br /&gt;
It's very depressing. --[[User:Jcordell|Jcordell]] 21:23, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah it's an excellent film, but at the same time by the 1 hour mark I was ready to take their suicide pistol and turn it on myself. -[[User:Nyles|Nyles]]&lt;br /&gt;
::That's kind of the whole point of both the book and the movie, in a way. Unlike most post-apoc fiction which takes the Mad Max approach, this film is intended to be dreary and depressing in its depiction of a planet and human race that's truly ''dying''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:32, 25 August 2016 (EDT)&lt;br /&gt;
:::If you're up for this kind of &amp;quot;Dying Earth&amp;quot; film genre, go watch ''[[The Day After]]'' or ''Threads'' (the British version of the former, so depressing it was never aired more than once on British television). Unlike ''[[The Road]]'' those two films explicitly deal with nuclear war. No &amp;quot;Mad Max&amp;quot; atmosphere in those films at all.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:17, 27 August 2016 (EDT)&lt;br /&gt;
::::I've heard of The Day After, but haven't seen it yet. I've been keeping an eye out at my local FYE for a DVD or Blu-Ray copy, but so far none have popped up. Generally, though, what interests me the most in the post-apoc genre are &amp;quot;After the End&amp;quot; (as TV Tropes calls it) works like The Road, [[The Book of Eli]], [[The Postman]], and [[I Am Alive]]. It becomes even more appealing to me when the actual ''end'' part is shrouded in mystery with only small hints and tidbits here and there. It isn't the apocalypse itself, it's the deconstruction of our society and the &amp;quot;human animal&amp;quot; that intrigues me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:57, 28 August 2016 (EDT)&lt;br /&gt;
:::Did you read the novel ''[[The Postman]]'' is based on instead of seeing the film adaptation?  The film for ''[[The Postman]]'' flopped and didn't do any favours for [[Kevin Costner]]'s film career (then again, neither did ''[[Waterworld]]''). A common link among the films you mentioned is that the government is largely MIA during the course of their stories. A film like ''[[By Dawn's Early Light]]'' is different in that it focuses on what the world's governments did during the middle of a nuclear war, and should be more well known. &lt;br /&gt;
:::You should still watch ''[[The Day After]]'' because like ''Threads'' it shows the &amp;quot;Dying Earth&amp;quot; genre on a more personal level (it's not like the Father and Son in ''[[The Road]]'' die of radiation poisoning, for instance). Speaking of missing details about the apocalypse, do you think this film would have been better if the film just ended after the Boy meets the Veteran and the Boy says the film's signature line? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:53, 29 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spares ==&lt;br /&gt;
[[File:TheRoad 17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:road4.jpg|thumb|none|600px|'''The Father:''' ''You point up, then just pull the trigger.''&amp;lt;br&amp;gt;In a chilling scene, The Father demonstrates to his son how to quickly commit suicide with the pistol.]]&lt;br /&gt;
[[Image:road14.jpg|thumb|none|600px|The Father rescues his son from a cannibal who tried to take him at knifepoint.]]&lt;br /&gt;
[[Image:road21.jpg|thumb|none|600px|Rather than let his son be eaten by cannibals in a house the two of them tried to take shelter in, The Father prepares to do the unthinkable as he hears the cannibals approach his hiding place.]]&lt;br /&gt;
[[Image:road32.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unknowns ==&lt;br /&gt;
&lt;br /&gt;
[[Image:road8.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:road10.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:road15.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:road20.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:road22.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:road23.jpg|thumb|none|601px]]&lt;br /&gt;
&lt;br /&gt;
== Cannibal's Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Rifle the cannibal in the ski mask is using doesn't look like a Ruger 77 but a Remington 7400 of 760 can anyone Confirm?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 18:12, 28 August 2016 (EDT)&lt;br /&gt;
[[File:TheRoad 103.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Error with the revolver?   ==&lt;br /&gt;
&lt;br /&gt;
When the man is pointing his gun at the cannibal he shoots, you can clearly see 2 rounds in the cylinder on the left(when the barrel is pointed towards the camera). Shouldn't you only be able to see one round as the other is chambered, or whatever the nomenclature is for a revolver being ready to fire? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:13, 17 June 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1190918</id>
		<title>Talk:PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1190918"/>
		<updated>2018-06-17T20:53:50Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Unknown Crossbow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Other/Saving Text &amp;amp; Screenshots ==&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Despite consisting of a glass bottle filled with gasoline and topped with a rag, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov Cocktail&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close-range silent killing, which can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot;, which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|A player character holds the crossbow on the warm-up island.]]&lt;br /&gt;
:That bow looks quite familiar to ne, I think I've seen something very similar on one of those cheap websites that sells  $10 pocket knives but ups the price to like  $40 if the knife has that crappy rainbow effect on the blade. I believe the crossbow was a barnett or anglo arms. Of course it's entirely plausible that the one I saw was just a knock off of a high end bow. Don't know if this is useful info but hope it helps --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:53, 17 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 7.62 K98 ==&lt;br /&gt;
&lt;br /&gt;
While this is unusual,it isn't necessarily an error as the page states. Norway and Israel both used K98s rechambered in 7.62 nato and, while I can't find anything concrete, it wouldn't surprise me if Russia rechambered captured K98s for their own 7.62 cartridge --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:36, 6 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fortnite ==&lt;br /&gt;
&lt;br /&gt;
I know this doesn't really belong on this page but would it worth making a page about fortnite? Obviously it's somewhat cartoon-esque but there are real weapons in the game such as AR variants, the SCAR, an Accuracy International rifle, a stylised Desert Eagle and there's also something that looks like an AK someone banged out in a garage, not sure if there's a real equivalent to that one though. I would make the page myself but I don't know enough about using this site to do that plus I can't capture screen shots nor do I know enough about firearms to pinpoint the exact variants --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:24, 9 June 2018 (EDT)&lt;br /&gt;
:Well, it does have enough real weapons, so yeah it deserves a page. It's inadvised to create it if you don't have any screencaps though. What you could do instead is create [[Talk:Fortnite]] and add as much information as you can (giving a descent description of each in-game weapon and the like), and if someone manages to upload screenshots the info will be moved to its main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:54, 9 June 2018 (EDT)&lt;br /&gt;
::I don't know much about Fortnite, but if it's on Steam, you can just use the built-in screenshot function (F12) to get screencaps. If you have a fancy mouse with spare buttons, just set F12 to one of them and you can take screenshots whenever something interesting happens. If it doesn't have Steam support and you can't get the Steam overlay to launch with it, there's screencapping software: I personally use FRAPS, though since with that you have to save as bitmaps because the built-in JPEG encoder is horrible, you'd better have a decent amount of hard drive space free. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:01, 9 June 2018 (EDT)&lt;br /&gt;
::: I don't have the game so I can't get screenshots, I've just seen a lot on YouTube and Twitch. Also the detail I previously gave about the guns is pretty much the full extent of my knowledge about them. I can identify obscure firearms and firearms I've used (I'm british so basically that means .22s and shotguns) but I don't know enough to distinguish variants of common platforms such as AKs and ARs. Also when I said I don't know enough to create a page Imeant that I am basically technologically handicapped, even if it's just a talk page. Spacing via  the colon thing and signing comments is pretty much the limit of my ability on here --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:08, 15 June 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1190670</id>
		<title>Talk:PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1190670"/>
		<updated>2018-06-15T21:08:01Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Fortnite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Other/Saving Text &amp;amp; Screenshots ==&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Despite consisting of a glass bottle filled with gasoline and topped with a rag, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov Cocktail&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close-range silent killing, which can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot;, which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|A player character holds the crossbow on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
== 7.62 K98 ==&lt;br /&gt;
&lt;br /&gt;
While this is unusual,it isn't necessarily an error as the page states. Norway and Israel both used K98s rechambered in 7.62 nato and, while I can't find anything concrete, it wouldn't surprise me if Russia rechambered captured K98s for their own 7.62 cartridge --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:36, 6 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fortnite ==&lt;br /&gt;
&lt;br /&gt;
I know this doesn't really belong on this page but would it worth making a page about fortnite? Obviously it's somewhat cartoon-esque but there are real weapons in the game such as AR variants, the SCAR, an Accuracy International rifle, a stylised Desert Eagle and there's also something that looks like an AK someone banged out in a garage, not sure if there's a real equivalent to that one though. I would make the page myself but I don't know enough about using this site to do that plus I can't capture screen shots nor do I know enough about firearms to pinpoint the exact variants --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:24, 9 June 2018 (EDT)&lt;br /&gt;
:Well, it does have enough real weapons, so yeah it deserves a page. It's inadvised to create it if you don't have any screencaps though. What you could do instead is create [[Talk:Fortnite]] and add as much information as you can (giving a descent description of each in-game weapon and the like), and if someone manages to upload screenshots the info will be moved to its main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:54, 9 June 2018 (EDT)&lt;br /&gt;
::I don't know much about Fortnite, but if it's on Steam, you can just use the built-in screenshot function (F12) to get screencaps. If you have a fancy mouse with spare buttons, just set F12 to one of them and you can take screenshots whenever something interesting happens. If it doesn't have Steam support and you can't get the Steam overlay to launch with it, there's screencapping software: I personally use FRAPS, though since with that you have to save as bitmaps because the built-in JPEG encoder is horrible, you'd better have a decent amount of hard drive space free. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:01, 9 June 2018 (EDT)&lt;br /&gt;
::: I don't have the game so I can't get screenshots, I've just seen a lot on YouTube and Twitch. Also the detail I previously gave about the guns is pretty much the full extent of my knowledge about them. I can identify obscure firearms and firearms I've used (I'm british so basically that means .22s and shotguns) but I don't know enough to distinguish variants of common platforms such as AKs and ARs. Also when I said I don't know enough to create a page Imeant that I am basically technologically handicapped, even if it's just a talk page. Spacing via  the colon thing and signing comments is pretty much the limit of my ability on here --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:08, 15 June 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1189810</id>
		<title>Talk:PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1189810"/>
		<updated>2018-06-09T17:24:53Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Fortnite */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Other/Saving Text &amp;amp; Screenshots ==&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Despite consisting of a glass bottle filled with gasoline and topped with a rag, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov Cocktail&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close-range silent killing, which can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot;, which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|A player character holds the crossbow on the warm-up island.]]&lt;br /&gt;
&lt;br /&gt;
== 7.62 K98 ==&lt;br /&gt;
&lt;br /&gt;
While this is unusual,it isn't necessarily an error as the page states. Norway and Israel both used K98s rechambered in 7.62 nato and, while I can't find anything concrete, it wouldn't surprise me if Russia rechambered captured K98s for their own 7.62 cartridge --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:36, 6 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fortnite ==&lt;br /&gt;
&lt;br /&gt;
I know this doesn't really belong on this page but would it worth making a page about fortnite? Obviously it's somewhat cartoon-esque but there are real weapons in the game such as AR variants, the SCAR, an Accuracy International rifle, a stylised Desert Eagle and there's also something that looks like an AK someone banged out in a garage, not sure if there's a real equivalent to that one though. I would make the page myself but I don't know enough about using this site to do that plus I can't capture screen shots nor do I know enough about firearms to pinpoint the exact variants --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:24, 9 June 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Crazies_(2010)&amp;diff=1186650</id>
		<title>Talk:The Crazies (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Crazies_(2010)&amp;diff=1186650"/>
		<updated>2018-05-22T21:47:13Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* The  revolver  SPOILERS  */ new section&lt;/p&gt;
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&lt;div&gt;I would like to make a page for the version of the 70's.--[[User:Dillinger|Dillinger]] 21:57, 7 March 2010 (UTC)&lt;br /&gt;
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you should,do you like the way i have done this one? sorry for the lack of pics but i only just saw it today at the cinema and dont have the means of getting the pics --[[User:Smish34|Smish34]] 21:58, 7 March 2010 (UTC)&lt;br /&gt;
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I think that until the DVd or Blu-ray comes out this is fine, is the movie good?. --[[User:Dillinger|Dillinger]] 22:03, 7 March 2010 (UTC)&lt;br /&gt;
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yeah its really good, its kind of like a sort of left 4 dead movie without the 4 survivors, its not all that scary butthere are bits that will make you jump and the best ironic ending ever--[[User:Smish34|Smish34]] 22:11, 7 March 2010 (UTC)&lt;br /&gt;
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== Making the page ==&lt;br /&gt;
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If you can't do the screencaps, you could put in pics of the guns and the links to the gun pages.  Also, please check your spelling and capitalization.  --[[User:Ben41|Ben41]] 22:14, 7 March 2010 (UTC)&lt;br /&gt;
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yeah will do sorry for the grammer, i have a lousy space bar that is really un-responsive&lt;br /&gt;
EDIT:all done&lt;br /&gt;
--[[User:Smish34|Smish34]] 22:18, 7 March 2010 (UTC)&lt;br /&gt;
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==Spoilers==&lt;br /&gt;
Smish34.  IMFDB really looks down upon unnecessary spoilers.  You have at least several unnecessary spoilers.  Please read the rules carefully. [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:40, 7 March 2010 (UTC)&lt;br /&gt;
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sorry, should i delete them altoger or...?--[[User:Smish34|Smish34]] 22:49, 7 March 2010 (UTC)&lt;br /&gt;
actually sorry just noticed they have been deleted. soory, i knew the rules ijust wanted to put more than 'he carries itfor 1st part of movie'&lt;br /&gt;
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==Sherriffs Glock==&lt;br /&gt;
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I'm fairly certain that in the first half of the movie Timothy Olyphant packs a glock 19 not a 17 as its definatly the compact model --[[User:Captain Snikt|Captain Snikt]] 19:46, 8 March 2010 (UTC)&lt;br /&gt;
+1 it's a glock 19&lt;br /&gt;
I also noticed its not a compact cruiser, it think its a standard 590 with and extended tube and a pistol grip --[[User:Captain Snikt|Captain Snikt]] 19:48, 8 March 2010 (UTC)&lt;br /&gt;
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I've changed the listing to a Glock 19 on the page as it is clearly not a sub-compact like the 30, and it has the under barrel rail found on the 3rd Gen Glock 19 --[[User:RedRobinAlpha|RedRobinAlpha]] 17:04, 5 November 2014 (GMT)&lt;br /&gt;
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==Screencaps==&lt;br /&gt;
Since no one else was bothering to do it, I did it.   also Dutton's gun is not a Glock 17, the pics looks like a glock 30, since it's too small to be a 19 and too large to be a 26, so the length of the grip looks like the 30 with the extended base for the magazine.  Also the screencaps prove that the shotgun is an Ithaca, not a Mossberg. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:37, 9 March 2010 (UTC)&lt;br /&gt;
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==Mohawk Crazy's stainless pistol?==&lt;br /&gt;
Near the end the crazy pulls a stainless compact out you see it for roughly five seconds in two shots... I am guessing since its quite blurry that its a S&amp;amp;W either a 4516 or a 5906 the bore looks to be a .45 but it could just be a trick of the camera since its out of focus most of the time. --Furious Oyster&lt;br /&gt;
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==Sheriffs Revolver==&lt;br /&gt;
In the PD when he quickly loads a shot the cartridge is clearly shown, its a .38 Special. Just to help you all out.&lt;br /&gt;
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I'm about 95% sure it's a S&amp;amp;W Model 27 3.5&amp;quot; in some shots, and a Model 28 4&amp;quot; in others. --[[User:Rugerlvr|Rugerlvr]] 01:55, 30 June 2010 (UTC)&lt;br /&gt;
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:I just watched it. It's definitely not in .45 acp like the page currently shows. It's was either a .38 special or .357 round that he loaded up in the station, like the user above said. I got on dvd and can cap it, unless somebody else has planned to. The page isn't really missing much, if anything. --[[User:Predator20|Predator20]] 02:12, 30 June 2010 (UTC)&lt;br /&gt;
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I don't think that's a glock 30 you can see in multiple screen caps that it has a rail.&lt;br /&gt;
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== A1 ARs ==&lt;br /&gt;
I was watching this the other day on Sy-Fy and I noticed that you can very briefly see US soldiers holding carbines with A1 uppers as Dutten and others are being hoarded through a clean tent by men in biochem gear. Unfortunately I don't have the movie on DVD to get caps. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:56, 19 February 2015 (EST)&lt;br /&gt;
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== The  revolver  SPOILERS  ==&lt;br /&gt;
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When Peggy gets the S&amp;amp;W she says something like &amp;quot;this is the gun that killed your father&amp;quot; but that gun was the glock 19. Also I've never noticed any scene where the revolver that Timothy Olyphant uses is showed or even implied to be his father's service weapon --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:47, 22 May 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Live_Free_or_Die_Hard&amp;diff=1184091</id>
		<title>Talk:Live Free or Die Hard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Live_Free_or_Die_Hard&amp;diff=1184091"/>
		<updated>2018-05-09T13:19:51Z</updated>

		<summary type="html">&lt;p&gt;Slemke1998: /* Quick Question */&lt;/p&gt;
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&lt;div&gt;==Goofs?==&lt;br /&gt;
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Anyone else notice that he fired off, what, how many magazines in Farrells house before running out of ammo, like ten, or what?&lt;br /&gt;
:I believe it was four mags, instead of 3 since he would have two in the pouch and one in the gun, so that was a mistake. What is more notable is how he fires close to 20 shots from each mag despite them only holding 7 shots each. Anyone notice how in the first film he managed to keep his Beretta loaded all the way to the end and here he wastes all his ammo in one firefight? If he had carried a &amp;quot;friend in need&amp;quot;, a backup gun, he likely wouldn't have been left defenseless in the apartment once his SIG ran dry. Last thing, in the theatrical edition he tells Farrell he destroyed the helicopter with the car because he was out of bullets but he tells Matt he has mags in the glove compartment when they leave his apartment. In the unrated version, they changed what he said and this error went away.&lt;br /&gt;
9hi , one thing , the car that he uses isnt his , he gets hit by the garbage truck , then gets picked up by agent johnson. simmons 8492)&lt;br /&gt;
*** It could of been the 9mm p226 which holds 20 rounds per magazine.***&lt;br /&gt;
:A P226 holds 15 shots, not 20. And it has been confirmed as a P220 by the armorer of the film.&lt;br /&gt;
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Can't a person get a 20 round mag for a 226? Also, wouldn't a 220 have to be his off duty weapon? The NYPD only allows 9mm and 38's.&lt;br /&gt;
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:''I'd imagine they could, if one made such a magazine for that gun.  And as for what the NYPD allows, real life =/= this movie.  The gun's been long confirmed to be a P220R.  So, in the Die Hard universe, that's what he was issued or allowed to carry.'' --[[User:Clutch|Clutch]] 20:19, 24 March 2009 (UTC)&lt;br /&gt;
::Also, in regards to what is permitted by NYPD, McClane as a senior detective (he has been on the force for decades) probably has more freedome in what he can carry than an average patrol officer.&lt;br /&gt;
:::Mauser currently made a 20 round magazine for the SIG P226 using super-new spring technology, but that's in 9mm. You can't fit 20 rounds of .45 ACP into a standard magazine and not have it extend way past the grip. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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::Regarding the &amp;quot;I was out of bullets&amp;quot; remark, I'm guessing that probably had nothing to do with how much ammo he fired. That was probably just for humor. -[[User:Gunman69|Gunman69]] 23:24, 8 October 2009 (UTC)&lt;br /&gt;
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==Who did it first - ''Die Hard'' or ''Lethal Weapon''?==&lt;br /&gt;
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Not to say that you're wrong, but wouldn't the ''Lethal Weapon'' movies be just as much of an influence on the guns popularity in the US? I mean, ''Lethal Weapon'' came out a year before ''Die Hard'' and Mel Gibson and Danny Glover talk specifically about the the Beretta in the beginning. &amp;quot;9mm Beretta, 16 in the mag, one in the pipe,...&amp;quot;Danny Glover.&lt;br /&gt;
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Not that it really matters, but Glover said 15, not sixteen. It would be 16 total bullets, but only 15 in the mag. This would also be true in real life, as all 92 mags only hold 10, 15, 17, 18, or 20 rounds. [[User:Acora|Acora]] 10:22, 12 February 2010 (UTC)&lt;br /&gt;
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I think both movies were equally influential in increasing the popularity of the 92FS. But, from my experience at least, Die Hard was the movie that made me want a 92FS from the age of 8 until I got one at 26.&lt;br /&gt;
::Hmmmmm. I already had several 92F pistols when I saw Die Hard in the theaters....[[User:MoviePropMaster2008|MoviePropMaster2008]] 09:54, 24 October 2009 (UTC)&lt;br /&gt;
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''OK, have at it.'' --[[User:Clutch|Clutch]] 05:25, 17 March 2009 (UTC)&lt;br /&gt;
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:::Then there's the fact that by the time ''[[Lethal Weapon]]'' came out, two ''[[A Better Tomorrow]]'' movies had already been released, both featuring the Beretta 92F prominently.  BTW, interesting story I heard...has anyone ever noticed that there aren't too many Berettas in movies made in the U.K. during the 1980s (such as the James Bond movies of the time)?  Apparently, this is because Bapty &amp;amp; Co.'s Beretta 92Fs and Taurus PT92s were rented out to so many Hong Kong productions in the '80s that they were never in inventory for use by domestic productions. -[[User:MT2008|MT2008]] 15:42, 24 October 2009 (UTC)&lt;br /&gt;
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== F-35 ==&lt;br /&gt;
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The STOVL version actually ''doesn't'' have an internal gun, it mounts it in a ventral pod like the Harrier. I still don't think it has two like the Harrier does, so the page is right about it being inaccurate on that front. [[User:Dongs|Dongs]] 19:44, 20 June 2009 (UTC)&lt;br /&gt;
::I actually know nothing about jets so I used all the information I could find on Wikipedia and IMDB. Hopefully I did a good job. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::You did pretty good. Got some things wrong though but who i am to judge? I don't know nothing about jets either. I'm more of a Army and Marines guy.-[[User:Oliveira|Oliveira]] 20:16, 20 June 2009 (UTC)&lt;br /&gt;
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well on like both of you i am a preaty big plane experet and some countries ( Canada norway and turky) but not USA are planeing to put two internal guns for a ground attack variant. --[[User:Armyguy277|Armyguy277]] 13:10, 26 February 2010 (UTC)&lt;br /&gt;
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I've added corrected info about the gun pod and it's location. --[[User:Sidewinder Forge|Sidewinder Forge]] 05:23, 18 December 2011 (CST)&lt;br /&gt;
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:Corrected you slightly. I don't believe there was any clear information on where it was going to be mounted back in 2007, since I couldn't find any back when I was searching in 2009. [[User:Evil Tim|Evil Tim]] 05:36, 18 December 2011 (CST)&lt;br /&gt;
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==Sad to see it Go==&lt;br /&gt;
Anyone else saddened by the loss of Mclanes old Beretta for this new film? I'm not knocking the SIG P226, but the Beretta is Mclanes iconic pistol, and it deserved more then just a we cameo. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:He actually uses a SIG P220, not a P226. -[[User:Gunman69|Gunman69]] 01:01, 25 November 2009 (UTC)&lt;br /&gt;
:I would much rather see him use a P220 than his old, rattletrap Beretta-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:24, 25 November 2009 (UTC)&lt;br /&gt;
::I think everyone knows you hate Beretta's, S&amp;amp;Wshooter. No need to keep going on and on about it. McClane started with a Beretta 92 he should have finished the series with one. It's basically like Dirty Harry not using a S&amp;amp;W Model 29. --[[User:Predator20|Predator20]] 02:17, 25 November 2009 (UTC)&lt;br /&gt;
: I think it would have been cool to see Mclane use a Beretta Px4 Storm-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:30, 25 November 2009 (UTC)&lt;br /&gt;
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::Um..................he does. Have you seen the page??? -[[User:Gunman69|Gunman69]] 02:39, 25 November 2009 (UTC)&lt;br /&gt;
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:''I think it would have been cool to see Mclane use a Beretta Px4 Storm''&lt;br /&gt;
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:Is that a joke?&lt;br /&gt;
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:[[Image:LFDH-BerettaPx4-3.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Also, your profile says you hate SIGs, too. -[[User:MT2008|MT2008]] 02:59, 25 November 2009 (UTC)&lt;br /&gt;
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:Oh I totally forgot about that part. I don't hate SIGs as a whole, just how all the weight is at the top of the slide and that they are really fucking expensive (I'm '''BROKE''' and if I spend the amount that a SIG goes for, it'll be for a nice Smith and Wesson revolver-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:01, 25 November 2009 (UTC)&lt;br /&gt;
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::&amp;quot;Part&amp;quot;?  He uses the PX4 Storm for half the damn movie!  How can you be an IMFDB member if you don't read the page?  Ugh...&lt;br /&gt;
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::Anyway, as for SIGs, the weight on the slide is a consequence of SIG stupidly switching to those cheaply and crudely CNC-milled slides on all their guns since 1996.  Earlier SIGs, like my West German stamped-slide P226, are much less top-heavy.  So, stick with the P228s and the older-model P220s and P226s. -[[User:MT2008|MT2008]] 04:28, 25 November 2009 (UTC)&lt;br /&gt;
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:For whoever is pissed about me forgetting a part of a movie that I only saw once, shut up. As for the SIG discussion, I find that the P239 is a pretty nice gun, even though I haven't fired it, and their Hammerli pistol is an excellent target pistol-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:38, 25 November 2009 (UTC)&lt;br /&gt;
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9x19mms and .38s are cute and all, but i prefer .45, particularily the MK23 [[User:SargeOverkill]]&lt;br /&gt;
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::OMG, so you only saw the movie once; haven't you looked at this page? We've got 7 pics of the Beretta!! BTW, thanks for the info on the SIGs, MT2008. :) -[[User:Gunman69|Gunman69]] 00:14, 26 November 2009 (UTC)&lt;br /&gt;
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:::I'm not &amp;quot;pissed&amp;quot;, sorry if I came across that way.  But I just think it's hilarious that you're on a site which identifies guns in movies, and you constantly complain about guns you hate on this site, and yet you take NO time to actually read the site that you post on.  You gotta admit it's hilarious.  But whatever. -[[User:MT2008|MT2008]] 01:14, 26 November 2009 (UTC)&lt;br /&gt;
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:It's not that I didn't read the article, it's that I haven't read it in a month or so. I read every article that I see, so you are wrong- I do read the site I post on. I'm not going to hold your assumption against you, however, because you had no way of knowing that this is the third site I check whenever I go online-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:27, 26 November 2009 (UTC)&lt;br /&gt;
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While I'm sad to see the Beretta go, since it's my favorite series of handguns (and I'm not particularly interested in getting into an argument over it), I do have to say that it was kinda cool that they had McClain acquire one of Beretta's latest pistols, as sort of a throwback to his original. [[User:Acora|Acora]] 10:28, 12 February 2010 (UTC)&lt;br /&gt;
I think the P220 could be the one choosen because Live free or Die is New hampshire's state motto and SIG pistols are made here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:41, 3 March 2010 (UTC)&lt;br /&gt;
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I was mad too, because I've always identified the 92F/FS with [[Die Hard]]. I was pretty much just mad because of the P220. I think of the .45 Automactic COLT Pistol cartrige as American. I'm just like that... the only .45 ACP I like is the [[M1911 pistol series]]. Let's not get into a big fight over it though. 9mm all the way for me.--[[User:Yo dawg 111|Yo dawg 111]] 09:28, 2 January 2012 (CST)&lt;br /&gt;
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==Watch used==&lt;br /&gt;
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I was looking at another site and discovered the brand of the watch, worn by Emerson. It is handmade in Switzerland and sells from $15,000.00 to $70,000.00, depending on options. That is quite a watch for a thug to have.&lt;br /&gt;
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[[Image:LFDH-MP7A1-1.jpg|thumb|none|600px|Emerson points his Heckler &amp;amp; Koch MP7A1 at McClane.]]&lt;br /&gt;
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Well, quiet honestly, the watch is probably owned by the actor, and was just included in the movie because the actor was wearing it while they were shooting. I don't think they expected moviegoers to look up the kind of watch he was using.[[User:Acora|Acora]] 10:26, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not for a major motion picture.  The Props and Wardrobe department usually have everything for the actors, including their watches, ready so that an actor doesn't surprise everyone by showing up with a duct taped &amp;quot;hello kitty&amp;quot; watch.  ;)  Everything, down to the socks (but NOT the underwear) are usually provided by wardrobe (in BIG movies) because any delay caused by something weird that the actor wore from home, costs time and money.  Sure, an actor can request to have his own personal watch in a scene, but personal property is many times, not protected from loss by the production insurance if a prop watch is provided and rejected.    It can be either way, but usually major motion pictures provide everything so that if there is loss or damage, they have a BOX full of backup watches to slap on the actor for the sake of continuity. [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:38, 26 February 2010 (UTC)&lt;br /&gt;
::PS, as for the watch costing tons of $$, either they have a deal with the manufacturer to provide watches (like they do for James Bond Movies, tons of product placement on those films), or they use the tons of counterfeit or nonfunctioning watches available from prop houses. [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:39, 26 February 2010 (UTC)&lt;br /&gt;
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Okay, I think I understand. Thanks for clearing that up. [[User:Acora|Acora]] 19:26, 27 February 2010 (UTC)&lt;br /&gt;
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That is a Patek Phillipe watch. Expencive? You betcha!!&lt;br /&gt;
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==Holster==&lt;br /&gt;
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Any Chance at someone identifing what Brand/type of Shoulder Holster John uses? [[Spades of Columbia]]&lt;br /&gt;
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If I were to guess it looks like a Galco shoulder rig of some kind, possibly a Galco Jackass. Very very comfy rig, I have one for a P226. If they are fit correctly they are incredibly comfortable to wear. --[[User:Cool-breeze|Cool-breeze]] 18:42, 3 November 2010 (UTC)&lt;br /&gt;
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==PX4==&lt;br /&gt;
How do we know it was a 45? [[User:24guns]]&lt;br /&gt;
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I was thinking the same. I was looking at the screenshots and the bore size doesn't look big enough to be a .45 to me. But there aren't a lot of hugely clear shots of the bore to make a positive identification. --[[User:Cool-breeze|cool-breeze]] 15:01, 17 September 2011 (CDT)&lt;br /&gt;
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Nobody said it was or wasn't a .45 in the first place anyway.[[User:Kornflakes89|Kornflakes89]] 02:14, 18 September 2011 (CDT)&lt;br /&gt;
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It's been changed now but when I looked yesterday it did actually say in the Px4 section that it was a .45 ACP version in the film. But like I said today it's been changed to 9mm. --[[User:Cool-breeze|cool-breeze]] 05:26, 18 September 2011 (CDT)&lt;br /&gt;
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==Glockity Glock==&lt;br /&gt;
Were the full size Glocks used in this actually 22's? I mean we see lots of pages where people think that Glocks use by FBI in films are actually 22's. Lots of the time they are wrong. And on this page it said, I quote '''&amp;quot;They are noted as such by their muzzle diameters and by the fact the FBI actually carries Glock 22s in real life.&amp;quot;''' Of course it's another thing if they have been verified as such by the film's armorer (who apparently has generously given info on some of the other weapons used in the film). So, have they been confirmed as 22's by the armorer? Just wanna know, this thing's been bugging me for a while :) --[[User:Warejaws|Warejaws]] 19:00, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I dunno, but yes, we shouldn't justify it by the fact that the FBI carries Glock 22s in real life. The bore size is a legit argument. But I'd have to ask Steve if they were G22s. -[[User:MT2008|MT2008]] 19:07, 3 November 2010 (UTC)&lt;br /&gt;
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In the screenshots on here if you look really closely it looks like it says 17 on the slide, but it's hard to tell. --[[User:Cool-breeze|cool-breeze]] 18:33, 2 April 2011 (CDT)&lt;br /&gt;
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== Sticking Mags ==&lt;br /&gt;
Has anyone ever had the problem of sticking mags as shown in the movie, not just in a P220R, but in any gun.--[[User:MarineCorps1|MarineCorps1]] 22:54, 31 May 2010 (UTC)&lt;br /&gt;
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:Never seen it with SIGs or any metal framed pistol, but I've seen it happen with Glocks (especially older Glocks loaded with older, well-used mags). Sometimes, the heat from firing the weapon repeatedly can cause structural distortions to the mags after extended use that cause them to rub against the inside of the grip, so that they won't drop clear of the gun when released unless you shake the weapon. The problem can be compounded by excess powder getting blown back into the action. And remember that blank ammunition (as used in this and other movies) burns much, MUCH hotter than live rounds and also make the weapon's action much dirtier, so I'm guessing that means you're more likely to see movie blank-adapted pistols experiencing the problem of sticking mags than live ones. -[[User:MT2008|MT2008]] 19:07, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::One other thing I forgot to mention...the structural damage to the mags which cause them to &amp;quot;stick&amp;quot; can also come from them being dropped repeatedly. Sadly, guns and mags tend to experience FAR more abuse on movie sets than they would in real life. The movie armorers on here will tell you that actors will sometimes &amp;quot;improvise&amp;quot; and drop or throw down real guns (rather than the fake rubber &amp;quot;stunt guns&amp;quot; that are normally used for such purposes). It's possible that in the case of this movie, Bruce Willis kept ejecting his mags and letting them hit the floor rather than catch them, and over time, they got damaged and started &amp;quot;sticking&amp;quot; in the P220. And if his treatment of the MP5 in ''[[Die Hard 2]]'' is any indication, Bruce Willis treats weapons pretty roughly. -[[User:MT2008|MT2008]] 19:13, 3 November 2010 (UTC)&lt;br /&gt;
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:::How easy is it to switch the mag release on those SIGs? That also could have have been the problem. One thing I noticed on my P220 if the magazine hasn't been seated in all the way (it will look like it is, but is a little bit out) you'll have to pull it out by hand or probably shake it out. Another thing since they knew the mags were going to be dropped on the floor they probably used shit or damaged mags as Matt said. Did Bruce mistreat a real MP5 or was it a fake one? But I think the worst gun mistreatment goes to Stallone in Rambo 3 with the M60. --[[User:Predator20|Predator20]] 20:27, 3 November 2010 (UTC)&lt;br /&gt;
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::::I haven't tried to switch the mag release on my own SIG, but I'm pretty sure that's not the issue. Not to mention that I imagine they made sure the mag releases worked smoothly on all of the P220s (there was more than one used on-set) when they reversed them for Bruce Willis.&lt;br /&gt;
&lt;br /&gt;
::::''Did Bruce mistreat a real MP5 or was it a fake one?''&lt;br /&gt;
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::::I haven't been able to find out from any of the armorers on here, but I'm pretty sure it was a real MP5 that he threw down after he fired blanks at Dennis Franz. I say this because (1.) he ejects the magazine out of the weapon before he throws it down, all on-camera (rubber MP5s don't have magazines that you can remove), and (2.) most rubber MP5s have filled-in front sights due to the casting process, but the MP5 he throws down doesn't. So I think Bruce actually threw a real MP5 ''hard'' on the ground in that scene, and I'm guessing that this was an improvisation and also that Mike Papac must have been angry at him afterwards. -[[User:MT2008|MT2008]] 22:02, 3 November 2010 (UTC)&lt;br /&gt;
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The reason for the Magazines Sticking is a very simple one: When you eject a mag normally, it just drops to the floor straight down. In a stylish action movie, this looks boring. Having Bruce Willis dramatically flip or throw each mag out of the gun and send it spinning into the air is more exciting that just Push-button-clack-floor. As I always say, if it's worth doing, it's worth overdoing.-Cutter9792, 12/18/2011&lt;br /&gt;
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Regarding the catching the mags or letting them drop, if I was fighting for my life, the magazine's condition is the least of my worries. Mags are replaceable, my life isn't.--[[User:Yo dawg 111|Yo dawg 111]] 09:32, 2 January 2012 (CST)&lt;br /&gt;
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I think McClane was just stressed at the opening shootout and therefor shakes the magazine out in order to make it drop faster. When Mai later disarms him, she pops out the magazine with no trouble at all...&lt;br /&gt;
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== Missing Gun ==&lt;br /&gt;
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When McClane chases the Terrorists to the Warehouse at the end, he shoots one of the Hackers. Even though he was just a Hacker, the camera points down to the Gun he's holding to show why McClane shoots him. It looked like a Beretta 92F, purhaps the same Gun from the previous films.&lt;br /&gt;
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That was the Beretta 92G Elite 1A. Used by Trey([[Jonathan Sadowski]]).&lt;br /&gt;
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== Left Hand Shooters ==&lt;br /&gt;
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I couldn't tell, but it looked like the slide lock was ambi on Mclane's P220. I know that this isn't factory availible. The grip would have been screwed up because the grip is fat where the slide lock is on a normal SIG. Can anyone confirm this, or did I screw this up.--[[User:Yo dawg 111|Yo dawg 111]] 09:37, 2 January 2012 (CST)&lt;br /&gt;
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== odd choice ==&lt;br /&gt;
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I got the opportunity to see an old friend and we watched all 4 [[Die Hard]] movies in a row. He then said we should shoot his [[Beretta 92FS]] and [[SIG-Sauer P220]]. I shot the 220 left handed like [[Bruce Willis]] and had SERIOUS difficulty releaseing the slide left handed. maybe I'm just bad off-hand or it seems like a poor choice for a lefty. Before on this page I said maybe the 220 had ambi slide controls but after looking into this I couldn't find anything that said it was possible. Do any lefty shooters have issues with reloading SIG P220 and other weapons from that series?--[[User:Yo dawg 111|Yo dawg 111]] 17:24, 6 April 2012 (CDT)&lt;br /&gt;
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you also have to remember that it is designed as a slide lock back not a slide release...most hardcore training still teach you to release the slide by reaching over and pulling back on the slide with a loaded magazine in it.--[[User:Spades of Columbia|Spades of Columbia]] 17:32, 23 May 2012 (CDT)&lt;br /&gt;
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== What the heck is wrong with the glock 22 ==&lt;br /&gt;
Any one else wondering why the terrorists brought extra weapons instead of the glock 22's they could have easily got suppressors for em i guess to them they're just part of the disguise ...--[[User:Blueboy1600|Blueboy1600]] 14:05, 22 August 2012 (CDT)&lt;br /&gt;
:It could be because the 40 cal. round is a high pressure round that would not suppress as well as either 9mm or 45 cal. bullet would.  Though the choice of the PX4 Storm would also be a strange pick as from what I understand the rotating barrel would make it harder to suppress.  An in movie reason is that you want it easy for the viewer to tell who is the good guy versus bad guys by looking at what gun they are using. --[[User:Dover500|Dover500]] 18:50, 22 August 2012 (CDT)&lt;br /&gt;
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MHHM good point i always thought they reused the h&amp;amp;k's cause they liked em i guess some of em look more menacing like the g36c or ump others like fn scar ( even though its not in the film ) the new ak-47s ... --[[User:Blueboy1600|Blueboy1600]] 18:56, 23 August 2012 (CDT)&lt;br /&gt;
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== Quick Question ==&lt;br /&gt;
Does anyone here know what language were the terrorists speaking in this movie? I've watched Die Hard 4 several times, but I still have no idea. --[[User:Btgr|Btgr]] 18:59, 23 August 2012 (CDT)&lt;br /&gt;
:Sounds like French but with some German-esque words, so I'm guessing a Belgian or Swiss dialect --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:19, 9 May 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Slemke1998</name></author>
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