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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schmelloffel</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schmelloffel"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Schmelloffel"/>
	<updated>2026-05-27T01:11:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Schmelloffel&amp;diff=969987</id>
		<title>User talk:Schmelloffel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Schmelloffel&amp;diff=969987"/>
		<updated>2015-10-15T22:15:04Z</updated>

		<summary type="html">&lt;p&gt;Schmelloffel: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
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If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
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Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 20:20, 12 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Do you still want to use the forum? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:02, 23 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes.[[User:Schmelloffel|Schmelloffel]] ([[User talk:Schmelloffel|talk]]) 18:15, 15 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Schmelloffel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Schmelloffel&amp;diff=913315</id>
		<title>User:Schmelloffel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Schmelloffel&amp;diff=913315"/>
		<updated>2015-04-21T03:30:55Z</updated>

		<summary type="html">&lt;p&gt;Schmelloffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Canadian, bisexual, Jewish, ammosexual. I consider myself the reincarnation of General Rick Hillier, which means I want the kind of job where you ride around on tanks all day and blow things up. I am fully aware of how phallic tanks are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If the tanks succeed, then victory follows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneller Heinz Guderian&lt;/div&gt;</summary>
		<author><name>Schmelloffel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Advanced_Warfare&amp;diff=912740</id>
		<title>Talk:Call of Duty: Advanced Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Advanced_Warfare&amp;diff=912740"/>
		<updated>2015-04-19T15:54:32Z</updated>

		<summary type="html">&lt;p&gt;Schmelloffel: /* Flash Grenade */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If we're using words like &amp;quot;resembles&amp;quot; or &amp;quot;based upon&amp;quot; for every entry on a video game page, I'm not certain about its eligibility. ''Halo'' and ''Turok'' and ''Monday Night Combat'' were disqualified under the same criteria. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:37, 11 June 2014 (EDT)&lt;br /&gt;
:How did the Crysis games qualify then? Of course, it's really too early to tell much about AW's guns until closer to release.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:44, 11 June 2014 (EDT)&lt;br /&gt;
::It's one thing to just change the name, either because you're lazy or you don't want to pay the licensing fees, but it's another to just invent guns. We allow one, not the other. But you're right, it's early. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:54, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just a note, bar the 1911 how would alien resurrection qualify? All of the guns are fictional and not based on anything yet halos rifle is loosely based off f2000 and the sniper rifle a mix of barrett m82 and as50 --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:11, 11 August 2014 (EDT)forrest1985&lt;br /&gt;
:There was a debate on the talk page for ''Alien: Resurrection'', but in general, made up guns that physically exists (props) trump made up guns that only exist in video games or animation. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:36, 11 August 2014 (EDT)&lt;br /&gt;
::I've yanked the &amp;quot;MGL,&amp;quot; (didn't look anything like an MGL, it's some werido gun with the export G36 sight and a cylinder that uses giant Dardick Trounds instead of grenades) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:57, 18 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Speaking of... ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that in the reveal trailer, there was a brief shot of a Beretta ARX-160 and a holstered pistol that resembled the Steyr M9-A1 was also spotted. One of the devs even mentioned a SPAS 12 beign in the game I believe. Because you know, a shotgun that ceased production over 50 years before the game is supposed to be set is still considered relevant in the mid 21st century. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:34, 11 June 2014 (EDT)&lt;br /&gt;
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== Ak12? ==&lt;br /&gt;
&lt;br /&gt;
Hiya brand new member so hopefully im doing this right? (Fingers crossed). &lt;br /&gt;
&lt;br /&gt;
I wanted your guys opinions but i think the ak in advanced warfare is actually an ak12 not a 74. I have only caught a glimpse of the gas block and front sight from the reveal  but im pretty sure its an ak12. The  rifle can been seen in the hands of an enemy npc in lagos, Nigeria. &lt;br /&gt;
&lt;br /&gt;
I know that the latest trailer and image on the page shows the bakelite magazine and i cant explain this, but given the advanced timeframe the game takes place in it would make more sense for an ak12 to appear. I have also read that COD games tend to re-skin some weapons from earlier instalments and of course the ak12 was in ghosts, but the 74 has not appeared in any COD game to date.&lt;br /&gt;
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Also i noticed that the ARX160 appeared briefly in the same trailer, used by a few NPC's,mainly the soldier thrown over the railings. &lt;br /&gt;
&lt;br /&gt;
I am using an iphone and unsure how to post screen-caps, despite reading the tips. If anyone can help i will happily post the images here in the discussion tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;—Unsigned comment was added by [[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The thing is that CoD doesn't really care about timelines; as you can see in the Modern Warfare series, the AK-47 was still being used by Russian troops in 2011-2016, despite the weapon having been outdated from more than 50 years ago. By the way the AK-74 appeared in some CoD games, but only in the DS games ''Modern Warfare: Mobilized'' and ''Modern Warfare 3: Defiance''. And next time please sign your posts using 4 tildes. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 27 June 2014 (EDT)&lt;br /&gt;
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Well i agree with the comment on the ak47, but i have noticed that since black ops 2 that COD is trying to keep up to date with its firearms. whether that has anything to do with the resurgence of battlefield on consoles who knows. Furthermore my point about re-skinning guns remains valid as the DS games are completely different franchises and not on the main stream consoles. Still convinced its an ak12 but i appreciate that as i cant upload my screen caps i cant justify my view. Sorry about the signing title, very new to the site. [[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]])&lt;br /&gt;
&lt;br /&gt;
Not my picture, though this is definitely an AK-12.  http://oi58.tinypic.com/qnk4me.jpg  --[[User:Lemonificent|Lemonificent]] ([[User talk:Lemonificent|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CoD Advanced Warfare CZ 805.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
The one at the right appears to be a [[CZ 805 BREN]]. Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:32, 28 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that being a CZ might be stretching it honestly. Looks more like a futuristic M4 thing to me. Also in the background, there is some sort of LMG- looks almost like an M60. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:36, 28 June 2014 (EDT)&lt;br /&gt;
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Not sure on the cz805, but the carry handle and barrel length on the MG look more like a minimi/m249 to me. Plus looks too &amp;quot;handy&amp;quot; to be an m60. The games box cover shows the protagonist carrying what looks like a robinson armaments XCR.  [[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]])&lt;br /&gt;
&lt;br /&gt;
The Cz805/m4 weapon is called the ABRa3 according to latest MP reveal trailer, its pickup icon looks more like an ARX160 with an M4 style stock --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:59, 11 August 2014 (EDT)forrest1985&lt;br /&gt;
&lt;br /&gt;
== Unidentified/fictional weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDAW Atlas 45.jpg|thumb|none|500px|&amp;quot;Atlas 45&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW BAL-27.jpg|thumb|none|500px|&amp;quot;BAL-27&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW Smart Grenade.jpg|thumb|none|500px|&amp;quot;Variable Grenade&amp;quot; that can be switched between contact/frag/smart mode.]]&lt;br /&gt;
&lt;br /&gt;
:Not sure about the pistol, but I think the BAL-27 is a futurised MSBS 5.56B with a P90-style magazine mounted on top of the stock. I'm more interested in just how the hell the IMR rifle is supposed to work, it looks like it's indexing rounds into a tube mag from nowhere. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:33, 3 November 2014 (EST)&lt;br /&gt;
::The IMR is the Integrated Munitions Rifle. It has an on board 3D printer that prints ammo back into the reserve. That explains part of it... I think it would make more sense for the IMR to put ammo back into the magazine instead of the reserve. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:53, 3 November 2014 (EST)&lt;br /&gt;
:::Wait, but, but...&lt;br /&gt;
:::[[Image:3DPrinting.jpg|thumb|none|275px]]&lt;br /&gt;
:::Apart from anything else, carrying the rounds as liquid would ''decrease'' the amount of ammo you could hold because liquids are less dense than solids. And where does it get propellant from, does it 3D print nitrate groups onto the plastic? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:28, 3 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Also most of the fictional weapons seem to be reworked from Ghosts; Pytaek is the LSAT, the B27 is the MSBS, the AMR9 I think is a reworked Honey Badger, MP-11 the CBJ-MS, KF5 the Remington R5 and the HBRa3 the CZ 805 BREN. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:27, 4 November 2014 (EST)&lt;br /&gt;
:The KF5 ([http://callofduty.wikia.com/wiki/File:KF5_menu_icon_AW.png image]) is actually a SIG-Sauer MPX, isn't it? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:38, 4 November 2014 (EST)&lt;br /&gt;
::I'll have to take a better look at it in the game, I thought the magazine looked a little thick and that the proportions overall seemed rather more AR-like. I'll have to take a better look at the in-world model to see if it isn't just weird perspective. (It probably also doesn't help that both times I've looked at it I've been half asleep). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:46, 4 November 2014 (EST)&lt;br /&gt;
:::Also, if you've played through single, confirm with me: SAC 3 and the giant stupid sniper rifle never appear? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:16, 4 November 2014 (EST)&lt;br /&gt;
::::Dunno, I haven't finished the campaign yet, I'll check this when I have the time; until the 6th mission I haven't found the SAC3 nor the Atlas 20mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:06, 4 November 2014 (EST)&lt;br /&gt;
::::::Finished it, and these two weapons don't appear. I didn't find either the MP11, XMG, EPM3, MAAWS, Heavy Shield, Crossbow. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:12, 6 November 2014 (EST)&lt;br /&gt;
::::::::I've just found out that the Atlas 20mm sniper rifle is seen in &amp;quot;Utopia&amp;quot;, after getting out of the sewer, but it's unobtainable, since we cannot reach the position of the two enemy soldiers that use it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:57, 26 November 2014 (EST)&lt;br /&gt;
:::::::MP11 is in the simulation in &amp;quot;Atlas,&amp;quot; XMG not unless you count controlling the robot, don't think the others appear either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:39, 6 November 2014 (EST)&lt;br /&gt;
::::::::Are you sure? I searched thoroughly for the MP11 in &amp;quot;Atlas&amp;quot; and couldn't find it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:44, 11 November 2014 (EST)&lt;br /&gt;
:::::::::Yeah, seems it's random, they're dropped in the villa where the President is during the second run through the simulation. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:10, 11 November 2014 (EST)&lt;br /&gt;
::::::::The MP11 turned out to be absent from most of the campaign in the Xbox 360 and PS3 versions only (in these versions it's only found once, in &amp;quot;Traffic&amp;quot;). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:22, 10 December 2014 (EST)&lt;br /&gt;
::Alright, I'll take a look at it. And by the way what parts of the &amp;quot;HBRa3&amp;quot; ([http://callofduty.wikia.com/wiki/File:HBRa3_menu_icon_AW.png image]) make it look like a CZ-805 more than an XCR? Apart from the magazine, I might have some about about it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:26, 11 November 2014 (EST)&lt;br /&gt;
:::Well, primarily the normal reload animation being the same and the degree to which the charging handle sticks out (I haven't compared the empty reloads yet, but it looks like you might be able to catch the HBRa3's charging handle with an animation designed for the BREN). I suppose we could note that the weapon also looks influenced by the XCR. Also added a couple of caps of the MP11 as proof it does spawn there. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:38, 11 November 2014 (EST)&lt;br /&gt;
::::Thanks for info. But as an additional note: the location of the XCR's charging handle is the same as the &amp;quot;HBRa3&amp;quot;, whereas that of the CZ-805 is located higher. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 11 November 2014 (EST)&lt;br /&gt;
:::::Yeah, but the XCR's is thicker and shorter, and has a cover attached to it while this one just has a big hole so that no dirt or grit accidentally fails to get into the spring. I'm just eyeballing, but I ''think'' if he operates the BREN's handle with his fingers, you could used the same animation to operate that with his palm. Like I said, I'd have to check, but I'm fairly sure that thing was the BREN model and was altered into something that mostly looks like an XCR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:50, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The Atlas 20mm is at least pretty obviously an M82A2 knockoff. I'm tempted to move all of the fictional weapons to a subsection at the end and just cover what weapon models they appear to have built them on. I did notice that the pickup icon for the EM1 shows it has a stock that looks very much like the one on the Maverick rifles from Ghosts, but I doubt we should cover it on that basis alone. The others I think do fall under &amp;quot;reasonably convincing.&amp;quot; And also the USS Ludicrous' railgun turrets are blatantly based on the one from Revenge of the Fallen with the guns simplified. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:43, 4 November 2014 (EST)&lt;br /&gt;
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Oh, and the Atlas pistol is supposed to be a modernised C96, only they forgot the barrel extension is kind of important so it has a barrel length of something like 1.5 inches. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:11, 11 November 2014 (EST)&lt;br /&gt;
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Is the under-barrel grenade launcher ([http://callofduty.wikia.com/wiki/File:Grenade_Launcher_menu_icon_AW.png image]) based on a real one? Or completely fictional? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 11 November 2014 (EST)&lt;br /&gt;
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:I'm thinking it's a reworked GP30, from the look of it it's supposed to be some kind of tiny rail or Gauss gun. Also they must have asked IW how a grenade launcher works since it's got no trigger again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:27, 12 November 2014 (EST)&lt;br /&gt;
:::For some reason it reminds me of the [http://www.thefirearmblog.com/blog/2012/06/06/iwi-gl-40s-grenade-launcher/ GL 40S]. Any further ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 5 December 2014 (EST)&lt;br /&gt;
::::Mostly makes me think of [http://www.imfdb.org/wiki/File:C3-MiniTyphoon.jpg the mini-Typhoon from Crysis 3], actually. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:58, 11 December 2014 (EST)&lt;br /&gt;
:::::Fun fact... The game files seem to refer this grenade launcher to as &amp;quot;M203&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:49, 2 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Also, just as a random note, control-F5 your link. For some reason Wikia seems to be forcing direct links to images to display as thumbnails (that reason is probably &amp;quot;Wikia is run by fumbling incompetents&amp;quot;) so you might want to link to the image page rather than directly to the image. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:09, 12 November 2014 (EST)&lt;br /&gt;
:::Alright, I've replaced the links. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:45, 12 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the AMR9 SMG is worthy of mention, it's receiver definitely matches an AR15's. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:04, 12 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Just found a bigger picture of the IMR, which shows that (a) it's a rebuilt X95 and (b) the tank in the stock is the propellent and is aluminium and copper oxide, which means the gun runs on liquidised flash powder, so it's actually a liquid propellant rifle with a needlessly complex way of making projectiles. It reminds me of a lot of WW2 German prototypes in that it's a fascinating solution to a problem that does not actually exist. &lt;br /&gt;
&lt;br /&gt;
It's also kind of daft to use liquid propellant in an infantry rifle; the big advantage would be if you had a sniper rifle with some binary propellant with a variable combustion rate, then you'd effectively be able to hand-load every shot to fit the situation (or have your ballistic computer do it for you). Th 3D printing thing might even make sense in a future sniper rifle if you could manufacture rounds to suit the target, but it's pointless in an AR since it just means you carry less ammo for a given volume. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:34, 13 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ak12 ==&lt;br /&gt;
&lt;br /&gt;
Can we update the Ak74 please? A special custom version of the in-game  AK12 has been confirmed by IGN. The Ak12G is part of the zero day pre-order pack. Therefore it stands to reason that a standard version of the ak12 is in game.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:45, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
The ABRa3 pick up icon looks like an arx160 with m4 stock, but some decent screenshots show that is appears more to be a cz805/scar hybrid like ultimate94ninja said earlier. Check them out yourself at [http://business.financialpost.com/2014/08/11/with-jump-jets-and-exoskeletons-call-of-duty-advanced-warfare-is-a-massive-change-of-pace-for-the-aging-franchise/?__federated=1&amp;amp;__lsa=2d1f-0542 Scar/cz805 hybrid] &amp;lt;small&amp;gt;—Unsigned comment was added by [[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MDL==	&lt;br /&gt;
I moved it here. It's a bit of a stretch, starting to skirt ''Halo'' territory here. Discuss. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:52, 18 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CoDAW MGL.jpg|thumb|none|500px|The &amp;quot;MDL&amp;quot; being drawn. It appears to be equipped with a G36 style carrying handle, and the cylinder looks unusual as well.]]&lt;br /&gt;
&lt;br /&gt;
The only part I can see that's definitely from the MGL is the barrel, the body isn't break-open (which at least makes sense, there'd be no need to expose the cylinder if you're using Trounds) and the grip area isn't the same either. I'd say it's more a novel design with the RIS of an MGL stuck over the barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:55, 18 September 2014 (EDT)&lt;br /&gt;
:[[File:CoDAW MDL menu icon.jpg|thumb|none|500px]]&lt;br /&gt;
:Here's a full view of it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:48, 1 November 2014 (EDT)&lt;br /&gt;
::Yeah, I mean basically the only common component is the RIS. Finished the game last night and the cylinder is just strange, it's modelled like the cylinder is made of Dardick Trounds but they're not detachable, you just put a rocket-grenade-thing into each so it's just a ridiculously bulky cylinder. I guess they saw the Dardick-style revolver in Human Revolution and liked the look of it but didn't research what they were actually looking at. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:28, 3 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Spoilers ==&lt;br /&gt;
&lt;br /&gt;
Should I even pretend Atlas doesn't turn out to be evil? I mean they basically gave it away in the trailers anyway, and it's kind of hard to talk about enemies without ever saying they're Atlas PMC for most of the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:00, 4 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grach ==&lt;br /&gt;
&lt;br /&gt;
Is it mounting a suppressor that makes it semi-auto, do you think? That'd actually make sense. I can't check myself right now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:58, 5 November 2014 (EST)&lt;br /&gt;
:Lol that's certainly not the case... In multiplayer for example, the suppressed Grach is still 2-rd burst. And in singleplayer, note that other weapons also have a special version at some point (the KF5 at the start of &amp;quot;Sentinel&amp;quot; is semi-auto instead of full-auto, and the MORS sniper rifle in &amp;quot;Crash&amp;quot; is magazine-fed/semi-automatic instead of its usual single-shot mode). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:08, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Also, random question ==&lt;br /&gt;
&lt;br /&gt;
What is it with &amp;quot;futurists&amp;quot; (who were consulted in the making of this, apparently) and airships? They've been predicting an airship-based near future for the last 150 years, you'd think they'd realise it isn't going to happen by now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:54, 6 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Because airships are cool!!!! And futuristic! Or something! But they're still cool! --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:16, 6 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::And go up in flames the moment someone lights a match near one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:00, 14 November 2014 (EST)&lt;br /&gt;
:::&amp;quot;Were you watching some other blimp commercial just now?&amp;quot; --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:58, 14 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Maximum Overdrive image==&lt;br /&gt;
[[Image:CoDAW-Maximum-Overdrive.jpg|thumb|none|500px]]&lt;br /&gt;
This rifle is seen on the XBox One image of the &amp;quot;Maximum Overdrive&amp;quot; achievement, though it's a non-gameplay weapon. The weapon model can also be found in the singleplayer mission &amp;quot;Fission&amp;quot; after destroying the Titan, in the room where the team enters (on the floor, next to the RW1 and the SN6), though it is unusable. Any idea about this one? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:47, 17 December 2014 (EST)&lt;br /&gt;
:That reminds a lot of the Kusanagi ACR10 from Syndicate, suspiciously enough &lt;br /&gt;
:http://torvenius.deviantart.com/art/Syndicate-Concept-Art-Kusanagi-Rifle-273757782 [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:01, 17 December 2014 (EST)&lt;br /&gt;
::Note that the SCAR-H is the first weapon that came into my mind when I saw this. Oh and by the way, if we look at it closer in &amp;quot;Fission&amp;quot;, the weapon model is apparently mixed with the full Metal Storm MAUL model (which clips through it), probably intended to be an underbarrel shotgun for it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:50, 18 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Homefront? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or do the red dot sights, the ACOG scope model, and some of the gun sounds, namely the MPX, seem like they were taken from Homefront?-Gunner5&lt;br /&gt;
&lt;br /&gt;
== MP11=??? ==&lt;br /&gt;
&lt;br /&gt;
Honestly, I think the MP11 has a passing resemblance to the AEK-919K SMG. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:09, 13 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Volt Rifle ==&lt;br /&gt;
&lt;br /&gt;
Doesn't really belong on the page, but this one's pretty obvious.&lt;br /&gt;
&lt;br /&gt;
[[Image:VoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Cut off the front, and you get&lt;br /&gt;
&lt;br /&gt;
[[Image:DEHR-FR27-1.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:58, 27 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash Grenade ==&lt;br /&gt;
&lt;br /&gt;
Could the section for the Model 7290 Flash Grenade be deleted? It appears to refer to an item from a pre-release gameplay trailer; in the release version it seems to have been switched for the Airsoft 40mm-based device covered in the section directly below the Model 7290's. [[User:Schmelloffel|Schmelloffel]] ([[User talk:Schmelloffel|talk]]) 11:54, 19 April 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Schmelloffel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=912713</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=912713"/>
		<updated>2015-04-19T14:39:24Z</updated>

		<summary type="html">&lt;p&gt;Schmelloffel: /* Thompson M1928A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Bioshock_infinite_cover.jpg|thumb|right|300px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the ''Bioshock'' series, developed by Irrational Games and published by 2K Games in 2013 for the Xbox 360, PS3 and PC. For the most part it is a sequel in name only; instead of the 1960s underwater city of Rapture it takes place in an alternate 1912, where a flying city called Columbia has been constructed by a self-styled prophet named Zachary Comstock, the game taking place shortly after Columbia's secession from the United States. The player controls Booker Dewitt, a former Pinkerton agent and soldier now working as a private detective, who is hired by a mysterious benefactor to track down a young woman named Elizabeth who is being held by Columbia for unknown reasons. He soon finds himself embroiled in a civil war between the &amp;quot;Founders&amp;quot; who control Columbia and the revolutionary &amp;quot;Vox Populi&amp;quot; guerillas who seek to overthrow Comstock's dictatorial rule, and that Elizabeth may be the key to unravelling the mystery of Columbia.&lt;br /&gt;
&lt;br /&gt;
Three DLC packs have been released since Infinite's success; the arena-style ''Clash in the Clouds'' and the two-part sub-story ''Burial at Sea''. Episode 1 (released November 12th 2013) transplants Booker and Elizabeth to the underwater city of Rapture, mere hours before the New Years Riots of 1959, on the search for this Booker's adopted daughter &amp;quot;Sally&amp;quot;. Episode 2 (released March 25th 2014) features Elizabeth trying to escape Rapture with Sally in tow (and things get strange from there). Both episodes of ''Burial at Sea'' include new weapons, new skins for old weapons and new &amp;quot;Plasmids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
&lt;br /&gt;
An ornately engraved [[Colt 1851 Navy]] revolver is the second pistol available in the game, referred to as the &amp;quot;Hand Cannon&amp;quot; in game and the &amp;quot;Paddywhacker&amp;quot; in the trophy / achievement listing. Early footage showed it with an incorrect swing-out cylinder, but the version in the final game is instead a still-incorrect top-break design with an automatic extractor and the frame extended over the top of the cylinder. Bizarrely, the weapon still appears to have the loading lever of the percussion cap model, though it is encased in a surround which would render it useless. Booker reloads it using a speedloader which somehow causes the extractor to retract itself when the rounds are inserted, and it is shown as single-action with Booker thumb-cocking the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
The same model of pistol can be seen in the hands of statues of Cornelius Slate and Zachary Comstock in the Hall of Heroes. It reappears in ''Burial at Sea'' Episode 1 and 2 with a cleaner appearance and golden decor, featuring as the first weapon in Booker's inventory in Episode 1 (seemingly standing in for the Webley from Bioshock 1). Elizabeth's animations with the weapon in Episode 2 are slower and more clunky, showing her inexperience with firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-1.jpg|thumb|600px|none|Booker holds his Colt as he looks over the fictional &amp;quot;Volley Gun&amp;quot; weapon, which is actually a grenade launcher.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-2.jpg|thumb|600px|none|Reloading the Colt causes the automatic extractor to cough out a shower of empty casings, which have clearly not actually been fired since the primers are unstruck; as usual in a shooter there are six empty casings even though the ammo counter shows five rounds remaining. Note the frame under the barrel surrounding either an offset and useless extractor rod or an immobilised and even more useless loading lever, and that the neither of the top two chambers are actually in line with the barrel.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-3.jpg|thumb|600px|none|Booker then tosses aside the speedloader after putting the new rounds in place; note the automatic extractor has retracted by itself. Following this he snaps the revolver closed by swinging the barrel upwards, in a manner that will not earn him any favour from the hinge. Elizabeth from ''Burial at Sea'' Episode 2 is a bit kinder to it.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-4.jpg|thumb|600px|none|Booker encounters a Colt resting on a table; note the extremely strange trigger guard with added pointless finger guard.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-5.jpg|thumb|600px|none|A poster for Chen-Lin's gunsmith shows a pair of revolvers similar to the in-game model, showing the strange rod under the barrel is almost certainly supposed to be a loading lever.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|600px|none|Earlier version of the Colt 1851 Navy with a swing-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mauser C96]] is the first weapon received in the game and a common sight among Columbia's security forces and the Vox Populi guerrillas; it is simply called the &amp;quot;pistol&amp;quot; in-game, while the trophy / achievement list calls it the &amp;quot;Broadsider.&amp;quot; Booker receives one in a box at the very start of the game, but loses it almost immediately, dropping it as the rocket which takes him to Columbia starts up. He acquires an identical weapon after being outed as the &amp;quot;False Shepherd&amp;quot; and attacked by Columbia security forces.&lt;br /&gt;
&lt;br /&gt;
The C96 model in the game is a fictional hybrid of the standard C96 and the M712 ''Schnellfeuer''; it is semi-automatic only, but features a detachable box magazine; despite the magazine being a 10-rounder which does not project below the magazine well, it has a capacity of 12 rounds, upgradable to 18. On the left side of the weapon is a curious control resembling the magazine release of a Thompson SMG, which appears to be some kind of fire selector or extended magazine release, and the magazine well features ribs which serve no obvious purpose. If the player per-ordered the game (or bought later DLC), they will receive a gold-plated version with more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Mauser mod 712A.jpg|thumb|none|400px|Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-1.jpg|thumb|none|601px|Following his discovery as the &amp;quot;False Prophet,&amp;quot; Booker attempts to live up to his name by making good his escape, using a hybrid Mauser to gun down Columbia's finest in the process. Note that as with the Colt, the ejected casing is unfired.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-3.jpg|thumb|none|600px|Booker brandishes his Mauser as he views the results of Columbia's dastardly cloning program. He will adopt this as an idle pose if he has not used the weapon for a while. Note the strange side-mounted lever and ribbed magazine well.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-2.jpg|thumb|none|600px|On reloading, he attempts to remember why he bought his giant empty casing along.]]&lt;br /&gt;
&lt;br /&gt;
== Philadelphia Derringer ==&lt;br /&gt;
&lt;br /&gt;
In the headquarters of the Order of the Raven, a strange cult of enforcers in Columbia, a painting can be seen of John Wilkes-Booth pointing his Philadelphia Derringer pistol at Abraham Lincoln, with Wilkes Booth shown with a halo and Lincoln as a red-eyed devil with horns. The statue of Wilkes Booth in the room next door is equipped with a very low-detail handgun which resembles a generic semi-automatic pistol from most angles, though a hammer can be seen on its right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:PhiladelphiaDerringer.jpg|thumb|none|400px|Actual Philadelphia Derringer pistol used by John Wilkes Booth to assassinate Abraham Lincoln - .41]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-1.jpg|thumb|none|600px|Columbia doesn't exactly see things the way normal people do.]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-2.jpg|thumb|none|600px|Outside, meanwhile, a statue built by people who hadn't seen the painting shows Wilkes Booth posing dramatically with a stone banana.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
== ZK-383 ==&lt;br /&gt;
&lt;br /&gt;
One of the most common weapons in the game is a modified [[ZK-383]], an early Czech SMG, with a lower angled magazine and wooden pistol-gripped stock. The weapon is incorrectly referred to as the &amp;quot;Machine Gun&amp;quot; in-game and the &amp;quot;Triple R&amp;quot; (for &amp;quot;Rolsten Reciprocating Repeater&amp;quot;) in the trophy / achievement list. Booker uses the magazine as a grip, which is generally a bad idea with weapons where this is possible since it tends to cause jams and damaged magazines, but since the heat shield somehow becomes incandescent during protracted firing it is probably the safer option. The weapon has a 35-round magazine, which increases to a rather implausible 70 when the weapon is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version is simply called the &amp;quot;Repeater,&amp;quot; and boasts increased damage but a slower rate of fire. Despite having a large MP18-style snail drum magazine, it actually has a lower capacity of just 20 rounds, and has different iron sights and a rounded charging handle that appears to be taken from a hand tool like a hole punch or screwdriver.&lt;br /&gt;
&lt;br /&gt;
The Triple-R appears in ''Burial at Sea'' Episode 1 through tears to replenish ammo for the Thompson M1928. This seems to indicate that the weapon and it's Repeater variant fire .45 ACP, but the damage and ammo box models of both say otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zk383-1.jpg|thumb|none|400px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-2.jpg|thumb|none|600px|Booker holds his mutant ZK-383 as he encounters an advertisement for it, grumbling that he's already got one. Note the ridiculously large heat shield and the note that it is &amp;quot;friend of the Indian fighter,&amp;quot; despite the game taking place some two decades after anyone would regard this as a selling point.]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-1.jpg|thumb|none|600px|Reloading after a protracted bout of firing makes it ''very'' clear why Booker does not grip it by the heat shield. Note that while the heat shield is glowing red hot, the barrel inside is the same colour it usually is. This leads to certain questions about where the heat is actually supposed to have come from.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
The Thompson (called the Tommy Gun) returns from Bioshock 1 and 2 in the ''Burial at Sea'' DLC, replacing the ZK-383 as the main sub-machine gun. Compared to it's Bioshock 1 model, it's far more polished. The proportions are much better (bar the oversized barrel with absurdly large compensator which doesn't do much for the recoil), the weapon has a much cleaner appearance, a ghost ring rear sight with custom charging handle, gold decor and a horizontal foregrip as opposed to the vertical one seen in previous games. It has a reduced magazine capacity of 35 rounds and can only hold about two magazines at any one time, so conserving ammo and saving it for when it is absolutely necessary is recommended.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson model WWII period with drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Smgworldrapture_bsi.jpg|thumb||none|400px|The M1928A1 as it appears in ''Burial at Sea'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] lever action shotgun is referred to as the &amp;quot;shotgun&amp;quot; in-game and the &amp;quot;China Broom&amp;quot; in the trophy / achievement list. The weapon has the barrel and stock sawed down and is shown with a massively oversized barrel with a top rib and flared muzzle, and a tiny magazine tube which could not possibly contain actual cartridges. The words &amp;quot;Memento Mori&amp;quot; (&amp;quot;remember you must die&amp;quot;) can be seen on the side of the receiver. The shotgun has a capacity of 4 rounds by default, rising to an impossible eight rounds when fully upgraded. A gold-deccorated variant appears in the ''Burial at Sea'' DLC in both episodes.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version, the &amp;quot;Heater,&amp;quot; appears to be some sort of blunderbuss: it features an even larger barrel, is loaded one round at a time and can basically be described as firing explosions, with massive recoil and a much lower ammo limit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|500px|Booker holding the China Broom as seen into the demo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is a general-use semi-automatic rifle found fairly early in the game, referred to as the &amp;quot;Carbine&amp;quot; in game and the &amp;quot;Huntsman&amp;quot; in the trophy / achievement list. The weapon features a rather strange rear sight, a mirrored double sided charging handle with an odd projection behind it which resembles the magazine cutoff of an old-model Lee Enfield, uncomfortable-looking metal bands around the handguard, and the words &amp;quot;Acta Non Verba&amp;quot; (&amp;quot;actions not words&amp;quot;) engraved on the left side of the receiver. The weapon uses an oversized magazine which quite clearly contains 7.62mm NATO rounds instead of .30 carbine; by default the magazine is just eight rounds despite being a 20-rounder; this increases to a still too-small 12 when the magazine size upgrade is purchased.&lt;br /&gt;
&lt;br /&gt;
A second version made by Vox Populi rebels is available later in the game; the &amp;quot;Burstgun&amp;quot; has a default 30-round magazine (despite using the same 20-round model) and is fitted with a scope (or more accurately a magnifying lens with an X drawn on it which would be practically useless for aiming) and a machine gun-style barrel jacket. This version somehow fires in three-round bursts despite having a receiver which is identical to that of the standard semi-auto variant.&lt;br /&gt;
&lt;br /&gt;
Early trailers showed a version of the Huntsman equipped with a scope and with a full-circle front sight with no sight pin, but this version seems to have been removed from the final game. Another variation appears in the ''Burial at Sea'' DLC: having a pristine and gold-decorated version of the standard Carbine model but with the burst fire of the Burstgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1c.jpg|thumb|400px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-1.jpg|thumb|none|600px|Booker holds his modified M1 Carbine following his successful attempt to make everything go horribly wrong.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-3.jpg|thumb|none|600px|Threatened by a fearsome cartoon eagle, Booker realises he needs his 2D bullets and to this effect quickly stuffs an M14 magazine into his M1 Carbine.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-2.jpg|thumb|none|600px|Occasionally in combat Booker's companion Elizabeth will announce she has found ammo, with a prompt appearing to receive it. For some reason she then elects to throw an entire gun at Booker rather than just the ammo itself, which seems less than optimal. She can also do this regardless of the distance or height difference between her and Booker.]]&lt;br /&gt;
[[Image:Bioshock infinite semi-automatic rifle.jpg|thumb|none|601px|Pre-release trailer showing the M1 Carbine with a scope and full-circle front sight.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1903 ==&lt;br /&gt;
&lt;br /&gt;
A frequently-seen poster for Columbia's &amp;quot;Hall of Heroes&amp;quot; memorial shows a US soldier in WW1-era uniform, armed with an [[M1903 Springfield]] with fixed bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:BioshockInfinite-Springfield-1.jpg|thumb|none|600px|Booker takes a moment from eating everything he encounters to admire a poster for Columbia's &amp;quot;Hall of Heroes,&amp;quot; showing an American soldier with an M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid Mauser-Action Rifle ==&lt;br /&gt;
&lt;br /&gt;
The only sniper rifle in the game is a hybrid of the [[M1903 Springfield|M1903A3 Springfield]] and [[Karabiner 98k]], referred to simply as the &amp;quot;Sniper Rifle&amp;quot; in game and as the &amp;quot;Bird's Eye&amp;quot; in the trophy / achievement list. It is always fitted with a scope and incorrectly uses a detachable box magazine with a capacity of just four rounds. The in-game model has the barrel of a Springfield along with the front sling attachment point and a C-type pistol grip stock, but has other features from the Kar 98 including a section of exposed barrel near the front, a straight bolt handle, rounded trigger guard, and a Kar 98 rear tangent sight. Just to confuse matters further, it also has the front sight of a [[Short Magazine Lee-Enfield (SMLE)]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903A3_Rifle_made_by_Remington_Arms.jpg‎|thumb|none|400px|M1903A3 Rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06]]&lt;br /&gt;
[[Image:Mauser_g98_Sniper.jpg‎‎|thumb|none|400px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BioshockInfinite-SpringfieldA3-1.jpg|thumb|none|600px|Booker examines a rifle sneaking around on the floor, wary of the bits and pieces it has been built from.]]&lt;br /&gt;
&lt;br /&gt;
= Machine guns =&lt;br /&gt;
&lt;br /&gt;
== Fictional machine gun ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon based loosely on the [[Maxim]] or [[Vickers]] machine guns is used by the robot gun turrets found scattered throughout the game. The weapon's barrel is shown in the middle of the water jacket rather than at the bottom as on these two weapons, and the receiver is incorrect for either.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|400px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[Image:BioshockInfinite-FictionalMG-1.jpg|thumb|none|600px|Booker discovers that Columbia takes the phrase &amp;quot;robot gun turret&amp;quot; a little too literally.]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
&lt;br /&gt;
A handheld, hand-cranked [[Gatling Gun|Gatling Gun]] referred to in-game as the &amp;quot;Crank Gun&amp;quot; and in the trophy / achievement list as the &amp;quot;Peppermill Gun&amp;quot; is used by the Motorized Patriots, and can sometimes be acquired through a Tear. The weapon uses a right-side-mounted hundred-round ammunition box, though Patriots are never seen to reload it. It has no iron sight mode, nor does it have the usual option in games to pre-spin the barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|M1865 Gatling Gun - .50 Rimfire / .50-70]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-3.jpg|thumb|none|600px|Booker holds his hand-cranked Gatling warily as he looks at a poster of an inexplicably creepy lamb.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-2.jpg|thumb|none|600px|Firing the Gatling gun; somehow, spent rounds are ejected on the same side the weapon feeds from, and as with other weapons have obviously unstruck primers.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-1.jpg|thumb|none|600px|Booker gets closer to a Motorized Patriot than is strictly advisable, showing off the robot's Gatling gun. In early footage the Motorized Patriot was shown using this gun without the ammunition box mounted, but it is present in the final game.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|600px|Concept art of the Gatling gun; note this early version has a rear-mounted single-spade grip, which would make holding the gun level while cranking it even more impossible than it would be on the final model.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional crank-operated rocket launcher with a 3-round magazine called the &amp;quot;RPG&amp;quot; in game and the &amp;quot;Barnstormer&amp;quot; in the trophy / achievement list is the game's only such weapon. Despite it's status, it is not a powerful weapon and the few enemies that would warrant it's use usually have some sort of resistance to it. It is also a rare weapon.&lt;br /&gt;
&lt;br /&gt;
Notably, studying the model of the weapon shows it has no exhaust port, meaning Booker would be pushed over upon firing it. This doesn't apply in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Barnstormer, showing off his beta model's suit sleeves. The final model uses a short sleeved shirt with waistcoat.]]&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
The Crossbow returns from Bioshock 1 and 2 for the ''Burial at Sea'' Episode 2 DLC. Since the gameplay is more focused on stealth than the rest of the game, the weapon has no real lethal ammo; just bolts designed to incapacitate, distract or otherwise confuse the opposition. The main differance between the Bioshock 1 crossbow and this one is that this version is a mass-produced pistol-grip version as opposed to being cobbled together from spare parts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Schmelloffel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=912712</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=912712"/>
		<updated>2015-04-19T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;Schmelloffel: /* Thompson M1928A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Bioshock_infinite_cover.jpg|thumb|right|300px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the ''Bioshock'' series, developed by Irrational Games and published by 2K Games in 2013 for the Xbox 360, PS3 and PC. For the most part it is a sequel in name only; instead of the 1960s underwater city of Rapture it takes place in an alternate 1912, where a flying city called Columbia has been constructed by a self-styled prophet named Zachary Comstock, the game taking place shortly after Columbia's secession from the United States. The player controls Booker Dewitt, a former Pinkerton agent and soldier now working as a private detective, who is hired by a mysterious benefactor to track down a young woman named Elizabeth who is being held by Columbia for unknown reasons. He soon finds himself embroiled in a civil war between the &amp;quot;Founders&amp;quot; who control Columbia and the revolutionary &amp;quot;Vox Populi&amp;quot; guerillas who seek to overthrow Comstock's dictatorial rule, and that Elizabeth may be the key to unravelling the mystery of Columbia.&lt;br /&gt;
&lt;br /&gt;
Three DLC packs have been released since Infinite's success; the arena-style ''Clash in the Clouds'' and the two-part sub-story ''Burial at Sea''. Episode 1 (released November 12th 2013) transplants Booker and Elizabeth to the underwater city of Rapture, mere hours before the New Years Riots of 1959, on the search for this Booker's adopted daughter &amp;quot;Sally&amp;quot;. Episode 2 (released March 25th 2014) features Elizabeth trying to escape Rapture with Sally in tow (and things get strange from there). Both episodes of ''Burial at Sea'' include new weapons, new skins for old weapons and new &amp;quot;Plasmids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
&lt;br /&gt;
An ornately engraved [[Colt 1851 Navy]] revolver is the second pistol available in the game, referred to as the &amp;quot;Hand Cannon&amp;quot; in game and the &amp;quot;Paddywhacker&amp;quot; in the trophy / achievement listing. Early footage showed it with an incorrect swing-out cylinder, but the version in the final game is instead a still-incorrect top-break design with an automatic extractor and the frame extended over the top of the cylinder. Bizarrely, the weapon still appears to have the loading lever of the percussion cap model, though it is encased in a surround which would render it useless. Booker reloads it using a speedloader which somehow causes the extractor to retract itself when the rounds are inserted, and it is shown as single-action with Booker thumb-cocking the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
The same model of pistol can be seen in the hands of statues of Cornelius Slate and Zachary Comstock in the Hall of Heroes. It reappears in ''Burial at Sea'' Episode 1 and 2 with a cleaner appearance and golden decor, featuring as the first weapon in Booker's inventory in Episode 1 (seemingly standing in for the Webley from Bioshock 1). Elizabeth's animations with the weapon in Episode 2 are slower and more clunky, showing her inexperience with firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-1.jpg|thumb|600px|none|Booker holds his Colt as he looks over the fictional &amp;quot;Volley Gun&amp;quot; weapon, which is actually a grenade launcher.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-2.jpg|thumb|600px|none|Reloading the Colt causes the automatic extractor to cough out a shower of empty casings, which have clearly not actually been fired since the primers are unstruck; as usual in a shooter there are six empty casings even though the ammo counter shows five rounds remaining. Note the frame under the barrel surrounding either an offset and useless extractor rod or an immobilised and even more useless loading lever, and that the neither of the top two chambers are actually in line with the barrel.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-3.jpg|thumb|600px|none|Booker then tosses aside the speedloader after putting the new rounds in place; note the automatic extractor has retracted by itself. Following this he snaps the revolver closed by swinging the barrel upwards, in a manner that will not earn him any favour from the hinge. Elizabeth from ''Burial at Sea'' Episode 2 is a bit kinder to it.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-4.jpg|thumb|600px|none|Booker encounters a Colt resting on a table; note the extremely strange trigger guard with added pointless finger guard.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-5.jpg|thumb|600px|none|A poster for Chen-Lin's gunsmith shows a pair of revolvers similar to the in-game model, showing the strange rod under the barrel is almost certainly supposed to be a loading lever.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|600px|none|Earlier version of the Colt 1851 Navy with a swing-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mauser C96]] is the first weapon received in the game and a common sight among Columbia's security forces and the Vox Populi guerrillas; it is simply called the &amp;quot;pistol&amp;quot; in-game, while the trophy / achievement list calls it the &amp;quot;Broadsider.&amp;quot; Booker receives one in a box at the very start of the game, but loses it almost immediately, dropping it as the rocket which takes him to Columbia starts up. He acquires an identical weapon after being outed as the &amp;quot;False Shepherd&amp;quot; and attacked by Columbia security forces.&lt;br /&gt;
&lt;br /&gt;
The C96 model in the game is a fictional hybrid of the standard C96 and the M712 ''Schnellfeuer''; it is semi-automatic only, but features a detachable box magazine; despite the magazine being a 10-rounder which does not project below the magazine well, it has a capacity of 12 rounds, upgradable to 18. On the left side of the weapon is a curious control resembling the magazine release of a Thompson SMG, which appears to be some kind of fire selector or extended magazine release, and the magazine well features ribs which serve no obvious purpose. If the player per-ordered the game (or bought later DLC), they will receive a gold-plated version with more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Mauser mod 712A.jpg|thumb|none|400px|Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-1.jpg|thumb|none|601px|Following his discovery as the &amp;quot;False Prophet,&amp;quot; Booker attempts to live up to his name by making good his escape, using a hybrid Mauser to gun down Columbia's finest in the process. Note that as with the Colt, the ejected casing is unfired.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-3.jpg|thumb|none|600px|Booker brandishes his Mauser as he views the results of Columbia's dastardly cloning program. He will adopt this as an idle pose if he has not used the weapon for a while. Note the strange side-mounted lever and ribbed magazine well.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-2.jpg|thumb|none|600px|On reloading, he attempts to remember why he bought his giant empty casing along.]]&lt;br /&gt;
&lt;br /&gt;
== Philadelphia Derringer ==&lt;br /&gt;
&lt;br /&gt;
In the headquarters of the Order of the Raven, a strange cult of enforcers in Columbia, a painting can be seen of John Wilkes-Booth pointing his Philadelphia Derringer pistol at Abraham Lincoln, with Wilkes Booth shown with a halo and Lincoln as a red-eyed devil with horns. The statue of Wilkes Booth in the room next door is equipped with a very low-detail handgun which resembles a generic semi-automatic pistol from most angles, though a hammer can be seen on its right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:PhiladelphiaDerringer.jpg|thumb|none|400px|Actual Philadelphia Derringer pistol used by John Wilkes Booth to assassinate Abraham Lincoln - .41]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-1.jpg|thumb|none|600px|Columbia doesn't exactly see things the way normal people do.]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-2.jpg|thumb|none|600px|Outside, meanwhile, a statue built by people who hadn't seen the painting shows Wilkes Booth posing dramatically with a stone banana.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
== ZK-383 ==&lt;br /&gt;
&lt;br /&gt;
One of the most common weapons in the game is a modified [[ZK-383]], an early Czech SMG, with a lower angled magazine and wooden pistol-gripped stock. The weapon is incorrectly referred to as the &amp;quot;Machine Gun&amp;quot; in-game and the &amp;quot;Triple R&amp;quot; (for &amp;quot;Rolsten Reciprocating Repeater&amp;quot;) in the trophy / achievement list. Booker uses the magazine as a grip, which is generally a bad idea with weapons where this is possible since it tends to cause jams and damaged magazines, but since the heat shield somehow becomes incandescent during protracted firing it is probably the safer option. The weapon has a 35-round magazine, which increases to a rather implausible 70 when the weapon is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version is simply called the &amp;quot;Repeater,&amp;quot; and boasts increased damage but a slower rate of fire. Despite having a large MP18-style snail drum magazine, it actually has a lower capacity of just 20 rounds, and has different iron sights and a rounded charging handle that appears to be taken from a hand tool like a hole punch or screwdriver.&lt;br /&gt;
&lt;br /&gt;
The Triple-R appears in ''Burial at Sea'' Episode 1 through tears to replenish ammo for the Thompson M1928. This seems to indicate that the weapon and it's Repeater variant fire .45 ACP, but the damage and ammo box models of both say otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zk383-1.jpg|thumb|none|400px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-2.jpg|thumb|none|600px|Booker holds his mutant ZK-383 as he encounters an advertisement for it, grumbling that he's already got one. Note the ridiculously large heat shield and the note that it is &amp;quot;friend of the Indian fighter,&amp;quot; despite the game taking place some two decades after anyone would regard this as a selling point.]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-1.jpg|thumb|none|600px|Reloading after a protracted bout of firing makes it ''very'' clear why Booker does not grip it by the heat shield. Note that while the heat shield is glowing red hot, the barrel inside is the same colour it usually is. This leads to certain questions about where the heat is actually supposed to have come from.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
The Thompson (called the Tommy Gun) returns from Bioshock 1 and 2 in the ''Burial at Sea'' DLC, replacing the ZK-383 as the main sub-machine gun. Compared to it's Bioshock 1 model, it's far more polished. The proportions are much better (bar the oversized barrel with absurdly large compensator which doesn't do much for the recoil), the weapon has a much cleaner appearance, a ghost ring rear sight with custom charging handle, gold decor and a horizontal foregrip as opposed to the vertical one seen in previous games. It has a reduced magazine capacity of 35 rounds and can only hold about two magazines at any one time, so conserving ammo and saving it for when it is absolutely necessary is recommended.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson model WWII period with drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Smgworldrapture_bsi.jpg|thumb||none|400px|The M1928A1 as it appears in &amp;quot;Burial at Sea&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] lever action shotgun is referred to as the &amp;quot;shotgun&amp;quot; in-game and the &amp;quot;China Broom&amp;quot; in the trophy / achievement list. The weapon has the barrel and stock sawed down and is shown with a massively oversized barrel with a top rib and flared muzzle, and a tiny magazine tube which could not possibly contain actual cartridges. The words &amp;quot;Memento Mori&amp;quot; (&amp;quot;remember you must die&amp;quot;) can be seen on the side of the receiver. The shotgun has a capacity of 4 rounds by default, rising to an impossible eight rounds when fully upgraded. A gold-deccorated variant appears in the ''Burial at Sea'' DLC in both episodes.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version, the &amp;quot;Heater,&amp;quot; appears to be some sort of blunderbuss: it features an even larger barrel, is loaded one round at a time and can basically be described as firing explosions, with massive recoil and a much lower ammo limit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|500px|Booker holding the China Broom as seen into the demo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is a general-use semi-automatic rifle found fairly early in the game, referred to as the &amp;quot;Carbine&amp;quot; in game and the &amp;quot;Huntsman&amp;quot; in the trophy / achievement list. The weapon features a rather strange rear sight, a mirrored double sided charging handle with an odd projection behind it which resembles the magazine cutoff of an old-model Lee Enfield, uncomfortable-looking metal bands around the handguard, and the words &amp;quot;Acta Non Verba&amp;quot; (&amp;quot;actions not words&amp;quot;) engraved on the left side of the receiver. The weapon uses an oversized magazine which quite clearly contains 7.62mm NATO rounds instead of .30 carbine; by default the magazine is just eight rounds despite being a 20-rounder; this increases to a still too-small 12 when the magazine size upgrade is purchased.&lt;br /&gt;
&lt;br /&gt;
A second version made by Vox Populi rebels is available later in the game; the &amp;quot;Burstgun&amp;quot; has a default 30-round magazine (despite using the same 20-round model) and is fitted with a scope (or more accurately a magnifying lens with an X drawn on it which would be practically useless for aiming) and a machine gun-style barrel jacket. This version somehow fires in three-round bursts despite having a receiver which is identical to that of the standard semi-auto variant.&lt;br /&gt;
&lt;br /&gt;
Early trailers showed a version of the Huntsman equipped with a scope and with a full-circle front sight with no sight pin, but this version seems to have been removed from the final game. Another variation appears in the ''Burial at Sea'' DLC: having a pristine and gold-decorated version of the standard Carbine model but with the burst fire of the Burstgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1c.jpg|thumb|400px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-1.jpg|thumb|none|600px|Booker holds his modified M1 Carbine following his successful attempt to make everything go horribly wrong.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-3.jpg|thumb|none|600px|Threatened by a fearsome cartoon eagle, Booker realises he needs his 2D bullets and to this effect quickly stuffs an M14 magazine into his M1 Carbine.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-2.jpg|thumb|none|600px|Occasionally in combat Booker's companion Elizabeth will announce she has found ammo, with a prompt appearing to receive it. For some reason she then elects to throw an entire gun at Booker rather than just the ammo itself, which seems less than optimal. She can also do this regardless of the distance or height difference between her and Booker.]]&lt;br /&gt;
[[Image:Bioshock infinite semi-automatic rifle.jpg|thumb|none|601px|Pre-release trailer showing the M1 Carbine with a scope and full-circle front sight.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1903 ==&lt;br /&gt;
&lt;br /&gt;
A frequently-seen poster for Columbia's &amp;quot;Hall of Heroes&amp;quot; memorial shows a US soldier in WW1-era uniform, armed with an [[M1903 Springfield]] with fixed bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:BioshockInfinite-Springfield-1.jpg|thumb|none|600px|Booker takes a moment from eating everything he encounters to admire a poster for Columbia's &amp;quot;Hall of Heroes,&amp;quot; showing an American soldier with an M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid Mauser-Action Rifle ==&lt;br /&gt;
&lt;br /&gt;
The only sniper rifle in the game is a hybrid of the [[M1903 Springfield|M1903A3 Springfield]] and [[Karabiner 98k]], referred to simply as the &amp;quot;Sniper Rifle&amp;quot; in game and as the &amp;quot;Bird's Eye&amp;quot; in the trophy / achievement list. It is always fitted with a scope and incorrectly uses a detachable box magazine with a capacity of just four rounds. The in-game model has the barrel of a Springfield along with the front sling attachment point and a C-type pistol grip stock, but has other features from the Kar 98 including a section of exposed barrel near the front, a straight bolt handle, rounded trigger guard, and a Kar 98 rear tangent sight. Just to confuse matters further, it also has the front sight of a [[Short Magazine Lee-Enfield (SMLE)]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903A3_Rifle_made_by_Remington_Arms.jpg‎|thumb|none|400px|M1903A3 Rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06]]&lt;br /&gt;
[[Image:Mauser_g98_Sniper.jpg‎‎|thumb|none|400px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BioshockInfinite-SpringfieldA3-1.jpg|thumb|none|600px|Booker examines a rifle sneaking around on the floor, wary of the bits and pieces it has been built from.]]&lt;br /&gt;
&lt;br /&gt;
= Machine guns =&lt;br /&gt;
&lt;br /&gt;
== Fictional machine gun ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon based loosely on the [[Maxim]] or [[Vickers]] machine guns is used by the robot gun turrets found scattered throughout the game. The weapon's barrel is shown in the middle of the water jacket rather than at the bottom as on these two weapons, and the receiver is incorrect for either.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|400px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[Image:BioshockInfinite-FictionalMG-1.jpg|thumb|none|600px|Booker discovers that Columbia takes the phrase &amp;quot;robot gun turret&amp;quot; a little too literally.]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
&lt;br /&gt;
A handheld, hand-cranked [[Gatling Gun|Gatling Gun]] referred to in-game as the &amp;quot;Crank Gun&amp;quot; and in the trophy / achievement list as the &amp;quot;Peppermill Gun&amp;quot; is used by the Motorized Patriots, and can sometimes be acquired through a Tear. The weapon uses a right-side-mounted hundred-round ammunition box, though Patriots are never seen to reload it. It has no iron sight mode, nor does it have the usual option in games to pre-spin the barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|M1865 Gatling Gun - .50 Rimfire / .50-70]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-3.jpg|thumb|none|600px|Booker holds his hand-cranked Gatling warily as he looks at a poster of an inexplicably creepy lamb.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-2.jpg|thumb|none|600px|Firing the Gatling gun; somehow, spent rounds are ejected on the same side the weapon feeds from, and as with other weapons have obviously unstruck primers.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-1.jpg|thumb|none|600px|Booker gets closer to a Motorized Patriot than is strictly advisable, showing off the robot's Gatling gun. In early footage the Motorized Patriot was shown using this gun without the ammunition box mounted, but it is present in the final game.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|600px|Concept art of the Gatling gun; note this early version has a rear-mounted single-spade grip, which would make holding the gun level while cranking it even more impossible than it would be on the final model.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional crank-operated rocket launcher with a 3-round magazine called the &amp;quot;RPG&amp;quot; in game and the &amp;quot;Barnstormer&amp;quot; in the trophy / achievement list is the game's only such weapon. Despite it's status, it is not a powerful weapon and the few enemies that would warrant it's use usually have some sort of resistance to it. It is also a rare weapon.&lt;br /&gt;
&lt;br /&gt;
Notably, studying the model of the weapon shows it has no exhaust port, meaning Booker would be pushed over upon firing it. This doesn't apply in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Barnstormer, showing off his beta model's suit sleeves. The final model uses a short sleeved shirt with waistcoat.]]&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
The Crossbow returns from Bioshock 1 and 2 for the ''Burial at Sea'' Episode 2 DLC. Since the gameplay is more focused on stealth than the rest of the game, the weapon has no real lethal ammo; just bolts designed to incapacitate, distract or otherwise confuse the opposition. The main differance between the Bioshock 1 crossbow and this one is that this version is a mass-produced pistol-grip version as opposed to being cobbled together from spare parts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Schmelloffel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=898618</id>
		<title>Talk:Forum Request</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=898618"/>
		<updated>2015-03-06T16:14:58Z</updated>

		<summary type="html">&lt;p&gt;Schmelloffel: /* forum account request */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Example Request&lt;br /&gt;
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Please create a forum account for me, thanks! --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 16:22, 28 April 2014 (EDT)&lt;br /&gt;
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== Forum account request ==&lt;br /&gt;
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Any chance of a forum account, please? [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 06:44, 30 June 2014 (EDT)&lt;br /&gt;
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== Please create a forum account for me, thanks! ==&lt;br /&gt;
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Guessing there is info to be had, so please create a forum account for me. Many thanks! [[User:Swedeshooter|Swedeshooter]] ([[User talk:Swedeshooter|talk]]) 05:25, 5 September 2014 (EDT)&lt;br /&gt;
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==Had to happen eventually I guess==&lt;br /&gt;
Not likely to use it very much, but register me up an account on the forum if you please. Thanks. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:26, 30 January 2015 (EST)&lt;br /&gt;
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== Think I'm kind of reduced to just guessing here ==&lt;br /&gt;
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Can't figure out which of the many unlabelled passwords I have (thanks, me) is actually for my Evil Tim forum account, would it be possible to delete it and re-register it with a new password if the software won't send me a PW reset email? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:35, 30 January 2015 (EST)&lt;br /&gt;
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== Forum Account Request ==&lt;br /&gt;
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I can has forum accounts please?&lt;br /&gt;
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== May I have a forum account? ==&lt;br /&gt;
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Please, if it is not a bother? [[User:LuisDantas|LuisDantas]] ([[User talk:LuisDantas|talk]]) 01:31, 22 February 2015 (EST)&lt;br /&gt;
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== forum account request ==&lt;br /&gt;
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Could I have one?&lt;br /&gt;
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[[User:Schmelloffel|Schmelloffel]] ([[User talk:Schmelloffel|talk]]) 11:14, 6 March 2015 (EST)schmelloffel&lt;/div&gt;</summary>
		<author><name>Schmelloffel</name></author>
	</entry>
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